Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 13:14:03 Player: bryan Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3513) 3513 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 8439 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/1000 Matter 34/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Medium Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Weight Redist. System Enhanced Optical Array Targeting Computer Particle Charger Improved Medium Armor Plating Makeshift Light Armor Plating Shock Rifle Arc Projector Assault Cannon Scatter Rocket Array [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 . 1 . . 1 Weapon 2 | . . . . 2 . . . . Parts Attached 131 | 6 6 28 33 16 14 16 . 12 Power 18 | 1 1 3 3 2 2 . . 6 Engine 4 | 1 . 3 . . . . . . Core 14 | . 1 . 3 2 2 . . 6 Reactor . | . . . . . . . . . Propulsion 36 | 2 1 8 13 4 4 1 . 3 Treads 1 | . . . 1 . . . . . Leg 31 | 2 1 8 9 4 4 1 . 2 Wheel 2 | . . . 2 . . . . . Hover 1 | . . . 1 . . . . . Flight 1 | . . . . . . . . 1 Utility 28 | 1 3 7 5 4 2 5 . 1 Device 12 | . 1 2 1 3 2 3 . . Storage 6 | 1 1 2 . . . 1 . 1 Processor 4 | . 1 3 . . . . . . Hackware 1 | . . . 1 . . . . . Protection 5 | . . . 3 1 . 1 . . Artifact . | . . . . . . . . . Weapon 49 | 2 1 10 12 6 6 10 . 2 Energy Gun 20 | 1 1 6 2 4 1 5 . . Energy Cannon 3 | . . . 1 . . 1 . 1 Ballistic Gun 8 | 1 . 2 3 1 . 1 . . Ballistic Cannon 6 | . . . . 1 3 1 . 1 Launcher 12 | . . 2 6 . 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 1 . . 1 Corrupted Parts 2 | . . 1 . 1 . . . . System Corruption 7 | . . 6 . 1 . . . . Parts Lost 55 | . 1 9 3 10 8 12 . 12 Power 7 | . . 1 . 1 2 1 . 2 Propulsion 19 | . 1 4 1 4 3 3 . 3 Utility 10 | . . 1 . 2 1 3 . 3 Weapon 19 | . . 3 2 3 2 5 . 4 Highest Loss Streak 8 | . 1 3 2 7 6 7 . 8 To Critical Strikes 2 | . . . . . . 1 . 1 Average Slot Usage (%) 77 | . 96 93 93 78 86 71 60 14 Engine 2 | . 5 7 2 . . . . . Core 5 | . 8 2 5 6 10 3 . 2 Leg 20 | . 26 29 26 22 19 16 13 3 Device 10 | . 8 9 4 5 19 22 20 1 Storage 7 | . 9 10 9 7 6 5 6 . Processor 5 | . 8 12 15 4 . . . . Protection 3 | . . . 6 9 4 1 6 . Energy Gun 6 | . 14 13 . 7 2 6 6 . Ballistic Gun 3 | . 13 3 1 3 2 2 . . Ballistic Cannon 2 | . . . . 3 8 2 . . Launcher 5 | . . 4 12 4 9 4 6 . Naked Turns 102 | . . . . . . . . 102 Heaviest Build 61 | 13 23 34 40 48 61 52 31 33 Greatest Support 77 | 20 20 39 72 72 77 77 31 31 Greatest Overweight (x) 14 | . 2 1 1 14 2 1 . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 10 10 Average Capacity 12 | 7 6 14 15 15 15 13 10 5 Most Carried 15 | 5 5 15 15 15 12 15 9 10 Average Carried 10 | 1 3 11 13 11 10 11 9 3 Final Capacity 15 | 8 5 15 15 15 15 10 10 5 Final Carried 15 | 1 5 12 15 9 12 9 9 4 Class Distribution -------------------- 52% | Mutant 16% | Scavenger-Mutant 15% | Bomber 10% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Bomber | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2732 | 260 74 313 532 538 603 411 . 1 Remotely . | . . . . . . . . . Salvage Created 3352 | 52 223 910 489 499 629 463 . 87 Parts 189 | 1 18 55 44 23 25 18 . 5 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 76 | . 4 17 19 9 12 13 . 2 Guns 25 | . 4 5 2 7 . 7 . . Cannons 5 | . . . 1 1 3 . . . AOE 43 | . . 10 16 . 9 6 . 2 Classes Destroyed 15 | 1 2 5 4 . . 2 . 1 Worker 11 | . . 1 5 3 2 . . . Builder 8 | . 2 3 1 . 2 . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 3 | . . . 1 1 1 . . . Recycler 3 | 1 . . 1 . 1 . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . . 2 3 . . . . . Swarmer 19 | . . . 12 3 . 4 . . Grunt 40 | . 4 12 4 5 9 6 . . Brawler 1 | . . . . . . 1 . . Duelist 3 | . . 1 . 1 1 . . . Sentry 7 | . . 4 2 . . 1 . . Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . 1 . 2 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | 1 6 6 6 3 6 5 . 2 Combat Bots Only 5 | . 4 5 4 3 3 5 . 2 Max Kills in Single Turn 4 | 1 1 4 4 1 3 3 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 4 . 3 3 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 681 | . 26 114 64 189 75 103 . 110 Missed 224 | . 5 34 20 62 30 35 . 38 Damage Taken 9161 | . 285 1313 691 2006 1197 1393 . 2276 Core 2491 | . 43 284 159 624 128 235 . 1018 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 224 | . . 224 . . . . . . Core Remaining (%) 58 | 100 82 29 71 10 . . 57 . Volleys Fired 252 | 5 22 67 52 30 40 35 . 1 Largest 4 | 1 2 2 2 4 4 4 . 3 Hottest 221 | 40 60 96 98 182 202 221 . 157 Shots Fired 431 | 5 35 89 72 61 75 91 . 3 Gun 267 | 5 35 79 18 52 18 59 . 1 Cannon 98 | . . . 19 9 44 25 . 1 Launcher 66 | . . 10 35 . 13 7 . 1 Special . | . . . . . . . . . Kinetic 162 | . 13 16 16 33 51 32 . 1 Thermal 114 | 5 22 4 21 . 11 51 . . Explosive 64 | . . 8 35 . 13 7 . 1 Electromagnetic 91 | . . 61 . 28 . 1 . 1 Robot Hit Streak 22 | 5 9 22 15 12 8 7 . 2 Robot Miss Streak 9 | . 2 5 3 2 8 9 . 4 Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 250 | 5 24 58 36 40 39 46 . 2 Core Hits 216 | 2 14 33 49 19 57 32 . 10 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . . Burn 1 | . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8990 | 56 289 1649 2001 992 2158 1501 . 344 Guns 2936 | 56 289 837 276 662 190 612 . 14 Cannons 1263 | . . . 185 150 633 295 . . Explosions 4779 | . . 812 1540 169 1335 594 . 329 Melee . | . . . . . . . . . Ramming 12 | . . . . 11 . . . 1 Kinetic 2125 | . 104 149 247 479 713 433 . . Thermal 1674 | 56 185 383 214 169 110 456 . 101 Explosive 4055 | . . 358 1540 . 1335 594 . 228 Electromagnetic 1124 | . . 759 . 333 . 18 . 14 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 6 2 1 . . . 6 Average Corruption 2 | . . 6 2 1 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . 4 4 3 . . . 2 Message Errors 3 | . . . 2 1 . . . . Matter Fused 2 | . . . . 2 . . . . Heat Flow Errors 3 | . . 2 1 . . . . . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . 1 1 . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 260 | . . 52 103 2 39 9 . 55 Projectiles 28 | . . . . 2 17 9 . . Explosions 232 | . . 52 103 . 22 . . 55 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 8 1 . . Impact . | . . . . . . . . . Kinetic 9 | . . . . . 8 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 941 | . . 188 209 . 15 107 . 422 Shots 30 | . . 6 7 . 1 4 . 12 Rammed 1 | . . . . . . . . 1 Targets Rammed 4 | . . . . 3 . . . 1 Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 559 | . 129 190 255 526 296 559 . 30 Average Temperature 126 | . 69 26 38 159 124 221 . 19 Received Heat Transfer 2028 | . 174 525 90 414 315 351 . 159 Effects 23 | . . . . 7 3 13 . . Shutdowns 4 | . . . . 1 . 3 . . Energy Bleed 3 | . . . . . . 3 . . Interference 4 | . . . . . 3 1 . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 7 | . . . . 4 . 3 . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 2 . 1 . . . . Combat Hostiles 3 | . . 2 . 1 . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 1 . . 1 . . Heat Transferred 2858 | 125 425 437 407 250 296 868 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 3 . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 708 | 5 109 357 708 429 303 . . 330 Initial 321 | . 3 . 150 321 136 . . 9 Average 239 | 2 74 125 450 298 190 . . 222 Maximum Alert Level 3 | . . 1 3 2 1 . . 1 Low Security (%) 44 | 100 100 73 8 10 52 . . 45 Level 1 45 | . . 26 46 84 47 . . 54 Level 2 6 | . . . 28 5 . . . . Level 3 3 | . . . 16 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 3 1 5 . . 5 Investigation 4 | . . 2 1 . . . . 1 Extermination 2 | . . . . 1 . . . 1 Reinforcement 7 | . . . 1 . 5 . . 1 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . 1 . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 5 23 28 19 13 14 . 13 Peak Tracking Total 8 | . 4 6 6 5 3 7 . 8 Tactical Retreats 9 | . . 1 . 6 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . . 1 2 . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 19 | . . 6 7 . 1 . . 5 Max in Single Turn 5 | . . 2 2 . 1 . . 5 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 10 | . 2 3 3 . 1 . . 1 Terminals 6 | . 2 1 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 25 | . 3 10 7 . 3 . . 2 Successful 15 | . 2 7 4 . 2 . . . Failed 10 | . 1 3 3 . 1 . . 2 Catastrophic 3 | . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 3 2 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 6 | . . 6 . . . . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 8 | . 2 2 4 . . . . . Record 3 | . 1 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . Recycle Component 2 | . . 2 . . . . . . Process 1 | . . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 3 2 . 1 . . 1 Full Trace Events 3 | . . 1 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 2 | . . 2 . . . . . . Recycled Matter 163 | . . 163 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6017 | 86 441 1004 975 904 796 1133 23 655 Spaces Moved 3620 | 61 277 475 545 558 455 673 20 556 Core 312 | 14 . . . 21 . . . 277 Treads . | . . . . . . . . . Legs 3270 | 47 277 475 507 537 455 673 20 279 Wheels 38 | . . . 38 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 120 122 120 120 50 Average Speed 134 | 103 131 144 136 140 147 138 120 111 Slowest Speed 750 | 120 260 190 190 750 270 190 120 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 33 43 50 14 10 70 5 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 12 . . Spaces Dug 9 | . . 2 7 . . . . . Terrain Destroyed 617 | . . 108 248 11 56 151 . 43 Melee . | . . . . . . . . . Projectile 8 | . . . 3 . 3 2 . . AOE 609 | . . 108 245 11 53 149 . 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4433 | 78 323 708 722 646 513 829 19 595 Wait 229 | . 2 93 23 28 . 83 . . Move 3612 | 60 276 474 544 557 454 672 19 556 Hop . | . . . . . . . . . Pick Up 107 | 7 9 32 32 6 3 13 . 5 Fast Attach 29 | . 1 4 3 3 7 4 . 7 Attach 85 | 6 5 21 22 11 3 12 . 5 Detach 41 | . 4 8 13 2 2 5 . 7 Swap 17 | . . 3 8 2 4 . . . Drop 57 | . 4 6 25 4 . 5 . 13 Fire 252 | 5 22 67 52 30 40 35 . 1 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 3 | . . . . 3 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 432 | -10/Materials | Discovered new exit (range 8) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 572 | -9/Materials | Build established: Scavenger-Mutant 945 | -9/Materials | Repaired Lrg. Storage Unit 1320 | -9/Materials | Discovered new exit (range 5) 1353 | -9/Materials | Core integrity fell below 50% 1373 | -9/Materials | Lost 3 parts (2n1w) 1513 | -9/Materials | Discovered new exit (range 16) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -8/Materials | Build established: Mutant 1913 | -8/Materials | Garrison activated, responded to threat 2051 | -8/Materials | Discovered new exit (range 16) 2330 | -8/Materials | Discovered new exit (range 10) 2507 | -8/Materials | Entered Factory 2507 | -7/Factory | Evolved 2 slots: Weapon x2 2896 | -7/Factory | Core integrity fell below 50% 2916 | -7/Factory | Lost 7 parts (1p4n2u) 3226 | -7/Factory | Build established: Gunner 3262 | -7/Factory | Core integrity fell below 20% 3402 | -7/Factory | Discovered new exit (range 8) 3411 | -7/Factory | Entered another Factory area 3411 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3456 | -6/Factory | Discovered new exit (range 11) 3777 | -6/Factory | Lost 6 parts (1p3n2w) 3800 | -6/Factory | Found Prototype Launcher 3800 | -6/Factory | Identified Scatter Rocket Array 4106 | -6/Factory | Build established: Bomber 4207 | -6/Factory | Entered Lower Caves 4897 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4996 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 5039 | -6/Lower Caves | Learned 4 Factory zone layouts 5243 | -6/Lower Caves | Build established: Mutant 5272 | -6/Lower Caves | Encountered a Warlord checkpoint 5334 | -6/Lower Caves | Discovered new exit (range 5) 5340 | -6/Lower Caves | Entered another Lower Caves area 5341 | -6/Lower Caves | Encountered a Warlord checkpoint 5354 | -6/Lower Caves | Discovered new exit (range 9) 5363 | -6/Lower Caves | Entered Factory 5363 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5404 | -5/Factory | Spotted B-75 Beast 5444 | -5/Factory | Discovered new exit (range 15) 5446 | -5/Factory | Lost 8 parts (2n3u3w) 5934 | -5/Factory | Core integrity fell below 50% 5988 | -5/Factory | Core integrity fell below 20% 5989 | -5/Factory | Lost 3 parts (1p1n1w) 6018 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05831_ ALERT: Security rotation in progress. 05910_ Lrn. Proton Cannon destroyed. 05934_ K-01 Serf destroyed. 05939_ Enh. Fission Core destroyed. 05940_ System corrupted: Component data lost. 05943_ U-05 Engineer builds a Wall. 05947_ U-05 Engineer lays Concrete. 05950_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05950_ U-05 Engineer lays Concrete. 05958_ Imp. Carbon-fiber Leg destroyed. 05959_ System corrupted: Energy discharge (-22). 05981_ Connecting with Garrison Access... 05981_ Current location identified: Factory 05981_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 05987_ Nuclear Reactor explodes. 05999_ Construction Platform disabled. 06013_ ALERT: Rogue bot located, Programmers report to Factory Zone 6N. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # """" """" #?? | | # """" """" #?? | | ####+######## # """" """" #?? | | # # # #?? | | # + ##############?? | | # #####+####???????????? | | # ## T #???????????? | | # ## """ #???????????? | | # ## """ ######??????? | | # ## """ + #??????? | | # ! ## #### #??????? | | ### #### #### #??????? | | ################ #??????? | | ######## #??????? | | + #??????? | | " !! ####### #??????? | | " !! #????# ""##??????? | | ** #????## ""#???????? | | #????# ""#???????? | | #########????# G#???????? | | ?????????????# ""#???????? | | ?????????????# ""#?#####?? | | ?????????????# # ""### #?? | | ?????????????# p < #?? | | ?????????????# gg ### #?? | | ????????######### # @ #?## ##?? | | ????????# ###+###### #??? | | ????????# "" ## ## #??? | | ????????# """" "" ## ## #??? | | ????????# """" T" ##! """ ## #??? | | ????????# """" "" ## """ ## #??? | | ????????# """" "" ## """ ## #??? | | ????????# """ ## ## #??? | | ????????# """" ########## #??? | | ????????# "" " [ #????????# #??? | | ????????# #????????# #??? | | ????????###############??# #### #??? | | ???????####### #??# #??? | | ???????# # """ #??# #### #??? | | ######## # """ #???????# #??? | | # # """ #???????# #??? | | # + #???????# #??? | | # # """ ######### #??? | | # # """ + #??? | | # # """ ###### #??? | | # # #????# #??? | | # #######+##????# #??? | | # #?????# ####??? | | + ########### #?????# #?????? | | # #??????????? #????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Arc Projector | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Loot Pinata Made in Tau Ceti IV Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed DataShadeInterrupter Manual? 0 Play Time 02:25:49 Cumulative 2.3 hours Start 2024.04.08 @ 10:29:34 End 2024.04.08 @ 13:14:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9bf25cf-2f11-4d2f-abbe-2fe1adecd11d