Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 14:29:49 Player: Kiri Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (2383) 2383 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4899 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 6/265 System Corruption 43% Temperature Warm (177) Movement Treading (325) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Shield Generator > --- WEAPON (4) ------- Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (25) --- Improved Ion Engine Armored Treads Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Armored Treads Hammer [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 57 | 8 3 16 5 21 4 Power 9 | 1 . 3 . 4 1 Engine 6 | 1 . 3 . 1 1 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 11 | 3 . 4 . 3 1 Treads 4 | . . 2 . 1 1 Leg 4 | 1 . 1 . 2 . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 2 1 7 2 Device 4 | . . . . 3 1 Storage 3 | 1 1 . . . 1 Processor 4 | . . 2 1 1 . Hackware . | . . . . . . Protection 4 | . 1 . . 3 . Artifact . | . . . . . . Weapon 22 | 3 1 7 4 7 . Energy Gun 8 | 2 . 1 4 1 . Energy Cannon 6 | . . 2 . 4 . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . 3 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 6 | . . . . 6 . System Corruption 26 | . . . . 26 . Parts Lost 37 | . 1 9 . 25 2 Power 6 | . . 2 . 4 . Propulsion 7 | . . 3 . 4 . Utility 9 | . . 1 . 6 2 Weapon 15 | . 1 3 . 11 . Highest Loss Streak 15 | . 1 3 . 15 2 To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 9 7 6 4 Power . | 1 1 . . . 1 Propulsion . | . 2 . . . . Utility 2 | . . 2 1 2 1 Weapon 3 | . 1 4 6 3 1 Tool/Special . | . . . . . . Unused Backups 7 | . . 2 . 3 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility . | . . . . . . Weapon 3 | . . 1 . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 75 93 97 73 95 Engine 5 | . 9 9 9 . 3 Core 3 | . . . . 6 5 Treads 5 | . . 1 18 5 14 Leg 5 | . . 10 . 3 . Wheel 4 | . 25 8 . . . Device 3 | . . . . 4 8 Storage 10 | . 14 20 9 4 . Processor 16 | . . 10 27 22 18 Protection 2 | . 3 . . 2 8 Energy Gun 5 | . 17 4 26 4 . Energy Cannon 9 | . . 5 . 4 36 Ballistic Gun 3 | . 2 5 . 2 . Impact Weapon 9 | . . 14 7 11 . Peak Build Rating 32 | 6 6 22 25 28 32 Average Rating 18 | 4 5 16 24 19 29 On Entrance 14 | . 6 6 21 25 28 Avg Prop Armor Cover (%) 17 | . . . . 17 . Naked Turns . | . . . . . . Heaviest Build 119 | 14 16 35 31 37 119 Greatest Support 40 | 32 32 40 40 40 40 Greatest Overweight (x) 8 | 1 . 3 . 8 2 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 10 10 10 10 25 Average Capacity 8 | 6 8 10 10 7 5 Most Carried 10 | 5 8 10 9 10 5 Average Carried 6 | 2 4 9 7 6 4 Final Capacity 25 | 8 10 10 10 5 25 Final Carried 9 | 4 6 9 9 5 3 Class Distribution -------------------- 61% | Mutant 20% | Pyromaniac-Gunner 12% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Pyromaniac-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1058 | 158 84 356 80 321 59 Remotely . | . . . . . . Salvage Created 2035 | . 193 766 134 800 142 Parts 88 | . 12 34 7 31 4 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 47 | . 6 19 3 17 2 Melee 13 | . . 10 . 3 . Guns 9 | . . 4 1 4 . Cannons 7 | . . 2 . 3 2 AOE 10 | . 6 . 2 2 . Classes Destroyed 10 | . 5 3 . 1 1 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 2 | . . 2 . . . Grunt 29 | . 6 11 3 8 1 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 14 | . . 5 . 8 1 Best Kill Streak 9 | . 9 3 3 3 2 Combat Bots Only 6 | . 6 3 3 3 1 Max Kills in Single Turn 3 | . 3 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 1 . Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 427 | . 31 147 16 182 51 Missed 116 | . 13 40 5 48 10 Hits 311 | . 18 107 11 134 41 Melee 5 | . . . . 5 . Projectile 306 | . 18 107 11 129 41 AOE 1 | . . 1 . . . Critical Strikes 13 | . . 6 . 5 2 Part Disruptions 1 | . . 1 . . . Damage Taken 4335 | . 281 1333 191 2054 476 Core 1017 | . 125 341 18 471 62 Absorbed by Shields 134 | . . . . 97 37 Regen/Repaired (Parts) 75 | . . 75 . . . Core Remaining (%) 54 | 100 50 14 . . . Volleys Fired 81 | . 7 23 2 43 6 Largest 4 | . 2 2 4 4 4 Hottest 320 | . 60 112 191 320 320 Shots Fired 159 | . 8 40 8 76 27 Gun 105 | . 2 34 8 61 . Cannon 46 | . . 6 . 13 27 Launcher 8 | . 6 . . 2 . Special . | . . . . . . Kinetic 37 | . 1 23 . 13 . Thermal 73 | . . 7 2 37 27 Explosive 8 | . 6 . . 2 . Electromagnetic 41 | . 1 10 6 24 . Robot Hit Streak 21 | . 5 14 6 21 14 Robot Miss Streak 6 | . . 2 . 3 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 160 | . 5 66 5 70 14 Core Hits 73 | . 23 20 6 19 5 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 14 | . . 7 . 7 . Critical Strikes 18 | . . 9 . 9 . Destroy 1 | . . 1 . . . Corrupt 1 | . . . . 1 . Smash 16 | . . 8 . 8 . Melee Attacks 83 | . . 49 . 34 . Impact 83 | . . 49 . 34 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . 2 . Combat Hostiles 2 | . . . . 2 . Follow-up Attacks 12 | . . 6 . 6 . Damage Inflicted 4975 | . 703 1822 245 1748 457 Guns 874 | . 20 232 81 541 . Cannons 668 | . . 72 . 139 457 Explosions 960 | . 683 . 164 113 . Melee 2473 | . . 1518 . 955 . Ramming . | . . . . . . Kinetic 236 | . . 153 . 83 . Thermal 1001 | . . 42 179 323 457 Explosive 796 | . 683 . . 113 . Electromagnetic 469 | . 20 109 66 274 . Impact 2473 | . . 1518 . 955 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 43 | . . 5 . 43 43 Average Corruption 25 | . . 3 . 36 43 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 89 | . . 18 . 40 31 Message Errors 21 | . . 2 . 11 8 Matter Fused 17 | . . 3 . 8 6 Heat Flow Errors 11 | . . 4 . 5 2 Energy Discharges 11 | . . 1 . 4 6 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 8 | . . 3 . 4 1 Data Loss (major) 9 | . . 1 . 5 3 Misfires 6 | . . 2 . . 4 Alerts 1 | . . 1 . . . Misdirections 3 | . . . . 2 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 734 | . 5 383 . 346 . Projectiles . | . . . . . . Explosions 5 | . 5 . . . . Melee 729 | . . 383 . 346 . Knockbacks 8 | . . 6 . 2 . Impact 8 | . . 6 . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 58 . . 35 . Shots 5 | . 3 . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 685 | . 16 245 246 476 685 Average Temperature 145 | . 5 55 127 161 229 Received Heat Transfer 1849 | . 123 657 99 799 171 Effects 16 | . . . . 6 10 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . 3 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . 1 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 8 | . . 3 . 5 . Combat Hostiles 8 | . . 3 . 5 . Parts Fried 11 | . . 4 . 7 . Impact Corruptions 26 | . . 15 . 11 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1897 | . . 100 137 760 900 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 67 | 100 100 100 100 14 89 Level 1 29 | . . . . 76 10 Level 2 3 | . . . . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 462 | . 179 107 88 462 224 Initial 224 | . . 65 32 31 224 Average 132 | . 53 55 58 252 107 Influence Increases 1611 | . 196 580 76 681 78 Destroy 0b10 Robot/C 940 | . 120 380 60 340 40 Destroy 0b10 Robot/NC 30 | . 20 5 . . 5 Destroy Leader 176 | . 34 112 10 10 10 Successful Hack 24 | . . 8 . 16 . Disable Machine 30 | . . 15 . . 15 Anti-Garrison Action 200 | . . . . 200 . Destroy Structure 61 | . 22 . 6 25 8 Lose Combat Pursuer 150 | . . 60 . 90 . Influence Decreases 1599 | . 40 659 105 267 528 Entered New Map 391 | . . 91 45 17 238 Time Decay 858 | . 40 488 60 . 270 Lost Part 350 | . . 80 . 250 20 Squads Dispatched 6 | . 1 3 . . 2 Investigation 4 | . 1 1 . . 2 Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 9 34 3 18 6 Peak Tracking Total 8 | . 8 4 3 4 4 Tactical Retreats 8 | . . 3 . 5 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 9 | . 2 3 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 4 | . . 1 . 2 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 5 | . . 2 1 1 1 Terminals 3 | . . 1 . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 11 | . . 6 1 1 3 Successful 7 | . . 5 1 1 . Failed 4 | . . 1 . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 1 . 1 3 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 2 | . . 1 . 1 . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 4 | . . . . . 4 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 3205 | . . 1157 134 1325 589 Optics 3205 | . . 1157 134 1325 589 Sensors 132 | . . . . 132 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3696 | 119 226 1303 134 1325 589 Spaces Moved 1678 | 85 199 552 75 522 245 Core 122 | 31 . . . 91 . Treads 635 | . . 67 75 248 245 Legs 422 | 22 . 217 . 183 . Wheels 499 | 32 199 268 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 90 160 100 165 Average Speed 158 | 91 100 142 160 190 197 Slowest Speed 450 | 190 100 330 160 450 325 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 28 30 7 44 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . 31 . 6 6 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 43 | . 31 . 6 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2457 | 124 217 956 83 740 337 Wait 468 | 22 . 286 . 87 73 Move 1673 | 84 198 551 74 521 245 Hop . | . . . . . . Pick Up 72 | 10 6 25 2 24 5 Fast Attach . | . . . . . . Attach 58 | 6 4 16 2 26 4 Detach 1 | . . . . 1 . Swap 17 | 2 2 5 3 5 . Drop 14 | . . 7 . 3 4 Fire 81 | . 7 23 2 43 6 Melee 70 | . . 43 . 27 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 7) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 457 | -9/Materials | Lost 3 parts (1n1u1w) 918 | -9/Materials | Core integrity fell below 50% 1303 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1335 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1482 | -9/Materials | Core integrity fell below 20% 1632 | -9/Materials | Discovered new exit (range 9) 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1725 | -8/Materials | Identified exit to Garrison 1783 | -8/Materials | Entered Garrison 1823 | -8/Garrison | Triggered checkpoint 1910 | -8/Garrison | Lost 3 parts (1p1n1w) 1971 | -8/Garrison | Garrison Relay disabled 2269 | -8/Garrison | Triggered checkpoint 2305 | -8/Garrison | Triggered checkpoint 2335 | -8/Garrison | Core integrity fell below 50% 2420 | -8/Garrison | System corruption reached 10% 2462 | -8/Garrison | Lost 15 parts (2p1n4u8w) 2466 | -8/Garrison | Core integrity fell below 20% 2539 | -8/Garrison | Triggered checkpoint 2546 | -8/Garrison | System corruption reached 30% 2655 | -8/Garrison | Triggered checkpoint 2671 | -8/Garrison | Garrison Relay disabled 2703 | -8/Garrison | Build established: Scavenger-Mutant 2766 | -8/Garrison | Lost 3 parts (2n1w) 2799 | -8/Garrison | Discovered new exit (range 19) 3108 | -8/Garrison | Entered Materials 3241 | -8/Materials | Build established: Pyromaniac-Gunner 3697 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03666_ U-05 Engineer builds a Wall. 03667_ T-07 Excavator is excavating. 03668_ HYVEH8DLEZKI,6H N2VKAE 03670_ Overheating: Lgt. Treads damaged (-53). 03671_ Plasma Cannon broken. 03671_ Overheating: Short circuit. 03672_ Power failure, Imp. Ion Engine shutdown. 03672_ U-05 Engineer builds a Wall. 03674_ Overheating: Arm. Treads damaged (-98). 03674_ Overheating: Heat Sink damaged (-2). 03674_ Overheating: Lgt. Treads damaged (-26). 03674_ Overheating: Lgt. Armor Plating damaged (-32). 03676_ S-10 Pest destroyed. 03681_ Heat Sink destroyed. 03687_ System corrupted: Energy discharge (-76). 03687_ Lgt. Armor Plating destroyed. 03690_ Penetrated by Slug. 03691_ K-01 Serf collects debris. 03693_ Penetrated by Slug. 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""" + #????????????#####+#### | | ??????????###############;#####?????????# | | ?????????????????????#* !#?????????# """ """ | | ?????????????????????# " #?????????# """ """ | | ?????????????????????# "" "" #?????????# """ """ | | ?????????????????????# "" "" #?????????# | | ?????????????????????# """"" #?????????# | | ?????????????????????# """ #?????????# ] | | ?????????????????????# #?????????# | | ?????????????????????# ! #?????????########## | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 42% | -9/Materials Lgt. EM Pulse Cannon | 50% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hydra Loot Pinata Storm Trooper System Compromised Well Done Challenges ------------ None Game ------ Seed VisualRocketLance Manual? 0 Play Time 00:48:07 Cumulative 1.9 hours Start 2026.09.22 @ 13:37:49 End 2026.09.22 @ 14:29:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aa7d373-5cd2-436f-962e-803142065e4d