Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.21 @ 19:33:40 Player: Ozzy Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (3296) 3296 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6326 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (5) ------- Enhanced Coil Gun Antimatter Cannon > --- INVENTORY (5) ---- Improved Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Assault Rifle Enhanced Autogun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Large Storage Unit Medium Matter Pod Improved Sensor Array Improved Targeting Computer Improved Target Analyzer Improved Weapon Shielding Light Armor Plating Light Armor Plating Tractor Beam Lightning Gun [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . 1 1 1 . Weapon 3 | . . 1 . 2 Parts Attached 36 | 7 . 9 8 12 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 1 2 1 Treads 6 | 2 . 1 2 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 . 4 4 3 Device 3 | . . 2 . 1 Storage 2 | 1 . . 1 . Processor 3 | 1 . . 1 1 Hackware 1 | . . . 1 . Protection 4 | . . 2 1 1 Artifact . | . . . . . Weapon 13 | 2 . 2 2 7 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 2 2 3 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 21 | . . 3 3 15 Power 1 | . . . . 1 Propulsion 4 | . . 1 . 3 Utility 6 | . . 1 2 3 Weapon 10 | . . 1 1 8 Highest Loss Streak 12 | . . 2 1 12 To Critical Strikes 1 | . . 1 . . Average Backups 9 | . . 4 9 17 Power 4 | . . 2 3 7 Propulsion 1 | . . . 1 2 Utility 4 | . . 1 4 7 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 10 | . . . . 10 Power 5 | . . . . 5 Propulsion . | . . . . . Utility 5 | . . . . 5 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 77 90 98 93 Engine 8 | . 11 10 8 6 Treads 21 | . 23 19 25 20 Device 9 | . . 13 11 7 Storage 9 | . 12 10 10 8 Processor 6 | . 6 . 7 11 Protection 7 | . . 9 8 7 Ballistic Gun 25 | . 23 27 24 26 Ballistic Cannon 1 | . . . . 3 Peak Build Rating 46 | 7 7 17 30 46 Average Rating 24 | 4 6 14 27 37 On Entrance 11 | . 7 6 16 29 Naked Turns . | . . . . . Heaviest Build 81 | 19 19 32 76 81 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 14 | 6 3 1 1 14 Average Overweight (x) . | 1 . . . 1 Largest Inventory Capacity 20 | 10 10 10 20 20 Average Capacity 14 | 9 10 10 13 19 Most Carried 20 | 4 5 8 15 20 Average Carried 9 | . . 4 9 17 Final Capacity 20 | 10 10 10 20 5 Final Carried 15 | . 2 7 15 5 Class Distribution -------------------- 28% | Hacker-Skirmisher 23% | Scavenger-Skirmisher 21% | Hacker-Tank 20% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3239 | 223 68 1053 798 1097 Remotely 1019 | . . 603 353 63 Salvage Created 4773 | . 21 1712 1282 1758 Parts 313 | . 3 111 83 116 Haulers Intercepted 7 | . . 2 2 3 Recyclers Shooed 7 | . . 5 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . . 28 19 20 Guns 63 | . . 28 19 16 Cannons 4 | . . . . 4 Classes Destroyed 12 | . 1 7 3 1 Worker 20 | . . 3 3 14 Builder 14 | . . . 2 12 Hauler 7 | . . 2 2 3 Recycler 6 | . . 3 1 2 Operator 4 | . . 1 2 1 Watcher 12 | . 1 4 5 2 Swarmer 9 | . . 2 4 3 Grunt 31 | . . 19 5 7 Brawler 2 | . . . 1 1 Sentry 18 | . . 7 6 5 Hunter 4 | . . . 3 1 Programmer 3 | . . . . 3 Best Kill Streak 15 | . 1 5 7 15 Combat Bots Only 5 | . . 4 3 5 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 563 | . 4 138 96 325 Missed 161 | . 3 42 21 95 Hits 402 | . 1 96 75 230 Melee 2 | . . . 2 . Projectile 400 | . 1 96 73 230 AOE 1 | . . 1 . . Critical Strikes 18 | . 1 5 3 9 Damage Taken 3816 | . 11 788 612 2405 Core 813 | . . 73 38 702 Absorbed by Shields . | . . . . . Ignored by Resistances 2168 | . 7 494 390 1277 Core Remaining (%) 93 | 100 100 81 93 . Volleys Fired 266 | . 3 104 73 86 Largest 5 | . 2 3 3 5 Hottest 186 | . 40 63 71 186 Shots Fired 853 | . 7 274 217 355 Gun 810 | . 7 274 217 312 Cannon 43 | . . . . 43 Launcher . | . . . . . Special . | . . . . . Kinetic 833 | . 7 274 217 335 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 20 | . . . . 20 Robot Hit Streak 53 | . 4 44 53 26 Robot Miss Streak 5 | . 1 5 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . . 5 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 632 | . 5 215 166 246 Core Hits 273 | . 2 78 60 133 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . . 3 1 . Critical Strikes 5 | . . 3 1 1 Destroy 5 | . . 3 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9462 | . 61 2688 2156 4557 Guns 8474 | . 61 2688 2156 3569 Cannons 542 | . . . . 542 Explosions 434 | . . . . 434 Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 8674 | . 61 2688 2156 3769 Thermal 434 | . . . . 434 Explosive . | . . . . . Electromagnetic 342 | . . . . 342 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . 1 2 Average Corruption 1 | . 1 . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 3 . 2 1 Message Errors 2 | . . . 1 1 Matter Fused 2 | . 1 . 1 . Energy Discharges 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 86 | . . . . 86 Shots 2 | . . . . 2 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 571 | . 9 73 86 571 Average Temperature 89 | . 9 16 24 166 Received Heat Transfer 1281 | . 27 609 207 438 Effects 31 | . . . . 31 Shutdowns 5 | . . . . 5 Energy Bleed 6 | . . . . 6 Interference 9 | . . . . 9 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 275 | . . . . 275 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 155 | . 7 155 87 141 Initial . | . . . . . Average 36 | . . 60 31 32 Influence Increases 2223 | . 14 817 604 788 Destroy 0b10 Robot/C 1340 | . . 560 380 400 Destroy 0b10 Robot/NC 315 | . 5 65 75 170 Destroy Leader 448 | . 2 172 144 130 Successful Hack 21 | . 7 . . 14 Disable Machine 28 | . . 4 4 20 Destroy Structure 41 | . . 1 1 39 Partial Spotted 30 | . . 15 . 15 Influence Decreases 2193 | . 14 817 604 758 Time Decay 2088 | . 14 790 589 695 Lost Part 105 | . . 27 15 63 Squads Dispatched 16 | . . 7 3 6 Investigation 4 | . . 4 . . Extermination 2 | . . . . 2 Reinforcement 10 | . . 3 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 1 . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . . 5 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 6 40 26 46 Peak Tracking Total 8 | . 4 5 3 8 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 1 1 5 Max in Single Turn 3 | . . 1 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 3 6 3 1 Terminals 13 | . 3 6 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 6 23 7 2 Successful 22 | . 5 12 4 1 Failed 16 | . 1 11 3 1 Catastrophic 6 | . . 5 1 . Database Lockouts . | . . . . . Manual 17 | . 2 10 3 2 Terminals 38 | . 6 23 7 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 5 12 4 1 Record 13 | . 4 7 2 . Robot Analysis 1 | . . 1 . . Level Access Points 4 | . 1 1 1 1 Emergency Access Points 3 | . . 2 1 . Security Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 6 2 . Full Trace Events 5 | . . 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3166 | . . 811 971 1384 Optics 2339 | . . . 970 1369 Sensors 3126 | . . 811 971 1344 Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4095 | 88 392 1237 971 1407 Spaces Moved 1642 | 42 221 539 397 443 Core 33 | 26 6 . . 1 Treads 1609 | 16 215 539 397 442 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 243 Average Speed 190 | 180 161 163 183 245 Slowest Speed 750 | 350 200 240 243 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 43 63 51 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . . . . 39 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2048 | 55 251 671 504 567 Wait 50 | . 16 8 15 11 Move 1638 | 41 220 538 396 443 Hop . | . . . . . Pick Up 48 | 7 7 12 12 10 Fast Attach 4 | . . . 1 3 Attach 28 | 7 5 7 4 5 Detach . | . . . . . Swap 11 | . . 2 3 6 Drop 1 | . . . . 1 Fire 266 | . 3 104 73 86 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 128 | -10/Materials | Identified exit to Materials 150 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Discovered exit to Mines (range 14) 327 | -10/Materials | Build established: Hacker-Mutant 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 872 | -9/Materials | Identified exit to Mines 872 | -9/Materials | Discovered exit to Mines (range 15) 996 | -9/Materials | Identified exit to Materials 1004 | -9/Materials | Build established: Hacker-Tank 1497 | -9/Materials | Discovered exit to Mines (range 16) 1718 | -9/Materials | Entered another Materials area 1718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -8/Materials | Build established: Scavenger-Skirmisher 2436 | -8/Materials | Build established: Hacker-Skirmisher 2533 | -8/Materials | Identified exit to Factory 2689 | -8/Materials | Entered Factory 2689 | -7/Factory | Evolved 2 slots: Weapon x2 3419 | -7/Factory | Identified exit to Factory 4034 | -7/Factory | Cargo convoy interrupted 4063 | -7/Factory | Core integrity fell below 50% 4082 | -7/Factory | Core integrity fell below 20% 4096 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04091_ U-05 Engineer lays Concrete. 04091_ R-06 Scavenger collects Com. Wheel. 04091_ K-01 Serf collects debris. 04092_ U-05 Engineer lays Concrete. 04092_ Hcp. Storage Unit destroyed. 04092_ U-05 Engineer lays Concrete. 04093_ Penetrated by Slug. 04093_ P-60 Hacker destroyed. 04093_ R-06 Scavenger inserts Terrain Scanner into recycling unit. 04093_ U-05 Engineer lays Concrete. 04094_ K-01 Serf collects debris. 04094_ U-05 Engineer lays Concrete. 04094_ R-06 Scavenger collects Lgt. Treads. 04095_ U-05 Engineer lays Concrete. 04095_ Slug penetrates K-01 Serf. 04095_ U-05 Engineer lays Concrete. 04095_ K-01 Serf collects debris. 04095_ U-05 Engineer lays Concrete. 04096_ Penetrated by Slug. 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