Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 20:00:40 Player: DreamCore Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (973) 973 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3233 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (2) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Experimental Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite Light Armor Plating Makeshift Armor Plating Makeshift System Shield Authchip [R/Combat] Hacking Drone Bay Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Plasma Rifle Autogun > --- INVENTORY -------- Experimental Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite Light Armor Plating Makeshift Armor Plating Makeshift System Shield Authchip [R/Combat] Hacking Drone Bay [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 60 | . 14 3 37 . 2 4 Power 5 | . 1 . 4 . . . Engine 5 | . 1 . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 30 | . 7 . 20 . . 3 Treads . | . . . . . . . Leg 26 | . 5 . 18 . . 3 Wheel 3 | . 2 . 1 . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 11 | . 3 3 3 . 2 . Device 4 | . . 2 2 . . . Storage 1 | . 1 . . . . . Processor 3 | . 1 1 . . 1 . Hackware . | . . . . . . . Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 14 | . 3 . 10 . . 1 Energy Gun 7 | . 1 . 5 . . 1 Energy Cannon 2 | . 2 . . . . . Ballistic Gun 4 | . . . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 3 . 7 . . 9 Power 2 | . . . 1 . . 1 Propulsion 9 | . 2 . 2 . . 5 Utility . | . . . . . . . Weapon 8 | . 1 . 4 . . 3 Highest Loss Streak 6 | . 2 . 3 . . 6 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 96 | . 97 100 93 100 100 78 Engine 11 | . 14 14 10 11 11 8 Leg 34 | . 22 28 37 44 44 33 Wheel 1 | . 5 . 1 . . . Device 3 | . . 11 8 . . . Storage 12 | . 14 14 11 11 11 11 Processor 4 | . 7 . . . 6 11 Protection 3 | . 4 2 2 11 4 . Energy Gun 7 | . 7 . 6 11 11 7 Energy Cannon 7 | . 14 28 2 . . . Ballistic Gun 7 | . 5 . 9 11 11 6 Naked Turns . | . . . . . . . Heaviest Build 25 | 13 24 22 24 24 25 21 Greatest Support 40 | 20 32 20 40 40 40 40 Greatest Overweight (x) 3 | . 2 1 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 Average Carried 9 | . 9 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 9 9 10 10 10 9 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1036 | 200 208 76 440 . 45 67 Remotely . | . . . . . . . Salvage Created 1468 | . 468 86 773 . . 141 Parts 106 | . 36 5 62 . . 3 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 4 | . 3 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 11 3 19 . . 2 Guns 28 | . 9 . 17 . . 2 Cannons 6 | . 2 3 1 . . . AOE 1 | . . . 1 . . . Classes Destroyed 8 | . 5 . 3 . . . Worker 2 | . 1 1 . . . . Builder 1 | . 1 . . . . . Hauler 4 | . 2 . 2 . . . Watcher 2 | . . . 2 . . . Swarmer 15 | . 5 3 7 . . . Grunt 17 | . 6 . 9 . . 2 Brawler 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 6 | . 3 3 6 . . 2 Combat Bots Only 6 | . 3 3 6 . . 2 Max Kills in Single Turn 2 | . 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2596 | . 615 158 1055 . . 768 Core 564 | . 141 14 234 . . 175 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 154 | . 59 8 73 . . 14 Largest 2 | . 2 2 2 . . 2 Hottest 120 | . 120 120 80 . . 75 Shots Fired 281 | . 115 16 124 . . 26 Gun 235 | . 95 . 114 . . 26 Cannon 45 | . 20 16 9 . . . Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 121 | . 41 . 67 . . 13 Thermal 159 | . 74 16 56 . . 13 Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 10 4 13 . . 13 Robot Miss Streak 5 | . 5 2 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 186 | . 70 8 84 . . 24 Core Hits 80 | . 25 6 40 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2516 | . 1023 194 975 . . 324 Guns 1854 | . 719 . 811 . . 324 Cannons 525 | . 282 139 104 . . . Explosions 30 | . . . 30 . . . Melee . | . . . . . . . Ramming 107 | . 22 55 30 . . . Kinetic 1023 | . 416 . 413 . . 194 Thermal 1356 | . 585 139 502 . . 130 Explosive 30 | . . . 30 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 11 | . 1 . 10 . . . Projectiles 1 | . 1 . . . . . Explosions 10 | . . . 10 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 22 | . 5 8 9 . . . Kicked 22 | . 5 8 9 . . . Crushed . | . . . . . . . Highest Temperature 414 | . 363 414 117 . . 101 Average Temperature 72 | . 80 196 23 . . 49 Received Heat Transfer 786 | . 210 . 309 . . 267 Effects 6 | . 4 2 . . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 2 | . 1 1 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 2996 | . 1303 296 1097 . . 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 374 | . 168 124 374 102 . . Initial 102 | . . 39 1 102 . . Average 105 | . 79 61 152 102 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 81 | . 100 100 54 100 . . Level 1 18 | . . . 45 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 5 . . . Investigation 6 | . 2 . 4 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 23 4 33 . . 10 Peak Tracking Total 7 | . 4 3 5 . . 7 Tactical Retreats 5 | . 2 1 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 6 | . 1 . 5 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 11 | . 5 . 6 . . . Terminals 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 11 . 16 . . . Successful 17 | . 7 . 10 . . . Failed 10 | . 4 . 6 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 13 | . 3 . 10 . . . Terminals 19 | . 8 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 3 . 5 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 . 5 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . Terminals 1 | . . . 1 . . . Sabotage 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Reject 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 3 . . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 59 | . . . . . 59 59 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 403 | . . . . . . 403 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4940 | . 1133 684 1291 26 1497 309 Spaces Moved 3292 | 1 564 504 747 22 1237 217 Core . | . . . . . . . Treads . | . . . . . . . Legs 3161 | 1 435 504 745 22 1237 217 Wheels 130 | . 129 . 1 . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Fastest Speed 100 | 120 100 120 110 120 120 120 Average Speed 129 | 120 151 126 131 120 120 120 Slowest Speed 265 | 120 260 190 265 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 72 94 42 7 84 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 1 . . . 4 . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 5 | . . 2 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . 9 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . . 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3705 | . 725 533 934 21 1251 241 Wait 112 | . 64 1 43 . . 4 Move 3286 | . 563 503 746 21 1236 217 Hop . | . . . . . . . Pick Up 23 | . 10 5 5 . 3 . Fast Attach 27 | . 4 . 21 . . 2 Attach 11 | . 5 1 4 . . 1 Detach 7 | . 3 1 3 . . . Swap 22 | . 5 2 12 . 2 1 Drop 30 | . 7 4 15 . 4 . Fire 154 | . 59 8 73 . . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick 22 | . 5 8 9 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 11 | . . . 3 . 6 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 13 | -10/Materials | Discovered new exit (range 8) 13 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 805 | -10/Materials | Discovered new exit (range 3) 842 | -10/Materials | Core integrity fell below 50% 1134 | -10/Materials | Entered Mines 1176 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1180 | -10/Mines | Found Prototype Device 1182 | -10/Mines | Met a Derelict bent on vengeance 1213 | -10/Mines | Learned Materials garrison access intel 1362 | -10/Mines | Discovered new exit (range 15) 1408 | -10/Mines | Found a hidden stash of uninstalled traps 1492 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1534 | -10/Mines | Build established: Scavenger-Mutant 1774 | -10/Mines | Discovered new exit (range 5) 1818 | -10/Mines | Entered Materials 1818 | -9/Materials | Evolved 2 slots: Propulsion x2 2176 | -9/Materials | Identified exit to Mines 2708 | -9/Materials | Discovered new exit (range 16) 2795 | -9/Materials | Lost 3 parts (1p1n1w) 2812 | -9/Materials | Core integrity fell below 50% 3109 | -9/Materials | Entered Mines 3132 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3135 | -9/Mines | Entered Zion 3230 | -7/Zion | Received a hallucinogenic algorithm 3299 | -7/Zion | Learned location of Data Miner (-6) 3424 | -7/Zion | Learned location of Armory (-3) 3436 | -7/Zion | Identified exit to Proximity Caves 3520 | -7/Zion | Learned location of Warlord (-5) 4039 | -7/Zion | Given the Hacking Drone Bay 4042 | -7/Zion | Found Prototype Device 4266 | -7/Zion | Gained Derelict followers 4632 | -7/Zion | Entered Proximity Caves 4632 | -6/Proximity Caves | Accompanied by 2 allies 4751 | -6/Proximity Caves | Spotted B-75 Beast 4855 | -6/Proximity Caves | Lost 6 parts (4n2w) 4871 | -6/Proximity Caves | Core integrity fell below 20% 4920 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4941 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04677_ G-50 Soldier is broken beyond repair. 04678_ Attempting to rewire G-50 Soldier. 04678_ G-50 Soldier is broken beyond repair. 04790_ G-50 Soldier destroyed. 04796_ Carbon-fiber Leg fries itself beyond repair. 04799_ Aluminum Leg destroyed. 04809_ Sml. Laser destroyed. 04810_ G-67 Veteran destroyed. 04813_ Acquired Flexi-carbon Leg. 04816_ Acquired Plasma Rifle. 04817_ Autogun destroyed. 04819_ Acquired 57 matter. 04821_ Acquired 10 matter. 04824_ Aluminum Leg destroyed. 04867_ Plasma Rifle destroyed. 04870_ Imp. Ion Engine destroyed. 04919_ G-50 Soldier springs to life. 04920_ Aluminum Leg destroyed. 04920_ G-50 Soldier springs to life. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#################?????????????????????????????? | | ???# #?????????????????????????????? | | ???# ###???????????????????????????? | | #### ########### ##??????####????????????????? | | # #"""" """?# ##???## #????????????????? | | # """?# ##?# #### ????????????? | | # """"# ## ????????????? | | # # ?????????????? | | ## + / #??????????????? | | #### # # #??????????????? | | #??# # "# #???????????????? | | #?# # T ?# #####???????????????? | | # #""""""""?# g #???????????????????? | | ########??# ##g #???????????????????? | | ???? #####g ###???????????????????? | | # #???# ##????????????????????? | | ?# ##########??##ggg #????????????????????? | | ?? ?????????????# #????????????????????? | | ?? ??????????????## ##????????????????????? | | ??? ## ??????????????## @ #?????????????????????? | | ????#????????????????## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????## #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed PulseReactivePit Manual? 0 Play Time 00:52:15 Cumulative 22.0 hours Start 2023.11.18 @ 15:17:01 End 2023.11.18 @ 20:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4528305e-0297-4d18-ac29-a2eef40409a0