Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 20:24:02 Player: GEqualsPiSquared Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1298) 1298 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 3563 Bonus ------- Follower Combat Kills 190 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Charger Authchip [Propulsion] Authchip [Propulsion] Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Signal Interpreter Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Particle Charger Authchip [Propulsion] Authchip [Propulsion] Drone Bay [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Signal Interpreter Device Heat Sink Processor Signal Interpreter Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 48 | 3 17 2 18 8 Power 11 | 1 2 1 5 2 Engine 10 | 1 2 1 5 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | . 6 . 6 4 Treads 6 | . 2 . 4 . Leg 6 | . 2 . . 4 Wheel 4 | . 2 . 2 . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 3 . 1 2 Device 1 | . 1 . . . Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 15 | 2 6 1 6 . Energy Gun 6 | . 3 . 3 . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 1 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 21 | . 2 . 9 10 Power 6 | . 1 . 3 2 Propulsion 7 | . 1 . 3 3 Utility 2 | . . . . 2 Weapon 6 | . . . 3 3 Highest Loss Streak 9 | . 1 . 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 86 87 80 84 Engine 11 | . 13 18 12 4 Core 1 | . . . . 4 Treads 7 | . 4 . 13 5 Leg 10 | . 15 14 2 18 Wheel 1 | . 1 . 1 . Processor 11 | . 13 11 11 9 Protection 12 | . 9 11 11 16 Energy Gun 9 | . 8 . 8 17 Ballistic Gun 14 | . 11 20 18 7 Launcher 3 | . 4 11 2 . Peak Build Rating 30 | 3 11 13 14 30 Average Rating 12 | 2 7 11 11 22 On Entrance 7 | . 3 9 12 11 Naked Turns . | . . . . . Heaviest Build 34 | 6 10 18 18 34 Greatest Support 60 | 3 20 20 40 60 Greatest Overweight (x) 4 | 1 2 1 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 1 4 5 Average Carried 1 | 3 1 . . 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 4 . . 3 4 Class Distribution -------------------- 40% | Mutant 28% | Commander-Tank 21% | Tank 6% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Commander-Tank | -9/Storage Commander-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1302 | 238 230 48 538 248 Remotely . | . . . . . Salvage Created 1716 | 32 419 48 1012 205 Parts 113 | 3 32 3 69 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 40 | 1 14 1 19 5 Guns 39 | 1 14 1 18 5 AOE 1 | . . . 1 . Classes Destroyed 8 | 1 3 . 3 1 Worker 4 | . 2 . 2 . Builder 2 | . . . 2 . Recycler 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 14 | . 9 . 4 1 Grunt 15 | 1 5 1 6 2 Sentry 10 | . . . 9 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 5 1 6 1 Combat Bots Only 5 | 1 4 1 5 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 394 | 2 102 2 129 159 Missed 93 | . 27 . 33 33 Damage Taken 3567 | 20 660 21 1236 1630 Core 847 | . 127 . 164 556 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . 11 . 33 . Regen/Repaired (Parts) 124 | . . . 124 . Core Remaining (%) 69 | 100 49 . 59 . Volleys Fired 162 | 2 55 7 64 34 Largest 3 | 2 2 2 3 3 Hottest 144 | 40 90 46 86 144 Shots Fired 321 | 4 103 14 137 63 Gun 314 | 4 99 14 134 63 Cannon . | . . . . . Launcher 7 | . 4 . 3 . Special . | . . . . . Kinetic 207 | 4 51 14 113 25 Thermal 107 | . 48 . 21 38 Explosive 7 | . 4 . 3 . Electromagnetic . | . . . . . Robot Hit Streak 11 | 2 10 6 9 11 Robot Miss Streak 7 | 1 7 4 3 4 Penetration Max . | . . . . . Secondary Targets 6 | . 3 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 177 | 2 47 7 81 40 Core Hits 84 | 2 29 1 42 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 . . 1 Burn 3 | . 2 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2715 | 19 728 98 1267 603 Guns 2529 | 19 620 98 1191 601 Cannons . | . . . . . Explosions 147 | . 96 . 51 . Melee . | . . . . . Ramming 39 | . 12 . 25 2 Kinetic 1704 | 19 327 98 1013 247 Thermal 825 | . 293 . 178 354 Explosive 147 | . 96 . 51 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 4 6 Average Corruption 3 | . . . 3 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . 18 17 Message Errors 9 | . . . 5 4 Matter Fused 10 | . . . 6 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . 3 . Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 4 | . . . 1 3 Alerts 2 | . . . 2 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | . . . 7 . Targets Rammed 15 | . 4 . 10 1 Kicked 7 | . 4 . 2 1 Crushed 1 | . . . 1 . Highest Temperature 663 | 6 344 . 148 663 Average Temperature 177 | 6 135 . 55 247 Received Heat Transfer 777 | 12 96 12 486 171 Effects 35 | . . . . 35 Shutdowns 12 | . . . . 12 Energy Bleed 5 | . . . . 5 Interference 4 | . . . . 4 Matter Decay 6 | . . . . 6 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 2278 | . 953 . 400 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 458 | 20 260 96 458 321 Initial 161 | . 13 32 40 161 Average 178 | 5 134 70 261 147 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 63 | 100 81 100 28 84 Level 1 33 | . 18 . 63 15 Level 2 3 | . . . 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 1 2 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | 1 19 3 37 18 Peak Tracking Total 6 | 1 4 1 4 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 11 | . 4 . 3 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 18 | . 5 2 6 5 Terminals 14 | . 4 2 4 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 55 | . 18 4 18 15 Successful 37 | . 13 3 13 8 Failed 18 | . 5 1 5 7 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 12 4 8 13 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 14 | . 6 . 8 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 23 | . 10 3 4 6 Record 17 | . 8 3 2 4 Robot Analysis 1 | . . . . 1 Open Door 2 | . . . 2 . Alert Level 2 | . 1 . . 1 Reinforcement Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 10 | . 3 . 7 . Recycle Component 6 | . 2 . 4 . Process 3 | . 1 . 2 . Retrieve Matter 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 2 4 3 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 51 | . . . 51 . Parts Recycled 6 | . 2 . 4 . Recycled Matter 392 | . 303 . 89 . Retrieved Matter 89 | . . . 89 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 7 Highest-Rated Group 88 | . . . 88 64 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 67 | . . . 33 34 Total Damage 537 | . . . 322 215 Kills 9 | . . . 6 3 Allies Corrupted 2 | . . . . 2 Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3777 | 89 942 348 1469 929 Spaces Moved 2136 | 94 599 202 727 514 Core 201 | 94 93 . 14 . Treads 748 | . 89 . 490 169 Legs 1071 | . 379 202 145 345 Wheels 116 | . 38 . 78 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 100 130 Average Speed 141 | 73 123 160 160 139 Slowest Speed 250 | 100 160 190 250 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 7 78 18 78 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . 9 . Terrain Destroyed 60 | . 31 . 29 . Melee . | . . . . . Projectile . | . . . . . AOE 60 | . 31 . 29 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2612 | 111 707 214 911 669 Wait 148 | . . . 50 98 Move 2132 | 93 598 201 726 514 Hop . | . . . . . Pick Up 63 | 10 16 2 26 9 Fast Attach . | . . . . . Attach 48 | 3 17 2 18 8 Detach 18 | . 8 1 8 1 Swap . | . . . . . Drop 26 | 3 9 1 9 4 Fire 162 | 2 55 7 64 34 Melee . | . . . . . Ram 2 | . . . 2 . Kick 7 | . 4 . 2 1 Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Identified exit to Materials 603 | -10/Materials | Discovered new exit (range 8) 781 | -10/Materials | Core integrity fell below 50% 800 | -10/Materials | Discovered new exit (range 11) 926 | -10/Materials | Discovered exit to Materials (range 16) 1032 | -10/Materials | Entered another Materials area 1032 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1229 | -9/Materials | Discovered new exit (range 16) 1333 | -9/Materials | Discovered new exit (range 13) 1369 | -9/Materials | Identified exit to Storage 1380 | -9/Materials | Build established: Tank 1380 | -9/Materials | Entered Storage 1907 | -9/Storage | Discovered new exit (range 16) 1929 | -9/Storage | Identified exit to Materials 2064 | -9/Storage | Repaired Imp. Assault Rifle 2432 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2731 | -9/Storage | Build established: Commander-Tank 2849 | -9/Storage | Entered Materials 2849 | -8/Materials | Accompanied by 7 allies 2849 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3539 | -8/Materials | Lost 5 allies 3698 | -8/Materials | Core integrity fell below 50% 3769 | -8/Materials | Core integrity fell below 20% 3778 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- K-01 Serf collects debris. Imp. Titanium Leg destroyed. K-01 Serf collects debris. U-05 Engineer works on Purification Channel. <x2> K-01 Serf cleans the Atomic Centrifuge. K-01 Serf collects debris. Critical hit (Burn: +37). U-05 Engineer works on Purification Channel. <x3> K-01 Serf collects debris. <x2> K-01 Serf cleans the Atomic Centrifuge. U-05 Engineer completes Purification Channel. Imp. Titanium Leg destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-8). Imp. Titanium Leg destroyed. S-10 Pest destroyed. K-01 Serf collects debris. Atomic Centrifuge disabled. K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # """ "" # #??# """ """ """ #??????????????? | | # """ "" ########??# """ """ """ #??????????????? | | # """ T" #?????????# #??????????????? | | + "" #?????????# """ """ """ #??????????????? | | # "" #?????????# """ """ """ #??????????????? | | #] #?????????# """ """ """ ???????????????? | | # = #?????????# ????????????????? | | ###########?????????#############????????????????? | | #????????????????????????????????????????????????? | | #???########?????????######??????????????????????? | | #################+### #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | """ #??????????????????????? | | ##### ###% T" #??????????????????????? | | ###### """ ! #??????????????????????? | | #????# #??????????????????????? | | #????# ######+##??????????????? | | #????# ^ = ##?????????????? | | #????# ^ ?????????????? | | #????# ]r= ""#??????????????? | | #????###### ]]=t Y"#??????????????? | | #?????????# ]]= ""#??????????????? | | ""###?????????# u k #??????????????? | | ""#???????????# k< k! s #??????????????? | | " #???????????# <<u @% ^ *#??????????????? | | ###????# ku<<u "" #??????????????? | | ????? <<< s """ #??????????????? | | ??????## << Y""" #??????????????? | | ???????##+##### k<<< ^ #??????????????? | | ??????????????# << #??????????????? | | ??????????????# <<< ![ ???????????????? | | ??????????????# < ! *[ ???????????????? | | ??????????????# r [ ???????????????? | | ??????????????# ##" "# ??????????????? | | ??????????????# " ! #?"G"#####??????????????? | | ??????????????# """ #?"""#??????????????????? | | ??????????????# """ #???????????????????????? | | ??????????????# ?"" #???????????????????????? | | ???????????????? ??" #???????????????????????? | | ????????????????????" ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Drone Bay | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Librarian Novice Programmer Part-time Mechanic Risk Taker Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed EncryptedBattlePurifier Manual? 0 Play Time 00:58:06 Cumulative 1.6 hours Start 2025.03.08 @ 14:47:23 End 2025.03.08 @ 20:24:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Terminus Map View 26x22 Zoom Use 73% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8901fb0-9f80-4bac-8f36-d0673aa87102