Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 13:54:21 Player: SunShine214 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (170) 850 Value Destroyed (5970) 5970 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 12601 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 272 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 137/137 System Corruption 12% Temperature Cool (0) Movement Treading (146) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular-Ion Engine > --- PROPULSION (4) --- Treaded Carbon Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Large Storage Unit Enhanced Optical Array Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- Flak KE Construct/G > --- INVENTORY (15) --- Advanced Heat Sink High-capacity Storage Unit Energy Well (350) Relay Coupler [NC] (30) Relay Coupler [Swarmer] (22) Remote Datajack Peak State ------------ > --- POWER ------------ Angular-Ion Engine > --- PROPULSION ------- Treaded Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Heart of Steel > --- WEAPON ----------- Hpw. Kinetic Plasma Construct/G Katana > --- INVENTORY -------- VSS Leg VSS Leg Advanced Heat Sink Energy Well Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Grenade Launcher Improved Datajack [Rating: 80] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Treads Constructs Leg Carbon-fiber Leg Utility Hacking Suite Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 . . 4 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 5 | . . 2 . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 72 | 8 7 27 2 3 5 1 . 2 1 11 . 5 Power 8 | 1 1 3 . . . . . . . 1 . 2 Engine 7 | 1 . 3 . . . . . . . 1 . 2 Core 1 | . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 2 9 1 . . . . . . 2 . . Treads 14 | 2 2 9 1 . . . . . . . . . Leg 2 | . . . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 3 . 9 1 2 5 1 . 2 . 7 . 3 Device 9 | 2 . 2 . 1 2 . . 1 . 1 . . Storage 6 | 1 . 1 1 . 1 . . . . 2 . . Processor 2 | . . . . . 1 . . . . 1 . . Hackware 6 | . . 1 . . . . . . . 2 . 3 Protection 10 | . . 5 . 1 1 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 4 6 . 1 . . . . 1 1 . . Energy Gun 3 | . . 2 . . . . . . . 1 . . Energy Cannon 7 | . 4 3 . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . . . . . 1 . . Corrupted Parts 2 | . . 2 . . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . . Parts Lost 31 | . . 5 . 1 1 1 1 3 . 10 1 8 Power 5 | . . 1 . . . . . . . 3 . 1 Propulsion 8 | . . 1 . . . . . 1 . 3 . 3 Utility 7 | . . 1 . 1 . 1 . 1 . 1 1 1 Weapon 11 | . . 2 . . 1 . 1 1 . 3 . 3 Highest Loss Streak 5 | . . 2 . 1 1 1 1 1 . 5 1 2 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Backups 14 | . 7 9 16 14 12 18 19 19 17 15 10 7 Power . | . . . . 1 1 1 1 1 1 . . . Propulsion 2 | . 3 4 6 3 . 3 3 2 2 . . . Utility 8 | . 1 2 7 7 7 11 12 13 12 11 8 5 Weapon 2 | . 2 1 2 3 2 3 3 2 . . 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . 3 5 1 6 1 2 4 3 . 7 . 4 Power 1 | . . . . . . . . . . 1 . . Propulsion 11 | . . 1 . 6 . 1 . 1 . 2 . . Utility 19 | . 3 1 1 . 1 1 4 2 . 3 . 3 Weapon 3 | . . 3 . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . 1 . 1 Average Slot Usage (%) 74 | . 100 98 94 78 66 69 67 54 62 56 52 57 Engine 6 | . 6 9 10 7 7 7 7 7 7 2 . 2 Core 1 | . 7 1 . . . . . . . 2 . . Treads 8 | . 28 21 20 10 4 2 . . . . . 1 Leg 2 | . . . . 1 . 4 4 . . 7 13 5 Hover 1 | . . . . 1 2 . . 1 7 3 . . Device 11 | . 14 8 10 10 11 15 15 15 15 11 6 6 Storage 8 | . 14 11 11 11 7 7 7 7 7 6 6 6 Processor 1 | . . . . . 2 . . . . 5 6 6 Hackware 7 | . . 10 11 11 7 7 7 7 7 1 8 15 Protection 4 | . . 13 9 2 6 7 7 1 7 . 3 . Energy Gun 2 | . . 1 . 4 . 3 6 . . 1 6 2 Energy Cannon 10 | . 25 20 20 17 10 7 1 . . . . . Ballistic Cannon 1 | . . . . . . 3 5 6 . 1 . 4 Peak Build Rating 80 | 7 12 26 27 40 57 57 59 56 59 80 61 62 Average Rating 42 | 5 10 21 25 35 46 54 56 52 57 71 57 55 On Entrance 39 | . 7 12 26 27 40 57 55 55 56 58 61 54 Avg Prop Armor Cover (%) 4 | . . 6 . . . . . . . 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 68 | 15 19 41 61 61 62 63 67 64 59 68 29 45 Greatest Support 70 | 40 40 46 46 46 54 30 29 29 20 70 70 70 Greatest Overweight (x) 7 | . . 1 7 4 3 2 2 2 2 7 . 1 Average Overweight (x) 1 | . . . . 1 1 2 2 1 2 1 . . Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 15 15 Average Capacity 17 | 7 8 9 18 20 20 20 20 20 20 16 15 15 Most Carried 20 | 1 8 15 20 20 20 20 20 20 20 20 10 10 Average Carried 14 | . 7 9 16 14 12 18 19 19 19 15 10 7 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 20 15 15 15 Final Carried 20 | 1 8 15 20 12 19 20 20 20 20 10 10 6 Scrap Engine Consumption 130 | . . . . 37 14 14 7 9 1 25 . 23 Constructs Created 10 | . . . . 3 1 . . . . 3 . 3 Constructs Modified 44 | . . . . 11 6 5 4 4 . 7 . 7 Class Distribution -------------------- 38% | Construct 27% | Mutant 17% | Commander-Construct 8% | Commander-Mutant 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Matter Collected 4208 | 296 140 447 137 236 97 253 128 315 107 1545 . 507 Remotely 184 | 184 . . . . . . . . . . . . Salvage Created 7942 | 139 884 1424 137 951 331 756 207 711 100 1447 . 855 Parts 370 | 11 43 61 10 32 14 29 12 32 5 73 . 48 Haulers Intercepted 9 | . 2 5 . . . . . . . 1 . 1 Recyclers Shooed 7 | . . 1 . 3 . . . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 25 3 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Combat Hostiles Destroyed 117 | . 14 21 3 3 6 16 3 13 4 13 . 21 Melee 6 | . . . . . . . . . 1 5 . . Guns 14 | . . 1 . . 1 2 1 . . 1 . 8 Cannons 76 | . 12 19 3 3 3 13 2 11 . 2 . 8 AOE 15 | . 1 . . . . . . 2 3 4 . 5 Classes Destroyed 15 | 2 6 4 . . 1 1 . 1 . . . . Worker 8 | . 1 4 . . . . 1 . . 1 . 1 Builder 2 | . . 1 . . . . . . . 1 . . Tunneler 6 | 4 . . . . . . . . . 2 . . Hauler 9 | . 2 5 . . . . . . . 1 . 1 Recycler 19 | 1 2 . . 9 . . 1 . . 6 . . Operator 3 | . 2 1 . . . . . . . . . . Watcher 4 | . 3 1 . . . . . . . . . . Swarmer 23 | . 3 . . . . 4 . . 3 5 . 8 Grunt 57 | . 11 12 2 2 2 7 . 9 . 4 . 8 Brawler 3 | . . 1 . . 1 1 . . . . . . Duelist 4 | . . 1 . . . 2 . . . . . 1 Sentry 19 | . . 7 1 3 1 . 1 2 1 . . 3 Hunter 6 | . . . . . . 1 2 . . 2 . 1 Programmer 7 | . . . . . 2 1 . 2 . 2 . . Samaritan 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 5 7 2 5 3 3 2 5 3 6 . 5 Combat Bots Only 7 | . 5 7 2 2 3 3 1 5 3 4 . 4 Max Kills in Single Turn 3 | 1 3 1 1 2 1 1 1 2 2 2 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . . 2 2 1 . 2 Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Hostile Shots Fired 1063 | . 40 135 3 18 67 60 69 130 50 288 2 201 Missed 318 | . 12 29 . 8 16 17 22 38 14 102 . 60 Hits 745 | . 28 106 3 10 51 43 47 92 36 186 2 141 Melee 8 | . . 3 . . . . . . . . 2 3 Projectile 737 | . 28 103 3 10 51 43 47 92 36 186 . 138 Critical Strikes 20 | . . 5 1 . 1 . 1 1 . 6 2 3 Part Disruptions 2 | . . . . . 2 . . . . . . . Damage Taken 10452 | . 366 1468 33 235 601 660 485 1179 302 2973 110 2040 Core 1494 | . 44 200 . 48 114 29 63 110 30 316 110 430 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 149 | . . 40 4 4 . 16 21 64 . . . . Regen/Repaired (Parts) 2084 | . . . 115 23 200 312 199 356 . 252 . 627 Core Remaining (%) 67 | 100 82 . . 38 . . . . 50 . . . Volleys Fired 448 | 16 27 94 7 30 29 53 16 60 4 44 . 68 Largest 3 | 2 2 2 2 2 2 2 2 1 1 1 . 3 Hottest 148 | 40 112 136 136 136 144 148 133 67 30 66 . 120 Shots Fired 747 | 32 54 179 16 63 57 105 26 59 4 44 . 108 Gun 168 | 32 . 22 . 6 7 16 10 . . 20 . 55 Cannon 560 | . 54 157 16 56 50 89 16 57 . 14 . 51 Launcher 19 | . . . . 1 . . . 2 4 10 . 2 Special . | . . . . . . . . . . . . . Kinetic 240 | 32 . . . 6 4 37 16 57 . 14 . 74 Thermal 347 | . . 134 16 56 25 68 10 . . 6 . 32 Explosive 19 | . . . . 1 . . . 2 4 10 . 2 Electromagnetic 141 | . 54 45 . . 28 . . . . 14 . . Robot Hit Streak 23 | 14 7 14 9 11 10 10 10 23 11 12 . 12 Robot Miss Streak 9 | 1 3 9 . 3 3 6 3 5 . 5 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 548 | 22 33 118 8 41 40 68 20 57 8 55 . 78 Core Hits 365 | 6 23 57 3 17 13 55 19 54 8 48 . 62 Critical Kills 4 | . . 1 . 1 1 . . . . . . 1 Critical Parts Destroyed 5 | 1 . . . . 1 2 . . . . . 1 Critical Strikes 12 | 1 . 3 . 1 2 2 . . . 1 . 2 Meltdown 3 | . . 1 . 1 1 . . . . . . . Destroy 6 | 1 . . . . 1 2 . . . . . 2 Corrupt 2 | . . 2 . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 57 | . . . . . . . . . 6 51 . . Impact . | . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . 6 51 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . 10 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14917 | 273 1179 2475 167 1092 746 1406 788 1461 348 2275 . 2707 Guns 2287 | 273 . 281 . 66 126 180 135 . . 215 . 1011 Cannons 8700 | . 821 2095 165 911 620 1226 288 1289 . 338 . 947 Explosions 2583 | . 343 56 . 104 . . 365 172 223 589 . 731 Melee 1221 | . . . . . . . . . 125 1096 . . Ramming 126 | . 15 43 2 11 . . . . . 37 . 18 Kinetic 4227 | 273 . . . 66 70 465 288 1289 . 338 . 1438 Thermal 5674 | . 343 1795 165 911 406 941 500 . . 93 . 520 Explosive 1819 | . . . . 104 . . . 172 223 589 . 731 Electromagnetic 1850 | . 821 637 . . 270 . . . . 122 . . Impact . | . . . . . . . . . . . . . Slashing 1221 | . . . . . . . . . 125 1096 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . 5 5 5 4 5 5 6 6 3 10 12 Average Corruption 5 | . . 4 5 5 3 4 5 5 6 2 8 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 340 | . . 42 17 89 14 44 20 46 15 13 5 35 Message Errors 95 | . . 8 5 23 1 16 5 13 6 4 2 12 Matter Fused 87 | . . 13 3 21 3 10 9 15 3 4 1 5 Heat Flow Errors 38 | . . 5 5 12 4 5 . 2 . 2 . 3 Energy Discharges 45 | . . 7 2 15 3 9 . 3 4 1 . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 2 | . . . . 1 . 1 . . . . . . Data Loss (minor) 36 | . . 3 . 10 2 2 2 10 1 2 . 4 Data Loss (major) 8 | . . 1 . 2 1 . 1 1 1 . . 1 Misfires 10 | . . 3 2 4 . . . . . . . 1 Alerts 8 | . . 2 . 1 . . 1 1 . . . 3 Misdirections 2 | . . . . . . . . . . . 2 . Weapon Failures 8 | . . . . . . 1 1 1 . . . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 300 | . 28 12 . 16 . . 33 26 2 76 . 107 Projectiles 62 | . 1 12 . 16 . . 1 22 . 4 . 6 Explosions 166 | . 27 . . . . . 32 4 2 . . 101 Melee 72 | . . . . . . . . . . 72 . . Knockbacks 36 | . . . . . . 5 5 9 . 8 . 9 Impact 2 | . . . . . . . . . . 2 . . Kinetic 33 | . . . . . . 4 5 9 . 6 . 9 Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 282 | . 31 . . 30 . . . . 8 24 . 189 Shots 7 | . 1 . . 1 . . . . 1 1 . 3 Rammed 13 | . 2 8 1 2 . . . . . . . . Targets Rammed 28 | . 4 10 1 3 . . . . . 5 . 5 Kicked 11 | . . . . 1 . . . . . 5 . 5 Crushed 4 | . 2 2 . . . . . . . . . . Highest Temperature 536 | . 243 536 322 311 500 168 56 101 . 255 . 242 Average Temperature 114 | . 66 162 110 86 173 38 23 66 . 46 . 51 Received Heat Transfer 2994 | . 138 708 33 54 141 135 78 453 72 639 . 543 Effects 28 | . 1 20 1 3 3 . . . . . . . Shutdowns 5 | . . 4 . . 1 . . . . . . . Energy Bleed 7 | . 1 5 1 . . . . . . . . . Interference 4 | . . 1 . 3 . . . . . . . . Matter Decay 2 | . . 1 . . 1 . . . . . . . Short Circuit 3 | . . 2 . . 1 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . Damage (major) 5 | . . 5 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . 1 1 . . 1 . . . . 1 . . Combat Hostiles 4 | . 1 1 . . 1 . . . . 1 . . Parts Fried 6 | . 1 1 . . 2 . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . 1 . 1 1 1 . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . Parts Melted 22 | . . 3 . 5 . 13 . . . . . 1 Heat Transferred 10897 | . 350 3077 296 1604 629 3544 435 . . . . 962 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Maximum Alert Level 2 | . 1 1 . . 1 2 1 . . . . 2 Low Security (%) 81 | 100 78 98 100 100 98 36 49 . . 100 100 15 Level 1 11 | . 21 1 . . 1 30 50 . . . . 34 Level 2 7 | . . . . . . 33 . . . . . 49 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 647 | 10 257 203 55 54 204 647 339 . . 153 47 566 Initial 339 | . . 39 55 . 204 . 339 . . . 47 . Average 106 | 1 127 102 17 9 52 272 199 . . 37 25 375 Influence Increases 4701 | 25 508 695 111 260 432 657 247 280 90 475 . 921 Destroy 0b10 Robot/C 2420 | . 280 420 60 120 140 320 60 260 80 260 . 420 Destroy 0b10 Robot/NC 265 | 25 50 65 . 50 . . 10 . . 55 . 10 Destroy Leader 446 | . 80 132 10 . 40 30 20 20 10 52 . 52 Allied During Kill 61 | . . . . 51 10 . . . . . . . Successful Hack 92 | . 12 30 10 16 12 12 . . . . . . Disable Machine 585 | . 75 30 30 15 30 . 120 . . 30 . 255 Anti-Garrison Action 250 | . . . . . . 250 . . . . . . Destroy Structure 187 | . 11 3 1 8 . 30 37 . . 33 . 64 Advance Influence 200 | . . . . . 200 . . . . . . . Partial Spotted 30 | . . . . . . . . . . 30 . . Lose Combat Pursuer 165 | . . 15 . . . 15 . . . 15 . 120 Influence Decreases 4163 | 25 414 658 242 249 443 10 668 450 146 338 137 383 Entered New Map 631 | . . 55 76 . 7 . 308 84 11 . 90 . Time Decay 3171 | 25 414 555 166 231 381 . 350 336 135 238 37 303 Lost Part 298 | . . 48 . 10 . 10 10 30 . 100 10 80 Lost Ally 63 | . . . . 8 55 . . . . . . . Squads Dispatched 22 | . 4 . 1 . 3 . 2 . . 4 . 8 Investigation 5 | . 2 . 1 . . . 1 . . . . 1 Extermination 7 | . . . . . 3 . 1 . . 2 . 1 Reinforcement 7 | . 2 . . . . . . . . 2 . 3 Assault 1 | . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Distress Signals 12 | . 1 4 1 2 . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 195 | . 20 43 5 8 7 19 3 13 4 29 6 38 Peak Tracking Total 7 | . 3 6 3 2 3 3 2 5 3 7 6 6 Tactical Retreats 10 | . . 1 . . . 1 . . . 1 . 7 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Traps Triggered 17 | . 3 . 5 . . . 1 . . 4 . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Machines Disabled 40 | . 5 2 2 1 2 1 8 . . 2 . 17 Max in Single Turn 8 | . 2 1 1 1 1 1 8 . . 1 . 4 Garrison Access 4 | . . . 1 . 1 . . . . 1 . 1 Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Machines Accessed 43 | . 6 8 6 9 4 1 1 3 . 3 . 2 Terminals 21 | . 5 6 3 5 . 1 . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 9 | . 1 1 1 3 1 . 1 . . 1 . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . Garrison Access 5 | . . . 1 . 2 . . . . 1 . 1 Total Hacks 90 | . 13 16 13 25 5 1 2 6 . 5 . 4 Successful 45 | . 4 7 9 11 3 1 1 6 . 1 . 2 Failed 45 | . 9 9 4 14 2 . 1 . . 4 . 2 Catastrophic 5 | . 1 1 1 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 4 4 3 1 . . . . . . . . Terminals 47 | . 10 12 7 14 . 1 . . . . . 3 Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations 3 | . . . 3 . . . . . . . . . Recycling Units 22 | . 3 3 1 9 2 . 2 . . 2 . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . Garrison Access 6 | . . . 2 . 2 . . . . 1 . 1 Terminal Hacks 27 | . 3 5 5 6 . 1 . 6 . . . 1 Record 4 | . . . . . . . . 4 . . . . Part Schematic 4 | . . . 2 2 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . 1 Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Release Object 2 | . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 10 | . 1 1 1 5 1 . 1 . . . . . Retrieve Components 10 | . 1 1 1 5 1 . 1 . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 2 . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 4 | . . . 1 . 1 . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 5 5 5 7 2 1 1 . . 2 . 1 Full Trace Events 7 | . . 1 1 4 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 51 | . . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 41 | . 1 10 4 14 9 . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 2 7 . . . . . . Machine Destruction 5 | . . . . . 2 3 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Total Allies 10 | . . . 10 . . . . . . . . . Largest Group 10 | . . . 10 10 4 . . . . . . . Highest-Rated Group 88 | . . . 88 88 40 . . . . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 75 | . . . . 50 25 . . . . . . . Total Damage 619 | . . . . 461 158 . . . . . . . Kills 10 | . . . . 9 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Active Infowar (turns) 4369 | 6 1251 282 . . 423 . . . . 1481 90 836 Optics 2830 | . . . . . 423 . . . . 1481 90 836 Seismic 1539 | 6 1251 282 . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Turns Passed 15935 | 138 1251 1884 523 3824 1129 1800 783 1475 547 1655 90 836 Spaces Moved 6083 | 50 696 914 183 874 379 392 222 645 287 876 68 497 Core 4 | 3 . . 1 . . . . . . . . . Treads 3043 | 47 696 914 182 671 253 140 . . . . . 140 Legs 1353 | . . . . 36 . 252 118 . . 522 68 357 Wheels 625 | . . . . . . . 104 521 . . . . Hover 1058 | . . . . 167 126 . . 124 287 354 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 164 354 221 174 174 105 105 90 Average Speed 207 | 153 160 160 217 301 262 382 294 203 174 150 105 115 Slowest Speed 480 | 160 160 240 400 480 359 404 392 221 174 384 105 146 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 94 65 27 99 12 69 4 80 27 20 85 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . 1 1 1 . . . Scrap Searched 4 | . . . . . . . . 4 . . . . Spaces Dug 8 | . . . . . . . . . . 8 . . Terrain Destroyed 201 | . 10 2 . 8 . . 53 5 15 31 . 77 Melee 8 | . . . . . . . . . . 8 . . Projectile 8 | . . . . . . . . . . . . 8 AOE 185 | . 10 2 . 8 . . 53 5 15 23 . 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Low Low Fac Was Fac Total 8603 | 76 782 1154 288 2007 467 602 329 745 323 1099 86 645 Wait 1730 | . 25 66 74 1075 39 151 83 26 20 89 18 64 Move 6072 | 49 695 913 182 873 378 391 221 644 286 876 67 497 Hop . | . . . . . . . . . . . . . Pick Up 72 | 1 13 18 6 3 11 4 4 5 1 6 . . Fast Attach 38 | 7 . 8 13 1 . . 1 2 . 5 . 1 Attach 24 | 1 . 3 1 1 3 1 . 1 3 6 . 4 Detach 10 | 1 . . . 3 1 . . . 2 3 . . Swap 40 | 1 7 22 2 2 3 . . . . 2 . 1 Drop 78 | . 11 20 2 16 3 2 4 7 1 12 . . Fire 448 | 16 27 94 7 30 29 53 16 60 4 44 . 68 Melee 57 | . . . . . . . . . 6 51 . . Ram 2 | . . . . 1 . . . . . . 1 . Kick 11 | . . . . 1 . . . . . 5 . 5 Crush 16 | . 4 10 1 1 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 9) 231 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Discovered new exit (range 13) 970 | -10/Materials | Identified exit to Mines 1390 | -10/Materials | Entered another Materials area 1390 | -9/Materials | Evolved 2 slots: Utility x2 1643 | -9/Materials | Identified exit to Mines 1643 | -9/Materials | Identified exit to Storage 2371 | -9/Materials | Destroyed 7 combat bots 2674 | -9/Materials | Discovered new exit (range 10) 3274 | -9/Materials | Entered Storage 3396 | -9/Storage | Repaired Adv. Beam Cannon 3730 | -9/Storage | Used back door to open Recycling access 3730 | -9/Storage | Discovered new exit (range 4) 3754 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3797 | -9/Storage | Entered Recycling 3797 | -9/Recycling | Accompanied by 10 allies 4053 | -9/Recycling | Build established: Commander-Mutant 4174 | -9/Recycling | Core integrity fell below 50% 4517 | -9/Recycling | Scanned before Scraplab entrance 4531 | -9/Recycling | Angered Scraplab inhabitants 4572 | -9/Recycling | Lost 3 allies 4711 | -9/Recycling | Found Prototype Device 4711 | -9/Recycling | Identified Scrap Engine 5397 | -9/Recycling | Build established: Commander-Construct 7302 | -9/Recycling | Discovered new exit (range 16) 7621 | -9/Recycling | Entered Factory 7621 | -7/Factory | Accompanied by 4 allies 7621 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7970 | -7/Factory | P-60 Hacker assimilated allied Trooper 2a 8195 | -7/Factory | Lost 3 allies 8269 | -7/Factory | Build established: Construct 8675 | -7/Factory | Identified exit to Garrison 8750 | -7/Factory | Entered Garrison 8942 | -7/Garrison | Triggered checkpoint 9124 | -7/Garrison | Triggered checkpoint 9432 | -7/Garrison | Triggered checkpoint 9556 | -7/Garrison | Triggered checkpoint 9626 | -7/Garrison | Discovered new exit (range 55) 9626 | -7/Garrison | Discovered new exit (range 68) 9626 | -7/Garrison | Discovered new exit (range 10) 9847 | -7/Garrison | Installed Relay Interface Framework 9902 | -7/Garrison | Garrison Relay disabled 10202 | -7/Garrison | Triggered checkpoint 10248 | -7/Garrison | Triggered checkpoint 10550 | -7/Garrison | Entered Factory 10550 | -7/Factory | Discovered new exit (range 13) 11333 | -7/Factory | Entered Lower Caves 11452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11821 | -7/Lower Caves | Learned Research stockpile data 11821 | -7/Lower Caves | Learned Factory security intel 12745 | -7/Lower Caves | Discovered new exit (range 12) 12786 | -7/Lower Caves | Found Prototype Device 12808 | -7/Lower Caves | Entered another Lower Caves area 12847 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13335 | -7/Lower Caves | Discovered new exit (range 10) 13355 | -7/Lower Caves | Entered Factory 13355 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13439 | -6/Factory | Identified Heart of Steel 14237 | -6/Factory | Lost 4 parts (1p2n1w) 14437 | -6/Factory | Build established: Mutant 14784 | -6/Factory | Lost 5 parts (1p1n1u2w) 14908 | -6/Factory | Spotted B-75 Beast 15010 | -6/Factory | Sucked down chute 15010 | -6/Factory | Entered Waste 15022 | -6/Waste | Spotted C-40 Crusher 15025 | -6/Waste | EMP discharged 15025 | -6/Waste | System corruption reached 10% 15026 | -6/Waste | Spotted C-40 Crusher 15033 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15043 | -6/Waste | Spotted C-40 Crusher 15043 | -6/Waste | Spotted C-40 Crusher 15058 | -6/Waste | Spotted C-40 Crusher 15068 | -6/Waste | Crushed by Compactor (1 part destroyed) 15069 | -6/Waste | Core integrity fell below 50% 15071 | -6/Waste | Spotted C-40 Crusher 15085 | -6/Waste | Discovered new exit (range 10) 15100 | -6/Waste | Entered Factory 15521 | -6/Factory | Garrison activated, responded to threat 15582 | -6/Factory | Core integrity fell below 20% 15800 | -6/Factory | First assault squad dispatched 15936 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- destabilization (-6). 15848_ S-27 Virus destroyed. 15849_ K-01 Serf collects debris. 15850_ System corrupted: Component data lost. 15852_ L-41 Fighter destroyed. 15854_ Acquired 17 matter. 15865_ System corrupted: Matter fused (-6). 15870_ Arm. Scrap Engine consumes Field Laser. 15881_ VL FQIGHKG 15908_ Triggered Shock Trap. 15908_ The floor emits a surge of raw power. 15908_ System corrupted (+1). 15910_ Triggered Shock Trap. 15910_ The floor emits a surge of raw power. 15910_ System corrupted (+1). 15923_ 4MBZ6G1C/Q,QGZERG7NSTJXEUG1TWI&OAUGGCIK 15927_ C-30 ARC bursts open, deploying its payload. 15927_ P-60 Hacker unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# [ """#?????????????????? | | ????????????????????## R"#?????????????????? | | ????????????????????# !! """#?????????????????? | | ?????????????????????#% !! #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????? [ ??????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????###p###???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????### ###???????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????#????????# #?????????????????????? | | ????????????????# ######## #?????????????????????? | | ????????????????# #?????????????????????? | | ????#######?????#### #######?????????????????????? | | ????# #?#####?## ##??????????????????????????? | | ????# ### ### #??????????????????????????? | | ????# #??????????????????????????? | | ????# ### # #??????????????????????????? | | ????# #?## #####??????????????????????????? | | ????### ###??# #??????????????????????????????? | | ??????# #????# #??????????????????????????????? | | ??????# #????# T#?????????????????????????????? | | ??????# #????# #?????????????????????????????? | | ???####+######+## ##?????????????????????????????? | | ???# + #??????????????????????????????? | | ???# * / # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 303 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 57 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked System Restoration Module | -9/Storage | Hacked Mni. Grenade Launcher | -9/Recycling | Hacked Beam Rifle | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 11% | -9/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicTripodFalx Manual? 0 Play Time 01:12:45 Cumulative 243.1 hours Start 2026.09.15 @ 12:47:17 End 2026.09.15 @ 13:54:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 354 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 021cad5c-5f59-4a64-9222-3f21392062e0