Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 01:54:49 Player: Olafz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (137) 685 Value Destroyed (4648) 4648 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3001) 3001 TOTAL SCORE: 11674 Bonus ------- High Alert Combat Kills 917 Follower Combat Kills 487 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -303 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 100/100 System Corruption 3% Temperature Cool (58) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating Relay Coupler [Specialist] (40) Dynamic Insulation System > --- WEAPON (2) ------- Heavy Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Armored Wheel Armored Wheel Large Storage Unit Compact Matter Pod (150) Long-range Terrain Scanner Target Analyzer Dispersion Rifle Flak Gun Heavy Assault Cannon Smartbomb Launcher Force Lance Force Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Dispersion Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Large Storage Unit High-capacity Matter Pod Long-range Terrain Scanner Target Analyzer Heavy Disruptor Cannon High-powered Shotgun Heavy Gauss Cannon Smartbomb Launcher Force Lance Force Lance [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Relay Coupler [Specialist] Protection Layered Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Dispersion Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 168 | 5 9 8 8 12 50 19 4 49 4 Power 18 | 1 1 . 1 1 3 3 . 8 . Engine 10 | 1 1 . 1 1 1 3 . 2 . Core 8 | . . . . . 2 . . 6 . Reactor . | . . . . . . . . . . Propulsion 50 | 2 2 3 3 5 13 6 1 12 3 Treads 14 | . . . . . . 3 1 10 . Leg 31 | 2 2 3 3 5 11 3 . 2 . Wheel 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight 2 | . . . . . 2 . . . . Utility 29 | . 4 3 2 2 6 3 3 5 1 Device 16 | . 2 3 1 2 4 1 1 2 . Storage 3 | . 2 . . . . 1 . . . Processor 4 | . . . 1 . . 1 2 . . Hackware 1 | . . . . . . . . 1 . Protection 5 | . . . . . 2 . . 2 1 Artifact . | . . . . . . . . . . Weapon 71 | 2 2 2 2 4 28 7 . 24 . Energy Gun 1 | . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 44 | 2 2 2 2 1 18 6 . 11 . Ballistic Cannon 9 | . . . . 1 1 . . 7 . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 14 | . . . . 1 9 . . 4 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 43 | . . . 2 3 13 4 . 20 1 Power 4 | . . . . . 1 1 . 1 1 Propulsion 17 | . . . . 1 6 . . 10 . Utility 9 | . . . . 1 2 1 . 5 . Weapon 13 | . . . 2 1 4 2 . 4 . Highest Loss Streak 6 | . . . 2 3 6 2 . 6 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 93 81 100 95 87 88 86 87 72 Engine 6 | . 14 11 11 9 4 8 7 4 7 Core 1 | . . . . . 4 . . 2 . Treads 5 | . . . . . . 3 23 15 . Leg 14 | . 28 20 22 23 20 23 . 2 . Device 14 | . 14 17 31 25 14 4 7 11 7 Storage 8 | . 7 11 11 9 9 9 7 7 7 Processor 14 | . . . 1 9 9 16 24 23 23 Hackware 1 | . . . . . . . . 3 7 Protection 2 | . . . . . 5 5 . 2 2 Ballistic Gun 13 | . 28 21 22 10 15 17 15 6 . Ballistic Cannon 2 | . . . . 7 . . . 3 7 Peak Build Rating 57 | 5 10 14 18 31 51 42 39 57 43 Average Rating 32 | 4 7 10 14 26 36 35 33 41 37 On Entrance 21 | . 5 10 14 18 31 36 30 39 35 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 7 32 34 34 39 57 56 38 57 47 Greatest Support 60 | 20 20 20 20 35 35 60 60 60 36 Greatest Overweight (x) 14 | . 1 3 1 1 11 1 . 14 14 Average Overweight (x) 1 | . . 1 1 1 1 . . 1 3 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 13 15 15 Average Carried 13 | 2 7 15 13 14 14 14 12 13 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 13 13 15 15 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Matter Collected 4582 | 200 148 232 211 738 1072 677 134 1115 55 Remotely 1552 | . 89 232 211 675 345 . . . . Salvage Created 4758 | . 318 220 159 753 1182 1046 134 856 90 Parts 262 | . 16 19 18 41 56 66 3 39 4 Haulers Intercepted 3 | . . . . 1 . 2 . . . Recyclers Shooed 6 | . 1 1 . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 108 | . 6 7 5 11 29 19 2 28 1 Melee 3 | . . . . . . . . 3 . Guns 76 | . 6 7 5 4 29 16 2 7 . Cannons 26 | . . . . 7 . . . 18 1 AOE 3 | . . . . . . 3 . . . Classes Destroyed 15 | . 3 2 . 4 2 2 . 2 . Worker 10 | . 1 . 1 2 . 6 . . . Builder 6 | . . . . 3 . 3 . . . Hauler 3 | . . . . 1 . 2 . . . Recycler 5 | . 1 . 1 2 . 1 . . . Mechanic 1 | . . . . . . 1 . . . Watcher 2 | . . . . . . 2 . . . Swarmer 25 | . . 3 5 . 3 6 . 8 . Cutter 3 | . . . . . . . . 3 . Grunt 45 | . 6 2 . 6 16 10 . 5 . Brawler 1 | . . . . 1 . . . . . Duelist 4 | . . . . 1 . . . 3 . Sentry 24 | . . 2 . 3 6 3 2 6 2 Specialist 1 | . . . . . . . . 1 . Programmer 6 | . . . . . 3 . . 3 . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 14 | . 4 4 4 6 4 14 1 6 1 Combat Bots Only 7 | . 3 4 4 4 4 7 1 6 1 Max Kills in Single Turn 3 | . 1 1 2 1 1 3 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . 2 . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Hostile Shots Fired 1129 | . 32 53 40 70 249 100 63 444 78 Missed 349 | . 8 18 16 24 66 35 21 127 34 Damage Taken 9997 | . 262 376 211 705 3070 935 312 3854 272 Core 1326 | . 54 22 28 124 263 135 50 601 49 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 78 . 87 . . 5 . . . Volleys Fired 375 | . 24 28 15 57 98 59 9 77 8 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 116 | . 40 46 46 71 73 56 46 116 60 Shots Fired 706 | . 48 56 30 109 191 112 18 133 9 Gun 590 | . 48 56 30 67 178 110 18 83 . Cannon 114 | . . . . 42 13 . . 50 9 Launcher 2 | . . . . . . 2 . . . Special . | . . . . . . . . . . Kinetic 696 | . 48 56 30 109 191 110 18 125 9 Thermal 8 | . . . . . . . . 8 . Explosive 2 | . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 13 10 3 8 14 8 9 14 6 Robot Miss Streak 7 | . 2 5 5 3 4 5 1 7 1 Penetration Max 1 | . . . . . 1 1 . 1 . Secondary Targets 12 | . 1 2 2 . 5 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . Shots Hit Robots 472 | . 39 30 13 68 127 67 16 106 6 Core Hits 297 | . 18 11 7 29 62 54 6 108 2 Critical Kills 4 | . . . . . 1 3 . . . Critical Parts Destroyed 8 | . . . . . . 4 . 4 . Critical Strikes 22 | . . . . 1 1 7 . 12 1 Destroy 12 | . . . . . 1 7 . 4 . Blast 7 | . . . . 1 . . . 5 1 Impale 3 | . . . . . . . . 3 . Melee Attacks 83 | . . . . 3 53 . . 27 . Impact 3 | . . . . 3 . . . . . Slashing 70 | . . . . . 53 . . 17 . Piercing 10 | . . . . . . . . 10 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10221 | . 313 479 191 1394 2595 1996 270 2644 339 Guns 6844 | . 313 479 191 728 2327 1290 270 1246 . Cannons 2482 | . . . . 666 268 . . 1209 339 Explosions 706 | . . . . . . 706 . . . Melee 168 | . . . . . . . . 168 . Ramming 21 | . . . . . . . . 21 . Kinetic 9191 | . 313 479 191 1394 2595 1290 270 2320 339 Thermal 135 | . . . . . . . . 135 . Explosive 628 | . . . . . . 628 . . . Electromagnetic 78 | . . . . . . 78 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 168 | . . . . . . . . 168 . Highest Corruption 3 | . . . 1 . 2 3 . 3 3 Average Corruption 2 | . . . 1 . 1 2 . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . . . 1 . 17 13 . 23 10 Message Errors 15 | . . . . . 6 3 . 4 2 Matter Fused 14 | . . . . . 4 3 . 5 2 Heat Flow Errors 6 | . . . . . . 1 . 3 2 Energy Discharges 5 | . . . . . . 1 . 2 2 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 11 | . . . 1 . 3 1 . 5 1 Data Loss (major) 4 | . . . . . 2 . . 2 . Misfires 2 | . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 5 | . . . . . 1 3 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 82 | . . . . . . 33 . 49 . Projectiles 49 | . . . . . . . . 49 . Explosions 33 | . . . . . . 33 . . . Melee . | . . . . . . . . . . Knockbacks 18 | . . . . 2 . . . 16 . Impact . | . . . . . . . . . . Kinetic 18 | . . . . 2 . . . 16 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . 42 . . . Shots 1 | . . . . . . 1 . . . Rammed 2 | . . . . . . . . 2 . Targets Rammed 4 | . . 1 . . . . . 3 . Kicked 1 | . . 1 . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 434 | . 24 1 . . 434 207 9 172 169 Average Temperature 73 | . 9 1 . . 99 60 6 53 40 Received Heat Transfer 2838 | . 144 96 . 324 1218 459 84 471 42 Effects 7 | . . . . . 7 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . . . . . 3 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . Heat Transferred 185 | . . . . . . . . 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Peak Influence 1563 | . 250 366 222 299 957 1012 504 1563 897 Initial 820 | . . 105 142 31 91 466 459 233 820 Average 521 | . 155 257 121 184 439 689 449 838 830 Maximum Alert Level 4 | . 1 1 1 1 3 3 2 4 3 Low Security (%) 23 | 100 52 40 93 48 26 . . . . Level 1 19 | . 47 59 6 51 21 . 9 14 . Level 2 26 | . . . . . 27 52 90 32 3 Level 3 21 | . . . . . 25 47 . 21 96 Level 4 8 | . . . . . . . . 30 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 3 1 . 1 . 3 1 . . Investigation 3 | . 2 . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 1 . . . 2 . . . Assault 1 | . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Distress Signals 8 | . 1 3 . 1 . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 8 14 6 22 29 34 2 49 3 Peak Tracking Total 7 | . 4 6 4 3 4 6 1 7 1 Tactical Retreats 11 | . 1 1 1 2 . 5 . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Traps Triggered 15 | . 1 2 1 . 8 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Machines Disabled 7 | . . . . 1 . 3 . 2 1 Max in Single Turn 2 | . . . . 1 . 1 . 2 1 Garrison Access 1 | . . . . . . . . . 1 Phase Generator 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Machines Accessed 19 | . 2 1 1 4 2 2 3 3 1 Terminals 11 | . 1 1 . 2 2 1 1 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . 1 . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 Total Hacks 34 | . 5 3 1 7 4 4 3 6 1 Successful 14 | . 1 1 1 5 1 1 1 2 1 Failed 20 | . 4 2 . 2 3 3 2 4 . Catastrophic 5 | . . . . 1 2 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 5 3 . 6 . 2 2 . . Terminals 23 | . 2 3 . 5 4 2 1 6 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 5 | . 3 . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 Terminal Hacks 5 | . . . 1 1 1 . . 2 . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 2 | . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 Unlock Access 2 | . . . . 1 . . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 1 . 3 . 1 . . . Terminals 4 | . . 1 . 2 . 1 . . . Botnet 4 | . . 1 . 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Tunnel 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 1 . 2 2 2 2 2 . Full Trace Events 2 | . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . . 2 . Coupler Efficiency 1 | . . . . . . . . 1 . Alert ID Control 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Attached 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Total Allies 6 | . . . 1 . . . . 5 . Largest Group 4 | . . . 1 . . . . 4 3 Highest-Rated Group 127 | . . . 31 . . . . 127 95 Highest-Rated Ally 32 | . . . 31 . . . . 32 32 Total Orders . | . . . . . . . . . . Ally Attacks 80 | . . . . . . . . 74 6 Total Damage 1789 | . . . . . . . . 1608 181 Kills 17 | . . . . . . . . 16 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Turns Passed 7986 | 72 321 269 648 844 1981 759 441 2229 422 Spaces Moved 3222 | 56 169 89 308 333 701 290 243 876 157 Core 114 | 8 . . . . 9 . . 63 34 Treads 968 | . . . . . . 43 243 682 . Legs 1913 | 48 169 89 308 333 588 247 . 131 . Wheels 123 | . . . . . . . . . 123 Hover . | . . . . . . . . . . Flight 104 | . . . . . 104 . . . . Fastest Speed 50 | 50 120 190 190 190 119 120 163 120 105 Average Speed 192 | 110 137 193 190 190 198 181 163 206 244 Slowest Speed 750 | 120 190 330 190 190 600 190 163 750 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 31 16 57 31 81 39 7 95 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . 1 . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 27 | . . . . 4 16 . . 7 . Terrain Destroyed 146 | . . . . 19 16 46 . 63 2 Melee 26 | . . . . 3 16 . . 7 . Projectile 31 | . . . . 16 . 4 . 9 2 AOE 89 | . . . . . . 42 . 47 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Total 4177 | 64 221 126 343 442 1004 412 269 1113 183 Wait 85 | . 5 . . 8 . 20 14 29 9 Move 3211 | 55 168 88 307 332 699 289 242 874 157 Hop . | . . . . . . . . . . Pick Up 67 | 4 10 . 6 14 10 7 . 13 3 Fast Attach 57 | 5 2 7 . 4 11 6 2 16 4 Attach 30 | . . . 3 2 8 6 1 10 . Detach 7 | . . . . . 3 3 . 1 . Swap 81 | . 7 1 5 6 31 7 1 23 . Drop 82 | . 5 1 7 16 17 15 . 19 2 Fire 375 | . 24 28 15 57 98 59 9 77 8 Melee 83 | . . . . 3 53 . . 27 . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 3 | . . . . . . . . 3 . Escape Stasis 74 | . . . . . 74 . . . . Rewire 21 | . . . . . . . . 21 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 641 | -9/Materials | Discovered new exit (range 7) 663 | -9/Materials | Entered Mines 697 | -9/Mines | Received a Mining Laser from a helpful Derelict 810 | -9/Mines | Found a hidden stash of uninstalled traps 977 | -9/Mines | Build established: Scavenger-Mutant 1101 | -9/Mines | Learned Materials garrison access intel 1200 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1291 | -9/Mines | Learned Materials emergency access door positions 1304 | -9/Mines | Discovered new exit (range 5) 1311 | -9/Mines | Entered Materials 1311 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -8/Materials | Loaded intel: 1 garrison access location 1556 | -8/Materials | Lost 3 parts (1n1u1w) 2153 | -8/Materials | Identified exit to Garrison 2155 | -8/Materials | Entered Garrison 2254 | -8/Garrison | Spotted B-75 Beast 2310 | -8/Garrison | Destroyed B-75 Beast 2339 | -8/Garrison | Lost 6 parts (1p3n2w) 2587 | -8/Garrison | Triggered checkpoint 2594 | -8/Garrison | Build established: Mutant 2693 | -8/Garrison | Triggered checkpoint 2693 | -8/Garrison | Triggered checkpoint 2693 | -8/Garrison | Triggered checkpoint 2721 | -8/Garrison | Core integrity fell below 50% 2851 | -8/Garrison | Triggered checkpoint 2916 | -8/Garrison | Lost 3 parts (2u1w) 3024 | -8/Garrison | Discovered new exit (range 14) 3601 | -8/Garrison | Triggered checkpoint 3689 | -8/Garrison | Discovered new exit (range 3) 3700 | -8/Garrison | Build established: Scavenger-Mutant 3827 | -8/Garrison | Triggered checkpoint 3923 | -8/Garrison | Installed Relay Interface Framework 3993 | -8/Garrison | Triggered checkpoint 4105 | -8/Garrison | Discovered new exit (range 10) 4136 | -8/Garrison | Entered Materials 4536 | -8/Materials | First assault squad dispatched 4627 | -8/Materials | Core integrity fell below 20% 4701 | -8/Materials | Destroyed 7 combat bots 4891 | -8/Materials | Discovered new exit (range 3) 4895 | -8/Materials | Entered Factory 4895 | -7/Factory | Evolved 2 slots: Utility x2 5266 | -7/Factory | Garrison activated, responded to threat 5328 | -7/Factory | Identified exit to Garrison 5336 | -7/Factory | Entered Garrison 5426 | -7/Garrison | Triggered checkpoint 5616 | -7/Garrison | Triggered checkpoint 5618 | -7/Garrison | Lost 3 parts (2u1w) 5638 | -7/Garrison | Triggered checkpoint 5844 | -7/Garrison | Triggered checkpoint 5934 | -7/Garrison | Rescued a captive Derelict 5936 | -7/Garrison | Rescued a captive Derelict 6002 | -7/Garrison | Lost 4 parts (3n1u) 6006 | -7/Garrison | Discovered new exit (range 3) 6120 | -7/Garrison | Phase Generator disabled 6469 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 6526 | -7/Garrison | Core integrity fell below 50% 6562 | -7/Garrison | Triggered checkpoint 6578 | -7/Garrison | Discovered new exit (range 12) 6612 | -7/Garrison | Triggered checkpoint 6790 | -7/Garrison | Triggered checkpoint 6830 | -7/Garrison | Triggered checkpoint 6902 | -7/Garrison | Discovered new exit (range 19) 7024 | -7/Garrison | Core integrity fell below 20% 7069 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 7074 | -7/Garrison | Lost 6 parts (3n1u2w) 7212 | -7/Garrison | Triggered checkpoint 7330 | -7/Garrison | Build established: Mutant 7565 | -7/Garrison | Entered Factory 7565 | -7/Factory | Accompanied by 3 allies 7987 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Acquired Flak Gun. WLGUIAZSCKIAHI C M%>LX&HLK Dropped Hvy. Disruptor Cannon. Acquired Arm. Wheel. Acquired Imp. Light Armor Plating. Acquired 55 matter. System corrupted: Energy discharge (-101). Y-54 Guardian suffers critical hit (Blast). Destroyed Imp. Heat Sink. Slug penetrates Y-54 Guardian. Assembly Bed disabled. Y-54 Guardian destroyed. Detecting nearby Garrison Access. System corrupted: Matter fused (-6). Connecting with Garrison Access... Current location identified: Factory >>Seal Access door sealed. System corrupted: Energy discharge (-95). Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | !! # """" | | # """" | | # """" | | ####################### """" #?#?? | | #????????????????????## """" !!#???? | | ! ]#????????????????????# """" !!#???? | | ############????????????????????#T """" #???? | | ????????????????????????????????## ##### | | ???????????????????###########???# """" # ? | | ???????????????????# ???# """" # = | | ???????????????????# ??# """" # | | ???????????????????# ?## """" # """ | | ???????????????????# # """" # """ | | ???????????????????# # """" # """ | | ???????????????????# + """" + | | ???????????????????# # ! # | | ???????????????????# # # " " | | ???????????????????# ?##### # "G" | | ???????????????????# ?????# # " | | ???????????????????# ??????# + | | ???????????????????# ??????# ############ | | ???????????????????################## #??????????? | | ??????????????????????+ ! ! ## #??????????? | | ??????????????????????# / " ## #??????????? | | ??????????????????????# % T ## #??????????? | | ?????????????? ????# !@ == " # #??????????? | | ???????????????""" ??# =/ Y ## #??????????? | | ??????????????"""" ###+########### ########???? | | ???????????? """" #! #???? | | ???????? # #???? | | ??????? # #???? | | ?????????################ + """ #???? | | ????????????????????????############### """ #???? | | ??????????????????????????????????????# """ #???? | | ??????????????????????????????????????########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Relay Coupler Types 1 Relay Coupler Value 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceArcReconstructor Manual? 0 Play Time 01:30:51 Cumulative 221.7 hours Start 2024.08.17 @ 22:33:52 End 2024.08.18 @ 01:54:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 397 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e36a073-adc9-423c-9f90-f8cf181965a9