Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.11 @ 13:33:57 Player: CJ tha Blamma Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1542) 1542 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 3487 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 255/550 Matter 228/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Core Shielding Light Armor Plating Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Core Shielding Light Armor Plating Heavy Assault Rifle Autogun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Improved Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 33 | 7 2 7 17 Power 3 | 1 . . 2 Engine 2 | 1 . . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 6 6 Treads 14 | 2 . 6 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 . . 5 Device 1 | 1 . . . Storage 3 | 1 . . 2 Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 9 | 2 2 1 4 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 5 | . 1 1 3 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 1 12 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . 1 2 Weapon 5 | . . . 5 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Backups 5 | . 1 4 7 Power . | . 1 1 . Propulsion 2 | . . 1 5 Utility . | . . . . Weapon . | . . 1 1 Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 99 92 91 Engine 7 | . 14 11 3 Treads 35 | . 28 38 36 Device 5 | . 14 8 . Storage 10 | . 14 11 9 Protection 8 | . . . 16 Energy Gun 1 | . 6 . . Ballistic Gun 14 | . 10 11 17 Launcher 9 | . 10 11 8 Peak Build Rating 16 | 9 9 12 16 Average Rating 10 | 6 8 10 12 On Entrance 6 | . 9 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 28 | 15 16 17 28 Greatest Support 80 | 40 40 80 80 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 7 8 8 9 Most Carried 10 | 1 2 8 10 Average Carried 5 | . 1 4 7 Final Capacity 10 | 8 8 8 10 Final Carried 9 | 1 2 8 9 Class Distribution -------------------- 45% | Scavenger-Bomber 36% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Bomber | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1394 | 270 32 460 632 Remotely . | . . . . Salvage Created 1498 | 103 65 519 811 Parts 101 | 8 10 37 46 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 6 12 20 Guns 19 | . 1 4 14 AOE 19 | . 5 8 6 Classes Destroyed 11 | 2 3 4 2 Worker 3 | . . . 3 Builder 4 | . . . 4 Tunneler 2 | 2 . . . Hauler 2 | . . 1 1 Recycler 2 | 1 . 1 . Watcher 3 | . 2 . 1 Swarmer 6 | . 3 . 3 Grunt 21 | . 3 7 11 Brawler 2 | . . 1 1 Duelist 1 | . . 1 . Sentry 8 | . . 3 5 Best Kill Streak 10 | 3 3 3 10 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 4 | 1 3 2 4 Gunslinging . | . . . . Exploded 3 | . 3 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 154 | . 23 43 88 Missed 48 | . 4 17 27 Hits 106 | . 19 26 61 Melee 2 | . . 1 1 Projectile 104 | . 19 25 60 Critical Strikes 3 | . 1 . 2 Damage Taken 2609 | . 261 386 1962 Core 384 | . 57 32 295 Absorbed by Shields . | . . . . Redirected to Shielding 9 | . . . 9 Core Remaining (%) 89 | 100 77 92 . Volleys Fired 108 | 8 12 39 49 Largest 3 | 2 2 2 3 Hottest 100 | 100 50 53 78 Shots Fired 209 | 16 24 57 112 Gun 162 | 16 12 39 95 Cannon . | . . . . Launcher 47 | . 12 18 17 Special . | . . . . Kinetic 146 | . 12 39 95 Thermal 16 | 16 . . . Explosive 47 | . 12 18 17 Electromagnetic . | . . . . Robot Hit Streak 11 | 7 4 6 11 Robot Miss Streak 3 | 1 2 3 3 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 133 | 11 14 40 68 Core Hits 104 | 4 14 30 56 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 4 | 1 1 . 2 Burn 1 | 1 . . . Destroy 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4091 | 136 672 1034 2249 Guns 1561 | 136 95 390 940 Cannons . | . . . . Explosions 2507 | . 577 644 1286 Melee . | . . . . Ramming 23 | . . . 23 Kinetic 1425 | . 95 390 940 Thermal 136 | 136 . . . Explosive 2507 | . 577 644 1286 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . . 17 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 91 | . 21 3 67 Projectiles . | . . . . Explosions 91 | . 21 3 67 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 142 | . 42 20 80 Shots 8 | . 3 2 3 Rammed 3 | . . . 3 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 117 | 117 6 21 64 Average Temperature 26 | 42 3 8 24 Received Heat Transfer 630 | . 81 126 423 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 481 | 481 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 46 | 100 100 50 15 Level 1 33 | . . 49 44 Level 2 20 | . . . 40 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 502 | 10 153 377 502 Initial 150 | . . 51 150 Average 231 | 1 72 204 342 Influence Increases 1378 | 15 200 456 707 Destroy 0b10 Robot/C 760 | . 120 240 400 Destroy 0b10 Robot/NC 80 | 15 10 10 45 Destroy Leader 190 | . 24 72 94 Successful Hack 7 | . 7 . . Disable Machine 30 | . . 15 15 Destroy Structure 236 | . 39 89 108 Lose Combat Pursuer 75 | . . 30 45 Influence Decreases 927 | 15 77 222 613 Entered New Map 279 | . . 72 207 Time Decay 518 | 15 77 140 286 Lost Part 130 | . . 10 120 Squads Dispatched 5 | . . 2 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 8 15 37 Peak Tracking Total 11 | . 3 3 11 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 4 | . 2 . 2 Successful 3 | . 2 . 1 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Disarm Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 504 | 44 221 239 . Terrain 504 | 44 221 239 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1252 | 114 221 294 623 Spaces Moved 544 | 51 112 117 264 Core 2 | 2 . . . Treads 542 | 49 112 117 264 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 155 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . . 2 Cave-ins Triggered 3 | . . . 3 Exploration Rate (%) 21 | 3 30 18 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 288 | . 46 103 139 Melee . | . . . . Projectile . | . . . . AOE 288 | . 46 103 139 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 726 | 66 131 168 361 Wait 11 | . 1 . 10 Move 541 | 50 111 116 264 Hop . | . . . . Pick Up 7 | 1 1 4 1 Fast Attach 15 | 7 2 2 4 Attach 4 | . . . 4 Detach 4 | . 2 . 2 Swap 20 | . . 5 15 Drop 11 | . 2 2 7 Fire 108 | 8 12 39 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x2 591 | -9/Materials | Discovered new exit (range 10) 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 632 | -8/Materials | Discovered new exit (range 9) 1011 | -8/Materials | Build established: Scavenger-Bomber 1030 | -8/Materials | First assault squad dispatched 1241 | -8/Materials | Crushed by falling debris 1251 | -8/Materials | Crushed by falling debris 1251 | -8/Materials | System corruption reached 10% 1253 | -8/Materials | Crushed by falling debris 1253 | -8/Materials | Core integrity fell below 50% 1253 | -8/Materials | Self-destructed Last Messages --------------- 01241_ System corrupted by crushing effect (+1). 01241_ Grenade Launcher destroyed. 01241_ System corrupted by crushing effect (+2). 01251_ The unstable cave ceiling collapses. 01251_ Crushed by falling debris. 01251_ Hvy. Assault Rifle destroyed. 01251_ System corrupted by crushing effect (+5). 01251_ Lgt. Treads+ destroyed. 01251_ System corrupted by crushing effect (+5). 01251_ Lgt. Armor Plating destroyed. 01251_ System corrupted by crushing effect (+4). 01253_ 5YBKWRDZX&BQMQSTVOPGB4=IY<=RF&>=HK 01253_ The unstable cave ceiling collapses. 01253_ Crushed by falling debris. 01253_ Hpw. Shotgun destroyed. 01253_ System corrupted by crushing effect (+1). 01253_ Lgt. Treads+ destroyed. 01253_ System corrupted by crushing effect (+5). 01253_ Lgt. Treads+ destroyed. 01253_ System corrupted by crushing effect (+3). 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Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed CoolingShieldStripper Manual? 0 Play Time 00:15:41 Cumulative 9.2 hours Start 2026.10.11 @ 13:21:10 End 2026.10.11 @ 13:33:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdef79b9-2fae-4a57-95cd-f4a33ed75780