Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 00:22:37 Player: omewwes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (2723) 2723 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7303 Bonus ------- High Alert Combat Kills 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Carbon-fiber Leg Compact Wheel Improved Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Improved Target Analyzer Core Analyzer Particle Charger Weapon Cycler > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Carbon-fiber Leg Compact Wheel Improved Heat Sink Advanced ECM Suite Reaction Control System Plasma Cannon Heavy Ion Cannon Proton Missile Launcher [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 107 | 6 1 21 27 39 8 5 . . Power 6 | 1 . 2 1 2 . . . . Engine 6 | 1 . 2 1 2 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 5 4 7 1 2 . . Treads 2 | . . . . . . 2 . . Leg 19 | 2 1 5 4 6 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 45 | 1 . 6 9 22 5 2 . . Device 21 | . . 2 4 12 2 1 . . Storage 2 | 1 . . . 1 . . . . Processor 10 | . . 2 . 7 1 . . . Hackware . | . . . . . . . . . Protection 12 | . . 2 5 2 2 1 . . Artifact . | . . . . . . . . . Weapon 34 | 2 . 8 13 8 2 1 . . Energy Gun 9 | . . 2 7 . . . . . Energy Cannon 9 | . . 2 1 6 . . . . Ballistic Gun 4 | 2 . 2 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . . 2 4 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . . . . Parts Lost 18 | . . 1 5 4 4 3 . 1 Power 3 | . . 1 . 1 1 . . . Propulsion 5 | . . . 2 . 1 2 . . Utility 7 | . . . 2 2 1 1 . 1 Weapon 3 | . . . 1 1 1 . . . Highest Loss Streak 4 | . . 1 3 1 4 3 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 99 97 81 62 7 5 Engine 7 | . 14 10 9 7 3 . . . Leg 22 | . 28 22 26 23 21 10 . . Device 16 | . . 14 21 17 23 16 . . Storage 7 | . 14 11 9 7 7 5 . . Processor 13 | . . 5 5 21 15 11 . . Protection 5 | . . 7 7 5 4 6 7 5 Energy Gun 1 | . . 3 7 . . . . . Energy Cannon 6 | . . 3 9 11 . . . . Ballistic Gun 3 | . 28 14 . . . . . . Slashing Weapon 1 | . . . . . 4 5 . . Naked Turns 12 | . . . . . . 1 . 11 Heaviest Build 49 | 12 12 21 28 49 33 24 2 2 Greatest Support 50 | 20 20 20 35 49 47 50 3 3 Greatest Overweight (x) 1 | . . 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 8 10 8 5 5 Most Carried 10 | 1 7 8 8 10 10 7 5 5 Average Carried 7 | . 4 6 7 8 5 6 5 5 Final Capacity 10 | 8 8 8 8 10 10 5 5 5 Final Carried 10 | 1 7 8 7 10 5 5 5 5 Class Distribution -------------------- 48% | Scavenger-Mutant 39% | Mutant 7% | Scavenger-Gladiator 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1772 | 205 109 343 210 734 63 108 . . Remotely . | . . . . . . . . . Salvage Created 3622 | . 164 432 1042 1677 154 153 . . Parts 201 | . 11 22 83 75 . 10 . . Haulers Intercepted 9 | . 1 1 4 3 . . . . Recyclers Shooed 6 | . 1 . 4 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 10 . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 2 9 29 28 . 4 . . Melee 1 | . . . . . . 1 . . Guns 11 | . 2 3 6 . . . . . Cannons 37 | . . 2 11 24 . . . . AOE 22 | . . 4 12 3 . 3 . . Classes Destroyed 16 | . 3 3 6 3 . 1 . . Worker 6 | . . . 3 3 . . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . 1 1 . . . . Hauler 9 | . 1 1 4 3 . . . . Recycler 5 | . . 2 . 3 . . . . Minesweeper 1 | . . . . . . 1 . . Operator 1 | . . . . 1 . . . . Watcher 3 | . 2 . . 1 . . . . Swarmer 28 | . . 4 14 7 . 3 . . Cutter 4 | . . . 4 . . . . . Grunt 24 | . 2 4 5 12 . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . 1 4 3 . . . . Hunter 2 | . . . 1 1 . . . . Programmer 4 | . . . . 4 . . . . Heavy 1 | . . . 1 . . . . . Packrat 2 | . . . . . 2 . . . Best Kill Streak 13 | . 2 4 13 5 . 3 . . Combat Bots Only 10 | . 1 4 10 4 . 3 . . Max Kills in Single Turn 4 | . 1 2 4 3 1 3 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 3 . 3 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4591 | . 137 307 1115 1706 601 330 . 395 Core 911 | . 16 34 159 228 115 44 . 315 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 105 | . . . 5 . 4 16 . 80 Core Remaining (%) 88 | 100 93 91 71 . . . . . Volleys Fired 228 | . 22 29 71 105 . 1 . . Largest 2 | . 2 2 2 2 . 1 . . Hottest 145 | . 40 100 131 145 . 45 . . Shots Fired 368 | . 44 53 121 149 . 1 . . Gun 119 | . 44 37 38 . . . . . Cannon 235 | . . 11 75 149 . . . . Launcher 14 | . . 5 8 . . 1 . . Special . | . . . . . . . . . Kinetic 95 | . 44 26 . 25 . . . . Thermal 230 | . . 22 84 124 . . . . Explosive 14 | . . 5 8 . . 1 . . Electromagnetic 29 | . . . 29 . . . . . Robot Hit Streak 10 | . 5 8 10 8 . 1 . . Robot Miss Streak 4 | . 2 3 3 3 . 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 215 | . 28 35 70 74 4 4 . . Core Hits 125 | . 15 21 46 37 1 5 . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . 1 6 . . . . Burn 1 | . . . 1 . . . . . Meltdown 1 | . . . . 1 . . . . Blast 5 | . . . . 5 . . . . Melee Attacks 13 | . . . 2 . 6 5 . . Impact 2 | . . . 2 . . . . . Slashing 11 | . . . . . 6 5 . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 3 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7862 | . 250 657 2504 3777 342 332 . . Guns 925 | . 250 215 460 . . . . . Cannons 4462 | . . 141 1031 3290 . . . . Explosions 1902 | . . 301 1005 477 . 119 . . Melee 555 | . . . . . 342 213 . . Ramming 18 | . . . 8 10 . . . . Kinetic 1255 | . 250 126 . 879 . . . . Thermal 4312 | . . 230 1256 2826 . . . . Explosive 1259 | . . 301 777 62 . 119 . . Electromagnetic 463 | . . . 463 . . . . . Impact . | . . . . . . . . . Slashing 555 | . . . . . 342 213 . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 . 7 7 7 7 7 Average Corruption 6 | . . 2 . 6 7 7 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . 39 12 11 . 2 Message Errors 14 | . . . . 7 2 4 . 1 Matter Fused 11 | . . . . 8 2 1 . . Heat Flow Errors 9 | . . . . 5 3 . . 1 Energy Discharges 9 | . . . . 4 3 2 . . Data Loss (minor) 10 | . . . . 6 1 3 . . Data Loss (major) 3 | . . . . 1 1 1 . . Misfires 5 | . . . . 5 . . . . Weapon Failures 3 | . . . . 3 . . . . Overload Shots 38 | . . . . 38 . . . . Effects 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Overflow Damage 567 | . . 22 86 250 147 62 . . Projectiles 192 | . . . 16 176 . . . . Explosions 166 | . . 22 70 74 . . . . Melee 209 | . . . . . 147 62 . . Knockbacks 6 | . . . . 6 . . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . 5 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 256 | . . . 130 100 . 26 . . Shots 6 | . . . 4 1 . 1 . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . Kicked 3 | . . . 2 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 311 | . 18 10 192 311 270 . . 112 Average Temperature 59 | . 9 6 55 61 115 . . 61 Received Heat Transfer 963 | . 75 141 207 330 69 45 . 96 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 13 | . . 2 2 9 . . . . Heat Transferred 5406 | . . 496 2161 2749 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 832 | . 119 375 586 832 . . . . Initial 266 | . . 50 36 266 . . . . Average 371 | . 60 198 302 506 . . . . Maximum Alert Level 3 | . . 1 2 3 . . . . Low Security (%) 23 | 100 100 49 28 . . . . . Level 1 25 | . . 50 36 20 . . . . Level 2 43 | . . . 35 67 . . . . Level 3 6 | . . . . 12 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 5 7 . 1 . . Investigation . | . . . . . . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 10 | . 1 1 5 3 . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 11 | . 1 3 5 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 8 11 37 44 4 14 . 9 Peak Tracking Total 8 | . 4 5 8 6 3 6 . 8 Tactical Retreats 9 | . . 1 . 4 1 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 9 | . . 2 2 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 11 | . . 2 3 5 . 1 . . Max in Single Turn 2 | . . 1 2 2 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 2 5 1 3 1 . 4 . Terminals 11 | . 2 5 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 61 | . 5 14 3 8 1 . 30 . Successful 46 | . 3 6 3 3 1 . 30 . Failed 15 | . 2 8 . 5 . . . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 3 1 . . . . . Terminals 30 | . 5 14 3 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 46 | . 3 6 3 3 1 . 30 . Record 14 | . . 1 1 1 . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 4 | . . 1 . . . . 3 . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 3 | . 2 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 5 1 3 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 282 | . . . . . . . . 282 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4525 | 55 315 527 694 1911 562 351 44 66 Spaces Moved 3091 | 40 190 315 360 1192 437 337 89 131 Core 398 | 6 . . . . . 172 89 131 Treads 24 | . . . . . . 24 . . Legs 2669 | 34 190 315 360 1192 437 141 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 50 Average Speed 114 | 109 120 122 121 124 121 90 50 50 Slowest Speed 225 | 120 120 190 190 126 123 225 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 41 42 44 29 62 43 74 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 3 . . Spaces Dug 32 | . . 7 11 13 1 . . . Terrain Destroyed 227 | . . 28 64 102 1 32 . . Melee 3 | . . . 2 . 1 . . . Projectile 45 | . . . 1 44 . . . . AOE 179 | . . 28 61 58 . 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3708 | 48 241 409 491 1469 456 375 88 131 Wait 145 | 2 24 25 4 65 . 25 . . Move 3083 | 39 189 314 359 1191 436 336 88 131 Hop . | . . . . . . . . . Pick Up 43 | 1 5 5 10 20 . 2 . . Fast Attach 35 | 6 . 7 6 11 3 2 . . Attach 27 | . . 3 8 10 5 1 . . Detach 18 | . . 2 3 8 4 1 . . Swap 46 | . 1 12 13 18 . 2 . . Drop 57 | . . 12 13 30 2 . . . Fire 228 | . 22 29 71 105 . 1 . . Melee 13 | . . . 2 . 6 5 . . Ram . | . . . . . . . . . Kick 3 | . . . 2 1 . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 5) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Utility x2 671 | -9/Materials | Discovered new exit (range 15) 869 | -9/Materials | Discovered new exit (range 13) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -8/Materials | Build established: Scavenger-Mutant 1140 | -8/Materials | Destroyed 7 combat bots 1343 | -8/Materials | Destroyed 10 combat bots 1530 | -8/Materials | Discovered new exit (range 11) 1537 | -8/Materials | Lost 3 parts (1n1u1w) 1592 | -8/Materials | Entered Factory 1592 | -7/Factory | Evolved 2 slots: Utility x2 1727 | -7/Factory | Discovered new exit (range 5) 2123 | -7/Factory | Build established: Mutant 2767 | -7/Factory | Discovered new exit (range 15) 2926 | -7/Factory | Build established: Scavenger-Mutant 3092 | -7/Factory | Found Prototype Launcher 3093 | -7/Factory | Identified Rocket Array 3273 | -7/Factory | Discovered new exit (range 16) 3503 | -7/Factory | Entered Lower Caves 3618 | -7/Lower Caves | Learned Factory terminal intel 3659 | -7/Lower Caves | Learned Factory security intel 3790 | -7/Lower Caves | Build established: Scavenger-Gladiator 3791 | -7/Lower Caves | Spotted B-75 Beast 3841 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4040 | -7/Lower Caves | Discovered new exit (range 15) 4065 | -7/Lower Caves | Entered another Lower Caves area 4066 | -7/Lower Caves | Encountered a Warlord checkpoint 4117 | -7/Lower Caves | Build established: Scavenger-Mutant 4175 | -7/Lower Caves | Learned 4 Factory zone layouts 4320 | -7/Lower Caves | Lost 3 parts (2n1u) 4329 | -7/Lower Caves | Released all parts (9) 4332 | -7/Lower Caves | Core integrity fell below 50% 4405 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4410 | -7/Lower Caves | Discovered new exit (range 13) 4416 | -7/Lower Caves | Entered Data Miner 4416 | -7/Data Miner | Discovered new exit (range 6) 4426 | -7/Data Miner | Met Data Miner 4441 | -7/Data Miner | Learned location of Section 7 (-3) 4441 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4450 | -7/Data Miner | Received God Mode back door access code from Data Miner 4460 | -7/Data Miner | Entered Proximity Caves 4490 | -6/Proximity Caves | Escorted by Enhanced Grunt 4504 | -6/Proximity Caves | Learned Factory emergency access door positions 4508 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4515 | -6/Proximity Caves | Core integrity fell below 20% 4526 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the increasing number of spotter drones patrolling the area. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\KA3M to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 04462_ System corrupted: Heat flow error (+146). 04488_ Penetrated by Slug. 04490_ Enhanced Grunt: "Protecting LRC-V3." 04497_ Slug penetrates Wall. 04504_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 04508_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04512_ JEIFM1RHPLOY2RKDJBO6TGW,JPC ZTT