Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 11:44:12 Player: inSANE Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (160) 800 Value Destroyed (7002) 7002 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 16806 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 175 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/1300 Matter 276/300 Energy 13/100 System Corruption 40% Temperature Cool (0) Movement Hovering (80) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (11) ----- Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Layered Medium Armor Plating > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (5) ---- Antigrav Array Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer Core Analyzer Layered Heavy Armor Plating Mini Drone Bay > --- WEAPON ----------- Plasma Sword Plasma Sword Plasma Sword Plasma Sword > --- INVENTORY -------- Neutrino Core Combat Antigrav System Drone Bay Heavy Machine Gun [Rating: 126] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Potential Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Precision Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . 1 . . Utility 9 | . . . 2 . . . 1 1 . . . . 1 . . . 1 2 1 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 Parts Attached 227 | 5 5 8 35 13 3 5 13 11 4 10 3 2 16 . . 7 35 5 47 Power 18 | 1 . . 3 . . . 2 . . . . 1 1 . . 1 4 . 5 Engine 9 | 1 . . 3 . . . 2 . . . . . 1 . . 1 1 . . Core 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 Reactor 6 | . . . . . . . . . . . . . . . . . 2 . 4 Propulsion 65 | 2 1 4 21 9 2 3 2 2 . 1 . . 3 . . 1 4 . 10 Treads 24 | 1 . 2 9 4 . 2 . 1 . 1 . . 2 . . . 2 . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . Wheel 31 | 1 1 2 12 5 1 1 2 1 . . . . . . . 1 2 . 2 Hover 9 | . . . . . . . . . . . . . 1 . . . . . 8 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 68 | 1 3 . 4 2 1 1 4 3 3 4 . . 2 . . 3 13 2 22 Device 32 | . . . 1 2 1 1 1 1 2 1 . . 2 . . 2 7 2 9 Storage 4 | 1 1 . 1 . . . . . . . . . . . . . . . 1 Processor 16 | . 1 . . . . . 1 . . . . . . . . . 4 . 10 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 16 | . 1 . 2 . . . 2 2 1 3 . . . . . 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 76 | 1 1 4 7 2 . 1 5 6 1 5 3 1 10 . . 2 14 3 10 Energy Gun 17 | . 1 1 3 . . . 2 1 1 1 1 . 1 . . . 1 1 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 34 | 1 . 1 3 1 . 1 2 5 . 2 1 1 4 . . 1 6 1 4 Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 1 1 . . . . . 2 . . 2 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . . . 3 . . . 7 1 3 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 1 . . 3 . . . . . 2 . . 1 3 1 1 Parts Lost 60 | . 1 1 2 3 . 2 . 1 1 4 . 1 1 . . 13 3 2 25 Power 10 | . . . . . . . . . . . . . 1 . . 2 1 . 6 Propulsion 12 | . 1 . . 1 . 1 . 1 . 1 . . . . . 2 1 1 3 Utility 23 | . . . 2 2 . . . . . 2 . . . . . 5 1 . 11 Weapon 15 | . . 1 . . . 1 . . 1 1 . 1 . . . 4 . 1 5 Highest Loss Streak 10 | . 1 1 1 3 . 2 . 1 1 2 . 1 1 . . 10 2 2 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 92 100 84 93 88 88 95 91 84 85 92 92 84 86 86 74 85 90 85 Engine 6 | . 14 14 11 11 11 11 9 7 7 7 7 4 . 6 6 6 1 5 1 Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 5 Treads 6 | . 14 14 10 3 . 11 9 6 7 7 7 7 6 6 6 4 6 10 1 Wheel 8 | . 14 13 11 18 22 10 14 7 7 7 7 7 6 6 6 6 8 9 1 Hover 1 | . . . . . . . . . . . . . . . . . . . 15 Device 11 | . . . 7 20 22 23 19 15 15 8 7 7 13 20 20 19 11 11 8 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 2 Processor 9 | . 6 . . . . . 7 7 7 7 7 7 6 6 6 6 21 21 28 Protection 10 | . 1 14 11 5 . . 8 14 7 15 23 23 17 13 13 8 2 5 2 Energy Gun 7 | . 14 9 10 11 11 11 8 7 7 6 7 7 6 6 6 4 4 5 2 Ballistic Gun 10 | . 14 14 9 10 11 10 7 14 15 15 12 15 10 6 6 6 7 5 1 Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . 2 4 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 11 25 32 41 40 38 43 46 58 60 60 54 54 59 59 59 77 76 84 89 Greatest Support 66 | 16 20 40 40 40 26 20 28 28 28 28 28 28 34 34 34 34 44 57 66 Greatest Overweight (x) 5 | 3 1 1 3 2 3 2 2 2 2 2 1 1 3 1 1 2 2 4 5 Average Overweight (x) 1 | 1 . . 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 6 9 12 14 14 14 14 14 14 14 14 14 14 15 15 13 12 14 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 10 15 14 15 15 15 15 15 15 15 14 15 15 15 9 15 15 3 Class Distribution -------------------- 51% | Mutant 28% | Tank 8% | Scavenger-Mutant 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Matter Collected 4161 | 220 85 132 601 221 . 86 116 304 195 281 40 323 167 20 . 173 631 . 566 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7543 | . 375 120 750 93 . 157 160 539 256 741 . 953 118 . . 568 700 81 1932 Parts 379 | . 29 8 48 2 . 1 7 27 8 28 . 34 7 . . 20 31 6 123 Haulers Intercepted 3 | . 2 . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 5 | . 3 . 1 . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . . 10 20 2 35 . . . 9 . . . Prevented 13 | . . . . . . . . . . 4 . . . . . 9 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 153 | . 5 6 19 13 . 3 2 11 6 16 1 16 2 . . 8 13 4 28 Melee 23 | . . . . . . . . . . . . . . . . . . . 23 Guns 98 | . 5 1 16 3 . 3 2 11 5 11 1 16 2 . . 4 12 2 4 Cannons 2 | . . 2 . . . . . . . . . . . . . . . . . AOE 26 | . . 3 3 10 . . . . . 5 . . . . . 3 . 2 . Classes Destroyed 18 | . 3 2 3 2 . . . 2 1 1 . . . . . 1 2 . 1 Worker 2 | . . . 2 . . . . . . . . . . . . . . . . Builder 3 | . . . 2 . . . . . . . . . . . . . . . 1 Hauler 3 | . 2 . . . . . 1 . . . . . . . . . . . . Recycler 5 | . . 1 1 1 . . . 1 . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . 1 . 2 . . . . . . . . . . . . . . . 1 Swarmer 31 | . . 6 7 . . . . 3 1 4 . 1 . . . . 1 4 4 Cutter 4 | . . . . . . . . . . . . . . . . . . . 4 Grunt 43 | . 5 . 8 . . 3 . 2 2 6 . 7 . . . 6 4 . . Brawler 6 | . . . . . . . . . 2 3 . 1 . . . . . . . Duelist 9 | . . . . . . . . . . 3 . 3 1 . . 2 . . . Sentry 20 | . . . 4 . . . 2 4 1 1 . 2 . . . . 2 . 4 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 10 | . . . . . . . . 1 . . 1 2 . . . . 1 . 5 Programmer 15 | . . . . . . . . 1 . . . . 1 . . . 2 . 11 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 3 7 13 . 3 2 4 6 7 1 11 1 . . 5 5 4 6 Combat Bots Only 12 | . 2 3 6 12 . 3 2 4 6 7 1 11 1 . . 4 5 4 6 Max Kills in Single Turn 5 | . 1 3 5 3 . 1 1 1 1 3 1 2 1 . . 2 2 2 1 Gunslinging 1 | . . . . . . . . . . 1 . 1 . . . . 1 . . Exploded 3 | . . 3 2 3 . . . . . 3 . . . . . 2 . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Damage Taken 13667 | . 255 68 855 381 . 182 58 1110 457 561 . 1163 32 41 . 1663 1759 77 5005 Core 2076 | . 41 . 99 32 . 18 . 107 66 . . 144 . . . 135 132 . 1302 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . . . . . 11 . 90 . . . Regen/Repaired (Parts) 673 | . . . . . . . . . . . 673 . . . . . . . . Core Remaining (%) 83 | 100 . 83 . . . 62 100 . . . . 54 . . . 84 86 100 . Volleys Fired 323 | . 31 10 68 12 . 10 9 29 10 20 4 42 6 . . 21 35 4 12 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 3 3 3 . . 3 3 2 3 Hottest 174 | . 60 77 79 84 . 84 84 125 136 136 136 136 131 . . 131 142 88 174 Shots Fired 723 | . 56 17 110 18 . 18 18 73 31 57 7 125 14 . . 43 95 8 33 Gun 682 | . 56 12 93 12 . 18 18 73 31 54 7 125 14 . . 33 95 8 33 Cannon 19 | . . 4 15 . . . . . . . . . . . . . . . . Launcher 22 | . . 1 2 6 . . . . . 3 . . . . . 10 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 408 | . 25 11 57 6 . 8 9 44 20 37 3 83 8 . . 22 60 4 11 Thermal 245 | . . 3 51 6 . 10 9 29 11 17 4 42 6 . . 11 35 . 11 Explosive 9 | . . 1 2 6 . . . . . . . . . . . . . . . Electromagnetic 61 | . 31 2 . . . . . . . 3 . . . . . 10 . 4 11 Robot Hit Streak 31 | . 9 3 31 8 . 13 24 21 10 12 2 26 7 . . 17 16 4 14 Robot Miss Streak 8 | . 3 7 8 2 . 1 6 4 2 6 2 4 1 . . 3 4 5 3 Penetration Max 1 | . . . . . . . . 1 . . . 1 . . . 1 1 . . Secondary Targets 14 | . . . . . . . . . 2 3 . 2 . . . 2 4 . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . 1 . . . 1 1 . 1 Shots Hit Robots 605 | . 38 6 73 12 . 16 11 63 30 51 2 89 10 . . 29 80 5 90 Core Hits 436 | . 18 9 32 27 . 8 5 46 31 66 1 41 5 . . 26 70 6 45 Critical Kills 4 | . . 1 . . . . . . . . . 2 . . . . 1 . . Critical Parts Destroyed 6 | . . . 2 . . . . 1 . . . 1 . . . . . . 2 Critical Strikes 39 | . . 1 9 . . 1 1 2 . . . 6 1 . . 1 7 . 10 Burn 21 | . . . 7 . . 1 1 1 . . . 3 1 . . 1 6 . . Destroy 10 | . . 1 2 . . . . 1 . . . 3 . . . . 1 . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 Sever 7 | . . . . . . . . . . . . . . . . . . . 7 Melee Attacks 152 | . . . . . . . 1 . . . 1 . 6 . . . 14 2 128 Impact 1 | . . . . . . . 1 . . . . . . . . . . . . Slashing 150 | . . . . . . . . . . . . . 6 . . . 14 2 128 Piercing 1 | . . . . . . . . . . . 1 . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . 9 Damage Inflicted 16084 | . 469 336 1472 832 . 256 210 1239 637 1208 36 1916 216 . . 1298 1857 183 3919 Guns 10406 | . 469 44 1122 152 . 256 210 1239 637 961 36 1916 216 . . 593 1857 65 633 Cannons 164 | . . 90 74 . . . . . . . . . . . . . . . . Explosions 2228 | . . 202 276 680 . . . . . 247 . . . . . 705 . 118 . Melee 3280 | . . . . . . . . . . . . . . . . . . . 3280 Ramming 6 | . . . . . . . . . . . . . . . . . . . 6 Kinetic 5864 | . 140 104 533 68 . 87 89 747 415 607 15 1234 105 . . 395 1136 22 167 Thermal 4218 | . . . 663 84 . 169 121 492 222 398 21 682 111 . . 198 721 118 218 Explosive 1158 | . . 202 276 680 . . . . . . . . . . . . . . . Electromagnetic 1558 | . 329 30 . . . . . . . 203 . . . . . 705 . 43 248 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3280 | . . . . . . . . . . . . . . . . . . . 3280 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . . . 1 . . . . . . 1 3 . 39 Average Corruption 10 | . . . . . . . . . 1 . . . . . . 1 2 . 16 Corruption Purged 4 | . . . . . . . . . 1 . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 63 | . . . . . . . . . 3 . . . . . . 2 9 . 49 Message Errors 15 | . . . . . . . . . 1 . . . . . . . 3 . 11 Matter Fused 20 | . . . . . . . . . . . . . . . . 1 4 . 15 Heat Flow Errors 9 | . . . . . . . . . 1 . . . . . . . 1 . 7 Energy Discharges 6 | . . . . . . . . . . . . . . . . . 1 . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 1 . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 98 | . . 17 8 3 . . . . . . . . . . . 15 . . 55 Projectiles 12 | . . 12 . . . . . . . . . . . . . . . . . Explosions 31 | . . 5 8 3 . . . . . . . . . . . 15 . . . Melee 55 | . . . . . . . . . . . . . . . . . . . 55 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . . 4 . . . . . . . . . . . 178 . . 3 Shots 11 | . . . . 1 . . . . . . . . . . . 10 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . 97 117 144 12 . 165 233 121 118 33 . 46 . . . 55 446 . 252 Average Temperature 43 | . 28 40 50 7 . 78 56 39 34 8 . 17 . . . 17 53 . 77 Received Heat Transfer 2265 | . 138 6 228 . . 117 18 225 117 99 . 286 . 9 . 504 319 . 199 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . 1 Parts Fried 6 | . 2 . . . . . . . . 1 . . . . . 2 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . 1 . . Parts Melted 17 | . . . 4 . . 3 . . 1 . . 3 1 . . 1 4 . . Heat Transferred 9596 | . . . 1961 185 . 444 333 1036 485 850 37 1406 272 . . 550 1554 150 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Peak Influence 488 | . 141 210 488 242 . 50 112 188 . . . . 188 . . . 270 234 488 Initial 188 | . . . 53 75 . . . . . . . . 188 . . . 28 132 111 Average 129 | . 71 58 254 90 . 42 53 57 . . . . 76 . . . 115 152 273 Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . . . . 1 1 2 Low Security (%) 74 | 100 100 99 36 74 . 100 100 100 . . . . 100 . . . 73 79 26 Level 1 22 | . . . 49 25 . . . . . . . . . . . . 26 20 63 Level 2 3 | . . . 14 . . . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 4 . . . 1 5 . 1 . 1 2 . . 1 11 . 7 Investigation 8 | . . . 1 . . . 1 2 . . . . . . . . 4 . . Extermination 7 | . . . . . . . . 1 . . . . 1 . . . 1 . 4 Reinforcement 12 | . 1 . 3 . . . . 1 . . . . 1 . . . 3 . 3 Assault 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . Garrison 4 | . . . . . . . . 1 . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Distress Signals 15 | . 1 . 6 1 . . 1 1 . . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 276 | . 11 14 38 16 . 3 4 22 9 22 1 21 4 3 . 23 20 8 57 Peak Tracking Total 11 | . 4 5 6 10 . 3 3 5 7 8 1 10 2 3 . 11 4 4 10 Tactical Retreats 26 | . . 2 . 1 . . . 1 . 2 . 2 . . . 5 2 . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Traps Triggered 7 | . . . 2 . . . . 1 . . . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Machines Disabled 5 | . . 1 3 . . . . . . . 1 . . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Machines Accessed 44 | . 1 . 5 2 1 . 4 9 . 1 . . 3 . 4 . 8 . 6 Terminals 27 | . 1 . 5 1 . . 3 7 . . . . 2 . . . 3 . 5 Fabricators 7 | . . . . . . . . 2 . . . . 1 . . . 3 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . Total Hacks 127 | . 1 . 18 3 1 . 15 21 . 1 . . 7 . 32 . 15 . 13 Successful 78 | . . . 11 2 1 . 11 5 . 1 . . 1 . 32 . 9 . 5 Failed 49 | . 1 . 7 1 . . 4 16 . . . . 6 . . . 6 . 8 Catastrophic 9 | . 1 . 1 1 . . . 4 . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 46 | . . . 8 1 1 . 7 16 . . . . 2 . . . 6 . 5 Terminals 69 | . 1 . 18 2 . . 7 18 . . . . 5 . . . 7 . 11 Fabricators 13 | . . . . . . . . 3 . . . . 2 . . . 6 . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 8 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 52 | . . . 9 2 1 . . 3 . 1 . . . . 32 . 1 . 3 Record 12 | . . . . . . . . . . . . . . . 11 . . . 1 Part Schematic 12 | . . . . . . . . . . . . . . . 12 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . Robot Analysis 2 | . . . . . . . . 1 . . . . . . . . 1 . . Prototype ID Bank 5 | . . . 2 . . . . . . . . . . . 3 . . . . Open Door 2 | . . . . 1 . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . 2 . . . . 1 . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 1 . . . . 1 . . . 5 . 2 Network Status 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . 2 . . Build 4 | . . . . . . . . . . . . . . . . . 3 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 8 . . . . . . . . . . . . Insert Component 4 | . . . . . . . 4 . . . . . . . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 8 | . . . 2 . . . 3 1 . . . . . . . . 2 . . Terminals 7 | . . . 2 . . . 3 1 . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . Botnet 6 | . . . 2 . . . 3 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . 4 1 . . 4 9 . . . . 3 . . . 6 . 5 Full Trace Events 5 | . . . . . . . 1 2 . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 4 . . . 6 . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . 76 . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . 15 . . Part Schematics Acquired 30 | . . . . . . . 3 . . . 15 . . . 12 . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . 1 . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . Time 274 | . . . . . . . . . . . . . . . . . 228 . 46 Total Part Build Rating 23 | . . . . . . . . . . . . . . . . . 5 . 18 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 2 . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Total Allies 16 | . . 5 . . . . . 1 2 2 . 2 . . . 1 3 . . Largest Group 3 | . . 3 2 . . . . 1 2 2 . 2 2 . . 1 3 . . Highest-Rated Group 96 | . . 42 32 . . . . 10 50 50 . 62 62 . . 96 87 . . Highest-Rated Ally 96 | . . 31 16 . . . . 10 30 30 . 32 32 . . 96 29 . . Total Orders 7 | . . . . 1 . . . . . . . . 1 1 . 2 . 1 1 EXPLORE 6 | . . . . . . . . . . . . . 1 1 . 2 . 1 1 RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 76 | . . 25 18 . . . . . 7 8 . . 5 . . 1 12 . . Total Damage 986 | . . 292 169 . . . . . 31 200 . . 100 . . 43 151 . . Kills 12 | . . 4 4 . . . . . 1 1 . . 1 . . . 1 . . Allies Corrupted 2 | . . . 1 . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Robot Analysis Total 2 | . . . . . . . . 1 . . . . . . . . 1 . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . 2 2 3 . 1 . . . . . Drone Launches 19 | . . . . 3 . . . . 3 . . . 4 1 . 2 . 2 4 Drone Recoveries 8 | . . . . 3 . . . . 2 . . . . 1 . . . 1 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Turns Passed 13036 | 65 406 774 995 790 324 425 579 1146 380 648 1012 726 1050 147 86 474 1199 243 1567 Spaces Moved 9044 | 38 239 583 547 597 310 301 413 706 244 423 859 473 674 111 75 333 741 153 1224 Core 42 | 37 . . . . . . . . . . . . . . . . . . 5 Treads 281 | . 21 24 63 5 . . . . . . . . 152 . . . . 16 . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 7612 | 1 218 559 484 592 310 301 413 706 244 423 859 473 521 111 75 333 741 137 111 Hover 1109 | . . . . . . . . . . . . . 1 . . . . . 1108 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 95 105 95 95 105 115 130 115 115 115 115 115 115 115 115 130 56 Average Speed 113 | 142 112 119 127 108 102 128 108 121 130 123 115 115 139 115 115 115 118 142 69 Slowest Speed 250 | 200 160 240 240 160 125 130 130 130 130 130 115 115 225 115 115 130 130 245 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 3 55 97 62 86 76 74 29 24 44 57 81 62 22 15 68 75 22 7 36 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . 1 . . . . . . 1 1 . . 1 . . . . Known Exits Taken 3 | . . . 1 . . . . 1 . . . . . . . 1 . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 16 | . . 1 . 1 . 1 . . 2 1 4 3 . 1 . 2 . . . Spaces Dug 77 | . . 13 . 9 . . 1 . . . . . 6 . . . 13 2 33 Terrain Destroyed 154 | . . 15 10 65 . . 1 . . 3 . 1 6 . . . 15 5 33 Melee 55 | . . . . . . . 1 . . . . . 6 . . . 13 2 33 Projectile 11 | . . 2 6 . . . . . . . . 1 . . . . 2 . . AOE 88 | . . 13 4 65 . . . . . 3 . . . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Total 11029 | 47 324 646 736 713 319 319 530 943 284 498 878 561 759 130 74 388 961 167 1752 Wait 1021 | . 40 40 59 90 . 2 71 178 3 22 1 16 41 20 . 27 88 . 323 Move 9025 | 37 238 582 546 596 309 300 412 705 243 422 858 472 673 110 74 332 740 152 1224 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 105 | 5 7 3 11 1 2 2 6 7 1 7 4 1 5 . . 1 22 2 18 Fast Attach 75 | 5 2 1 4 1 2 1 9 2 1 1 1 1 6 . . 1 11 2 24 Attach 54 | . 2 1 2 2 1 2 1 2 1 5 . 1 1 . . 5 11 1 16 Detach 17 | . 1 . 1 . 2 . 1 . . . . 1 . . . . 6 . 5 Swap 98 | . 1 6 29 10 . 2 3 7 2 4 2 . 9 . . 1 13 2 7 Drop 111 | . 2 3 16 1 3 . 17 13 3 3 7 2 10 . . . 13 2 16 Fire 323 | . 31 10 68 12 . 10 9 29 10 20 4 42 6 . . 21 35 4 12 Melee 130 | . . . . . . . 1 . . . 1 . 6 . . . 14 2 106 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . 8 . . Rewire 59 | . . . . . . . . . 20 14 . 25 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Ext) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 14) 472 | -10/Materials | Entered Mines 567 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 620 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 623 | -10/Mines | Learned Materials stockpile data 645 | -10/Mines | Discovered new exit (range 6) 668 | -10/Mines | Learned Materials terminal intel 795 | -10/Mines | Learned location of Storage (-8) 803 | -10/Mines | Discovered new exit (range 6) 1013 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Accompanied by 2 allies 1246 | -9/Materials | Evolved 2 slots: Utility x2 1248 | -9/Materials | Loaded intel: 11 terminal locations 1250 | -9/Materials | Identified exit to Mines 1896 | -9/Materials | Discovered new exit (range 13) 2241 | -9/Materials | Entered Mines 2400 | -9/Mines | Assembled infested the area 2405 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2472 | -9/Mines | Destroyed 12 combat bots 2702 | -9/Mines | Lost 3 parts (1n2u) 2738 | -9/Mines | Discovered new exit (range 13) 2753 | -9/Mines | Found the Drone Emporium 2758 | -9/Mines | Found Prototype Device 2758 | -9/Mines | Identified Thief Drone Bay 2776 | -9/Mines | Discovered new exit (range 5) 2855 | -9/Mines | Learned location of Zion (-7) 3026 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3027 | -9/Mines | Discovered new exit (range 5) 3031 | -9/Mines | Entered Exiles 3060 | -9/Exiles | Met 8R-AWN 3076 | -9/Exiles | Met EX-HEX 3121 | -9/Exiles | Met EX-DEC 3153 | -9/Exiles | Visited The Gauntlet 3210 | -9/Exiles | Met EX-BIN 3225 | -9/Exiles | Aligned with FarCom system 3226 | -9/Exiles | Given EX-Vault access code 3250 | -9/Exiles | Opened EX-Vault 3255 | -9/Exiles | Found Trap Reconfigurator 3261 | -9/Exiles | Found Potential Leg 3266 | -9/Exiles | Found Deploy-a-Sentry 3287 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3348 | -9/Exiles | Discovered new exit (range 10) 3355 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 3355 | -9/Exiles | Entered Mines 3763 | -8/Mines | Discovered new exit (range 11) 3780 | -8/Mines | Entered Materials 3780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4265 | -8/Materials | Discovered new exit (range 16) 4359 | -8/Materials | Entered Factory 4359 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4719 | -7/Factory | Build established: Tank 5197 | -7/Factory | Identified exit to Lower Caves 5444 | -7/Factory | Garrison activated, responded to threat 5484 | -7/Factory | Discovered new exit (range 8) 5505 | -7/Factory | Entered Lower Caves 5643 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5769 | -7/Lower Caves | Discovered new exit (range 4) 5816 | -7/Lower Caves | Encountered a Warlord checkpoint 5870 | -7/Lower Caves | Build established: Gunner 5885 | -7/Lower Caves | Entered another Lower Caves area 5885 | -7/Lower Caves | Accompanied by 2 allies 6052 | -7/Lower Caves | Discovered new exit (range 4) 6180 | -7/Lower Caves | Learned Factory garrison access intel 6281 | -7/Lower Caves | Build established: Tank 6293 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6359 | -7/Lower Caves | Destroyed 7 combat bots 6388 | -7/Lower Caves | Learned Factory stockpile data 6436 | -7/Lower Caves | Discovered new exit (range 2) 6533 | -7/Lower Caves | Entered Zion 6557 | -7/Zion | Found CR-A16's Pointy Stick 6615 | -7/Zion | Discovered new exit (range 16) 6696 | -7/Zion | Identified exit to Deep Caves 6802 | -7/Zion | Given the Hacking Drone Bay 6882 | -7/Zion | Visited the Megawrench Repair Shop 6882 | -7/Zion | Megawrench repaired 9 parts 6967 | -7/Zion | Found Prototype Device 7026 | -7/Zion | Build established: Mutant 7545 | -7/Zion | Entered Proximity Caves 7595 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7677 | -6/Proximity Caves | Learned 4 Factory zone layouts 7781 | -6/Proximity Caves | Build established: Tank 7949 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8084 | -6/Proximity Caves | Destroyed 11 combat bots 8226 | -6/Proximity Caves | Discovered new exit (range 9) 8271 | -6/Proximity Caves | Entered Factory 8271 | -6/Factory | Accompanied by 2 allies 8271 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8272 | -6/Factory | Identified exit to Extension 8273 | -6/Factory | Identified exit to Factory 8275 | -6/Factory | Loaded intel: 4 garrison access locations 8538 | -6/Factory | Found Prototype Launcher 8538 | -6/Factory | Identified Rocket Array 9106 | -6/Factory | Build established: Mutant 9288 | -6/Factory | Discovered exit to Factory (range 11) 9309 | -6/Factory | Discovered new exit (range 10) 9321 | -6/Factory | Entered Lower Caves 9363 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9468 | -6/Lower Caves | Entered Data Miner 9468 | -6/Data Miner | Discovered new exit (range 6) 9490 | -6/Data Miner | Met Data Miner 9518 | -6/Data Miner | Learned location of Section 7 (-2) 9518 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9527 | -6/Data Miner | Received God Mode back door access code from Data Miner 9554 | -6/Data Miner | Entered Proximity Caves 9625 | -5/Proximity Caves | Build established: Tank 9802 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9859 | -5/Proximity Caves | Lost 3 parts (2u1w) 9899 | -5/Proximity Caves | Identified Bomb Factory No. 2 9959 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w) 10021 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10026 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10028 | -5/Proximity Caves | Entered Factory 10028 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10029 | -5/Factory | Identified exit to Upper Caves 10550 | -5/Factory | Build established: Mutant 10783 | -5/Factory | Fabricated G-50 Soldier? 10878 | -5/Factory | Build established: Scavenger-Mutant 10884 | -5/Factory | Incoming investigation squad redirected 10909 | -5/Factory | Garrison activated, responded to threat 11019 | -5/Factory | Fabricated Lgt. Regenerative Plating? 11202 | -5/Factory | Discovered new exit (range 8) 11227 | -5/Factory | Entered another Factory area 11227 | -4/Factory | Evolved 2 slots: Utility x2 11327 | -4/Factory | Discovered new exit (range 15) 11384 | -4/Factory | Build established: Mutant 11461 | -4/Factory | Discovered new exit (range 6) 11470 | -4/Factory | Entered Research 11470 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11546 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 12033 | -3/Research | Spotted B-86 Titan 12036 | -3/Research | Spotted B-86 Titan 12052 | -3/Research | Crushed by falling debris 12061 | -3/Research | System corruption reached 10% 12170 | -3/Research | Found Prototype Device 12170 | -3/Research | Identified Exp. Thermal Shield 12267 | -3/Research | Found Gamma Bomb Array 12346 | -3/Research | Discovered new exit (range 8) 12561 | -3/Research | Lost 5 parts (1p4u) 12629 | -3/Research | System corruption reached 30% 12656 | -3/Research | Lost 5 parts (2p1n1u1w) 12685 | -3/Research | Core integrity fell below 50% 12989 | -3/Research | Core integrity fell below 20% 13037 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12987_ W-44 Eye sends out distress signal. 12988_ Critical hit (Burn: +50). 12991_ Imp. Antigrav System severed. 12994_ Mic. Antimatter Reactor destroyed. 13000_ P-80 Master resets C-35 Carver, system corruption cleaned. 13003_ U-05 Engineer builds a Wall. 13004_ Railgun severed. 13008_ Imp. Antigrav System severed. 13010_ C-35 Carver destroyed. 13011_ HOUJFZGY2DAUQ7HKMIGC0>= 2OJDYFDA1,U7 13012_ Gamma Rifle destroyed. 13013_ Destroyed Imp. Reaction Control System. 13018_ C-35 Carver destroyed. 13021_ Mic. Antimatter Reactor destroyed. 13026_ System corrupted: Matter fused (-7). 13030_ C-35 Carver destroyed. 13030_ Plasma Sword destroyed. 13034_ Slammed into P-80 Master. 13034_ Destabilizing: System corrupted (+2). 13035_ System corrupted: Coil Gun jammed. 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"""# # | | !!%]] #???????? # # | | =*[== !#?????????? ?# * # | | ###+##=###############+#### # | | [ ]#* # | | !p#== ] # | | *%!p%%! # | | ] !@#!! # | | #+############ %##= # | | ?????????????# """ ## # | | ?????????????# """ ## # | | ?????????????# """ ## # | | ?????????????# """ ##+############ | | ?????????????# """ # ??????????? | | ?????????????# # ]??????????? | | ?????????????# g ??????????? | | ?????????????# # ??????????? | | ?????????????# """ # ??????????? | | ?????????????# """ # ??????????? | | ??????????????# ??" ?###??????????? | | ?????????????????????" ??????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 EM Shielding 2 Armor Coverage 600 Resistance: EX 50 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 36 Target Analysis 8 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Flak Gun | -7/Zion | Archive Beamcaster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed MolecularStealthSubcomponent Manual? 0 Play Time 04:17:24 Cumulative 145.0 hours Start 2022.03.24 @ 20:27:43 End 2022.03.25 @ 11:44:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecda29c0-c32e-46ba-ac96-202e5888542e