Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 16:21:41 Player: Zish Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3393) 3393 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7773) 7773 TOTAL SCORE: 15276 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 66 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2700 Friendly Fire -18 Cogmind --------- Core Integrity 0/500 Matter 190/900 Energy 500/500 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite X0-1V1's Piety Tracker > --- WEAPON (4) ------- Rocket Array Heavy Mace > --- INVENTORY (5) ---- Light Nuclear Core Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating Thermal Shield X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Mace Chainsword Chainsword Chainsword > --- INVENTORY -------- Cooled Deuterium Engine Light Treads Light Treads Rocket Array Rocket Array Rocket Array [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . . 2 . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 63 | 6 2 14 . 24 2 8 7 Power 7 | 1 . 1 . 3 1 . 1 Engine 6 | 1 . 1 . 3 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 6 . 6 . 1 1 Treads 16 | 2 . 6 . 6 . 1 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 3 . 8 1 2 3 Device 7 | . 1 2 . 3 . . 1 Storage 2 | 1 . . . 1 . . . Processor 3 | . . . . 1 . 2 . Hackware 1 | . . 1 . . . . . Protection 7 | . 1 . . 3 1 . 2 Artifact . | . . . . . . . . Weapon 20 | 2 . 4 . 7 . 5 2 Energy Gun 2 | . . 1 . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . 1 . 3 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 4 | . . 1 . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 5 | . . 1 . 3 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . 1 . . 1 1 2 . Parts Lost 47 | . . 11 . 16 . 3 17 Power 6 | . . 2 . 2 . . 2 Propulsion 15 | . . 4 . 6 . 1 4 Utility 16 | . . 3 . 6 . 1 6 Weapon 10 | . . 2 . 2 . 1 5 Highest Loss Streak 13 | . . 4 . 4 . 1 13 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 6 7 6 7 8 9 5 Power . | . 1 . . . . 1 1 Propulsion 2 | . 2 2 4 1 1 2 1 Utility 1 | . . 2 2 3 2 1 . Weapon 2 | . 1 . . 2 5 4 2 Tool/Special . | . . . . . . . . Unused Backups 14 | . . 3 . 2 2 3 4 Power 4 | . . 1 . 1 . . 2 Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . . . 1 2 . 1 Weapon 4 | . . 1 . . . 3 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 94 88 88 84 99 99 87 Engine 11 | . 14 10 11 7 15 15 9 Treads 24 | . 28 21 22 25 23 23 18 Device 6 | . . 9 11 7 7 7 10 Storage 9 | . 14 11 11 7 7 7 6 Processor 2 | . . . . 1 . 5 10 Hackware 1 | . . . 11 4 . . . Protection 7 | . 8 6 . 3 22 16 6 Ballistic Gun 9 | . 28 15 . 3 . . . Ballistic Cannon 1 | . . . . 3 . . . Impact Weapon 3 | . . 3 11 4 . 4 6 Slashing Weapon 9 | . . 1 . 14 23 17 16 Peak Build Rating 61 | 6 20 26 26 42 52 54 61 Average Rating 30 | 4 7 20 26 33 49 52 52 On Entrance 28 | . 6 20 26 26 42 52 52 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 14 15 18 13 43 62 62 51 Greatest Support 66 | 40 40 46 46 66 63 63 63 Greatest Overweight (x) 4 | 1 . . . 1 . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 10 10 10 Most Carried 10 | 2 8 8 8 10 10 10 7 Average Carried 7 | 1 6 7 6 7 8 9 5 Final Capacity 10 | 8 8 8 8 10 10 10 5 Final Carried 10 | 2 8 6 8 10 9 7 2 Class Distribution -------------------- 61% | Mutant 21% | Gladiator 7% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Storage Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 1913 | 228 258 290 34 702 26 234 141 Remotely . | . . . . . . . . Salvage Created 4021 | 66 344 955 15 1026 19 780 816 Parts 227 | 2 20 56 5 65 3 43 33 Haulers Intercepted 4 | . 2 1 . . . 1 . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 77 | . 2 18 6 26 . 13 12 Melee 29 | . . 3 . 11 . 11 4 Guns 17 | . 2 12 . 3 . . . Cannons 8 | . . . . 8 . . . AOE 18 | . . 1 6 4 . . 7 Classes Destroyed 17 | 1 5 5 . 4 1 1 . Worker 16 | . 4 2 . 4 . . 6 Builder 8 | . . . . 2 . . 6 Tunneler 1 | . . . . . 1 . . Hauler 4 | . 2 1 . . . 1 . Recycler 4 | 1 . 1 . . . . 2 Mechanic 1 | . 1 . . . . . . Operator 5 | . . 1 . 2 . 2 . Watcher 6 | . 1 2 . 2 . . 1 Swarmer 21 | . . 4 6 7 . . 4 Grunt 28 | . 2 8 . 6 . 7 5 Brawler 2 | . . 1 . 1 . . . Duelist 3 | . . 1 . 1 . 1 . Sentry 12 | . . 4 . 4 . 3 1 Specialist 7 | . . . . 5 . . 2 Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . 1 . . . Best Kill Streak 21 | 1 4 7 3 7 1 4 21 Combat Bots Only 7 | . 2 7 3 5 . 4 7 Max Kills in Single Turn 10 | 1 1 3 2 3 1 1 10 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . . 1 2 3 . . 5 Melee 1 | . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 541 | . 17 108 15 188 . 82 131 Missed 145 | . 7 26 2 51 . 27 32 Hits 396 | . 10 82 13 137 . 55 99 Melee 9 | . . 4 . 5 . . . Projectile 387 | . 10 78 13 132 . 55 99 Critical Strikes 12 | . 1 3 . 2 . 1 5 Actively Blocked 2 | . 1 1 . . . . . Part Disruptions 5 | . . . . . . . 5 Damage Taken 6993 | . 165 1320 239 2172 . 735 2362 Core 1373 | . . 292 41 443 . 81 516 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 20 30 . . . . . Ignored by Resistances 109 | . . . . 8 . 73 28 Core Remaining (%) 64 | 100 100 . 16 30 . 76 . Volleys Fired 119 | 5 31 32 4 40 . . 7 Largest 3 | 2 2 3 1 2 . . 1 Hottest 80 | 40 40 80 30 67 . . 45 Shots Fired 251 | 10 62 94 4 74 . . 7 Gun 202 | 10 62 94 . 36 . . . Cannon 35 | . . . . 35 . . . Launcher 14 | . . . 4 3 . . 7 Special . | . . . . . . . . Kinetic 206 | 10 62 63 . 71 . . . Thermal . | . . . . . . . . Explosive 14 | . . . 4 3 . . 7 Electromagnetic 31 | . . 31 . . . . . Robot Hit Streak 12 | 3 5 12 3 9 . . 4 Robot Miss Streak 7 | 1 3 2 1 7 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 292 | 6 36 79 5 108 1 39 18 Core Hits 240 | 1 14 38 6 68 . 14 99 Critical Kills 4 | . 1 1 . . . . 2 Critical Parts Destroyed 5 | . . . 1 1 . 3 . Critical Strikes 19 | . 1 3 1 5 . 5 4 Destroy 2 | . 1 1 . . . . . Smash 8 | . . . 1 1 . 3 3 Sever 9 | . . 2 . 4 . 2 1 Melee Attacks 190 | . . 20 2 76 3 61 28 Impact 79 | . . 8 2 20 . 30 19 Slashing 111 | . . 12 . 56 3 31 9 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . 1 5 1 5 2 Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 30 | . . 1 . 13 . 11 5 Damage Inflicted 10648 | 78 438 1455 543 3183 82 1744 3125 Guns 1686 | 78 438 838 . 332 . . . Cannons 583 | . . . . 583 . . . Explosions 3084 | . . 94 382 296 . . 2312 Melee 5281 | . . 523 161 1972 82 1730 813 Ramming 14 | . . . . . . 14 . Kinetic 1917 | 78 438 486 . 915 . . . Thermal 94 | . . 94 . . . . . Explosive 2990 | . . . 382 296 . . 2312 Electromagnetic 352 | . . 352 . . . . . Impact 2719 | . . 255 161 743 . 886 674 Slashing 2562 | . . 268 . 1229 82 844 139 Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 8 2 11 4 Average Corruption 5 | . . . . 8 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . 24 . 13 2 Message Errors 10 | . . . . 7 . 3 . Matter Fused 6 | . . . . 2 . 3 1 Heat Flow Errors 7 | . . . . 5 . 2 . Energy Discharges 4 | . . . . 1 . 3 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 3 . 1 . Data Loss (major) 4 | . . . . 3 . 1 . Alerts 3 | . . . . 2 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 972 | . . 27 149 207 52 318 219 Projectiles . | . . . . . . . . Explosions 65 | . . . 26 30 . . 9 Melee 907 | . . 27 123 177 52 318 210 Knockbacks 22 | . . . 1 13 . 3 5 Impact 9 | . . . 1 1 . 3 4 Kinetic 12 | . . . . 12 . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 757 | . . 54 76 63 . 14 550 Shots 28 | . . 2 3 2 . . 21 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 418 | . 2 45 . 283 . 418 280 Average Temperature 124 | . 2 17 . 114 . 202 147 Received Heat Transfer 1375 | . 81 459 6 432 . 243 154 Effects 6 | . . . . . . 6 . Shutdowns 3 | . . . . . . 3 . Interference 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . 1 . . . 2 2 Combat Hostiles 4 | . . 1 . . . 2 1 Parts Fried 13 | . . . . 2 . 6 5 Impact Corruptions 24 | . . 3 1 5 . 6 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 150 | . . 150 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Maximum Alert Level 2 | . . 2 1 2 . . 1 Low Security (%) 64 | 100 100 83 2 6 100 100 93 Level 1 29 | . . 8 97 76 . . 6 Level 2 6 | . . 8 . 16 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . 1 . . . . . Peak Influence 452 | 5 51 452 350 442 192 180 255 Initial 192 | . . . 169 109 192 44 69 Average 159 | . 5 127 291 335 142 91 68 Influence Increases 3157 | 5 98 814 211 1065 27 425 512 Destroy 0b10 Robot/C 1580 | . 40 360 120 560 . 260 240 Destroy 0b10 Robot/NC 225 | 5 40 35 . 50 5 15 75 Destroy Leader 390 | . 16 86 20 154 . 72 42 Allied During Kill 20 | . . . . 20 . . . Successful Hack 13 | . . 6 . . 7 . . Disable Machine 75 | . . 15 . 15 15 30 . Destroy Structure 120 | . 2 14 26 40 . 3 35 Lose Combat Pursuer 360 | . . 30 45 120 . 45 120 Miscellaneous 374 | . . 268 . 106 . . . Influence Decreases 2915 | 5 98 378 367 921 352 371 423 Entered New Map 809 | . . . 267 171 232 55 84 Time Decay 1556 | 5 98 268 100 510 120 286 169 Lost Part 470 | . . 110 . 160 . 30 170 Lost Ally 80 | . . . . 80 . . . Squads Dispatched 18 | . 1 2 . 7 . 3 5 Investigation 3 | . 1 1 . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 10 | . . 1 . 4 . 1 4 Assault . | . . . . . . . . Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 13 | . 2 2 . 4 . 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 7 29 9 43 1 19 34 Peak Tracking Total 9 | . 4 7 3 5 1 4 9 Tactical Retreats 15 | . . 1 1 6 . 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 7 | . 1 . 1 . . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . 5 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 6 | . . 2 . 1 1 2 . Max in Single Turn 1 | . . 1 . 1 1 1 . Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 11 | . 2 2 1 2 1 2 1 Terminals 6 | . 2 1 . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 22 | . 5 4 1 5 1 5 1 Successful 12 | . 3 2 1 2 1 2 1 Failed 10 | . 2 2 . 3 . 3 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 5 | . 4 1 . . . . . Terminals 12 | . 5 1 . . 1 4 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . Terminal Hacks 7 | . 2 1 1 . 1 1 1 Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . . . . . 1 1 . Reprogram Traps 2 | . 2 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 . . . Highest-Rated Group 100 | . . . . 100 . . . Highest-Rated Ally 25 | . . . . 25 . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . 22 . . . Total Damage 302 | . . . . 302 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 132 | . 12 15 10 20 . 10 65 Average Entertainment 22 | . 11 17 17 30 21 16 21 Good Acts 13 | . . 4 . 2 2 4 1 Bad Acts 24 | . . 8 2 8 1 . 5 Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 4606 | 114 1012 603 216 1398 259 622 382 Spaces Moved 2138 | 59 463 261 109 652 152 279 163 Core 7 | 6 . . . . . . 1 Treads 2131 | 53 463 261 109 652 152 279 162 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 163 163 Average Speed 161 | 150 160 160 160 160 163 163 169 Slowest Speed 330 | 160 160 160 160 240 163 163 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 68 24 23 53 6 62 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . 4 . 3 2 Terrain Destroyed 99 | . . 13 32 19 . 3 32 Melee 9 | . . . . 4 . 3 2 Projectile . | . . . . . . . . AOE 90 | . . 13 32 15 . . 30 Terrain Rammed 2 | . . . . . . 2 . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 2811 | 71 672 347 143 826 161 371 220 Wait 270 | . 171 8 27 29 . 19 16 Move 2131 | 58 462 260 108 651 151 278 163 Hop . | . . . . . . . . Pick Up 46 | 2 5 8 2 17 3 7 2 Fast Attach 27 | 6 2 5 . 8 . 2 4 Attach 34 | . . 8 . 12 2 7 5 Detach 7 | . 1 1 . 1 . 3 1 Swap 8 | . . 2 . 5 1 . . Drop 20 | . . 5 . 2 2 8 3 Fire 119 | 5 31 32 4 40 . . 7 Melee 147 | . . 18 2 61 2 45 19 Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 644 | -10/Materials | Discovered new exit (range 13) 821 | -10/Materials | Discovered new exit (range 16) 1068 | -10/Materials | Discovered new exit (range 7) 1076 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1127 | -10/Materials | Entered another Materials area 1127 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1262 | -9/Materials | X0-1V1 upgraded hostiles (x2) 1405 | -9/Materials | Discovered new exit (range 16) 1423 | -9/Materials | Build established: Tank 1507 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1560 | -9/Materials | Core integrity fell below 50% 1565 | -9/Materials | Destroyed 7 combat bots 1588 | -9/Materials | Lost 4 parts (1p2n1w) 1630 | -9/Materials | X0-1V1 sent you into danger 1669 | -9/Materials | Lost 4 parts (2n1u1w) 1673 | -9/Materials | Sterilization system engaged 1673 | -9/Materials | Non-combat units ordered to evacuate 1678 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (major) 1717 | -9/Materials | Discovered new exit (range 8) 1730 | -9/Materials | Entered Mines 1738 | -9/Mines | Core integrity fell below 20% 1822 | -9/Mines | Build established: Mutant 1835 | -9/Mines | Discovered new exit (range 8) 1852 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1901 | -9/Mines | X0-1V1 caused items to flee you 1946 | -9/Mines | Entered Materials 1946 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2094 | -8/Materials | Lost 3 parts (1p1u1w) 2198 | -8/Materials | X0-1V1 sent hostile X-57 Shotgunner (x3) 2283 | -8/Materials | Lost 4 parts (3n1u) 2498 | -8/Materials | Garrison activated, responded to threat 2885 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 23) 2898 | -8/Materials | Core integrity fell below 50% 2939 | -8/Materials | Lost 4 parts (1p2n1u) 2942 | -8/Materials | X0-1V1 sent you to a vault 3029 | -8/Materials | Energy capacity permanently improved by X0-1V1 (+400; -200 max core) 3298 | -8/Materials | Lost 3 allies 3302 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 3323 | -8/Materials | Discovered new exit (range 11) 3344 | -8/Materials | Entered Factory 3344 | -7/Factory | Evolved 2 slots: Utility x2 3373 | -7/Factory | Identified exit to Storage 3373 | -7/Factory | Identified exit to Lower Caves 3481 | -7/Factory | X0-1V1 activates XOMVISION 3576 | -7/Factory | Sight range permanently improved by X0-1V1 (+1; -150 max core) 3603 | -7/Factory | Entered Storage 3603 | -7/Storage | Allied Derelicts emerged from ambush trap array 3660 | -7/Storage | X0-1V1 foreshadows a heat wave 3822 | -7/Storage | Lost 3 allies 3879 | -7/Storage | Ambient heat levels rising (+10) 3908 | -7/Storage | Identified exit to Recycling 3918 | -7/Storage | Found Prototype Launcher 3930 | -7/Storage | Identified Rocket Array 3956 | -7/Storage | Found Rocket Array 3960 | -7/Storage | Found Rocket Array 3977 | -7/Storage | X0-1V1 put everyone to sleep 4016 | -7/Storage | Build established: Gladiator 4130 | -7/Storage | Ambient heat levels rising (+10) 4161 | -7/Storage | Discovered new exit (range 14) 4210 | -7/Storage | System corruption reached 10% 4225 | -7/Storage | Entered Factory 4225 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4319 | -6/Factory | Identified exit to DSF 4481 | -6/Factory | Lost 4 parts (1n2u1w) 4584 | -6/Factory | Garrison activated, responded to threat 4597 | -6/Factory | Core integrity fell below 50% 4605 | -6/Factory | Core integrity fell below 20% 4607 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04600_ H-61 Shepherd calls for reinforcements. 04600_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04600_ Knocked back. 04600_ Slug penetrates Subcomponent Replicator. 04602_ U-05 Engineer destroyed. 04602_ Slug penetrates Subcomponent Replicator. 04603_ The unstable cave ceiling collapses. 04603_ Slug penetrates Subcomponent Replicator. 04604_ Penetrated by Slug. 04604_ Knocked back. 04605_ U-05 Engineer destroyed. 04606_ Slug penetrates Subcomponent Replicator. 04607_ Med. Storage Unit destroyed. 04607_ Critical hit (Blast). 04607_ Knocked back. 04607_ Penetrated by Slug. 04607_ X0-1V1 guffaws! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????# ????????????????????????????????????????? | | ???????# ????????????????????????????????????????? | | ???????#^?????????????+#?????????????????????????? | | ???????# ????????????? ?????????????????????????? | | ???????#^????????????# #?????????????????????????? | | ???????# #???????????# #?????????????????????????? | | ########/####????????# #?????????????????????????? | | #????????# #?????????????????????????? | | #?????#### #?????????????????????????? | | ##????# +?????????????????????????? | | ###???# #?????????????????????????? | | ####### #?????????????????????????? | | # %# ############??????????????? | | # #??????????????? | | # #??????????????? | | !% = #??????????????? | | * hh @h""""" #??????????????? | | H %= g"""" """"" ????????????????? | | H *[ "" % """ ???????????????? | | ######## g h #??????????????? | | %* % " " """"" ???????????????? | | =% "h" """"" ????????????????? | | % ""G"" """ ????????????????? | | =% ????????????????? | | = ????????????????? | | #### T####### # #######???????????????????? | | ???####???# #?????????????????????????? | | ??????????# "" #?????????????????????????? | | ??????????# "" #?????????????????????????? | | ??????????# "" #?????????????????????????? | | ??????????# S """" #?????????????????????????? | | ??????????# "" """" #?????????????????????????? | | ??????????# "" """" #?????????????????????????? | | ??????????# "" """" #?????????????????????????? | | ??????????# """" #?????????????????????????? | | ??????????# """" ??????????????????????????? | | ??????????# #?????????????????????????? | | ??????????#= #?????????????????????????? | | ??????????##############?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 890 Matter Stores 324 Matter Capacity 900 Sight Range 17 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 20 Resistance: EM 20 Weapon Shielding 33 Evasion (%) 40 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingVisualWheel Manual? 0 Play Time 00:34:26 Cumulative 48.5 hours Start 2026.09.10 @ 15:45:51 End 2026.09.10 @ 16:21:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae091893-39e1-45fd-b0a9-b54562fcbfc5