Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.10 @ 18:38:09 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3611) 3611 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 8196 Bonus ------- High Alert Combat Kills 255 Entered Garrisons 200 Cogmind --------- Core Integrity 767/850 Matter 300/300 Energy 160/160 System Corruption 2% Temperature Warning (366) Movement Rolling (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Wheel Compact Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Transmission Jammer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Enhanced Nuclear Core Wheel Improved Heat Sink Small Matter Pod (50) Utility Shielding Relay Coupler [Grunt] (29) Relay Coupler [Brawler] (30) Relay Coupler [Sentry] (26) Relay Coupler [Sentry] (28) Relay Coupler [Behemoth] (13) Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Laser Particle Cannon > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Improved Heat Sink Small Matter Pod Utility Shielding Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Behemoth] Mining Laser [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Slug Cannon Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 2 1 . 1 Utility 3 | . . . 2 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 65 | 8 4 5 5 . 8 5 21 9 Power 11 | 1 . 2 . . 2 1 4 1 Engine 5 | 1 . 2 . . 1 . . 1 Core 6 | . . . . . 1 1 4 . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 . . . 4 1 8 4 Treads . | . . . . . . . . . Leg 11 | 2 1 . . . . . 8 . Wheel 9 | . . . . . 4 1 . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 3 . 1 1 . 2 2 5 3 Device 9 | 2 . 1 . . . 2 3 1 Storage 2 | 1 . . . . 1 . . . Processor 2 | . . . 1 . 1 . . . Hackware 2 | . . . . . . . . 2 Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 17 | 2 3 2 4 . . 1 4 1 Energy Gun 6 | 1 2 . 2 . . . . 1 Energy Cannon 5 | . . 1 1 . . . 3 . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 3 | . 1 1 . . . 1 . . Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . Parts Lost 31 | . . . . . 2 . 24 5 Power 5 | . . . . . 1 . 3 1 Propulsion 12 | . . . . . . . 9 3 Utility 7 | . . . . . 1 . 6 . Weapon 7 | . . . . . . . 6 1 Highest Loss Streak 12 | . . . . . 1 . 12 5 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 1 6 8 7 8 9 11 11 11 Power 1 | . 1 1 1 1 1 . 1 1 Propulsion . | . . . . . . . . . Utility 4 | . 3 4 2 2 3 4 6 8 Weapon 3 | . 1 3 4 5 5 6 3 1 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 1 . . 1 1 . 13 Power 3 | . . . . . . . . 3 Propulsion 2 | . . . . . 1 . . 1 Utility 9 | . 1 . . . . . . 8 Weapon 3 | . . 1 . . . 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 98 100 89 92 83 88 Engine 6 | . 14 14 11 11 2 3 . 4 Core 3 | . . . . . 6 2 6 6 Leg 17 | . 27 28 21 22 4 . 20 . Wheel 8 | . . . . . 22 30 6 30 Device 17 | . 14 14 21 22 18 23 16 12 Storage 9 | . 14 14 11 11 9 7 7 6 Processor 5 | . . . 10 11 8 7 7 6 Protection 1 | . . . . . . . 3 2 Energy Gun 4 | . 21 6 . . . . . 5 Energy Cannon 5 | . . 9 9 11 9 7 3 6 Ballistic Cannon 7 | . 5 12 11 11 6 7 8 . Peak Build Rating 40 | 9 10 12 18 17 23 29 35 40 Average Rating 20 | 5 8 11 16 17 19 25 28 36 On Entrance 15 | . 7 10 11 17 17 21 29 25 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 13 17 19 21 21 38 39 42 46 Greatest Support 70 | 20 20 20 20 20 48 60 60 70 Greatest Overweight (x) 7 | . 1 . 1 1 6 1 7 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 11 15 15 15 Most Carried 15 | 5 8 8 8 8 11 14 15 14 Average Carried 9 | 2 6 8 7 7 9 11 11 11 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 13 | 3 8 8 8 8 9 12 13 13 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 18% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 2304 | 286 165 164 252 . 219 133 937 148 Remotely . | . . . . . . . . . Salvage Created 2332 | 125 217 138 346 . 160 74 896 376 Parts 139 | 8 12 24 27 . 11 6 31 20 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 69 | . 8 9 8 . 7 2 32 3 Guns 12 | . 8 3 . . . . . 1 Cannons 43 | . . 6 5 . 7 2 21 2 AOE 13 | . . . 2 . . . 11 . Classes Destroyed 10 | 2 3 1 3 . 1 . . . Worker 6 | . . 1 . . 2 . . 3 Tunneler 5 | 2 . 2 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | 1 1 . . . . . . 1 Operator 3 | . . . 1 . . 1 . 1 Watcher 7 | . 3 . 3 . 1 . . . Swarmer 25 | . 3 9 3 . 3 . 7 . Grunt 32 | . 5 . 1 . 3 2 20 1 Duelist 4 | . . . . . 1 . 2 1 Sentry 8 | . . . 4 . . . 3 1 Best Kill Streak 11 | 2 5 3 4 . 7 2 11 3 Combat Bots Only 11 | . 4 3 4 . 6 2 11 1 Max Kills in Single Turn 5 | 1 2 2 2 . 2 1 5 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 5 | . . . 2 . . . 5 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 477 | . 42 31 15 . 46 4 275 64 Missed 140 | . 6 9 3 . 15 1 87 19 Hits 337 | . 36 22 12 . 31 3 188 45 Melee 3 | . . . . . 1 . 2 . Projectile 334 | . 36 22 12 . 30 3 186 45 Critical Strikes 8 | . 3 . . . 1 . 3 1 Damage Taken 3639 | . 359 128 164 . 326 38 2166 458 Core 517 | . 88 18 26 . 65 14 223 83 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 5 | . . . . . . . . 5 Ignored by Resistances 1070 | . 110 44 46 . 95 11 633 131 Regen/Repaired (Parts) 201 | . . . 144 . . 57 . . Core Remaining (%) 80 | 100 . 57 . 93 88 . 66 . Volleys Fired 236 | 6 37 18 31 . 29 15 77 23 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 148 | 60 130 130 108 . 108 108 148 137 Shots Fired 435 | 12 64 36 54 . 56 30 140 43 Gun 77 | 12 41 4 . . . . . 20 Cannon 334 | . 23 32 51 . 54 30 121 23 Launcher 19 | . . . . . . . 19 . Special 5 | . . . 3 . 2 . . . Kinetic 173 | 6 23 16 28 . 27 15 58 . Thermal 243 | 6 41 20 26 . 29 15 63 43 Explosive 19 | . . . . . . . 19 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 7 18 10 4 . 24 9 19 13 Robot Miss Streak 4 | 1 4 4 3 . 2 3 2 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 274 | 7 46 16 25 . 39 10 101 30 Core Hits 168 | 3 42 16 12 . 14 5 62 14 Critical Kills 7 | 1 . 1 3 . . . 1 1 Critical Parts Destroyed 10 | . . . 2 . 3 . 5 . Critical Strikes 18 | 1 . 1 5 . 3 . 7 1 Meltdown 2 | . . . 1 . . . . 1 Destroy 15 | 1 . 1 4 . 3 . 6 . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7397 | 70 681 315 768 . 995 230 3742 596 Guns 780 | 70 430 34 . . . . . 246 Cannons 4985 | . 251 280 604 . 992 230 2278 350 Explosions 1628 | . . . 164 . . . 1464 . Melee . | . . . . . . . . . Ramming 4 | . . 1 . . 3 . . . Kinetic 2671 | 24 251 156 403 . 543 106 1188 . Thermal 3258 | 46 430 158 365 . 449 124 1090 596 Explosive 1464 | . . . . . . . 1464 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 127 | . 4 . 35 . 32 . 56 . Projectiles 63 | . 4 . 20 . 32 . 7 . Explosions 64 | . . . 15 . . . 49 . Melee . | . . . . . . . . . Knockbacks 17 | . 2 1 1 . 6 1 6 . Impact . | . . . . . . . . . Kinetic 16 | . 2 1 1 . 5 1 6 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 203 | . . . 40 . 1 . 162 . Shots 7 | . . . 1 . . . 6 . Rammed 2 | . . . . . 2 . . . Targets Rammed 3 | . . 1 . . 2 . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 508 | 20 508 195 132 . 360 135 489 441 Average Temperature 122 | 14 132 72 36 . 151 35 168 136 Received Heat Transfer 1968 | . 273 . 24 . 162 27 1272 210 Effects 22 | . 7 . . . 2 . 10 3 Shutdowns 4 | . 2 . . . . . 1 1 Energy Bleed 6 | . 1 . . . 1 . 3 1 Interference 4 | . 3 . . . 1 . . . Matter Decay 3 | . 1 . . . . . 2 . Short Circuit 4 | . . . . . . . 3 1 Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . . . 3 . . . 2 3 Heat Transferred 5867 | 100 670 304 557 . 814 222 2090 1110 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Maximum Alert Level 4 | . . . . . . . 4 2 Low Security (%) 63 | 100 100 100 100 100 100 100 5 . Level 1 4 | . . . . . . . 11 19 Level 2 17 | . . . . . . . 37 80 Level 3 14 | . . . . . . . 46 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1137 | 10 100 79 191 . 138 51 1137 516 Initial 516 | . 2 9 . . . 44 12 516 Average 235 | 1 17 23 68 . 13 8 598 452 Influence Increases 2855 | 15 283 244 451 . 221 138 1365 138 Destroy 0b10 Robot/C 1380 | . 160 180 160 . 140 40 640 60 Destroy 0b10 Robot/NC 125 | 15 20 15 30 . 15 5 . 25 Destroy Leader 196 | . 36 30 48 . 22 10 30 20 Successful Hack 101 | . 51 . . . 22 25 . 3 Disable Machine 144 | . . 9 63 . . 54 18 . Anti-Garrison Action 600 | . . . . . . . 600 . Destroy Structure 144 | . 1 10 45 . 7 4 77 . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 150 | . 15 . 105 . 15 . . 15 Influence Decreases 2511 | 10 258 274 451 . 105 233 249 931 Entered New Map 726 | . 3 21 . . . 72 9 621 Time Decay 1485 | 10 255 253 451 . 95 161 . 260 Lost Part 300 | . . . . . 10 . 240 50 Squads Dispatched 5 | . . . 1 . . 2 . 2 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 1 | . . . . . . 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 6 | . 1 . 2 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 17 8 19 . 16 3 33 14 Peak Tracking Total 9 | . 5 3 5 . 9 2 7 9 Tactical Retreats 9 | . 1 . 6 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 9 | . 1 . 1 . . . 6 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 20 | . . 1 7 . . 6 6 . Max in Single Turn 3 | . . 1 3 . . 1 1 . Garrison Relay 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 28 | . 10 . 5 . 4 5 1 3 Terminals 16 | . 7 . 3 . 3 . 1 2 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 4 | . 1 . 1 . . 2 . . Recycling Units 4 | . 2 . 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 73 | . 29 . 17 . 12 8 2 5 Successful 48 | . 18 . 10 . 9 8 . 3 Failed 25 | . 11 . 7 . 3 . 2 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 45 | . 20 . 10 . 9 . 2 4 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 13 | . 4 . 5 . . 4 . . Recycling Units 9 | . 5 . 2 . . 2 . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 26 | . 13 . 4 . 7 . . 2 Robot Analysis 3 | . 1 . 1 . 1 . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . Locate Traps 3 | . 1 . . . 1 . . 1 Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Reinforcement Status 2 | . 2 . . . . . . . Hauler Manifests 3 | . . . 2 . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 7 | . 3 . 1 . 2 . . 1 Fabricator Hacks 2 | . . . . . . 1 . 1 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . 1 . . Repair Station Hacks 10 | . 2 . 4 . . 4 . . Scan Component 6 | . 2 . 2 . . 2 . . Repair 4 | . . . 2 . . 2 . . Recycling Unit Hacks 7 | . 3 . 2 . . 2 . . Report Inventory 4 | . 2 . 1 . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 18 | . 6 . 3 . 4 2 1 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . 8 . . Parts Repaired 4 | . . . 2 . . 2 . . Time 110 | . . . 52 . . 58 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 187 | . . . 187 . . . . . Retrieved Components 6 | . 3 . . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 18 | . . . . . . . 18 . Machine Destruction 18 | . . . . . . . 18 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 5 | . . . . . . . . 5 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Active Infowar (turns) 7006 | 27 1015 842 1041 263 542 688 2055 533 Optics 1762 | . . . 1034 263 465 . . . Sensors 2219 | . . . . . . 577 1642 . Terrain 3780 | 22 . . 1035 263 531 106 1489 334 Structural 1517 | . . . . . . 688 829 . Seismic 4497 | 5 1015 842 1041 263 542 688 101 . Jamming 936 | . . . . . . . 403 533 Robot Analysis Total 3 | . 1 . 1 . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 7282 | 78 1037 842 1041 263 542 688 2258 533 Spaces Moved 4506 | 47 725 623 464 127 255 495 1310 460 Core 60 | 17 . . . . 2 . 41 . Treads . | . . . . . . . . . Legs 2825 | 30 725 623 464 127 48 . 808 . Wheels 1621 | . . . . . 205 495 461 460 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 87 87 88 85 Average Speed 124 | 94 120 120 150 190 113 89 140 89 Slowest Speed 400 | 120 190 120 190 190 350 105 400 105 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 92 91 50 39 25 14 66 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 5 | . . . 3 . 2 . . . Terrain Destroyed 131 | . . 10 53 . 6 3 59 . Melee . | . . . . . . . . . Projectile 30 | . . 10 7 . 6 3 4 . AOE 101 | . . . 46 . . . 55 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 5754 | 68 828 682 744 150 448 711 1581 542 Wait 783 | . 49 30 234 22 142 180 98 28 Move 4498 | 46 724 622 463 126 254 495 1308 460 Hop . | . . . . . . . . . Pick Up 74 | 8 9 1 4 1 5 10 26 10 Fast Attach 13 | 2 1 3 3 . 4 . . . Attach 53 | 5 2 . 4 . 2 6 25 9 Detach 3 | . . . . . . 1 . 2 Swap 24 | 1 1 2 4 . 4 1 11 . Drop 31 | . 5 5 1 1 6 3 5 5 Fire 236 | 6 37 18 31 . 29 15 77 23 Melee . | . . . . . . . . . Ram 2 | . . . . . 2 . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 36 | . . . . . . . 31 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 596 | -10/Materials | Identified exit to Materials 981 | -10/Materials | Identified exit to Mines 1116 | -10/Materials | Entered Mines 1181 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1389 | -10/Mines | Learned location of Storage (-7) 1509 | -10/Mines | Discovered exit to Materials (range 5) 1628 | -10/Mines | Learned Materials security intel 1635 | -10/Mines | Discovered exit to Materials (range 12) 1958 | -10/Mines | Entered Materials 1958 | -9/Materials | Evolved 2 slots: Utility x2 2143 | -9/Materials | Repaired Aluminum Leg 2279 | -9/Materials | Build established: Scavenger-Mutant 2354 | -9/Materials | Discovered new exit (range 5) 2625 | -9/Materials | Repaired Aluminum Leg 2732 | -9/Materials | Discovered new exit (range 10) 2999 | -9/Materials | Entered Mines 3029 | -9/Mines | Assembled infested the area 3034 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3215 | -9/Mines | Discovered new exit (range 6) 3228 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3262 | -9/Mines | Entered Materials 3262 | -8/Materials | Evolved 2 slots: Propulsion x2 3526 | -8/Materials | Discovered new exit (range 12) 3804 | -8/Materials | Identified exit to Factory 3804 | -8/Materials | Entered Factory 3804 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3917 | -7/Factory | Discovered new exit (range 15) 4046 | -7/Factory | Repaired Wheel 4248 | -7/Factory | Fabricated Lightning Gun? 4250 | -7/Factory | Build established: Skirmisher 4353 | -7/Factory | Repaired Arm. Wheel 4492 | -7/Factory | Identified exit to Garrison 4492 | -7/Factory | Entered Garrison 4592 | -7/Garrison | Triggered checkpoint 4596 | -7/Garrison | Triggered checkpoint 4656 | -7/Garrison | Destroyed 11 combat bots 4660 | -7/Garrison | Lost 3 parts (1n2u) 4682 | -7/Garrison | Triggered checkpoint 4724 | -7/Garrison | Lost 3 parts (2n1w) 4968 | -7/Garrison | Discovered new exit (range 13) 5026 | -7/Garrison | Build established: Scavenger-Skirmisher 5060 | -7/Garrison | Triggered checkpoint 5140 | -7/Garrison | Garrison Relay disabled 5248 | -7/Garrison | Triggered checkpoint 5425 | -7/Garrison | Discovered new exit (range 10) 5538 | -7/Garrison | Discovered new exit (range 12) 5596 | -7/Garrison | Triggered checkpoint 5669 | -7/Garrison | Garrison Relay disabled 5850 | -7/Garrison | Triggered checkpoint 6120 | -7/Garrison | Triggered checkpoint 6198 | -7/Garrison | Lost 12 parts (1p4n3u4w) 6395 | -7/Garrison | Garrison Relay disabled 6407 | -7/Garrison | Build established: Mutant 6562 | -7/Garrison | Identified exit to Factory 6564 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6635 | -7/Garrison | Garrison Relay disabled 6750 | -7/Garrison | Entered Factory 6750 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7100 | -6/Factory | First assault squad dispatched 7173 | -6/Factory | Build established: Scavenger-Mutant 7283 | -6/Factory | Self-destructed Last Messages --------------- Arm. Wheel destroyed. Hvy. Laser broken. Overheating: Short circuit. Dropped Broken Hvy. Laser. R-10 Processor collects Broken Hvy. Laser. Power failure, Lgt. Nuclear Core shutdown. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. ALERT: All DSF locations entering lockdown mode. Wheel destroyed. G-50 Soldier suffers critical hit (Burn). Wheel destroyed. R-10 Processor collects Microactuators. Overheating: Energy bleed (-45). Imp. Deuterium Engine destroyed. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ???????? #???#?????#??#???? | | ???????????????????????#####+##/###########??????? | | ??????????????? ??????+ | | ??????????????????????### #####+##+########??????? | | ??????????????#?????????# #?# #???#???? | | ????????????????????????# #?# [#???????? | | ????????????????????? ??# #?# #???????? | | ??????????????????????### ### #???????? | | ??????????? #######+## # !! #???????? | | ?????????? "" # ! #???????? | | ?????????? T + ] #?#?????? | | ?????????? # #???????? | | ?????????????########## # +???????? | | ??????????????????????## ## ! #???????? | | ?????????????#???#?????# ## #???????? | | ???????????????????????# ## #???????? | | ??????????? ??????#????# ###############???????? | | ????????????????????##?# #????????????????#????? | | ???????????????????????##R##?????????????????????? | | ?????????????# ???#?????# #????#?????????????????? | | ???????????#?# ????????# #?????#????????????????? | | ?????????????# ???????#g#???????????????????#??? | | ???????????### ##?????#g#?#???????#????????????? | | ???????????# R ######g#??????????????? ??????? | | ???????????# R R #????#?#???????????????? | | ??????????? " p @#????????????#????? ???? | | ?????????? "T ^ ##??#??????????????????? | | ????????? ^ #?????????????????#????? | | ?????????? ^ ##########???#?????????? | | ?????????? ## # #?????????????? | | ????????#??####+##??# # #????????? ???? | | ????????????????????# # #???????#?????? | | ??????????? ????????# ; #??????????? ?? | | ?????????????????? ?# # #?##??????????? | | ????????????"???????# # #????????????? | | ????????????????????# g # #??#?????????? | | ????????????????????# # #?????????????? | | ????????????????""??# gb # #???#?????????? | | ????????????????????# %g ###+######?????????????" | | ????????????????????# i ################ ?? | | ????????????????????# # #??? | | ????????????#?????#?# """" # #??? | | ????????????????????# """" # """ #??? | | ????????????????????# """" # """ !! #??? | | ????????????????????# """" + """ !! #??? | | ????????????????????# """" # #??? | | ?????????????????"??+ """" ###+############### | | ????????????????????# #? !# | | ??????????????"???? # """" #?""" # | | ????????????????????# """" # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 25% | -9/Materials Aluminum Leg | 14% | -9/Materials Wheel | 37% | -7/Factory Arm. Wheel | 68% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Significant Disruption Challenges ------------ None Game ------ Seed TargetingIntegrityMantle Manual? 0 Play Time 01:00:53 Cumulative 30.2 hours Start 2025.06.09 @ 21:00:55 End 2025.06.10 @ 18:38:09 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4985ebe-5e74-4208-a2d5-b1956be73e07