Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.30 @ 23:10:17 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (369) 1845 Value Destroyed (15843) 15843 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (8875) 8875 TOTAL SCORE: 35063 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4633 Follower Combat Kills 1346 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -1204 Cogmind --------- Core Integrity 1335/1600 Matter 300/300 Energy 64/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (10) ----- Experimental Cooling System Enhanced Optical Array Makeshift Salvage Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Heavy Siege Treads Mini Grenade Launcher Plasma Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Makeshift Salvage Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Powered Armor 7V-RTL's Ultimate Field > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Railgun Multirail Multirail > --- INVENTORY -------- Graviton Reactor Heavy Siege Treads Improved Energy Well Experimental Energy Well Matter Compressor Matter Compressor Matter Compressor Improved Powered Armor Improved Powered Armor Improved Powered Armor System Restoration Module Heavy Machine Gun KE Penetrator Railgun Railgun Railgun Railgun Mini Grenade Launcher Plasma Sword [Rating: 206] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Protection Light Armor Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Launcher Shock Bomb Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 2 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . 1 1 . . . . . . . 1 1 . . Utility 8 | . . 1 . . . . 1 . . . . 2 2 2 . . . . Weapon 4 | . . 1 . . . 1 . . . . . . . . 1 1 . . Parts Attached 328 | 6 10 10 5 4 . 44 5 14 6 4 25 50 21 9 13 29 27 46 Power 21 | 1 2 1 . . . 1 . . . 1 . 3 2 1 1 3 . 5 Engine 10 | 1 1 1 . . . 1 . . . 1 . 3 1 1 . . . . Core 2 | . 1 . . . . . . . . . . . 1 . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 3 . 5 Propulsion 66 | 2 . 3 1 . . 14 1 3 1 . 11 11 6 3 3 3 . 4 Treads 60 | 2 . 3 1 . . 14 1 3 1 . 5 11 6 3 3 3 . 4 Leg 6 | . . . . . . . . . . . 6 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 98 | 1 4 1 . 4 . 7 4 8 1 . 6 12 7 3 3 4 15 18 Device 33 | . 2 . . . . 3 1 5 . . 2 2 1 . 1 1 7 8 Storage 13 | 1 2 . . 4 . 1 . . . . . . 1 . . . 2 2 Processor 13 | . . . . . . . 2 . . . . 4 2 1 . 2 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 39 | . . 1 . . . 3 1 3 1 . 4 6 3 2 2 1 6 6 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 4 5 4 . . 22 . 3 4 3 8 24 6 2 6 19 12 19 Energy Gun 2 | . . . . . . . . . . . . 2 . . . . . . Energy Cannon 5 | . 4 1 . . . . . . . . . . . . . . . . Ballistic Gun 121 | 2 . 4 4 . . 21 . 2 3 2 3 21 6 2 6 19 9 17 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . 1 . 4 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 . 1 . 1 1 1 . . . . 3 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . . . 2 1 . 3 2 5 2 Parts Lost 29 | . 2 1 1 . . 8 . . 3 . . 4 2 1 . . 1 6 Power 3 | . . 1 . . . . . . . . . 1 . 1 . . . . Propulsion 5 | . . . 1 . . 2 . . . . . . 1 . . . . 1 Utility 6 | . . . . . . 2 . . 1 . . 1 . . . . . 2 Weapon 15 | . 2 . . . . 4 . . 2 . . 2 1 . . . 1 3 Highest Loss Streak 6 | . 1 1 1 . . 4 . . 3 . . 1 1 1 . . 1 6 Average Slot Usage (%) 95 | . 96 88 99 100 100 98 100 100 100 99 99 99 99 99 97 84 85 85 Engine 5 | . 12 4 11 11 11 9 7 7 7 6 7 5 3 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . 3 4 4 11 Treads 22 | . 28 21 21 22 22 26 30 30 30 30 18 25 22 20 21 15 13 11 Device 3 | . 9 . . . . 6 . 5 . . . 3 4 5 4 4 4 8 Storage 18 | . 15 22 22 22 22 18 23 23 23 23 23 20 17 15 14 13 13 7 Processor 8 | . . . . . . . 7 . . . . 8 17 21 19 17 21 20 Protection 4 | . . . 11 11 11 1 . 1 7 7 6 5 4 10 8 4 3 3 Ballistic Gun 26 | . 7 33 32 33 33 34 30 30 29 25 22 24 22 21 23 26 24 23 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 223 | 10 51 55 55 75 75 118 121 126 126 121 125 136 135 142 150 175 179 223 Greatest Support 230 | 40 40 40 40 40 40 66 83 83 80 80 80 106 108 108 167 230 230 225 Greatest Overweight (x) 6 | . 1 2 1 1 1 1 1 1 1 1 6 1 1 1 1 . . 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 28 | 6 16 16 16 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 5 11 16 16 18 20 20 28 28 28 28 28 28 28 28 28 28 28 19 Most Carried 28 | 4 15 16 16 18 16 26 28 28 26 28 28 28 28 28 28 28 28 27 Average Carried 23 | 2 9 14 15 15 16 19 25 26 24 26 27 27 27 26 27 27 27 19 Final Capacity 28 | 6 16 16 16 20 20 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 15 16 16 16 16 26 27 26 24 28 26 28 28 28 28 27 28 4 Class Distribution -------------------- 23% | Messiah-Executioner 19% | Scavenger-Tank 16% | Messiah-Gunner 12% | Messiah-Tank 8% | Scavenger-Gunner 4% | Hauler-Gunner 3% | Mutant 3% | Messiah-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Executioner | -2/Research Messiah-Executioner | -2/Testing Messiah-Executioner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Matter Collected 14550 | 257 211 288 194 . . 1055 370 548 252 20 423 2785 1066 360 311 1533 921 3956 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 23479 | 53 364 258 270 . . 1489 798 469 239 . 544 3548 1941 890 512 2944 1455 7705 Parts 1279 | 1 19 21 16 . . 74 36 28 8 . 17 239 120 35 26 165 81 393 Haulers Intercepted 9 | . 1 . . . . 1 1 . . . . 2 . 1 . 1 . 2 Recyclers Shooed 9 | . . . . . . . 2 . . . . 1 2 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 27 6 . 18 . . . . . . . Prevented 16 | . . . . . . . . . . . 16 . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 258 | . 7 7 10 . . 27 7 12 7 . 10 35 21 7 4 24 14 66 Melee 2 | . . . . . . 1 . . . . . . . . . . 1 . Guns 231 | . . 7 10 . . 26 7 12 4 . 2 33 21 7 4 24 13 61 Cannons 7 | . 7 . . . . . . . . . . . . . . . . . AOE 14 | . . . . . . . . . 3 . 4 2 . . . . . 5 Classes Destroyed 17 | 1 3 3 . . . 3 1 . . . . 2 1 . . . 1 2 Worker 34 | . . . . . . . . . . . . 5 5 1 . 3 . 20 Builder 20 | . . . . . . . . . . . . 4 4 2 1 . 1 8 Hauler 9 | . 1 . . . . 1 1 . . . . 2 . 1 . 1 . 2 Recycler 33 | 1 1 1 1 . . 1 5 . . . . 7 2 1 1 6 1 5 Carrier 4 | . . . . . . . . . . . . . . . . . . 4 Operator 3 | . . . . . . 1 . . . . . . 1 . . . 1 . Watcher 7 | . . 1 . . . . 1 . . . . 2 . . . 1 . 2 Swarmer 46 | . 2 4 10 . . . . 5 1 . 3 6 . . . 5 2 8 Grunt 106 | . 5 1 . . . 16 3 3 4 . 6 13 12 3 2 4 6 28 Brawler 8 | . . . . . . 3 . . 1 . 1 1 . 1 . . . 1 Duelist 7 | . . 1 . . . . . . . . . . . . 1 . . 5 Researcher 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 28 | . . 1 . . . 7 1 1 1 . . 5 2 3 1 4 . 2 Hunter 30 | . . . . . . 1 . 2 . . . 5 4 . . 4 4 10 Programmer 31 | . . . . . . . 3 1 . . . 5 2 . . 7 2 11 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 27 | 1 3 6 6 . . 7 5 4 4 . 2 10 7 11 3 9 3 27 Combat Bots Only 14 | . 2 6 6 . . 7 3 4 4 . 2 6 5 6 3 6 3 14 Max Kills in Single Turn 4 | 1 1 2 2 . . 2 2 2 1 . 2 3 2 2 2 3 1 4 Gunslinging 1 | . . 1 1 . . 1 . 1 . . . 1 . . . 1 . 1 Exploded 2 | . . . . . . . . . 1 . 2 2 . . . . . 2 Melee 1 | . . . . . . 1 . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Damage Taken 17791 | . 413 359 375 . . 2048 229 853 300 . 897 2620 1134 674 148 1450 1632 4659 Core 1182 | . 40 50 56 . . 172 15 72 18 . 98 195 58 46 . 60 37 265 Absorbed by Shields 3767 | . . . . . . . . . . . . . . . . . . 3767 Reduced by Siege Mode 80 | . . . . . . . . . . . . . . . . . . 80 Core Remaining (%) 85 | 100 84 . . . 73 68 . . . . 71 77 94 96 100 . 93 83 Volleys Fired 568 | 3 18 14 18 . . 71 22 29 13 . 27 96 50 17 9 46 28 107 Largest 6 | 2 2 3 3 . . 4 4 4 4 . 3 4 4 4 5 6 6 6 Hottest 226 | 40 120 63 63 . . 98 94 97 97 . 63 145 126 123 156 206 202 226 Shots Fired 2440 | 6 36 42 54 . . 277 88 116 39 . 45 368 200 68 45 276 166 614 Gun 2379 | 6 . 42 54 . . 277 88 116 35 . 27 368 200 68 45 276 166 611 Cannon 36 | . 36 . . . . . . . . . . . . . . . . . Launcher 25 | . . . . . . . . . 4 . 18 . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 2372 | 6 . 42 54 . . 277 88 116 35 . 27 361 200 68 45 276 166 611 Thermal 43 | . 36 . . . . . . . . . . 7 . . . . . . Explosive 7 | . . . . . . . . . 4 . . . . . . . . 3 Electromagnetic 18 | . . . . . . . . . . . 18 . . . . . . . Robot Hit Streak 42 | 3 7 11 6 . . 15 18 20 15 . 12 14 12 20 28 29 29 42 Robot Miss Streak 9 | 2 2 2 5 . . 4 3 4 4 . 8 9 3 2 2 5 3 4 Penetration Max 2 | . . . . . . 1 . 1 . . . 2 1 1 1 2 1 2 Secondary Targets 66 | . . 2 3 . . 8 . 4 . . . 8 4 2 . 8 1 26 Max Gunslinging Chain 2 | . . 1 1 . . 1 . 1 . . . 1 1 1 . 1 1 2 Shots Hit Robots 1691 | 3 25 30 28 . . 198 51 79 23 . 26 266 128 54 36 180 113 451 Core Hits 941 | 2 11 13 14 . . 78 24 27 18 . 26 164 83 27 20 89 51 294 Critical Hits 212 | . . . 1 . . 3 5 1 . . . 7 19 11 6 30 25 104 Critical Kills 83 | . . . 1 . . 1 4 . . . . 3 7 5 2 14 7 39 Critical Parts Destroyed 99 | . . . . . . 1 1 1 . . . 4 10 5 2 13 12 50 Melee Attacks 30 | . . . . . . 5 . 1 . 7 4 . . . . . 11 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . 5 . 1 . 7 4 . . . . . 11 2 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 38922 | 39 504 350 292 . . 2470 881 1198 802 . 1273 5599 3262 1395 814 4862 2399 12782 Guns 34748 | 36 . 350 276 . . 2333 856 1198 333 . 185 4737 3163 1357 814 4793 2217 12100 Cannons 502 | . 502 . . . . . . . . . . . . . . . . . Explosions 2956 | . . . . . . . . . 469 . 1088 783 . . . . . 616 Melee 314 | . . . . . . 132 . . . . . . . . . . 182 . Ramming 402 | 3 2 . 16 . . 5 25 . . . . 79 99 38 . 69 . 66 Kinetic 34638 | 36 . 350 276 . . 2333 856 1198 333 . 185 4627 3163 1357 814 4793 2217 12100 Thermal 612 | . 502 . . . . . . . . . . 110 . . . . . . Explosive 1707 | . . . . . . . . . 469 . . 677 . . . . . 561 Electromagnetic 1249 | . . . . . . . . . . . 1088 106 . . . . . 55 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 314 | . . . . . . 132 . . . . . . . . . . 182 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 2 2 2 . 3 . . . 1 1 8 Average Corruption 2 | . . . . . . . 1 1 2 2 . 2 . . . 1 1 3 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 1 1 Effects 95 | . . . . . . . 1 13 7 . . 26 . . . 7 . 41 Message Errors 19 | . . . . . . . 1 3 4 . . 4 . . . 3 . 4 Matter Fused 13 | . . . . . . . . . . . . 7 . . . . . 6 Heat Flow Errors 5 | . . . . . . . . 1 . . . 1 . . . . . 3 Energy Discharges 9 | . . . . . . . . 3 1 . . 2 . . . 1 . 2 Data Loss (minor) 12 | . . . . . . . . 2 1 . . 4 . . . 1 . 4 Targeting Errors 35 | . . . . . . . . 4 1 . . 8 . . . 2 . 20 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 159 | . 13 . . . . . . . . . . 51 11 . . 25 1 58 Projectiles 13 | . 13 . . . . . . . . . . . . . . . . . Explosions 67 | . . . . . . . . . . . . 51 . . . . . 16 Melee 79 | . . . . . . . . . . . . . 11 . . 25 1 42 Knockbacks 4 | . . . . . . . 1 . . . . 1 1 1 . . . . Impact 4 | . . . . . . . 1 . . . . 1 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . . . 6 19 . . . . . . Shots 2 | . . . . . . . . . . . 1 1 . . . . . . Rammed 27 | 2 1 . 3 . . 1 1 . . . . 6 6 2 . 4 . 1 Targets Rammed 28 | 2 1 . 3 . . 1 1 . . . . 7 6 2 . 4 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . . . . Highest Temperature 514 | . 282 24 . . . 252 147 310 112 . 13 250 10 11 12 45 230 514 Average Temperature 75 | . 87 12 . . . 79 49 106 35 . 5 67 3 5 9 23 29 131 Received Heat Transfer 3196 | . 114 33 . . . 909 60 102 114 . 287 489 216 114 42 54 108 554 Effects 5 | . . . . . . . . . . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . . . . . . . . 1 3 Total Turns 101 | . . . . . . . . . . . . . . . . . 5 96 Longest Duration 33 | . . . . . . . . . . . . . . . . . 5 33 Robots Corrupted 4 | . . . . . . . . . . . 4 . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 4 . . . . . . . Parts Fried 3 | . . . . . . . . . . . 2 . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . 2 . . 1 . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 3 . . . . . . . . . . 1 1 . . . . 1 Heat Transferred 1258 | . 1036 . . . . . . . . . . 222 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Peak Influence 2189 | 5 204 235 331 . . 254 199 . . . . 909 771 532 448 743 770 2189 Average Influence 415 | 1 80 129 201 . . 108 100 . . . . 379 613 409 334 319 607 1222 Maximum Alert Level 5 | . 1 1 1 . . 1 . . . . . 3 3 2 2 3 3 5 Low Security (%) 40 | 100 80 61 71 . 100 94 100 . . . . 47 . . 8 25 . . Level 1 18 | . 19 38 28 . . 5 . . . . . 5 . 62 73 48 . . Level 2 22 | . . . . . . . . . . . . 21 84 37 18 21 83 11 Level 3 10 | . . . . . . . . . . . . 25 15 . . 3 16 26 Level 4 5 | . . . . . . . . . . . . . . . . . . 45 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . . . . 1 2 . 1 . . 15 10 1 1 4 4 15 Investigation 3 | . . . . . . . . . 1 . . 1 . . . 1 . . Extermination 14 | . . . . . . . 1 . . . . 4 1 1 . 3 2 2 Reinforcement 19 | . 1 . . . . 1 1 . . . . 5 6 . . . 2 3 Assault 12 | . . . . . . . . . . . . 2 . . . . . 10 Garrison 7 | . . . . . . . . . . . . 3 3 . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . . . 1 Haulers Reinforced 6 | . . . . . . . . . . . . 2 2 . . . . 2 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Distress Signals 20 | . 1 . . . . 5 1 . . . . 3 1 1 . 1 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 399 | . 15 8 11 . . 49 12 14 7 . 20 49 31 9 10 36 27 101 Peak Tracking Total 18 | . 6 4 7 . . 6 4 4 4 . 4 7 4 4 4 6 7 18 Tactical Retreats 27 | . 3 1 1 . . 5 . 2 . . 1 6 1 . . . 4 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Traps Triggered 10 | . 1 . . . . . . . . . . 4 2 . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Machines Disabled 27 | . 1 . . . . . . . . . . 17 1 . . 1 3 4 Max in Single Turn 5 | . 1 . . . . . . . . . . 5 1 . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Machines Accessed 17 | . 4 1 . 1 . 5 . . 1 . 1 2 . 1 . . 1 . Terminals 10 | . 4 1 . . . 3 . . 1 . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . 1 . . . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 54 | . 13 5 . 1 . 17 . . 4 . 2 5 . 4 . . 3 . Successful 36 | . 8 2 . 1 . 12 . . 2 . . 5 . 3 . . 3 . Failed 17 | . 5 3 . . . 5 . . 1 . 2 . . 1 . . . . Catastrophic 2 | . 1 . . . . . . . . . 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . Manual 97 | . 10 5 . . . 6 . . 4 . 2 14 8 6 6 16 9 11 Terminals 33 | . 13 5 . . . 9 . . 4 . 2 . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 3 . Repair Stations 10 | . . . . . . 4 . . . . . 2 . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 4 . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . 4 1 . 1 . 2 . . 2 . . . . . . . . . Record 1 | . . . . 1 . . . . . . . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 9 | . . . . . . 4 . . . . . 2 . 3 . . . . Scan Component 5 | . . . . . . 2 . . . . . 1 . 2 . . . . Repair 4 | . . . . . . 2 . . . . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 4 . . . . . 3 . . . . . . Insert Component 5 | . . . . . . 2 . . . . . 3 . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 1 . . . 2 . . . . . . . . . . . . Terminals 7 | . 4 1 . . . 2 . . . . . . . . . . . . Botnet 7 | . 4 1 . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 1 . . . 4 . . . . 1 1 . 1 . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . Matter 102 | . . . . . . . . . . . . . . . . . 102 . Time 51 | . . . . . . . . . . . . . . . . . 51 . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . 1 . Parts Repaired 4 | . . . . . . 2 . . . . . 1 . 1 . . . . Time 178 | . . . . . . 70 . . . . . 38 . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . 1 2 . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Total Allies 15 | . . . . . . . . . . 4 . . 4 3 1 2 . 1 Largest Group 4 | . . . . . . . . . . 4 4 . 4 3 3 3 1 1 Highest-Rated Group 303 | . . . . . . . . . . 150 150 . 112 288 288 303 164 27 Highest-Rated Ally 180 | . . . . . . . . . . 40 40 . 28 96 180 180 164 27 Zionite Dispatches 9 | . . . . . . . . . . . . 2 2 1 1 2 . 1 Light 1 | . . . . . . . . . . . . . . 1 . . . . Recon 3 | . . . . . . . . . . . . 2 1 . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Offense Resupply 2 | . . . . . . . . . . . . . . . . 1 . 1 Total Orders 6 | . . . . . . . . . . . . 2 1 . . 2 . 1 DROP 3 | . . . . . . . . . . . . . . . . 2 . 1 EXPLORE 3 | . . . . . . . . . . . . 2 1 . . . . . Ally Attacks 177 | . . . . . . . . . . . 55 . 13 1 37 68 3 . Total Damage 4979 | . . . . . . . . . . . 1052 . 189 33 1214 2388 103 . Kills 31 | . . . . . . . . . . . 10 . 2 1 6 12 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Robot Analysis Total 3 | . 2 . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . 1 1 1 . 2 2 2 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . 1 . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Turns Passed 15805 | 101 519 350 471 375 24 1616 602 981 446 1882 990 1754 884 522 487 1730 750 1321 Spaces Moved 7324 | 51 239 158 220 204 14 664 281 480 223 1019 513 703 366 207 239 861 339 543 Core 104 | 4 . . . . . . . . . . . . . . . . . 100 Treads 7022 | 47 239 158 220 204 14 664 281 480 223 1019 315 703 366 207 239 861 339 443 Legs 198 | . . . . . . . . . . . 198 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 180 180 180 150 180 182 182 162 161 161 50 Average Speed 173 | 151 174 180 180 180 180 180 180 180 180 180 169 181 182 182 168 163 161 140 Slowest Speed 300 | 160 180 200 180 180 180 180 180 180 180 180 300 182 183 182 182 167 161 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 55 12 42 60 9 45 8 65 52 89 66 44 28 8 9 26 40 19 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . . 2 . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . . 1 . . . . 3 1 1 2 . . . . . . . Spaces Dug 12 | . . . . . . . . 1 . 1 4 . . . . . 4 2 Terrain Destroyed 139 | . . . . . . . . 4 12 1 6 41 7 . . 15 12 41 Melee 12 | . . . . . . . . 1 . 1 4 . . . . . 4 2 Projectile 50 | . . . . . . . . 3 . . . 8 7 . . 15 8 9 AOE 77 | . . . . . . . . . 12 . 2 33 . . . . . 30 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Total 9133 | 66 303 194 255 214 13 951 336 533 241 1059 595 976 465 317 310 1063 447 795 Wait 417 | . 16 . 4 . . 100 14 4 . 12 3 42 3 72 22 69 16 40 Move 7306 | 51 238 157 219 203 13 663 280 479 222 1018 512 702 365 206 238 860 338 542 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 179 | 5 15 7 2 2 . 32 9 2 . 11 8 29 6 5 9 15 9 13 Fast Attach 63 | 5 2 2 1 . . 4 . 1 . . 4 9 9 1 5 8 6 6 Attach 78 | 1 3 3 2 . . 13 3 3 3 2 7 10 6 4 2 4 4 8 Detach . | . . . . . . . . . . . . . . . . . . . Swap 187 | . 5 5 2 4 . 27 2 10 3 2 14 31 6 4 6 17 17 32 Drop 275 | . 5 6 4 5 . 35 5 4 . 7 16 50 12 6 19 39 18 44 Fire 568 | 3 18 14 18 . . 71 22 29 13 . 27 96 50 17 9 46 28 107 Melee 30 | . . . . . . 5 . 1 . 7 4 . . . . . 11 2 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 27 | 1 1 . 3 . . 1 1 . . . . 7 6 2 . 4 . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 2 . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 102 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Discovered new exit (range 10) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 724 | -9/Materials | Discovered new exit (range 7) 918 | -9/Materials | Build established: Gunner 971 | -9/Materials | Entered Mines 1111 | -9/Mines | Discovered new exit (range 7) 1114 | -9/Mines | Found a hidden stash of uninstalled traps 1351 | -9/Mines | Build established: Scavenger-Tank 1434 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1434 | -9/Mines | Discovered new exit (range 5) 1442 | -9/Mines | Entered Exiles 1469 | -9/Exiles | Discovered new exit (range 15) 1491 | -9/Exiles | Met 8R-AWN 1518 | -9/Exiles | Met EX-HEX 1642 | -9/Exiles | Met EX-DEC 1676 | -9/Exiles | Met EX-BIN 1708 | -9/Exiles | Learned location of Zion (-7) 1803 | -9/Exiles | Discovered new exit (range 10) 1817 | -9/Exiles | Entered Mines 1828 | -8/Mines | Discovered new exit (range 6) 1841 | -8/Mines | Entered Materials 1841 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2452 | -8/Materials | Lost 4 parts (2u2w) 2646 | -8/Materials | Destroyed 7 combat bots 2872 | -8/Materials | Build established: Scavenger-Gunner 3146 | -8/Materials | Repaired Gauss Rifle 3173 | -8/Materials | Repaired Lgt. Treads 3338 | -8/Materials | Discovered new exit (range 12) 3457 | -8/Materials | Entered Factory 3457 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3688 | -7/Factory | Build established: Hauler-Gunner 3799 | -7/Factory | Discovered new exit (range 11) 4054 | -7/Factory | Identified exit to Lower Caves 4059 | -7/Factory | Entered Lower Caves 4085 | -7/Lower Caves | Encountered a Warlord checkpoint 4321 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4864 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4984 | -7/Lower Caves | Discovered new exit (range 6) 5040 | -7/Lower Caves | Entered another Lower Caves area 5055 | -7/Lower Caves | Discovered new exit (range 6) 5057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5105 | -7/Lower Caves | Lost 3 parts (1u2w) 5219 | -7/Lower Caves | Build established: Scavenger-Tank 5289 | -7/Lower Caves | Central database locked down 5471 | -7/Lower Caves | Discovered new exit (range 9) 5486 | -7/Lower Caves | Entered Zion 5562 | -7/Zion | System corruption cleaned by Quarantine Array 5611 | -7/Zion | Given A8's code to call for help 5638 | -7/Zion | Identified exit to Deep Caves 5645 | -7/Zion | Discovered new exit (range 8) 6087 | -7/Zion | Learned location of Data Miner (-6) 6190 | -7/Zion | Learned location of Quarantine (-3) 6401 | -7/Zion | Learned 4 Factory zone layouts 6812 | -7/Zion | Imprinted 6815 | -7/Zion | Declared Zion's savior 7040 | -7/Zion | Found Prototype Processor 7043 | -7/Zion | Found Prototype Processor 7046 | -7/Zion | Found Prototype Processor 7050 | -7/Zion | Found Prototype Processor 7091 | -7/Zion | Found Prototype Hackware 7368 | -7/Zion | Entered Proximity Caves 7368 | -6/Proximity Caves | Accompanied by 4 allies 8048 | -6/Proximity Caves | Spotted B-75 Beast 8058 | -6/Proximity Caves | Build established: Messiah-Tank 8327 | -6/Proximity Caves | Discovered new exit (range 13) 8354 | -6/Proximity Caves | Learned location of 1 exit from Factory 8358 | -6/Proximity Caves | Entered Factory 8358 | -6/Factory | Evolved 2 slots: Utility x2 8359 | -6/Factory | Identified exit to Factory 8582 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8583 | -6/Factory | Zion Recon squad teleported in 8598 | -6/Factory | Discovered exit to Factory (range 18) 8700 | -6/Factory | Build established: Messiah-Gunner 8713 | -6/Factory | P-60 Hacker assimilated allied Z-Drone 8781 | -6/Factory | Zion Recon squad teleported in 8979 | -6/Factory | Found Prototype Processor 8979 | -6/Factory | Identified Exp. Terrain Scan Processor 9083 | -6/Factory | Identified Exp. Armor Integrity Analyzer 9083 | -6/Factory | Identified Exp. Target Analyzer 9083 | -6/Factory | Identified Exp. Melee Analysis Suite 9084 | -6/Factory | Identified Exp. Targeting Computer 9257 | -6/Factory | Repaired Arm. Treads 9319 | -6/Factory | Garrison activated, responded to threat 9373 | -6/Factory | Build established: Messiah-Tank 9588 | -6/Factory | Spotted B-75 Beast 9704 | -6/Factory | Terminal network hard line cut 10108 | -6/Factory | First assault squad dispatched 10112 | -6/Factory | Entered another Factory area 10112 | -5/Factory | Evolved 2 slots: Utility x2 10214 | -5/Factory | Garrison activated, responded to threat 10436 | -5/Factory | Build established: Messiah-Gunner 10569 | -5/Factory | Retrieved Zion intel report: Active Terminals 10570 | -5/Factory | Zion Recon squad teleported in 10653 | -5/Factory | Discovered new exit (range 70) 10689 | -5/Factory | Zion Fire squad teleported in 10822 | -5/Factory | P-70 Sage assimilated allied ET-W5N(i) 10825 | -5/Factory | P-70 Sage assimilated allied DY-5EA(i) 10950 | -5/Factory | Discovered new exit (range 15) 10996 | -5/Factory | Entered another Factory area 10996 | -4/Factory | Evolved 2 slots: Utility x2 10997 | -4/Factory | Identified exit to Extension 11339 | -4/Factory | Repaired Broken Imp. Medium Treads 11453 | -4/Factory | Discovered new exit (range 16) 11502 | -4/Factory | Retrieved Zion intel report: Branch Access 11502 | -4/Factory | Identified exit to Upper Caves 11502 | -4/Factory | Identified exit to Armory 11503 | -4/Factory | Zion Light squad teleported in 11518 | -4/Factory | Entered Research 11518 | -3/Research | Accompanied by 3 allies 11518 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11652 | -3/Research | Garrison activated, responded to threat 11823 | -3/Research | Zion hero teleported in (7V-RTL) 11988 | -3/Research | Discovered new exit (range 3) 12005 | -3/Research | Entered another Research area 12005 | -2/Research | Accompanied by 2 allies 12005 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12064 | -2/Research | Found Prototype Slashing Weapon 12156 | -2/Research | Zion Kinetic Resupply teleported in 12314 | -2/Research | Build established: Messiah-Executioner 12491 | -2/Research | Zion Offense Resupply teleported in 12500 | -2/Research | Found Prototype Processor 12500 | -2/Research | Identified Exp. Core Analyzer 13196 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13235 | -2/Research | Retrieved Zion intel report: Active Garrisons 13302 | -2/Research | Terminal network hard line cut 13704 | -2/Research | Discovered new exit (range 8) 13735 | -2/Research | Entered Testing 13735 | -2/Testing | Accompanied by 1 ally 13846 | -2/Testing | Retrieved Zion intel report: Trap Installations 13939 | -2/Testing | Found Prototype Device 13940 | -2/Testing | Identified 7V-RTL's Ultimate Field 13972 | -2/Testing | Found Adv. Powered Armor 14036 | -2/Testing | Discovered new exit (range 8) 14083 | -2/Testing | Found Adv. Powered Armor 14138 | -2/Testing | Retrieved Zion intel report: Branch Access 14293 | -2/Testing | Fabricated Hcp. Storage Unit? 14485 | -2/Testing | Entered Access 14485 | -1/Access | Evolved 2 slots: Power x2 14831 | -1/Access | Found Prototype Processor 14832 | -1/Access | Identified Exp. Signal Interpreter 14844 | -1/Access | Destroyed 8 combat bots 14901 | -1/Access | Zion Offense Resupply teleported in 14978 | -1/Access | Retrieved Zion intel report: Main Access 14978 | -1/Access | Identified exit to Surface 15083 | -1/Access | Retrieved Zion intel report: Active Garrisons 15170 | -1/Access | Spotted B-99 Colossus 15207 | -1/Access | Destroyed B-99 Colossus 15221 | -1/Access | Found Imp. Powered Armor 15224 | -1/Access | Found Imp. Powered Armor 15228 | -1/Access | Found Imp. Powered Armor 15230 | -1/Access | Found Imp. Powered Armor 15239 | -1/Access | Found Prototype Ballistic Gun 15239 | -1/Access | Identified Multirail 15244 | -1/Access | Found Multirail 15284 | -1/Access | First assault squad dispatched 15381 | -1/Access | Destroyed 8 combat bots 15391 | -1/Access | Energy Cycler disabled 15594 | -1/Access | High security lockdown imminent 15623 | -1/Access | Destroyed 7 combat bots 15674 | -1/Access | High security lockdown engaged 15761 | -1/Access | Destroyed 14 combat bots 15790 | -1/Access | Lost 6 parts (1n2u3w) 15806 | *** | Escaped! Last Messages --------------- 15763_ U-05 Engineer lays Concrete. 15763_ K-01 Serf collects debris. 15763_ U-05 Engineer lays Concrete. 15764_ G%R=VY TFA<2& J|8J0=2GGN4V3: Y= 15764_ U-05 Engineer lays Concrete. 15766_ U-05 Engineer builds a Wall. 15767_ U-05 Engineer lays Concrete. 15770_ Acquired 15 matter. 15770_ U-05 Engineer lays Concrete. 15770_ K-01 Serf collects debris. 15774_ C-30 ARC bursts open, deploying its payload. 15774_ G-73 Enforcer unfolds itself. 15774_ B-74 Champion unfolds itself. 15774_ I-47 Archangel unfolds itself. 15776_ Acquired 36 matter. 15777_ Acquired 12 matter. 15785_ System corrupted: Matter fused (-5). 15794_ ALERT: Assault forces dispatched. 15795_ Acquired 5 matter. 15804_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | + #???????????????????????????????????? | | = # #???????????????????????????????????? | | ??# ######+###??????????????????????????? | | ######????# #????????????????? | | ?#####????# ##########?##???????????????????????? | | ? ????# #???? "" ????????????????????????? | | ???#*]#??? "" ?????????????????????????? | | ? ???# ]#??? """""" #??????????????????????? | | ? ??# %#?? """""" #??????????????????????? | | ?""""" ??# #?? "" #??????????????????????? | | """""""" ?# #? "" #??????????????????????? | | """""""" ?# #? #??????????????????????? | | """"" # # #??????????????????????? | | #! # #??????????????????????? | | + / #??????????????????????? | | # %# #??????????????????????? | | # # #??????????????????????? | | ###### ##?#% #?############??????????????????????? | | ?????#????# #?????###???????????????????????????? | | ??????????#%R####### ##########??????????????????? | | ??????????#% ""! "" "??????????????????? | | ??????????# %"" "" "??????????????????? | | ??????????#% "??????????????????? | | #?????????#= "??????????????????? | | ?????????#= */%= "" "??????????????????? | | #????????# !=!! @" "??????????????????? | | ##########!!![ "??????????????????? | | # #===*= "??????????????????? | | # #%[[%== "??????????????????? | | #= #[!%*=! "??????????????????? | | # #![####### ##########??????????????????? | | # #!=#?????###???????????????????????????? | | # #!=#?############??????????????????????? | | # ! #**# #??????????????????????? | | #? #%=#!= #??????????????????????? | | #??? #[!+%[ #??????????????????????? | | +######/###==#[= = #??????????????????????? | | [ *!=%#?? "" #??????????????????????? | | !*[%!%+ "" #??????????????????????? | | ###########!!# """"""#??????????????????????? | | ??????????#%*#????? """"""???????????????????????? | | ??????????# %#???????????????????????????????????? | | ??????????# *#???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????+ #???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????## #???????????????????????????????????? | | #?????????# ???????????????????????????????????? | | #?????????? ???????????????????????????????????? | | ##?????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 69 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 1010 Armor Coverage 800 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 6 Salvage Targeting 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Treads | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormStasisGravjet Manual? 0 Play Time 01:33:46 Cumulative 503.9 hours Start 2020.04.30 @ 21:35:02 End 2020.04.30 @ 23:10:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 830 Rogue 830 Adventurer 0 Explorer 0 Win Type 0 Total 44 Types 29/1/5/7/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b067f2e-91e1-43de-b6c9-9156c3c3326a