Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 04:04:20 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (733) 733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3183 Bonus ------- None Cogmind --------- Core Integrity 510/550 Matter 255/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Walking (123) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Cooling System Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Missile Launcher > --- INVENTORY (15) --- Improved Ion Engine Light Angular Momentum Engine Advanced Heat Sink Medium Battery (150) Sensor Array Signal Interpreter Hacking Suite Advanced Beam Rifle Enhanced Autogun Mining Claw Explosive Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Advanced Heat Sink Medium Battery Sensor Array Signal Interpreter Hacking Suite Advanced Beam Rifle Enhanced Autogun Mining Claw Explosive Trap [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 48 | 8 3 2 14 2 8 11 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 3 . . 1 . 4 1 Treads 1 | 1 . . . . . . Leg 8 | 2 . . 1 . 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 . 3 2 3 1 Device 5 | 1 . . 1 1 2 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 23 | 2 1 2 9 . 1 8 Energy Gun 14 | 1 . . 6 . 1 6 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 2 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 1 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 3 Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 9 | . . . 2 1 2 4 Power . | . . . . . . . Propulsion 4 | . . . 1 . 2 1 Utility 1 | . . . . 1 . . Weapon 4 | . . . 1 . . 3 Highest Loss Streak 4 | . . . 1 1 2 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 98 96 99 Engine 11 | . 14 14 11 11 9 9 Leg 24 | . 28 28 22 22 24 26 Device 12 | . 14 14 21 5 9 13 Storage 11 | . 14 14 11 11 9 9 Processor 3 | . . . . 4 9 9 Protection 4 | . . . . 11 9 4 Energy Gun 17 | . 13 . 20 22 27 24 Ballistic Gun 8 | . 14 21 12 . . . Launcher 3 | . . 6 . 11 . 1 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 21 21 41 41 41 43 Greatest Support 43 | 20 20 20 20 20 36 43 Greatest Overweight (x) 2 | . 1 1 2 2 2 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 10 13 15 15 15 Most Carried 15 | 2 8 10 15 15 15 15 Average Carried 11 | 1 4 9 11 14 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 2 8 10 15 15 15 11 Class Distribution -------------------- 39% | Mutant 36% | Tank 17% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Sto Matter Collected 808 | 187 . 47 302 41 128 103 Remotely . | . . . . . . . Salvage Created 1132 | 94 . 46 318 21 227 426 Parts 73 | 5 . 9 26 . 9 24 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 30 | . . 6 5 5 6 8 Guns 16 | . . 2 5 . 5 4 AOE 14 | . . 4 . 5 1 4 Classes Destroyed 10 | 2 . 2 4 1 . 1 Worker 2 | . . 1 1 . . . Builder 1 | . . . . . . 1 Tunneler 1 | 1 . . . . . . Hauler 2 | . . . 1 . . 1 Recycler 2 | 1 . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 13 | . . 6 . . 3 4 Grunt 10 | . . . 4 . 3 3 Sentry 2 | . . . 1 . . 1 Assembled 5 | . . . . 5 . . Best Kill Streak 6 | 2 . 4 4 5 3 6 Combat Bots Only 6 | . . 3 2 5 3 6 Max Kills in Single Turn 3 | 1 . 2 1 2 1 3 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . 1 . 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Damage Taken 1520 | 18 . 183 270 325 81 643 Core 182 | . . 46 43 53 . 40 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 39 | . . . 39 . . . Core Remaining (%) 85 | 100 . 81 . 76 . . Volleys Fired 65 | 3 1 13 18 4 9 17 Largest 3 | 2 2 2 3 3 3 3 Hottest 140 | 60 60 50 135 120 135 140 Shots Fired 162 | 6 2 21 54 7 27 45 Gun 153 | 6 2 16 54 4 27 44 Cannon . | . . . . . . . Launcher 9 | . . 5 . 3 . 1 Special . | . . . . . . . Kinetic 51 | 3 1 16 31 . . . Thermal 7 | . . . . . . 7 Explosive 9 | . . 5 . 3 . 1 Electromagnetic 95 | 3 1 . 23 4 27 37 Robot Hit Streak 13 | 3 . 2 11 2 9 13 Robot Miss Streak 9 | 1 2 9 4 1 2 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 . 3 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 84 | 4 . 5 28 4 17 26 Core Hits 67 | 2 . 10 13 15 10 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 . . 3 Burn 2 | . . . . . . 2 Corrupt 2 | . . . 1 . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2221 | 67 . 307 339 434 282 792 Guns 1122 | 36 . 56 320 26 251 433 Cannons . | . . . . . . . Explosions 1099 | 31 . 251 19 408 31 359 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 227 | . . 56 171 . . . Thermal 372 | 31 . . 19 . 31 291 Explosive 847 | . . 251 . 408 . 188 Electromagnetic 775 | 36 . . 149 26 251 313 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 31 | . . 17 14 . . . Projectiles . | . . . . . . . Explosions 31 | . . 17 14 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 207 | 18 . 28 57 26 . 78 Shots 7 | 1 . 2 1 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 96 | 12 . . 12 96 9 42 Average Temperature 15 | 12 . . 4 35 3 13 Received Heat Transfer 496 | . . . 123 40 9 324 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 720 | 50 . . 50 . . 620 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 . . . . 1 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Peak Influence 356 | 10 21 180 167 11 196 356 Initial 82 | . 6 . . . . 82 Average 64 | 3 11 96 65 1 106 156 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 82 Level 1 2 | . . . . . . 17 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 2 5 8 17 11 16 Peak Tracking Total 13 | . 2 3 4 13 5 8 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Sto Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Machines Accessed 5 | . 2 . 2 . . 1 Terminals 4 | . 2 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 4 . 5 . . 4 Successful 7 | . 3 . 3 . . 1 Failed 6 | . 1 . 2 . . 3 Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 3 . . . Terminals 11 | . 4 . 3 . . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 Open Door 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Track 2 | . 1 . 1 . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 1 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Sto Turns Passed 2697 | 66 444 478 478 545 331 355 Spaces Moved 1427 | 38 355 305 187 259 137 146 Core 2 | 2 . . . . . . Treads 1 | 1 . . . . . . Legs 1424 | 35 355 305 187 259 137 146 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 Average Speed 164 | 117 120 144 190 205 207 176 Slowest Speed 260 | 160 190 190 260 260 260 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 35 63 22 60 15 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 87 | . . 35 3 19 6 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 87 | . . 35 3 19 6 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Total 1649 | 50 368 322 271 267 165 206 Wait 59 | . . 1 37 . . 21 Move 1421 | 37 354 304 186 258 136 146 Hop . | . . . . . . . Pick Up 34 | 1 7 2 11 2 7 4 Fast Attach 13 | 8 . . 2 . 1 2 Attach 11 | . . . 3 1 3 4 Detach 2 | 1 . . 1 . . . Swap 24 | . 3 2 9 1 4 5 Drop 19 | . 3 . 4 1 5 6 Fire 65 | 3 1 13 18 4 9 17 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -8/Storage History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 18) 511 | -10/Materials | Entered Mines 568 | -10/Mines | Found a hidden stash of uninstalled traps 634 | -10/Mines | Met a Derelict bent on vengeance 666 | -10/Mines | Learned Materials terminal intel 937 | -10/Mines | Discovered new exit (range 12) 989 | -10/Mines | Entered Materials 989 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 990 | -9/Materials | Loaded intel: 12 terminal locations 1290 | -9/Materials | Build established: Gunner 1386 | -9/Materials | Discovered new exit (range 13) 1425 | -9/Materials | Repaired Grenade Launcher 1467 | -9/Materials | Entered Mines 1468 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1645 | -9/Mines | Learned Materials emergency access door positions 1706 | -9/Mines | Assembled infested the area 1711 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1999 | -9/Mines | Discovered new exit (range 7) 2012 | -9/Mines | Entered Materials 2012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2054 | -8/Materials | Build established: Tank 2278 | -8/Materials | Discovered new exit (range 5) 2343 | -8/Materials | Entered Storage 2625 | -8/Storage | Learned location of Armory (-4) 2689 | -8/Storage | Lost 4 parts (1n3w) 2698 | -8/Storage | Self-destructed Last Messages --------------- 02661_ S-10 Pest destroyed. 02661_ R-06 Scavenger collects Lgt. Ion Engine. 02662_ U-05 Engineer lays Concrete. 02664_ R-06 Scavenger collects Flight Unit. 02664_ U-05 Engineer lays Concrete. 02664_ Critical hit (Burn: +37). 02665_ U-05 Engineer lays Concrete. 02665_ U-05 Engineer builds a Wall. 02666_ U-05 Engineer lays Concrete. 02667_ U-05 Engineer destroyed. 02669_ R-06 Scavenger collects Terrain Scan Processor. 02669_ U-05 Engineer builds a Wall. 02672_ U-05 Engineer lays Concrete. 02674_ U-05 Engineer builds a Wall. 02675_ R-06 Scavenger collects Structural Scanner. 02675_ U-05 Engineer lays Concrete. 02675_ U-05 Engineer builds a Wall. 02676_ W-25 Informer sends out distress signal. 02676_ U-05 Engineer lays Concrete. 02678_ R-06 Scavenger collects Wheel. 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Y ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoReflectiveRedirector Manual? 0 Play Time 00:22:22 Cumulative 270.1 hours Start 2023.07.31 @ 03:43:40 End 2023.07.31 @ 04:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 617 Rogue 617 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc467aef-f585-4dd1-904f-2a216db669b3