Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 23:38:04 Player: Flender Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1248) 1248 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4198 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 450/450 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Compact Battery Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Ion Cannon Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Compact Wheel Thermal Converter Large Matter Pod Weapon Cycler Light Armor Plating Gatling Laser Grenade Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 73 | 6 5 23 13 12 14 Power 11 | 1 1 3 1 3 2 Engine 10 | 1 1 3 1 2 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 2 . 7 . 2 3 Treads . | . . . . . . Leg 7 | . . 2 . 2 3 Wheel 5 | 2 . 3 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 19 | 1 2 4 8 . 4 Device 6 | . 1 2 1 . 2 Storage 5 | 1 1 . 2 . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . 2 4 . 1 Artifact . | . . . . . . Weapon 29 | 2 2 9 4 7 5 Energy Gun 11 | 2 1 1 2 2 3 Energy Cannon 10 | . . 4 1 4 1 Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 4 | . 1 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 32 | . . 6 1 2 23 Power 5 | . . 1 . . 4 Propulsion 7 | . . 2 . . 5 Utility 9 | . . 1 1 . 7 Weapon 11 | . . 2 . 2 7 Highest Loss Streak 21 | . . 3 1 1 21 Average Slot Usage (%) 94 | . 98 92 95 100 73 Engine 10 | . 14 10 8 11 7 Core 1 | . . . . 3 4 Leg 6 | . . 2 9 8 12 Wheel 13 | . 28 19 9 5 . Device 9 | . 12 10 9 7 4 Storage 14 | . 14 11 16 15 16 Processor 2 | . . . 3 7 5 Protection 7 | . . 6 13 7 2 Energy Gun 10 | . 19 4 11 12 8 Energy Cannon 8 | . . 6 9 15 1 Ballistic Gun 4 | . . 8 5 1 4 Ballistic Cannon 2 | . . 9 . . . Launcher 2 | . 8 3 . . 2 Naked Turns . | . . . . . . Heaviest Build 57 | 11 26 37 42 57 48 Greatest Support 35 | 32 32 32 16 35 35 Greatest Overweight (x) 12 | . . 2 2 3 12 Average Overweight (x) 1 | . . . 2 2 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 8 | 2 5 8 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 1 Class Distribution -------------------- 41% | Gunner 28% | Tank 21% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1362 | 224 28 401 283 336 90 Remotely 316 | . 28 288 . . . Salvage Created 1298 | . 39 401 387 364 107 Parts 73 | . 2 27 18 18 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 29 | . 2 9 7 6 5 Melee 1 | . . . . . 1 Guns 14 | . 1 4 5 2 2 Cannons 10 | . . 5 2 3 . AOE 4 | . 1 . . 1 2 Classes Destroyed 7 | . 1 5 1 . . Recycler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 3 | . . 2 1 . . Swarmer 6 | . . 2 . . 4 Grunt 14 | . 2 3 4 4 1 Brawler 2 | . . 1 1 . . Sentry 7 | . . 3 2 2 . Best Kill Streak 6 | . 2 4 6 3 4 Combat Bots Only 5 | . 2 3 5 3 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3659 | . 131 612 363 533 2020 Core 843 | . 31 65 45 69 633 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 87 83 91 . . Volleys Fired 87 | . 9 35 23 11 9 Largest 4 | . 2 3 3 4 4 Hottest 238 | . 90 130 176 238 213 Shots Fired 252 | . 18 95 69 44 26 Gun 134 | . 12 36 46 20 20 Cannon 106 | . . 58 23 24 1 Launcher 12 | . 6 1 . . 5 Special . | . . . . . . Kinetic 96 | . . 67 16 6 7 Thermal 118 | . 9 24 46 27 12 Explosive 12 | . 6 1 . . 5 Electromagnetic 26 | . 3 3 7 11 2 Robot Hit Streak 17 | . 4 8 8 17 6 Robot Miss Streak 6 | . 6 4 2 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 143 | . 5 51 44 26 17 Core Hits 68 | . 5 16 18 15 14 Critical Hits 2 | . . . 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2836 | . 321 849 689 565 412 Guns 1206 | . 51 259 503 162 231 Cannons 1042 | . . 572 186 284 . Explosions 536 | . 252 . . 119 165 Melee . | . . . . . . Ramming 52 | . 18 18 . . 16 Kinetic 873 | . . 669 136 35 33 Thermal 1271 | . 51 162 476 420 162 Explosive 417 | . 252 . . . 165 Electromagnetic 223 | . . . 77 110 36 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 11 . . 2 Average Corruption 9 | . . 9 . . 2 Corruption Purged . | . . . . . . Effects 38 | . . 38 . . . Message Errors 7 | . . 7 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 4 | . . 4 . . . Data Loss (major) 3 | . . 3 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Misdirections 5 | . . 5 . . . Targeting Errors 7 | . . 7 . . . Weapon Failures 4 | . . 4 . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . 15 . 14 . Projectiles 29 | . . 15 . 14 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . 9 8 . 49 15 Shots 2 | . . . . 1 1 Rammed 8 | . 1 2 . . 5 Targets Rammed 12 | . 1 2 . . 9 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 545 | . 184 545 156 258 408 Average Temperature 135 | . 100 196 62 81 132 Received Heat Transfer 1362 | . 66 150 180 237 729 Effects 8 | . . 7 . . 1 Shutdowns 2 | . . 1 . . 1 Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2374 | . 148 296 962 594 374 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 202 | . 45 197 202 132 153 Average Influence 67 | . 11 72 94 69 72 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 95 | 100 100 100 81 100 100 Level 1 4 | . . . 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 4 17 11 9 12 Peak Tracking Total 6 | . 2 4 5 4 6 Tactical Retreats 10 | . 1 2 2 3 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 4 | . . 2 1 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 12 | . 3 5 2 2 . Terminals 6 | . 2 3 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 6 13 11 5 . Successful 23 | . 6 8 8 1 . Failed 12 | . . 5 3 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 3 8 . 2 . Fabricators . | . . . . . . Repair Stations 9 | . . . 9 . . Recycling Units 8 | . 3 5 . . . Scanalyzers 2 | . . . 2 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . 3 4 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 8 . . Scan Component 4 | . . . 4 . . Repair 4 | . . . 4 . . Recycling Unit Hacks 7 | . 3 4 . . . Process 1 | . 1 . . . . Report Inventory 3 | . 1 2 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 5 2 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 135 | . . . 135 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . 5 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2207 | 61 271 657 555 473 190 Spaces Moved 1321 | 48 217 428 250 297 81 Core 7 | 4 . . . . 3 Treads . | . . . . . . Legs 110 | . . . . 32 78 Wheels 1204 | 44 217 428 250 265 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 Average Speed 117 | 95 100 108 120 132 161 Slowest Speed 650 | 100 100 120 120 155 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 36 44 25 8 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . 35 6 . 2 16 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 58 | . 35 5 . 2 16 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1775 | 63 251 542 454 349 116 Wait 201 | . 12 31 146 12 . Move 1316 | 47 216 427 249 296 81 Hop . | . . . . . . Pick Up 64 | 10 6 19 15 11 3 Fast Attach . | . . . . . . Attach 42 | 6 1 11 6 6 12 Detach . | . . . . . . Swap 31 | . 4 12 7 6 2 Drop 22 | . 2 5 8 7 . Fire 87 | . 9 35 23 11 9 Melee . | . . . . . . Ram 4 | . 1 2 . . 1 Kick 8 | . . . . . 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Discovered new exit (range 8) 322 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 676 | -9/Materials | System corruption reached 10% 748 | -9/Materials | Lost 3 parts (1p1n1w) 903 | -9/Materials | Discovered new exit (range 20) 980 | -9/Materials | Discovered new exit (range 8) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Utility x2 1011 | -8/Materials | Build established: Tank 1049 | -8/Materials | Repaired Lgt. Armor Plating 1081 | -8/Materials | Repaired Ion Engine 1135 | -8/Materials | Repaired Adv. Beam Cannon 1170 | -8/Materials | Repaired Hvy. Assault Rifle 1504 | -8/Materials | Discovered new exit (range 13) 1545 | -8/Materials | Entered Factory 1545 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1624 | -7/Factory | Build established: Gunner 2013 | -7/Factory | Identified exit to Garrison 2018 | -7/Factory | Entered Garrison 2112 | -7/Garrison | Triggered checkpoint 2118 | -7/Garrison | Triggered checkpoint 2174 | -7/Garrison | Core integrity fell below 50% 2200 | -7/Garrison | Core integrity fell below 20% 2208 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02177_ Kicked G-47 Trooper out of the way. 02178_ Slammed into G-47 Trooper. 02180_ Kicked G-47 Trooper out of the way. 02180_ G-47 Trooper destroyed. 02181_ Acquired 40 matter. 02181_ Aluminum Leg destroyed. 02182_ Acquired Particle Gun. 02185_ Aluminum Leg destroyed. 02188_ Particle Gun destroyed. 02192_ Acquired Aluminum Leg. 02194_ Kicked Y-54 Guardian out of the way. 02198_ Slammed into Y-54 Guardian. 02200_ Kicked Y-54 Guardian out of the way. 02201_ Slammed into Y-54 Guardian. 02202_ Aluminum Leg destroyed. 02203_ Acquired Imp. Heat Sink. 02204_ Slammed into Y-54 Guardian. 02204_ Destabilizing: System corrupted (+2). 02208_ The unstable cave ceiling collapses. 02208_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????######????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# ###????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????###?????# #??????????? | | ??????????????????????????? #?????# #??????????? | | ???????????????????????###?# #?????# #??????????? | | ???????????????????????# #?# #?????# #??????????? | | ???????????????????????# ### #?????# #??????????? | | ???????????????????????# ## ####### #??????????? | | ???????????????######### ## ## # #??????????? | | ???????????????# ! = = #??????????? | | ???????????????# Y!%% =* #??????????? | | ???????????????# ######%@ # #####??????????? | | ???????????????# ###### ## #####??????????????? | | ???????????????# + g%## ##??????????????????? | | ???????????????# #####g### #???????????????????? | | ?????????####??# #???# #?# #???????????????????? | | ?????????# ?# #???# #?# #???????????????????? | | ????## ## ## ##??# #?# #???????????????????? | | ????# ######## #???????????????????? | | ? #???????????????????? | | ? #???????????????????? | | ??### ## ## ###########???????????????????? | | ????# ???# ?# #?????????????????????????????? | | ??????? ?? ????????????????????????????? | | ????? ?? #???????????????????????????? | | ????" ?? #???????????????????????????? | | ????" ?? #???????????????????????????? | | ????# ## ?? ## "###???????????????????????????? | | ????# ?????? ?# "%#?????????????????????????????? | | ????? ?????? ? " ?????????????????????????????? | | ???????????? ?? ?????????????????????????????? | | ??????????? ?? ?????????????????????????????? | | ???????????"???######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 715 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultFocalElectrolaser Manual? 0 Play Time 00:32:29 Cumulative 24.4 hours Start 2020.03.29 @ 23:08:05 End 2020.03.29 @ 23:38:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e6736e2-3441-4013-b937-436e5dfcb55b