Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.14 @ 19:31:29 Player: MAXX-P31 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (223) 1115 Value Destroyed (7915) 7915 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2208) 2208 TOTAL SCORE: 17378 Bonus ------- High Alert Combat Kills 279 Follower Combat Kills 35 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -206 Cogmind --------- Core Integrity 721/1150 Matter 78/300 Energy 81/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Coolant Injector Huge Storage Unit Large Battery (200) Energy Well (350) Energy Well (350) Small Matter Pod (50) Armor Integrity Analyzer Matter Filter Weapon Cycler Weapon Cycler Advanced Phase Shifter Improved Medium Armor Plating Hardlight Generator Relay Coupler [NC] (28) Advanced Drone Bay (2/2) Improved Arc Projector Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Target Analyzer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Tesla Rifle Particle Gun Heavy Machine Gun Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Huge Storage Unit Large Battery Small Matter Pod Armor Integrity Analyzer Matter Filter Weapon Cycler Advanced Phase Shifter Improved Medium Armor Plating Hardlight Generator Relay Coupler [NC] Improved Grenade Launcher Precision Grenade Launcher Remote Datajack Plasma Cutter [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Slots Evolved 12 | . . . 2 . 2 . . . 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . 1 Propulsion 2 | . . . . . . . . . 1 . . . 1 . . Utility 6 | . . . 1 . 1 . . . 1 . . 1 1 . 1 Weapon 2 | . . . 1 . 1 . . . . . . . . . . Parts Attached 151 | 7 6 5 21 10 4 14 12 12 8 17 16 9 4 4 2 Power 18 | 1 1 1 2 2 . 2 1 1 2 1 1 1 1 1 . Engine 15 | 1 1 1 2 2 . 2 1 . 1 1 1 . 1 1 . Core 2 | . . . . . . . . 1 1 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 34 | 2 . 1 6 2 . 3 4 3 1 3 4 2 1 2 . Treads 29 | 2 . 1 4 2 . 3 4 3 1 2 4 2 1 . . Leg 3 | . . . . . . . . . . 1 . . . 2 . Wheel 2 | . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 2 2 . 5 1 2 2 3 2 3 4 5 3 . . 2 Device 17 | 1 1 . 2 . 1 . 2 1 1 2 4 2 . . . Storage 3 | 1 1 . 1 . . . . . . . . . . . . Processor 6 | . . . . . . . . . 1 1 1 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 10 | . . . 2 1 1 2 1 1 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 63 | 2 3 3 8 5 2 7 4 6 2 9 6 3 2 1 . Energy Gun 17 | . 1 . 1 1 1 4 3 3 . 1 . 1 . 1 . Energy Cannon 2 | . 1 . . 1 . . . . . . . . . . . Ballistic Gun 31 | 2 . . 7 2 1 3 1 1 2 8 2 2 . . . Ballistic Cannon 3 | . 1 1 . . . . . . . . 1 . . . . Launcher 6 | . . 1 . 1 . . . 2 . . 2 . . . . Special Weapon 2 | . . . . . . . . . . . 1 . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . . 1 . 1 . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . System Corruption 14 | . . . . . . . . . . . . . . 14 . Parts Lost 59 | . . 5 1 8 . 2 2 9 . 5 2 5 . 9 11 Power 8 | . . 1 . 1 . . . 1 . 1 . 1 . 2 1 Propulsion 18 | . . 2 . 2 . . . 3 . 3 1 2 . 2 3 Utility 12 | . . 1 1 2 . . 1 1 . . 1 . . 1 4 Weapon 21 | . . 1 . 3 . 2 1 4 . 1 . 2 . 4 3 Highest Loss Streak 9 | . . 4 1 6 . 1 1 4 . 5 2 3 . 4 9 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . 1 Average Backups 17 | 1 9 14 15 18 19 19 19 19 19 19 19 19 17 16 16 Power . | . . . . . . . 1 . 1 1 1 . 1 . . Propulsion 1 | . . 1 3 2 2 2 2 2 2 1 1 1 . . . Utility 7 | . 2 3 3 5 8 8 7 8 10 10 10 11 12 12 13 Weapon 5 | . 4 8 7 7 8 7 6 5 4 5 5 4 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 44 | . 1 1 9 1 3 4 2 . 1 4 2 2 . 1 13 Power 2 | . . . . 1 . . . . 1 . . . . . . Propulsion 5 | . 1 . 3 . . . . . . . . 1 . . . Utility 26 | . . 1 1 . 1 3 2 . . 3 1 1 . 1 12 Weapon 11 | . . . 5 . 2 1 . . . 1 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 96 94 96 95 99 98 96 99 96 98 88 85 71 65 Engine 8 | . 13 13 11 10 9 9 9 5 5 6 7 5 4 4 3 Treads 19 | . 28 26 19 21 18 18 18 17 23 18 17 18 17 9 3 Leg 1 | . . . . . . . . . . 1 4 . . 8 9 Device 13 | . 14 12 12 9 9 9 9 18 16 12 14 18 17 14 19 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 6 5 5 5 Processor 4 | . . . . . . . . . 3 13 14 13 11 11 12 Protection 6 | . . . 5 10 16 18 16 6 9 3 . . . . . Energy Gun 7 | . 7 8 . 4 15 11 20 34 10 2 . 2 5 2 . Energy Cannon 1 | . 7 12 . . . . . . . . . . . . . Ballistic Gun 17 | . 7 . 31 26 18 23 15 1 19 27 29 11 5 . . Peak Build Rating 66 | 7 10 13 22 22 29 29 33 34 36 45 49 62 64 66 64 Average Rating 29 | 5 8 10 16 20 26 27 28 30 34 36 45 55 63 52 53 On Entrance 30 | . 7 10 9 22 21 28 29 28 34 35 45 45 50 64 55 Avg Prop Armor Cover (%) 6 | . . . 7 . . . . . . 4 4 . . 12 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 93 | 11 32 32 60 60 63 75 75 68 71 69 77 93 79 81 63 Greatest Support 88 | 40 40 40 46 46 43 43 40 46 66 66 68 80 88 88 30 Greatest Overweight (x) 3 | . . 1 3 1 1 1 1 3 1 1 1 1 . 3 2 Average Overweight (x) . | . . . . 1 1 1 1 1 . . 1 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 15 15 20 20 20 20 20 20 20 20 20 20 19 18 19 Average Carried 17 | 1 9 14 15 18 19 19 19 19 19 19 19 19 16 16 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 13 20 19 20 20 20 20 20 20 20 20 17 16 18 Class Distribution -------------------- 37% | Scavenger-Tank 28% | Scavenger-Gunner 17% | Mutant 7% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Matter Collected 5625 | 274 415 101 664 295 84 445 334 213 152 854 1229 378 . 187 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9121 | 108 682 85 1129 364 282 1034 738 833 120 1027 1556 845 . 258 60 Parts 456 | 7 39 9 86 16 14 47 37 30 7 45 74 32 . 12 1 Haulers Intercepted 4 | . 1 . 3 . . . . . . . . . . . . Recyclers Shooed 13 | . 1 . 1 1 . . . . . . 5 5 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Combat Hostiles Destroyed 197 | . 16 8 29 18 5 22 14 21 2 22 14 12 . 13 1 Melee 1 | . . . . . . . . . . . . . . 1 . Guns 134 | . 9 1 29 4 5 22 14 12 2 15 14 7 . . . Cannons 13 | . 7 2 . . . . . . . . . 4 . . . AOE 41 | . . 5 . 14 . . . 6 . 7 . 1 . 8 . Classes Destroyed 19 | 2 6 . 3 2 . 2 1 . . 1 2 . . . . Worker 10 | . 1 . 2 2 1 . . . 1 . 3 . . . . Builder 5 | . . . 1 1 . . 1 . . . 1 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . . . . . . Recycler 15 | 1 1 . . 2 . . 1 . . . 7 3 . . . Mechanic 2 | . . . . . . . . . . . 2 . . . . Operator 3 | . 1 . 1 . 1 . . . . . . . . . . Watcher 2 | . 1 . . . . . . . 1 . . . . . . Swarmer 44 | . 3 5 12 . . 3 . . . 10 . 3 . 8 . Grunt 83 | . 13 3 12 . 3 13 6 11 . 9 9 4 . . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . Duelist 3 | . . . . . . 1 . . . 1 1 . . . . Sentry 22 | . . . 4 . 2 4 5 6 . . 1 . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . Specialist 8 | . . . . . . . . . . 1 . 2 . 5 . Hunter 7 | . . . . . . . 2 2 2 . . . . . 1 Programmer 8 | . . . . . . 1 . 2 . 1 2 2 . . . Heavy 2 | . . . . . . . . . . . 1 1 . . . Assembled 16 | . . . . 16 . . . . . . . . . . . Best Kill Streak 16 | 2 5 3 7 16 3 4 5 7 2 10 6 4 . 6 1 Combat Bots Only 16 | . 5 3 5 16 3 4 5 7 2 10 3 3 . 6 1 Max Kills in Single Turn 5 | 1 1 3 2 5 2 2 2 1 1 3 2 2 . 3 1 Gunslinging 1 | . . . 1 1 1 1 1 . . . . . . . . Exploded 5 | . . 3 . 5 . . . 1 . 3 . 1 . 3 . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Hostile Shots Fired 1005 | . 48 30 70 52 11 101 69 103 22 121 69 121 . 120 68 Missed 272 | . 12 6 22 10 3 27 18 25 6 38 19 29 . 40 17 Hits 733 | . 36 24 48 42 8 74 51 78 16 83 50 92 . 80 51 Melee 10 | . . . . 5 . 5 . . . . . . . . . Projectile 723 | . 36 24 48 37 8 69 51 78 16 83 50 92 . 80 51 AOE 29 | . . 8 . 20 . . . . . . . 1 . . . Critical Strikes 30 | . . . 1 2 . 3 1 7 1 1 6 5 . . 3 Part Disruptions 6 | . . . . . . . . . . . . . . 6 . Damage Taken 12471 | . 466 491 522 1211 130 1102 794 1302 200 1363 1018 1562 . 1317 993 Core 2286 | . 78 147 116 157 13 91 62 137 31 87 360 172 . 406 429 Absorbed by Shields 637 | . . . . . . 44 . . . . . 536 . 57 . Redirected to Shielding 7 | . . . . . . . . . . 7 . . . . . Regen/Repaired (Parts) 595 | . 56 . . . . . 437 . . . 102 . . . . Core Remaining (%) 50 | 100 . 10 . 31 . . . 44 . . 31 79 . 59 . Volleys Fired 487 | 5 52 13 63 27 11 44 32 42 8 70 58 47 1 13 1 Largest 4 | 2 2 2 3 3 4 4 4 4 4 4 4 3 1 1 1 Hottest 258 | 40 125 125 105 114 162 188 231 258 173 145 109 140 5 36 20 Shots Fired 1476 | 10 104 21 189 61 44 173 128 146 32 215 215 122 1 13 2 Gun 1353 | 10 57 2 189 53 44 173 128 139 32 210 213 103 . . . Cannon 81 | . 47 14 . 1 . . . . . . . 19 . . . Launcher 39 | . . 5 . 7 . . . 7 . 5 1 . . 13 1 Special 3 | . . . . . . . . . . . 1 . 1 . 1 Kinetic 998 | 10 61 4 187 48 22 124 57 . 16 180 213 76 . . . Thermal 390 | . 43 12 2 6 22 40 67 139 16 14 . 28 . . 1 Explosive 39 | . . 5 . 7 . . . 7 . 5 1 . . 13 1 Electromagnetic 47 | . . . . . . 9 4 . . 16 . 18 . . . Robot Hit Streak 35 | 7 35 7 12 16 9 19 17 16 17 29 22 23 6 . 7 Robot Miss Streak 8 | 1 2 2 4 2 1 2 7 4 2 5 3 8 . . . Penetration Max 1 | . . . . . . . . . . 1 1 . . . . Secondary Targets 36 | . 1 . 6 2 2 7 4 3 . 6 5 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 . 1 1 . . . . Shots Hit Robots 1003 | 8 77 17 125 45 29 132 81 92 19 135 138 83 1 18 3 Core Hits 466 | 4 29 12 55 39 15 54 42 44 6 61 50 36 . 18 1 Critical Kills 6 | . 1 . . . . . . . . 3 1 1 . . . Critical Parts Destroyed 17 | . . . 1 . 1 1 1 . . 2 8 . . 3 . Critical Strikes 39 | . 3 2 1 . 3 3 1 3 1 5 9 4 . 4 . Burn 9 | . 1 . . . 2 2 . 3 1 . . . . . . Meltdown 1 | . 1 . . . . . . . . . . . . . . Destroy 19 | . . . 1 . 1 1 1 . . 5 9 1 . . . Blast 4 | . 1 . . . . . . . . . . 3 . . . Smash 4 | . . . . . . . . . . . . . . 4 . Sever 2 | . . 2 . . . . . . . . . . . . . Melee Attacks 33 | . . 4 . . . . . . . . . . . 23 6 Impact 29 | . . . . . . . . . . . . . . 23 6 Slashing 4 | . . 4 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . 1 . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20730 | 67 1033 701 1703 1328 436 1924 1296 2180 300 2670 2718 2507 18 1760 89 Guns 14371 | 64 482 16 1659 588 436 1924 1295 1413 290 2095 2715 1394 . . . Cannons 1695 | . 544 149 . 21 . . . . . . . 981 . . . Explosions 3436 | . . 401 . 719 . . . 767 . 575 . 109 . 865 . Melee 1094 | . . 125 . . . . . . . . . . . 895 74 Ramming 119 | 3 7 10 44 . . . 1 . 10 . 3 23 18 . . Kinetic 10761 | 64 470 59 1631 520 162 1259 356 . 105 1611 2715 1809 . . . Thermal 4896 | . 556 237 28 89 274 578 905 1413 185 164 . 452 . . 15 Explosive 3196 | . . 270 . 719 . . . 767 . 575 . . . 865 . Electromagnetic 664 | . . . . . . 87 34 . . 320 . 223 . . . Impact 969 | . . . . . . . . . . . . . . 895 74 Slashing 125 | . . 125 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 2 2 4 1 2 2 3 . 20 7 Average Corruption 3 | . . . . . . 1 2 3 1 1 1 1 . 17 5 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 83 | . . . . . . 8 9 12 2 16 3 6 . 22 5 Message Errors 15 | . . . . . . 1 1 3 1 3 . 1 . 4 1 Matter Fused 23 | . . . . . . 2 3 3 1 1 2 4 . 4 3 Heat Flow Errors 8 | . . . . . . 1 2 1 . . . . . 4 . Energy Discharges 9 | . . . . . . 1 1 . . 3 . . . 4 . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . . 2 . 3 . 1 . . . 3 . Data Loss (major) 5 | . . . . . . . 1 . . 3 . . . 1 . Misfires 5 | . . . . . . 1 . 1 . 1 . . . 1 1 Alerts 1 | . . . . . . . 1 . . . . . . . . Weapon Failures 6 | . . . . . . . . . . 3 1 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 344 | . 11 . . . . . . . . 14 . 61 . 229 29 Projectiles 72 | . 11 . . . . . . . . . . 61 . . . Explosions 78 | . . . . . . . . . . 14 . . . 52 12 Melee 194 | . . . . . . . . . . . . . . 177 17 Knockbacks 13 | . 3 2 . . . . . . . . . 4 . 4 . Impact 4 | . . . . . . . . . . . . . . 4 . Kinetic 8 | . 3 2 . . . . . . . . . 3 . . . Secondary 1 | . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 302 | . . . . 21 . . . 30 . . . 64 . 91 96 Shots 9 | . . . . 1 . . . 2 . . . 1 . 2 3 Rammed 22 | 2 1 1 10 . . . 1 . 2 . . 3 2 . . Targets Rammed 26 | 2 2 1 11 . . . 1 . 3 . 1 3 2 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . 1 . 1 . . . . . 1 . 1 . . . . Highest Temperature 865 | . 225 21 464 48 147 214 324 429 423 50 127 416 . 865 . Average Temperature 96 | . 64 8 88 9 44 49 104 166 85 19 32 129 . 234 . Received Heat Transfer 2894 | . 231 57 168 . 63 414 261 639 . 288 294 383 . 96 . Effects 14 | . 1 . 2 . . . . 2 . . . . . 9 . Shutdowns 5 | . . . 1 . . . . 1 . . . . . 3 . Energy Bleed 4 | . . . 1 . . . . 1 . . . . . 2 . Interference 3 | . 1 . . . . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 . . . 4 1 Combat Hostiles 5 | . . . . . . . . . . . . . . 4 1 Parts Fried 5 | . . . . . . . . . . 2 . . . 3 . Impact Corruptions 10 | . . . . . . . . . . . . . . 9 1 Robots Melted 4 | . 1 . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . . Parts Melted 24 | . 1 . . . . 4 3 15 . . . 1 . . . Heat Transferred 11570 | . 1332 472 74 185 740 1483 2152 3441 481 296 . 877 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Maximum Alert Level 2 | . . . 2 . . 2 2 2 1 2 1 . . 1 . Low Security (%) 61 | 100 100 100 44 100 100 19 . . 56 32 68 100 100 63 100 Level 1 27 | . . . 46 . . 53 92 47 43 27 31 . . 36 . Level 2 10 | . . . 9 . . 27 7 52 . 40 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . Peak Influence 671 | 10 125 146 420 170 60 635 417 671 352 583 355 148 55 335 175 Initial 352 | . . 30 . 151 . 1 309 250 352 . 305 102 55 2 175 Average 177 | 1 36 43 206 28 13 337 339 454 165 318 171 46 30 174 91 Influence Increases 5418 | 10 463 306 856 104 143 654 382 511 62 633 451 349 9 385 100 Destroy 0b10 Robot/C 3640 | . 320 180 580 40 100 440 280 420 40 440 280 240 . 260 20 Destroy 0b10 Robot/NC 220 | 10 25 . 35 25 10 . 10 . 10 10 65 20 . . . Destroy Leader 682 | . 74 40 156 10 30 20 90 30 12 40 70 70 . 40 . Allied During Kill 7 | . . 7 . . . . . . . . . . . . . Successful Hack 123 | . 27 . 23 . 3 14 . 14 . 14 7 12 9 . . Disable Machine 165 | . 15 45 15 . . . . . . . 15 . . 15 60 Anti-Garrison Action 250 | . . . . . . 150 . . . 100 . . . . . Destroy Structure 241 | . 2 34 2 29 . . 2 32 . 29 14 7 . 70 20 Lose Combat Pursuer 90 | . . . 45 . . 30 . 15 . . . . . . . Influence Decreases 5418 | 10 386 383 467 493 140 22 632 225 733 50 824 445 119 54 435 Entered New Map 1674 | . . 47 . 238 . 2 326 135 319 . 278 108 59 2 160 Time Decay 3297 | 10 386 326 457 215 140 . 286 . 414 . 526 287 60 . 190 Lost Part 447 | . . 10 10 40 . 20 20 90 . 50 20 50 . 52 85 Squads Dispatched 29 | . 3 . 6 1 . . 4 . 2 . 6 5 . 2 . Investigation 9 | . 3 . 4 1 . . . . 1 . . . . . . Extermination 5 | . . . . . . . . . 1 . 2 2 . . . Reinforcement 10 | . . . 2 . . . 1 . . . 2 3 . 2 . Assault 2 | . . . . . . . . . . . 2 . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Distress Signals 14 | . 2 . 6 . 1 . 4 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 264 | . 22 10 46 23 7 23 20 24 3 25 19 21 . 18 3 Peak Tracking Total 20 | . 3 3 6 20 3 4 5 10 2 7 3 4 . 5 3 Tactical Retreats 6 | . . . 3 1 . 1 . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Traps Triggered 19 | . 3 . 2 . . 7 . . 2 3 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Machines Disabled 14 | . 1 3 1 . . 2 . . . . 1 . . 2 4 Max in Single Turn 4 | . 1 3 1 . . 1 . . . . 1 . . 1 4 Garrison Access 2 | . . . . . . . . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Machines Accessed 34 | . 9 . 5 1 5 1 2 1 1 1 3 2 2 . 1 Terminals 22 | . 8 . 4 . 3 1 . 1 . 1 1 1 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . . . . . 1 1 . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . . . . . 1 Total Hacks 80 | . 26 . 13 1 11 1 7 2 1 1 10 3 3 . 1 Successful 48 | . 18 . 8 1 4 1 5 1 1 1 4 1 2 . 1 Failed 30 | . 7 . 5 . 7 . 2 1 . . 5 2 1 . . Catastrophic 2 | . . . 1 . . . . 1 . . . . . . . Database Lockouts 2 | . 1 . . . . . . . . . 1 . . . . Manual 41 | . 22 . 7 . 6 . . . . . 3 1 2 . . Terminals 54 | . 24 . 11 . 8 1 . 2 . 1 3 1 3 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 10 | . 2 . . . . . 6 . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . 1 . . . . . 5 2 . . . Garrison Access 5 | . . . . . 2 . 1 . 1 . . . . . 1 Terminal Hacks 13 | . 4 . 3 1 1 1 . 1 . 1 . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . Garrison Registry 2 | . . . . . . . . 1 . 1 . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . 4 . . . 2 . . . . Scan Component 4 | . 1 . . . . . 2 . . . 1 . . . . Repair 4 | . 1 . . . . . 2 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . 1 . . . . . 1 1 . . . Retrieve Study 5 | . . . 2 . 1 . . . . . 1 1 . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . . . . . 1 Unlock Access 3 | . . . . . 1 . 1 . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 18 | . 12 . 3 . 1 . . . . . 1 . 1 . . Terminals 18 | . 12 . 3 . 1 . . . . . 1 . 1 . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . Botnet 10 | . 6 . 1 . 1 . . . . . 1 . 1 . . Operators 1 | . 1 . . . . . . . . . . . . . . Skim 5 | . 4 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 7 . 3 . 3 1 1 1 . 1 . 2 1 . . Full Trace Events 2 | . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 . 1 . . . . . 1 1 . . . Parts Repaired 4 | . 1 . . . . . 2 . . . 1 . . . . Time 140 | . 26 . . . . . 88 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Used RIF Installer 2 | . . . . . . 1 . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . 1 . . Relay Couplers Released 9 | . . . . . . 9 . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Total Allies 1 | . . 1 . . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 12 | . . 12 . . . . . . . . . . . . . Total Damage 169 | . . 169 . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Active Infowar (turns) 3456 | 72 998 . 409 . . . . . . . 9 934 123 514 397 Optics 1977 | . . . . . . . . . . . 9 934 123 514 397 Seismic 1479 | 72 998 . 409 . . . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Turns Passed 14398 | 124 1358 995 1547 1032 541 1645 625 710 1019 1307 1470 934 123 571 397 Spaces Moved 5529 | 61 692 549 648 380 192 564 172 215 433 477 486 315 70 126 149 Core 2 | 2 . . . . . . . . . . . . . . . Treads 5251 | 59 692 549 612 380 192 564 172 215 433 477 486 315 70 35 . Legs 240 | . . . . . . . . . . . . . . 91 149 Wheels 36 | . . . 36 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 105 240 240 240 240 240 160 160 240 240 160 160 180 Average Speed 211 | 156 160 166 175 240 240 240 240 244 222 224 240 242 160 250 247 Slowest Speed 400 | 160 160 240 240 240 240 240 240 400 240 240 243 243 160 360 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 97 93 57 68 19 72 12 36 11 54 19 12 4 53 8 Regions Visited 15 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . . 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . 1 2 Terrain Destroyed 211 | . . 51 . 35 . . . 25 . 21 15 5 . 47 12 Melee 3 | . . . . . . . . . . . . . . 1 2 Projectile 6 | . . . . . . . . . . . 4 2 . . . AOE 202 | . . 51 . 35 . . . 25 . 21 11 3 . 46 10 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Fac Fac DSF Fac Total 7273 | 77 847 604 937 451 250 760 305 306 469 600 695 402 80 327 163 Wait 743 | 1 71 29 130 21 28 104 66 17 3 6 101 13 . 153 . Move 5517 | 60 691 548 647 379 192 563 172 214 433 476 485 314 69 125 149 Hop . | . . . . . . . . . . . . . . . . Pick Up 104 | 2 15 2 25 8 7 5 2 8 5 5 6 7 1 4 2 Fast Attach 71 | 7 1 . 12 2 3 5 6 5 5 7 14 . . 2 2 Attach 47 | . 4 3 3 7 . 1 2 6 2 3 . 5 5 5 1 Detach 14 | . 4 . 1 1 . 1 1 1 1 . 2 . 1 . 1 Swap 81 | . 4 3 11 3 1 11 10 5 1 15 9 6 1 1 . Drop 132 | . 3 1 34 3 8 14 13 6 8 14 19 7 . 1 1 Fire 487 | 5 52 13 63 27 11 44 32 42 8 70 58 47 1 13 1 Melee 33 | . . 4 . . . . . . . . . . . 23 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 26 | 2 2 1 11 . . . 1 . 3 . 1 3 2 . . Escape Stasis 16 | . . . . . . 12 . . . 4 . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 4) 607 | -10/Materials | Discovered new exit (range 14) 638 | -10/Materials | Discovered new exit (range 6) 875 | -10/Materials | Discovered new exit (range 10) 1012 | -10/Materials | Central database locked down 1123 | -10/Materials | Repaired Ion Engine 1472 | -10/Materials | Discovered new exit (range 8) 1483 | -10/Materials | Entered Mines 1496 | -10/Mines | Escorted by a lone wolf Derelict 1516 | -10/Mines | Learned location of Storage (-8) 1545 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1995 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2015 | -10/Mines | Identified exit to Exiles 2037 | -10/Mines | Found a hidden stash of uninstalled traps 2085 | -10/Mines | Discovered new exit (range 16) 2366 | -10/Mines | Core integrity fell below 50% 2370 | -10/Mines | Core integrity fell below 20% 2400 | -10/Mines | Lost 4 parts (1p2n1u) 2478 | -10/Mines | Entered Materials 2478 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2761 | -9/Materials | Discovered new exit (range 13) 3001 | -9/Materials | Discovered new exit (range 5) 3044 | -9/Materials | Identified exit to Mines 3060 | -9/Materials | Build established: Scavenger-Gunner 3410 | -9/Materials | Build established: Scavenger-Tank 3658 | -9/Materials | Discovered new exit (range 15) 3892 | -9/Materials | Build established: Tank 4025 | -9/Materials | Entered Mines 4026 | -9/Mines | Assembled infested the area 4031 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4088 | -9/Mines | Destroyed 16 combat bots 4516 | -9/Mines | Core integrity fell below 50% 4559 | -9/Mines | Lost 6 parts (2n2u2w) 4816 | -9/Mines | Discovered new exit (range 16) 4817 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4912 | -9/Mines | Build established: Scavenger-Tank 4937 | -9/Mines | Met a Derelict shopkeep closing up shop 5057 | -9/Mines | Entered Materials 5057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5510 | -8/Materials | Discovered new exit (range 16) 5598 | -8/Materials | Identified exit to Garrison 5598 | -8/Materials | Entered Garrison 5716 | -8/Garrison | Triggered checkpoint 5735 | -8/Garrison | Garrison Relay disabled 5844 | -8/Garrison | Triggered checkpoint 6114 | -8/Garrison | Triggered checkpoint 6166 | -8/Garrison | Triggered checkpoint 6384 | -8/Garrison | Triggered checkpoint 6527 | -8/Garrison | Installed Relay Interface Framework 6553 | -8/Garrison | Discovered new exit (range 3) 6857 | -8/Garrison | Discovered new exit (range 13) 7078 | -8/Garrison | Triggered checkpoint 7243 | -8/Garrison | Entered Materials 7543 | -8/Materials | Repaired Imp. Medium Armor Plating 7590 | -8/Materials | Repaired Imp. Medium Armor Plating 7666 | -8/Materials | Garrison activated, responded to threat 7868 | -8/Materials | Identified exit to Garrison 7868 | -8/Materials | Entered Garrison 7912 | -8/Garrison | Discovered new exit (range 56) 7912 | -8/Garrison | Discovered new exit (range 51) 7912 | -8/Garrison | Discovered new exit (range 46) 7962 | -8/Garrison | Triggered checkpoint 8148 | -8/Garrison | Triggered checkpoint 8291 | -8/Garrison | Core integrity fell below 50% 8323 | -8/Garrison | Destroyed 7 combat bots 8357 | -8/Garrison | Lost 4 parts (1p1u2w) 8406 | -8/Garrison | Triggered checkpoint 8449 | -8/Garrison | Lost 3 parts (2n1w) 8578 | -8/Garrison | Entered Factory 8578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9597 | -7/Factory | Identified exit to Garrison 9597 | -7/Factory | Entered Garrison 9681 | -7/Garrison | Triggered checkpoint 10009 | -7/Garrison | Triggered checkpoint 10062 | -7/Garrison | Destroyed 10 combat bots 10144 | -7/Garrison | Triggered checkpoint 10196 | -7/Garrison | Lost 5 parts (1p3n1w) 10216 | -7/Garrison | Build established: Scavenger-Gunner 10281 | -7/Garrison | Triggered checkpoint 10350 | -7/Garrison | Discovered new exit (range 9) 10381 | -7/Garrison | Discovered new exit (range 65) 10381 | -7/Garrison | Discovered new exit (range 6) 10381 | -7/Garrison | Discovered new exit (range 71) 10870 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 10904 | -7/Garrison | Entered Factory 11054 | -7/Factory | Central database locked down 12105 | -7/Factory | Cargo convoy interrupted 12152 | -7/Factory | Repaired Lgt. Treads 12234 | -7/Factory | Discovered new exit (range 16) 12301 | -7/Factory | Core integrity fell below 50% 12374 | -7/Factory | Entered another Factory area 12374 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13222 | -6/Factory | Lost 3 parts (1p2n) 13248 | -6/Factory | Discovered new exit (range 5) 13308 | -6/Factory | Entered another Factory area 13308 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13431 | -5/Factory | Identified exit to DSF 13431 | -5/Factory | Entered DSF 13476 | -5/DSF | Lost 4 parts (1p1n1u1w) 13506 | -5/DSF | Additional patrols routed to DSF 13558 | -5/DSF | System corruption reached 10% 13719 | -5/DSF | Build established: Scavenger-Mutant 13805 | -5/DSF | Sterilization system engaged 13825 | -5/DSF | Ambient heat levels rising (+10) 13840 | -5/DSF | Ambient heat levels rising (+10) 13855 | -5/DSF | Ambient heat levels rising (+10) 13870 | -5/DSF | Ambient heat levels rising (+10) 13885 | -5/DSF | Ambient heat levels rising (+10) 13900 | -5/DSF | Ambient heat levels rising (+10) 13915 | -5/DSF | Ambient heat levels rising (+10) 13930 | -5/DSF | Ambient heat levels rising (+10) 13945 | -5/DSF | Ambient heat levels rising (+10) 13952 | -5/DSF | Discovered new exit (range 17) 13960 | -5/DSF | Ambient heat levels rising (+10) 13975 | -5/DSF | Ambient heat levels rising (+10) 13990 | -5/DSF | Ambient heat levels rising (+10) 14002 | -5/DSF | Entered Factory 14002 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14268 | -4/Factory | Spotted B-86 Titan 14399 | -4/Factory | Self-destructed Last Messages --------------- 14386_ Imp. VSS Leg destroyed. 14386_ Penetrated by Slug. 14386_ Imp. Heat Sink destroyed. 14389_ Penetrated by Slug. 14389_ Imp. VSS Leg destroyed. 14391_ K-01 Serf collects debris. 14392_ Destroyed Unknown Processor. 14392_ H-77 Assassin system corrupted by crushing effect. 14392_ H-77 Assassin misfires. 14392_ Penetrated by Slug. 14392_ Critical hit (Destroy). 14392_ Power Maul destroyed. 14393_ H-77 Assassin system terminally corrupted. 14394_ System corrupted: Matter fused (-6). 14394_ K-01 Serf collects debris. 14396_ Plasma Cutter destroyed. 14397_ K-01 Serf collects debris. 14398_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????T | | ????????????????????????????????????????????????" | | ????????????????????????????????????????????????" | | ????????????????????????????????????????????????" | | ??????????????????????????????????##????????????# | | ??????????????????????????????????#"############# | | ???????????????????????????? ??# # | | ???????????????????????????# #?# # | | ???????????????????????????# #?# # | | ???????????????????????????# #?# # | | ???????????????????????????# ### # | | ???????????????????????????# ## + | | ???????????????????????????# ## # | | ???????????????????????????# ## # | | ???????????????????????????# # # | | ???????????????????????????# ## # | | ???????????????????????????+ # # | | ???????????????????????????# ## # | | ??????????????############## ##### ########## | | ??????????????# # #####"########## | | ??????????????# = ! # # # | | ??????????????# """" # # # | | ??????????????# """" # # # | | ??????????????# * """ # + # | | ??????????????# p + # # | | ??????????????# """""@ # # # | | ??????????????# """""k%# # # | | ??????????????# ] """ kh ## ################# | | ??????????????# ## #????????????# | | ??????????????# ! ## #????????????# | | ??????????????# ? ## #????????????# | | ??????????????#??##k######### #????????????# | | ??????????????????# ????????# #????????????# " | | ??????????????????#?????????# ####????????????# " | | ????????????????????????????# #???????????????# " | | ????????????????????????????# #???????????????# | | ????????????????????????????# ????????????????# | | ????????????????????????????# ????????????????# = | | ???????????????????????????? ????????????????# | | ???????????????????????????? ????????????????# | | ????????????????????????????? ????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Weapon Cycling 15 Evasion (%) 40 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 6% | -10/Materials Imp. Medium Armor Plating | 10% | -8/Materials Imp. Medium Armor Plating | 7% | -8/Materials Lgt. Treads | 27% | -7/Factory Studied --------- Particle Gun | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Autogun | -7/Factory | Hacked Hvy. Assault Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionLayeredTerrabomb Manual? 0 Play Time 01:20:54 Cumulative 333.6 hours Start 2026.08.14 @ 18:10:40 End 2026.08.14 @ 19:31:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08d3ca50-48dc-4077-9bf6-bad68dcd7f9f