Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 16:53:08

Player: ktur

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (154)     770
Value Destroyed (5984)     5984
Prototype IDs (31)         620
Alien Tech Used (3)        600
Bonus (2162)               2162
              TOTAL SCORE: 18836

 Bonus
-------
High Alert Combat Kills    260
Follower Combat Kills      1528
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -226

 Cogmind 
---------
Core Integrity             0/1600
Matter                     225/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Hovering (40)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Linear Gravjet
>          --- UTILITY (15) -----
  Advanced Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Kinecellerator
  Improved Stasis Canceller
           Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Airjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Targeting Computer
      Improved Armor Integrity Analyzer
               Hacking Suite
      Advanced System Shield
               Assault Drone Bay
               Assault Drone Bay
>              --- WEAPON -----------
               KE Penetrator
               Hardcell Cannon
>              --- INVENTORY --------
        Combat Airjet
               Power Amplifier
      Improved Cooling System
      Improved Matter Compressor
  Experimental Terrain Scanner
  Experimental Weapon Shielding
      Improved Medium Armor Plating
      Advanced Shield Generator
               System Shield
               Transdimensional Reconstructor
               Tesla Rifle
               HERF Cannon
               Coil Gun
               Coil Gun
               KE Penetrator
               Rocket Launcher
[Rating: 111]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
  Flight Unit              Impulse Thruster Array
Utility                    Hacking Suite
  Device                   Combat Drone Bay
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   2   .   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Utility                  13   | .   .   2   2   1   .   .   .   .   2   .   .   1   .   .   .   .   1   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             247  | 6   1   28  19  46  4   .   .   9   25  .   1   14  1   5   9   5   27  7   19  10  11  
  Power                    27   | 1   .   4   1   4   .   .   .   1   1   .   .   1   .   .   1   .   7   1   3   2   .   
    Engine                 10   | 1   .   4   1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   3   2   .   
  Propulsion               56   | 2   .   7   4   14  1   .   .   2   7   .   .   1   .   1   .   .   4   1   6   1   5   
    Treads                 38   | 2   .   7   4   14  1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   1   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   .   .   4   .   2   .   1   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   
  Utility                  78   | 1   1   9   9   8   .   .   .   1   8   .   .   6   .   4   8   2   8   3   5   1   4   
    Device                 32   | .   .   1   1   .   .   .   .   .   4   .   .   5   .   2   4   1   5   1   4   1   3   
    Storage                7    | 1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
    Hackware               7    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   .   .   .   
    Protection             25   | .   .   5   2   7   .   .   .   1   2   .   .   1   .   2   2   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   .   8   5   20  3   .   .   5   9   .   1   6   1   .   .   3   8   2   5   6   2   
    Energy Gun             23   | 1   .   3   .   5   .   .   .   2   3   .   .   1   .   .   .   1   .   1   3   1   2   
    Energy Cannon          8    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   
    Ballistic Gun          40   | 1   .   5   4   9   .   .   .   2   6   .   1   4   1   .   .   2   3   1   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Launcher               11   | .   .   .   1   4   3   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   3   .   .   2   1   2   1   
Parts Lost                 74   | .   .   6   1   5   1   .   .   4   4   .   .   1   .   3   2   .   8   14  8   7   10  
  Power                    11   | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   3   1   2   .   1   
  Propulsion               21   | .   .   1   .   2   1   .   .   2   1   .   .   .   .   .   .   .   1   6   3   1   3   
  Utility                  27   | .   .   3   1   1   .   .   .   1   1   .   .   1   .   2   1   .   3   6   .   4   3   
  Weapon                   15   | .   .   1   .   1   .   .   .   1   1   .   .   .   .   1   .   .   1   1   3   2   3   
  Highest Loss Streak      13   | .   .   4   1   3   1   .   .   2   1   .   .   1   .   3   2   .   3   13  3   6   3   
Average Slot Usage (%)     91   | .   94  97  99  99  100 100 100 96  99  100 100 93  94  93  92  100 87  61  20  26  17  
  Engine                   5    | .   14  11  9   .   7   7   7   7   5   6   6   1   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   6   .   .   .   .   .   .   .   3   5   5   3   .   2   1   .   .   .   
  Treads                   14   | .   28  21  18  22  23  23  23  19  14  .   .   .   .   .   .   .   .   .   .   .   7   
  Hover                    5    | .   .   .   .   .   .   .   .   .   5   20  20  23  23  23  23  23  20  13  4   4   .   
  Device                   3    | .   .   2   1   .   .   .   .   .   3   6   6   7   11  10  10  11  7   9   6   12  3   
  Storage                  13   | .   14  19  13  15  15  15  15  15  13  13  13  11  11  11  11  11  10  7   .   .   .   
  Processor                11   | .   .   .   18  15  15  15  15  15  13  13  13  11  11  11  12  21  17  11  .   .   2   
  Hackware                 13   | .   8   11  13  15  15  15  15  15  22  20  20  16  11  11  11  11  12  4   .   .   .   
  Protection               5    | .   .   8   6   6   7   7   7   7   5   6   6   3   5   8   9   1   .   1   1   .   .   
  Energy Gun               2    | .   14  2   .   5   .   .   .   5   3   .   .   .   .   .   .   1   .   .   1   .   1   
  Energy Cannon            1    | .   .   .   .   .   7   7   7   4   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Ballistic Gun            9    | .   14  19  18  8   .   .   .   2   9   13  13  10  11  7   5   9   6   4   .   .   .   
  Launcher                 1    | .   .   .   .   .   7   7   7   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Naked Turns                94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  52  .   .   
Heaviest Build             91   | 11  11  33  47  57  59  59  59  59  58  55  55  75  76  76  69  68  91  90  44  42  42  
  Greatest Support         234  | 40  40  40  40  60  60  60  60  72  80  66  66  88  88  88  88  88  88  88  58  41  234 
  Greatest Overweight (x)  3    | 1   .   1   1   1   .   .   .   1   2   .   .   .   .   .   .   .   1   1   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   10  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   4   
  Average Capacity         12   | 5   6   7   8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  14  4   4   4   
  Most Carried             16   | 6   6   8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   4   
  Average Carried          12   | 3   5   7   8   15  15  16  16  15  15  16  15  15  16  14  15  15  15  14  3   3   2   
  Final Capacity           16   | 6   6   8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   4   4   
  Final Carried            16   | 6   6   8   16  15  16  16  16  16  16  16  16  16  16  15  14  16  15  4   4   4   3   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 24% | Hacker-Mutant
 13% | Mutant
  5% | Machinist-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -5/Factory
 Machinist-Mutant | -5/Upper Caves
 Machinist-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
 Machinist-Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -2/Research
           Mutant | -2/Quarantine
           Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  
Matter Collected           5448 | 244  65   1062 522  682  90   65   .    191  400  .    308  318  40   104  391  101  590  73   38   79   85   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6667 | .    204  1305 790  1658 60   236  .    345  434  .    292  330  .    96   .    199  476  15   78   79   70   
  Parts                    386  | .    12   85   52   82   4    10   .    22   21   .    10   20   .    10   .    12   29   .    5    6    6    
Haulers Intercepted        5    | .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    2    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63   | .    .    .    .    .    4    2    .    16   .    .    12   .    2    15   .    12   .    .    .    .    .    
  Prevented                25   | .    .    .    .    .    7    8    .    4    .    3    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Combat Hostiles Destroyed  131  | .   4   23  14  26  1   4   .   11  9   .   7   9   .   3   .   3   13  .   2   1   1   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Guns                     95   | .   4   23  14  17  .   .   .   3   9   .   7   4   .   3   .   2   8   .   1   .   .   
  Cannons                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   4   .   3   .   8   .   .   .   5   .   .   .   .   5   .   .   .   .   
Classes Destroyed          13   | .   2   7   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   .   4   4   .   .   .   .   9   4   .   3   5   .   2   .   .   8   .   2   .   .   
  Grunt                    38   | .   4   7   3   12  .   3   .   .   .   .   3   3   .   1   .   .   2   .   .   .   .   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   9   7   7   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   3   1   .   .   .   2   .   .   1   .   .   .   1   .   .   .   1   .   
  Programmer               11   | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   2   3   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   4   5   7   1   4   .   3   4   .   4   4   .   3   .   2   5   1   2   1   1   
  Combat Bots Only         7    | .   4   4   3   7   1   4   .   3   4   .   4   4   .   3   .   2   5   .   2   1   1   
Max Kills in Single Turn   3    | .   2   1   2   1   1   1   .   2   2   .   1   3   .   1   .   2   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   1   .   2   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  
Damage Taken               19758 | .    102  1654 734  2383 153  50   .    851  1096 .    112  757  .    738  398  444  1675 1979 1697 1084 3851 
  Core                     4724  | .    32   168  160  279  23   28   .    50   92   .    18   12   .    56   80   158  248  929  745  303  1343 
  Absorbed by Shields      293   | .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    .    171  .    .    .    
  Reduced by Siege Mode    194   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  
Core Remaining (%)         64    | 100  87   58   70   .    .    .    .    45   .    .    87   .    .    .    .    69   78   28   .    24   .    
Volleys Fired              456   | .    13   94   46   83   13   5    .    27   30   .    12   24   3    11   1    13   53   4    9    2    13   
  Largest                  2     | .    2    2    2    2    1    1    .    2    2    .    2    2    2    2    1    2    2    2    1    1    2    
  Hottest                  185   | .    70   76   48   89   39   39   .    97   110  .    56   93   61   66   33   65   66   63   94   120  185  
Shots Fired                786   | .    26   187  92   147  13   5    .    43   58   .    24   41   5    22   1    16   68   7    9    2    20   
  Gun                      698   | .    26   187  92   127  .    .    .    26   58   .    24   37   5    22   1    16   54   7    9    .    7    
  Cannon                   35    | .    .    .    .    6    .    .    .    8    .    .    .    .    .    .    .    .    6    .    .    2    13   
  Launcher                 53    | .    .    .    .    14   13   5    .    9    .    .    .    4    .    .    .    .    8    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  514   | .    13   158  92   46   .    .    .    10   33   .    24   31   5    22   1    6    60   7    6    .    .    
  Thermal                  161   | .    13   18   .    81   .    .    .    16   15   .    .    .    .    .    .    .    .    .    3    2    13   
  Explosive                23    | .    .    .    .    .    5    .    .    6    .    .    .    4    .    .    .    .    8    .    .    .    .    
  Electromagnetic          88    | .    .    11   .    20   8    5    .    11   10   .    .    6    .    .    .    10   .    .    .    .    7    
  Robot Hit Streak         34    | .    7    16   23   34   10   8    .    9    19   .    13   6    3    5    .    13   6    5    6    .    4    
  Robot Miss Streak        4     | .    1    4    1    2    1    .    .    2    2    .    2    2    2    3    .    1    2    3    2    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    1    1    1    .    .    .    
  Secondary Targets        16    | .    2    6    .    .    .    .    .    .    1    .    2    2    .    1    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    1    .    1    1    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           576   | .    21   130  70   127  6    4    .    27   51   .    18   27   3    13   .    13   39   5    6    6    10   
  Core Hits                291   | .    12   52   30   65   3    5    .    21   20   .    10   17   .    7    .    6    27   2    4    2    8    
  Critical Hits            11    | .    .    2    2    .    .    .    .    .    2    .    1    .    .    .    .    .    4    .    .    .    .    
  Critical Kills           4     | .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14700 | .    276  1970 1138 3351 197  311  .    1210 1093 .    472  1257 .    343  .    442  1473 140  204  304  519  
  Guns                     10315 | .    276  1889 1130 2275 .    .    .    452  1045 .    472  569  .    343  .    383  1033 140  195  .    113  
  Cannons                  652   | .    .    .    .    182  .    .    .    123  .    .    .    .    .    .    .    .    .    .    .    .    347  
  Explosions               3270  | .    .    33   .    875  197  295  .    635  48   .    .    688  .    .    .    59   440  .    .    .    .    
  Melee                    304   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  .    
  Ramming                  159   | .    .    48   8    19   .    16   .    .    .    .    .    .    .    .    .    .    .    .    9    .    59   
  Kinetic                  7279  | .    166  1607 1130 888  .    .    .    151  605  .    472  490  .    343  .    145  1033 140  109  .    .    
  Thermal                  2878  | .    110  203  .    1433 .    .    .    345  295  .    .    .    .    .    .    59   .    .    86   .    347  
  Explosive                1650  | .    .    .    .    27   .    .    .    495  .    .    .    688  .    .    .    .    440  .    .    .    .    
  Electromagnetic          2430  | .    .    112  .    984  197  295  .    219  193  .    .    79   .    .    .    238  .    .    .    .    113  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 304   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    1    1    .    2    2    2    2    2    1    1    1    3    3    3    3    3    3    8    .    1    18   
  Average Corruption       2     | .    1    1    .    1    2    2    2    2    1    1    1    2    3    3    3    3    2    5    .    1    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    2    .    19   5    6    1    8    1    .    3    9    6    1    3    5    14   2    .    1    14   
    Message Errors         21    | .    .    .    .    2    .    3    .    2    .    .    1    5    .    1    1    1    3    1    .    .    1    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    3    
    Heat Flow Errors       11    | .    .    .    .    2    1    .    1    3    .    .    .    1    .    .    .    .    3    .    .    .    .    
    Energy Discharges      11    | .    .    .    .    2    1    1    .    .    .    .    .    1    1    .    2    2    .    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      25    | .    .    1    .    4    3    2    .    3    1    .    1    1    2    .    .    .    4    .    .    1    2    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Targeting Errors       12    | .    .    .    .    7    .    .    .    .    .    .    1    .    1    .    .    2    1    .    .    .    .    
    Weapon Failures        4     | .    .    1    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            110   | .    .    .    .    31   .    14   .    7    .    .    .    35   .    .    .    .    23   .    .    .    .    
  Projectiles              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               95    | .    .    .    .    31   .    .    .    6    .    .    .    35   .    .    .    .    23   .    .    .    .    
  Melee                    14    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      379   | .    .    39   .    122  59   4    .    .    20   .    .    .    .    .    .    66   61   .    4    .    4    
  Shots                    17    | .    .    1    .    6    2    1    .    .    1    .    .    .    .    .    .    1    5    .    .    .    .    
  Rammed                   56    | .    .    6    3    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    41   
Targets Rammed             61    | .    .    8    4    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    42   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        537   | .    138  69   27   248  180  6    141  223  37   .    12   182  8    26   .    95   167  2    45   .    537  
  Average Temperature      56    | .    55   15   6    54   97   4    82   74   16   .    6    125  8    10   .    53   53   2    42   .    293  
  Received Heat Transfer   2622  | .    57   483  225  645  .    27   .    105  144  .    18   72   .    198  .    .    219  213  36   72   108  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Longest Duration         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Robots Corrupted           5     | .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    1    1    1    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    7    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4849  | .    333  444  .    2566 .    .    .    605  444  .    .    .    .    .    .    50   .    .    111  .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    1    .    1    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Peak Influence             738  | .   135 314 256 608 .   .   .   .   161 .   .   703 .   .   .   .   738 596 483 419 352 
  Initial                  387  | .   .   56  .   2   .   .   .   .   91  .   .   120 .   .   .   .   50  387 301 260 248 
  Average                  195  | .   85  120 115 212 .   .   .   .   59  .   .   373 .   .   .   .   273 497 382 359 274 
Maximum Alert Level        3    | .   .   1   1   2   .   .   .   .   .   .   .   3   .   .   .   .   3   2   2   2   1   
  Low Security (%)         57   | 100 100 76  78  47  .   .   .   .   100 .   .   26  .   .   .   .   28  .   .   .   .   
  Level 1                  30   | .   .   23  21  35  .   .   .   .   .   .   .   38  .   .   .   .   50  8   68  77  100 
  Level 2                  11   | .   .   .   .   16  .   .   .   .   .   .   .   28  .   .   .   .   15  91  31  22  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   1   1   9   .   .   .   .   2   .   .   5   .   1   .   .   7   2   1   .   1   
  Investigation            8    | .   .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   1   
  Extermination            7    | .   .   .   .   3   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   
  Reinforcement            10   | .   1   1   1   1   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   
  Assault                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Garrison                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Distress Signals           13   | .   1   3   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              340  | .   8   42  23  37  2   3   .   13  11  .   9   30  1   16  2   6   35  27  27  19  29  
  Peak Tracking Total      17   | .   3   5   6   4   1   3   .   3   4   .   4   9   1   12  2   2   9   17  13  8   14  
  Tactical Retreats        23   | .   .   4   2   .   .   .   .   1   .   .   .   4   .   4   .   .   .   2   3   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Traps Triggered            12   | .   1   1   .   4   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Machines Disabled          17   | .   .   1   .   2   .   .   .   .   .   .   .   4   .   .   1   .   6   .   .   2   1   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Machines Accessed          61   | .   1   10  5   8   .   .   4   .   5   .   1   9   .   .   6   .   5   1   2   3   1   
  Terminals                32   | .   1   9   3   5   .   .   .   .   3   .   .   5   .   .   .   .   1   .   1   3   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   1   .   .   .   
  Repair Stations          6    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                197  | .   2   29  25  20  .   .   24  .   22  .   1   25  .   .   19  .   15  2   4   7   2   
  Successful               128  | .   .   17  15  6   .   .   24  .   16  .   1   16  .   .   19  .   10  .   1   2   1   
  Failed                   68   | .   2   11  10  14  .   .   .   .   6   .   .   9   .   .   .   .   5   2   3   5   1   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   2   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   1   19  16  5   .   .   .   .   10  .   .   9   .   .   .   .   3   .   .   .   .   
  Terminals                100  | .   2   28  16  13  .   .   .   .   13  .   .   14  .   .   .   .   2   .   3   7   2   
  Fabricators              26   | .   .   .   .   .   .   .   .   .   9   .   .   8   .   .   .   .   7   2   .   .   .   
  Repair Stations          13   | .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   5   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   1   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             79   | .   .   11  4   3   .   .   24  .   8   .   1   5   .   .   19  .   .   .   1   2   1   
  Record                   19   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   7   .   .   .   .   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   4   .   2   .   .   2   .   .   4   .   .   .   .   1   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   4   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   3   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Scan Component           5    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair                   4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         17   | .   .   6   2   .   .   .   .   .   3   .   .   4   .   .   .   .   2   .   .   .   .   
  Terminals                11   | .   .   6   2   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   1   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   1   9   4   8   .   .   .   .   3   .   .   7   .   .   .   .   3   1   2   3   1   
  Full Trace Events        6    | .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   4   .   .   .   4   .   2   .   .   2   .   .   4   .   .   .   .   1   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   2   .   .   .   .   
    Matter                 1604 | .   .   .   .   .   .   .   .   .   618 .   .   460 .   .   .   .   526 .   .   .   .   
    Time                   677  | .   .   .   .   .   .   .   .   .   263 .   .   134 .   .   .   .   280 .   .   .   .   
  Total Part Build Rating  52   | .   .   .   .   .   .   .   .   .   26  .   .   12  .   .   .   .   14  .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Time                     157  | .   .   .   .   13  .   .   .   .   .   .   .   44  .   .   .   .   100 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  
Total Allies               2    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            1    | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      94   | .    .    10   10   .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       94   | .    .    10   10   .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               20   | .    .    .    .    .    .    .    .    .    .    .    .    7    1    3    .    .    7    2    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  RETURN                   19   | .    .    .    .    .    .    .    .    .    .    .    .    6    1    3    .    .    7    2    .    .    .    
Ally Attacks               253  | .    .    .    .    .    .    .    .    17   .    .    .    47   8    28   .    .    121  32   .    .    .    
  Total Damage             5526 | .    .    .    .    .    .    .    .    459  .    .    .    798  144  436  .    .    2884 805  .    .    .    
  Kills                    40   | .    .    .    .    .    .    .    .    3    .    .    .    10   1    4    .    .    16   6    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Acc 
Robot Analysis Total       9    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   
Derelict Logs Recovered    11   | .   .   .   .   .   1   .   .   1   .   2   1   .   2   2   .   2   .   .   .   .   .   
Drone Launches             35   | .   .   .   .   .   .   .   .   .   .   .   .   12  2   4   .   .   13  4   .   .   .   
  Drone Recoveries         31   | .   .   .   .   .   .   .   .   .   .   .   .   12  2   3   .   .   11  3   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  
Turns Passed               12525 | 72   249  2065 1294 1846 548  789  129  644  1035 213  156  854  171  236  210  153  769  289  278  221  304  
Spaces Moved               8956  | 43   129  1033 679  900  321  477  80   328  644  296  168  1001 232  294  268  167  593  374  415  264  250  
  Core                     322   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   87   .    141  
  Treads                   4439  | 31   129  1033 679  900  321  477  80   328  402  .    .    .    .    .    .    .    .    .    .    .    59   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4092  | .    .    .    .    .    .    .    .    .    242  296  168  1001 232  294  268  167  593  292  238  264  37   
  Flight                   103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    13   
  Fastest Speed            37    | 50   160  160  160  160  160  163  163  158  72   72   72   68   68   68   68   68   63   50   37   60   40   
  Average Speed            113   | 135  160  160  160  160  160  163  163  169  127  72   72   68   68   68   68   68   71   68   52   64   73   
  Slowest Speed            260   | 160  160  180  180  180  163  163  163  185  260  72   72   68   68   68   68   68   138  150  200  160  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
Exploration Rate (%)       42    | 4    25   90   52   23   60   65   74   63   18   54   18   31   56   58   99   43   16   17   15   36   11   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    3    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    .    1    1    1    1    .    1    1    .    1    1    1    1    1    1    .    1    .    
Scrap Searched             10    | .    .    .    .    .    .    1    .    3    .    .    .    .    1    2    .    3    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    22   .    .    14   .    .    .    .    .    .    .    .    4    .    .    1    .    
Terrain Destroyed          246   | .    .    4    .    31   56   .    .    55   6    .    1    30   1    3    .    18   39   .    .    1    1    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               17    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    3    .    1    9    .    .    .    1    
  AOE                      228   | .    .    4    .    31   56   .    .    55   6    .    .    29   .    .    .    17   30   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  
Total                      10502 | 54   147  1259 811  1155 339  482  79   375  799  295  185  1134 240  311  296  190  866  402  455  298  330  
  Wait                     478   | .    .    52   19   65   .    .    .    .    70   .    1    66   2    .    3    .    179  5    6    5    5    
  Move                     8928  | 42   128  1032 678  899  320  477  79   327  643  295  167  1000 231  293  267  166  592  373  406  263  250  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Pick Up                  140   | 6    3    19   21   20   2    .    .    7    14   .    2    15   1    2    5    3    4    5    5    4    2    
  Fast Attach              105   | 6    .    11   7    17   .    .    .    2    6    .    .    3    1    .    5    1    12   3    14   7    10   
  Attach                   68    | .    1    9    5    5    1    .    .    3    6    .    1    3    .    3    4    2    8    4    4    5    4    
  Detach                   19    | .    .    1    3    1    .    .    .    .    1    .    .    .    .    .    2    2    3    2    .    2    2    
  Swap                     81    | .    .    8    7    24   3    .    .    4    13   .    .    8    .    2    1    2    7    1    1    .    .    
  Drop                     156   | .    2    25   21   37   .    .    .    5    16   .    2    15   2    .    8    1    8    5    4    3    2    
  Fire                     456   | .    13   94   46   83   13   5    .    27   30   .    12   24   3    11   1    13   53   4    9    2    13   
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    54    | .    .    8    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Discovered new exit (range 4)
   311 | -10/Materials      | Build established: Mutant
   322 | -10/Materials      | Entered another Materials area
   322 | -9/Materials       | Evolved 2 slots: Utility x2
   990 | -9/Materials       | Discovered new exit (range 15)
  1052 | -9/Materials       | Build established: Scavenger-Mutant
  1225 | -9/Materials       | Discovered new exit (range 13)
  1350 | -9/Materials       | Lost 4 parts (1n2u1w)
  1382 | -9/Materials       | Identified exit to Mines
  1382 | -9/Materials       | Identified exit to Storage
  1382 | -9/Materials       | Discovered new exit (range 16)
  2143 | -9/Materials       | Central database locked down
  2387 | -9/Materials       | Entered another Materials area
  2387 | -8/Materials       | Accompanied by 1 ally
  2387 | -8/Materials       | Evolved 2 slots: Utility x2
  2786 | -8/Materials       | Discovered new exit (range 8)
  3521 | -8/Materials       | Discovered new exit (range 5)
  3681 | -8/Materials       | Entered Factory
  3681 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3991 | -7/Factory         | Discovered new exit (range 4)
  4288 | -7/Factory         | Discovered new exit (range 10)
  4332 | -7/Factory         | Repaired Lgt. Treads
  5016 | -7/Factory         | Identified exit to Lower Caves
  5510 | -7/Factory         | Destroyed 7 combat bots
  5513 | -7/Factory         | Lost 3 parts (1p1n1w)
  5527 | -7/Factory         | Entered Lower Caves
  5572 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5602 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5718 | -7/Lower Caves     | Spotted B-75 Beast
  6063 | -7/Lower Caves     | Discovered new exit (range 5)
  6075 | -7/Lower Caves     | Entered another Lower Caves area
  6140 | -7/Lower Caves     | Discovered new exit (range 9)
  6857 | -7/Lower Caves     | Discovered new exit (range 4)
  6864 | -7/Lower Caves     | Entered Data Miner
  6864 | -7/Data Miner      | Discovered new exit (range 6)
  6886 | -7/Data Miner      | Met Data Miner
  6941 | -7/Data Miner      | Learned location of Section 7 (-2)
  6941 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6957 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6993 | -7/Data Miner      | Entered Proximity Caves
  7064 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7384 | -6/Proximity Caves | Spotted B-75 Beast
  7396 | -6/Proximity Caves | Core integrity fell below 50%
  7403 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7420 | -6/Proximity Caves | Destroyed B-75 Beast
  7463 | -6/Proximity Caves | Found Prototype Device
  7510 | -6/Proximity Caves | Learned Factory terminal intel
  7626 | -6/Proximity Caves | Discovered new exit (range 9)
  7637 | -6/Proximity Caves | Entered Factory
  7637 | -6/Factory         | Evolved 2 slots: Utility x2
  7639 | -6/Factory         | Loaded intel: 20 terminal locations
  7678 | -6/Factory         | Build established: Hacker-Mutant
  8224 | -6/Factory         | Identified exit to Lower Caves
  8324 | -6/Factory         | Fabricated Cmb. Airjet (x2)
  8327 | -6/Factory         | Identified Exp. Thermal Shield
  8346 | -6/Factory         | Incoming investigation squad redirected
  8371 | -6/Factory         | Fabricated Cmb. Airjet (x2)
  8638 | -6/Factory         | Fabricated Combat Drone Bay (x1)
  8672 | -6/Factory         | Entered Lower Caves
  8788 | -6/Lower Caves     | Learned 4 Factory zone layouts
  8799 | -6/Lower Caves     | Learned Factory security intel
  8876 | -6/Lower Caves     | Discovered new exit (range 14)
  8885 | -6/Lower Caves     | Entered another Lower Caves area
  8894 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8896 | -6/Lower Caves     | Learned Factory terminal intel
  9011 | -6/Lower Caves     | Discovered new exit (range 18)
  9041 | -6/Lower Caves     | Entered Factory
  9041 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9042 | -5/Factory         | Identified exit to Upper Caves
  9044 | -5/Factory         | Loaded intel: 20 terminal locations
  9283 | -5/Factory         | Found Prototype Processor
  9458 | -5/Factory         | Identified Exp. Signal Interpreter
  9474 | -5/Factory         | Fabricated Exp. Terrain Scanner?
  9694 | -5/Factory         | Fabricated Imp. Phase Shifter?
  9779 | -5/Factory         | Repaired Imp. Medium Armor Plating
  9895 | -5/Factory         | Entered Upper Caves
  9902 | -5/Upper Caves     | Learned location of Armory (-4)
  9910 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9996 | -5/Upper Caves     | Learned Factory terminal intel
 10063 | -5/Upper Caves     | Discovered new exit (range 3)
 10066 | -5/Upper Caves     | Entered another Upper Caves area
 10067 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10096 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10184 | -5/Upper Caves     | Lost 3 parts (2u1w)
 10200 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10273 | -5/Upper Caves     | Spotted B-75 Beast
 10299 | -5/Upper Caves     | Discovered new exit (range 5)
 10302 | -5/Upper Caves     | Entered Zhirov
 10302 | -5/Zhirov          | Discovered new exit (range 3)
 10315 | -5/Zhirov          | Met Zhirov
 10330 | -5/Zhirov          | Learned location of Quarantine (-2)
 10330 | -5/Zhirov          | Learned location of Testing (-3)
 10330 | -5/Zhirov          | Learned location of Command (-1)
 10334 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10345 | -5/Zhirov          | Found Alien Artifact
 10345 | -5/Zhirov          | Identified Integrated Reactor
 10345 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10360 | -5/Zhirov          | Found Alien Artifact
 10421 | -5/Zhirov          | Cloak Generator disabled
 10421 | -5/Zhirov          | Attacked by Zhirov
 10447 | -5/Zhirov          | Zhirov warped through subspace
 10457 | -5/Zhirov          | Zhirov detonated his lab
 10512 | -5/Zhirov          | Entered Proximity Caves
 10663 | -4/Proximity Caves | Discovered new exit (range 5)
 10665 | -4/Proximity Caves | Entered Factory
 10665 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10666 | -4/Factory         | Loaded intel: 22 terminal locations
 10716 | -4/Factory         | Lost 3 parts (1p2u)
 10847 | -4/Factory         | Build established: Hacker-Scout
 10950 | -4/Factory         | Fabricated Assault Drone Bay (x1)
 11044 | -4/Factory         | Fabricated Assault Drone Bay (x1)
 11144 | -4/Factory         | Repaired Cmb. Airjet
 11265 | -4/Factory         | Garrison activated, responded to threat
 11302 | -4/Factory         | Lost 3 parts (2p1w)
 11415 | -4/Factory         | First assault squad dispatched
 11421 | -4/Factory         | Discovered new exit (range 15)
 11434 | -4/Factory         | Entered Research
 11434 | -3/Research        | Evolved 2 slots: Utility x2
 11489 | -3/Research        | Spotted B-86 Titan
 11604 | -3/Research        | Spotted B-86 Titan
 11611 | -3/Research        | Found Gamma Bomb Array
 11681 | -3/Research        | Released all parts (5)
 11688 | -3/Research        | Core integrity fell below 50%
 11712 | -3/Research        | Lost 13 parts (1p5n6u1w)
 11717 | -3/Research        | Discovered new exit (range 14)
 11723 | -3/Research        | Entered another Research area
 11723 | -2/Research        | Evolved 2 slots: Utility x2
 11724 | -2/Research        | Identified exit to Quarantine
 11820 | -2/Research        | Lost 3 parts (1p2w)
 11904 | -2/Research        | Discovered new exit (range 15)
 11971 | -2/Research        | Spotted B-90 Cyclops
 11973 | -2/Research        | First assault squad dispatched
 11985 | -2/Research        | Build established: Mutant
 11992 | -2/Research        | Core integrity fell below 50%
 12001 | -2/Research        | Entered Quarantine
 12030 | -2/Quarantine      | Lost 3 parts (1p1n1w)
 12152 | -2/Quarantine      | Found Alien Artifact
 12156 | -2/Quarantine      | Found Alien Artifact
 12158 | -2/Quarantine      | Found Alien Artifact
 12160 | -2/Quarantine      | Found Alien Artifact
 12160 | -2/Quarantine      | Identified Transdimensional Reconstructor (x2)
 12160 | -2/Quarantine      | Warped through subspace
 12188 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x3)
 12188 | -2/Quarantine      | Warped through subspace
 12188 | -2/Quarantine      | Discovered new exit (range 8)
 12213 | -2/Quarantine      | Lost 6 parts (1n3u2w)
 12222 | -2/Quarantine      | Entered Access
 12222 | -1/Access          | Evolved 2 slots: Propulsion x2
 12261 | -1/Access          | Warped through subspace
 12297 | -1/Access          | Warped through subspace
 12399 | -1/Access          | System corruption reached 10%
 12408 | -1/Access          | Lost 3 parts (1p1n1w)
 12437 | -1/Access          | Core integrity fell below 50%
 12438 | -1/Access          | Warped through subspace
 12465 | -1/Access          | Lost 3 parts (1n1u1w)
 12479 | -1/Access          | Spotted B-99 Colossus
 12501 | -1/Access          | Spotted B-99 Colossus
 12506 | -1/Access          | Core integrity fell below 20%
 12526 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
12483_ Acquired Field Propulsion Array.
12486_ Knocked back.
12486_ Penetrated by Slug.
12486_ Slug penetrates Wall.
12490_ Field Propulsion Array destroyed.
12490_ Slug penetrates Wall. <x3>
12503_ System corrupted: Matter fused (-9).
12503_ Acquired Quantum Rifle.
12504_ Wave Collapse Detector explodes.
12506_ Knocked back. <x2>
12506_ Penetrated by Slug. <x2>
12506_ Slug penetrates Wall.
12510_ U-05 Engineer lays Concrete. <x2>
12514_ Acquired Imp. Linear Gravjet.
12518_ U-05 Engineer lays Concrete. <x2>
12522_ System corrupted: Matter fused (-9).
12522_ P-80 Master resets P-80 Master, system corruption cleaned.
12523_ Triggered Alarm Trap.
12523_ An alarm sounds.
12523_ ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
+----------------------------------------------------+
|  !! #    ##  #?????????? #???????????????????????? |
| #####    ##  #??????????  ???????????????????????? |
|              ###????????? ???????????????????????? |
|         ^    ""#????????? #??????????????????????? |
| #            ""#?????????##??????????????????????? |
| #            ""#?????????????????????????????????? |
| #             T#??#######????????????????????????? |
| +            ""#??#     #????????????????????????? |
| #            ""#??#     #????????????????????????? |
| #          [[""#??#     #????????????????????????? |
|            [[######     #????????????????????????? |
|                   #     #????????????????????????? |
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|                   +     #????????????????????????? |
|                   #     #????????????????????????? |
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|    ####### ###### #     #????????????????????????? |
|    ??????# #????# #     #????????????????????????? |
|    ??????#+#????# #     #????????????????????????? |
|   ??????????????# #######????????????????????????? |
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| ????????????????# ####################???????????? |
| ????????????????#              g         ????????? |
| ????????????????#        @    g          ????????? |
| ????????????????#             g          ????????? |
| ????????????????+             g          ????????? |
| ????????????????#                       ?????????? |
| ????????????????#                       ?????????? |
| ????????????????#         k            ??????????? |
| ????????????????####### ###############??????????? |
| ??????????????????????# #????????????????????????? |
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|      %  #######  #?#   ##   | ##    """"""  #????? |
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|    ""%  #?????#        +       #            #????? |
|    """  #######        #       #            #????? |
|     T"  +              #       #            #????? |
|    """  ################       ##############????? |
|    ""   #??????????????#   =   #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          53
Energy Capacity            350
Matter Stores              500
Matter Capacity            500
Sight Range                22
Terrain Scan Range         30
Terrain Scan Density       85
Power Amplification        20
Additional Mass Support    9
Armor Coverage             450
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                67
Targeting Accuracy         14
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          30
Defensive Hacking          24

 Item Schematics 
-----------------
      Adv. Terrain Scanner | -8/Materials  | Scanalyzed
           Rocket Launcher | -8/Materials  | Scanalyzed
               Lgt. Treads | -8/Materials  | Scanalyzed
        Lgt. Armor Plating | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
               Cmb. Airjet | -6/Factory    | Hacked
          Imp. Force Field | -6/Factory    | Hacked
       Variable Charge Gun | -5/Factory    | Hacked
        Imp. Phase Shifter | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
       Cmb. Linear Gravjet | -2/Quarantine | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
          Cmb. Airjet | x2 | -6/Factory 
          Cmb. Airjet | x2 | -6/Factory 
     Combat Drone Bay | x1 | -6/Factory 
 Exp. Terrain Scanner | x1 | -5/Factory 
   Imp. Phase Shifter | x1 | -5/Factory 
    Assault Drone Bay | x1 | -4/Factory 
    Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Exposed
Streaker

 Challenges 
------------
None

 Game 
------
Seed              KineticBeamDriver
  Manual?         0
Play Time         02:00:09
  Cumulative      203.6 hours
  Start           2021.09.27 @ 18:52:54
  End             2021.09.29 @ 16:53:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          255
  Rogue           255
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             77
Gallery%          80
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7345e36-2679-4e4a-ba27-405eca7eaeeb