Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 22:09:52 Player: Mercey Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1958) 1958 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4153 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 154/160 System Corruption 12% Temperature Cool (3) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- Spread Laser Great Maul > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Wheel Wheel Compact Wheel Cryofiber Web Improved Heat Sink Machine Analyzer Visual Processing Unit Weapon Cycler Spread Laser Spread Laser Spread Laser Heavy Laser Shock Bomb Launcher Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Salvage Targeting Computer Weapon Cycler > --- WEAPON ----------- Spread Laser Heavy Laser > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Wheel Wheel Compact Wheel Heat Sink Visual Processing Unit Transport Network Coupler Weapon Cycler Beam Rifle Spread Laser Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Grenade Launcher Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 86 | 7 4 9 1 65 Power 13 | 2 . 1 . 10 Engine 8 | 2 . 1 . 5 Core 5 | . . . . 5 Reactor . | . . . . . Propulsion 26 | 2 . 4 . 20 Treads 18 | . . 3 . 15 Leg . | . . . . . Wheel 8 | 2 . 1 . 5 Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 1 2 . 18 Device 12 | . . 1 . 11 Storage 3 | 1 1 . . 1 Processor 4 | . . 1 . 3 Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 25 | 2 3 2 1 17 Energy Gun 13 | 1 1 . . 11 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 1 2 . 3 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 29 | . . 2 . 27 Power 7 | . . 1 . 6 Propulsion 7 | . . 1 . 6 Utility 9 | . . . . 9 Weapon 6 | . . . . 6 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 99 98 100 92 Engine 6 | . 14 10 11 4 Core 2 | . . . . 4 Treads 23 | . . 22 33 25 Wheel 4 | . 28 10 . . Device 10 | . . 11 11 12 Storage 11 | . 27 11 11 9 Processor 12 | . . 9 11 15 Hackware 1 | . . . . 2 Energy Gun 9 | . 13 4 . 11 Ballistic Gun 8 | . 14 17 15 3 Peak Build Rating 30 | 6 8 18 18 30 Average Rating 20 | 4 7 15 17 23 On Entrance 9 | . 6 8 18 17 Naked Turns . | . . . . . Heaviest Build 68 | 13 35 33 34 68 Greatest Support 72 | 20 20 72 72 72 Greatest Overweight (x) 2 | . 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 Average Capacity 17 | 6 14 15 15 18 Most Carried 20 | 4 12 13 14 20 Average Carried 14 | 2 10 11 13 16 Final Capacity 20 | 8 15 15 15 20 Final Carried 20 | 4 12 13 14 20 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1297 | 231 88 209 74 695 Remotely . | . . . . . Salvage Created 2219 | . 203 299 67 1650 Parts 140 | . 14 20 16 90 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 51 | . 4 7 8 32 Guns 48 | . 4 7 5 32 AOE 3 | . . . 3 . Classes Destroyed 12 | . 2 3 . 7 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 6 | . 1 1 . 4 Swarmer 15 | . . 3 8 4 Grunt 24 | . 4 1 . 19 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 9 | . . 3 . 6 Hunter 1 | . . . . 1 Best Kill Streak 10 | . 1 4 5 10 Combat Bots Only 7 | . 1 4 4 7 Max Kills in Single Turn 4 | . 1 2 4 1 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 343 | . 12 54 23 254 Missed 79 | . 2 17 5 55 Damage Taken 4221 | . 117 492 140 3472 Core 700 | . 24 91 17 568 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 35 | . 35 . . . Core Remaining (%) 87 | 100 90 . 73 . Volleys Fired 186 | . 22 20 8 136 Largest 2 | . 2 2 2 2 Hottest 134 | . 70 73 56 134 Shots Fired 327 | . 44 40 16 227 Gun 326 | . 44 40 15 227 Cannon . | . . . . . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 144 | . 22 34 15 73 Thermal 174 | . 22 6 . 146 Explosive 1 | . . . 1 . Electromagnetic 8 | . . . . 8 Robot Hit Streak 20 | . 8 12 3 20 Robot Miss Streak 6 | . 3 4 6 5 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 2 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 231 | . 25 32 8 166 Core Hits 156 | . 12 14 8 122 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | . 2 1 . . Critical Strikes 6 | . 3 1 . 2 Burn 1 | . . . . 1 Destroy 4 | . 3 1 . . Corrupt 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3539 | . 274 498 287 2480 Guns 3251 | . 262 462 121 2406 Cannons . | . . . . . Explosions 164 | . . . 164 . Melee 62 | . . . . 62 Ramming 62 | . 12 36 2 12 Kinetic 1165 | . 111 399 121 534 Thermal 1996 | . 151 63 . 1782 Explosive 164 | . . . 164 . Electromagnetic 90 | . . . . 90 Impact 62 | . . . . 62 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 6 | . . . . 6 Matter Fused 9 | . . . . 9 Heat Flow Errors 5 | . . . . 5 Energy Discharges 3 | . . . . 3 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 5 | . . . . 5 Misfires 3 | . . . . 3 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 52 | . . . . 52 Projectiles . | . . . . . Explosions . | . . . . . Melee 52 | . . . . 52 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 18 | . 6 11 . 1 Shots . | . . . . . Rammed 9 | . 1 3 1 4 Targets Rammed 9 | . 1 3 1 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 527 | . 98 36 . 527 Average Temperature 97 | . 33 17 . 116 Received Heat Transfer 1440 | . 63 153 . 1224 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 2 1 . 7 Heat Transferred 4237 | . 444 185 . 3608 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 400 | . 196 225 268 400 Initial 104 | . . 82 52 104 Average 198 | . 90 130 197 234 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 54 | 100 100 85 60 39 Level 1 42 | . . 14 39 57 Level 2 2 | . . . . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 . 7 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 10 16 6 53 Peak Tracking Total 8 | . 3 8 3 5 Tactical Retreats 7 | . 1 1 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 2 2 . 7 Terminals 5 | . . 1 . 4 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 7 3 . 20 Successful 11 | . 3 2 . 6 Failed 19 | . 4 1 . 14 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 3 | . . . . 3 Terminals 12 | . . 1 . 11 Fabricators . | . . . . . Repair Stations 8 | . 3 2 . 3 Recycling Units 10 | . 4 . . 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Record 2 | . . . . 2 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 1 . 1 Scan Component 3 | . 1 1 . 1 Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 1 . . 2 Retrieve Components 3 | . 1 . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . . 5 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . . . . 19 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 1 Highest-Rated Group 45 | . . . 45 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 9 | . . . . 9 Total Damage 109 | . . . . 109 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3647 | 44 351 542 379 2331 Spaces Moved 1766 | 38 225 331 217 955 Core 1 | 1 . . . . Treads 1318 | . . 179 217 922 Legs . | . . . . . Wheels 447 | 37 225 152 . 33 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 86 160 105 Average Speed 144 | 79 94 126 160 160 Slowest Speed 320 | 80 95 240 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 33 | 3 40 27 47 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 11 | . . . . 11 Terrain Destroyed 25 | . . . 14 11 Melee 11 | . . . . 11 Projectile . | . . . . . AOE 14 | . . . 14 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2532 | 48 322 411 232 1519 Wait 386 | . 61 44 5 276 Move 1761 | 37 224 330 216 954 Hop . | . . . . . Pick Up 57 | 4 9 3 1 40 Fast Attach 23 | 5 2 3 . 13 Attach 32 | 1 . 3 . 28 Detach 6 | . . 1 . 5 Swap 31 | 1 2 3 1 24 Drop 28 | . 1 1 . 26 Fire 186 | . 22 20 8 136 Melee 13 | . . . . 13 Ram 3 | . 1 1 . 1 Kick . | . . . . . Crush 6 | . . 2 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 386 | -10/Materials | Repaired Med. Laser 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 789 | -9/Materials | Discovered new exit (range 7) 938 | -9/Materials | Entered Mines 1089 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1109 | -9/Mines | Learned Materials emergency access door positions 1133 | -9/Mines | Learned location of Storage (-7) 1309 | -9/Mines | Discovered new exit (range 7) 1317 | -9/Mines | Entered Materials 1317 | -8/Materials | Accompanied by 1 ally 1317 | -8/Materials | Evolved 2 slots: Utility x2 1322 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1823 | -8/Materials | Destroyed 7 combat bots 1874 | -8/Materials | Build established: Scavenger-Mutant 1976 | -8/Materials | Garrison activated, responded to threat 2001 | -8/Materials | Lost 5 parts (2p2u1w) 2080 | -8/Materials | Lost 3 parts (1p1n1w) 2085 | -8/Materials | Core integrity fell below 50% 2170 | -8/Materials | Lost 5 parts (1p2n1u1w) 2243 | -8/Materials | Core integrity fell below 20% 2279 | -8/Materials | Lost 3 parts (1n2u) 3648 | -8/Materials | Crushed by falling debris 3648 | -8/Materials | Smashed by cave-in Last Messages --------------- Connecting with Terminal... System corrupted: Heat flow error (+142). System corrupted: Matter fused (-9). System corrupted: FCS attempts to trigger Spread Laser. System corrupted: Spread Laser misfires. System corrupted: Matter fused (-6). G-47 Trooper destroyed. Overheating: Energy bleed (-30). G-47 Trooper destroyed. System corrupted: Component data lost. System corrupted: Heat flow error (+180). [Achievement: Part-time Excavator] System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Crushed by falling debris. Salvage Targeting Computer destroyed. System corrupted by crushing effect (+4). System Shield destroyed. System corrupted by crushing effect (+2). 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