Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.12 @ 22:45:14 Player: Xcalibur Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2304) 2304 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (687) 687 TOTAL SCORE: 7601 Bonus ------- Follower Combat Kills 240 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -153 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Makeshift Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Energy Well (183) Makeshift Transmission Jammer System Backup Module Latent Energy Streamer Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Transmission Jammer Force Field Makeshift Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Light Antimatter Reactor Energy Well Makeshift Transmission Jammer Makeshift Kinetic Plating System Backup Module Lightning Gun Latent Energy Streamer Heavy Plasma Cannon Gauss Rifle [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 122 | 7 11 . 3 2 21 35 15 8 1 6 13 Power 13 | 1 2 . . . 2 5 . . 1 . 2 Engine 6 | 1 1 . . . 1 2 . . . . 1 Core 6 | . 1 . . . 1 3 . . 1 . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 18 | 2 2 . . . 4 6 2 . . 1 1 Treads 12 | . 1 . . . 3 6 1 . . 1 . Leg . | . . . . . . . . . . . . Wheel 6 | 2 1 . . . 1 . 1 . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 1 2 . 1 . 5 12 10 4 . 5 3 Device 20 | . 1 . . . 1 4 8 2 . 2 2 Storage 5 | 1 1 . . . 1 1 . 1 . . . Processor 4 | . . . 1 . 1 1 . 1 . . . Hackware 4 | . . . . . 1 1 . . . 2 . Protection 10 | . . . . . 1 5 2 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 48 | 3 5 . 2 2 10 12 3 4 . . 7 Energy Gun 15 | 3 3 . 1 1 3 1 1 . . . 2 Energy Cannon 25 | . . . 1 1 5 9 1 4 . . 4 Ballistic Gun 6 | . 1 . . . 1 2 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . . . Parts Lost 21 | . 2 . . . 1 . . 1 . . 17 Power 5 | . . . . . 1 . . . . . 4 Propulsion 3 | . 1 . . . . . . . . . 2 Utility 6 | . . . . . . . . 1 . . 5 Weapon 7 | . 1 . . . . . . . . . 6 Highest Loss Streak 17 | . 2 . . . 1 . . 1 . . 17 Average Slot Usage (%) 98 | . 96 100 99 100 99 99 100 99 100 100 91 Engine 6 | . 6 14 14 14 11 7 6 6 4 . . Core 7 | . 7 . . . 6 7 6 6 7 13 11 Treads 13 | . 11 14 14 14 18 14 13 13 13 13 10 Wheel 7 | . 15 14 14 14 9 7 6 6 6 6 5 Device 9 | . 11 14 6 . 2 6 19 13 13 13 11 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 6 Processor 7 | . . . 7 14 9 7 6 11 13 6 6 Hackware 10 | . . . . . 8 7 13 13 13 19 19 Protection 6 | . . . . . 6 14 6 6 6 5 5 Energy Gun 4 | . 27 14 13 13 3 . 4 . . . . Energy Cannon 4 | . . . . . 5 6 1 6 6 6 5 Ballistic Gun 7 | . . 14 14 14 8 7 6 6 6 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 12 26 25 25 31 41 54 64 67 62 61 61 Greatest Support 48 | 26 26 16 16 16 40 48 48 16 48 20 16 Greatest Overweight (x) 6 | . 1 1 1 1 2 3 3 4 3 3 6 Average Overweight (x) 2 | . . 1 1 1 1 2 2 3 2 3 3 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 6 10 9 10 9 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 9 10 10 10 10 4 Class Distribution -------------------- 49% | Hacker-Mutant 37% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2038 | 270 93 . . . 445 545 274 200 70 30 111 Remotely 10 | . . . . . . 10 . . . . . Salvage Created 3277 | 98 276 . . . 706 771 700 355 95 . 276 Parts 179 | 3 22 . . . 45 46 32 13 7 . 11 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 12 3 . 8 Prevented 3 | . . . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 48 | . 7 . . . 11 7 7 6 3 . 7 Guns 26 | . 6 . . . 4 2 6 3 . . 5 Cannons 12 | . . . . . . 3 1 3 3 . 2 AOE 10 | . 1 . . . 7 2 . . . . . Classes Destroyed 12 | 1 5 . . . 2 3 . . 1 . . Worker 3 | . . . . . . 1 2 . . . . Builder 4 | . 2 . . . . 2 . . . . . Hauler 2 | . 1 . . . 1 . . . . . . Recycler 5 | 1 . . . . 2 1 1 . . . . Watcher 7 | . 1 . . . 2 3 1 . . . . Swarmer 12 | . 3 . . . 3 . . . 1 . 5 Grunt 26 | . 4 . . . 5 4 4 6 1 . 2 Duelist 1 | . . . . . . 1 . . . . . Sentry 6 | . . . . . 2 2 2 . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . 1 1 . . . . Thief 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | 1 4 . . . 5 3 5 3 1 . 3 Combat Bots Only 4 | . 2 . . . 4 2 3 3 1 . 3 Max Kills in Single Turn 3 | 1 3 . . . 3 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Damage Taken 4547 | . 288 . . 9 307 898 223 505 62 . 2255 Core 1055 | . 70 . . . 28 92 9 18 9 . 829 Absorbed by Shields 1021 | . . . . . . . 144 344 65 . 468 Core Remaining (%) 88 | 100 . . . 72 94 86 . . . . . Volleys Fired 245 | 5 43 . . . 33 60 27 37 12 . 28 Largest 2 | 2 2 . . . 2 2 2 2 2 . 2 Hottest 121 | 80 105 . . . 121 93 93 118 118 . 118 Shots Fired 420 | 6 81 . . . 58 99 53 59 24 . 40 Gun 288 | 6 76 . . . 48 46 47 25 12 . 28 Cannon 124 | . . . . . 7 53 6 34 12 . 12 Launcher 8 | . 5 . . . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 151 | . . . . . 25 40 26 25 12 . 23 Thermal 188 | 1 61 . . . 20 39 6 34 12 . 15 Explosive 8 | . 5 . . . 3 . . . . . . Electromagnetic 73 | 5 15 . . . 10 20 21 . . . 2 Robot Hit Streak 24 | 3 6 . . . 8 9 23 24 4 . 8 Robot Miss Streak 7 | 1 4 . . . 3 2 2 7 6 . 6 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 266 | 5 46 . . . 32 60 40 34 18 . 31 Core Hits 158 | 2 21 . . . 26 28 22 26 9 . 24 Critical Hits 3 | . . . . . . 1 1 . . . 1 Critical Kills 2 | . . . . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7145 | 78 750 . . . 1199 1947 1092 774 434 . 871 Guns 3585 | 78 512 . . . 380 762 902 414 130 . 407 Cannons 2063 | . . . . . 118 878 190 360 304 . 213 Explosions 1489 | . 238 . . . 701 304 . . . . 246 Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . . 3 . . . . 5 Kinetic 2157 | . . . . . 135 678 469 414 130 . 331 Thermal 2433 | 10 380 . . . 199 706 190 360 304 . 284 Explosive 486 | . 238 . . . 248 . . . . . . Electromagnetic 2061 | 68 132 . . . 617 560 433 . . . 251 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 6 2 . . . 2 Average Corruption 4 | . . . . . 4 5 1 . . . 2 Corruption Purged 2 | . . . . . . . 2 . . . . Effects 50 | . . . . . 8 35 4 . . . 3 Message Errors 8 | . . . . . 3 5 . . . . . Matter Fused 12 | . . . . . 3 9 . . . . . Heat Flow Errors 6 | . . . . . 1 4 1 . . . . Energy Discharges 5 | . . . . . . 4 1 . . . . Data Loss (minor) 7 | . . . . . . 6 . . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 2 | . . . . . . 2 . . . . . Targeting Errors 7 | . . . . . . 4 2 . . . 1 Weapon Failures 2 | . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 111 | . 42 . . . 10 41 . . 18 . . Projectiles 59 | . . . . . . 41 . . 18 . . Explosions 52 | . 42 . . . 10 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 58 | . 1 . . . 10 . . . . . 47 Shots 3 | . 1 . . . 1 . . . . . 1 Rammed 13 | . . . . . . 1 . . . . 12 Targets Rammed 13 | . . . . . . 1 . . . . 12 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 336 | 20 309 . . . 189 336 326 321 54 . 81 Average Temperature 89 | 16 88 . . . 53 99 104 125 22 . 29 Received Heat Transfer 1188 | . 126 . . . 81 126 73 199 . . 583 Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . 2 1 3 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . 1 1 1 . . . Heat Transferred 3722 | 25 883 . . . 481 890 222 444 370 . 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 900 | . . . . . 400 400 . . . . 100 LE Corruption 14 | . . . . . 6 6 . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 393 | 5 202 66 . . 208 393 157 . . . . Initial 149 | . 3 66 . . . 55 149 . . . . Average 104 | 1 89 66 . . 43 169 100 . . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . . . Low Security (%) 80 | 100 96 100 . 100 98 51 100 . . . . Level 1 19 | . 3 . . . 1 48 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 3 6 1 . . . . Investigation 4 | . 1 . . . 3 . . . . . . Extermination 6 | . . . . . . 5 1 . . . . Reinforcement 1 | . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . 1 . . . 2 1 . . . . . Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 87 | . 18 . . 2 17 15 9 6 4 . 16 Peak Tracking Total 7 | . 3 . . 2 3 3 4 3 2 . 7 Tactical Retreats 15 | . 2 . . 1 3 1 1 . 1 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 8 | . 1 . . . 2 4 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 6 | . 3 . . . 2 1 . . . . . Max in Single Turn 2 | . 1 . . . 2 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 28 | . 4 . 4 1 7 9 2 1 . . . Terminals 15 | . 3 . . 1 5 3 2 1 . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . Scanalyzers 3 | . . . . . 1 2 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 125 | . 10 . 49 2 32 25 6 1 . . . Successful 93 | . 2 . 49 1 23 15 2 1 . . . Failed 32 | . 8 . . 1 9 10 4 . . . . Catastrophic 3 | . 1 . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 44 | . 3 . 1 2 20 12 5 1 . . . Terminals 51 | . 7 . . 2 21 14 6 1 . . . Fabricators 5 | . . . . . . 5 . . . . . Repair Stations 4 | . . . . . 4 . . . . . . Recycling Units 5 | . 3 . . . . 2 . . . . . Scanalyzers 11 | . . . . . 7 4 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 67 | . 1 . 49 1 11 3 1 1 . . . Record 51 | . . . 49 . . 1 . 1 . . . Robot Analysis 5 | . . . . . 4 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . Recall Investigation 3 | . 1 . . . 2 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . 2 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . Scan Component 2 | . . . . . 2 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 10 | . . . . . 7 3 . . . . . Insert Component 6 | . . . . . 4 2 . . . . . Analyze 4 | . . . . . 3 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 2 3 1 . . . . Terminals 6 | . . . . . 2 3 1 . . . . Botnet 4 | . . . . . 1 2 1 . . . . Operators 2 | . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 4 . . 1 6 8 2 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . Matter 252 | . . . . . . 252 . . . . . Time 134 | . . . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 168 | . . . . . . 168 . . . . . Time 42 | . . . . . . 42 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 32 | . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 129 | . . . . . . 129 . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 3 | . . . . . . 3 . . . . . Largest Group 3 | . . . . . . 3 . . . . . Highest-Rated Group 90 | . . . . . . 90 . . . . . Highest-Rated Ally 30 | . . . . . . 30 . . . . . Total Orders 5 | . . . . . . 5 . . . . . STAY 3 | . . . . . . 3 . . . . . FOLLOW 2 | . . . . . . 2 . . . . . Ally Attacks 22 | . . . . . . 22 . . . . . Total Damage 744 | . . . . . . 744 . . . . . Kills 7 | . . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 5 | . . . . . 4 1 . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . 1 1 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 10901 | 92 593 92 737 340 1427 2280 1118 1073 703 1662 784 Spaces Moved 6664 | 70 371 84 664 307 810 1168 640 726 443 1050 331 Core 7 | 2 . . . . . . . . . . 5 Treads 412 | . 20 . . . 17 58 2 . 2 313 . Legs . | . . . . . . . . . . . . Wheels 6245 | 68 351 84 664 307 793 1110 638 726 441 737 326 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 110 110 120 130 130 130 130 130 Average Speed 127 | 88 103 110 110 110 118 125 130 130 130 156 132 Slowest Speed 350 | 90 160 110 110 110 180 200 180 140 180 220 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 5 59 11 93 65 50 26 15 79 68 79 25 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . . . . . . 4 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 10 | . . . . . . . . 4 2 3 1 Spaces Dug 7 | . . . . . . 5 . 2 . . . Terrain Destroyed 143 | . 22 . . . 53 44 1 14 2 . 7 Melee . | . . . . . . . . . . . . Projectile 33 | . . . . . . 10 1 14 2 . 6 AOE 110 | . 22 . . . 53 34 . . . . 1 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 8634 | 91 500 83 671 308 1218 1881 872 787 545 1066 612 Wait 1457 | 3 58 . . . 325 576 176 11 88 . 220 Move 6653 | 69 370 83 663 306 809 1167 639 725 442 1049 331 Hop . | . . . . . . . . . . . . Pick Up 57 | 6 10 . 1 . 13 13 5 3 1 3 2 Fast Attach 37 | 6 4 . 2 . 6 9 4 . . 4 2 Attach 23 | 1 2 . 1 . 3 4 3 1 . . 8 Detach 7 | 1 . . 1 . . 1 2 . . . 2 Swap 62 | . 5 . . 2 12 22 8 7 1 2 3 Drop 77 | . 8 . 3 . 17 26 8 3 1 7 4 Fire 245 | 5 43 . . . 33 60 27 37 12 . 28 Melee . | . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 10) 336 | -10/Materials | Discovered new exit (range 9) 686 | -10/Materials | Entered Mines 729 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 730 | -10/Mines | Discovered new exit (range 5) 778 | -10/Mines | Entered Exiles 805 | -10/Exiles | Met 8R-AWN 824 | -10/Exiles | Met EX-HEX 879 | -10/Exiles | Met EX-DEC 929 | -10/Exiles | Visited The Gauntlet 1072 | -10/Exiles | Learned location of Zion (-6) 1103 | -10/Exiles | Discovered new exit (range 14) 1119 | -10/Exiles | Identified exit to Mines 1237 | -10/Exiles | Discovered exit to Mines (range 14) 1321 | -10/Exiles | Met EX-BIN 1335 | -10/Exiles | Aligned with FarCom system 1336 | -10/Exiles | Given EX-Vault access code 1393 | -10/Exiles | Build established: Scavenger-Mutant 1396 | -10/Exiles | Opened EX-Vault 1400 | -10/Exiles | Found Prototype Energy Cannon 1400 | -10/Exiles | Identified Latent Energy Streamer 1428 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1515 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1515 | -10/Exiles | Entered Mines 1836 | -9/Mines | Discovered new exit (range 2) 1837 | -9/Mines | Identified exit to Materials 1855 | -9/Mines | Entered Materials 1855 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1948 | -8/Materials | Repaired Particle Gun 2948 | -8/Materials | Discovered new exit (range 9) 3281 | -8/Materials | Identified exit to Factory 3282 | -8/Materials | System corruption reached 10% 3282 | -8/Materials | Entered Factory 3282 | -7/Factory | Evolved 2 slots: Utility x2 3283 | -7/Factory | Identified exit to Lower Caves 4115 | -7/Factory | Fabricated L-41 Fighter (x3) 4238 | -7/Factory | Fabricated Gauss Rifle? 5542 | -7/Factory | Discovered new exit (range 10) 5555 | -7/Factory | Identified exit to Factory 5562 | -7/Factory | Entered another Factory area 5562 | -6/Factory | Evolved 2 slots: Utility x2 5773 | -6/Factory | Identified exit to Lower Caves 5841 | -6/Factory | Build established: Hacker-Mutant 6680 | -6/Factory | Entered Lower Caves 6817 | -6/Lower Caves | Learned Factory trap positions 6885 | -6/Lower Caves | Spotted B-75 Beast 7056 | -6/Lower Caves | Encountered a Warlord checkpoint 7662 | -6/Lower Caves | Discovered new exit (range 13) 7681 | -6/Lower Caves | Identified exit to Lower Caves 7753 | -6/Lower Caves | Entered another Lower Caves area 7757 | -6/Lower Caves | Discovered new exit (range 19) 7783 | -6/Lower Caves | Identified exit to Factory 7878 | -6/Lower Caves | Learned Factory terminal intel 8368 | -6/Lower Caves | Discovered new exit (range 5) 8372 | -6/Lower Caves | Identified exit to Zion 8456 | -6/Lower Caves | Entered Zion 8574 | -6/Zion | Discovered new exit (range 16) 8618 | -6/Zion | Identified exit to Proximity Caves 8985 | -6/Zion | Given A8's code to call for help 8990 | -6/Zion | Learned location of Quarantine (-3) 9233 | -6/Zion | Learned location of Armory (-3) 9349 | -6/Zion | Learned Factory stockpile data 9382 | -6/Zion | Learned location of Testing (-2) 9453 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9713 | -6/Zion | Rebuked by Imprinter 10118 | -6/Zion | Entered Proximity Caves 10327 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10737 | -5/Proximity Caves | Learned Factory emergency access door positions 10769 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10861 | -5/Proximity Caves | Core integrity fell below 50% 10886 | -5/Proximity Caves | Core integrity fell below 20% 10902 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10875_ Slammed into Y-64 Sentinel. 10877_ Penetrated by Slug. 10878_ Slammed into Y-64 Sentinel. 10880_ Mak. Hacking Suite destroyed. 10880_ Penetrated by Slug. 10881_ Slammed into Y-64 Sentinel. 10883_ Slug penetrates Wall. 10884_ Slammed into Y-64 Sentinel. 10885_ Penetrated by Slug. 10887_ Slammed into Y-64 Sentinel. 10887_ Destabilizing: Core damaged (-34). 10888_ Slug penetrates Wall. 10890_ Slammed into Y-64 Sentinel. 10891_ Penetrated by Slug. 10895_ Slammed into Y-64 Sentinel. 10897_ Penetrated by Slug. 10898_ Slammed into Y-64 Sentinel. 10899_ Penetrated by Slug. 10901_ Y-64 Sentinel heat damages Imp. Medium Armor Plating. 10901_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ### ?????????????????????????? | | ??#### ##??????????????????????????????? | | ?????# ##???????????????????????????????? | | ?????# ## #????????????????????????????????? | | ?????# ### ##????????????????????????????????? | | ?????###### #?????????????????????????????????? | | ????????## ##???##???? ???????????????????????? | | ????????# #???? ##?# ??????????????????????? | | ????????# ##??? ## ??????????????????????? | | ######### ##?? ??????????????????????? | | ### ?????????????????????? | | ??????????????????????? | | ######## #???????????????????????????? | | ???????# ##????????????????????????????? | | ???????# #?????????????????????????????? | | ??????# ## #######???????????????????????? | | ???# ### #; ##??????????????????????? | | ### ## #??????????????????????? | | ## % #??????????????????????? | | ### #### ### #??????????????????????? | | #??# #??###?#;%!##??????? ???????????? | | ### ##??# #?????# #* ###### ??????????? | | ##?##???? ????#### # ??????????????? | | ???????? ???## g #?????????????????????? | | ????????? #??## Y#?????????????????????? | | ???????? #??#; @##?????????????????????? | | ??????? ??# ##??????????????????????? | | ??????? ### ??????????????????? | | ?????? ? ;######## ??????????????? | | ????? ##### ?# #??????????????????????????? | | ?????#### ###????#??##???????????????????????????? | | ????????##???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 10 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisFortressFemtoactuators Manual? 0 Play Time 02:33:51 Cumulative 64.6 hours Start 2022.03.04 @ 01:07:35 End 2022.03.12 @ 22:45:14 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a5ab4ed-d721-4037-82d6-619021f3d189