Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 04:04:20

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (733)      733
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3183

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             510/550
Matter                     255/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
           Titanium Leg
>          --- UTILITY (4) ------
           Cooling System
     Large Storage Unit
           Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON (3) -------
  Advanced Beam Rifle
  Advanced Beam Rifle
           Missile Launcher
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Angular Momentum Engine
  Advanced Heat Sink
    Medium Battery (150)
           Sensor Array
           Signal Interpreter
           Hacking Suite
  Advanced Beam Rifle
  Enhanced Autogun
           Mining Claw
           Explosive Trap

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
           Missile Launcher
>          --- INVENTORY --------
  Improved Ion Engine
     Light Angular Momentum Engine
  Advanced Heat Sink
    Medium Battery
           Sensor Array
           Signal Interpreter
           Hacking Suite
  Advanced Beam Rifle
  Enhanced Autogun
           Mining Claw
           Explosive Trap
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             48   | 8   3   2   14  2   8   11  
  Power                    4    | 1   1   .   1   .   .   1   
    Engine                 4    | 1   1   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 3   .   .   1   .   4   1   
    Treads                 1    | 1   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   1   .   4   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   1   .   3   2   3   1   
    Device                 5    | 1   .   .   1   1   2   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   2   9   .   1   8   
    Energy Gun             14   | 1   .   .   6   .   1   6   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   1   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   2   .   
Parts Lost                 9    | .   .   .   2   1   2   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   2   1   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      4    | .   .   .   1   1   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 99  98  96  99  
  Engine                   11   | .   14  14  11  11  9   9   
  Leg                      24   | .   28  28  22  22  24  26  
  Device                   12   | .   14  14  21  5   9   13  
  Storage                  11   | .   14  14  11  11  9   9   
  Processor                3    | .   .   .   .   4   9   9   
  Protection               4    | .   .   .   .   11  9   4   
  Energy Gun               17   | .   13  .   20  22  27  24  
  Ballistic Gun            8    | .   14  21  12  .   .   .   
  Launcher                 3    | .   .   6   .   11  .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 13  21  21  41  41  41  43  
  Greatest Support         43   | 20  20  20  20  20  36  43  
  Greatest Overweight (x)  2    | .   1   1   2   2   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  
  Average Capacity         12   | 7   8   10  13  15  15  15  
  Most Carried             15   | 2   8   10  15  15  15  15  
  Average Carried          11   | 1   4   9   11  14  13  14  
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | 2   8   10  15  15  15  11  

 Class Distribution 
--------------------
 39% | Mutant
 36% | Tank
 17% | Gunner
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Gunner | -9/Materials
       Tank | -9/Mines
       Tank | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Jun Mat Min Mat Min Mat Sto 
Matter Collected           808  | 187 .   47  302 41  128 103 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1132 | 94  .   46  318 21  227 426 
  Parts                    73   | 5   .   9   26  .   9   24  
Haulers Intercepted        2    | .   .   .   1   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  30   | .   .   6   5   5   6   8   
  Guns                     16   | .   .   2   5   .   5   4   
  AOE                      14   | .   .   4   .   5   1   4   
Classes Destroyed          10   | 2   .   2   4   1   .   1   
  Worker                   2    | .   .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   1   
  Recycler                 2    | 1   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   6   .   .   3   4   
  Grunt                    10   | .   .   .   4   .   3   3   
  Sentry                   2    | .   .   .   1   .   .   1   
  Assembled                5    | .   .   .   .   5   .   .   
Best Kill Streak           6    | 2   .   4   4   5   3   6   
  Combat Bots Only         6    | .   .   3   2   5   3   6   
Max Kills in Single Turn   3    | 1   .   2   1   2   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 3    | .   .   1   .   2   1   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Mat Sto 
Damage Taken               1520 | 18  .   183 270 325 81  643 
  Core                     182  | .   .   46  43  53  .   40  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   39   | .   .   .   39  .   .   .   
Core Remaining (%)         85   | 100 .   81  .   76  .   .   
Volleys Fired              65   | 3   1   13  18  4   9   17  
  Largest                  3    | 2   2   2   3   3   3   3   
  Hottest                  140  | 60  60  50  135 120 135 140 
Shots Fired                162  | 6   2   21  54  7   27  45  
  Gun                      153  | 6   2   16  54  4   27  44  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 9    | .   .   5   .   3   .   1   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  51   | 3   1   16  31  .   .   .   
  Thermal                  7    | .   .   .   .   .   .   7   
  Explosive                9    | .   .   5   .   3   .   1   
  Electromagnetic          95   | 3   1   .   23  4   27  37  
  Robot Hit Streak         13   | 3   .   2   11  2   9   13  
  Robot Miss Streak        9    | 1   2   9   4   1   2   5   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        6    | .   .   .   2   .   3   1   
    Max Gunslinging Chain  1    | .   .   .   1   .   1   1   
Shots Hit Robots           84   | 4   .   5   28  4   17  26  
  Core Hits                67   | 2   .   10  13  15  10  17  
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         4    | .   .   .   1   .   .   3   
    Burn                   2    | .   .   .   .   .   .   2   
    Corrupt                2    | .   .   .   1   .   .   1   
Melee Attacks              1    | .   .   .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   .   1   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2221 | 67  .   307 339 434 282 792 
  Guns                     1122 | 36  .   56  320 26  251 433 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               1099 | 31  .   251 19  408 31  359 
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  227  | .   .   56  171 .   .   .   
  Thermal                  372  | 31  .   .   19  .   31  291 
  Explosive                847  | .   .   251 .   408 .   188 
  Electromagnetic          775  | 36  .   .   149 26  251 313 
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   2   
  Average Corruption       2    | .   .   .   .   .   2   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   .   5   
    Message Errors         1    | .   .   .   .   .   .   1   
    Matter Fused           2    | .   .   .   .   .   .   2   
    Energy Discharges      1    | .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            31   | .   .   17  14  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               31   | .   .   17  14  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      207  | 18  .   28  57  26  .   78  
  Shots                    7    | 1   .   2   1   1   .   2   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        96   | 12  .   .   12  96  9   42  
  Average Temperature      15   | 12  .   .   4   35  3   13  
  Received Heat Transfer   496  | .   .   .   123 40  9   324 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   .   1   
  Heat Transferred         720  | 50  .   .   50  .   .   620 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      4    | 1   .   .   .   .   1   2   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Peak Influence             356  | 10  21  180 167 11  196 356 
  Initial                  82   | .   6   .   .   .   .   82  
  Average                  64   | 3   11  96  65  1   106 156 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 100 100 82  
  Level 1                  2    | .   .   .   .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Sto 
Distress Signals           3    | .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              59   | .   2   5   8   17  11  16  
  Peak Tracking Total      13   | .   2   3   4   13  5   8   
  Tactical Retreats        2    | .   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Mat Sto 
Machines Disabled          3    | .   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Sto 
Machines Accessed          5    | .   2   .   2   .   .   1   
  Terminals                4    | .   2   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                13   | .   4   .   5   .   .   4   
  Successful               7    | .   3   .   3   .   .   1   
  Failed                   6    | .   1   .   2   .   .   3   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   .   .   
  Terminals                11   | .   4   .   3   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Jun Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Jun Mat Min Mat Min Mat Sto 
Turns Passed               2697 | 66  444 478 478 545 331 355 
Spaces Moved               1427 | 38  355 305 187 259 137 146 
  Core                     2    | 2   .   .   .   .   .   .   
  Treads                   1    | 1   .   .   .   .   .   .   
  Legs                     1424 | 35  355 305 187 259 137 146 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 190 190 120 
  Average Speed            164  | 117 120 144 190 205 207 176 
  Slowest Speed            260  | 160 190 190 260 260 260 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   35  63  22  60  15  29  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          87   | .   .   35  3   19  6   24  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      87   | .   .   35  3   19  6   24  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Sto 
Total                      1649 | 50  368 322 271 267 165 206 
  Wait                     59   | .   .   1   37  .   .   21  
  Move                     1421 | 37  354 304 186 258 136 146 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  34   | 1   7   2   11  2   7   4   
  Fast Attach              13   | 8   .   .   2   .   1   2   
  Attach                   11   | .   .   .   3   1   3   4   
  Detach                   2    | 1   .   .   1   .   .   .   
  Swap                     24   | .   3   2   9   1   4   5   
  Drop                     19   | .   3   .   4   1   5   6   
  Fire                     65   | 3   1   13  18  4   9   17  
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 16)
   67 | -11/Junkyard  | Entered Materials
  169 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 18)
  511 | -10/Materials | Entered Mines
  568 | -10/Mines     | Found a hidden stash of uninstalled traps
  634 | -10/Mines     | Met a Derelict bent on vengeance
  666 | -10/Mines     | Learned Materials terminal intel
  937 | -10/Mines     | Discovered new exit (range 12)
  989 | -10/Mines     | Entered Materials
  989 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  990 | -9/Materials  | Loaded intel: 12 terminal locations
 1290 | -9/Materials  | Build established: Gunner
 1386 | -9/Materials  | Discovered new exit (range 13)
 1425 | -9/Materials  | Repaired Grenade Launcher
 1467 | -9/Materials  | Entered Mines
 1468 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1645 | -9/Mines      | Learned Materials emergency access door positions
 1706 | -9/Mines      | Assembled infested the area
 1711 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1999 | -9/Mines      | Discovered new exit (range 7)
 2012 | -9/Mines      | Entered Materials
 2012 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2054 | -8/Materials  | Build established: Tank
 2278 | -8/Materials  | Discovered new exit (range 5)
 2343 | -8/Materials  | Entered Storage
 2625 | -8/Storage    | Learned location of Armory (-4)
 2689 | -8/Storage    | Lost 4 parts (1n3w)
 2698 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02661_ S-10 Pest destroyed.
02661_ R-06 Scavenger collects Lgt. Ion Engine.
02662_ U-05 Engineer lays Concrete. <x3>
02664_ R-06 Scavenger collects Flight Unit.
02664_ U-05 Engineer lays Concrete.
02664_ Critical hit (Burn: +37).
02665_ U-05 Engineer lays Concrete.
02665_ U-05 Engineer builds a Wall.
02666_ U-05 Engineer lays Concrete. <x2>
02667_ U-05 Engineer destroyed.
02669_ R-06 Scavenger collects Terrain Scan Processor.
02669_ U-05 Engineer builds a Wall.
02672_ U-05 Engineer lays Concrete. <x3>
02674_ U-05 Engineer builds a Wall.
02675_ R-06 Scavenger collects Structural Scanner.
02675_ U-05 Engineer lays Concrete.
02675_ U-05 Engineer builds a Wall.
02676_ W-25 Informer sends out distress signal.
02676_ U-05 Engineer lays Concrete. <x2>
02678_ R-06 Scavenger collects Wheel.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoReflectiveRedirector
  Manual?         0
Play Time         00:22:22
  Cumulative      270.1 hours
  Start           2023.07.31 @ 03:43:40
  End             2023.07.31 @ 04:04:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          617
  Rogue           617
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             60
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc467aef-f585-4dd1-904f-2a216db669b3