Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 20:24:02

Player: GEqualsPiSquared

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1298)     1298
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (190)                190
              TOTAL SCORE: 3563

 Bonus
-------
Follower Combat Kills      190

 Cogmind 
---------
Core Integrity             0/550
Matter                     273/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Signal Interpreter
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Particle Charger
    Authchip [Propulsion]
    Authchip [Propulsion]
    Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Signal Interpreter
     Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
           Particle Charger
           Authchip [Propulsion]
           Authchip [Propulsion]
           Drone Bay
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Heat Sink
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             48   | 3   17  2   18  8   
  Power                    11   | 1   2   1   5   2   
    Engine                 10   | 1   2   1   5   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | .   6   .   6   4   
    Treads                 6    | .   2   .   4   .   
    Leg                    6    | .   2   .   .   4   
    Wheel                  4    | .   2   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   3   .   1   2   
    Device                 1    | .   1   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   6   1   6   .   
    Energy Gun             6    | .   3   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   2   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 21   | .   2   .   9   10  
  Power                    6    | .   1   .   3   2   
  Propulsion               7    | .   1   .   3   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   .   .   3   3   
  Highest Loss Streak      9    | .   1   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   86  87  80  84  
  Engine                   11   | .   13  18  12  4   
  Core                     1    | .   .   .   .   4   
  Treads                   7    | .   4   .   13  5   
  Leg                      10   | .   15  14  2   18  
  Wheel                    1    | .   1   .   1   .   
  Processor                11   | .   13  11  11  9   
  Protection               12   | .   9   11  11  16  
  Energy Gun               9    | .   8   .   8   17  
  Ballistic Gun            14   | .   11  20  18  7   
  Launcher                 3    | .   4   11  2   .   
Peak Build Rating          30   | 3   11  13  14  30  
  Average Rating           12   | 2   7   11  11  22  
  On Entrance              7    | .   3   9   12  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 6   10  18  18  34  
  Greatest Support         60   | 3   20  20  40  60  
  Greatest Overweight (x)  4    | 1   2   1   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   1   4   5   
  Average Carried          1    | 3   1   .   .   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | 4   .   .   3   4   

 Class Distribution 
--------------------
 40% | Mutant
 28% | Commander-Tank
 21% | Tank
  6% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
 Commander-Tank | -9/Storage
 Commander-Tank | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1302 | 238  230  48   538  248  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1716 | 32   419  48   1012 205  
  Parts                    113  | 3    32   3    69   6    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  40   | 1   14  1   19  5   
  Guns                     39   | 1   14  1   18  5   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          8    | 1   3   .   3   1   
  Worker                   4    | .   2   .   2   .   
  Builder                  2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  14   | .   9   .   4   1   
  Grunt                    15   | 1   5   1   6   2   
  Sentry                   10   | .   .   .   9   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 1   5   1   6   1   
  Combat Bots Only         5    | 1   4   1   5   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        394  | 2    102  2    129  159  
  Missed                   93   | .    27   .    33   33   
Damage Taken               3567 | 20   660  21   1236 1630 
  Core                     847  | .    127  .    164  556  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  44   | .    11   .    33   .    
  Regen/Repaired (Parts)   124  | .    .    .    124  .    
Core Remaining (%)         69   | 100  49   .    59   .    
Volleys Fired              162  | 2    55   7    64   34   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  144  | 40   90   46   86   144  
Shots Fired                321  | 4    103  14   137  63   
  Gun                      314  | 4    99   14   134  63   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    4    .    3    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  207  | 4    51   14   113  25   
  Thermal                  107  | .    48   .    21   38   
  Explosive                7    | .    4    .    3    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 2    10   6    9    11   
  Robot Miss Streak        7    | 1    7    4    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    3    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           177  | 2    47   7    81   40   
  Core Hits                84   | 2    29   1    42   10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    1    
    Burn                   3    | .    2    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2715 | 19   728  98   1267 603  
  Guns                     2529 | 19   620  98   1191 601  
  Cannons                  .    | .    .    .    .    .    
  Explosions               147  | .    96   .    51   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  39   | .    12   .    25   2    
  Kinetic                  1704 | 19   327  98   1013 247  
  Thermal                  825  | .    293  .    178  354  
  Explosive                147  | .    96   .    51   .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    4    6    
  Average Corruption       3    | .    .    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  35   | .    .    .    18   17   
    Message Errors         9    | .    .    .    5    4    
    Matter Fused           10   | .    .    .    6    4    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      3    | .    .    .    3    .    
    Data Loss (minor)      3    | .    .    .    1    2    
    Data Loss (major)      4    | .    .    .    1    3    
    Alerts                 2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   7    | .    .    .    7    .    
Targets Rammed             15   | .    4    .    10   1    
  Kicked                   7    | .    4    .    2    1    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        663  | 6    344  .    148  663  
  Average Temperature      177  | 6    135  .    55   247  
  Received Heat Transfer   777  | 12   96   12   486  171  
  Effects                  35   | .    .    .    .    35   
    Shutdowns              12   | .    .    .    .    12   
    Energy Bleed           5    | .    .    .    .    5    
    Interference           4    | .    .    .    .    4    
    Matter Decay           6    | .    .    .    .    6    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    3    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    2    
  Heat Transferred         2278 | .    953  .    400  925  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             458  | 20  260 96  458 321 
  Initial                  161  | .   13  32  40  161 
  Average                  178  | 5   134 70  261 147 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         63   | 100 81  100 28  84  
  Level 1                  33   | .   18  .   63  15  
  Level 2                  3    | .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   1   1   2   
  Investigation            4    | .   2   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | 1   19  3   37  18  
  Peak Tracking Total      6    | 1   4   1   4   6   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            11   | .   4   .   3   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          18   | .   5   2   6   5   
  Terminals                14   | .   4   2   4   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   18  4   18  15  
  Successful               37   | .   13  3   13  8   
  Failed                   18   | .   5   1   5   7   
    Catastrophic           4    | .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                37   | .   12  4   8   13  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          14   | .   6   .   8   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   10  3   4   6   
  Record                   17   | .   8   3   2   4   
  Robot Analysis           1    | .   .   .   .   1   
  Open Door                2    | .   .   .   2   .   
  Alert Level              2    | .   1   .   .   1   
  Reinforcement Status     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       10   | .   3   .   7   .   
  Recycle Component        6    | .   2   .   4   .   
  Process                  3    | .   1   .   2   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   5   2   4   3   
  Full Trace Events        3    | .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     51   | .   .   .   51  .   
Parts Recycled             6    | .   2   .   4   .   
  Recycled Matter          392  | .   303 .   89  .   
  Retrieved Matter         89   | .   .   .   89  .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  7   
  Highest-Rated Group      88   | .   .   .   88  64  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               67   | .   .   .   33  34  
  Total Damage             537  | .   .   .   322 215 
  Kills                    9    | .   .   .   6   3   
Allies Corrupted           2    | .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       1    | .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               3777 | 89   942  348  1469 929  
Spaces Moved               2136 | 94   599  202  727  514  
  Core                     201  | 94   93   .    14   .    
  Treads                   748  | .    89   .    490  169  
  Legs                     1071 | .    379  202  145  345  
  Wheels                   116  | .    38   .    78   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  100  130  
  Average Speed            141  | 73   123  160  160  139  
  Slowest Speed            250  | 100  160  190  250  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 7    78   18   78   40   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 9    | .    .    .    9    .    
Terrain Destroyed          60   | .    31   .    29   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      60   | .    31   .    29   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      2612 | 111 707 214 911 669 
  Wait                     148  | .   .   .   50  98  
  Move                     2132 | 93  598 201 726 514 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  63   | 10  16  2   26  9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   48   | 3   17  2   18  8   
  Detach                   18   | .   8   1   8   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     26   | 3   9   1   9   4   
  Fire                     162  | 2   55  7   64  34  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     7    | .   4   .   2   1   
  Crush                    6    | .   .   .   6   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
   90 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Discovered new exit (range 15)
  336 | -10/Materials | Identified exit to Materials
  603 | -10/Materials | Discovered new exit (range 8)
  781 | -10/Materials | Core integrity fell below 50%
  800 | -10/Materials | Discovered new exit (range 11)
  926 | -10/Materials | Discovered exit to Materials (range 16)
 1032 | -10/Materials | Entered another Materials area
 1032 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1229 | -9/Materials  | Discovered new exit (range 16)
 1333 | -9/Materials  | Discovered new exit (range 13)
 1369 | -9/Materials  | Identified exit to Storage
 1380 | -9/Materials  | Build established: Tank
 1380 | -9/Materials  | Entered Storage
 1907 | -9/Storage    | Discovered new exit (range 16)
 1929 | -9/Storage    | Identified exit to Materials
 2064 | -9/Storage    | Repaired Imp. Assault Rifle
 2432 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2731 | -9/Storage    | Build established: Commander-Tank
 2849 | -9/Storage    | Entered Materials
 2849 | -8/Materials  | Accompanied by 7 allies
 2849 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3539 | -8/Materials  | Lost 5 allies
 3698 | -8/Materials  | Core integrity fell below 50%
 3769 | -8/Materials  | Core integrity fell below 20%
 3778 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Imp. Titanium Leg destroyed.
K-01 Serf collects debris.
U-05 Engineer works on Purification Channel. <x2>
K-01 Serf cleans the Atomic Centrifuge.
K-01 Serf collects debris.
Critical hit (Burn: +37).
U-05 Engineer works on Purification Channel. <x3>
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Atomic Centrifuge.
U-05 Engineer completes Purification Channel.
Imp. Titanium Leg destroyed.
K-01 Serf collects debris.
System corrupted: Matter fused (-8).
Imp. Titanium Leg destroyed.
S-10 Pest destroyed.
K-01 Serf collects debris.
Atomic Centrifuge disabled.
K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| # """  "" #      #??# """ """ """ #??????????????? |
| # """  "" ########??# """ """ """ #??????????????? |
| # """  T" #?????????#             #??????????????? |
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| #      "" #?????????# """ """ """ #??????????????? |
| #]        #?????????# """ """ """ ???????????????? |
| #  =      #?????????#            ????????????????? |
| ###########?????????#############????????????????? |
| #????????????????????????????????????????????????? |
| #???########?????????######??????????????????????? |
| #################+###     #??????????????????????? |
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|                     """   #??????????????????????? |
| #####  ###%          T"   #??????????????????????? |
|     ######          """ ! #??????????????????????? |
|     #????#                #??????????????????????? |
|     #????#                ######+##??????????????? |
|     #????#                  ^ =   ##?????????????? |
|     #????#                ^         ?????????????? |
|     #????#                 ]r=  ""#??????????????? |
|     #????######            ]]=t Y"#??????????????? |
|     #?????????#            ]]=  ""#??????????????? |
| ""###?????????#        u  k       #??????????????? |
| ""#???????????#   k<    k! s      #??????????????? |
| " #???????????#   <<u    @%  ^   *#??????????????? |
| ###????#         ku<<u      ""    #??????????????? |
| ?????             <<<    s """    #??????????????? |
| ??????##          <<      Y"""    #??????????????? |
| ???????##+#####  k<<<       ^     #??????????????? |
| ??????????????#    <<             #??????????????? |
| ??????????????#   <<<      ![     ???????????????? |
| ??????????????#    <     ! *[     ???????????????? |
| ??????????????#          r [      ???????????????? |
| ??????????????#          ##" "#    ??????????????? |
| ??????????????#    "   ! #?"G"#####??????????????? |
| ??????????????#   """    #?"""#??????????????????? |
| ??????????????#   """    #???????????????????????? |
| ??????????????#   ?""    #???????????????????????? |
| ???????????????? ??"     #???????????????????????? |
| ????????????????????"    ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2
Authchip Count             2

 Item Schematics 
-----------------
 Drone Bay | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Librarian
Novice Programmer
Part-time Mechanic
Risk Taker
Storm Trooper
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              EncryptedBattlePurifier
  Manual?         0
Play Time         00:58:06
  Cumulative      1.6 hours
  Start           2025.03.08 @ 14:47:23
  End             2025.03.08 @ 20:24:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              36/Terminus
Map View          26x22
Zoom Use          73%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8901fb0-9f80-4bac-8f36-d0673aa87102