Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.05 @ 22:25:23 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (61) 305 Value Destroyed (3018) 3018 Prototype IDs (278) 5560 Alien Tech Used (16) 3200 Bonus (53120) 53120 TOTAL SCORE: 73703 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 1669 Follower Combat Kills 163 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Win Speed 546 Friendly Fire -158 Cogmind --------- Core Integrity 1127/1600 Matter 280/300 Energy 474/480 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (10) --- Experimental Energy Well (600) Experimental Energy Well (600) Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Energy Well Transdimensional Reconstructor Core Regenerator Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Broadsword [Rating: 262] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Machine Analyzer Device Advanced Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Minigun Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . 2 . . . . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 2 1 . 1 . 1 . . . . . 1 . . . . . . . Utility 11 | . . . 1 2 1 . . . . . . 2 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 132 | 1 1 5 1 4 2 9 7 3 2 4 . 10 7 15 17 6 5 13 17 3 Power 15 | . . . . . . . 2 . . . . 1 . 3 4 1 . . 3 1 Engine . | . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 2 . . . . 1 . . 2 . . . . . Reactor 10 | . . . . . . . . . . . . . . 3 2 1 . . 3 1 Propulsion 20 | . . 4 1 1 . 5 1 . . . . 2 4 . 2 . . . . . Treads 2 | . . 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . 2 . 1 . 5 1 . . . . 2 4 . 2 . . . . . Utility 77 | . . . . 3 . 3 2 3 2 4 . 6 3 10 9 5 5 10 10 2 Device 50 | . . . . 1 . . 1 2 2 2 . 3 3 6 6 5 5 5 7 2 Storage 3 | . . . . . . . . . . . . . . 1 1 . . . 1 . Processor 11 | . . . . 2 . . . . . . . 1 . . 2 . . 4 2 . Hackware 5 | . . . . . . 3 . . . 1 . . . . . . . 1 . . Protection 8 | . . . . . . . 1 1 . 1 . 2 . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 20 | 1 1 1 . . 2 1 2 . . . . 1 . 2 2 . . 3 4 . Energy Gun 6 | 1 . . . . . . . . . . . . . . 1 . . 2 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 1 . . . . . 1 . 1 . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . . . 1 1 . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . 2 . . 1 1 3 . . 1 4 . Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Lost 13 | . 1 2 2 . . 3 . . . . . . 1 . 4 . . . . . Power 2 | . . . . . . . . . . . . . . . 2 . . . . . Propulsion 7 | . . 2 2 . . 2 . . . . . . . . 1 . . . . . Utility 3 | . . . . . . 1 . . . . . . 1 . 1 . . . . . Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 1 1 . . 3 . . . . . . 1 . 3 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 42 49 37 28 33 42 76 88 88 88 88 94 94 92 77 78 74 77 77 71 Core 4 | . . . . . . . 11 11 11 11 11 10 9 1 2 4 . . . . Reactor 4 | . . . . . . . . . . . . . . 7 4 11 16 14 14 14 Leg 2 | . 28 7 . . . . . . . . . . . . 1 8 8 7 7 7 Flight 19 | . . 10 9 7 6 10 25 29 29 29 29 31 33 33 28 . . . . . Device 14 | . . . . 7 6 6 7 10 15 17 17 15 18 18 13 19 16 17 20 21 Storage 2 | . . . . . . . . . . . . . . 1 4 8 8 7 7 7 Processor 8 | . . . . 5 13 13 11 11 6 5 5 9 9 9 8 8 8 14 14 14 Hackware 3 | . . . . . . 4 5 5 5 5 5 5 4 4 3 . . 3 . . Protection 3 | . . . . . . . 5 5 5 5 5 9 9 7 1 . . . . . Energy Gun 3 | . 9 . . . . . . . . . . . . . 2 16 16 12 13 . Ballistic Gun 1 | . 4 10 9 7 5 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 5 5 5 5 5 4 3 3 . . . . . Piercing Weapon 1 | . . . . . . . 2 5 5 5 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 2 2 3 3 4 4 4 26 32 27 27 26 36 39 51 64 69 73 76 79 73 Greatest Support 80 | 3 3 3 3 4 4 24 31 31 31 31 31 45 57 57 80 80 80 80 80 80 Greatest Overweight (x) 1 | . . . . . . 1 . 1 . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 6 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 6 9 10 10 10 10 10 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 8 Average Carried 6 | 3 3 4 4 4 4 4 4 5 4 4 5 4 4 6 9 9 10 9 9 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | 3 5 4 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 8 7 Class Distribution -------------------- 29% | Sprinter 21% | Alien-Sigix 17% | Mutant 15% | Ninja 13% | Alien-Scout 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1742 | 200 13 53 . 95 95 5 89 61 . . 27 143 75 189 224 . 148 65 153 107 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5303 | . 41 53 . 95 113 . 89 . . . . 180 90 1171 664 . 378 249 1844 336 Parts 227 | . 4 8 . 4 1 . 2 . . . . 9 2 31 45 . 10 14 85 12 Haulers Intercepted 7 | . . . . 1 1 . 1 . . . . 1 1 1 . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 25 | . 3 4 . . . . . . . . . . . . 3 . . 1 11 3 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . Guns 21 | . 3 3 . . . . . . . . . . . . 3 . . 1 11 . Cannons 3 | . . . . . . . . . . . . . . . . . . . . 3 Classes Destroyed 13 | . 1 . . 2 . . . . . . . . . 3 3 . 1 1 2 . Worker 5 | . . . . . . . . . . . . . . . . . 2 2 1 . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . Hauler 7 | . . . . 1 1 . 1 . . . . 1 1 1 . . . 1 . . Recycler 10 | . . . . . . . . . . . . . . 7 1 . 2 . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . . . Watcher 7 | . . . . 1 . . . . . . . 3 . 1 1 . 1 . . . Swarmer 7 | . 3 4 . . . . . . . . . . . . . . . . . . Grunt 4 | . . . . . . . . . . . . . . . 1 . . . 3 . Researcher 5 | . . . . . . . . . . . . . . 1 4 . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 4 | . 3 4 . 1 1 . 1 . . . . 2 1 2 2 . 2 2 4 2 Combat Bots Only 4 | . 3 4 . . . . . . . . . . . . 2 . . 1 3 2 Max Kills in Single Turn 2 | . 1 1 . 1 1 . 1 . . . . 1 1 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 5511 | . 352 197 339 . . 148 107 291 40 . 47 63 96 271 1865 . 87 259 868 481 Core 1257 | . 143 37 82 . . 64 . 99 . . 29 . . 24 247 . 24 74 261 173 Absorbed by Shields 1906 | . . . . . . . . . . . . 15 . . 259 . 97 280 859 396 Regen/Repaired (Parts) 647 | . . . . . . . . . . . . . . . 647 . . . . . Core Remaining (%) 83 | 100 42 90 85 100 . 92 . . . . 87 100 . . 54 . 98 . . 70 Volleys Fired 246 | . 10 6 . 30 . . . . . . . . . . 17 2 6 21 146 8 Largest 2 | . 1 1 . 1 . . . . . . . . . . 2 1 2 1 2 1 Hottest 300 | . 40 25 . 25 . . . . . . . . . . 200 100 200 100 300 300 Shots Fired 263 | . 10 6 . 30 . . . . . . . . . . 31 2 7 21 148 8 Gun 254 | . 10 6 . 30 . . . . . . . . . . 31 2 7 21 147 . Cannon 9 | . . . . . . . . . . . . . . . . . . . 1 8 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . 6 . 30 . . . . . . . . . . . . . . . . Thermal 12 | . . . . . . . . . . . . . . . 3 . . . 1 8 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . . . . . . . . . . Slashing 205 | . . . . . . . . . . . . . . . 28 2 7 21 147 . Robot Hit Streak 20 | . 1 4 . 5 . . . . . . . . . . 15 . 19 4 20 13 Robot Miss Streak 6 | . 2 2 . 6 . . . . . . . . . . 1 . . 2 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 1 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . . . . . Capacitor 177 | . . . . . . . . . . . . . . . . . 4 21 144 8 Shots Hit Robots 208 | . 4 4 . 12 1 . 4 . . . . 11 1 23 32 . 4 9 96 7 Core Hits 93 | . 3 3 1 4 . . 1 . . . . 3 1 7 9 . 4 5 49 3 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . 1 . . . . . . 1 . . . . . . . 4 Critical Strikes 10 | . . . . . 1 . . . . . . 1 . 1 . . . . . 7 Destroy 7 | . . . . . . . . . . . . . . . . . . . . 7 Smash 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 149 | . . . . . 1 9 8 4 2 . 19 22 3 44 34 . . 3 . . Impact 33 | . . . . . 1 9 7 . . . . 8 2 6 . . . . . . Slashing 109 | . . . . . . . 1 4 2 . 14 12 1 38 34 . . 3 . . Piercing 7 | . . . . . . . . . . . 5 2 . . . . . . . . Sneak Attacks 28 | . . . . . 1 . 2 . . . . 6 1 12 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 3 . 2 . . . . . . Damage Inflicted 20047 | . 52 70 12 213 51 . 172 . . . . 656 105 2337 3214 . 649 1099 7757 3660 Guns 10981 | . 46 66 . 213 . . . . . . . . . . 1704 . 367 828 7757 . Cannons 3660 | . . . . . . . . . . . . . . . . . . . . 3660 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 4775 | . . . . . 51 . 172 . . . . 656 105 2337 1454 . . . . . Ramming 631 | . 6 4 12 . . . . . . . . . . . 56 . 282 271 . . Kinetic 279 | . . 66 . 213 . . . . . . . . . . . . . . . . Thermal 3660 | . . . . . . . . . . . . . . . . . . . . 3660 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 46 | . 46 . . . . . . . . . . . . . . . . . . . Impact 654 | . . . . . 51 . 172 . . . . 200 105 126 . . . . . . Slashing 14669 | . . . . . . . . . . . . 348 . 2211 3158 . 367 828 7757 . Piercing 108 | . . . . . . . . . . . . 108 . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . . . . . 1 1 . . . . . Average Corruption 1 | . 1 . . . . . . . . . . . . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . . 3 4 . . . . . Message Errors 2 | . . . . . . . . . . . . . . 1 1 . . . . . Matter Fused 2 | . . . . . . . . . . . . . . 1 1 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2438 | . . . . . 51 . 21 . . . . 96 . 490 793 . 110 87 . 790 Projectiles 795 | . . . . . . . . . . . . . . . . . 5 . . 790 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 1643 | . . . . . 51 . 21 . . . . 96 . 490 793 . 105 87 . . Knockbacks 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . Impact 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 11 | . . 1 10 . . . . . . . . . . . . . . . . . Targets Rammed 33 | . 5 2 10 . . . . . . . . . . . 4 . 6 6 . . Kicked 21 | . 5 . . . . . . . . . . . . . 4 . 6 6 . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 98 | . . . . . . . 2 . 1 . . 30 92 . 73 . . 61 98 78 Average Temperature 27 | . . . . . . . 1 . 1 . . 9 27 . 22 . . 41 48 78 Received Heat Transfer 818 | . 102 . 171 . . . . 9 36 . 9 15 18 . 338 . 16 20 84 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 15 | . . . . . 1 . 1 . . . . 1 . 3 . . 6 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . . . 11 . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2288 | . 100 137 276 220 19 31 357 . . . . 185 306 444 1675 1112 1620 2288 1854 . Initial 1464 | . . 37 57 125 12 13 . . . . . 75 96 171 182 1100 625 1100 1464 . Average 514 | . 45 93 162 162 15 12 96 . . . . 106 166 283 502 1108 791 1570 1671 . Maximum Alert Level 5 | . . . 1 1 . . 1 . . . . . 1 2 5 4 5 5 5 . Low Security (%) 40 | 100 100 100 63 95 100 100 80 . . . . 100 78 12 2 . . . . . Level 1 24 | . . . 36 4 . . 19 . . . . . 21 76 48 . . . . . Level 2 12 | . . . . . . . . . . . . . . 11 40 . 85 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 7 | . . . . . . . . . . . . . . . . 100 . 44 23 . Level 5 6 | . . . . . . . . . . . . . . . . . . . 76 . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . 8 . 14 55 . . Squads Dispatched 39 | . . 1 1 1 2 1 . . . . . . . 3 7 . 6 17 . . Investigation 4 | . . . 1 . 1 . . . . . . . . . . . . 2 . . Extermination 2 | . . . . . . . . . . . . . . 2 . . . . . . Reinforcement 6 | . . 1 . . 1 1 . . . . . . . 1 1 . . 1 . . Assault 24 | . . . . . . . . . . . . . . . 6 . 6 12 . . Garrison 3 | . . . . 1 . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . 1 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 21 | . 1 . . . . . . . . . . 1 . . 5 . 1 1 12 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 7 6 11 9 . 4 17 10 3 . 8 6 7 17 78 . 23 53 19 10 Peak Tracking Total 26 | . 7 5 12 2 . 4 10 10 3 . 8 4 11 7 24 . 23 26 9 7 Tactical Retreats 41 | . . . 4 . . . 4 3 1 . 2 1 1 3 12 . . 10 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . . . 1 . . . . . . . . 2 . 1 1 . 1 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 30 | . 1 . . . . . 1 . . . . . . 5 11 . 1 6 5 . Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . 1 1 . 1 1 1 . Garrison Access 4 | . . . . 1 . . 1 . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 46 | . 1 1 2 3 3 . 5 . 1 4 . 1 3 9 6 . 1 3 3 . Terminals 33 | . 1 1 1 2 3 . 3 . . . . 1 2 7 6 . 1 2 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Garrison Access 5 | . . . . 1 . . 1 . . . . . 1 1 . . . 1 . . Total Hacks 110 | . 2 4 3 7 5 . 9 . 1 17 . 4 10 20 14 . 1 7 6 . Successful 61 | . . . 2 3 1 . 5 . 1 17 . 2 7 15 6 . . . 2 . Failed 49 | . 2 4 1 4 4 . 4 . . . . 2 3 5 8 . 1 7 4 . Catastrophic 13 | . 1 2 1 . . . 4 . . . . 1 1 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 2 4 2 4 1 . 5 . . . . 3 5 15 8 . . . 3 . Terminals 81 | . 2 4 2 6 5 . 6 . . . . 4 8 18 14 . 1 5 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Garrison Access 8 | . . . . 1 . . 2 . . . . . 2 1 . . . 2 . . Terminal Hacks 35 | . . . . 1 1 . 1 . 1 17 . 1 4 3 4 . . . 2 . Record 5 | . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . . . . . . . . 1 . . . . . 3 . . . 1 . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 5 | . . . . . . . . . . . . 1 1 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Insert Component 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . . . 1 1 . . . . . . Seal Access 4 | . . . . 1 . . 1 . . . . . 1 1 . . . . . . Unauthorized Hacks 20 | . . . 2 1 . . 2 . . . . 1 2 10 2 . . . . . Terminals 19 | . . . 1 1 . . 2 . . . . 1 2 10 2 . . . . . Track 4 | . . . . . . . . . . . . . . 3 1 . . . . . Assimilate 4 | . . . . 1 . . . . . . . . . 2 1 . . . . . Botnet 7 | . . . 1 . . . 1 . . . . 1 1 3 . . . . . . Disrupt 3 | . . . . . . . . . . . . . 1 2 . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 1 1 2 3 . 4 . . . . 1 2 7 3 . 1 3 3 . Full Trace Events 4 | . . 1 . . 1 . . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 1 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 4 . . . 1 7 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 65 | . . . . 1 . . . . . . . . . 1 1 7 . 43 12 . Largest Group 8 | . . . . 1 1 1 . . . . . . . 1 1 7 . 8 8 . Highest-Rated Group 181 | . . . . 10 10 10 . . . . . . . 45 26 99 . 181 113 . Highest-Rated Ally 46 | . . . . 10 10 10 . . . . . . . 45 26 15 . 46 15 . Total Orders 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . . STAY 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . . Ally Attacks 146 | . . . . . . . . . . . . . . . . . . 107 39 . Total Damage 3225 | . . . . . . . . . . . . . . . . . . 2358 867 . Kills 11 | . . . . . . . . . . . . . . . . . . 8 3 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 5408 | 5 101 108 135 467 76 78 211 173 215 49 834 370 122 690 675 53 199 412 338 97 Spaces Moved 10384 | 1 139 166 231 835 170 81 551 468 633 135 891 714 378 1576 1414 82 433 863 456 167 Core 577 | 1 139 166 231 . . 40 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 2084 | . . . . . . . . . . . . . . . 83 82 433 863 456 167 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7723 | . . . . 835 170 41 551 468 633 135 891 714 378 1576 1331 . . . . . Fastest Speed 16 | 50 50 50 50 40 40 31 29 29 29 29 29 22 20 20 16 30 30 30 30 30 Average Speed 29 | 50 50 50 50 40 40 43 30 29 29 29 29 24 21 21 25 30 30 30 30 30 Slowest Speed 125 | 50 50 50 50 40 40 100 31 109 29 29 29 29 22 23 125 30 30 30 30 30 Overloaded Moves 27 | . . . . . . . . . . . . . . . 27 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . 2 2 . 2 . . . . 10 2 13 5 . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . 1 3 . . . 1 1 Exploration Rate (%) 37 | 2 38 19 29 14 5 52 20 74 72 60 84 12 16 86 85 3 51 37 21 7 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 . . . . . . 3 1 . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . . 1 . . . 1 1 1 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 . . . 1 . 1 1 1 . . . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 . . 1 . . . . . . . . . Spaces Dug 67 | . . . . . . 3 2 4 2 . 14 2 1 11 7 4 4 13 . . Terrain Destroyed 164 | . . . . . . 3 2 4 2 . 14 2 1 11 7 4 7 16 49 42 Melee 46 | . . . . . . 3 2 4 2 . 14 2 1 11 7 . . . . . Projectile 118 | . . . . . . . . . . . . . . . . 4 7 16 49 42 AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Total 12403 | 8 158 183 243 943 174 104 579 494 660 144 1443 873 411 1847 1635 109 500 1012 669 214 Wait 1315 | . 2 1 1 68 2 2 5 20 21 . 539 112 16 200 121 12 46 93 26 28 Move 10291 | . 138 165 230 830 166 80 546 467 632 134 890 693 373 1549 1404 81 432 862 453 166 Hop 35 | . . . . 2 1 . 2 . . . . 10 2 13 4 . . . 1 . Pick Up 59 | . 2 2 1 4 . 2 7 . 2 1 . 2 3 10 12 1 . 3 4 3 Fast Attach 89 | . 1 3 1 2 1 8 3 . . 4 . 6 4 11 19 5 5 7 6 3 Attach 40 | 1 . 2 . 2 1 1 4 . . 1 . 2 2 4 7 1 . 5 6 1 Detach 28 | 1 . . . . 1 . . . . 1 . . 2 2 3 2 . 7 8 1 Swap 21 | . . . . . . . . 3 2 . . 2 1 3 2 . . 1 7 . Drop 85 | 6 . 2 . 5 1 2 4 . 1 3 . 4 5 16 8 5 5 4 10 4 Fire 246 | . 10 6 . 30 . . . . . . . . . . 17 2 6 21 146 8 Melee 134 | . . . . . 1 9 8 4 2 . 14 17 3 39 34 . . 3 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 21 | . 5 . . . . . . . . . . . . . 4 . 6 6 . . Crush 12 | . . 2 10 . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . 25 . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 7) 86 | -10/Materials | Core integrity fell below 50% 103 | -10/Materials | Discovered new exit (range 8) 107 | -10/Materials | Entered another Materials area 107 | -9/Materials | Evolved 2 slots: Propulsion x2 176 | -9/Materials | Discovered new exit (range 16) 215 | -9/Materials | Entered another Materials area 215 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -8/Materials | Build established: Mutant 342 | -8/Materials | Discovered new exit (range 16) 350 | -8/Materials | Entered Factory 350 | -7/Factory | Evolved 2 slots: Utility x2 408 | -7/Factory | Identified exit to Factory 469 | -7/Factory | Garrison activated, responded to threat 817 | -7/Factory | Entered another Factory area 817 | -6/Factory | Accompanied by 1 ally 817 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 893 | -6/Factory | Identified exit to DSF 893 | -6/Factory | Entered DSF 893 | -6/DSF | Accompanied by 1 ally 924 | -6/DSF | Additional patrols routed to DSF 961 | -6/DSF | Discovered new exit (range 14) 971 | -6/DSF | Entered Factory 971 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 990 | -5/Factory | Lost 3 parts (2n1u) 1140 | -5/Factory | Discovered new exit (range 15) 1182 | -5/Factory | Entered Upper Caves 1186 | -5/Upper Caves | Identified exit to Upper Caves 1219 | -5/Upper Caves | Build established: Sprinter 1355 | -5/Upper Caves | Entered another Upper Caves area 1386 | -5/Upper Caves | Learned location of 1 exit from Factory 1410 | -5/Upper Caves | Encountered a Warlord checkpoint 1533 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1556 | -5/Upper Caves | Discovered new exit (range 14) 1570 | -5/Upper Caves | Entered Zhirov 1570 | -5/Zhirov | Discovered new exit (range 3) 1576 | -5/Zhirov | Met Zhirov 1584 | -5/Zhirov | Found Alien Artifact 1584 | -5/Zhirov | Identified Integrated Dissipator 1584 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 1589 | -5/Zhirov | Found Alien Artifact 1608 | -5/Zhirov | Learned location of Quarantine (-3) 1608 | -5/Zhirov | Learned location of Testing (-2) 1608 | -5/Zhirov | Learned location of Command (-1) 1611 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1619 | -5/Zhirov | Entered Proximity Caves 1620 | -4/Proximity Caves | Learned Research terminal intel 2436 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2451 | -4/Proximity Caves | Discovered new exit (range 5) 2453 | -4/Proximity Caves | Entered Factory 2453 | -4/Factory | Evolved 2 slots: Utility x2 2454 | -4/Factory | Identified exit to Research 2577 | -4/Factory | Discovered exit to Research (range 8) 2796 | -4/Factory | Build established: Ninja 2823 | -4/Factory | Entered Research 2823 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -3/Research | Loaded intel: 24 terminal locations 2826 | -3/Research | Identified exit to Quarantine 2826 | -3/Research | Discovered new exit (range 20) 2835 | -3/Research | Found Antimissile System 2898 | -3/Research | Discovered new exit (range 15) 2945 | -3/Research | Entered Quarantine 3150 | -3/Quarantine | Found Alien Artifact 3150 | -3/Quarantine | Identified Core Reset Matrix 3150 | -3/Quarantine | Identified Transdimensional Reconstructor 3150 | -3/Quarantine | Used Core Reset Matrix 3154 | -3/Quarantine | Detected hypermatrix surge 3154 | -3/Quarantine | Sensed 11 artifacts in vicinity 3223 | -3/Quarantine | Search patrols dispatched 3243 | -3/Quarantine | Warped through subspace 3310 | -3/Quarantine | Found Sigix Broadsword 3383 | -3/Quarantine | Found Core Cannon 3390 | -3/Quarantine | Discovered new exit (range 8) 3400 | -3/Quarantine | Found Transdimensional Reconstructor 3401 | -3/Quarantine | Found Transdimensional Reconstructor 3407 | -3/Quarantine | Found Dimensional Node Initializer 3413 | -3/Quarantine | Found Dimensional Node Initializer 3413 | -3/Quarantine | Initialized slip node 3445 | -3/Quarantine | Identified exit to Research 3447 | -3/Quarantine | Found Transdimensional Reconstructor 3479 | -3/Quarantine | Found Subatomic Replicator 3620 | -3/Quarantine | Spotted Fortress 3634 | -3/Quarantine | Discovered new exit (range 6) 3635 | -3/Quarantine | Identified exit to Section 7 3635 | -3/Quarantine | Entered Section 7 3636 | -3/Section 7 | Sensed 23 artifacts in vicinity 3656 | -3/Section 7 | Spotted S7 Guard 3662 | -3/Section 7 | Found Core Membrane 3662 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 3723 | -3/Section 7 | Found Integrated Dissipator 3723 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3726 | -3/Section 7 | Warped through subspace 3763 | -3/Section 7 | Spotted Alpha 7 3766 | -3/Section 7 | Build established: Alien-Scout 3791 | -3/Section 7 | Warped through subspace 3793 | -3/Section 7 | Spotted S7 Guard 3850 | -3/Section 7 | Found Integrated Thermoelectric Network 3850 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 3867 | -3/Section 7 | Spotted S7 Guard 3873 | -3/Section 7 | Found Core Regenerator 3881 | -3/Section 7 | Initialized slip node 3882 | -3/Section 7 | Discovered exit to Research (range 12) 3885 | -3/Section 7 | Search patrols dispatched 3885 | -3/Section 7 | Spotted S7 Guard 3899 | -3/Section 7 | Spotted Executioner 3923 | -3/Section 7 | Found Matter Drive 3927 | -3/Section 7 | Found Transdimensional Reconstructor 3929 | -3/Section 7 | Found Transdimensional Reconstructor 3932 | -3/Section 7 | Spotted Executioner 3941 | -3/Section 7 | Lost 3 parts (2p1n) 4015 | -3/Section 7 | Spotted B-99 Colossus 4059 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 4060 | -3/Section 7 | Found LRC Boosters 4060 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 4062 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 4109 | -3/Section 7 | Found Core Expander 4135 | -3/Section 7 | Search patrols dispatched 4135 | -3/Section 7 | Spotted Striker 4181 | -3/Section 7 | Found Sigix Sheargun 4222 | -3/Section 7 | Integrated with Sigix Exoskeleton 4225 | -3/Section 7 | Installed Core Expander, added new Power slot 4267 | -3/Section 7 | Spotted Executioner 4267 | -3/Section 7 | Spotted Executioner 4280 | -3/Section 7 | Destroyed Executioner 4290 | -3/Section 7 | Destroyed Executioner 4298 | -3/Section 7 | Found Prototype Processor 4298 | -3/Section 7 | Identified Exp. Core Analyzer 4300 | -3/Section 7 | Warped through subspace to slip node 4310 | -3/Section 7 | Entered Research 4310 | -2/Research | Evolved 2 slots: Utility x2 4315 | -2/Research | Emitted hypermatrix ping 4320 | -2/Research | Assembled emerged from beneath the floor 4347 | -2/Research | Discovered new exit (range 16) 4363 | -2/Research | Entered Testing 4455 | -2/Testing | Found Unknown Device 4455 | -2/Testing | Identified Quantum Capacitor 4483 | -2/Testing | Spotted PY-T6YYRA22EQ 4538 | -2/Testing | Build established: Alien-Sigix 4546 | -2/Testing | Discovered new exit (range 18) 4554 | -2/Testing | Spotted Striker 4554 | -2/Testing | Spotted Executioner 4562 | -2/Testing | Entered Access 4562 | -1/Access | Evolved 2 slots: Utility x2 4567 | -1/Access | Emitted hypermatrix ping 4572 | -1/Access | Assembled emerged from beneath the floor 4690 | -1/Access | Assembled emerged from beneath the floor 4766 | -1/Access | Spotted B-99 Colossus 4767 | -1/Access | Assembled emerged from beneath the floor 4794 | -1/Access | Allied Derelicts emerged from ambush trap array 4815 | -1/Access | Assembled emerged from beneath the floor 4837 | -1/Access | Garrison activated, responded to threat 4854 | -1/Access | Assembled emerged from beneath the floor 4870 | -1/Access | Spotted B-99 Colossus 4885 | -1/Access | Discovered new exit (range 18) 4916 | -1/Access | Assembled emerged from beneath the floor 4947 | -1/Access | Discovered new exit (range 16) 4974 | -1/Access | Entered Command 4979 | -1/Command | Emitted hypermatrix ping 4984 | -1/Command | Assembled emerged from beneath the floor 5014 | -1/Command | Assembled emerged from beneath the floor 5042 | -1/Command | Spotted M Guard 5042 | -1/Command | Spotted M Guard 5047 | -1/Command | Spotted Combat Programmer 5062 | -1/Command | Spotted Combat Programmer 5066 | -1/Command | Destroyed Combat Programmer 5071 | -1/Command | Destroyed Combat Programmer 5105 | -1/Command | Destroyed M Guard 5136 | -1/Command | Destroyed M Guard 5136 | -1/Command | All MAIN.C guards destroyed 5143 | -1/Command | Found Prototype Device 5143 | -1/Command | Identified AEGIS Remote Shield 5147 | -1/Command | Found Prototype Reactor 5147 | -1/Command | Identified Zero-point Reactor 5149 | -1/Command | Found Zero-point Reactor 5158 | -1/Command | Found Prototype Processor 5158 | -1/Command | Identified Exp. Targeting Computer 5160 | -1/Command | Found AEGIS Remote Shield 5163 | -1/Command | Found Zero-point Reactor 5194 | -1/Command | 0b10 Conduit disabled 5199 | -1/Command | Met MAIN.C 5241 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5241 | -1/Command | Destroyed MAIN.C Shell 5241 | -1/Command | Spotted M Shell/Def 5241 | -1/Command | Spotted M Shell/Atk 5241 | -1/Command | Spotted M Shell/Def 5241 | -1/Command | Spotted M Shell/Atk 5241 | -1/Command | Spotted M Shell/Atk 5241 | -1/Command | Spotted M Shell/Atk 5241 | -1/Command | Spotted M Shell/Def 5241 | -1/Command | Spotted M Shell/Def 5242 | -1/Command | MAIN.C activated Command garrisons 5252 | -1/Command | Discovered new exit (range 18) 5295 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 5302 | -1/Command | Destroyed MAIN.C 5304 | -1/Command | Discovered new exit (range 26) 5304 | -1/Command | Discovered new exit (range 156) 5304 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5306 | -1/Command | Warped through subspace to slip node 5306 | -1/Command | Discovered new exit (range 5) 5307 | -1/Command | Used Core Regenerator, restored core integrity (+400) 5312 | -1/Command | Entered Access_0 5313 | -1/Access_0 | Sensed 2 artifacts in vicinity 5313 | -1/Access_0 | Met Architect 5352 | -1/Access_0 | Destroyed A8 5368 | -1/Access_0 | Architect warped through subspace 5402 | -1/Access_0 | Destroyed Architect 5403 | -1/Access_0 | Architect triggered a singularity event 5404 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5405 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5405 | -1/Access_0 | Warped through subspace to slip node 5405 | -1/Access_0 | Discovered new exit (range 8) 5409 | *** | Escaped singularity! Last Messages --------------- 05401_ Dropped Exp. Energy Well. 05402_ Beam penetrates Architect. 05402_ Architect: "If I can't win, no one wins!" 05402_ Architect destroyed. 05402_ Beam penetrates Wall. 05403_ A0_COM: Initiating irreversible singularity event. Goodbye. 05403_ Extracted 228 energy. 05404_ A0_COM: 10. 05404_ Acquired 2 matter. 05404_ Acquired data core, extracted unknown sensor trigger ID. 05404_ HV Slug penetrates Wall. 05404_ HV Slug penetrates Reinforced Shell. 05405_ A0_COM: 9. 05405_ Acquired Hpw. Transdimensional Reconstructor. 05405_ Warped through subspace, drawn to slip node. 05405_ EXIT=FOUND 05406_ A0_COM: 8. 05407_ A0_COM: 7. 05408_ A0_COM: 6. 05409_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 97 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 14 Defensive Hacking 30 Item Schematics ----------------- Neutron Cannon | -3/Quarantine | Archive Com. Particle Reactor | -3/Section 7 | Archive Gravity Flail | -3/Section 7 | Archive Electron Diverter | -3/Section 7 | Archive Cld. Gravmag System | -3/Section 7 | Archive Exp. Signal Interpreter | -3/Section 7 | Archive Proton Burst Cannon | -3/Section 7 | Archive Shock Maul | -3/Section 7 | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Archive A-02 Transporter | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword Dimensional Node Initializer Core Membrane Integrated Thermoelectric Network Matter Drive Subatomic Replicator LRC Boosters Sigix Exoskeleton Sigix Sheargun Core Expander Core Cannon Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalAlertSystem Manual? 0 Play Time 01:23:17 Cumulative 782.8 hours Start 2022.08.05 @ 21:04:23 End 2022.08.05 @ 22:25:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 346 Adventurer 1 Explorer 0 Win Type 6 Total 100 Types 24/9/16/3/2/1/43/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6412488-9ee0-44cf-a73e-2118aff51e8b