Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 16:53:08 Player: ktur Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (154) 770 Value Destroyed (5984) 5984 Prototype IDs (31) 620 Alien Tech Used (3) 600 Bonus (2162) 2162 TOTAL SCORE: 18836 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 1528 Met Data Miner 300 Met Zhirov 300 Friendly Fire -226 Cogmind --------- Core Integrity 0/1600 Matter 225/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Hovering (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Linear Gravjet > --- UTILITY (15) ----- Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Kinecellerator Improved Stasis Canceller Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Armor Integrity Analyzer Hacking Suite Advanced System Shield Assault Drone Bay Assault Drone Bay > --- WEAPON ----------- KE Penetrator Hardcell Cannon > --- INVENTORY -------- Combat Airjet Power Amplifier Improved Cooling System Improved Matter Compressor Experimental Terrain Scanner Experimental Weapon Shielding Improved Medium Armor Plating Advanced Shield Generator System Shield Transdimensional Reconstructor Tesla Rifle HERF Cannon Coil Gun Coil Gun KE Penetrator Rocket Launcher [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Flight Unit Impulse Thruster Array Utility Hacking Suite Device Combat Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . . . . . . . 1 . . . . . . . . 2 Utility 13 | . . 2 2 1 . . . . 2 . . 1 . . . . 1 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | 6 1 28 19 46 4 . . 9 25 . 1 14 1 5 9 5 27 7 19 10 11 Power 27 | 1 . 4 1 4 . . . 1 1 . . 1 . . 1 . 7 1 3 2 . Engine 10 | 1 . 4 1 2 . . . 1 1 . . . . . . . . . . . . Core 6 | . . . . 2 . . . . . . . 1 . . . . 2 1 . . . Reactor 11 | . . . . . . . . . . . . . . . 1 . 5 . 3 2 . Propulsion 56 | 2 . 7 4 14 1 . . 2 7 . . 1 . 1 . . 4 1 6 1 5 Treads 38 | 2 . 7 4 14 1 . . 2 4 . . . . . . . . . . 1 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 3 . . 1 . 1 . . 4 . 2 . 1 Flight 6 | . . . . . . . . . . . . . . . . . . 1 4 . 1 Utility 78 | 1 1 9 9 8 . . . 1 8 . . 6 . 4 8 2 8 3 5 1 4 Device 32 | . . 1 1 . . . . . 4 . . 5 . 2 4 1 5 1 4 1 3 Storage 7 | 1 . 3 2 . . . . . . . . . . . 1 . . . . . . Processor 7 | . . . 3 1 . . . . . . . . . . 1 1 . . . . 1 Hackware 7 | . 1 . 1 . . . . . 2 . . . . . . . 2 1 . . . Protection 25 | . . 5 2 7 . . . 1 2 . . 1 . 2 2 . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 . 8 5 20 3 . . 5 9 . 1 6 1 . . 3 8 2 5 6 2 Energy Gun 23 | 1 . 3 . 5 . . . 2 3 . . 1 . . . 1 . 1 3 1 2 Energy Cannon 8 | . . . . 2 . . . . . . . . . . . . 1 . 1 4 . Ballistic Gun 40 | 1 . 5 4 9 . . . 2 6 . 1 4 1 . . 2 3 1 1 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 3 . . . . Launcher 11 | . . . 1 4 3 . . 1 . . . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 1 . . . . 1 . . . . . 3 . . 2 1 2 1 Parts Lost 74 | . . 6 1 5 1 . . 4 4 . . 1 . 3 2 . 8 14 8 7 10 Power 11 | . . 1 . 1 . . . . 1 . . . . . 1 . 3 1 2 . 1 Propulsion 21 | . . 1 . 2 1 . . 2 1 . . . . . . . 1 6 3 1 3 Utility 27 | . . 3 1 1 . . . 1 1 . . 1 . 2 1 . 3 6 . 4 3 Weapon 15 | . . 1 . 1 . . . 1 1 . . . . 1 . . 1 1 3 2 3 Highest Loss Streak 13 | . . 4 1 3 1 . . 2 1 . . 1 . 3 2 . 3 13 3 6 3 Average Slot Usage (%) 91 | . 94 97 99 99 100 100 100 96 99 100 100 93 94 93 92 100 87 61 20 26 17 Engine 5 | . 14 11 9 . 7 7 7 7 5 6 6 1 . . . . . . . . . Core 1 | . . . . 6 . . . . . . . 3 5 5 3 . 2 1 . . . Treads 14 | . 28 21 18 22 23 23 23 19 14 . . . . . . . . . . . 7 Hover 5 | . . . . . . . . . 5 20 20 23 23 23 23 23 20 13 4 4 . Device 3 | . . 2 1 . . . . . 3 6 6 7 11 10 10 11 7 9 6 12 3 Storage 13 | . 14 19 13 15 15 15 15 15 13 13 13 11 11 11 11 11 10 7 . . . Processor 11 | . . . 18 15 15 15 15 15 13 13 13 11 11 11 12 21 17 11 . . 2 Hackware 13 | . 8 11 13 15 15 15 15 15 22 20 20 16 11 11 11 11 12 4 . . . Protection 5 | . . 8 6 6 7 7 7 7 5 6 6 3 5 8 9 1 . 1 1 . . Energy Gun 2 | . 14 2 . 5 . . . 5 3 . . . . . . 1 . . 1 . 1 Energy Cannon 1 | . . . . . 7 7 7 4 . . . . . . . . . . 1 2 1 Ballistic Gun 9 | . 14 19 18 8 . . . 2 9 13 13 10 11 7 5 9 6 4 . . . Launcher 1 | . . . . . 7 7 7 1 . . . . . . . . 1 . . . . Naked Turns 94 | . . . . . . . . . . . . . . . . . . 42 52 . . Heaviest Build 91 | 11 11 33 47 57 59 59 59 59 58 55 55 75 76 76 69 68 91 90 44 42 42 Greatest Support 234 | 40 40 40 40 60 60 60 60 72 80 66 66 88 88 88 88 88 88 88 58 41 234 Greatest Overweight (x) 3 | 1 . 1 1 1 . . . 1 2 . . . . . . . 1 1 3 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 Average Capacity 12 | 5 6 7 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 4 4 4 Most Carried 16 | 6 6 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 Average Carried 12 | 3 5 7 8 15 15 16 16 15 15 16 15 15 16 14 15 15 15 14 3 3 2 Final Capacity 16 | 6 6 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 4 Final Carried 16 | 6 6 8 16 15 16 16 16 16 16 16 16 16 16 15 14 16 15 4 4 4 3 Class Distribution -------------------- 53% | Scavenger-Mutant 24% | Hacker-Mutant 13% | Mutant 5% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Scout | -4/Proximity Caves Machinist-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Matter Collected 5448 | 244 65 1062 522 682 90 65 . 191 400 . 308 318 40 104 391 101 590 73 38 79 85 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6667 | . 204 1305 790 1658 60 236 . 345 434 . 292 330 . 96 . 199 476 15 78 79 70 Parts 386 | . 12 85 52 82 4 10 . 22 21 . 10 20 . 10 . 12 29 . 5 6 6 Haulers Intercepted 5 | . . 4 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 2 1 . . . . . . 1 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . 4 2 . 16 . . 12 . 2 15 . 12 . . . . . Prevented 25 | . . . . . 7 8 . 4 . 3 . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 131 | . 4 23 14 26 1 4 . 11 9 . 7 9 . 3 . 3 13 . 2 1 1 Melee 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Guns 95 | . 4 23 14 17 . . . 3 9 . 7 4 . 3 . 2 8 . 1 . . Cannons 3 | . . . . 3 . . . . . . . . . . . . . . . . . AOE 25 | . . . . 4 . 3 . 8 . . . 5 . . . . 5 . . . . Classes Destroyed 13 | . 2 7 1 2 . . . 1 . . . . . . . . . . . . . Worker 6 | . . 3 1 . . . . . 1 . . . . . . . 1 . . . . Builder 4 | . . . 1 1 . . . . . . . 1 . . . . . 1 . . . Hauler 5 | . . 4 1 . . . . . . . . . . . . . . . . . . Recycler 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . Operator 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . Swarmer 41 | . . 4 4 . . . . 9 4 . 3 5 . 2 . . 8 . 2 . . Grunt 38 | . 4 7 3 12 . 3 . . . . 3 3 . 1 . . 2 . . . . Brawler 2 | . . 2 . . . . . . . . . . . . . . . . . . . Duelist 3 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . Sentry 26 | . . 9 7 7 . . . 1 2 . . . . . . . . . . . . Hunter 9 | . . . . 3 1 . . . 2 . . 1 . . . 1 . . . 1 . Programmer 11 | . . . . 4 . . . . 1 . . . . . . 2 3 . . . 1 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | . 4 4 5 7 1 4 . 3 4 . 4 4 . 3 . 2 5 1 2 1 1 Combat Bots Only 7 | . 4 4 3 7 1 4 . 3 4 . 4 4 . 3 . 2 5 . 2 1 1 Max Kills in Single Turn 3 | . 2 1 2 1 1 1 . 2 2 . 1 3 . 1 . 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . 1 . . . . . . 1 . . . . . Exploded 3 | . . . . 1 . 1 . 2 . . . 3 . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Damage Taken 19758 | . 102 1654 734 2383 153 50 . 851 1096 . 112 757 . 738 398 444 1675 1979 1697 1084 3851 Core 4724 | . 32 168 160 279 23 28 . 50 92 . 18 12 . 56 80 158 248 929 745 303 1343 Absorbed by Shields 293 | . . . . . . . . . . . . 122 . . . . . 171 . . . Reduced by Siege Mode 194 | . . . . . . . . . . . . . . . . . . . . . 194 Core Remaining (%) 64 | 100 87 58 70 . . . . 45 . . 87 . . . . 69 78 28 . 24 . Volleys Fired 456 | . 13 94 46 83 13 5 . 27 30 . 12 24 3 11 1 13 53 4 9 2 13 Largest 2 | . 2 2 2 2 1 1 . 2 2 . 2 2 2 2 1 2 2 2 1 1 2 Hottest 185 | . 70 76 48 89 39 39 . 97 110 . 56 93 61 66 33 65 66 63 94 120 185 Shots Fired 786 | . 26 187 92 147 13 5 . 43 58 . 24 41 5 22 1 16 68 7 9 2 20 Gun 698 | . 26 187 92 127 . . . 26 58 . 24 37 5 22 1 16 54 7 9 . 7 Cannon 35 | . . . . 6 . . . 8 . . . . . . . . 6 . . 2 13 Launcher 53 | . . . . 14 13 5 . 9 . . . 4 . . . . 8 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 514 | . 13 158 92 46 . . . 10 33 . 24 31 5 22 1 6 60 7 6 . . Thermal 161 | . 13 18 . 81 . . . 16 15 . . . . . . . . . 3 2 13 Explosive 23 | . . . . . 5 . . 6 . . . 4 . . . . 8 . . . . Electromagnetic 88 | . . 11 . 20 8 5 . 11 10 . . 6 . . . 10 . . . . 7 Robot Hit Streak 34 | . 7 16 23 34 10 8 . 9 19 . 13 6 3 5 . 13 6 5 6 . 4 Robot Miss Streak 4 | . 1 4 1 2 1 . . 2 2 . 2 2 2 3 . 1 2 3 2 . 3 Penetration Max 1 | . . . . . . . . . 1 . 1 1 . 1 . 1 1 1 . . . Secondary Targets 16 | . 2 6 . . . . . . 1 . 2 2 . 1 . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . 1 1 . 1 . 1 1 . . . . Shots Hit Robots 576 | . 21 130 70 127 6 4 . 27 51 . 18 27 3 13 . 13 39 5 6 6 10 Core Hits 291 | . 12 52 30 65 3 5 . 21 20 . 10 17 . 7 . 6 27 2 4 2 8 Critical Hits 11 | . . 2 2 . . . . . 2 . 1 . . . . . 4 . . . . Critical Kills 4 | . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . Critical Parts Destroyed 6 | . . 1 1 . . . . . 1 . . . . . . . 3 . . . . Melee Attacks 7 | . . . . . . . . . . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . . . . . . 7 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14700 | . 276 1970 1138 3351 197 311 . 1210 1093 . 472 1257 . 343 . 442 1473 140 204 304 519 Guns 10315 | . 276 1889 1130 2275 . . . 452 1045 . 472 569 . 343 . 383 1033 140 195 . 113 Cannons 652 | . . . . 182 . . . 123 . . . . . . . . . . . . 347 Explosions 3270 | . . 33 . 875 197 295 . 635 48 . . 688 . . . 59 440 . . . . Melee 304 | . . . . . . . . . . . . . . . . . . . . 304 . Ramming 159 | . . 48 8 19 . 16 . . . . . . . . . . . . 9 . 59 Kinetic 7279 | . 166 1607 1130 888 . . . 151 605 . 472 490 . 343 . 145 1033 140 109 . . Thermal 2878 | . 110 203 . 1433 . . . 345 295 . . . . . . 59 . . 86 . 347 Explosive 1650 | . . . . 27 . . . 495 . . . 688 . . . . 440 . . . . Electromagnetic 2430 | . . 112 . 984 197 295 . 219 193 . . 79 . . . 238 . . . . 113 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 304 | . . . . . . . . . . . . . . . . . . . . 304 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . 1 1 . 2 2 2 2 2 1 1 1 3 3 3 3 3 3 8 . 1 18 Average Corruption 2 | . 1 1 . 1 2 2 2 2 1 1 1 2 3 3 3 3 2 5 . 1 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 100 | . . 2 . 19 5 6 1 8 1 . 3 9 6 1 3 5 14 2 . 1 14 Message Errors 21 | . . . . 2 . 3 . 2 . . 1 5 . 1 1 1 3 1 . . 1 Matter Fused 8 | . . . . . . . . . . . . 1 1 . . . 3 . . . 3 Heat Flow Errors 11 | . . . . 2 1 . 1 3 . . . 1 . . . . 3 . . . . Energy Discharges 11 | . . . . 2 1 1 . . . . . 1 1 . 2 2 . 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 25 | . . 1 . 4 3 2 . 3 1 . 1 1 2 . . . 4 . . 1 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 6 Targeting Errors 12 | . . . . 7 . . . . . . 1 . 1 . . 2 1 . . . . Weapon Failures 4 | . . 1 . 2 . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 110 | . . . . 31 . 14 . 7 . . . 35 . . . . 23 . . . . Projectiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . Explosions 95 | . . . . 31 . . . 6 . . . 35 . . . . 23 . . . . Melee 14 | . . . . . . 14 . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 379 | . . 39 . 122 59 4 . . 20 . . . . . . 66 61 . 4 . 4 Shots 17 | . . 1 . 6 2 1 . . 1 . . . . . . 1 5 . . . . Rammed 56 | . . 6 3 3 . 1 . . . . . . . . . . . . 2 . 41 Targets Rammed 61 | . . 8 4 4 . 1 . . . . . . . . . . . . 2 . 42 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 2 1 1 . . . . . . . . . . . . . . . . 1 Highest Temperature 537 | . 138 69 27 248 180 6 141 223 37 . 12 182 8 26 . 95 167 2 45 . 537 Average Temperature 56 | . 55 15 6 54 97 4 82 74 16 . 6 125 8 10 . 53 53 2 42 . 293 Received Heat Transfer 2622 | . 57 483 225 645 . 27 . 105 144 . 18 72 . 198 . . 219 213 36 72 108 Effects 7 | . . . . . . . . . . . . . . . . . . . . . 7 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . 11 Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . 11 Robots Corrupted 5 | . . . . 2 1 1 . . . . . . . . . 1 . . . . . Combat Hostiles 5 | . . . . 2 1 1 . . . . . . . . . 1 . . . . . Parts Fried 7 | . . . . 1 1 1 . 1 2 . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . 7 . . . . 1 . 1 . . . . . . . . . . Heat Transferred 4849 | . 333 444 . 2566 . . . 605 444 . . . . . . 50 . . 111 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . 1 . . . 2 1 . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Peak Influence 738 | . 135 314 256 608 . . . . 161 . . 703 . . . . 738 596 483 419 352 Initial 387 | . . 56 . 2 . . . . 91 . . 120 . . . . 50 387 301 260 248 Average 195 | . 85 120 115 212 . . . . 59 . . 373 . . . . 273 497 382 359 274 Maximum Alert Level 3 | . . 1 1 2 . . . . . . . 3 . . . . 3 2 2 2 1 Low Security (%) 57 | 100 100 76 78 47 . . . . 100 . . 26 . . . . 28 . . . . Level 1 30 | . . 23 21 35 . . . . . . . 38 . . . . 50 8 68 77 100 Level 2 11 | . . . . 16 . . . . . . . 28 . . . . 15 91 31 22 . Level 3 . | . . . . . . . . . . . . 5 . . . . 4 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 1 9 . . . . 2 . . 5 . 1 . . 7 2 1 . 1 Investigation 8 | . . . . 3 . . . . 1 . . 2 . . . . 1 . . . 1 Extermination 7 | . . . . 3 . . . . 1 . . 1 . . . . 2 . . . . Reinforcement 10 | . 1 1 1 1 . . . . . . . 2 . . . . 2 2 . . . Assault 4 | . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . Garrison 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Distress Signals 13 | . 1 3 . 1 . . . . . . . 3 . . . . 1 . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 340 | . 8 42 23 37 2 3 . 13 11 . 9 30 1 16 2 6 35 27 27 19 29 Peak Tracking Total 17 | . 3 5 6 4 1 3 . 3 4 . 4 9 1 12 2 2 9 17 13 8 14 Tactical Retreats 23 | . . 4 2 . . . . 1 . . . 4 . 4 . . . 2 3 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Traps Triggered 12 | . 1 1 . 4 . . . . 1 . . 2 . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Disabled 17 | . . 1 . 2 . . . . . . . 4 . . 1 . 6 . . 2 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . 1 . . 1 . 1 . . 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Accessed 61 | . 1 10 5 8 . . 4 . 5 . 1 9 . . 6 . 5 1 2 3 1 Terminals 32 | . 1 9 3 5 . . . . 3 . . 5 . . . . 1 . 1 3 1 Fabricators 6 | . . . . . . . . . 2 . . 2 . . . . 1 1 . . . Repair Stations 6 | . . . . 2 . . . . . . . 1 . . . . 2 . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Total Hacks 197 | . 2 29 25 20 . . 24 . 22 . 1 25 . . 19 . 15 2 4 7 2 Successful 128 | . . 17 15 6 . . 24 . 16 . 1 16 . . 19 . 10 . 1 2 1 Failed 68 | . 2 11 10 14 . . . . 6 . . 9 . . . . 5 2 3 5 1 Catastrophic 7 | . . . . . . . . . 1 . . 2 . . . . 1 . 2 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . Manual 63 | . 1 19 16 5 . . . . 10 . . 9 . . . . 3 . . . . Terminals 100 | . 2 28 16 13 . . . . 13 . . 14 . . . . 2 . 3 7 2 Fabricators 26 | . . . . . . . . . 9 . . 8 . . . . 7 2 . . . Repair Stations 13 | . . . . 5 . . . . . . . 2 . . . . 5 . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 1 8 . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . Terminal Hacks 79 | . . 11 4 3 . . 24 . 8 . 1 5 . . 19 . . . 1 2 1 Record 19 | . . . . . . . 11 . . . . . . . 7 . . . . . 1 Part Schematic 13 | . . . . . . . 4 . 2 . . 2 . . 4 . . . . 1 . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 9 | . . 3 1 . . . . . . . . . . . 4 . . . . 1 . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 . . . . 1 . . 1 . . . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . 4 3 . . . . . 3 . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . 5 . . 4 . . . . 3 . . . . Load Schematic 5 | . . . . . . . . . 2 . . 2 . . . . 1 . . . . Build 7 | . . . . . . . . . 3 . . 2 . . . . 2 . . . . Repair Station Hacks 9 | . . . . 3 . . . . . . . 2 . . . . 4 . . . . Scan Component 5 | . . . . 2 . . . . . . . 1 . . . . 2 . . . . Repair 4 | . . . . 1 . . . . . . . 1 . . . . 2 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 8 . . . . . . . . 1 . . . . . . . . . Insert Component 5 | . . . 4 . . . . . . . . 1 . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 17 | . . 6 2 . . . . . 3 . . 4 . . . . 2 . . . . Terminals 11 | . . 6 2 . . . . . 1 . . 2 . . . . . . . . . Assimilate 4 | . . 4 . . . . . . . . . . . . . . . . . . . Botnet 5 | . . 1 1 . . . . . 1 . . 2 . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . 2 . . . . 2 . . . . Prioritize 3 | . . . . . . . . . 1 . . 1 . . . . 1 . . . . Siphon 3 | . . . . . . . . . 1 . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 9 4 8 . . . . 3 . . 7 . . . . 3 1 2 3 1 Full Trace Events 6 | . . . . 2 . . . . 1 . . 2 . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 4 . . . 4 . 2 . . 2 . . 4 . . . . 1 . Parts Built 9 | . . . . . . . . . 5 . . 2 . . . . 2 . . . . Matter 1604 | . . . . . . . . . 618 . . 460 . . . . 526 . . . . Time 677 | . . . . . . . . . 263 . . 134 . . . . 280 . . . . Total Part Build Rating 52 | . . . . . . . . . 26 . . 12 . . . . 14 . . . . Parts Repaired 3 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . Time 157 | . . . . 13 . . . . . . . 44 . . . . 100 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total Allies 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . 1 . . . . . . . . . . . . . Highest-Rated Group 94 | . . 10 10 . . . . 94 . . . . . . . . . . . . . Highest-Rated Ally 94 | . . 10 10 . . . . 94 . . . . . . . . . . . . . Total Orders 20 | . . . . . . . . . . . . 7 1 3 . . 7 2 . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . RETURN 19 | . . . . . . . . . . . . 6 1 3 . . 7 2 . . . Ally Attacks 253 | . . . . . . . . 17 . . . 47 8 28 . . 121 32 . . . Total Damage 5526 | . . . . . . . . 459 . . . 798 144 436 . . 2884 805 . . . Kills 40 | . . . . . . . . 3 . . . 10 1 4 . . 16 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Robot Analysis Total 9 | . . 3 1 . . . . . . . . . . . 4 . . . . 1 . Derelict Logs Recovered 11 | . . . . . 1 . . 1 . 2 1 . 2 2 . 2 . . . . . Drone Launches 35 | . . . . . . . . . . . . 12 2 4 . . 13 4 . . . Drone Recoveries 31 | . . . . . . . . . . . . 12 2 3 . . 11 3 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Turns Passed 12525 | 72 249 2065 1294 1846 548 789 129 644 1035 213 156 854 171 236 210 153 769 289 278 221 304 Spaces Moved 8956 | 43 129 1033 679 900 321 477 80 328 644 296 168 1001 232 294 268 167 593 374 415 264 250 Core 322 | 12 . . . . . . . . . . . . . . . . . 82 87 . 141 Treads 4439 | 31 129 1033 679 900 321 477 80 328 402 . . . . . . . . . . . 59 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 4092 | . . . . . . . . . 242 296 168 1001 232 294 268 167 593 292 238 264 37 Flight 103 | . . . . . . . . . . . . . . . . . . . 90 . 13 Fastest Speed 37 | 50 160 160 160 160 160 163 163 158 72 72 72 68 68 68 68 68 63 50 37 60 40 Average Speed 113 | 135 160 160 160 160 160 163 163 169 127 72 72 68 68 68 68 68 71 68 52 64 73 Slowest Speed 260 | 160 160 180 180 180 163 163 163 185 260 72 72 68 68 68 68 68 138 150 200 160 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Exploration Rate (%) 42 | 4 25 90 52 23 60 65 74 63 18 54 18 31 56 58 99 43 16 17 15 36 11 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . . 1 . . . . . 1 2 3 . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . . 1 . . . . . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . . . . 1 . 3 . . . . 1 2 . 3 . . . . . Spaces Dug 41 | . . . . . 22 . . 14 . . . . . . . . 4 . . 1 . Terrain Destroyed 246 | . . 4 . 31 56 . . 55 6 . 1 30 1 3 . 18 39 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Projectile 17 | . . . . . . . . . . . 1 1 1 3 . 1 9 . . . 1 AOE 228 | . . 4 . 31 56 . . 55 6 . . 29 . . . 17 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total 10502 | 54 147 1259 811 1155 339 482 79 375 799 295 185 1134 240 311 296 190 866 402 455 298 330 Wait 478 | . . 52 19 65 . . . . 70 . 1 66 2 . 3 . 179 5 6 5 5 Move 8928 | 42 128 1032 678 899 320 477 79 327 643 295 167 1000 231 293 267 166 592 373 406 263 250 Hop 4 | . . . . . . . . . . . . . . . . . . . 4 . . Pick Up 140 | 6 3 19 21 20 2 . . 7 14 . 2 15 1 2 5 3 4 5 5 4 2 Fast Attach 105 | 6 . 11 7 17 . . . 2 6 . . 3 1 . 5 1 12 3 14 7 10 Attach 68 | . 1 9 5 5 1 . . 3 6 . 1 3 . 3 4 2 8 4 4 5 4 Detach 19 | . . 1 3 1 . . . . 1 . . . . . 2 2 3 2 . 2 2 Swap 81 | . . 8 7 24 3 . . 4 13 . . 8 . 2 1 2 7 1 1 . . Drop 156 | . 2 25 21 37 . . . 5 16 . 2 15 2 . 8 1 8 5 4 3 2 Fire 456 | . 13 94 46 83 13 5 . 27 30 . 12 24 3 11 1 13 53 4 9 2 13 Melee 7 | . . . . . . . . . . . . . . . . . . . . 7 . Ram 6 | . . . . . . . . . . . . . . . . . . . 2 . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 54 | . . 8 4 4 . . . . . . . . . . . . . . . . 38 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 4) 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Discovered new exit (range 15) 1052 | -9/Materials | Build established: Scavenger-Mutant 1225 | -9/Materials | Discovered new exit (range 13) 1350 | -9/Materials | Lost 4 parts (1n2u1w) 1382 | -9/Materials | Identified exit to Mines 1382 | -9/Materials | Identified exit to Storage 1382 | -9/Materials | Discovered new exit (range 16) 2143 | -9/Materials | Central database locked down 2387 | -9/Materials | Entered another Materials area 2387 | -8/Materials | Accompanied by 1 ally 2387 | -8/Materials | Evolved 2 slots: Utility x2 2786 | -8/Materials | Discovered new exit (range 8) 3521 | -8/Materials | Discovered new exit (range 5) 3681 | -8/Materials | Entered Factory 3681 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3991 | -7/Factory | Discovered new exit (range 4) 4288 | -7/Factory | Discovered new exit (range 10) 4332 | -7/Factory | Repaired Lgt. Treads 5016 | -7/Factory | Identified exit to Lower Caves 5510 | -7/Factory | Destroyed 7 combat bots 5513 | -7/Factory | Lost 3 parts (1p1n1w) 5527 | -7/Factory | Entered Lower Caves 5572 | -7/Lower Caves | Encountered a Warlord checkpoint 5602 | -7/Lower Caves | Learned 4 Factory zone layouts 5718 | -7/Lower Caves | Spotted B-75 Beast 6063 | -7/Lower Caves | Discovered new exit (range 5) 6075 | -7/Lower Caves | Entered another Lower Caves area 6140 | -7/Lower Caves | Discovered new exit (range 9) 6857 | -7/Lower Caves | Discovered new exit (range 4) 6864 | -7/Lower Caves | Entered Data Miner 6864 | -7/Data Miner | Discovered new exit (range 6) 6886 | -7/Data Miner | Met Data Miner 6941 | -7/Data Miner | Learned location of Section 7 (-2) 6941 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6957 | -7/Data Miner | Received God Mode back door access code from Data Miner 6993 | -7/Data Miner | Entered Proximity Caves 7064 | -6/Proximity Caves | Escorted by Enhanced Grunt 7138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7384 | -6/Proximity Caves | Spotted B-75 Beast 7396 | -6/Proximity Caves | Core integrity fell below 50% 7403 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7420 | -6/Proximity Caves | Destroyed B-75 Beast 7463 | -6/Proximity Caves | Found Prototype Device 7510 | -6/Proximity Caves | Learned Factory terminal intel 7626 | -6/Proximity Caves | Discovered new exit (range 9) 7637 | -6/Proximity Caves | Entered Factory 7637 | -6/Factory | Evolved 2 slots: Utility x2 7639 | -6/Factory | Loaded intel: 20 terminal locations 7678 | -6/Factory | Build established: Hacker-Mutant 8224 | -6/Factory | Identified exit to Lower Caves 8324 | -6/Factory | Fabricated Cmb. Airjet (x2) 8327 | -6/Factory | Identified Exp. Thermal Shield 8346 | -6/Factory | Incoming investigation squad redirected 8371 | -6/Factory | Fabricated Cmb. Airjet (x2) 8638 | -6/Factory | Fabricated Combat Drone Bay (x1) 8672 | -6/Factory | Entered Lower Caves 8788 | -6/Lower Caves | Learned 4 Factory zone layouts 8799 | -6/Lower Caves | Learned Factory security intel 8876 | -6/Lower Caves | Discovered new exit (range 14) 8885 | -6/Lower Caves | Entered another Lower Caves area 8894 | -6/Lower Caves | Encountered a Warlord checkpoint 8896 | -6/Lower Caves | Learned Factory terminal intel 9011 | -6/Lower Caves | Discovered new exit (range 18) 9041 | -6/Lower Caves | Entered Factory 9041 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9042 | -5/Factory | Identified exit to Upper Caves 9044 | -5/Factory | Loaded intel: 20 terminal locations 9283 | -5/Factory | Found Prototype Processor 9458 | -5/Factory | Identified Exp. Signal Interpreter 9474 | -5/Factory | Fabricated Exp. Terrain Scanner? 9694 | -5/Factory | Fabricated Imp. Phase Shifter? 9779 | -5/Factory | Repaired Imp. Medium Armor Plating 9895 | -5/Factory | Entered Upper Caves 9902 | -5/Upper Caves | Learned location of Armory (-4) 9910 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9996 | -5/Upper Caves | Learned Factory terminal intel 10063 | -5/Upper Caves | Discovered new exit (range 3) 10066 | -5/Upper Caves | Entered another Upper Caves area 10067 | -5/Upper Caves | Encountered a Warlord checkpoint 10096 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10184 | -5/Upper Caves | Lost 3 parts (2u1w) 10200 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10273 | -5/Upper Caves | Spotted B-75 Beast 10299 | -5/Upper Caves | Discovered new exit (range 5) 10302 | -5/Upper Caves | Entered Zhirov 10302 | -5/Zhirov | Discovered new exit (range 3) 10315 | -5/Zhirov | Met Zhirov 10330 | -5/Zhirov | Learned location of Quarantine (-2) 10330 | -5/Zhirov | Learned location of Testing (-3) 10330 | -5/Zhirov | Learned location of Command (-1) 10334 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10345 | -5/Zhirov | Found Alien Artifact 10345 | -5/Zhirov | Identified Integrated Reactor 10345 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10360 | -5/Zhirov | Found Alien Artifact 10421 | -5/Zhirov | Cloak Generator disabled 10421 | -5/Zhirov | Attacked by Zhirov 10447 | -5/Zhirov | Zhirov warped through subspace 10457 | -5/Zhirov | Zhirov detonated his lab 10512 | -5/Zhirov | Entered Proximity Caves 10663 | -4/Proximity Caves | Discovered new exit (range 5) 10665 | -4/Proximity Caves | Entered Factory 10665 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10666 | -4/Factory | Loaded intel: 22 terminal locations 10716 | -4/Factory | Lost 3 parts (1p2u) 10847 | -4/Factory | Build established: Hacker-Scout 10950 | -4/Factory | Fabricated Assault Drone Bay (x1) 11044 | -4/Factory | Fabricated Assault Drone Bay (x1) 11144 | -4/Factory | Repaired Cmb. Airjet 11265 | -4/Factory | Garrison activated, responded to threat 11302 | -4/Factory | Lost 3 parts (2p1w) 11415 | -4/Factory | First assault squad dispatched 11421 | -4/Factory | Discovered new exit (range 15) 11434 | -4/Factory | Entered Research 11434 | -3/Research | Evolved 2 slots: Utility x2 11489 | -3/Research | Spotted B-86 Titan 11604 | -3/Research | Spotted B-86 Titan 11611 | -3/Research | Found Gamma Bomb Array 11681 | -3/Research | Released all parts (5) 11688 | -3/Research | Core integrity fell below 50% 11712 | -3/Research | Lost 13 parts (1p5n6u1w) 11717 | -3/Research | Discovered new exit (range 14) 11723 | -3/Research | Entered another Research area 11723 | -2/Research | Evolved 2 slots: Utility x2 11724 | -2/Research | Identified exit to Quarantine 11820 | -2/Research | Lost 3 parts (1p2w) 11904 | -2/Research | Discovered new exit (range 15) 11971 | -2/Research | Spotted B-90 Cyclops 11973 | -2/Research | First assault squad dispatched 11985 | -2/Research | Build established: Mutant 11992 | -2/Research | Core integrity fell below 50% 12001 | -2/Research | Entered Quarantine 12030 | -2/Quarantine | Lost 3 parts (1p1n1w) 12152 | -2/Quarantine | Found Alien Artifact 12156 | -2/Quarantine | Found Alien Artifact 12158 | -2/Quarantine | Found Alien Artifact 12160 | -2/Quarantine | Found Alien Artifact 12160 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 12160 | -2/Quarantine | Warped through subspace 12188 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 12188 | -2/Quarantine | Warped through subspace 12188 | -2/Quarantine | Discovered new exit (range 8) 12213 | -2/Quarantine | Lost 6 parts (1n3u2w) 12222 | -2/Quarantine | Entered Access 12222 | -1/Access | Evolved 2 slots: Propulsion x2 12261 | -1/Access | Warped through subspace 12297 | -1/Access | Warped through subspace 12399 | -1/Access | System corruption reached 10% 12408 | -1/Access | Lost 3 parts (1p1n1w) 12437 | -1/Access | Core integrity fell below 50% 12438 | -1/Access | Warped through subspace 12465 | -1/Access | Lost 3 parts (1n1u1w) 12479 | -1/Access | Spotted B-99 Colossus 12501 | -1/Access | Spotted B-99 Colossus 12506 | -1/Access | Core integrity fell below 20% 12526 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 12483_ Acquired Field Propulsion Array. 12486_ Knocked back. 12486_ Penetrated by Slug. 12486_ Slug penetrates Wall. 12490_ Field Propulsion Array destroyed. 12490_ Slug penetrates Wall. 12503_ System corrupted: Matter fused (-9). 12503_ Acquired Quantum Rifle. 12504_ Wave Collapse Detector explodes. 12506_ Knocked back. 12506_ Penetrated by Slug. 12506_ Slug penetrates Wall. 12510_ U-05 Engineer lays Concrete. 12514_ Acquired Imp. Linear Gravjet. 12518_ U-05 Engineer lays Concrete. 12522_ System corrupted: Matter fused (-9). 12522_ P-80 Master resets P-80 Master, system corruption cleaned. 12523_ Triggered Alarm Trap. 12523_ An alarm sounds. 12523_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | !! # ## #?????????? #???????????????????????? | | ##### ## #?????????? ???????????????????????? | | ###????????? ???????????????????????? | | ^ ""#????????? #??????????????????????? | | # ""#?????????##??????????????????????? | | # ""#?????????????????????????????????? | | # T#??#######????????????????????????? | | + ""#??# #????????????????????????? | | # ""#??# #????????????????????????? | | # [[""#??# #????????????????????????? | | [[###### #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | + #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | ####### ###### # #????????????????????????? | | ??????# #????# # #????????????????????????? | | ??????#+#????# # #????????????????????????? | | ??????????????# #######????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# ####################???????????? | | ????????????????# g ????????? | | ????????????????# @ g ????????? | | ????????????????# g ????????? | | ????????????????+ g ????????? | | ????????????????# ?????????? | | ????????????????# ?????????? | | ????????????????# k ??????????? | | ????????????????####### ###############??????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????? ?###????????????????????? | | ?????????????????????? ? #??###########???????? | | ?????????????????????? ## #??# """T""" #????? | | ?????????????????????###### #??# """ """ #????? | | ??????###???????????????### #### #????? | | ####### #??????????###### ## #????? | | #??????????# "T ## """""" #????? | | ] ########+#?# "" + """""" +????? | | + #?# ## """""" #????? | | % ####### #?# ## | ## """""" #????? | | % #?????# ### ######### """""" #????? | | ""% #?????# + # #????? | | """ ####### # # #????? | | T" + # # #????? | | """ ################ ##############????? | | "" #??????????????# = #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 53 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 30 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Adv. Terrain Scanner | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Imp. Phase Shifter | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cmb. Linear Gravjet | -2/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Combat Drone Bay | x1 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Imp. Phase Shifter | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Exposed Streaker Challenges ------------ None Game ------ Seed KineticBeamDriver Manual? 0 Play Time 02:00:09 Cumulative 203.6 hours Start 2021.09.27 @ 18:52:54 End 2021.09.29 @ 16:53:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7345e36-2679-4e4a-ba27-405eca7eaeeb