Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 01:09:27 Player: TheGreatBorealis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2253) 2253 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6863 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Large Battery (300) Improved Integration Mediator Lightning Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Cooled Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Energy Filter Transmission Jammer System Shield > --- WEAPON ----------- Proton Cannon KE Penetrator Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Antigrav System Gyrokinetic Inverter Improved Coolant Injector Large Battery Advanced Signal Interpreter Shield Generator Improved Integration Mediator [Rating: 78] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 1 1 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 94 | . 15 6 14 29 5 23 2 . Power 8 | . 2 . 1 3 1 1 . . Engine 4 | . 2 . 1 1 . . . . Core 3 | . . . . 2 1 . . . Reactor 1 | . . . . . . 1 . . Propulsion 37 | . 4 3 5 9 . 16 . . Treads 2 | . . . . 1 . 1 . . Leg 20 | . 4 3 5 8 . . . . Wheel 2 | . . . . . . 2 . . Hover 13 | . . . . . . 13 . . Flight . | . . . . . . . . . Utility 26 | . 5 1 2 11 1 4 2 . Device 18 | . 4 . 2 8 1 2 1 . Storage 3 | . 1 . . 1 . . 1 . Processor 4 | . . 1 . 2 . 1 . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | . 4 2 6 6 3 2 . . Energy Gun 14 | . 4 2 6 2 . . . . Energy Cannon 4 | . . . . 1 2 1 . . Ballistic Gun 2 | . . . . 1 . 1 . . Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . 2 . . Parts Lost 43 | . 2 . 4 12 1 23 1 . Power 3 | . . . . 1 . 2 . . Propulsion 17 | . . . 2 5 . 10 . . Utility 12 | . 1 . . 3 . 7 1 . Weapon 11 | . 1 . 2 3 1 4 . . Highest Loss Streak 15 | . 1 . 1 4 1 15 1 . Average Slot Usage (%) 82 | . 96 96 96 82 99 69 14 5 Engine 5 | . 14 11 9 6 . . . . Core 2 | . . . . . 13 4 . . Leg 20 | . 28 30 33 24 26 3 . . Hover 2 | . . . . . . 11 . . Device 13 | . 11 11 17 12 20 13 2 . Storage 7 | . 14 11 9 8 6 3 . . Processor 10 | . . 11 9 14 13 10 5 5 Hackware 1 | . . . . . . 4 . . Energy Gun 9 | . 19 22 17 4 12 . . . Energy Cannon 1 | . . . . 1 3 3 . . Ballistic Gun 1 | . 8 . . . . 1 . . Ballistic Cannon 1 | . . . . . 2 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 18 20 25 34 45 54 5 . Greatest Support 65 | 20 20 30 40 55 45 65 3 3 Greatest Overweight (x) 3 | . . . . 1 . 3 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 4 4 Average Capacity 7 | . 6 8 8 8 8 6 4 4 Most Carried 8 | . 8 8 8 8 7 8 4 4 Average Carried 6 | . 6 7 7 7 6 5 3 4 Final Capacity 8 | 6 8 8 8 8 8 4 4 4 Final Carried 8 | 6 8 8 8 8 6 4 4 4 Class Distribution -------------------- 39% | Scavenger-Mutant 38% | Mutant 14% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 1331 | 192 206 67 125 334 123 230 33 21 Remotely . | . . . . . . . . . Salvage Created 2469 | . 414 280 925 527 75 248 . . Parts 123 | . 29 15 43 21 2 13 . . Haulers Intercepted 4 | . 1 . 3 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 48 | . 10 7 16 10 1 4 . . Guns 36 | . 8 7 16 5 . . . . Cannons 5 | . . . . 2 . 3 . . AOE 6 | . 2 . . 3 . 1 . . Classes Destroyed 10 | . 5 1 1 3 . . . . Worker 1 | . 1 . . . . . . . Builder 2 | . . . . 2 . . . . Hauler 4 | . 1 . 3 . . . . . Recycler 3 | . . . 2 1 . . . . Watcher 4 | . 2 . 1 . . 1 . . Swarmer 6 | . 3 . 3 . . . . . Grunt 27 | . 7 6 9 5 . . . . Sentry 9 | . . 1 4 1 1 2 . . Hunter 4 | . . . . 3 . 1 . . Programmer 2 | . . . . 1 . 1 . . Best Kill Streak 6 | . 4 5 6 5 1 1 . . Combat Bots Only 5 | . 4 5 3 4 1 1 . . Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . . Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 2 . . 1 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 6260 | . 577 128 853 1379 237 2831 236 19 Core 1396 | . 93 15 118 150 8 834 159 19 Absorbed by Shields 7 | . . . . . . . 7 . Core Remaining (%) 85 | 100 62 96 78 78 99 . . . Volleys Fired 219 | . 42 16 56 48 9 48 . . Largest 3 | . 2 2 2 2 3 3 . . Hottest 193 | . 105 121 126 85 193 156 . . Shots Fired 374 | . 83 32 105 59 16 79 . . Gun 269 | . 83 32 105 34 7 8 . . Cannon 94 | . . . . 14 9 71 . . Launcher 11 | . . . . 11 . . . . Special . | . . . . . . . . . Kinetic 64 | . 21 . . . 3 40 . . Thermal 214 | . 50 32 105 18 6 3 . . Explosive 11 | . . . . 11 . . . . Electromagnetic 85 | . 12 . . 30 7 36 . . Robot Hit Streak 20 | . 10 20 16 19 5 15 . . Robot Miss Streak 5 | . 2 1 1 2 1 5 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 261 | . 58 27 86 50 10 30 . . Core Hits 114 | . 23 14 38 27 2 10 . . Critical Hits 4 | . . . . . 1 3 . . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5235 | . 819 336 1456 1427 223 974 . . Guns 3348 | . 699 336 1456 648 85 124 . . Cannons 1147 | . . . . 270 138 739 . . Explosions 738 | . 120 . . 509 . 109 . . Melee . | . . . . . . . . . Ramming 2 | . . . . . . 2 . . Kinetic 612 | . 143 . . . 29 440 . . Thermal 2869 | . 531 336 1456 408 85 53 . . Explosive 546 | . . . . 437 . 109 . . Electromagnetic 1206 | . 145 . . 582 109 370 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 2 . . 4 . 17 17 17 Average Corruption 13 | . 2 . . 4 . 14 17 17 Corruption Purged . | . . . . . . . . . Effects 55 | . 1 . . 1 . 36 12 5 Message Errors 7 | . . . . 1 . 3 3 . Matter Fused 15 | . . . . . . 9 5 1 Heat Flow Errors 4 | . . . . . . 3 . 1 Energy Discharges 3 | . . . . . . 1 2 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 6 | . 1 . . . . 4 1 . Data Loss (major) 1 | . . . . . . 1 . . Misdirections 17 | . . . . . . 13 1 3 Targeting Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 100 | . 13 . . 87 . . . . Projectiles . | . . . . . . . . . Explosions 100 | . 13 . . 87 . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 528 | . 63 . . 353 . 112 . . Shots 11 | . 2 . . 8 . 1 . . Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 207 | . 57 36 126 12 207 193 . 133 Average Temperature 41 | . 25 9 33 6 96 66 . 73 Received Heat Transfer 1386 | . 249 72 387 261 72 267 69 9 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 11 | . . . . 6 3 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . 1 1 10 . . . . . Heat Transferred 6233 | . 1171 818 3330 618 185 111 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 313 | . 313 246 289 165 37 287 . . Initial 103 | . . 71 103 103 6 17 . . Average 100 | . 144 137 143 73 7 107 . . Maximum Alert Level 1 | . 1 1 1 . . 1 . . Low Security (%) 88 | . 80 74 76 100 100 85 . . Level 1 11 | . 19 25 23 . . 14 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 1 2 3 . 3 . . Investigation 4 | . 2 . . 1 . 1 . . Extermination 3 | . . . . 2 . 1 . . Reinforcement 5 | . 1 1 2 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 5 | . 2 . 3 . . . . . Communications Jammed 19 | . . . 19 . . . . . Distress Signals 19 | . . . 19 . . . . . Times Spotted 110 | . 16 7 30 12 1 37 3 4 Peak Tracking Total 10 | . 5 2 6 6 1 10 1 5 Tactical Retreats 8 | . . . . . . 6 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 6 | . 2 . 1 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 6 | . 1 . 1 3 . 1 . . Max in Single Turn 2 | . 1 . 1 2 . 1 . . Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged 1 | . . . . . . 1 . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 27 | . 5 1 5 5 2 9 . . Terminals 23 | . 5 1 5 3 1 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 64 | . 15 2 13 15 2 17 . . Successful 30 | . 6 1 4 10 2 7 . . Failed 34 | . 9 1 9 5 . 10 . . Catastrophic 6 | . 1 . 3 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 22 | . 2 . 10 5 . 5 . . Terminals 53 | . 15 2 13 6 1 16 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . . 7 . . . . Garrison Access 4 | . . . . 2 1 1 . . Terminal Hacks 17 | . 6 1 3 2 1 4 . . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . Security Status 1 | . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 5 | . . . 1 2 . 2 . . Terminals 5 | . . . 1 2 . 2 . . Track 3 | . . . 1 2 . . . . Assimilate 1 | . . . . . . 1 . . Sabotage 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 1 5 4 . 8 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . 26 . . Total Orders 1 | . . . . . . 1 . . STAY 1 | . . . . . . 1 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 5223 | . 557 254 993 1388 529 1254 217 31 Spaces Moved 3938 | 1 292 138 524 754 410 1429 329 61 Core 896 | . . . . . . 506 329 61 Treads . | . . . . . . . . . Legs 2233 | 1 292 138 524 754 410 114 . . Wheels 4 | . . . . . . 4 . . Hover 805 | . . . . . . 805 . . Flight . | . . . . . . . . . Fastest Speed 45 | 120 120 120 120 120 120 45 50 50 Average Speed 91 | 120 120 120 120 124 120 57 55 50 Slowest Speed 260 | 120 120 120 120 150 120 260 100 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 32 | 2 71 19 50 20 9 38 66 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . 1 1 Spaces Dug 18 | . . . . . 2 16 . . Terrain Destroyed 171 | . 5 . . 111 2 53 . . Melee . | . . . . . . . . . Projectile 19 | . . . . 1 2 16 . . AOE 152 | . 5 . . 110 . 37 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 5198 | . 424 196 787 1146 431 1790 363 61 Wait 857 | . 53 30 180 292 7 267 28 . Move 3930 | . 291 137 523 753 409 1428 328 61 Hop . | . . . . . . . . . Pick Up 31 | . 7 2 4 10 . 7 1 . Fast Attach 36 | . 3 1 3 14 1 14 . . Attach 23 | . 1 1 3 7 3 6 2 . Detach 9 | . . . . 2 1 4 2 . Swap 35 | . 11 4 8 8 1 3 . . Drop 56 | . 16 5 10 12 . 11 2 . Fire 219 | . 42 16 56 48 9 48 . . Melee . | . . . . . . . . . Ram 2 | . . . . . . 2 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 14) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Build established: Scavenger-Mutant 754 | -9/Materials | Discovered new exit (range 9) 812 | -9/Materials | Entered another Materials area 812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -8/Materials | Discovered new exit (range 9) 1805 | -8/Materials | Entered Factory 1805 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2046 | -7/Factory | Lost 4 parts (2n1u1w) 2317 | -7/Factory | Build established: Mutant 2415 | -7/Factory | Lost 4 parts (1p1n1u1w) 3179 | -7/Factory | Discovered new exit (range 9) 3188 | -7/Factory | Identified exit to Factory 3193 | -7/Factory | Entered another Factory area 3193 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3392 | -6/Factory | Build established: Scavenger-Skirmisher 3492 | -6/Factory | Spotted B-75 Beast 3546 | -6/Factory | Identified exit to Factory 3722 | -6/Factory | Entered another Factory area 3722 | -5/Factory | Evolved 2 slots: Utility x2 3916 | -5/Factory | Lost 3 parts (1n1u1w) 4170 | -5/Factory | Spotted B-75 Beast 4361 | -5/Factory | Crushed by falling debris 4361 | -5/Factory | System corruption reached 10% 4392 | -5/Factory | Lost 4 parts (1n2u1w) 4540 | -5/Factory | Build established: Mutant 4541 | -5/Factory | Core integrity fell below 50% 4619 | -5/Factory | Lost 15 parts (2p8n4u1w) 4912 | -5/Factory | Core integrity fell below 20% 4973 | -5/Factory | Discovered new exit (range 7) 4976 | -5/Factory | Identified exit to Upper Caves 4976 | -5/Factory | Entered Upper Caves 5147 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5184 | -5/Upper Caves | Discovered new exit (range 16) 5188 | -5/Upper Caves | Learned location of 1 exit from Factory 5193 | -5/Upper Caves | Identified exit to Upper Caves 5193 | -5/Upper Caves | Entered another Upper Caves area 5199 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5224 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05144_ System corrupted: Energy discharge (-37). 05146_ Slug penetrates Wall. 05147_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05149_ Shield Generator destroyed. 05152_ Slug penetrates Wall. 05160_ AWUZJF4UEORWAKZS 05213_ Searching scrap... 05213_ Found Lyr. Light Armor Plating. 05213_ Found 21 Matter. 05214_ Acquired 21 matter. 05217_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????##????? ???? | | ?????????????????????????????????????# ##### ??? | | ????????????????????????###??????????# ?? | | ????????????????????????# ##?????????? ? | | ???????????????????????## ##????????? ?? | | ??????????????????????## ###???????? ??# | | ?????????????????????## ##???????# ??? | | ????????????????????## @ #???????# ???? | | ???????? ???????##### ########???## ????? | | ???????? #### #### ##??# ##??## | | ??????? ##### #??# #### | | ??????? gg #### ##?# ## | | ??????? ####### ### | | ??????????????????## ! | | ???????????????????# ## ### | | ???????????????????## ######### #?? | | ????????????????????# #??????# ##?? | | ????????????????????# #?????# ###? | | ???????????????????# ### #????# ## | | ???????????????????# ### #?## #???## # | | ???????????????????###??## ???# #??## ## | | ?????????????????????????# ???###### ##? | | ????????????????????????? ????## ##?? | | ???????????????????????? #???## #??? | | ????????????????????????## ##???# # | | ?????????????????????????## ##????# ### ## | | ???????????????????????????##?????# #?## ######## | | ??????????????????????????????????# #??###???????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 29 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 56 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Lrn. Terrain Scanner | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSuspensionCloak Manual? 0 Play Time 01:03:32 Cumulative 77.3 hours Start 2021.01.30 @ 22:11:15 End 2021.01.31 @ 01:09:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7696834e-1489-44ea-9b49-3908857ca275