Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 21:13:08 Player: StaticNoob Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3724) 3724 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 9102 Bonus ------- High Alert Combat Kills 38 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 149/150 System Corruption 26% Temperature Cool (9) Movement Hovering (66) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (2) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- Authchip [Propulsion] Authchip [Armor] Authchip [Weapon] Plasma Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Gamma Rifle Long-range Missile Launcher > --- INVENTORY -------- Authchip [Propulsion] Authchip [Armor] Authchip [Weapon] Heavy Particle Cannon [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Gamma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 6 | . . 1 . . . 3 2 Weapon . | . . . . . . . . Parts Attached 108 | 7 11 12 12 3 3 31 29 Power 16 | 1 3 3 1 . . 3 5 Engine 10 | 1 3 3 1 . . 1 1 Core 6 | . . . . . . 2 4 Reactor . | . . . . . . . . Propulsion 31 | 2 3 4 4 . 1 8 9 Treads 6 | 2 1 . 1 . . 2 . Leg 18 | . 2 4 3 . 1 6 2 Wheel 1 | . . . . . . . 1 Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Utility 35 | 2 1 2 2 3 1 14 10 Device 9 | 1 . . . . . 3 5 Storage 5 | 1 1 . . . 1 2 . Processor 11 | . . . . 1 . 6 4 Hackware 3 | . . 1 . . . 1 1 Protection 7 | . . 1 2 2 . 2 . Artifact . | . . . . . . . . Weapon 26 | 2 4 3 5 . 1 6 5 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 3 | . . . 2 . . . 1 Ballistic Gun 12 | 1 4 2 3 . 1 . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . . 1 . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 3 | . . . . . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 11 | . . . . . . . 11 Parts Lost 63 | . 3 6 7 1 . 16 30 Power 8 | . 1 1 . . . 2 4 Propulsion 26 | . 2 2 4 . . 7 11 Utility 19 | . . 1 2 1 . 6 9 Weapon 10 | . . 2 1 . . 1 6 Highest Loss Streak 11 | . 3 4 4 1 . 11 11 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | . 7 12 13 14 14 8 7 Power . | . . . 1 1 . . . Propulsion . | . . 2 1 . . . . Utility 4 | . 1 4 3 5 6 4 4 Weapon 4 | . 2 4 7 6 5 2 1 Tool/Special . | . . . . . . . . Unused Backups 18 | . 2 2 1 3 4 1 5 Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 8 | . 1 . . 1 2 . 4 Weapon 6 | . 1 1 . 2 1 1 . Tool/Special 2 | . . . . . 1 . 1 Average Slot Usage (%) 91 | . 92 99 99 99 100 79 64 Engine 9 | . 14 10 10 11 11 4 . Core 1 | . . . . . . 4 7 Treads 1 | . 9 . . . . . . Leg 24 | . 10 32 31 33 33 22 6 Device 5 | . 14 5 . . . 4 11 Storage 9 | . 14 11 11 11 11 5 2 Processor 3 | . . . . 1 . 13 15 Hackware 6 | . . 10 11 11 11 2 . Protection 6 | . . 5 11 9 11 4 . Ballistic Gun 16 | . 26 21 19 22 22 . . Slashing Weapon 1 | . . . . . . 8 3 Peak Build Rating 83 | 7 12 18 21 22 25 56 83 Average Rating 24 | 4 8 16 17 20 23 43 53 On Entrance 19 | . 7 12 17 20 21 25 56 Avg Prop Armor Cover (%) 9 | . . . 7 . . 22 7 Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 32 34 39 37 37 60 57 Greatest Support 79 | 40 40 39 39 39 46 79 60 Greatest Overweight (x) 10 | 1 1 1 1 . . 10 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 14 10 Most Carried 15 | 1 10 15 15 15 15 13 10 Average Carried 11 | . 7 12 13 14 14 8 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 10 15 14 15 14 11 5 Class Distribution -------------------- 59% | Scavenger-Mutant 27% | Mutant 10% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Gladiator | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Matter Collected 2994 | 213 435 928 570 63 10 424 351 Remotely . | . . . . . . . . Salvage Created 5109 | 35 361 1256 1004 155 . 903 1395 Parts 333 | 4 34 94 74 5 . 53 69 Haulers Intercepted 7 | . . 5 2 . . . . Recyclers Shooed 6 | . . 1 . . . 1 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 86 | . 10 28 15 1 . 14 18 Melee 12 | . . . . . . 8 4 Guns 48 | . 10 23 13 1 . . 1 Cannons 5 | . . . 2 . . . 3 AOE 18 | . . 5 . . . 4 9 Classes Destroyed 14 | 1 5 3 2 . . 2 1 Worker 8 | . . 3 1 . . 3 1 Builder 3 | . 2 . . . . . 1 Tunneler 3 | 2 . 1 . . . . . Hauler 7 | . . 5 2 . . . . Recycler 9 | . . . 1 1 . 2 5 Operator 2 | . 2 . . . . . . Watcher 10 | . 2 5 2 . . 1 . Swarmer 29 | . 6 13 . . . 4 6 Grunt 20 | . 4 7 4 . . 4 1 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . 1 . . . . Sentry 22 | . . 8 10 1 . 2 1 Hunter 3 | . . . . . . . 3 Programmer 9 | . . . . . . 3 6 Best Kill Streak 11 | 2 3 11 3 1 . 6 9 Combat Bots Only 7 | . 3 7 2 1 . 5 6 Max Kills in Single Turn 5 | 1 1 5 2 1 . 2 5 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . . 3 . . . 2 4 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 726 | . 116 97 96 4 . 207 206 Missed 210 | . 38 28 20 1 . 66 57 Hits 516 | . 78 69 76 3 . 141 149 Melee 21 | . . 7 . . . 6 8 Projectile 495 | . 78 62 76 3 . 135 141 AOE 2 | . . . . . . . 2 Critical Strikes 20 | . 2 2 5 . . 5 6 Actively Blocked 1 | . . 1 . . . . . Part Disruptions 1 | . . . . . . . 1 Damage Taken 8353 | . 934 956 1081 45 . 2103 3234 Core 2149 | . 179 162 172 . . 630 1006 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . 20 32 . . . . Core Remaining (%) 42 | 100 28 . . . 16 25 . Volleys Fired 296 | 5 61 88 81 4 . 3 54 Largest 2 | 2 2 2 2 2 . 1 1 Hottest 98 | 70 70 46 98 46 . 39 75 Shots Fired 522 | 10 119 170 158 8 . 3 54 Gun 448 | 10 119 165 126 8 . . 20 Cannon 55 | . . . 32 . . . 23 Launcher 19 | . . 5 . . . 3 11 Special . | . . . . . . . . Kinetic 400 | 5 95 165 126 8 . . 1 Thermal 83 | 5 24 . 32 . . . 22 Explosive 19 | . . 5 . . . 3 11 Electromagnetic 20 | . . . . . . . 20 Robot Hit Streak 21 | 3 11 18 21 4 . . 8 Robot Miss Streak 5 | 2 4 3 5 1 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 413 | 6 77 126 104 6 . 40 54 Core Hits 194 | 2 27 57 35 4 . 21 48 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 14 | . 3 . 1 . . 5 5 Burn 2 | . 2 . . . . . . Destroy 2 | . 1 . 1 . . . . Corrupt 1 | . . . . . . . 1 Sever 9 | . . . . . . 5 4 Melee Attacks 80 | . . . . . . 55 25 Impact 19 | . . . . . . 19 . Slashing 61 | . . . . . . 36 25 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . . 6 1 Damage Inflicted 10774 | 78 1021 2512 1721 89 . 2272 3081 Guns 4988 | 78 1018 1992 1328 89 . . 483 Cannons 873 | . . . 393 . . . 480 Explosions 2398 | . . 501 . . . 453 1444 Melee 2493 | . . . . . . 1819 674 Ramming 22 | . 3 19 . . . . . Kinetic 4291 | 41 806 1992 1328 89 . . 35 Thermal 1087 | 37 212 . 393 . . . 445 Explosive 2398 | . . 501 . . . 453 1444 Electromagnetic 483 | . . . . . . . 483 Impact 643 | . . . . . . 643 . Slashing 1850 | . . . . . . 1176 674 Piercing . | . . . . . . . . Highest Corruption 29 | . 6 . . . . 29 26 Average Corruption 13 | . 4 . . . . 25 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . 21 . . . . 37 32 Message Errors 31 | . 9 . . . . 9 13 Matter Fused 19 | . 4 . . . . 8 7 Heat Flow Errors 10 | . 3 . . . . 4 3 Energy Discharges 6 | . 1 . . . . 2 3 Data Loss (minor) 7 | . . . . . . 5 2 Data Loss (major) 6 | . . . . . . 5 1 Misfires 2 | . 1 . . . . . 1 Alerts 2 | . 2 . . . . . . Misdirections 5 | . . . . . . 4 1 Weapon Failures 2 | . 1 . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 250 | . . 8 . . . 158 84 Projectiles 1 | . . . . . . . 1 Explosions 86 | . . 8 . . . . 78 Melee 163 | . . . . . . 158 5 Knockbacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . 163 Shots 6 | . . . . . . . 6 Rammed . | . . . . . . . . Targets Rammed 5 | . 1 4 . . . . . Kicked 5 | . 1 4 . . . . . Crushed . | . . . . . . . . Highest Temperature 376 | 36 361 9 376 7 . 209 278 Average Temperature 77 | 16 97 6 71 3 . 74 127 Received Heat Transfer 1845 | . 513 204 429 18 . 630 51 Effects 3 | . 1 . . . . 2 . Shutdowns 1 | . 1 . . . . . . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . . 2 2 Combat Hostiles 3 | . . . . . . 2 1 Parts Fried 9 | . . . . . . 2 7 Impact Corruptions 5 | . . . . . . 5 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 Heat Transferred 2035 | 111 777 . 592 . . . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . 2 . . . 1 1 Low Security (%) 85 | 100 100 25 100 100 . 97 89 Level 1 12 | . . 64 . . . 2 10 Level 2 1 | . . 9 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 465 | 5 75 465 183 60 . 205 247 Initial 117 | . . . 117 . . . 53 Average 77 | 1 17 245 61 12 . 72 57 Influence Increases 3275 | 10 321 902 553 188 . 558 743 Destroy 0b10 Robot/C 1720 | . 200 560 300 20 . 280 360 Destroy 0b10 Robot/NC 210 | 10 30 70 30 5 . 30 35 Destroy Leader 454 | . 34 160 128 . . 72 60 Successful Hack 195 | . 42 35 23 13 . 48 34 Select Force Hacks 150 | . . . . 150 . . . Disable Machine 240 | . . 30 60 . . 90 60 Destroy Structure 216 | . . 32 12 . . 38 134 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 60 | . 15 15 . . . . 30 Influence Decreases 3090 | 10 321 623 832 188 . 448 668 Entered New Map 219 | . . . 162 . . . 57 Time Decay 1965 | 10 291 393 394 181 . 338 358 Lost Part 478 | . 30 60 70 7 . 110 201 Lost Ally 20 | . . 20 . . . . . Purge Threat 408 | . . 150 206 . . . 52 Squads Dispatched 13 | . 2 4 . . . 2 5 Investigation 1 | . . 1 . . . . . Extermination 4 | . . . . . . 2 2 Reinforcement 7 | . 2 3 . . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Distress Signals 6 | . . 4 1 . . . 1 Communications Jammed 4 | . . . . . . . 4 Distress Signals 4 | . . . . . . . 4 Times Spotted 127 | . 22 41 18 1 . 17 28 Peak Tracking Total 8 | . 4 7 2 1 . 5 8 Tactical Retreats 3 | . 1 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Traps Triggered 6 | . 5 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Disabled 16 | . . 2 4 . . 6 4 Max in Single Turn 2 | . . 1 1 . . 2 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Accessed 58 | . 6 12 9 11 4 8 8 Terminals 39 | . 6 9 7 6 . 5 6 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . 1 . . . 1 1 Recycling Units 7 | . . 1 1 5 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 160 | . 22 38 22 30 15 18 15 Successful 93 | . 11 23 15 18 15 7 4 Failed 67 | . 11 15 7 12 . 11 11 Catastrophic 11 | . 2 1 2 . . 2 4 Database Lockouts . | . . . . . . . . Manual 94 | . 22 23 14 16 . 10 9 Terminals 118 | . 22 33 19 18 . 14 12 Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . . 2 . . . 1 2 Recycling Units 15 | . . 1 2 12 . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . 1 . . . 1 Terminal Hacks 44 | . 5 9 7 2 15 3 3 Record 10 | . . 1 . . 9 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 9 | . 3 . 1 . 5 . . Prototype ID Bank 8 | . 1 5 2 . . . . Branch Access Points 2 | . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . 1 Unreport Threat 4 | . . 1 2 . . . 1 Locate Traps 4 | . 1 1 . . . 1 1 Disarm Traps 1 | . . . 1 . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . . . 1 1 . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks 6 | . . 1 1 4 . . . Report Inventory 3 | . . . . 3 . . . Retrieve Components 3 | . . 1 1 1 . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 38 | . 6 10 6 12 . 3 1 Terminals 33 | . 6 10 6 7 . 3 1 Assimilate 3 | . . 2 . . . . 1 Botnet 6 | . 1 2 1 1 . 1 . Operators 1 | . . 1 . . . . . Skim 23 | . 5 5 5 6 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . 5 . . . Tunnel 5 | . . . . 5 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 48 | . 4 12 8 8 . 8 8 Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 22 | . . 10 9 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total Allies 3 | . . 2 . . . . 1 Largest Group 2 | . . 2 . . . . 1 Highest-Rated Group 20 | . . 20 . . . . 10 Highest-Rated Ally 10 | . . 10 . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 2959 | 8 1422 580 . . . 585 364 Sensors 519 | . . . . . . 360 159 Seismic 2046 | 8 1422 580 . . . . 36 Decoding 225 | . . . . . . 225 . Jamming 189 | . . . . . . . 189 Robot Analysis Total 9 | . 3 . 1 . 5 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . 6 . Traps 3 | . . . . . . 3 . Emergency Access 3 | . . . . . . 3 . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Turns Passed 8128 | 83 1422 1088 1298 698 1560 1001 978 Spaces Moved 5414 | 39 720 686 441 628 1411 648 841 Core 29 | 6 . . . . . 19 4 Treads 443 | 33 409 . . . . 1 . Legs 4406 | . 311 686 441 628 1411 628 301 Wheels . | . . . . . . . . Hover 536 | . . . . . . . 536 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 50 53 Average Speed 116 | 146 152 116 155 105 109 120 82 Slowest Speed 550 | 160 190 185 190 105 110 550 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 95 78 80 75 89 16 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 7 | . . . 1 6 . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . Scrap Searched 6 | . . . . . 6 . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 159 | . . 35 9 . . 38 77 Melee 1 | . . . . . . . 1 Projectile 10 | . . . 9 . . . 1 AOE 148 | . . 35 . . . 38 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total 6625 | 51 934 837 910 661 1430 776 1026 Wait 589 | . 114 28 361 14 . 23 49 Move 5407 | 38 719 685 440 627 1410 647 841 Hop . | . . . . . . . . Pick Up 53 | 1 14 13 7 5 7 4 2 Fast Attach 75 | 7 4 2 4 3 . 25 30 Attach 34 | . 3 8 5 1 1 7 9 Detach 10 | . . . . 1 . 3 6 Swap 27 | . 7 6 6 . 2 5 1 Drop 57 | . 11 3 6 6 10 11 10 Fire 296 | 5 61 88 81 4 . 3 54 Melee 72 | . . . . . . 48 24 Ram . | . . . . . . . . Kick 5 | . 1 4 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Lost 3 parts (1p2n) 248 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 439 | -10/Materials | Core integrity fell below 50% 472 | -10/Materials | Discovered new exit (range 13) 636 | -10/Materials | Discovered new exit (range 13) 1115 | -10/Materials | Identified exit to Materials 1191 | -10/Materials | Learned 2 Materials zone layouts 1204 | -10/Materials | Discovered exit to Materials (range 12) 1256 | -10/Materials | Learned 8 Materials zone layouts 1312 | -10/Materials | Learned location of 2 exits from Mines 1358 | -10/Materials | Identified exit to Subcaves 1436 | -10/Materials | Learned location of 1 exit from Recycling 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Identified exit to Mines 1507 | -9/Materials | Identified exit to Storage 1508 | -9/Materials | Identified exit to Materials 1701 | -9/Materials | Discovered exit to Materials (range 10) 1811 | -9/Materials | Destroyed 7 combat bots 1930 | -9/Materials | Learned 4 Recycling zone layouts 1983 | -9/Materials | Learned Storage trap positions 2026 | -9/Materials | Learned location of 1 exit from Recycling 2108 | -9/Materials | Learned Storage trap positions 2125 | -9/Materials | Learned Storage garrison access intel 2129 | -9/Materials | Lost 4 parts (1n1u2w) 2141 | -9/Materials | Build established: Scavenger-Mutant 2150 | -9/Materials | Loaded intel: 2 repair station locations 2185 | -9/Materials | Learned location of 2 exits from Materials 2594 | -9/Materials | Entered Storage 2596 | -9/Storage | Loaded intel: 23 trap records 2597 | -9/Storage | Loaded intel: 1 garrison access location 2639 | -9/Storage | Learned location of Armory (-3) 2707 | -9/Storage | Core integrity fell below 50% 3234 | -9/Storage | Lost 4 parts (3n1u) 3528 | -9/Storage | Core integrity fell below 20% 3591 | -9/Storage | Used back door to open Recycling access 3591 | -9/Storage | Discovered new exit (range 4) 3640 | -9/Storage | Learned Storage trap positions 3713 | -9/Storage | Learned location of 1 exit from Recycling 3825 | -9/Storage | Learned location of 2 exits from Materials 3868 | -9/Storage | Learned location of 2 exits from Materials 3892 | -9/Storage | Entered Recycling 3893 | -9/Recycling | Identified exit to Scraptown 3893 | -9/Recycling | Identified exit to Factory 4341 | -9/Recycling | Learned location of 1 exit from Recycling 4376 | -9/Recycling | Learned Storage emergency access door positions 4401 | -9/Recycling | Learned Materials trap positions 4416 | -9/Recycling | Learned location of 1 exit from Storage 4419 | -9/Recycling | Learned location of Zion (-7) 4420 | -9/Recycling | Learned location of 2 exits from Materials 4423 | -9/Recycling | Learned Materials stockpile data 4438 | -9/Recycling | Learned Materials garrison access intel 4564 | -9/Recycling | Scanned before Scraplab entrance 4580 | -9/Recycling | Entered Scraplab 4590 | -9/Recycling | Entered Scraptown 4716 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4836 | -9/Scraptown | Visited Cyclists 4886 | -9/Scraptown | Visited Spacefarers 4900 | -9/Scraptown | Visited Symbiants 4910 | -9/Scraptown | Visited IN-MT5's Study 5051 | -9/Scraptown | Visited UFD Registry 5051 | -9/Scraptown | Registered with UFD as "Quantumskull" 5069 | -9/Scraptown | Visited SPCMW 5099 | -9/Scraptown | Visited Comm Corps 5134 | -9/Scraptown | Visited Cave Peace 5238 | -9/Scraptown | Discovered new exit (range 13) 5280 | -9/Scraptown | Entered Cyclist Reading Room 5425 | -9/Scraptown | Visited Science Guys 5463 | -9/Scraptown | Visited Analyses Database 5490 | -9/Scraptown | Visited Infowarlord's Domain 5519 | -9/Scraptown | Visited Supply Room 5536 | -9/Scraptown | Visited Junk Repository 5569 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5573 | -9/Scraptown | Found DCF Scrap (28 items) 5606 | -9/Scraptown | Visited Curators Association 5746 | -9/Scraptown | Visited Chapter 10 5777 | -9/Scraptown | Visited LU-1G1's Boring Crew 6144 | -9/Scraptown | Discovered new exit (range 3) 6150 | -9/Scraptown | Entered Factory 6150 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6219 | -6/Factory | Identified exit to Lower Caves 6219 | -6/Factory | Identified exit to Extension 6336 | -6/Factory | Lost 4 parts (1n3u) 6381 | -6/Factory | System corruption reached 10% 6426 | -6/Factory | Core integrity fell below 50% 6460 | -6/Factory | Lost 11 parts (2p5n3u1w) 6812 | -6/Factory | Build established: Scavenger-Gladiator 6826 | -6/Factory | Discovered new exit (range 12) 7151 | -6/Factory | Entered another Factory area 7151 | -5/Factory | Evolved 2 slots: Utility x2 7362 | -5/Factory | Lost 11 parts (1p4n5u1w) 7472 | -5/Factory | System corruption reached 10% 7479 | -5/Factory | P-70 Sage assimilated allied Technician 6a 7598 | -5/Factory | Build established: Scavenger-Mutant 7613 | -5/Factory | Core integrity fell below 50% 7653 | -5/Factory | Lost 5 parts (1p3n1w) 8048 | -5/Factory | Core integrity fell below 20% 8064 | -5/Factory | Lost 8 parts (1p2n2u3w) 8128 | -5/Factory | Garrison activated, responded to threat 8129 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08109_ Identified Enh. Gauss Cannon. 08111_ Dropped KE Penetrator. 08112_ Acquired Enh. Gauss Cannon. 08120_ AAI1G:5HH2O48G UOXEFMZGB&HZ& I 08123_ Slug penetrates Fusion Modulator. 08126_ Acquired Prototype Hover Unit. 08126_ Identified Cld. Airjet. 08126_ Faulty integration triggers meltdown. 08126_ Mic. Fission Core damaged (-15). 08126_ Imp. Target Analyzer damaged (-11). 08126_ Seismic Detector damaged (-9). 08126_ Imp. Heat Sink destroyed. 08126_ Slug penetrates Fusion Modulator. 08128_ Fusion Modulator explodes. 08128_ Slug penetrates Y-64 Sentinel. 08128_ Y-64 Sentinel calls for garrison reinforcements. 08128_ ALERT: Activating Garrison Access F004. 08129_ Adv. Heat Sink destroyed. 08129_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????## #??????????# #??## | | ????????????????#T """ #??????????# #### | | ????????????????## """ #??????????# # ## | | ?????????????????# """ #??????????# # ## | | ?????????????????# #??????? + # # | | ?????????????????# #????" # % # | | ?????????????????# #?? # % # # | | ?????????????????# !] #??######### % #### | | ??????????######?# [ ] #????????# % # | | ??????????# """ # ] #????????# % % ## | | ??????????# """ # ###??????# % | | ??????????# """ + #???# T [ | | ??????????# # ^ ###+##### #???# ""* | | ??????????# # #?????????????# | | ??????????# [ ?### ###?????????????# | | ??????????######???# #???????????????# ## | | ???????????????????# #???????????????# ? | | ???????????????????#+###########+###### % #?? | | ????????????######## # #??? | | ???????????? ;] [ # #??? | | ???????????? ; # #??? | | ??????????? ; """ + #??? | | ??????????? ; """ """?# #??? | | ?????????? ; """ RY" # #??? | | ?????????? ; = """??? ???? | | ?????????? ; @= Y ; ?? ???? | | ???????????# ;;;;;;;;;#### ######??????????? | | ???????????# ;;;;;;;;;#????#???????????????? | | ???????????# ! ???????????????????? | | ???????????# ??????????????????? | | ???????????? ?????????????????? | | ???????????? """"""" ????????????????? | | ??????????????""""""" ???????????????? | | ?????????????????"""" ?????????????? | | ??????????????????""" ????????????? | | ???????????????????? ######+##????????????? | | ??????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 3 Item Schematics ----------------- Imp. Cooling System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Botjacking Civilization 2243 Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed ConcussiveFactoryGuard Manual? 0 Play Time 01:05:46 Cumulative 229.8 hours Start 2025.11.05 @ 20:08:59 End 2025.11.05 @ 21:13:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 82 Gallery% 72 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2bd3b7b-38b3-430f-92ed-8573dd445e98