Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 00:23:23

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (2011)     2011
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (130)                130
              TOTAL SCORE: 5816

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      79

 Cogmind 
---------
Core Integrity             700/850
Matter                     267/300
Energy                     840/840
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (5) ------
       Large Storage Unit
             Energy Well
    Improved Melee Analysis Suite
             Cloaking Device
>            --- WEAPON (3) -------
             Assault Cannon
       Heavy Mace
             Axe
>            --- INVENTORY (15) ---
       Micro Nuclear Core
     Compact Matter Pod (150)
             Structural Scanner
    Improved Light Armor Plating
             System Shield
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Coil Gun
             Coil Gun
             Coil Gun
    Improved Grenade Launcher
       Heavy Mace
             Axe
             Axe

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION -------
    Advanced Treads
             Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
             Energy Well
             Structural Scanner
    Improved Melee Analysis Suite
             System Shield
>            --- WEAPON -----------
             Coil Gun
             Assault Cannon
       Heavy Flail
>            --- INVENTORY --------
       Micro Nuclear Core
     Compact Matter Pod
    Improved Light Armor Plating
             System Shield
       Heavy Particle Cannon
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Coil Gun
             Coil Gun
    Improved Grenade Launcher
             Mace
             Axe
             Axe
             Axe
[Rating: 45]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   1   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             129  | 3   18  10  44  28  17  9   
  Power                    12   | 1   1   2   3   2   1   2   
    Engine                 7    | 1   .   2   2   .   1   1   
    Core                   5    | .   1   .   1   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | .   .   2   9   5   5   .   
    Treads                 2    | .   .   .   .   1   1   .   
    Leg                    13   | .   .   1   6   2   4   .   
    Wheel                  6    | .   .   1   3   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  53   | 2   10  2   18  11  8   2   
    Device                 30   | 2   8   1   9   6   3   1   
    Storage                5    | .   1   .   2   .   1   1   
    Processor              3    | .   .   .   1   1   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             14   | .   1   1   6   4   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   43   | .   7   4   14  10  3   5   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   1   .   .   
    Ballistic Gun          19   | .   4   2   8   4   .   1   
    Ballistic Cannon       2    | .   .   .   1   .   .   1   
    Launcher               4    | .   1   2   .   1   .   .   
    Special Weapon         3    | .   2   .   1   .   .   .   
    Impact Weapon          5    | .   .   .   .   1   2   2   
    Slashing Weapon        6    | .   .   .   2   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   1   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   .   
Parts Lost                 28   | .   1   7   5   3   8   4   
  Power                    2    | .   .   1   1   .   .   .   
  Propulsion               11   | .   .   2   1   2   3   3   
  Utility                  10   | .   .   1   2   1   5   1   
  Weapon                   5    | .   1   3   1   .   .   .   
  Highest Loss Streak      7    | .   1   7   1   2   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 78  97  96  89  76  
  Engine                   7    | .   9   4   7   6   3   11  
  Core                     3    | .   4   6   3   2   3   1   
  Treads                   1    | .   .   .   .   .   7   1   
  Leg                      20   | .   28  13  23  26  24  8   
  Wheel                    3    | .   .   4   8   5   .   .   
  Device                   9    | .   12  10  10  8   13  6   
  Storage                  11   | .   14  14  11  9   7   13  
  Processor                5    | .   .   .   6   9   6   6   
  Hackware                 1    | .   .   .   .   .   3   5   
  Protection               3    | .   1   .   4   9   1   .   
  Ballistic Gun            10   | .   25  23  15  3   4   1   
  Ballistic Cannon         1    | .   .   .   1   .   .   6   
  Impact Weapon            2    | .   .   .   .   3   6   6   
  Slashing Weapon          3    | .   .   .   3   5   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             67   | 15  28  22  39  50  46  67  
  Greatest Support         51   | 20  20  20  36  41  51  23  
  Greatest Overweight (x)  21   | .   1   4   2   4   1   21  
  Average Overweight (x)   1    | .   .   1   .   2   .   4   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  
  Average Capacity         13   | 8   9   10  14  15  15  15  
  Most Carried             15   | 8   10  10  15  15  15  15  
  Average Carried          13   | 6   9   9   14  14  13  14  
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | 8   10  10  15  15  15  15  

 Class Distribution 
--------------------
 47% | Mutant
 33% | Scavenger-Mutant
 16% | Gladiator
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
        Gladiator | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           2898 | 266  365  293  1310 292  253  119  
  Remotely                 397  | .    .    .    148  .    249  .    
Salvage Created            3166 | 157  269  175  1435 699  327  104  
  Parts                    192  | 15   18   4    87   42   16   10   
Haulers Intercepted        3    | .    .    .    3    .    .    .    
Recyclers Shooed           4    | .    .    .    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  55   | .   5   10  25  10  4   1   
  Melee                    20   | .   .   .   9   8   2   1   
  Guns                     22   | .   5   3   11  1   2   .   
  Cannons                  6    | .   .   .   5   1   .   .   
  AOE                      7    | .   .   7   .   .   .   .   
Classes Destroyed          14   | 2   4   1   5   1   1   .   
  Worker                   12   | .   2   .   7   1   1   1   
  Builder                  4    | .   .   .   1   1   1   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Recycler                 7    | 1   1   .   1   3   1   .   
  Operator                 3    | .   1   .   .   1   .   1   
  Watcher                  3    | .   .   .   2   .   .   1   
  Swarmer                  6    | .   3   .   .   3   .   .   
  Grunt                    28   | .   2   2   19  3   2   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   5   3   1   1   
  Hunter                   1    | .   .   .   .   1   .   .   
  Assembled                8    | .   .   8   .   .   .   .   
Best Kill Streak           8    | 3   7   8   7   3   2   3   
  Combat Bots Only         8    | .   5   8   5   3   2   1   
Max Kills in Single Turn   3    | 1   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        524  | .    42   51   103  97   86   145  
  Missed                   131  | .    11   8    25   20   22   45   
Damage Taken               4452 | .    316  665  962  943  824  742  
  Core                     755  | .    63   166  151  102  123  150  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   77   | .    .    .    .    77   .    .    
Core Remaining (%)         66   | 100  .    8    62   81   82   .    
Volleys Fired              181  | 6    21   19   103  15   9    8    
  Largest                  2    | 2    2    2    2    2    1    2    
  Hottest                  100  | 40   100  46   100  75   28   74   
Shots Fired                290  | 12   36   29   169  18   10   16   
  Gun                      218  | 12   30   24   123  11   10   8    
  Cannon                   43   | .    .    .    28   7    .    8    
  Launcher                 6    | .    1    5    .    .    .    .    
  Special                  23   | .    5    .    18   .    .    .    
  Kinetic                  254  | 12   30   24   151  11   10   16   
  Thermal                  30   | .    5    .    18   7    .    .    
  Explosive                5    | .    1    4    .    .    .    .    
  Electromagnetic          1    | .    .    1    .    .    .    .    
  Robot Hit Streak         9    | 6    9    7    7    4    9    4    
  Robot Miss Streak        4    | 1    4    3    3    2    2    3    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        3    | .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           243  | 7    19   18   129  36   16   18   
  Core Hits                117  | 5    11   16   52   17   10   6    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         7    | .    .    .    5    .    2    .    
    Blast                  1    | .    .    .    1    .    .    .    
    Smash                  2    | .    .    .    .    .    2    .    
    Sever                  4    | .    .    .    4    .    .    .    
Melee Attacks              111  | .    .    .    37   45   16   13   
  Impact                   31   | .    .    .    .    11   12   8    
  Slashing                 71   | .    .    .    31   31   4    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    6    7    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    1    1    2    
Damage Inflicted           5897 | 94   381  540  2515 1141 632  594  
  Guns                     2025 | 94   326  253  1026 107  176  43   
  Cannons                  754  | .    .    .    506  125  .    123  
  Explosions               342  | .    55   287  .    .    .    .    
  Melee                    2776 | .    .    .    983  909  456  428  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2654 | 94   326  253  1532 107  176  166  
  Thermal                  125  | .    .    .    .    125  .    .    
  Explosive                252  | .    55   197  .    .    .    .    
  Electromagnetic          90   | .    .    90   .    .    .    .    
  Impact                   686  | .    .    .    .    113  352  221  
  Slashing                 2090 | .    .    .    983  796  104  207  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    .    
  Average Corruption       7    | .    .    .    .    .    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   .    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           4    | .    .    .    .    .    4    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    
    Misfires               1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            249  | .    .    12   79   51   107  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               12   | .    .    12   .    .    .    .    
  Melee                    237  | .    .    .    79   51   107  .    
Knockbacks                 6    | .    .    .    4    1    1    .    
  Impact                   2    | .    .    .    .    1    1    .    
  Kinetic                  4    | .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      93   | .    .    93   .    .    .    .    
  Shots                    5    | .    .    5    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        415  | .    42   78   117  415  195  45   
  Average Temperature      57   | .    15   32   22   235  109  15   
  Received Heat Transfer   1567 | .    99   112  435  396  339  186  
  Effects                  6    | .    .    .    .    6    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    
  Impact Corruptions       5    | .    .    .    .    1    4    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         185  | .    .    .    .    185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             568  | 25  240 65  568 374 236 105 
  Initial                  192  | .   16  15  .   192 170 17  
  Average                  161  | 15  90  26  245 267 157 41  
Maximum Alert Level        2    | .   1   .   2   1   1   .   
  Low Security (%)         58   | 100 78  100 33  15  66  100 
  Level 1                  37   | .   21  .   51  84  33  .   
  Level 2                  4    | .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   3   1   1   2   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   2   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           5    | .   .   .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   9   12  44  17  6   7   
  Peak Tracking Total      10   | .   4   10  5   5   4   2   
  Tactical Retreats        4    | .   1   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          3    | .   1   .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          13   | .   3   .   3   3   3   1   
  Terminals                9    | .   2   .   2   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   5   .   4   5   4   2   
  Successful               7    | .   1   .   1   4   1   .   
  Failed                   13   | .   4   .   3   1   3   2   
    Catastrophic           4    | .   .   .   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   2   .   .   .   
  Terminals                15   | .   4   .   3   3   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          3    | .   1   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   3   2   3   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   1   2   .   .   
  Non-combat               2    | .   .   .   .   2   .   .   
  Combat                   1    | .   .   .   1   .   .   .   
Robot Hacks Applied        6    | .   .   .   3   3   .   .   
  parse_system             5    | .   .   .   3   2   .   .   
  find_recycling           1    | .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               4    | .   .   4   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   
Total Orders               1    | .   .   1   .   .   .   .   
  AID                      1    | .   .   1   .   .   .   .   
Ally Attacks               40   | .   .   7   33  .   .   .   
  Total Damage             366  | .   .   75  291 .   .   .   
  Kills                    7    | .   .   2   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               4211 | 109  456  302  1222 796  518  808  
Spaces Moved               1837 | 31   231  157  598  378  273  169  
  Core                     19   | .    .    18   .    .    .    1    
  Treads                   14   | .    .    .    .    13   1    .    
  Legs                     1218 | 31   231  56   346  114  272  168  
  Wheels                   586  | .    .    83   252  251  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  120  95   80   120  120  260  
  Average Speed            161  | 120  141  150  120  148  145  409  
  Slowest Speed            1100 | 120  190  250  190  225  225  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    36   37   60   32   11   6    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 29   | .    5    .    18   1    4    1    
Terrain Destroyed          69   | .    15   28   18   3    4    1    
  Melee                    7    | .    .    .    1    1    4    1    
  Projectile               24   | .    5    .    17   2    .    .    
  AOE                      38   | .    10   28   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Total                      2637 | 90  320 196 873 545 358 255 
  Wait                     249  | 48  34  5   40  40  38  44  
  Move                     1831 | 30  230 156 597 377 272 169 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  66   | 2   8   3   25  18  5   5   
  Fast Attach              26   | 2   .   4   4   5   8   3   
  Attach                   20   | .   1   2   6   3   6   2   
  Detach                   2    | .   .   .   .   1   .   1   
  Swap                     83   | 1   17  4   34  20  3   4   
  Drop                     74   | 1   9   3   27  24  2   8   
  Fire                     181  | 6   21  19  103 15  9   8   
  Melee                    105  | .   .   .   37  42  15  11  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Sto)
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   54 | -11/Scrapyard | Discovered new exit (range 2)
  110 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  528 | -10/Materials | Discovered new exit (range 11)
  566 | -10/Materials | Entered Mines
  580 | -10/Mines     | Escorted by a lone wolf Derelict
  600 | -10/Mines     | Learned location of Storage (-7)
  672 | -10/Mines     | Assembled infested the area
  695 | -10/Mines     | Core integrity fell below 50%
  704 | -10/Mines     | Core integrity fell below 20%
  732 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  739 | -10/Mines     | Destroyed 8 combat bots
  746 | -10/Mines     | Lost 7 parts (1p2n1u3w)
  785 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  787 | -10/Mines     | Found Prototype Device
  788 | -10/Mines     | Identified Exp. Sensor Array
  843 | -10/Mines     | Discovered new exit (range 11)
  857 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  868 | -10/Mines     | Entered Materials
  868 | -9/Materials  | Accompanied by 3 allies
  868 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  869 | -9/Materials  | Identified exit to Mines
 2040 | -9/Materials  | Discovered new exit (range 14)
 2077 | -9/Materials  | Identified exit to Materials
 2090 | -9/Materials  | Entered another Materials area
 2090 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2188 | -8/Materials  | Build established: Scavenger-Mutant
 2826 | -8/Materials  | Discovered new exit (range 15)
 2886 | -8/Materials  | Entered Factory
 2886 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2887 | -7/Factory    | Identified exit to Storage
 3136 | -7/Factory    | Lost 6 parts (2n4u)
 3366 | -7/Factory    | Discovered new exit (range 12)
 3404 | -7/Factory    | Entered another Factory area
 3404 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3673 | -6/Factory    | Discovered new exit (range 13)
 3997 | -6/Factory    | Build established: Gladiator
 4212 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03695_ Dropped Structural Scanner.
03695_ Acquired Cloaking Device.
03708_ Dropped Hvy. Particle Cannon.
03708_ Acquired Structural Scanner.
03754_ ALERT: Security rotation in progress.
03839_ Sneak attack on U-05 Engineer.
03839_ U-05 Engineer destroyed.
03841_ Acquired 16 matter.
03951_ Dropped Hvy. Flail.
03951_ Acquired Hvy. Mace.
03957_ Dropped Mace.
04022_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04054_ O-24 Administrator uses terminal to summon reinforcements.
04054_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015.
04054_ O-24 Administrator locks terminal.
04132_ ALERT: Cargo convoy en route, clear transfer corridor.
04154_ ALERT: Rogue bot located, Programmers report to Factory Zone 8R.
04196_ Aluminum Leg destroyed.
04196_ System Shield destroyed.
04198_ Pressure Siphon disabled.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#  """     #??????#         + |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            840
Matter Stores              300
Matter Capacity            400
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             375
Resistance: KI             20
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponGunBattery
  Manual?         0
Play Time         00:57:16
  Cumulative      136.2 hours
  Start           2024.06.23 @ 23:25:44
  End             2024.06.24 @ 00:23:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           214
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dfd8193-a4dd-451a-8328-04554f465d03