Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.16 @ 22:11:11 Player: Harpaggios Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (3248) 3248 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 8311 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 981/1000 Matter 285/300 Energy 521/525 System Corruption 5% Temperature Cool (0) Movement Walking (193) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System Medium Storage Unit Energy Well Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Plasma Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY (10) --- Huge Storage Unit Thermic Laser Heavy Phase Cannon Proton Missile Launcher Rocket Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Energy Well Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Huge Storage Unit Thermic Laser Heavy Phase Cannon Proton Missile Launcher Rocket Launcher Smartbomb Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . 1 . . . 1 Utility 4 | . . . 1 . 1 . 1 . . 1 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 105 | 6 . 11 7 12 24 19 6 5 . 15 Power 11 | 1 . 1 . . 2 1 2 2 . 2 Engine 7 | 1 . 1 . . 2 . 2 . . 1 Core 4 | . . . . . . 1 . 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 2 1 2 6 2 1 . . 2 Treads 2 | 2 . . . . . . . . . . Leg 16 | . . 2 1 2 6 2 1 . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 . . 3 4 7 4 1 1 . 3 Device 15 | . . . 2 4 4 3 . 1 . 1 Storage 5 | 1 . . 1 . 1 . . . . 2 Processor 3 | . . . . . 2 . 1 . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 . 8 3 6 9 12 2 2 . 8 Energy Gun 5 | 1 . 1 . 1 1 . . . . 1 Energy Cannon 12 | . . . 1 . 3 3 1 . . 4 Ballistic Gun 12 | 1 . 3 1 3 1 2 1 . . . Ballistic Cannon 9 | . . . . . 1 5 . 1 . 2 Launcher 14 | . . 4 1 2 3 2 . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 13 | . . . . 3 1 1 1 4 . 3 Power 2 | . . . . . 1 . . . . 1 Propulsion 6 | . . . . 2 . . 1 2 . 1 Utility 2 | . . . . . . . . 1 . 1 Weapon 3 | . . . . 1 . 1 . 1 . . Highest Loss Streak 3 | . . . . 3 1 1 1 2 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 85 81 93 93 98 94 91 80 78 Engine 6 | . 14 14 11 11 9 . 4 5 . 1 Core 3 | . . . . . . 6 2 6 13 8 Treads 3 | . 28 19 . . . . . . . . Leg 21 | . . 9 26 27 21 30 25 20 13 12 Device 10 | . . . 10 21 18 7 6 10 13 8 Storage 9 | . 14 14 11 11 9 7 6 6 6 9 Processor 7 | . . . . . 8 8 13 13 13 11 Protection 1 | . . . . . . 5 6 2 . . Energy Gun 3 | . 14 10 . 1 8 . . . . 2 Energy Cannon 7 | . . . 10 8 8 13 6 6 6 7 Ballistic Gun 10 | . 14 17 10 11 9 6 13 10 6 2 Ballistic Cannon 3 | . . . . . . 8 6 5 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 10 10 15 21 28 39 49 54 55 43 60 Greatest Support 68 | 40 40 40 36 36 54 66 68 68 38 50 Greatest Overweight (x) 2 | . . . . 2 1 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 8 10 10 25 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 5 5 8 8 10 10 10 10 10 9 10 Average Carried 8 | 2 3 6 7 8 9 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 5 8 8 8 10 10 9 9 9 7 Class Distribution -------------------- 63% | Scavenger-Gunner 21% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2469 | 198 . 177 93 393 516 430 121 351 . 190 Remotely . | . . . . . . . . . . . Salvage Created 3366 | . . 184 163 668 562 690 173 687 . 239 Parts 185 | . . 9 12 46 34 32 9 32 . 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 23 . . Prevented 8 | . . . . . . . . 8 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 70 | . . 6 3 16 11 7 3 19 . 5 Guns 28 | . . 1 . 6 7 1 2 10 . 1 Cannons 17 | . . . 1 2 1 4 . 6 . 3 AOE 23 | . . 5 2 8 2 2 . 3 . 1 Classes Destroyed 13 | . . 1 3 2 2 2 1 . . 2 Worker 4 | . . . . 2 2 . . . . . Builder 2 | . . . 1 . 1 . . . . . Recycler 4 | . . . . . . 4 . . . . Operator 1 | . . . . . . . 1 . . . Watcher 6 | . . . 1 1 2 1 1 . . . Swarmer 16 | . . . . 3 . . . 13 . . Grunt 24 | . . 6 2 4 3 4 . 4 . 1 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 16 | . . . 1 9 1 2 2 1 . . Specialist 6 | . . . . . 6 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 5 | . . . . . . 1 1 1 . 2 Best Kill Streak 11 | . . 2 5 10 7 7 1 11 . 2 Combat Bots Only 11 | . . 2 3 4 5 5 1 11 . 2 Max Kills in Single Turn 3 | . . 2 1 2 3 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 1 2 1 2 . 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Damage Taken 4088 | . . 251 185 655 817 541 410 773 . 456 Core 656 | . . 94 118 109 128 48 42 98 . 19 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . 62 . 43 76 93 . . 83 . Volleys Fired 176 | . . 8 12 47 40 24 10 25 . 10 Largest 4 | . . 2 2 2 3 4 4 4 . 4 Hottest 318 | . . 60 76 76 141 200 165 169 . 318 Shots Fired 418 | . . 10 20 81 105 64 40 68 . 30 Gun 194 | . . 4 9 41 59 20 20 36 . 5 Cannon 189 | . . . 7 31 39 41 20 29 . 22 Launcher 35 | . . 6 4 9 7 3 . 3 . 3 Special . | . . . . . . . . . . . Kinetic 196 | . . 2 8 38 40 26 30 43 . 9 Thermal 113 | . . 2 1 3 58 21 10 . . 18 Explosive 32 | . . 6 4 9 7 3 . . . 3 Electromagnetic 77 | . . . 7 31 . 14 . 25 . . Robot Hit Streak 18 | . . 6 10 17 18 16 8 8 . 12 Robot Miss Streak 6 | . . 1 2 2 6 4 4 5 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 270 | . . 7 10 54 70 42 26 39 . 22 Core Hits 174 | . . 9 9 33 36 22 16 34 . 15 Critical Kills 4 | . . . . . 1 . 2 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 11 | . . . . . 7 . 2 1 . 1 Burn 6 | . . . . . 5 . . . . 1 Meltdown 2 | . . . . . 1 . 1 . . . Destroy 3 | . . . . . 1 . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7563 | . . 409 428 1413 1704 1173 572 1056 . 808 Guns 1970 | . . 29 46 340 617 217 287 362 . 72 Cannons 3318 | . . . 130 431 656 781 285 448 . 587 Explosions 2241 | . . 380 252 642 417 170 . 246 . 134 Melee . | . . . . . . . . . . . Ramming 34 | . . . . . 14 5 . . . 15 Kinetic 2214 | . . 6 46 310 560 309 401 404 . 178 Thermal 2198 | . . 23 37 173 713 558 171 42 . 481 Explosive 1645 | . . 380 215 499 417 . . . . 134 Electromagnetic 1472 | . . . 130 431 . 301 . 610 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 . 2 2 5 Average Corruption 1 | . . . . 1 1 1 . 1 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . 1 . . 8 1 4 Message Errors 5 | . . . . . . . . 2 1 2 Matter Fused 4 | . . . . . . . . 2 . 2 Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . 1 . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 170 | . . 30 . 31 27 33 . 16 . 33 Projectiles 70 | . . . . 8 27 33 . 2 . . Explosions 100 | . . 30 . 23 . . . 14 . 33 Melee . | . . . . . . . . . . . Knockbacks 22 | . . . . . 12 2 . 2 . 6 Impact 1 | . . . . . . . . . . 1 Kinetic 18 | . . . . . 9 2 . 2 . 5 Secondary 3 | . . . . . 3 . . . . . Self-Inflicted Damage 316 | . . 85 59 62 34 15 . 53 . 8 Shots 15 | . . 4 2 2 2 1 . 3 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . . . . 6 1 . . . 1 Kicked 8 | . . . . . 6 1 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 370 | . . 29 60 170 259 114 231 107 . 370 Average Temperature 68 | . . 14 28 43 83 36 95 25 . 165 Received Heat Transfer 993 | . . 114 33 234 189 189 102 78 . 54 Effects 5 | . . . . . 3 . . . . 2 Shutdowns 1 | . . . . . . . . . . 1 Interference 3 | . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . Parts Melted 18 | . . . . . 12 1 2 . . 3 Heat Transferred 4003 | . . 50 50 274 1739 718 222 50 . 900 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 2 . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Peak Influence 509 | . . 321 268 509 261 199 212 . . 259 Initial 214 | . . . 46 113 214 114 70 . . 52 Average 156 | . . 183 108 347 170 86 90 . . 99 Maximum Alert Level 2 | . . 1 1 2 1 . 1 . . 1 Low Security (%) 64 | 100 100 44 75 23 42 100 94 . . 75 Level 1 25 | . . 55 24 18 57 . 5 . . 24 Level 2 9 | . . . . 58 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 1 1 6 2 4 . . 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . . 1 1 . . 1 Reinforcement 10 | . . . 1 1 6 1 1 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Distress Signals 5 | . . . . 1 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . . 6 7 21 24 14 5 22 2 6 Peak Tracking Total 6 | . . 2 3 4 4 6 1 6 4 3 Tactical Retreats 4 | . . . . 1 . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 4 | . . . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 4 | . . 1 1 . . 1 . . . 1 Max in Single Turn 1 | . . 1 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 13 | . . . 3 3 3 1 2 1 . . Terminals 12 | . . . 3 3 3 1 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . . . 10 4 4 1 4 3 . . Successful 19 | . . . 6 4 3 1 2 3 . . Failed 7 | . . . 4 . 1 . 2 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 23 | . . . 10 4 4 1 1 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . . . 6 4 3 1 1 3 . . Record 9 | . . . 4 1 1 . . 3 . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . Transport Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Scan Component 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 1 1 1 1 1 1 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . Drone Launches 12 | . . . . 10 2 . . . . . Drone Recoveries 6 | . . . . 6 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Turns Passed 5396 | 71 199 561 221 760 859 875 496 814 139 401 Spaces Moved 3032 | 47 123 357 123 365 369 547 320 533 72 176 Core 16 | 16 . . . . . . . . . . Treads 368 | 31 123 214 . . . . . . . . Legs 2648 | . . 143 123 365 369 547 320 533 72 176 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 112 110 115 195 123 Average Speed 140 | 122 160 143 120 138 162 126 112 134 195 189 Slowest Speed 270 | 160 160 160 120 260 190 185 115 195 195 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 17 69 13 65 29 12 10 66 16 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . . . . 2 . . Spaces Dug 22 | . . . . . . 3 . . . 19 Terrain Destroyed 241 | . . 44 26 48 39 21 . 1 . 62 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . 2 1 . 1 . 1 AOE 236 | . . 44 26 48 37 20 . . . 61 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Total 3839 | 61 125 391 175 541 562 681 431 575 71 226 Wait 383 | 1 . 8 28 96 85 68 85 8 . 4 Move 3022 | 46 122 356 122 364 368 546 319 532 71 176 Hop . | . . . . . . . . . . . Pick Up 79 | 8 3 5 2 12 17 12 7 3 . 10 Fast Attach 10 | . . . 4 1 5 . . . . . Attach 42 | 6 . 1 1 4 3 7 5 2 . 13 Detach 7 | . . 1 . . 2 . . . . 4 Swap 53 | . . 10 2 7 16 12 1 3 . 2 Drop 59 | . . 2 4 10 20 11 4 2 . 6 Fire 176 | . . 8 12 47 40 24 10 25 . 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . . . . 6 1 . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 14) 271 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 629 | -10/Mines | Discovered new exit (range 6) 689 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 832 | -10/Mines | Entered Materials 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Identified exit to Storage 1053 | -9/Materials | Entered Storage 1318 | -9/Storage | Build established: Scavenger-Mutant 1557 | -9/Storage | Core integrity fell below 50% 1646 | -9/Storage | Lost 3 parts (2n1w) 1785 | -9/Storage | Discovered new exit (range 16) 1813 | -9/Storage | Entered Materials 1813 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2100 | -8/Materials | Build established: Scavenger-Gunner 2652 | -8/Materials | Discovered new exit (range 11) 2672 | -8/Materials | Entered Factory 2672 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3477 | -7/Factory | Discovered new exit (range 11) 3547 | -7/Factory | Entered another Factory area 3547 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3866 | -6/Factory | Garrison activated, responded to threat 3999 | -6/Factory | Discovered new exit (range 12) 4043 | -6/Factory | Entered Lower Caves 4045 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4606 | -6/Lower Caves | Attracted the attention of an 0b10 base 4646 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4646 | -6/Lower Caves | Learned 8 Factory zone layouts 4652 | -6/Lower Caves | Destroyed 11 combat bots 4699 | -6/Lower Caves | Discovered new exit (range 11) 4748 | -6/Lower Caves | Learned Factory stockpile data 4812 | -6/Lower Caves | Learned location of 1 exit from Factory 4857 | -6/Lower Caves | Entered another Lower Caves area 4858 | -6/Lower Caves | Encountered a Warlord checkpoint 4858 | -6/Lower Caves | Identified exit to Factory 4996 | -6/Lower Caves | Ambushed by wild Derelicts 4996 | -6/Lower Caves | Entered Factory 4996 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4997 | -5/Factory | Identified exit to Factory 4998 | -5/Factory | Identified exit to Upper Caves 5260 | -5/Factory | Lost 3 parts (1p1n1u) 5397 | -5/Factory | Self-destructed Last Messages --------------- 05298_ Acquired 6 matter. 05300_ Acquired 3 matter. 05301_ The unstable cave ceiling collapses. 05310_ F#KYGW BYFXJHV84/# DS 05317_ The unstable cave ceiling collapses. 05340_ Kicked T-07 Excavator. 05340_ T-07 Excavator knocked back. 05362_ Imp. Heat Sink melted. 05362_ P-70 Sage destroyed. 05362_ Slug penetrates Door. 05365_ Antigrav System melted. 05365_ P-70 Sage destroyed. 05369_ Acquired 56 matter. 05373_ Acquired Mic. Fission Core. 05375_ Dropped Lgt. Nuclear Core. 05376_ Acquired 20 matter. 05390_ System corrupted: Matter fused (-5). 05395_ Acquired Imp. Heat Sink. 05395_ R-10 Processor collects Antigrav System. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????# " " " " " #??????????????????????????? | | ######## " " " " " #??????????????????????????? | | # # " " " " " #??????????????????=???????? | | # # !#??????????????????????????? | | # # #??????????????????????????? | | # #+##+###########????????????????????????? | | # # #????????????????????????? | | # # #????????????????????????? | | # + #????????????????????????? | | # # #????????????????????????? | | # # #? ??????????????????????? | | # ##### #####+##### ??????????????????????? | | # #???# #/// # ??????????????????????? | | # !! #??## #/// # #?????????????????????? | | # !] #??# #/// """ # #?????????????#???????? | | # !] #?## """ # #???????????? #???????? | | ########?## ! """ # #??????????? #???????? | | ?????##### # #?????#???? #???????? | | ??#### ## # #???? #??? ##??????? | | ?## # #??? ??? ??????? | | ?# #####+## ####+### ??????? | | ?# ###??## t ?????????? | | ?# # #????#; ????????????? | | ?## # ##?????# #######?????????? | | ?## # # ## ######## [% #?????????? | | ?# ## @| R #?????????? | | ### # ##############%### #####+#?????????? | | # =! #??????# * [ #####???????????????? | | # % #??????# = #???????????????????? | | # #??????# #???????????????????? | | # ! T" #??????# #???????????????????? | | ###########??????###########???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 535 Matter Stores 440 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Let's See Who's Tougher Remodeling Tourist Challenges ------------ None Game ------ Seed AlphaImpactLaser Manual? 0 Play Time 02:12:43 Cumulative 8.8 hours Start 2022.04.23 @ 15:38:57 End 2022.11.16 @ 22:11:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b49ad33-22ee-4954-94f0-3237a5c9c22c