Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.02 @ 00:22:35 Player: Grimalkyne Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (4321) 4321 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 10010 Bonus ------- High Alert Combat Kills 279 Aligned with FarCom 300 Cogmind --------- Core Integrity 785/850 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Kinecellerator Weapon Cycler > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (20) --- Heavy Deuterium Engine Heavy Deuterium Engine Cryofiber Web Cryofiber Web Advanced Heat Sink Superbattery (1500) Compact Matter Pod (150) Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Makeshift Laser Makeshift Laser Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Recoil Stabilizer Kinecellerator Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Makeshift Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Cryofiber Web Cryofiber Web Advanced Heat Sink Superbattery Compact Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Makeshift Laser Makeshift Laser Gauss Rifle Gauss Rifle Flak Gun Improved Grenade Launcher Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . Utility 5 | . . . 1 . . . 1 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 119 | 6 10 3 29 12 3 2 23 19 5 2 5 Power 12 | 1 1 2 3 1 . . 2 . 2 . . Engine 11 | 1 1 2 3 1 . . 2 . 1 . . Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 5 . 9 2 . . 4 8 . . 1 Treads 27 | . 4 . 9 2 . . 4 8 . . . Leg 2 | 2 . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 38 | 1 3 . 6 3 2 . 8 9 2 2 2 Device 14 | . 1 . 3 . . . 3 5 . . 2 Storage 4 | 1 1 . . . 1 . . 1 . . . Processor 3 | . . . . 1 . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 17 | . 1 . 3 2 1 . 3 3 2 2 . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 1 1 11 6 1 2 9 2 1 . 2 Energy Gun 10 | 1 1 . 4 1 . . 1 1 1 . . Energy Cannon 2 | . . . 1 . 1 . . . . . . Ballistic Gun 20 | 1 . 1 4 2 . 2 7 1 . . 2 Ballistic Cannon 2 | . . . . 2 . . . . . . . Launcher 4 | . . . 2 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . . . Parts Lost 27 | . 1 1 1 2 . . 6 4 . 4 8 Power 1 | . . . . . . . . . . . 1 Propulsion 9 | . . . . 1 . . 2 1 . 3 2 Utility 9 | . 1 . . 1 . . 1 3 . 1 2 Weapon 8 | . . 1 1 . . . 3 . . . 3 Highest Loss Streak 8 | . 1 1 1 1 . . 5 2 . 2 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 93 100 99 99 78 100 99 98 98 77 77 Engine 9 | . 14 14 11 11 11 11 9 7 5 7 6 Treads 27 | . 21 14 32 32 33 33 26 29 30 13 5 Device 11 | . 5 14 11 1 . . 8 22 23 16 25 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 6 Processor 2 | . . . . 1 11 11 9 . . . . Protection 9 | . 2 . 10 18 11 11 9 6 6 6 6 Energy Gun 7 | . 14 14 10 9 . . 4 3 7 7 6 Ballistic Gun 14 | . 14 14 10 8 1 22 21 19 15 15 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 12 52 52 64 71 59 59 71 78 80 84 89 Greatest Support 87 | 20 46 10 69 64 62 62 65 87 84 84 20 Greatest Overweight (x) 29 | 1 5 5 1 1 . . 1 1 21 4 29 Average Overweight (x) . | . . 4 . . . . . . . 2 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 14 14 20 20 20 19 20 20 20 20 18 Average Carried 17 | 3 9 12 18 19 19 18 17 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 14 13 20 17 20 18 20 20 20 19 15 Class Distribution -------------------- 53% | Mutant 17% | Skirmisher 15% | Tank 5% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3540 | 260 67 175 730 284 . . 682 934 211 197 . Remotely . | . . . . . . . . . . . . Salvage Created 5063 | . 90 89 1611 229 . . 1088 1142 401 258 155 Parts 293 | . 5 10 128 12 . . 56 60 9 9 4 Haulers Intercepted 6 | . . . 3 . . . 2 1 . . . Recyclers Shooed 4 | . . . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 12 9 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 124 | . 4 6 42 9 . . 23 18 9 8 5 Guns 116 | . 4 6 39 7 . . 20 18 9 8 5 AOE 8 | . . . 3 2 . . 3 . . . . Classes Destroyed 13 | . 2 . 5 1 . . 2 3 . . . Worker 6 | . . . 1 . . . 2 3 . . . Builder 2 | . . . . . . . 1 1 . . . Hauler 6 | . . . 3 . . . 2 1 . . . Recycler 5 | . . . . . . . 3 2 . . . Watcher 6 | . 1 . 4 . . . 1 . . . . Swarmer 45 | . 4 6 11 3 . . 6 5 2 4 4 Grunt 45 | . . . 19 1 . . 13 5 3 4 . Brawler 3 | . . . . . . . . 1 2 . . Duelist 4 | . . . 2 . . . 1 . 1 . . Sentry 22 | . . . 10 2 . . 3 5 1 . 1 Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . . . . Best Kill Streak 8 | . 2 4 5 3 . . 8 6 4 4 5 Combat Bots Only 8 | . 2 4 4 3 . . 8 3 4 4 5 Max Kills in Single Turn 4 | . 1 1 4 1 . . 3 2 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 2 | . . . 2 1 . . 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 7468 | . 473 242 1695 529 . . 1479 1017 381 852 800 Core 801 | . 83 56 196 56 . . 228 73 17 27 65 Absorbed by Shields 729 | . . . . . . . . 431 151 147 . Regen/Repaired (Parts) 110 | . . . 110 . . . . . . . . Core Remaining (%) 64 | 100 . 44 . . . 37 58 . . 83 . Volleys Fired 326 | . 22 18 115 23 . . 53 48 18 20 9 Largest 3 | . 2 2 2 2 . . 3 3 3 3 3 Hottest 136 | . 76 76 112 104 . . 124 136 136 106 106 Shots Fired 753 | . 37 36 227 41 . . 136 143 52 55 26 Gun 738 | . 37 36 221 34 . . 134 143 52 55 26 Cannon 6 | . . . 2 4 . . . . . . . Launcher 9 | . . . 4 3 . . 2 . . . . Special . | . . . . . . . . . . . . Kinetic 509 | . 22 18 109 22 . . 116 128 36 41 17 Thermal 233 | . 15 18 112 16 . . 18 15 16 14 9 Explosive 9 | . . . 4 3 . . 2 . . . . Electromagnetic 2 | . . . 2 . . . . . . . . Robot Hit Streak 33 | . 4 4 19 10 . . 10 33 14 8 10 Robot Miss Streak 8 | . 3 8 7 2 . . 5 7 6 5 8 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 10 | . 1 1 . . . . 1 3 2 2 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 1 . Shots Hit Robots 541 | . 19 13 165 26 . . 94 120 45 39 20 Core Hits 321 | . 5 6 87 15 . . 63 65 39 29 12 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . . Critical Strikes 15 | . 1 . 4 2 . . 2 . 2 1 3 Burn 11 | . 1 . 3 2 . . 1 . . 1 3 Destroy 4 | . . . 1 . . . 1 . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10156 | . 245 175 2790 558 . . 2089 2343 834 715 407 Guns 9650 | . 245 175 2619 345 . . 1974 2336 834 715 407 Cannons 74 | . . . 74 . . . . . . . . Explosions 425 | . . . 97 213 . . 115 . . . . Melee . | . . . . . . . . . . . . Ramming 7 | . . . . . . . . 7 . . . Kinetic 6879 | . 133 74 1348 170 . . 1764 1994 524 598 274 Thermal 2771 | . 112 101 1271 175 . . 210 342 310 117 133 Explosive 425 | . . . 97 213 . . 115 . . . . Electromagnetic 74 | . . . 74 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 . 3 3 3 . Average Corruption 3 | . . . . 4 4 4 . 2 3 3 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 68 | . . . . 24 8 7 . 10 10 9 . Message Errors 18 | . . . . 3 1 4 . 6 2 2 . Matter Fused 11 | . . . . 7 1 1 . . 1 1 . Heat Flow Errors 9 | . . . . 2 1 1 . 1 3 1 . Energy Discharges 6 | . . . . 1 2 . . 2 . 1 . Data Loss (minor) 14 | . . . . 6 3 1 . . 2 2 . Data Loss (major) 5 | . . . . 3 . . . . 2 . . Misfires 3 | . . . . 1 . . . . . 2 . Weapon Failures 2 | . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 30 | . . . 8 . . . 22 . . . . Projectiles 8 | . . . 8 . . . . . . . . Explosions 22 | . . . . . . . 22 . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 266 | . 216 . 15 266 216 196 228 176 167 250 34 Average Temperature 93 | . 102 . 9 111 107 102 106 24 59 125 15 Received Heat Transfer 2090 | . . . 681 83 . . 684 244 82 280 36 Effects 2 | . . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 2 3 1 . . . . . . 1 Heat Transferred 7364 | . 407 259 3324 592 . . 481 750 700 333 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 872 | . 101 152 872 525 . 5 434 387 . . 105 Initial 339 | . . 7 59 339 . . 1 155 . . 49 Average 242 | . 27 118 380 342 . 3 211 205 . . 44 Maximum Alert Level 3 | . . . 3 2 . . 2 1 . . . Low Security (%) 44 | 100 100 100 23 . . 100 45 45 . . 100 Level 1 35 | . . . 30 68 . . 46 54 . . . Level 2 16 | . . . 35 31 . . 7 . . . . Level 3 3 | . . . 10 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . 5 . . . 2 5 . . 2 Investigation 2 | . . . 1 . . . . 1 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 4 | . . . 2 . . . 1 . . . 1 Assault 2 | . . . 2 . . . . . . . . Garrison 5 | . . . . . . . 1 3 . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 9 | . . . 3 . . . 4 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 185 | . 8 6 64 23 . . 37 23 9 8 7 Peak Tracking Total 16 | . 3 3 6 16 . . 8 3 4 4 5 Tactical Retreats 10 | . 1 . 3 3 . . 2 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . . . 1 . . . 2 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 5 | . . . 2 . . . 3 . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 19 | . 2 . 8 . . 1 3 4 1 . . Terminals 14 | . 2 . 5 . . 1 3 3 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 37 | . 2 . 17 . . 2 7 8 1 . . Successful 20 | . 2 . 10 . . 1 3 3 1 . . Failed 17 | . . . 7 . . 1 4 5 . . . Catastrophic 5 | . . . 3 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . 1 . . 1 . . . Terminals 26 | . 2 . 10 . . 2 7 5 . . . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 2 . 4 . . 1 3 1 1 . . Prototype ID Bank 2 | . . . 2 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . Alert Level 3 | . 1 . 1 . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 1 . 6 . . 1 2 4 . . . Full Trace Events 3 | . . . 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 36 | . . . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 10764 | 61 592 383 2752 1186 353 390 2134 1240 696 449 528 Spaces Moved 4604 | 43 263 228 1334 464 218 245 798 480 350 113 68 Core 13 | 11 . . . . . . . . 1 . 1 Treads 4216 | . 148 . 1334 464 218 245 798 480 349 113 67 Legs 127 | 32 95 . . . . . . . . . . Wheels 248 | . 20 228 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 140 145 150 155 155 150 155 155 155 480 Average Speed 174 | 110 190 140 150 218 155 155 169 167 157 333 495 Slowest Speed 1500 | 120 240 155 240 235 155 155 245 243 1100 480 1500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 3 42 69 88 87 60 58 66 13 53 14 2 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 52 | . . . 19 23 . . 8 1 . . 1 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . 2 . . . 1 . . 1 AOE 48 | . . . 19 21 . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total 6695 | 53 316 254 1860 593 234 255 1478 810 453 146 243 Wait 1481 | . 4 3 325 85 9 9 566 238 71 10 161 Move 4593 | 42 262 227 1333 463 217 244 797 479 349 112 68 Hop . | . . . . . . . . . . . . Pick Up 77 | 5 11 1 25 2 1 . 21 8 2 1 . Fast Attach 28 | 6 3 . 5 4 1 . 1 4 3 . 1 Attach 29 | . . 1 4 4 . 2 10 3 . 1 4 Detach 9 | . . . 3 . 3 . 2 1 . . . Swap 62 | . 7 2 20 4 2 . 12 12 2 1 . Drop 87 | . 7 2 30 8 1 . 16 16 6 1 . Fire 326 | . 22 18 115 23 . . 53 48 18 20 9 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Entered Mines 858 | -10/Mines | Core integrity fell below 50% 911 | -10/Mines | Learned Materials terminal intel 1021 | -10/Mines | Discovered new exit (range 12) 1037 | -10/Mines | Entered Materials 1037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -9/Materials | Identified exit to Mines 1039 | -9/Materials | Loaded intel: 12 terminal locations 1959 | -9/Materials | Discovered new exit (range 16) 2738 | -9/Materials | Discovered new exit (range 16) 3437 | -9/Materials | First assault squad dispatched 3470 | -9/Materials | Repaired Adv. Treads 3683 | -9/Materials | Discovered new exit (range 9) 3789 | -9/Materials | Entered Mines 3799 | -9/Mines | Core integrity fell below 50% 3985 | -9/Mines | Assembled infested the area 4148 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4315 | -9/Mines | Discovered new exit (range 7) 4370 | -9/Mines | Identified exit to Materials 4400 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4850 | -9/Mines | Learned location of Zion (-6) 4968 | -9/Mines | Discovered new exit (range 5) 4975 | -9/Mines | Entered Exiles 5012 | -9/Exiles | Met 8R-AWN 5042 | -9/Exiles | Met EX-HEX 5087 | -9/Exiles | Met EX-BIN 5104 | -9/Exiles | Aligned with FarCom system 5105 | -9/Exiles | Given EX-Vault access code 5142 | -9/Exiles | Opened EX-Vault 5150 | -9/Exiles | Found Prototype Energy Cannon 5150 | -9/Exiles | Identified Gui. Plasma Cannon 5162 | -9/Exiles | Found Prototype Storage 5163 | -9/Exiles | Identified Superbattery 5203 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5257 | -9/Exiles | Met EX-DEC 5313 | -9/Exiles | Discovered new exit (range 12) 5328 | -9/Exiles | Left Exiles lab with Superbattery 5328 | -9/Exiles | Entered Mines 5711 | -8/Mines | Discovered exit to Materials (range 6) 5718 | -8/Mines | Entered Materials 5718 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6286 | -8/Materials | Build established: Skirmisher 6607 | -8/Materials | Garrison activated, responded to threat 6737 | -8/Materials | Destroyed 8 combat bots 7090 | -8/Materials | Lost 5 parts (2n1u2w) 7770 | -8/Materials | Discovered new exit (range 16) 7852 | -8/Materials | Entered Factory 7852 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7944 | -7/Factory | Garrison activated, responded to threat 8558 | -7/Factory | Build established: Scavenger-Tank 8939 | -7/Factory | Discovered new exit (range 16) 9001 | -7/Factory | Fabricated Adv. Treads (x2) 9092 | -7/Factory | Entered Lower Caves 9120 | -7/Lower Caves | Build established: Tank 9250 | -7/Lower Caves | Learned location of 1 exit from Factory 9538 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9733 | -7/Lower Caves | Discovered new exit (range 9) 9788 | -7/Lower Caves | Entered another Lower Caves area 10093 | -7/Lower Caves | Learned Factory terminal intel 10218 | -7/Lower Caves | Discovered new exit (range 5) 10237 | -7/Lower Caves | Entered Factory 10237 | -6/Factory | Evolved 2 slots: Utility x2 10238 | -6/Factory | Identified exit to Factory 10239 | -6/Factory | Loaded intel: 26 terminal locations 10534 | -6/Factory | Build established: Gunner 10717 | -6/Factory | Garrison activated, responded to threat 10765 | -6/Factory | Self-destructed Last Messages --------------- 10728_ S-27 Virus destroyed. 10737_ Y-54 Guardian suffers critical hit (Burn). 10744_ Slug penetrates Wall. 10744_ Lgt. Treads destroyed. 10744_ Slug penetrates Wall. 10745_ Recoil Stabilizer destroyed. 10745_ Gauss Rifle destroyed. 10746_ Slug penetrates Wall. 10746_ Y-54 Guardian destroyed. 10747_ Slug penetrates Wall. 10752_ Penetrated by Slug. 10752_ Flak Gun destroyed. 10752_ Slug penetrates H-66 Slayer. 10756_ Penetrated by Slug. 10762_ Hrd. Heavy Armor Plating destroyed. 10762_ Nuclear Pulse Thruster destroyed. 10762_ Mak. Laser destroyed. 10765_ Penetrated by Slug. 10765_ Hvy. Deuterium Engine destroyed. 10765_ Construction Platform disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ??? ? | | ?????????????????????????????????????????? ??? # | | ????????????????????????????????????????? ??? # | | ????????????????????????????????????????? "?? # | | ??????????????????????? """?????????????? 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ContainmentTargetProcessor Manual? 0 Play Time 01:40:17 Cumulative 43.2 hours Start 2022.10.27 @ 22:06:24 End 2022.11.02 @ 00:22:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ddb6b52-5d9e-4ebb-8e4a-6728ad29d210