Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.02 @ 00:22:35

Player: Grimalkyne

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (146)     730
Value Destroyed (4321)     4321
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (579)                579
              TOTAL SCORE: 10010

 Bonus
-------
High Alert Combat Kills    279
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             785/850
Matter                     209/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (950) Ox18
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
       Improved Cooling System
  High-capacity Storage Unit
                Kinecellerator
                Weapon Cycler
>               --- WEAPON (3) -------
                Gauss Rifle
                Flak Gun
>               --- INVENTORY (20) ---
          Heavy Deuterium Engine
          Heavy Deuterium Engine
                Cryofiber Web
                Cryofiber Web
       Advanced Heat Sink
                Superbattery (1500)
        Compact Matter Pod (150)
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Shield Generator
      Makeshift Laser
      Makeshift Laser
                Gauss Rifle
       Improved Grenade Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
                Nuclear Pulse Thruster
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Recoil Stabilizer
                Kinecellerator
                Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
      Makeshift Laser
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Heavy Deuterium Engine
          Heavy Deuterium Engine
                Cryofiber Web
                Cryofiber Web
       Advanced Heat Sink
                Superbattery
        Compact Matter Pod
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Shield Generator
      Makeshift Laser
      Makeshift Laser
                Gauss Rifle
                Gauss Rifle
                Flak Gun
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             119  | 6   10  3   29  12  3   2   23  19  5   2   5   
  Power                    12   | 1   1   2   3   1   .   .   2   .   2   .   .   
    Engine                 11   | 1   1   2   3   1   .   .   2   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   5   .   9   2   .   .   4   8   .   .   1   
    Treads                 27   | .   4   .   9   2   .   .   4   8   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  38   | 1   3   .   6   3   2   .   8   9   2   2   2   
    Device                 14   | .   1   .   3   .   .   .   3   5   .   .   2   
    Storage                4    | 1   1   .   .   .   1   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   .   3   2   1   .   3   3   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   1   11  6   1   2   9   2   1   .   2   
    Energy Gun             10   | 1   1   .   4   1   .   .   1   1   1   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   .   1   4   2   .   2   7   1   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   1   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   .   .   .   .   
Parts Lost                 27   | .   1   1   1   2   .   .   6   4   .   4   8   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   .   1   .   .   2   1   .   3   2   
  Utility                  9    | .   1   .   .   1   .   .   1   3   .   1   2   
  Weapon                   8    | .   .   1   1   .   .   .   3   .   .   .   3   
  Highest Loss Streak      8    | .   1   1   1   1   .   .   5   2   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  100 99  99  78  100 99  98  98  77  77  
  Engine                   9    | .   14  14  11  11  11  11  9   7   5   7   6   
  Treads                   27   | .   21  14  32  32  33  33  26  29  30  13  5   
  Device                   11   | .   5   14  11  1   .   .   8   22  23  16  25  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   6   
  Processor                2    | .   .   .   .   1   11  11  9   .   .   .   .   
  Protection               9    | .   2   .   10  18  11  11  9   6   6   6   6   
  Energy Gun               7    | .   14  14  10  9   .   .   4   3   7   7   6   
  Ballistic Gun            14   | .   14  14  10  8   1   22  21  19  15  15  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 12  52  52  64  71  59  59  71  78  80  84  89  
  Greatest Support         87   | 20  46  10  69  64  62  62  65  87  84  84  20  
  Greatest Overweight (x)  29   | 1   5   5   1   1   .   .   1   1   21  4   29  
  Average Overweight (x)   .    | .   .   4   .   .   .   .   .   .   .   2   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   17  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   14  14  20  20  20  19  20  20  20  20  18  
  Average Carried          17   | 3   9   12  18  19  19  18  17  19  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   14  13  20  17  20  18  20  20  20  19  15  

 Class Distribution 
--------------------
 53% | Mutant
 17% | Skirmisher
 15% | Tank
  5% | Scavenger-Tank
  4% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials
       Tank | -7/Factory
       Tank | -7/Lower Caves
       Tank | -7/Lower Caves
     Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           3540 | 260  67   175  730  284  .    .    682  934  211  197  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5063 | .    90   89   1611 229  .    .    1088 1142 401  258  155  
  Parts                    293  | .    5    10   128  12   .    .    56   60   9    9    4    
Haulers Intercepted        6    | .    .    .    3    .    .    .    2    1    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    .    12   9    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  124  | .   4   6   42  9   .   .   23  18  9   8   5   
  Guns                     116  | .   4   6   39  7   .   .   20  18  9   8   5   
  AOE                      8    | .   .   .   3   2   .   .   3   .   .   .   .   
Classes Destroyed          13   | .   2   .   5   1   .   .   2   3   .   .   .   
  Worker                   6    | .   .   .   1   .   .   .   2   3   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   6    | .   .   .   3   .   .   .   2   1   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   3   2   .   .   .   
  Watcher                  6    | .   1   .   4   .   .   .   1   .   .   .   .   
  Swarmer                  45   | .   4   6   11  3   .   .   6   5   2   4   4   
  Grunt                    45   | .   .   .   19  1   .   .   13  5   3   4   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   2   .   .   
  Duelist                  4    | .   .   .   2   .   .   .   1   .   1   .   .   
  Sentry                   22   | .   .   .   10  2   .   .   3   5   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   4   5   3   .   .   8   6   4   4   5   
  Combat Bots Only         8    | .   2   4   4   3   .   .   8   3   4   4   5   
Max Kills in Single Turn   4    | .   1   1   4   1   .   .   3   2   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   2   1   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               7468  | .    473  242  1695 529  .    .    1479 1017 381  852  800  
  Core                     801   | .    83   56   196  56   .    .    228  73   17   27   65   
  Absorbed by Shields      729   | .    .    .    .    .    .    .    .    431  151  147  .    
  Regen/Repaired (Parts)   110   | .    .    .    110  .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    44   .    .    .    37   58   .    .    83   .    
Volleys Fired              326   | .    22   18   115  23   .    .    53   48   18   20   9    
  Largest                  3     | .    2    2    2    2    .    .    3    3    3    3    3    
  Hottest                  136   | .    76   76   112  104  .    .    124  136  136  106  106  
Shots Fired                753   | .    37   36   227  41   .    .    136  143  52   55   26   
  Gun                      738   | .    37   36   221  34   .    .    134  143  52   55   26   
  Cannon                   6     | .    .    .    2    4    .    .    .    .    .    .    .    
  Launcher                 9     | .    .    .    4    3    .    .    2    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  509   | .    22   18   109  22   .    .    116  128  36   41   17   
  Thermal                  233   | .    15   18   112  16   .    .    18   15   16   14   9    
  Explosive                9     | .    .    .    4    3    .    .    2    .    .    .    .    
  Electromagnetic          2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | .    4    4    19   10   .    .    10   33   14   8    10   
  Robot Miss Streak        8     | .    3    8    7    2    .    .    5    7    6    5    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        10    | .    1    1    .    .    .    .    1    3    2    2    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    1    1    1    .    
Shots Hit Robots           541   | .    19   13   165  26   .    .    94   120  45   39   20   
  Core Hits                321   | .    5    6    87   15   .    .    63   65   39   29   12   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    1    .    .    
  Critical Strikes         15    | .    1    .    4    2    .    .    2    .    2    1    3    
    Burn                   11    | .    1    .    3    2    .    .    1    .    .    1    3    
    Destroy                4     | .    .    .    1    .    .    .    1    .    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10156 | .    245  175  2790 558  .    .    2089 2343 834  715  407  
  Guns                     9650  | .    245  175  2619 345  .    .    1974 2336 834  715  407  
  Cannons                  74    | .    .    .    74   .    .    .    .    .    .    .    .    
  Explosions               425   | .    .    .    97   213  .    .    115  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  7     | .    .    .    .    .    .    .    .    7    .    .    .    
  Kinetic                  6879  | .    133  74   1348 170  .    .    1764 1994 524  598  274  
  Thermal                  2771  | .    112  101  1271 175  .    .    210  342  310  117  133  
  Explosive                425   | .    .    .    97   213  .    .    115  .    .    .    .    
  Electromagnetic          74    | .    .    .    74   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    4    4    4    .    3    3    3    .    
  Average Corruption       3     | .    .    .    .    4    4    4    .    2    3    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    .    .    .    24   8    7    .    10   10   9    .    
    Message Errors         18    | .    .    .    .    3    1    4    .    6    2    2    .    
    Matter Fused           11    | .    .    .    .    7    1    1    .    .    1    1    .    
    Heat Flow Errors       9     | .    .    .    .    2    1    1    .    1    3    1    .    
    Energy Discharges      6     | .    .    .    .    1    2    .    .    2    .    1    .    
    Data Loss (minor)      14    | .    .    .    .    6    3    1    .    .    2    2    .    
    Data Loss (major)      5     | .    .    .    .    3    .    .    .    .    2    .    .    
    Misfires               3     | .    .    .    .    1    .    .    .    .    .    2    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30    | .    .    .    8    .    .    .    22   .    .    .    .    
  Projectiles              8     | .    .    .    8    .    .    .    .    .    .    .    .    
  Explosions               22    | .    .    .    .    .    .    .    22   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    216  .    15   266  216  196  228  176  167  250  34   
  Average Temperature      93    | .    102  .    9    111  107  102  106  24   59   125  15   
  Received Heat Transfer   2090  | .    .    .    681  83   .    .    684  244  82   280  36   
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    2    3    1    .    .    .    .    .    .    1    
  Heat Transferred         7364  | .    407  259  3324 592  .    .    481  750  700  333  518  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             872  | .   101 152 872 525 .   5   434 387 .   .   105 
  Initial                  339  | .   .   7   59  339 .   .   1   155 .   .   49  
  Average                  242  | .   27  118 380 342 .   3   211 205 .   .   44  
Maximum Alert Level        3    | .   .   .   3   2   .   .   2   1   .   .   .   
  Low Security (%)         44   | 100 100 100 23  .   .   100 45  45  .   .   100 
  Level 1                  35   | .   .   .   30  68  .   .   46  54  .   .   .   
  Level 2                  16   | .   .   .   35  31  .   .   7   .   .   .   .   
  Level 3                  3    | .   .   .   10  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   5   .   .   .   2   5   .   .   2   
  Investigation            2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   1   .   .   .   1   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   1   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           9    | .   .   .   3   .   .   .   4   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              185  | .   8   6   64  23  .   .   37  23  9   8   7   
  Peak Tracking Total      16   | .   3   3   6   16  .   .   8   3   4   4   5   
  Tactical Retreats        10   | .   1   .   3   3   .   .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            5    | .   .   .   1   .   .   .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          5    | .   .   .   2   .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          19   | .   2   .   8   .   .   1   3   4   1   .   .   
  Terminals                14   | .   2   .   5   .   .   1   3   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   2   .   17  .   .   2   7   8   1   .   .   
  Successful               20   | .   2   .   10  .   .   1   3   3   1   .   .   
  Failed                   17   | .   .   .   7   .   .   1   4   5   .   .   .   
    Catastrophic           5    | .   .   .   3   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Terminals                26   | .   2   .   10  .   .   2   7   5   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   .   4   .   .   1   3   1   1   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   6   .   .   1   2   4   .   .   .   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   36  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   2   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               10764 | 61   592  383  2752 1186 353  390  2134 1240 696  449  528  
Spaces Moved               4604  | 43   263  228  1334 464  218  245  798  480  350  113  68   
  Core                     13    | 11   .    .    .    .    .    .    .    .    1    .    1    
  Treads                   4216  | .    148  .    1334 464  218  245  798  480  349  113  67   
  Legs                     127   | 32   95   .    .    .    .    .    .    .    .    .    .    
  Wheels                   248   | .    20   228  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  140  145  150  155  155  150  155  155  155  480  
  Average Speed            174   | 110  190  140  150  218  155  155  169  167  157  333  495  
  Slowest Speed            1500  | 120  240  155  240  235  155  155  245  243  1100 480  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    42   69   88   87   60   58   66   13   53   14   2    
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    2    .    .    .    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          52    | .    .    .    19   23   .    .    8    1    .    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    2    .    .    .    1    .    .    1    
  AOE                      48    | .    .    .    19   21   .    .    8    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      6695 | 53   316  254  1860 593  234  255  1478 810  453  146  243  
  Wait                     1481 | .    4    3    325  85   9    9    566  238  71   10   161  
  Move                     4593 | 42   262  227  1333 463  217  244  797  479  349  112  68   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  77   | 5    11   1    25   2    1    .    21   8    2    1    .    
  Fast Attach              28   | 6    3    .    5    4    1    .    1    4    3    .    1    
  Attach                   29   | .    .    1    4    4    .    2    10   3    .    1    4    
  Detach                   9    | .    .    .    3    .    3    .    2    1    .    .    .    
  Swap                     62   | .    7    2    20   4    2    .    12   12   2    1    .    
  Drop                     87   | .    7    2    30   8    1    .    16   16   6    1    .    
  Fire                     326  | .    22   18   115  23   .    .    53   48   18   20   9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
     9 | -11/Scrapyard  | Discovered new exit (range 15)
    62 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   624 | -10/Materials  | Discovered new exit (range 12)
   654 | -10/Materials  | Entered Mines
   858 | -10/Mines      | Core integrity fell below 50%
   911 | -10/Mines      | Learned Materials terminal intel
  1021 | -10/Mines      | Discovered new exit (range 12)
  1037 | -10/Mines      | Entered Materials
  1037 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1038 | -9/Materials   | Identified exit to Mines
  1039 | -9/Materials   | Loaded intel: 12 terminal locations
  1959 | -9/Materials   | Discovered new exit (range 16)
  2738 | -9/Materials   | Discovered new exit (range 16)
  3437 | -9/Materials   | First assault squad dispatched
  3470 | -9/Materials   | Repaired Adv. Treads
  3683 | -9/Materials   | Discovered new exit (range 9)
  3789 | -9/Materials   | Entered Mines
  3799 | -9/Mines       | Core integrity fell below 50%
  3985 | -9/Mines       | Assembled infested the area
  4148 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  4315 | -9/Mines       | Discovered new exit (range 7)
  4370 | -9/Mines       | Identified exit to Materials
  4400 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4850 | -9/Mines       | Learned location of Zion (-6)
  4968 | -9/Mines       | Discovered new exit (range 5)
  4975 | -9/Mines       | Entered Exiles
  5012 | -9/Exiles      | Met 8R-AWN
  5042 | -9/Exiles      | Met EX-HEX
  5087 | -9/Exiles      | Met EX-BIN
  5104 | -9/Exiles      | Aligned with FarCom system
  5105 | -9/Exiles      | Given EX-Vault access code
  5142 | -9/Exiles      | Opened EX-Vault
  5150 | -9/Exiles      | Found Prototype Energy Cannon
  5150 | -9/Exiles      | Identified Gui. Plasma Cannon
  5162 | -9/Exiles      | Found Prototype Storage
  5163 | -9/Exiles      | Identified Superbattery
  5203 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5257 | -9/Exiles      | Met EX-DEC
  5313 | -9/Exiles      | Discovered new exit (range 12)
  5328 | -9/Exiles      | Left Exiles lab with Superbattery
  5328 | -9/Exiles      | Entered Mines
  5711 | -8/Mines       | Discovered exit to Materials (range 6)
  5718 | -8/Mines       | Entered Materials
  5718 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  6286 | -8/Materials   | Build established: Skirmisher
  6607 | -8/Materials   | Garrison activated, responded to threat
  6737 | -8/Materials   | Destroyed 8 combat bots
  7090 | -8/Materials   | Lost 5 parts (2n1u2w)
  7770 | -8/Materials   | Discovered new exit (range 16)
  7852 | -8/Materials   | Entered Factory
  7852 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7944 | -7/Factory     | Garrison activated, responded to threat
  8558 | -7/Factory     | Build established: Scavenger-Tank
  8939 | -7/Factory     | Discovered new exit (range 16)
  9001 | -7/Factory     | Fabricated Adv. Treads (x2)
  9092 | -7/Factory     | Entered Lower Caves
  9120 | -7/Lower Caves | Build established: Tank
  9250 | -7/Lower Caves | Learned location of 1 exit from Factory
  9538 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9733 | -7/Lower Caves | Discovered new exit (range 9)
  9788 | -7/Lower Caves | Entered another Lower Caves area
 10093 | -7/Lower Caves | Learned Factory terminal intel
 10218 | -7/Lower Caves | Discovered new exit (range 5)
 10237 | -7/Lower Caves | Entered Factory
 10237 | -6/Factory     | Evolved 2 slots: Utility x2
 10238 | -6/Factory     | Identified exit to Factory
 10239 | -6/Factory     | Loaded intel: 26 terminal locations
 10534 | -6/Factory     | Build established: Gunner
 10717 | -6/Factory     | Garrison activated, responded to threat
 10765 | -6/Factory     | Self-destructed

 Last Messages 
---------------
10728_ S-27 Virus destroyed.
10737_ Y-54 Guardian suffers critical hit (Burn).
10744_ Slug penetrates Wall.
10744_ Lgt. Treads destroyed.
10744_ Slug penetrates Wall.
10745_ Recoil Stabilizer destroyed.
10745_ Gauss Rifle destroyed.
10746_ Slug penetrates Wall.
10746_ Y-54 Guardian destroyed.
10747_ Slug penetrates Wall. <x2>
10752_ Penetrated by Slug.
10752_ Flak Gun destroyed.
10752_ Slug penetrates H-66 Slayer.
10756_ Penetrated by Slug. <x5>
10762_ Hrd. Heavy Armor Plating destroyed.
10762_ Nuclear Pulse Thruster destroyed.
10762_ Mak. Laser destroyed.
10765_ Penetrated by Slug.
10765_ Hvy. Deuterium Engine destroyed.
10765_ Construction Platform disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????             #?#            #     # |
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| ????????????????            #?#    """ """ #     + |
| ?????????????????           #?#    """ """ +     # |
| ??????"""T"""???????        #?# !          #     # |
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| ??????????????????????#     #?# !          #?????? |
| ??????????????????????# h%  #?#        !   #?????? |
| ??????????????????????# h%% #?##############?????? |
| ???????????????????######@#######????????????????? |
| ???????????????????#    [==     #????????????????? |
| ???????????????????#     %      #????????????????? |
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| ???????????????????#  """" "" " #????????????????? |
| ???????????????????#  """" """" #????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           8
Kinecelleration            30

 Item Schematics 
-----------------
 Adv. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              ContainmentTargetProcessor
  Manual?         0
Play Time         01:40:17
  Cumulative      43.2 hours
  Start           2022.10.27 @ 22:06:24
  End             2022.11.02 @ 00:22:35
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           30
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ddb6b52-5d9e-4ebb-8e4a-6728ad29d210