Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 21:49:18 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1141) 1141 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-87) -87 TOTAL SCORE: 5179 Bonus ------- Friendly Fire -87 Cogmind --------- Core Integrity 917/1000 Matter 173/300 Energy 300/300 System Corruption 4% Temperature Cool (57) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (6) --- Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (4) ------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Improved Treads Improved Treads Terrain Scan Processor Improved Targeting Computer Core Shielding High-powered Shotgun High-powered Shotgun Hypervelocity Coil Gun Hypervelocity Coil Gun Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Improved Treads Improved Treads Terrain Scan Processor Improved Targeting Computer Core Shielding High-powered Shotgun High-powered Shotgun Hypervelocity Coil Gun Hypervelocity Coil Gun Rocket Launcher Mining Laser [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 2 . . . . 2 Utility 3 | . . . . 2 . 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 32 | 9 1 5 2 6 2 2 5 Power 4 | 1 . . . . 1 . 2 Engine 2 | 1 . . . . 1 . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 11 | 4 . 2 . 3 . . 2 Treads 9 | 2 . 2 . 3 . . 2 Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 1 . 2 2 . 1 1 Device 4 | 1 . . 1 2 . . . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . 1 . . 1 1 Artifact . | . . . . . . . . Weapon 8 | 2 . 3 . 1 1 1 . Energy Gun 2 | 1 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . 2 . 1 1 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 7 | . . . . 2 . . 5 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . 1 . . 1 Weapon 2 | . . . . 1 . . 1 Highest Loss Streak 5 | . . . . 2 . . 5 To Critical Strikes . | . . . . . . . . Average Backups 12 | 4 8 13 15 14 14 14 12 Power 2 | 1 2 2 2 2 2 3 3 Propulsion 2 | 1 2 1 1 3 4 4 2 Utility 3 | . 3 5 6 2 2 2 3 Weapon 3 | . 1 4 6 5 5 4 4 Tool/Special . | . . . . . . . . Unused Backups 20 | . 1 2 . 3 . . 14 Power 4 | . . . . 1 . . 3 Propulsion 2 | . . . . . . . 2 Utility 7 | . 1 2 . 1 . . 3 Weapon 7 | . . . . 1 . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 95 100 99 88 92 99 Engine 9 | . 14 11 11 9 7 6 4 Treads 34 | . 28 40 44 36 30 26 34 Device 16 | . 14 11 8 22 23 20 16 Storage 9 | . 14 11 11 9 7 6 5 Protection 2 | . . . 2 4 . 5 5 Energy Gun 3 | . 14 3 . . . . . Ballistic Gun 19 | . 14 18 22 17 19 26 23 Peak Build Rating 36 | 9 10 15 13 20 22 26 36 Average Rating 18 | 7 9 14 13 18 20 25 33 On Entrance 14 | . 9 10 15 13 20 22 26 Naked Turns . | . . . . . . . . Heaviest Build 53 | 14 29 32 34 36 37 41 53 Greatest Support 126 | 40 40 80 80 80 80 80 126 Greatest Overweight (x) 1 | 1 . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 15 15 Most Carried 15 | 7 11 15 15 15 15 15 15 Average Carried 12 | 4 8 13 15 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 11 15 15 15 14 15 14 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Scavenger-Skirmisher 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1115 | 321 11 181 80 107 24 95 296 Remotely . | . . . . . . . . Salvage Created 1355 | 237 11 291 134 141 24 311 206 Parts 82 | 21 3 15 15 9 2 8 9 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 28 | . . 7 8 2 . 6 5 Guns 27 | . . 7 8 2 . 6 4 AOE 1 | . . . . . . . 1 Classes Destroyed 11 | 3 1 2 . 2 . 2 1 Worker 5 | 2 . . . . 1 . 2 Tunneler 7 | 7 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 1 | 1 . . . . . . . Watcher 3 | . 1 2 . . . . . Swarmer 16 | . . 3 8 . . 2 3 Grunt 2 | . . . . 1 . 1 . Brawler 1 | . . . . . . 1 . Sentry 5 | . . 4 . 1 . . . Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . . 2 Best Kill Streak 4 | 4 1 3 4 2 1 3 3 Combat Bots Only 4 | . . 3 4 1 . 3 2 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 185 | . . 40 35 47 4 10 49 Missed 49 | . . 13 15 12 1 2 6 Hits 136 | . . 27 20 35 3 8 43 Projectile 136 | . . 27 20 35 3 8 43 Critical Strikes 1 | . . . . . . . 1 Damage Taken 2208 | . 61 374 173 430 45 198 927 Core 265 | . 42 50 17 39 16 18 83 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 83 . 83 92 97 97 . Volleys Fired 136 | 31 4 28 11 22 5 14 21 Largest 4 | 2 2 2 2 2 3 4 4 Hottest 89 | 70 70 76 46 46 69 89 89 Shots Fired 340 | 62 8 56 22 40 13 56 83 Gun 340 | 62 8 56 22 40 13 56 83 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 297 | 31 4 48 22 40 13 56 83 Thermal 43 | 31 4 8 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 8 1 16 4 5 4 14 8 Robot Miss Streak 8 | 8 4 6 2 3 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 4 . . 1 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 192 | 34 2 32 11 20 6 34 53 Core Hits 81 | 15 1 14 8 5 1 14 23 Critical Kills 3 | . . 1 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 1 1 . . . 1 Destroy 3 | . . 1 1 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3211 | 355 22 448 156 339 102 471 1318 Guns 2616 | 355 22 448 156 339 102 471 723 Cannons . | . . . . . . . . Explosions 595 | . . . . . . . 595 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2272 | 140 10 331 156 339 102 471 723 Thermal 939 | 215 12 117 . . . . 595 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 1 . 1 1 4 Average Corruption 1 | . . 1 1 . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . 1 . 1 . 6 Heat Flow Errors 3 | . . . 1 . 1 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 135 | . . . . . . . 135 Projectiles . | . . . . . . . . Explosions 135 | . . . . . . . 135 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 201 | 84 60 161 110 1 141 8 201 Average Temperature 33 | 28 30 60 51 1 73 6 31 Received Heat Transfer 414 | . . 99 . 144 . 18 153 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | 4 . 2 . . . 5 3 Heat Transferred 1412 | 629 37 296 . . . . 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 90 Level 1 1 | . . . . . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 279 | 15 7 80 140 46 5 81 279 Initial 46 | . 3 . 10 46 2 . 34 Average 20 | 1 . 23 95 12 . 19 37 Influence Increases 1064 | 50 7 205 180 87 5 151 379 Destroy 0b10 Robot/C 560 | . . 140 160 40 . 120 100 Destroy 0b10 Robot/NC 85 | 50 5 10 . 5 5 . 10 Destroy Leader 148 | . 2 54 20 12 . 30 30 Disable Machine 225 | . . . . . . . 225 Destroy Structure 16 | . . 1 . . . 1 14 Lose Combat Pursuer 30 | . . . . 30 . . . Influence Decreases 823 | 45 12 176 89 202 10 80 209 Entered New Map 135 | . 2 . 19 74 3 . 37 Time Decay 628 | 45 10 176 70 118 7 80 122 Lost Part 60 | . . . . 10 . . 50 Squads Dispatched 11 | . . 1 . . 1 2 7 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . . . . 1 3 Assault . | . . . . . . . . Garrison 5 | . . . . . 1 1 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . . 2 . 3 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 1 13 8 13 7 15 26 Peak Tracking Total 7 | . 1 3 4 7 2 4 4 Tactical Retreats 2 | . . . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 2 2 . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 15 | . . . . . . . 15 Max in Single Turn 15 | . . . . . . . 15 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 4 | . 2 1 . 1 . . . Terminals 4 | . 2 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 7 3 . 2 . . . Successful 2 | . 1 . . 1 . . . Failed 10 | . 6 3 . 1 . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 12 | . 7 3 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 2822 | 140 443 628 114 391 286 310 510 Sensors 1497 | . . . . 391 286 310 510 Terrain 2497 | 140 443 628 . 180 286 310 510 Seismic 1585 | . . . 114 391 286 310 484 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 2954 | 244 443 628 142 391 286 310 510 Spaces Moved 1403 | 117 266 298 67 173 143 141 198 Core 14 | 14 . . . . . . . Treads 1289 | 3 266 298 67 173 143 141 198 Legs 100 | 100 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 156 | 113 160 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 4 38 28 25 24 8 9 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . . . . . 12 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 12 | . . . . . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 1900 | 172 277 396 79 250 190 193 343 Wait 271 | 3 . 47 . 33 39 34 115 Move 1396 | 116 265 297 66 172 142 140 198 Hop . | . . . . . . . . Pick Up 45 | 13 5 12 . 8 1 3 3 Fast Attach 2 | 1 . 1 . . . . . Attach 18 | 6 . 1 . 4 1 2 4 Detach . | . . . . . . . . Swap 14 | 2 1 3 2 4 1 . 1 Drop 18 | . 2 7 . 7 1 . 1 Fire 136 | 31 4 28 11 22 5 14 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 245 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Discovered new exit (range 15) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x2 1048 | -9/Materials | Discovered new exit (range 9) 1168 | -9/Materials | Build established: Scavenger-Mutant 1316 | -9/Materials | Entered Mines 1425 | -9/Mines | Discovered new exit (range 7) 1458 | -9/Mines | Entered Materials 1458 | -8/Materials | Evolved 2 slots: Utility x2 1459 | -8/Materials | Identified exit to Factory 1727 | -8/Materials | Met 7R-MNS 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1850 | -7/Factory | Caught up to 7R-MNS 1957 | -7/Factory | Discovered new exit (range 10) 2059 | -7/Factory | Garrison activated, responded to threat 2135 | -7/Factory | Entered another Factory area 2135 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2136 | -6/Factory | Caught up to 7R-MNS 2271 | -6/Factory | Build established: Scavenger-Skirmisher 2391 | -6/Factory | Garrison activated, responded to threat 2430 | -6/Factory | Discovered new exit (range 10) 2445 | -6/Factory | Entered another Factory area 2445 | -5/Factory | Evolved 2 slots: Propulsion x2 2446 | -5/Factory | Caught up to 7R-MNS 2732 | -5/Factory | Garrison activated, responded to threat 2927 | -5/Factory | Attacked by 7R-MNS 2955 | -5/Factory | Self-destructed Last Messages --------------- 02949_ R-10 Processor collects Wheel. 02950_ U-05 Engineer lays Concrete. 02950_ K-01 Serf collects debris. 02950_ U-05 Engineer lays Concrete. 02951_ K-01 Serf collects debris. 02951_ U-05 Engineer lays Concrete. 02951_ K-01 Serf collects debris. 02951_ U-05 Engineer lays Concrete. 02953_ Penetrated by Slug. 02953_ Hvy. Assault Rifle destroyed. 02953_ U-05 Engineer lays Concrete. 02953_ Penetrated by Slug. 02953_ Lgt. Treads destroyed. 02953_ U-05 Engineer lays Concrete. 02954_ K-01 Serf collects debris. 02954_ U-05 Engineer lays Concrete. 02954_ K-01 Serf collects debris. 02954_ U-05 Engineer lays Concrete. 02954_ Lgt. Treads destroyed. 02954_ U-05 Engineer lays Concrete. 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" ??? | | ???????????????????????????????? ????????? ???? | | ?????????????????????????????????????????? ?????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ExplosiveReactionLegs Manual? 0 Play Time 01:00:57 Cumulative 27.6 hours Start 2025.06.11 @ 20:40:21 End 2025.06.11 @ 21:49:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41717249-1a10-44e8-a121-e2e9cb032d5b