Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 07:35:17 Player: Fusha Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3394) 3394 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 7157 Bonus ------- High Alert Combat Kills 728 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 14/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (5) ---- Gravmag System Gravmag System Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Core Analyzer Matter Filter > --- WEAPON ----------- Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Titanium Leg Gravmag System Weapon Cycler Hardlight Generator Heavy Assault Rifle Minigun Assault Cannon Grenade Launcher [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 108 | 6 7 8 34 53 Power 20 | 1 . . 11 8 Engine 13 | 1 . . 8 4 Core 7 | . . . 3 4 Reactor . | . . . . . Propulsion 25 | 2 1 2 7 13 Treads . | . . . . . Leg 12 | . . . . 12 Wheel 13 | 2 1 2 7 1 Hover . | . . . . . Flight . | . . . . . Utility 27 | 1 6 3 4 13 Device 19 | . 2 3 4 10 Storage 4 | 1 3 . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 36 | 2 . 3 12 19 Energy Gun 9 | 1 . 2 4 2 Energy Cannon 5 | . . . 3 2 Ballistic Gun 7 | 1 . . 2 4 Ballistic Cannon 8 | . . . 1 7 Launcher 7 | . . 1 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . . 1 5 21 Power 4 | . . . . 4 Propulsion 11 | . . 1 4 6 Utility 8 | . . . 1 7 Weapon 4 | . . . . 4 Highest Loss Streak 15 | . . 1 2 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 98 95 95 Engine 12 | . 14 11 16 10 Core 2 | . . . 1 3 Leg 9 | . . . . 20 Wheel 16 | . 28 21 23 7 Device 16 | . 4 22 17 17 Storage 9 | . 21 11 9 6 Processor 8 | . 2 11 9 10 Energy Gun 6 | . 14 17 10 . Energy Cannon 4 | . . . 4 6 Ballistic Gun 3 | . 14 4 1 . Ballistic Cannon 3 | . . . 1 6 Naked Turns . | . . . . . Heaviest Build 48 | 13 19 23 40 48 Greatest Support 80 | 26 26 26 39 80 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 9 Most Carried 10 | 2 9 10 10 10 Average Carried 8 | . 4 8 9 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 1 9 9 10 3 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2051 | 206 149 89 534 1073 Remotely . | . . . . . Salvage Created 3589 | . 320 165 1097 2007 Parts 207 | . 13 9 66 119 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 7 | . 4 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | . 3 3 23 42 Guns 21 | . 3 3 13 2 Cannons 35 | . . . 6 29 AOE 14 | . . . 4 10 Classes Destroyed 14 | . 3 2 6 3 Worker 12 | . . . 5 7 Builder 11 | . . . 4 7 Hauler 4 | . . . 3 1 Recycler 6 | . 2 . 1 3 Operator 1 | . . . 1 . Watcher 6 | . 2 1 1 2 Swarmer 16 | . . . 11 5 Grunt 32 | . 3 1 9 19 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 7 | . . 1 1 5 Hunter 6 | . . . 2 4 Programmer 6 | . . . . 6 Best Kill Streak 8 | . 4 2 6 8 Combat Bots Only 6 | . 2 2 6 5 Max Kills in Single Turn 5 | . 1 1 5 4 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 586 | . 21 13 111 441 Missed 180 | . 9 6 25 140 Damage Taken 5121 | . 148 93 889 3991 Core 970 | . 38 38 193 701 Absorbed by Shields 17 | . . . . 17 Regen/Repaired (Parts) 22 | . . 22 . . Core Remaining (%) 84 | 100 84 90 64 . Volleys Fired 276 | . 35 24 74 143 Largest 2 | . 2 2 2 2 Hottest 116 | . 70 112 116 96 Shots Fired 532 | . 69 48 142 273 Gun 226 | . 69 48 84 25 Cannon 286 | . . . 51 235 Launcher 20 | . . . 7 13 Special . | . . . . . Kinetic 177 | . 35 10 27 105 Thermal 328 | . 34 38 108 148 Explosive 20 | . . . 7 13 Electromagnetic 7 | . . . . 7 Robot Hit Streak 19 | . 19 4 10 9 Robot Miss Streak 5 | . 3 5 5 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 303 | . 46 17 77 163 Core Hits 180 | . 15 7 53 105 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 2 3 4 3 Burn 9 | . 2 3 4 . Meltdown 1 | . . . . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8667 | . 471 247 2244 5705 Guns 1833 | . 471 247 898 217 Cannons 4605 | . . . 531 4074 Explosions 2229 | . . . 815 1414 Melee . | . . . . . Ramming . | . . . . . Kinetic 2091 | . 195 25 236 1635 Thermal 4333 | . 276 222 1193 2642 Explosive 2229 | . . . 815 1414 Electromagnetic 14 | . . . . 14 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Heat Flow Errors 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Misfires 2 | . . . . 2 Overload Shots 3 | . . . . 3 Overflow Damage 166 | . . . 42 124 Projectiles 93 | . . . 4 89 Explosions 73 | . . . 38 35 Melee . | . . . . . Knockbacks 14 | . . . 1 13 Impact . | . . . . . Kinetic 14 | . . . 1 13 Secondary . | . . . . . Self-Inflicted Damage 180 | . . . . 180 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 317 | . 215 78 298 317 Average Temperature 68 | . 66 27 91 47 Received Heat Transfer 1239 | . 87 30 234 888 Effects 4 | . . . 3 1 Interference 3 | . . . 3 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 17 | . 2 1 8 6 Heat Transferred 7680 | . 962 740 2553 3425 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1239 | . 206 142 528 1239 Initial 184 | . . 1 . 184 Average 343 | . 111 39 228 547 Maximum Alert Level 4 | . 1 . 2 4 Low Security (%) 46 | 100 97 100 42 23 Level 1 14 | . 2 . 27 13 Level 2 26 | . . . 29 38 Level 3 5 | . . . . 11 Level 4 5 | . . . . 12 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . 1 3 14 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 6 | . . 1 1 4 Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 1 3 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 3 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 10 6 34 67 Peak Tracking Total 12 | . 5 2 6 12 Tactical Retreats 8 | . 2 . 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 19 | . . . 8 11 Max in Single Turn 3 | . . . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 5 2 6 4 Terminals 11 | . 5 1 4 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Total Hacks 62 | . 17 9 22 14 Successful 42 | . 11 7 13 11 Failed 20 | . 6 2 9 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 36 | . 17 5 13 1 Fabricators 3 | . . . . 3 Repair Stations 6 | . . 4 2 . Recycling Units . | . . . . . Scanalyzers 17 | . . . 7 10 Garrison Access . | . . . . . Terminal Hacks 24 | . 11 4 8 1 Prototype ID Bank 3 | . 1 . 2 . Open DSF 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Alert Level 4 | . 2 1 1 . Unreport Threat 2 | . . 1 1 . Locate Traps 3 | . 2 . 1 . Dispatch Records 2 | . 1 . 1 . Maintenance Status 1 | . 1 . . . Surveillance Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . 3 1 . Scan Component 3 | . . 2 1 . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 11 | . . . 4 7 Insert Component 6 | . . . 2 4 Analyze 5 | . . . 2 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 13 | . 4 2 5 2 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 2 2 Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 134 | . . . . 134 Total Part Build Rating 4 | . . . . 4 Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . . 2 4 Part Schematics Acquired 4 | . . . 2 2 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3383 | 41 423 335 984 1600 Spaces Moved 2295 | 33 341 209 730 982 Core 4 | 2 . . . 2 Treads . | . . . . . Legs 554 | . . . . 554 Wheels 1737 | 31 341 209 730 426 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 80 50 Average Speed 96 | 86 90 90 86 108 Slowest Speed 250 | 90 90 90 110 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 47 18 46 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 143 | . . . 36 107 Melee . | . . . . . Projectile 24 | . . . 7 17 AOE 119 | . . . 29 90 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2968 | 45 394 309 938 1282 Wait 165 | . . 57 64 44 Move 2291 | 32 340 208 729 982 Hop . | . . . . . Pick Up 68 | 7 9 8 14 30 Fast Attach 16 | . 1 . 9 6 Attach 34 | 6 3 4 3 18 Detach 3 | . 2 . 1 . Swap 58 | . 3 4 22 29 Drop 57 | . 1 4 22 30 Fire 276 | . 35 24 74 143 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 9) 464 | -10/Materials | Identified exit to Materials 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x2 659 | -9/Materials | Repaired Wheel 779 | -9/Materials | Identified exit to Mines 793 | -9/Materials | Discovered new exit (range 5) 799 | -9/Materials | Identified exit to Materials 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1635 | -8/Materials | Discovered new exit (range 8) 1706 | -8/Materials | Build established: Scavenger-Mutant 1783 | -8/Materials | Identified exit to Factory 1784 | -8/Materials | Entered Factory 1784 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1942 | -7/Factory | Identified exit to DSF 2540 | -7/Factory | Build established: Mutant 2742 | -7/Factory | Fabricated Cld. Particle Cannon? 2930 | -7/Factory | Garrison activated, responded to threat 2984 | -7/Factory | First assault squad dispatched 3148 | -7/Factory | Core integrity fell below 50% 3291 | -7/Factory | Build established: Scavenger-Mutant 3291 | -7/Factory | Garrison activated, responded to threat 3343 | -7/Factory | Cargo convoy interrupted 3372 | -7/Factory | Core integrity fell below 20% 3384 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03369_ Slug penetrates Wall. 03370_ P-60 Hacker destroyed. 03371_ Slug penetrates Wall. 03371_ Assault Cannon destroyed. 03372_ U-05 Engineer builds a Wall. 03372_ R-06 Scavenger collects Remote Datajack. 03375_ Acquired 18 matter. 03375_ R-06 Scavenger collects Imp. Heat Sink. 03378_ Med. Storage Unit destroyed. 03378_ Penetrated by Slug. 03380_ Minigun destroyed. 03381_ Slug penetrates Wall. 03381_ Broken Weapon Cycler destroyed. 03381_ Penetrated by Slug. 03382_ System corrupted: Hvy. Assault Rifle rejected. 03382_ Acquired Hvy. Assault Rifle. 03383_ Shield Generator destroyed. 03383_ Critical hit (Burn: +37). 03384_ ALERT: Significant disruption in Zone 1U, assault force dispatched. 03384_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????# #??????#|#=##??????????# """ !! | | ?????????# #??????###%##??????????# """ ! | | ?????????#########????????#%#???????????# """ | | ??????????????????????????#%#???????????# | | ??????????????????????????#%#???????????# ]"" """ | | ?????????????????????######/###?????????# S"" """ | | ?????????????????????# % !#?????????# "" """ | | ?????????????????????# ==*!#?????????# | | ???????##########+#### #?????????########## | | ??????? #= #??????????????????? | | ????????? =#%! #??????????????????? | | ????????????""" """[%+%= #??????????????????? | | ??????????? """ """ !#=% #??????????????????? | | ??????? 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""" #?????# !/ ? ???????? | | ??????????# #?????# # ?? ??????? | | ??????????###### ?######?????# *!# ?? ??????? | | ???????????????#?????????????#####%#? ?????????? | | ??????????????????????????????????%#? ????????? | | ??????????????????????????????????[#?? ???????? | | ?????????????????????????????????? #??##/##??????? | | ?????????????????????????????????? #???? #???????? | | ?????????????????????????????????? ????? ???????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Matter Filtering 30 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None Game ------ Seed OmegaWaveLeg Manual? 0 Play Time 01:29:35 Cumulative 15.8 hours Start 2024.03.16 @ 06:01:49 End 2024.03.16 @ 07:35:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 189415a0-6eb0-483c-92d7-32df48dcc96d