Cogmind - Beta 13 X2 *** ADVENTURER MODE // 2023.12.27 @ 13:33:01 Player: AI-57H Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (94) 470 Value Destroyed (2626) 2626 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2144) 2144 TOTAL SCORE: 11920 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 597 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Friendly Fire -158 Cogmind --------- Core Integrity 1091/1150 Matter 300/300 Energy 415/415 System Corruption 1% Temperature Cool (0) Movement Hovering (36) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Cooled Aerolev Unit Antigrav System Antigrav System Antigrav System Cooled Gravmag System Improved Antigrav System > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Centrium Light Armor Plating > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (10) --- Antimatter Reactor Advanced Power Amplifier Advanced Targeting Computer Layered Medium Armor Plating Centrium Light Armor Plating Graphene Brace Advanced Thermal Shield Advanced Hardlight Generator Mapping Drone Bay (3/3) Vortex Rail (40) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Cooled Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Makeshift Terrain Scan Processor Centrium Light Armor Plating Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- Vortex Rail Plasma Lance > --- INVENTORY -------- Antimatter Reactor Advanced Power Amplifier Matter Compressor Advanced Targeting Computer ECM Suite Layered Medium Armor Plating Centrium Light Armor Plating Improved Focal Shield Advanced Thermal Shield Vortex Rail [Rating: 131] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Antigrav System Treads Light Treads Leg Enhanced Biometal Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Centrium Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 . . . 6 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . 4 . . . . . . . . . . Utility 7 | . . 2 . . . 1 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 173 | 6 12 29 5 15 12 24 2 2 3 24 . 21 4 14 . . Power 29 | 1 3 5 . 1 2 8 . 1 1 6 . 1 . . . . Engine 18 | 1 3 5 . 1 2 6 . . . . . . . . . . Core 6 | . . . . . . 2 . 1 1 2 . . . . . . Reactor 5 | . . . . . . . . . . 4 . 1 . . . . Propulsion 47 | 2 2 9 3 2 3 8 . . 1 9 . 7 . 1 . . Treads 6 | . . 4 . . 2 . . . . . . . . . . . Leg 3 | . . 2 . . . . . . . 1 . . . . . . Wheel 12 | 2 2 2 3 2 1 . . . . . . . . . . . Hover 13 | . . . . . . . . . . 5 . 7 . 1 . . Flight 13 | . . 1 . . . 8 . . 1 3 . . . . . . Utility 72 | 1 4 5 . 9 7 7 2 1 1 7 . 11 4 13 . . Device 46 | . 2 3 . 6 5 5 1 . . 4 . 7 3 10 . . Storage 5 | 1 1 1 . 1 . 1 . . . . . . . . . . Processor 10 | . 1 1 . 1 1 1 . 1 1 . . 3 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 11 | . . . . 1 1 . 1 . . 3 . 1 1 3 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 2 3 10 2 3 . 1 . . . 2 . 2 . . . . Energy Gun 10 | 2 . 6 . . . . . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 3 4 1 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 . 3 . 1 . . . 2 . 3 . . . . Parts Lost 11 | . . 9 . . 1 . . . . 1 . . . . . . Power 2 | . . 2 . . . . . . . . . . . . . . Propulsion 4 | . . 3 . . . . . . . 1 . . . . . . Utility 2 | . . 1 . . 1 . . . . . . . . . . . Weapon 3 | . . 3 . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 3 . . 1 . . . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 91 95 99 87 97 90 93 94 94 95 100 99 94 94 . . Engine 7 | . 14 10 11 9 10 5 . . . . . . . . . . Core 1 | . . . . . . 7 11 11 11 7 . . . . . . Reactor 2 | . . . . . . . . . . 2 11 10 10 10 . . Treads 4 | . . 7 12 . 7 . . . . . . . . . . . Wheel 9 | . 28 10 9 20 14 . . . . . . . . . . . Hover 7 | . . . . . . . . . . 5 29 30 31 31 . . Flight 4 | . . 1 . . . 38 35 35 35 28 . . . . . . Device 12 | . 7 9 11 9 9 12 17 17 17 17 17 20 14 15 . . Storage 8 | . 14 11 11 10 11 5 5 5 5 5 5 5 5 5 . . Processor 16 | . . 22 22 14 16 13 11 11 11 11 11 14 21 21 . . Protection 2 | . . . . 2 5 . 4 5 5 4 5 5 5 5 . . Energy Gun 1 | . 15 8 . . . . . . . . . 4 . . . . Ballistic Gun 7 | . 9 12 12 9 11 . . . . . . . . . . . Ballistic Cannon 5 | . . . 9 10 11 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 4 5 5 5 4 5 5 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 12 24 95 100 105 107 28 32 39 39 61 55 70 61 61 51 . Greatest Support 79 | 26 26 40 40 20 40 39 40 40 40 67 55 79 66 66 65 . Greatest Overweight (x) 29 | 1 1 9 9 29 10 1 . . . 2 . 1 . . . . Average Overweight (x) 1 | . . 1 6 4 7 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 10 10 10 10 10 10 10 10 10 . Average Capacity 17 | 7 9 14 25 23 25 10 10 10 10 10 10 10 10 10 10 . Most Carried 25 | 4 10 22 25 25 24 24 9 9 10 10 10 10 10 10 10 . Average Carried 16 | 1 7 11 24 22 23 9 8 8 9 9 10 9 9 9 10 . Final Capacity 25 | 8 10 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 4 10 22 25 22 24 10 8 9 10 10 10 10 10 10 10 10 Class Distribution -------------------- 37% | Scavenger-Skirmisher 28% | Scavenger-Scout 26% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 2977 | 233 146 462 377 40 514 26 . 174 257 328 30 210 40 140 . . Remotely 90 | . . 90 . . . . . . . . . . . . . . Salvage Created 4181 | . 377 1139 609 . 279 26 . 130 230 61 140 722 144 324 . . Parts 251 | . 30 77 42 . 17 5 . 6 11 5 7 35 3 13 . . Haulers Intercepted 4 | . 1 2 . . . . . . . . . 1 . . . . Recyclers Shooed 6 | . 2 1 . . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 22 . . . . . 7 . 3 12 . . Prevented 9 | . . . . . 8 . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . 6 23 20 . 5 . . . . 1 2 3 1 7 . . Melee 15 | . . . . . 1 . . . . 1 2 3 1 7 . . Guns 44 | . 6 20 14 . 4 . . . . . . . . . . . Cannons 6 | . . . 6 . . . . . . . . . . . . . AOE 3 | . . 3 . . . . . . . . . . . . . . Classes Destroyed 18 | . 5 4 2 . 4 . . 1 . 1 . 1 . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . Tunneler 4 | . 1 . 2 . . . . . . . . 1 . . . . Hauler 4 | . 1 2 . . . . . . . . . 1 . . . . Recycler 8 | . 2 2 1 . . . . . . . . 3 . . . . Operator 2 | . . 1 . . . 1 . . . . . . . . . . Watcher 7 | . 3 3 . . . . . . . . . 1 . . . . Swarmer 24 | . 6 10 4 . . . . . . . . . . 4 . . Saboteur 1 | . . . . . 1 . . . . . . . . . . . Grunt 26 | . . 9 14 . . . . . . . . . . 3 . . Brawler 1 | . . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . Sentry 7 | . . 4 . . 1 . . . . . . 1 1 . . . Hunter 4 | . . . . . 2 . . . . . 2 . . . . . Programmer 2 | . . . . . . . . . . . . 2 . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . Samaritan 9 | . . . . . . . . 3 6 . . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 5 6 5 . 2 1 . . . 1 2 6 1 4 . . Combat Bots Only 5 | . 3 5 4 . 2 . . . . 1 2 2 1 4 . . Max Kills in Single Turn 3 | . 2 3 2 . 1 1 . 1 1 1 1 1 1 1 . . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 398 | . 40 106 41 . 66 18 9 5 . . 16 14 8 75 . . Missed 128 | . 9 29 14 . 24 12 3 2 . . 7 4 2 22 . . Damage Taken 2633 | . 182 755 227 . 559 41 73 48 . 159 91 141 70 287 . . Core 551 | . 71 169 24 . 138 16 16 . . 42 16 20 . 39 . . Absorbed by Shields 486 | . . . . . . . . . . 9 34 19 48 376 . . Ignored by Resistances 884 | . 62 226 72 . 161 13 21 14 . 5 35 44 30 201 . . Regen/Repaired (Parts) 81 | . . . . . . . . . . 81 . . . . . . Core Remaining (%) 75 | 100 71 . . . 17 98 . . . . 92 . . . . . Volleys Fired 163 | . 33 68 32 3 27 . . . . . . . . . . . Largest 2 | . 2 2 2 1 2 . . . . . . . . . . . Hottest 110 | . 90 110 76 57 90 . . . . . . . . . . . Shots Fired 303 | . 57 125 64 3 54 . . . . . . . . . . . Gun 246 | . 57 125 37 . 27 . . . . . . . . . . . Cannon 57 | . . . 27 3 27 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 212 | . 9 82 64 3 54 . . . . . . . . . . . Thermal 35 | . 24 11 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 56 | . 24 32 . . . . . . . . . . . . . . Robot Hit Streak 19 | . 14 19 8 . 6 . . . . . . . . . . . Robot Miss Streak 4 | . 2 3 4 . 3 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 4 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 290 | . 41 101 47 . 34 1 . 4 11 3 4 20 5 19 . . Core Hits 158 | . 14 46 55 . 12 1 . 2 4 2 3 9 1 9 . . Critical Kills 1 | . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . . . . . . . . . . Critical Strikes 15 | . 3 . 4 . 4 . . . 1 . . 1 1 1 . . Burn 3 | . 3 . . . . . . . . . . . . . . . Destroy 4 | . . . . . 4 . . . . . . . . . . . Blast 4 | . . . 4 . . . . . . . . . . . . . Impale 4 | . . . . . . . . . 1 . . 1 1 1 . . Melee Attacks 108 | . . . . 10 . 11 5 6 11 3 8 22 5 27 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 12 | . . . . 10 . . . . . . 2 . . . . . Piercing 96 | . . . . . . 11 5 6 11 3 6 22 5 27 . . Sneak Attacks 24 | . . . . . . . . 4 11 . . 8 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7515 | . 499 1406 1077 . 705 48 . 249 755 178 174 1308 242 874 . . Guns 2739 | . 485 1246 619 . 389 . . . . . . . . . . . Cannons 774 | . . . 458 . 316 . . . . . . . . . . . Explosions 157 | . . 157 . . . . . . . . . . . . . . Melee 3762 | . . . . . . 48 . 249 755 112 174 1308 242 874 . . Ramming 83 | . 14 3 . . . . . . . 66 . . . . . . Kinetic 2556 | . 73 701 1077 . 705 . . . . . . . . . . . Thermal 527 | . 260 267 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 587 | . 152 435 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 3762 | . . . . . . 48 . 249 755 112 174 1308 242 874 . . Highest Corruption 4 | . . . . . 1 . . . . 4 . 1 1 1 1 . Average Corruption 1 | . . . . . 1 . . . . 3 . 1 1 1 1 . Corruption Purged 4 | . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 18 | . . . . . 4 . . . . 8 . 1 3 2 . . Message Errors 4 | . . . . . 1 . . . . 3 . . . . . . Matter Fused 4 | . . . . . 1 . . . . 3 . . . . . . Heat Flow Errors 4 | . . . . . 1 . . . . . . 1 1 1 . . Energy Discharges 3 | . . . . . . . . . . 2 . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . 1 . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 649 | . . . 11 . 15 . . 50 262 1 . 205 61 44 . . Projectiles 26 | . . . 11 . 15 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 623 | . . . . . . . . 50 262 1 . 205 61 44 . . Knockbacks 6 | . . . 5 . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 5 . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . 7 53 . . . . . . . 54 . . . . . . Shots 2 | . . 2 . . . . . . . . . . . . . . Rammed 3 | . 1 1 . . . . . . . 1 . . . . . . Targets Rammed 3 | . 1 1 . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 330 126 51 . 165 302 130 272 188 440 . 310 206 275 . . Average Temperature 91 | . 124 30 17 . 54 86 63 126 101 116 . 117 67 58 . . Received Heat Transfer 547 | . . 285 146 . . 24 . . . . . 18 20 54 . . Effects 7 | . . . . . . . . 1 . 5 . 1 . . . . Shutdowns 4 | . . . . . . . . . . 3 . 1 . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 2 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . Heat Transferred 1508 | . 999 509 . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . 3 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Peak Influence 449 | . 233 449 203 . . 162 254 . . . . 189 . . . . Initial 108 | . . 83 108 . . 44 68 . . . . . . . . . Average 104 | . 167 285 36 . . 104 94 . . . . 74 . . . . Maximum Alert Level 2 | . 1 2 1 . . . 1 . . . . . . . . . Low Security (%) 77 | 100 51 18 96 . . 100 85 . . . . 100 . . . . Level 1 19 | . 48 70 3 . . . 14 . . . . . . . . . Level 2 2 | . . 11 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 2 . 1 1 2 . . . . 2 . . . . Investigation 3 | . . . 1 . . . 1 . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . . . . 1 . . . . Reinforcement 1 | . . 1 . . . . . . . . . . . . . . Assault 3 | . . . 1 . 1 . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 3 | . 2 . . . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 139 | . 9 33 19 . 16 2 3 6 . 30 3 8 1 9 . . Peak Tracking Total 16 | . 4 5 3 . 7 1 3 7 . 16 1 3 1 4 . . Tactical Retreats 5 | . . 1 . . . 1 . 1 . . 1 . . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 6 | . 2 2 . . . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . 2 . . . . 12 . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled 1 | . . . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 18 | . 2 3 1 . . 1 1 . . 10 . . . . . . Terminals 5 | . 2 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . Total Hacks 37 | . 4 8 1 . . 1 2 . . 21 . . . . . . Successful 29 | . 2 4 1 . . 1 . . . 21 . . . . . . Failed 8 | . 2 4 . . . . 2 . . . . . . . . . Catastrophic 2 | . 1 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 45 | . 4 8 . 1 . 18 . . . . . 14 . . . . Terminals 12 | . 4 8 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . . . . . . Terminal Hacks 24 | . 1 1 1 . . . . . . 21 . . . . . . Record 13 | . . . . . . . . . . 13 . . . . . . Prototype ID Bank 6 | . . . . . . . . . . 6 . . . . . . Open Door 3 | . . . 1 . . . . . . 2 . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 4 | . 1 3 . . . . . . . . . . . . . . Terminals 4 | . 1 3 . . . . . . . . . . . . . . Botnet 4 | . 1 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 3 . . . . 1 . . . . . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 2 . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total Allies 13 | . . . 1 4 2 . . . . 5 . 1 . . . . Largest Group 6 | . . . 1 5 6 . . . . 5 2 1 . . . . Highest-Rated Group 245 | . . . 31 182 209 . . . . 245 106 31 . . . . Highest-Rated Ally 65 | . . . 31 39 39 . . . . 65 65 31 . . . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . . . 1 2 . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . COLLECT 1 | . . . . . . . . . . . . 1 . . . . Ally Attacks 72 | . . . . . 55 . . . . 15 2 . . . . . Total Damage 2565 | . . . . . 1589 . . . . 900 76 . . . . . Kills 18 | . . . . . 11 . . . . 7 . . . . . . Allies Corrupted 2 | . . . . . 1 . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 1 1 . . 2 2 . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . 5 . . . . . 3 . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . 1 . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . . . . . . Unaware Schematics 1 | . . . . . . 1 . . . . . . . . . . Trap Installations 1 | . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 10141 | 84 305 1024 2644 1870 681 330 154 177 87 536 936 432 379 500 2 . Spaces Moved 6372 | 82 216 381 483 1238 281 683 97 371 162 703 390 534 256 491 4 . Core 108 | 15 . . . 91 . . . . . 2 . . . . . . Treads 249 | . . 137 106 . 6 . . . . . . . . . . . Legs 21 | . . 21 . . . . . . . . . . . . . . Wheels 2305 | 67 216 223 377 1147 275 . . . . . . . . . . . Hover 1761 | . . . . . . . . . . 86 390 534 256 491 4 . Flight 1928 | . . . . . . 683 97 371 162 615 . . . . . . Fastest Speed 23 | 50 80 80 140 50 140 23 23 23 23 23 54 36 36 36 36 . Average Speed 88 | 86 82 178 225 142 203 23 23 23 23 29 54 51 36 36 36 . Slowest Speed 1500 | 100 95 750 320 1500 330 104 23 23 24 150 54 92 36 36 36 . Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 3 . . . 5 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 38 38 73 88 47 18 3 62 30 86 49 17 44 73 7 2 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 4 | . . . . 2 . . . . 1 . . . 1 . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 2 . . . 2 1 . 1 . 2 3 . . Spaces Dug 19 | . . . . 1 . 8 4 2 . . 2 . . 2 . . Terrain Destroyed 49 | . . 5 14 1 11 8 4 2 . . 2 . . 2 . . Melee 18 | . . . . . . 8 4 2 . . 2 . . 2 . . Projectile 26 | . . . 14 1 11 . . . . . . . . . . . AOE 5 | . . 5 . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . 1 . . . . . . Walls Destroyed 1 | . . . . . . . . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total 10427 | 91 286 603 1981 1328 337 842 220 452 190 1030 1105 660 533 766 3 . Wait 3333 | . 6 92 1437 20 . 82 117 72 15 234 710 51 265 232 . . Move 6341 | 81 215 380 482 1237 280 676 96 370 161 693 389 533 255 490 3 . Hop 7 | . . . . . . 3 . . . 4 . . . . . . Pick Up 115 | 4 10 17 12 25 5 19 . 1 . 12 . 8 1 1 . . Fast Attach 89 | 6 8 23 4 10 7 8 . 1 . 12 . 9 . 1 . . Attach 31 | . 1 3 . 3 2 13 2 . . 3 . 4 . . . . Detach 8 | . . 1 . . 1 . . . . 2 . 3 1 . . . Swap 53 | . 3 3 1 2 3 3 . 1 3 9 . 8 4 13 . . Drop 140 | . 9 15 13 18 6 27 . 1 . 30 . 17 2 2 . . Fire 163 | . 33 68 32 3 27 . . . . . . . . . . . Melee 106 | . . . . 10 . 11 5 6 11 3 6 22 5 27 . . Ram 3 | . 1 . . . . . . . . 2 . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . Rewire 32 | . . . . . 6 . . . . 26 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Discovered new exit (range 15) 380 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x2 575 | -9/Materials | Lost 3 parts (1p1u1w) 833 | -9/Materials | Build established: Scavenger-Mutant 941 | -9/Materials | Discovered new exit (range 7) 953 | -9/Materials | Identified exit to Mines 1173 | -9/Materials | Build established: Scavenger-Skirmisher 1414 | -9/Materials | Entered Mines 1515 | -9/Mines | Discovered new exit (range 8) 1534 | -9/Mines | Identified exit to Materials 1659 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1665 | -9/Mines | Found Prototype Device 1801 | -9/Mines | Met a Derelict shopkeep closing up shop 2108 | -9/Mines | Excavation squad dispatched 2108 | -9/Mines | A large section of the Mines collapsed 2358 | -9/Mines | Excavation squad dispatched 2608 | -9/Mines | Excavation squad dispatched 2858 | -9/Mines | Excavation squad dispatched 3108 | -9/Mines | Excavation squad dispatched 3978 | -9/Mines | Learned Materials trap positions 3989 | -9/Mines | Met a Derelict testing a Signal Generator 4049 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4054 | -9/Mines | Identified exit to Zion 4058 | -9/Mines | Entered Zion 4058 | -7/Zion | Accompanied by 1 ally 4102 | -7/Zion | Discovered new exit (range 14) 4119 | -7/Zion | Identified exit to Proximity Caves 4158 | -7/Zion | Found Prototype Device 4158 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4189 | -7/Zion | Given A8's code to call for help 4447 | -7/Zion | Found Prototype Device 4447 | -7/Zion | Identified Bomb Factory No. 2 4550 | -7/Zion | Learned location of Warlord (-5) 4635 | -7/Zion | Learned Factory emergency access door positions 4698 | -7/Zion | Learned location of 1 exit from Proximity Caves 4738 | -7/Zion | Build established: Scavenger-Mutant 5240 | -7/Zion | Received a hallucinogenic algorithm 5390 | -7/Zion | Identified Exp. Sensor Array 5667 | -7/Zion | Imprinted 5669 | -7/Zion | Declared Zion's savior 5928 | -7/Zion | Entered Proximity Caves 5928 | -6/Proximity Caves | Accompanied by 5 allies 5929 | -6/Proximity Caves | Identified exit to Factory 5935 | -6/Proximity Caves | Learned Factory stockpile data 6010 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6020 | -6/Proximity Caves | Core integrity fell below 50% 6159 | -6/Proximity Caves | Lost 4 allies 6608 | -6/Proximity Caves | Core integrity fell below 20% 6609 | -6/Proximity Caves | Entered Factory 6609 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x4, Utility x1 6720 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6831 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6838 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6873 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6877 | -6/Factory | Retrieved Zion intel report: Trap Installations 6938 | -6/Factory | Discovered new exit (range 4) 6938 | -6/Factory | Identified exit to Factory 6939 | -6/Factory | Entered another Factory area 6939 | -5/Factory | Evolved 2 slots: Utility x2 6945 | -5/Factory | Discovered new exit (range 15) 6965 | -5/Factory | Build established: Scavenger-Scout 7093 | -5/Factory | Identified exit to Upper Caves 7093 | -5/Factory | Entered Upper Caves 7241 | -5/Upper Caves | Identified exit to Upper Caves 7258 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7270 | -5/Upper Caves | Entered another Upper Caves area 7271 | -5/Upper Caves | Identified exit to Warlord 7329 | -5/Upper Caves | Learned location of 2 exits from Factory 7357 | -5/Upper Caves | Entered Warlord 7399 | -5/Warlord | Rebuked by Warlord 7424 | -5/Warlord | Warlord's base attacked by MAIN.C 7435 | -5/Warlord | Found Prototype Energy Gun 7436 | -5/Warlord | Found Prototype Energy Gun 7720 | -5/Warlord | Warlord forces counterattacked 7757 | -5/Warlord | Lost 5 allies 7783 | -5/Warlord | Spotted Executioner 7784 | -5/Warlord | Spotted Striker 7824 | -5/Warlord | Spotted Executioner 7825 | -5/Warlord | Spotted Striker 7827 | -5/Warlord | Spotted Executioner 7828 | -5/Warlord | Spotted Striker 7841 | -5/Warlord | Allies destroyed Striker 7843 | -5/Warlord | Allies destroyed Executioner 7870 | -5/Warlord | Discovered new exit (range 14) 7876 | -5/Warlord | Lost 14 allies 7876 | -5/Warlord | Identified exit to Proximity Caves 7893 | -5/Warlord | Entered Proximity Caves 7893 | -4/Proximity Caves | Accompanied by 2 allies 8194 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8822 | -4/Proximity Caves | Discovered new exit (range 15) 8829 | -4/Proximity Caves | Identified exit to Factory 8829 | -4/Proximity Caves | Entered Factory 8829 | -4/Factory | Evolved 2 slots: Utility x2 8830 | -4/Factory | Identified exit to Research 8863 | -4/Factory | Identified Vortex Rail (x2) 9010 | -4/Factory | Retrieved Zion intel report: Active Terminals 9011 | -4/Factory | Zion Hover Resupply teleported in 9058 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9076 | -4/Factory | Discovered new exit (range 21) 9083 | -4/Factory | Identified exit to Upper Caves 9198 | -4/Factory | Retrieved Zion intel report: Emergency Access 9261 | -4/Factory | Entered Upper Caves 9312 | -4/Upper Caves | Learned 8 Research zone layouts 9607 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9636 | -4/Upper Caves | Discovered new exit (range 7) 9640 | -4/Upper Caves | Identified exit to Upper Caves 9640 | -4/Upper Caves | Entered another Upper Caves area 9660 | -4/Upper Caves | Discovered exit to Research (range 7) 9692 | -4/Upper Caves | Learned Research terminal intel 10130 | -4/Upper Caves | Discovered new exit (range 15) 10140 | -4/Upper Caves | Identified exit to Zhirov 10140 | -4/Upper Caves | Entered Zhirov 10140 | -4/Zhirov | Discovered new exit (range 3) 10141 | -4/Zhirov | Identified exit to Proximity Caves 10142 | -4/Zhirov | Entered Proximity Caves 10142 | -3/Proximity Caves | Self-destructed Last Messages --------------- 10088_ Found Mak. Hammer. 10088_ Found Neutrino Core. 10088_ Found 37 Matter. 10089_ Dropped Imp. Antigrav System. 10089_ Acquired Antigrav System. 10091_ Acquired 25 matter. 10120_ Searching scrap... 10120_ Found Mass Driver. 10120_ Found 28 Matter. 10130_ EXIT=FOUND 10133_ Searching scrap... 10133_ Found Imp. Targeting Computer. 10133_ Found 23 Matter. 10140_ EXIT=IDENTIFIED: ZHIROV LOCATION=ZHIROV GOAL=ESCAPE 10140_ EXIT=FOUND 10141_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????#?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????#### #?????????????????????? | | ???????????????????### #???#?????????????????? | | ??????????????????## ## #?????????????????? | | ?????????????????## n #?????????????????? | | ?????????????????# @ #??????????????????? | | ????????????????# ### n ##??????????????????? | | ???????????????????????# # ?????????????????? | | ???????????????????????# #? ??????????????? | | ???????????????????????# ?? ????????????? | | ???????????????????????# ????""" " ""?????????? | | ???????????????????????#### ???? " " """????????? | | ??????????????????????????? ?????""" ""?????????? | | ??????????????????????????? ??????" ???????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? "?????????????????? | | ????????????????????????????? "?????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 135 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -6/Factory | Z-intel X-67 Chaingunner | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledBeamSheargun Manual? 0 Play Time 01:32:41 Cumulative 307.4 hours Start 2023.12.27 @ 11:58:57 End 2023.12.27 @ 13:33:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 52 Adventurer 17 Explorer 6 Win Type - Total 24 Types 9/0/4/3/0/6/2/0/0 Lore% 67 Gallery% 77 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c35185c4-7b54-4a41-96a4-55970300db3d