Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.26 @ 12:33:57

Player: Pitt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1389)     1389
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3359

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     221/300
Energy                     155/160
System Corruption          14%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads (fused)
>          --- UTILITY (6) ------
    Medium Storage Unit
           Melee Analysis Suite
           Core Shielding
     Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Particle Gun
           Katana
>          --- INVENTORY (10) ---
     Light Deuterium Engine
  Improved Airjet
  Improved Airjet
  Improved Airjet
  Improved Airjet
           Weight Redist. System
           Weight Redist. System
           Weight Redist. System
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Improved Airjet
>          --- UTILITY ----------
    Medium Storage Unit
           Terrain Scan Processor
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Hover Unit
     Small Storage Unit
           Weight Redist. System
           Weight Redist. System
           Weight Redist. System
           Seismic Detector
     Small Laser
           Grenade Launcher
           Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             74   | 8   12  21  33  
  Power                    8    | 1   1   2   4   
    Engine                 6    | 1   1   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 3   2   9   8   
    Treads                 12   | .   .   5   7   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 3   .   .   .   
    Hover                  3    | .   .   2   1   
    Flight                 4    | .   2   2   .   
  Utility                  17   | 2   2   3   10  
    Device                 4    | 1   1   .   2   
    Storage                3    | 1   1   .   1   
    Processor              2    | .   .   1   1   
    Hackware               4    | .   .   2   2   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   7   7   11  
    Energy Gun             9    | .   2   4   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   2   3   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         4    | .   2   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 22   | .   1   7   14  
  Power                    4    | .   1   1   2   
  Propulsion               4    | .   .   3   1   
  Utility                  8    | .   .   1   7   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      5    | .   1   4   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  91  86  
  Engine                   10   | .   13  9   4   
  Core                     1    | .   .   .   4   
  Treads                   5    | .   .   5   17  
  Wheel                    13   | .   25  .   .   
  Flight                   3    | .   2   10  .   
  Device                   8    | .   14  2   2   
  Storage                  12   | .   14  11  8   
  Processor                4    | .   .   11  7   
  Hackware                 8    | .   .   18  18  
  Protection               1    | .   .   .   6   
  Energy Gun               10   | .   13  7   5   
  Ballistic Gun            10   | .   13  5   8   
  Special Weapon           1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 12  17  25  29  
  Greatest Support         40   | 32  32  40  40  
  Greatest Overweight (x)  8    | .   4   6   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         8    | 7   8   10  9   
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 2   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 5   10  10  9   

 Class Distribution 
--------------------
 50% | Mutant
 38% | Scavenger-Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           1396 | 312  241  261  582  
  Remotely                 .    | .    .    .    .    
Salvage Created            1878 | 119  336  292  1131 
  Parts                    122  | 8    37   13   64   
Haulers Intercepted        2    | .    1    1    .    
Recyclers Shooed           2    | .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  36   | .   10  6   20  
  Melee                    5    | .   .   .   5   
  Guns                     27   | .   7   5   15  
  Cannons                  1    | .   .   1   .   
  AOE                      3    | .   3   .   .   
Classes Destroyed          11   | 2   6   1   2   
  Builder                  2    | .   2   .   .   
  Tunneler                 4    | 2   1   .   1   
  Hauler                   2    | .   1   1   .   
  Recycler                 4    | 1   .   .   3   
  Operator                 3    | .   1   1   1   
  Watcher                  3    | .   2   1   .   
  Swarmer                  10   | .   6   .   4   
  Grunt                    16   | .   4   2   10  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   8    | .   .   4   4   
Best Kill Streak           6    | 1   6   3   5   
  Combat Bots Only         5    | .   5   1   5   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               3619 | .    304  724  2591 
  Core                     866  | .    71   240  555  
  Absorbed by Shields      136  | .    .    .    136  
  Redirected to Shielding  14   | .    .    .    14   
  Regen/Repaired (Parts)   423  | .    .    .    423  
Core Remaining (%)         70   | 100  71   40   .    
Volleys Fired              196  | 8    65   42   81   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 40   100  120  100  
Shots Fired                323  | 16   116  68   123  
  Gun                      299  | 16   109  59   115  
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    5    .    1    
  Special                  18   | .    2    9    7    
  Kinetic                  206  | 16   58   34   98   
  Thermal                  99   | .    53   34   12   
  Explosive                6    | .    5    .    1    
  Electromagnetic          12   | .    .    .    12   
  Robot Hit Streak         17   | 5    7    17   13   
  Robot Miss Streak        6    | 2    6    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           212  | 9    52   51   100  
  Core Hits                92   | 4    26   15   47   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         5    | .    .    4    1    
    Burn                   3    | .    .    3    .    
    Destroy                2    | .    .    1    1    
Melee Attacks              19   | .    .    .    19   
  Impact                   .    | .    .    .    .    
  Slashing                 19   | .    .    .    19   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3684 | 107  949  769  1859 
  Guns                     2571 | 107  628  625  1211 
  Cannons                  .    | .    .    .    .    
  Explosions               415  | .    321  .    94   
  Melee                    554  | .    .    .    554  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1841 | 107  400  335  999  
  Thermal                  719  | .    228  434  57   
  Explosive                415  | .    321  .    94   
  Electromagnetic          155  | .    .    .    155  
  Impact                   .    | .    .    .    .    
  Slashing                 554  | .    .    .    554  
  Piercing                 .    | .    .    .    .    
Highest Corruption         14   | .    .    .    14   
  Average Corruption       10   | .    .    .    10   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    .    .    23   
    Message Errors         4    | .    .    .    4    
    Matter Fused           5    | .    .    .    5    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      4    | .    .    .    4    
    Parts Fused            2    | .    .    .    2    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               2    | .    .    .    2    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            39   | .    9    4    26   
  Projectiles              4    | .    .    4    .    
  Explosions               9    | .    9    .    .    
  Melee                    26   | .    .    .    26   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        245  | .    28   151  245  
  Average Temperature      49   | .    8    55   52   
  Received Heat Transfer   1318 | .    36   327  955  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    .    8    .    
  Heat Transferred         1898 | .    525  1262 111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             328  | 15  328 190 183 
  Initial                  74   | .   9   74  8   
  Average                  67   | 6   74  56  69  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         93   | 100 88  100 100 
  Level 1                  6    | .   11  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           8    | .   3   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   24  11  30  
  Peak Tracking Total      6    | .   5   4   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          18   | .   7   5   6   
  Terminals                15   | .   6   5   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                60   | .   23  16  21  
  Successful               34   | .   11  8   15  
  Failed                   26   | .   12  8   6   
    Catastrophic           7    | .   3   2   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   39   | .   16  12  11  
  Terminals                50   | .   21  16  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   .   8   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   7   5   3   
  Prototype ID Bank        1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Terminal Index           3    | .   1   1   1   
  Alert Level              3    | .   2   .   1   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   1   1   .   
  Zone Layout              3    | .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   .   8   
  Scan Component           4    | .   .   .   4   
  Repair                   4    | .   .   .   4   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         11   | .   4   3   4   
  Terminals                9    | .   2   3   4   
    Track                  3    | .   1   1   1   
    Botnet                 5    | .   1   2   2   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Reject                 1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   5   5   6   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   .   4   
  Time                     116  | .   .   .   116 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               5280 | 130  2788 1096 1266 
Spaces Moved               1690 | 97   732  472  389  
  Core                     16   | 7    .    6    3    
  Treads                   553  | .    .    167  386  
  Legs                     .    | .    .    .    .    
  Wheels                   709  | 90   619  .    .    
  Hover                    160  | .    .    160  .    
  Flight                   252  | .    113  139  .    
  Fastest Speed            50   | 50   100  114  160  
  Average Speed            134  | 92   113  141  174  
  Slowest Speed            450  | 100  365  350  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       35   | 4    64   32   40   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 9    | .    2    .    7    
Terrain Destroyed          45   | .    28   3    14   
  Melee                    .    | .    .    .    .    
  Projectile               12   | .    2    3    7    
  AOE                      33   | .    26   .    7    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Jun  Mat  Mat  Mat  
Total                      4311 | 119  2571 810  811  
  Wait                     2271 | .    1745 265  261  
  Move                     1687 | 96   731  471  389  
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | 6    8    3    13   
  Fast Attach              46   | 7    4    14   21   
  Attach                   7    | .    .    3    4    
  Detach                   3    | .    2    1    .    
  Swap                     21   | 1    8    4    8    
  Drop                     31   | 1    8    7    15   
  Fire                     196  | 8    65   42   81   
  Melee                    19   | .    .    .    19   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Junkyard  | Discovered new exit (range 16)
  131 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
 2195 | -10/Materials | Discovered new exit (range 11)
 2280 | -10/Materials | Discovered new exit (range 16)
 2376 | -10/Materials | Identified exit to Mines
 2919 | -10/Materials | Entered another Materials area
 2919 | -9/Materials  | Evolved 2 slots: Utility x2
 2989 | -9/Materials  | Build established: Scavenger-Mutant
 3459 | -9/Materials  | Core integrity fell below 50%
 3489 | -9/Materials  | Lost 4 parts (2n2w)
 3971 | -9/Materials  | Discovered new exit (range 14)
 4015 | -9/Materials  | Entered another Materials area
 4015 | -8/Materials  | Evolved 2 slots: Utility x2
 4240 | -8/Materials  | Build established: Hacker-Mutant
 4488 | -8/Materials  | Lost 5 parts (1n1u3w)
 4700 | -8/Materials  | Crushed by falling debris
 4700 | -8/Materials  | Core integrity fell below 50%
 4700 | -8/Materials  | System corruption reached 10%
 4731 | -8/Materials  | Lost 4 parts (4u)
 4791 | -8/Materials  | Build established: Scavenger-Mutant
 4931 | -8/Materials  | Core integrity fell below 20%
 5088 | -8/Materials  | Lost 3 parts (1p2u)
 5133 | -8/Materials  | Repaired Katana
 5160 | -8/Materials  | Repaired Med. Storage Unit
 5225 | -8/Materials  | Repaired Lgt. Treads
 5252 | -8/Materials  | Repaired Lgt. Treads
 5281 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
>>Repair
Repairing Lgt. Treads...
  ETC: 26
05226_ ALERT: Suspicious activity at Repair Station M002. Dispatching
  Investigation squad.
05242_ K-01 Serf cleans the Neutrino Reactor. <x2>
05251_ System corrupted: Energy discharge (-59).
05251_ K-01 Serf cleans the Neutrino Reactor.
05252_ Repair station completes Lgt. Treads repairs.
05255_ K-01 Serf cleans the Neutrino Reactor.
05260_ K-01 Serf collects debris.
05261_ G-47 Trooper destroyed.
05264_ K-01 Serf cleans the Neutrino Reactor.
05269_ K-01 Serf collects debris.
05271_ Acquired 50 matter.
05272_ K-01 Serf collects debris.
05273_ System corrupted: Lgt. Treads fused.
05277_ K-01 Serf collects debris.
05278_ M-13 Machinist repairs Imp. Ion Engine.
05280_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#  "Y"     #??????????????????? |
| ???????????????????#          #??????????????????? |
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| ???????????????????#  """  Y  =R"#???????????????? |
| ???????????????????#  """*    """#???????????????? |
| ???????????????????#  """@=g u####???????????????? |
| ???????????????????#  *  =g   #??????????????????? |
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| ????????????????#"""  """     #??????????????????? |
| ????????????????#"R  ="""     ##############     ? |
| ????????????????#"""  """   !%%                  ? |
| ????????????????####         %                   ? |
| ???????????????????#         =   %               ? |
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| ??????????????????????#         %=[                |
| ??????????????????????#         [%*                |
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| ???????????????######?#   ???#    ! #???########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Core Shielding             20
Evasion (%)                44
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityChipFlamer
  Manual?         0
Play Time         00:37:24
  Cumulative      177.0 hours
  Start           2023.10.26 @ 11:48:41
  End             2023.10.26 @ 12:33:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          267
  Rogue           267
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a39e2a7e-8dbc-4b31-b361-dfe72e02f0df