Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 00:47:49 Player: McSaucyNugget Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (266) 1330 Value Destroyed (10558) 10558 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (4516) 4516 TOTAL SCORE: 23444 Bonus ------- High Alert Combat Kills 1016 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1588/1600 Matter 137/300 Energy 666/690 System Corruption 0% Temperature Cool (-190) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Terrain Scanner Seismic Detector Core Analyzer Advanced Transmission Jammer Improved Hacking Suite > --- WEAPON (5) ------- Enhanced Nova Cannon Railgun Railgun Railgun Improved Plasma Cutter > --- INVENTORY (25) --- Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Improved Energy Well (400) High-capacity Matter Pod (200) Advanced Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Graphene Brace Advanced Force Field Long-range Tractor Beam Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved KE Penetrator Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Seismic Detector Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Improved KE Penetrator Railgun Railgun Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Improved Energy Well High-capacity Matter Pod Enhanced Optical Array Improved Terrain Scanner Advanced Targeting Computer Advanced Weapon Cycler Graphene Brace Long-range Tractor Beam Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Fusion Bomb Launcher Improved Plasma Cutter [Rating: 188] Favorites ----------- Power Micro Antimatter Reactor Engine Angular Momentum Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 2 | . . . . . 1 . . . 1 . . Propulsion 4 | . . 1 . 1 . . 2 . . . . Utility 9 | . . . 2 . 1 2 . 2 . . 2 Weapon 3 | . . 1 . 1 . . . . 1 . . Parts Attached 192 | 6 10 16 15 11 8 30 14 57 9 9 7 Power 25 | 1 1 2 1 2 1 5 . 5 5 1 1 Engine 7 | 1 1 2 . 1 . 2 . . . . . Core 6 | . . . 1 1 1 3 . . . . . Reactor 12 | . . . . . . . . 5 5 1 1 Propulsion 42 | 2 1 4 6 1 . 8 6 9 3 2 . Treads 31 | 2 1 . 6 1 . 8 3 5 3 2 . Leg . | . . . . . . . . . . . . Wheel 11 | . . 4 . . . . 3 4 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 72 | 1 5 1 5 3 4 15 3 28 . 4 3 Device 39 | . 1 1 2 3 3 10 . 15 . 3 1 Storage 6 | 1 1 . . . . 1 1 1 . . 1 Processor 6 | . . . . . 1 . 1 2 . 1 1 Hackware 6 | . . . 1 . . . 1 4 . . . Protection 15 | . 3 . 2 . . 4 . 6 . . . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 3 9 3 5 3 2 5 15 1 2 3 Energy Gun 6 | . 3 2 . . . . 1 . . . . Energy Cannon 9 | . . 1 . . 1 . . 4 . 1 2 Ballistic Gun 31 | 2 . 4 2 3 2 2 4 10 1 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 2 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 2 . . . 1 1 4 1 . . Parts Lost 48 | . 5 2 3 . . 13 6 15 . 4 . Power 3 | . 1 . . . . 1 . 1 . . . Propulsion 20 | . 1 2 2 . . 7 4 4 . . . Utility 16 | . 1 . 1 . . 2 1 9 . 2 . Weapon 9 | . 2 . . . . 3 1 1 . 2 . Highest Loss Streak 5 | . 3 1 1 . . 3 2 5 . 3 . To Critical Strikes 1 | . . . 1 . . . . . . . . Average Backups 22 | 1 20 23 22 23 22 23 22 23 22 22 21 Power 1 | . . 1 2 1 . 2 1 1 1 2 2 Propulsion 3 | . 2 4 6 6 6 5 1 1 3 4 3 Utility 9 | . 8 10 6 7 9 8 12 11 10 10 8 Weapon 7 | . 9 6 7 8 7 6 6 7 5 4 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 55 | . 5 15 3 4 2 3 2 6 1 2 12 Power 10 | . . 1 1 1 . 1 . 2 1 1 2 Propulsion 4 | . . . . 1 . . . . . . 3 Utility 20 | . . 6 2 2 1 1 1 3 . . 4 Weapon 21 | . 5 8 . . 1 1 1 1 . 1 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 93 99 99 99 98 94 89 85 87 Engine 4 | . 13 11 . 1 6 4 5 . . . . Core 2 | . . . 8 5 6 5 5 . . . . Reactor 3 | . . . . . . . . 8 13 13 12 Treads 23 | . 27 10 23 29 26 22 25 24 19 16 12 Wheel 2 | . . 21 3 . . . 4 2 . . . Device 15 | . 4 4 11 9 12 23 17 19 17 18 29 Storage 6 | . 14 11 9 7 6 5 5 4 4 4 4 Hackware 4 | . . . . 7 6 5 9 6 8 5 4 Protection 5 | . 9 6 8 4 5 4 2 4 4 2 . Energy Gun 4 | . 19 21 . . . . 2 . . . . Energy Cannon 3 | . . . 8 7 6 3 . 2 4 3 6 Ballistic Gun 15 | . 7 10 17 22 19 15 18 14 16 17 12 Peak Build Rating 188 | 6 16 22 28 38 49 83 99 145 162 181 188 Average Rating 74 | 4 13 18 26 32 45 60 88 122 151 163 186 On Entrance 66 | . 6 15 22 28 38 45 79 98 135 156 181 Avg Prop Armor Cover (%) 10 | . . 7 4 . . . 16 12 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 207 | 10 98 104 115 115 133 138 136 172 197 207 201 Greatest Support 220 | 40 40 20 60 80 80 97 147 179 196 220 220 Greatest Overweight (x) 15 | . 4 9 11 1 1 2 4 15 1 1 . Average Overweight (x) 1 | . 1 4 1 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 1 20 24 23 24 23 24 23 24 23 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 23 24 25 25 24 25 25 25 24 25 25 Class Distribution -------------------- 54% | Scavenger-Tank 15% | Scavenger-Skirmisher 12% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/DSF Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 9912 | 219 131 865 759 140 568 2152 772 3081 246 870 109 Remotely 2417 | . . . . . . 764 380 806 . 467 . Salvage Created 13465 | . 1041 928 1535 250 533 2983 843 3227 345 1492 288 Parts 693 | . 76 53 72 16 29 154 45 180 12 46 10 Haulers Intercepted 10 | . 2 4 3 . 1 . . . . . . Recyclers Shooed 25 | . 1 1 5 . 1 11 2 4 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 179 | . 16 21 26 3 6 31 11 42 2 14 7 Guns 101 | . 15 14 10 1 . 14 10 21 2 12 2 Cannons 36 | . . . 8 1 2 11 . 11 . 2 1 AOE 36 | . 1 7 7 . 4 5 1 7 . . 4 Classes Destroyed 17 | . 9 3 . 1 1 3 . . . . . Worker 16 | . 3 1 3 . . 7 1 1 . . . Builder 18 | . 4 1 2 1 . 4 2 4 . . . Tunneler 7 | . 1 . . . 1 . 2 3 . . . Hauler 10 | . 2 4 3 . 1 . . . . . . Recycler 22 | . 1 2 2 1 2 9 1 3 1 . . Operator 5 | . 1 . . . 1 . . 3 . . . Watcher 9 | . 3 1 2 1 . . . . . . 2 Swarmer 42 | . 4 7 1 . 4 5 . 12 . 4 5 Grunt 55 | . 12 6 15 2 . 6 3 3 . 8 . Brawler 4 | . . 1 2 . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 28 | . . 6 8 . . 2 3 6 2 . 1 Specialist 4 | . . . . . . 3 . . . 1 . Hunter 9 | . . . . . 1 2 . 6 . . . Programmer 33 | . . . . 1 1 11 4 15 . . 1 Heavy 2 | . . . . . . 1 . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . Best Kill Streak 12 | . 7 6 7 2 5 9 7 6 1 12 5 Combat Bots Only 12 | . 5 5 7 2 4 5 6 6 1 12 5 Max Kills in Single Turn 3 | . 2 2 3 1 3 3 1 2 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . 1 2 3 . 2 3 1 2 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 984 | . 75 57 101 4 25 180 96 333 19 79 15 Missed 280 | . 22 16 23 1 5 43 27 111 6 18 8 Hits 704 | . 53 41 78 3 20 137 69 222 13 61 7 Melee 4 | . . 3 . . . . 1 . . . . Projectile 700 | . 53 38 78 3 20 137 68 222 13 61 7 AOE 2 | . . . . . . 2 . . . . . Critical Strikes 29 | . . . 7 1 . 6 3 8 . 4 . Actively Blocked 1 | . . . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 14323 | . 629 589 979 33 261 2779 1483 5808 278 1404 80 Core 1528 | . 105 116 86 . 47 253 105 794 . 10 12 Absorbed by Shields 1918 | . . . 144 8 72 644 17 231 199 520 83 Regen/Repaired (Parts) 1299 | . . . 135 . . . 279 885 . . . Core Remaining (%) 82 | 100 58 71 84 100 94 74 90 38 . 99 99 Volleys Fired 666 | . 52 56 78 14 18 111 35 227 10 37 28 Largest 5 | . 2 3 3 4 4 4 4 4 5 5 5 Hottest 345 | . 110 155 158 143 160 168 186 218 251 251 345 Shots Fired 1828 | . 102 150 218 38 60 416 124 511 38 119 52 Gun 1348 | . 102 144 140 24 42 316 121 326 28 86 19 Cannon 446 | . . . 70 14 15 96 . 177 10 33 31 Launcher 34 | . . 6 8 . 3 4 3 8 . . 2 Special . | . . . . . . . . . . . . Kinetic 1133 | . 12 52 139 24 42 316 100 315 28 86 19 Thermal 548 | . 1 92 71 14 15 96 21 167 10 33 28 Explosive 34 | . . 6 8 . 3 4 3 8 . . 2 Electromagnetic 113 | . 89 . . . . . . 21 . . 3 Robot Hit Streak 29 | . 10 18 29 8 5 15 15 13 7 18 10 Robot Miss Streak 7 | . 4 5 4 3 2 6 4 7 2 2 2 Penetration Max 1 | . . . . . . 1 1 1 . 1 . Secondary Targets 7 | . . 2 . . . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . Shots Hit Robots 1080 | . 70 104 157 19 34 266 84 236 19 67 24 Core Hits 567 | . 48 84 69 9 22 121 41 111 10 39 13 Critical Kills 11 | . . . 2 1 . 1 . 4 . 3 . Critical Parts Destroyed 11 | . . . . . . 2 2 5 1 1 . Critical Strikes 28 | . . . 2 1 . 3 5 12 1 4 . Burn 2 | . . . . . . . 2 . . . . Meltdown 4 | . . . 2 1 . . . . . 1 . Destroy 21 | . . . . . . 3 3 11 1 3 . Corrupt 1 | . . . . . . . . 1 . . . Melee Attacks 58 | . . . . 4 . 41 . 13 . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . Piercing 57 | . . . . 3 . 41 . 13 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 29985 | . 1577 2010 3599 382 962 6466 2720 7937 555 2338 1439 Guns 19920 | . 1136 1572 1847 201 403 4445 2209 5531 365 1898 313 Cannons 5632 | . . . 824 173 207 1439 . 1834 190 440 525 Explosions 4374 | . 433 438 914 . 352 566 502 568 . . 601 Melee . | . . . . . . . . . . . . Ramming 59 | . 8 . 14 8 . 16 9 4 . . . Kinetic 17094 | . 47 538 1833 201 403 4445 1700 5351 365 1898 313 Thermal 7184 | . 433 1034 838 173 207 1439 509 1536 190 440 385 Explosive 3710 | . . 438 914 . 352 335 502 568 . . 601 Electromagnetic 1938 | . 1089 . . . . 231 . 478 . . 140 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 39 | . 3 3 . . . 13 8 39 . . . Average Corruption 15 | . 2 3 . . . 5 7 26 . . . Corruption Purged 10 | . . . . . . 10 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 158 | . 2 1 . . . 36 10 109 . . . Message Errors 30 | . . . . . . 7 2 21 . . . Matter Fused 36 | . . 1 . . . 10 3 22 . . . Heat Flow Errors 19 | . 1 . . . . 1 1 16 . . . Energy Discharges 13 | . 1 . . . . 3 1 8 . . . Parts Rejected 2 | . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 16 | . . . . . . 4 1 11 . . . Data Loss (major) 6 | . . . . . . 1 . 5 . . . Misfires 7 | . . . . . . 4 . 3 . . . Alerts 2 | . . . . . . 1 . 1 . . . Weapon Failures 26 | . . . . . . 4 2 20 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 317 | . 24 . . 10 . 95 . 126 . . 62 Projectiles 247 | . . . . 10 . 95 . 126 . . 16 Explosions 70 | . 24 . . . . . . . . . 46 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 165 | . 44 16 . . . 46 . 59 . . . Shots 6 | . 2 1 . . . 1 . 2 . . . Rammed 8 | . 2 . 1 1 . 3 . 1 . . . Targets Rammed 9 | . 2 . 1 1 . 3 1 1 . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . Highest Temperature 659 | . 321 437 227 174 415 260 272 659 340 181 . Average Temperature 89 | . 92 110 54 71 135 64 104 98 146 91 . Received Heat Transfer 1477 | . 282 204 423 27 . 122 189 147 30 49 4 Effects 11 | . . 2 . . 1 . 3 5 . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 4 | . . . . . . . 3 1 . . . Short Circuit 1 | . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . Damage (core) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 16 | . 7 . . . . 1 . 6 . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . 2 1 . 1 . 2 . 1 . Combat Hostiles 5 | . . . 1 1 . 1 . 2 . . . Parts Melted 18 | . . 1 4 2 1 4 3 2 . 1 . Heat Transferred 10221 | . 500 1813 1517 296 400 2550 814 1406 185 407 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 5 . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Maximum Alert Level 3 | . 1 1 2 . . 3 2 3 2 2 2 Low Security (%) 51 | 100 49 89 89 100 100 51 . 33 . . . Level 1 23 | . 50 10 5 . . . 63 27 93 58 20 Level 2 23 | . . . 5 . . 40 36 33 6 41 79 Level 3 2 | . . . . . . 6 . 5 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Peak Influence 840 | . 312 257 428 186 118 840 472 727 406 630 504 Initial 410 | . . 122 100 186 . 37 410 231 406 269 377 Average 238 | . 150 113 110 50 30 295 357 331 373 434 433 Influence Increases 6742 | . 627 674 852 132 237 1301 471 1543 113 401 391 Destroy 0b10 Robot/C 3580 | . 320 420 520 60 120 620 220 840 40 280 140 Destroy 0b10 Robot/NC 445 | . 75 45 60 15 25 100 30 70 5 10 10 Destroy Leader 928 | . 90 130 150 22 32 170 60 190 20 30 34 Successful Hack 205 | . 14 9 12 18 18 8 . 51 15 . 60 Disable Machine 525 | . 15 . 30 15 30 255 60 60 . 15 45 Destroy Structure 714 | . 23 40 35 2 12 58 86 302 18 36 102 Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 330 | . 90 30 45 . . 90 15 15 15 30 . Influence Decreases 6324 | . 336 726 679 544 160 540 868 1261 477 130 603 Entered New Map 1872 | . . 169 139 226 . 40 428 210 317 90 253 Time Decay 3718 | . 296 413 510 318 160 400 380 731 160 . 350 Lost Part 440 | . 40 20 30 . . 100 60 150 . 40 . Lost Ally 20 | . . . . . . . . 20 . . . Purge Threat 274 | . . 124 . . . . . 150 . . . Squads Dispatched 46 | . 5 2 5 3 3 12 2 10 1 1 2 Investigation 3 | . 2 . 1 . . . . . . . . Extermination 17 | . . . . 2 1 3 2 6 1 . 2 Reinforcement 21 | . 3 2 1 1 2 8 . 3 . 1 . Assault 2 | . . . . . . 1 . 1 . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 20 | . 6 2 5 . . 4 1 1 . . 1 Communications Jammed 35 | . . . . . . 20 . 5 . . 10 Distress Signals 29 | . . . . . . 15 . 4 . . 10 Times Spotted 248 | . 29 29 45 5 6 43 11 52 2 16 10 Peak Tracking Total 7 | . 5 4 5 2 4 4 6 6 2 7 5 Tactical Retreats 15 | . 4 1 1 . . 4 1 1 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 5 | . 3 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled 35 | . 1 . 2 1 2 17 4 4 . 1 3 Max in Single Turn 8 | . 1 . 1 1 1 8 2 1 . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 51 | . 3 7 9 4 2 4 3 13 4 . 2 Terminals 33 | . 3 6 5 3 1 2 2 8 2 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 . . . Recycling Units 3 | . . . . . 1 1 . 1 . . . Scanalyzers 8 | . . 1 2 . . . . 2 2 . 1 Garrison Access 4 | . . . 1 1 . 1 . 1 . . . Total Hacks 112 | . 4 20 18 9 4 9 7 28 9 . 4 Successful 49 | . 2 7 10 4 2 3 4 11 3 . 3 Failed 62 | . 2 12 8 5 2 6 3 17 6 . 1 Catastrophic 11 | . 1 1 1 1 . . 1 5 . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 15 | . . 3 1 5 . 3 . 3 . . . Terminals 68 | . 4 17 8 7 3 6 2 16 3 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 16 | . . . 3 . . . 5 8 . . . Recycling Units 3 | . . . . . 1 1 . 1 . . . Scanalyzers 18 | . . 3 5 . . . . 2 6 . 2 Garrison Access 7 | . . . 2 2 . 2 . 1 . . . Terminal Hacks 24 | . 2 5 5 3 1 2 . 3 2 . 1 Record 4 | . . . 2 1 . . . . 1 . . Prototype ID Bank 4 | . 1 1 1 . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 3 | . . . . 1 . 1 . . . . 1 Branch Access Points 2 | . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . Terminal Index 2 | . . 1 . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . . 1 . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 14 | . . . 2 . . . 4 8 . . . Scan Component 8 | . . . 1 . . . 3 4 . . . Repair 6 | . . . 1 . . . 1 4 . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . Scanalyzer 8 | . . 2 3 . . . . . 1 . 2 Retrieve Study 8 | . . 2 3 . . . . . 1 . 2 Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 43 | . 2 6 7 3 1 2 3 13 4 . 2 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 8 | . . 2 3 . . . . . 1 . 2 Parts Repaired 6 | . . . 1 . . . 1 4 . . . Time 282 | . . . 26 . . . 56 200 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . 2 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 Total Orders 16 | . . . . . 4 3 . 9 . . . EXPLORE 9 | . . . . . 2 2 . 5 . . . RETURN 7 | . . . . . 2 1 . 4 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Active Infowar (turns) 9367 | . 545 . . 550 520 2189 897 3413 331 128 794 Optics 1733 | . . . . . . . . 1242 . . 491 Sensors 1912 | . . . . 370 176 1209 . . . . 157 IFF 2405 | . . . . . . 139 400 1866 . . . Terrain 2314 | . . . . . . . . 1431 209 . 674 Seismic 5705 | . 545 . . 550 520 1514 451 1159 172 . 794 Jamming 7352 | . . . . . . 1987 878 3235 331 128 793 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 10 | . . . . . 2 3 . 5 . . . Drone Recoveries 8 | . . . . . 2 3 . 3 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 14212 | 93 1703 1039 1390 992 817 2196 897 3602 331 358 794 Spaces Moved 5701 | 59 483 513 564 452 363 719 411 1410 158 124 445 Core 12 | 12 . . . . . . . . . . . Treads 4636 | 47 483 . 439 452 363 719 237 1169 158 124 445 Legs . | . . . . . . . . . . . . Wheels 1053 | . . 513 125 . . . 174 241 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 145 200 200 200 145 160 152 145 145 Average Speed 187 | 137 305 142 188 200 200 201 173 174 163 165 145 Slowest Speed 480 | 160 480 205 240 200 200 240 247 295 241 235 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . 7 . . . Cave-ins Triggered 3 | . . . . . . . . 3 . . . Exploration Rate (%) 37 | 4 96 53 76 15 20 24 8 42 5 91 15 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 101 | . . . . 2 . 18 . 63 3 3 12 Terrain Destroyed 463 | . 22 56 34 5 11 37 51 186 7 20 34 Melee 25 | . . . . 2 . 18 . 5 . . . Projectile 212 | . . . . 3 . 12 14 138 7 19 19 AOE 222 | . 22 56 34 . 11 7 35 42 . . 15 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total 7958 | 68 610 722 755 514 418 1185 533 2186 211 226 530 Wait 734 | . 27 74 71 10 6 189 24 294 9 16 14 Move 5687 | 58 482 512 563 451 362 718 410 1407 157 123 444 Hop . | . . . . . . . . . . . . Pick Up 187 | 4 27 27 11 9 6 24 15 40 7 13 4 Fast Attach 54 | 6 4 3 3 1 . 5 5 19 1 5 2 Attach 87 | . 4 7 6 2 3 16 11 25 5 6 2 Detach 28 | . 2 4 3 . 1 2 5 6 1 4 . Swap 253 | . 3 10 9 11 14 55 16 107 11 7 10 Drop 169 | . 7 29 10 11 6 21 11 45 10 15 4 Fire 666 | . 52 56 78 14 18 111 35 227 10 37 28 Melee 58 | . . . . 4 . 41 . 13 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 9 | . 2 . 1 1 . 3 1 1 . . . Escape Stasis 4 | . . . . . 2 . . 2 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 953 | -10/Materials | Discovered new exit (range 16) 1078 | -10/Materials | Discovered new exit (range 9) 1480 | -10/Materials | Discovered new exit (range 16) 1659 | -10/Materials | Discovered new exit (range 14) 1779 | -10/Materials | Lost 3 parts (1n1u1w) 1797 | -10/Materials | Entered another Materials area 1797 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1994 | -9/Materials | Discovered new exit (range 10) 2104 | -9/Materials | Build established: Tank 2351 | -9/Materials | Central database locked down 2633 | -9/Materials | Discovered new exit (range 3) 2728 | -9/Materials | Build established: Gunner 2836 | -9/Materials | Entered another Materials area 2836 | -8/Materials | Evolved 2 slots: Utility x2 2957 | -8/Materials | Repaired Lgt. Treads+ 3081 | -8/Materials | Discovered new exit (range 8) 3405 | -8/Materials | Build established: Tank 3772 | -8/Materials | Garrison activated, responded to threat 3846 | -8/Materials | Identified exit to Storage 4125 | -8/Materials | Garrison activated, responded to threat 4125 | -8/Materials | Discovered new exit (range 13) 4173 | -8/Materials | Destroyed 7 combat bots 4226 | -8/Materials | Entered Factory 4226 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4374 | -7/Factory | Identified exit to Factory 4417 | -7/Factory | Build established: Scavenger-Tank 4597 | -7/Factory | Discovered new exit (range 12) 4770 | -7/Factory | Build established: Scavenger-Skirmisher 5142 | -7/Factory | Build established: Scavenger-Tank 5218 | -7/Factory | Entered another Factory area 5218 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5825 | -6/Factory | Discovered new exit (range 10) 5851 | -6/Factory | Identified exit to Factory 6035 | -6/Factory | Entered another Factory area 6035 | -5/Factory | Evolved 2 slots: Utility x2 7108 | -5/Factory | Discovered new exit (range 9) 7274 | -5/Factory | Cargo convoy interrupted 7352 | -5/Factory | System corruption reached 10% 7894 | -5/Factory | Identified exit to Factory 7995 | -5/Factory | Spotted B-75 Beast 8015 | -5/Factory | Destroyed B-75 Beast 8135 | -5/Factory | First assault squad dispatched 8192 | -5/Factory | Lost 3 parts (1p1n1w) 8231 | -5/Factory | Entered another Factory area 8231 | -4/Factory | Evolved 2 slots: Propulsion x2 8434 | -4/Factory | Discovered new exit (range 15) 8535 | -4/Factory | Repaired Arm. Medium Treads 8581 | -4/Factory | Identified exit to Research 9128 | -4/Factory | Entered Research 9128 | -3/Research | Evolved 2 slots: Utility x2 9623 | -3/Research | Found Prototype Device 9623 | -3/Research | Identified Exp. Thermal Shield 9718 | -3/Research | Spotted B-86 Titan 9827 | -3/Research | Lost 3 parts (2n1u) 10111 | -3/Research | Repaired Arm. Medium Treads 10168 | -3/Research | Repaired Arm. Medium Treads 10228 | -3/Research | Repaired Arm. Medium Treads 10268 | -3/Research | Repaired Imp. Treads 10640 | -3/Research | Build established: Scavenger-Skirmisher 11026 | -3/Research | System corruption reached 10% 11174 | -3/Research | Core integrity fell below 50% 11262 | -3/Research | Found Prototype Processor 11262 | -3/Research | Identified Exp. Target Analyzer 11882 | -3/Research | Crushed by falling debris 11883 | -3/Research | System corruption reached 30% 11887 | -3/Research | Crushed by falling debris 11894 | -3/Research | Crushed by falling debris 11942 | -3/Research | Lost 5 parts (1p4u) 12006 | -3/Research | Discovered new exit (range 19) 12244 | -3/Research | Build established: Scavenger-Tank 12261 | -3/Research | Found Gamma Bomb Array 12547 | -3/Research | Identified exit to Armory 12547 | -3/Research | Identified exit to Testing 12628 | -3/Research | First assault squad dispatched 12730 | -3/Research | Entered another Research area 12730 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 13060 | -2/Research | Identified exit to DSF 13061 | -2/Research | Entered DSF 13104 | -2/DSF | Additional patrols routed to DSF 13140 | -2/DSF | Found Fusion Bomb Launcher 13243 | -2/DSF | Lost 3 parts (1u2w) 13315 | -2/DSF | Sterilization system engaged 13335 | -2/DSF | Ambient heat levels rising (+10) 13343 | -2/DSF | Destroyed 12 combat bots 13350 | -2/DSF | Ambient heat levels rising (+10) 13365 | -2/DSF | Ambient heat levels rising (+10) 13380 | -2/DSF | Ambient heat levels rising (+10) 13395 | -2/DSF | Ambient heat levels rising (+10) 13397 | -2/DSF | Discovered new exit (range 14) 13410 | -2/DSF | Ambient heat levels rising (+10) 13419 | -2/DSF | Entered Access 13419 | -1/Access | Evolved 2 slots: Utility x2 13864 | -1/Access | Identified exit to Surface 14213 | *** | Escaped! Last Messages --------------- Map updated. 13946_ Destroyed Sml. Battery. 13946_ Slug penetrates P-80 Master. 13946_ Slug penetrates Wall. 13946_ P-80 Master destroyed. 13964_ U-05 Engineer builds a Wall. 14028_ Slug penetrates Wall. 14046_ TF Node disabled. 14046_ Adv. Sensor Array tumbles out of TF Node. 14046_ Adv. Signal Interpreter tumbles out of TF Node. 14054_ Dropped Adv. Targeting Computer. 14055_ Acquired Adv. Sensor Array. 14160_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 14190_ Sealed Barrier dismantled. 14196_ Dismantling Main Access Shell with Imp. Plasma Cutter. 14206_ Main Access Shell dismantled. 14211_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3G. [Achievement: Straight Shot] [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????""??????????????????????? | | ??????????????????#??????????????#???????????????? | | ???????????????????????????????????#?????????????? | | ???????????????#????"???????""##???# ???????????? | | ???????????????????????????? #???## ? ?????????? | | ?????????????????#?#??"""""" ##???? 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""#?##?######+####### | | ???????????????????#"" ##????# | | ???????????????????#"" #?????# | | ???????????????????#"" #?????# ########### | | ???????????????????#T ##??#?# # ??????? ? | | ????????????? ?????#"" #?#???# #????????? | | ???????????????????#"" #?????# #?????????? | | ??????????????+#####"" ####### #????"??? | | ????????? ^ R # """ | | ???????? / " | | ??????????########################### # | | ??????????????????????????????#??##?# # | | ????????????????#??????????????????## #? !!= | | ????????????????????????????????#???# #? !== | | ??????????????????#?????#???????????# #?? != ? | | ????????????????????????????????????# #?? ? | | ????????????????????????????????????# #???####### | | ?????????????????????????? ????????? #?????????? | | ???????????????????????????????????? #?????????? | | ?????????????????????????????? ???? #????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Energy Generation 65 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Core Shielding 20 Weapon Cycling 25 Evasion (%) 40 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 3% | -8/Materials Arm. Medium Treads | 38% | -4/Factory Arm. Medium Treads | 14% | -3/Research Arm. Medium Treads | 56% | -3/Research Arm. Medium Treads | 65% | -3/Research Imp. Treads | 5% | -3/Research Studied --------- Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Minigun | -8/Materials | Hacked Autogun | -8/Materials | Hacked Railgun | -2/Research | Hacked Enh. Nova Cannon | -1/Access | Hacked Biometal Heavy Treads | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Straight Shot True Cogmind Window Shopping Challenges ------------ None Game ------ Seed NovaDroneMicroactuators Manual? 0 Play Time 02:46:16 Cumulative 252.6 hours Start 2025.12.15 @ 21:52:39 End 2025.12.16 @ 00:47:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type 0 Total 25 Types 9/3/6/2/1/0/0/1/1/2 Lore% 78 Gallery% 76 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f6d2c11-3c91-4ecd-975a-eaf20428abd6