Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 18:14:03 Player: opdo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2551) 2551 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 6227 Bonus ------- Follower Combat Kills 92 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 78/100 System Corruption 35% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Advanced Terrain Scanner Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Microactuators Hacking Suite Hacking Suite Coil Gun Coil Gun Coil Gun Coil Gun Mining Laser Scythe [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Flak Gun Energy Gun Beamcaster Ballistic Gun Flak Gun Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 84 | 6 2 5 11 4 31 25 Power 13 | 1 . 1 1 1 6 3 Engine 8 | 1 . 1 . 1 3 2 Core 4 | . . . 1 . 3 . Reactor 1 | . . . . . . 1 Propulsion 24 | 2 . 2 4 . 6 10 Treads . | . . . . . . . Leg 24 | 2 . 2 4 . 6 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 . 2 1 5 1 Device 6 | . 1 . 1 . 3 1 Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 1 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 35 | 2 . 2 4 2 14 11 Energy Gun 10 | 1 . . 3 . 4 2 Energy Cannon . | . . . . . . . Ballistic Gun 22 | 1 . 2 1 2 8 8 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 41 | . . . 2 1 9 29 Power 7 | . . . 1 1 2 3 Propulsion 15 | . . . . . 4 11 Utility 8 | . . . 1 . 1 6 Weapon 11 | . . . . . 2 9 Highest Loss Streak 23 | . . . 1 1 6 23 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 95 | . 90 100 96 98 98 87 Engine 9 | . 14 14 4 7 9 10 Core 2 | . . . 6 . 4 . Leg 23 | . 26 28 31 27 22 15 Device 9 | . 8 14 10 9 6 10 Storage 8 | . 14 14 11 9 7 5 Processor 11 | . . . 11 16 14 12 Hackware 3 | . . . . . 7 5 Energy Gun 5 | . 14 8 9 9 3 . Ballistic Gun 17 | . 12 19 11 18 17 22 Naked Turns 9 | . . . . . . 9 Heaviest Build 64 | 12 29 30 34 37 54 64 Greatest Support 54 | 20 20 20 40 40 40 54 Greatest Overweight (x) 3 | . 2 1 1 . 3 2 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 15 Average Carried 12 | 1 4 12 13 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 2 10 15 13 14 14 5 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Skirmisher 21% | Gunner 14% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2143 | 130 46 218 170 121 475 983 Remotely . | . . . . . . . Salvage Created 3166 | . 94 257 362 276 686 1491 Parts 154 | . 5 19 24 13 28 65 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 2 6 9 7 16 17 Melee 3 | . . . . . 1 2 Guns 51 | . 2 5 7 7 15 15 AOE 3 | . . 1 2 . . . Classes Destroyed 14 | . 1 2 4 2 1 4 Worker 5 | . . . 1 . . 4 Builder 1 | . . . . . . 1 Tunneler 2 | . . 2 . . . . Hauler 1 | . . . 1 . . . Recycler 3 | . . . . . . 3 Operator 1 | . . . 1 . . . Watcher 2 | . . . . 1 . 1 Swarmer 11 | . . 2 4 3 . 2 Grunt 30 | . 2 4 2 2 11 9 Duelist 1 | . . . . 1 . . Sentry 9 | . . . 3 1 4 1 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . 1 2 Best Kill Streak 7 | . 2 4 5 6 7 7 Combat Bots Only 7 | . 2 2 3 6 7 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 Gunslinging 1 | . . . 1 1 . . Exploded 2 | . . 1 2 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 561 | . 5 29 40 18 188 281 Missed 138 | . 1 9 13 3 48 64 Damage Taken 6390 | . 42 210 305 228 1603 4002 Core 1191 | . 12 34 71 18 204 852 Absorbed by Shields 104 | . 16 70 18 . . . Regen/Repaired (Parts) 337 | . . . 180 . 157 . Core Remaining (%) 85 | 100 . 81 82 96 70 . Volleys Fired 145 | . 7 13 19 11 39 56 Largest 4 | . 2 2 2 3 3 4 Hottest 160 | . 60 60 100 125 160 120 Shots Fired 400 | . 14 26 38 33 110 179 Gun 400 | . 14 26 38 33 110 179 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 319 | . 7 14 19 22 88 169 Thermal 33 | . . . 2 11 10 10 Explosive . | . . . . . . . Electromagnetic 48 | . 7 12 17 . 12 . Robot Hit Streak 17 | . 6 7 5 8 17 9 Robot Miss Streak 7 | . 2 2 4 6 5 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . . 3 2 1 1 Max Gunslinging Chain 2 | . . . 1 2 1 1 Shots Hit Robots 285 | . 10 16 29 19 87 124 Core Hits 187 | . 5 11 18 13 66 74 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . 1 . . 1 3 Critical Strikes 8 | . 1 1 . 1 1 4 Burn 2 | . . . . 1 . 1 Destroy 5 | . . 1 . . 1 3 Corrupt 1 | . 1 . . . . . Melee Attacks 10 | . . . . . 3 7 Impact . | . . . . . . . Slashing 10 | . . . . . 3 7 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6283 | . 132 317 577 344 1746 3167 Guns 5884 | . 132 244 522 344 1686 2956 Cannons . | . . . . . . . Explosions 125 | . . 70 55 . . . Melee 215 | . . . . . 60 155 Ramming 59 | . . 3 . . . 56 Kinetic 4926 | . 53 128 313 201 1447 2784 Thermal 659 | . . 70 98 143 176 172 Explosive . | . . . . . . . Electromagnetic 424 | . 79 116 166 . 63 . Impact . | . . . . . . . Slashing 215 | . . . . . 60 155 Piercing . | . . . . . . . Highest Corruption 35 | . . . . . . 35 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 22 | . . . . . . 22 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 22 | . . . . . . 22 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 63 | . . 34 23 . . 6 Shots 2 | . . 1 1 . . . Rammed 3 | . . . . . . 3 Targets Rammed 15 | . . 1 . . . 14 Kicked 12 | . . 1 . . . 11 Crushed . | . . . . . . . Highest Temperature 522 | . 24 26 75 210 522 426 Average Temperature 109 | . 18 14 30 93 159 104 Received Heat Transfer 2321 | . 24 65 105 90 741 1296 Effects 18 | . . . . . 10 8 Shutdowns 7 | . . . . . 4 3 Energy Bleed 3 | . . . . . 2 1 Interference 2 | . . . . . 1 1 Matter Decay 2 | . . . . . 1 1 Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1414 | . . 100 174 333 400 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 309 | . 70 258 309 256 201 252 Initial 55 | . . 27 33 55 25 42 Average 121 | . 32 140 179 193 95 120 Maximum Alert Level 1 | . . 1 1 1 1 1 Low Security (%) 83 | 100 100 70 57 55 97 88 Level 1 16 | . . 29 42 44 2 11 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 . 2 5 3 Investigation 2 | . . 1 . 1 . . Extermination 3 | . . . . . 2 1 Reinforcement 4 | . . . . 1 1 2 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 1 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 3 8 12 8 23 30 Peak Tracking Total 9 | . 3 3 4 6 7 9 Tactical Retreats 7 | . . . . . 5 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 2 2 6 3 6 . Terminals 11 | . 2 1 3 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 2 . 2 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 38 | . 3 4 17 6 8 . Successful 24 | . 1 3 13 4 3 . Failed 14 | . 2 1 4 2 5 . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . 3 3 5 5 2 . Terminals 19 | . 3 3 5 6 2 . Fabricators 1 | . . . . . 1 . Repair Stations 14 | . . . 10 . 4 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . 2 . 1 . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 8 . 2 . Scan Component 5 | . . . 4 . 1 . Repair 5 | . . . 4 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 1 1 3 3 1 . Terminals 9 | . 1 1 3 3 1 . Botnet 9 | . 1 1 3 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 4 1 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 4 . 1 . Time 235 | . . . 165 . 70 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . 11 . . . . Total Damage 190 | . . 190 . . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4352 | 44 216 595 498 420 1718 861 Spaces Moved 1978 | 31 134 265 213 291 744 300 Core 21 | 9 . . . . . 12 Treads . | . . . . . . . Legs 1957 | 22 134 265 213 291 744 288 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 50 Average Speed 162 | 99 137 190 120 120 180 183 Slowest Speed 330 | 120 260 190 190 120 330 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 30 51 25 33 25 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . 2 6 . . 2 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 8 | . . 2 6 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2793 | 44 152 333 415 339 1035 475 Wait 436 | . 1 29 165 20 177 44 Move 1972 | 30 133 264 212 290 743 300 Hop . | . . . . . . . Pick Up 96 | 8 9 14 7 9 27 22 Fast Attach . | . . . . . . . Attach 53 | 6 1 2 7 3 15 19 Detach . | . . . . . . . Swap 31 | . 1 3 4 1 16 6 Drop 35 | . . 7 1 5 15 7 Fire 145 | . 7 13 19 11 39 56 Melee 10 | . . . . . 3 7 Ram 3 | . . . . . . 3 Kick 12 | . . 1 . . . 11 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 261 | -10/Materials | Entered Mines 264 | -10/Mines | Received a Mining Laser from a helpful Derelict 303 | -10/Mines | Build established: Mutant 614 | -10/Mines | Met a Derelict shopkeep closing up shop 829 | -10/Mines | Discovered new exit (range 9) 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -9/Materials | Repaired Carbon-fiber Leg 1150 | -9/Materials | Repaired Carbon-fiber Leg 1203 | -9/Materials | Repaired Imp. EM Shotgun 1245 | -9/Materials | Repaired Carbon-fiber Leg 1337 | -9/Materials | Discovered new exit (range 5) 1354 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1643 | -8/Materials | Build established: Scavenger-Skirmisher 1713 | -8/Materials | Discovered new exit (range 11) 1774 | -8/Materials | Entered Factory 1774 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2710 | -7/Factory | Destroyed 7 combat bots 2713 | -7/Factory | Lost 6 parts (1p3n1u1w) 2922 | -7/Factory | Discovered new exit (range 3) 2926 | -7/Factory | Build established: Scavenger-Gunner 3362 | -7/Factory | Discovered new exit (range 3) 3368 | -7/Factory | Garrison activated, responded to threat 3465 | -7/Factory | Repaired Prc. Assault Rifle 3492 | -7/Factory | Entered another Factory area 3492 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3777 | -6/Factory | Build established: Gunner 4056 | -6/Factory | Lost 3 parts (1p2n) 4270 | -6/Factory | Core integrity fell below 50% 4291 | -6/Factory | System corruption reached 10% 4339 | -6/Factory | System corruption reached 30% 4341 | -6/Factory | Core integrity fell below 20% 4353 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04339_ Kicked G-50 Soldier. 04340_ M-28 Smith repairs B-48 Gladiator. 04341_ Kicked G-50 Soldier. 04342_ B-48 Gladiator heat damages Lgt. Treads. 04342_ Kicked G-50 Soldier out of the way. 04342_ M-28 Smith repairs Lgt. Treads. 04343_ R-10 Processor collects Coil Gun. 04343_ Kicked G-50 Soldier. 04344_ Carbon-fiber Leg destroyed. 04344_ System corrupted by crushing effect (+3). 04344_ Slammed into G-50 Soldier. 04344_ M-28 Smith repairs Imp. Light Armor Plating. 04345_ Acquired 21 matter. 04345_ Slammed into G-50 Soldier. 04346_ R-10 Processor collects Carbon-fiber Leg. 04349_ R-10 Processor collects Adv. Heat Sink. 04352_ Slammed into G-50 Soldier. 04353_ System corrupted: Energy discharge (-22). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????? ????????? | | ?????????????????## #??????? #???????? | | ???????????????### #??????? #???????? | | ???????????????+ #??????? #???###?? | | ????????????????# #??????? #??? !??? | | ????????????????# #??????? #?? ???? | | ????????????????# #??????? #?[ ????? | | ????????????????# #??????# # ?????? | | ????????????????# #??????# # ??????? | | ????????????? #??????+ +???????? | | ???????????? #??????# #???????? | | ???????????? ######%##??????# #???????? | | ????????????? ??????####+######### #???????? | | ?????????????? ??????# R # #???????? | | ??????????????? ?????# = = + ######### | | ???????????????? ?????# ! % %# | | ????????????????? ????#=%!!= # ^ | | ??????????????????# ???#*!|[= # | | ??????????????????# ??#! = # ^ """ ^ "" | | ???????????????#### !###g ! # """"" """" | | ???????? + k=k/@b % !!#[ """"" """" | | ???????????????# !m#! !%# ! | | ???????????????# =# k==%# ! | | ???????????????+ + k ![+ [ | | ???????????????####+##### !*#% [ ## | | ????????????????????????##############!! # | | ?????????????????????????????????????###### |% # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ?????????????????????????????????????????? #? | | ??????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 185 Additional Mass Support 9 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More More Dakka Please Challenges ------------ None Game ------ Seed StructuralSpreadTendrils Manual? 0 Play Time 00:31:16 Cumulative 18.2 hours Start 2024.03.26 @ 17:43:14 End 2024.03.26 @ 18:14:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e146a7cf-9825-4335-ac8d-7ab4ece3bbd0