Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 15:06:24 Player: SURFACESEEKER Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (4799) 4799 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 12794 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 68/125 System Corruption 34% Temperature Cool (0) Movement Rolling (80) Location -2/Research Parts ------- > --- POWER (4) -------- Light Ion Engine > --- PROPULSION (6) --- Wheel > --- UTILITY (9) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scanner Advanced ECM Suite Hacking Suite Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Improved Treads Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Terrain Scan Processor Core Analyzer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Quantum Rifle Quantum Rifle Linear Accelerator > --- INVENTORY -------- Biometal Leg Energy Well Energy Well Advanced Terrain Scanner Advanced Terrain Scanner Advanced ECM Suite Advanced ECM Suite Hacking Suite System Shield Field Recycling Unit Drone Bay Tesla Rifle Gamma Rifle Heavy Neutron Cannon Advanced Remote Datajack Scythe [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Quantum Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 2 Power 3 | . . . . . . . . 1 . . 1 . 1 Propulsion 4 | . . . . . . . 2 . . 1 . 1 . Utility 7 | . . . 2 . . . . 1 1 . 1 1 1 Weapon 2 | . . . . . . . . . 1 1 . . . Parts Attached 204 | 7 5 9 7 . . 15 24 15 17 6 56 11 32 Power 28 | 1 . 1 . . . 2 2 4 3 . 9 1 5 Engine 8 | 1 . 1 . . . . . 2 3 . . . 1 Core 16 | . . . . . . 2 2 2 . . 8 . 2 Reactor 4 | . . . . . . . . . . . 1 1 2 Propulsion 45 | 2 2 . 2 . . 2 8 1 4 1 12 1 10 Treads 13 | . . . . . . . 3 1 . . 7 . 2 Leg 13 | 2 2 . 2 . . 2 . . 1 . 1 . 3 Wheel 12 | . . . . . . . 5 . 3 1 . . 3 Hover 7 | . . . . . . . . . . . 4 1 2 Flight . | . . . . . . . . . . . . . . Utility 56 | 2 . 2 4 . . 7 5 3 4 1 17 4 7 Device 42 | 1 . 2 2 . . 6 5 1 3 1 14 2 5 Storage 5 | . . . 2 . . . . 1 . . 1 . 1 Processor 8 | 1 . . . . . 1 . 1 1 . 2 1 1 Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 75 | 2 3 6 1 . . 4 9 7 6 4 18 5 10 Energy Gun 21 | 1 1 . . . . . 2 2 2 . 4 3 6 Energy Cannon 6 | . . 2 . . . . . . . . 3 . 1 Ballistic Gun 23 | 1 1 2 . . . . 1 2 3 3 9 . 1 Ballistic Cannon 10 | . . 1 1 . . 2 2 3 . . . 1 . Launcher 2 | . . 1 . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 12 | . 1 . . . . 1 4 . 1 1 2 1 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 1 . . . 1 Parts Lost 89 | . . 1 . . . 4 3 10 1 . 27 1 42 Power 18 | . . . . . . 1 1 4 1 . 5 . 6 Propulsion 25 | . . . . . . 1 2 3 . . 7 . 12 Utility 22 | . . 1 . . . 1 . . . . 6 1 13 Weapon 24 | . . . . . . 1 . 3 . . 9 . 11 Highest Loss Streak 23 | . . 1 . . . 2 2 7 1 . 17 1 23 Average Slot Usage (%) 92 | . 100 96 98 100 100 99 89 93 88 92 83 97 81 Engine 5 | . 14 14 11 11 11 . . 6 10 11 2 . . Core 5 | . . . . . . 10 8 5 . . 8 11 6 Treads 5 | . . . . . . . 15 8 2 . 5 14 12 Leg 10 | . 28 28 22 22 22 21 8 . 1 . 1 . 2 Wheel 4 | . . . . . . . 2 18 15 22 5 . . Hover 1 | . . . . . . . . . . . 4 11 4 Device 17 | . 14 10 20 22 22 21 18 15 16 15 15 18 15 Storage 9 | . . . 11 11 11 11 9 14 13 11 10 9 8 Processor 9 | . 14 14 11 11 11 11 9 7 6 6 8 8 7 Energy Gun 3 | . 13 . . . . . 2 5 1 5 2 9 10 Energy Cannon 2 | . . 1 11 11 11 2 . . . . . 1 . Ballistic Gun 5 | . 14 4 9 . . . 5 1 12 14 13 . . Ballistic Cannon 5 | . . 9 1 11 11 19 3 1 . . . 2 3 Slashing Weapon 1 | . . . . . . . 5 5 4 1 1 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 103 | 6 6 19 38 38 38 35 32 55 72 72 88 102 103 Greatest Support 168 | 20 20 20 20 20 20 25 40 40 60 76 168 83 158 Greatest Overweight (x) 18 | . . . 1 1 1 3 3 2 4 1 16 1 18 Average Overweight (x) . | . . . 1 1 1 1 . . 1 . . . . Largest Inventory Capacity 16 | 4 4 4 10 10 10 10 10 16 16 16 16 16 16 Average Capacity 12 | 4 4 4 9 10 10 10 10 15 16 16 16 16 15 Most Carried 16 | 4 4 4 10 10 10 10 10 16 16 16 16 16 16 Average Carried 11 | . 3 3 9 10 9 9 9 14 15 15 13 15 13 Final Capacity 16 | 4 4 4 10 10 10 10 10 16 16 16 16 16 4 Final Carried 16 | . 4 4 10 10 10 10 10 15 16 15 15 15 4 Class Distribution -------------------- 26% | Scavenger-Skirmisher 23% | Mutant 20% | Scavenger-Assassin 13% | Scavenger-Mutant 10% | Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Matter Collected 3785 | 262 68 87 99 8 . 371 448 274 129 . 1312 94 633 Remotely . | . . . . . . . . . . . . . . Salvage Created 5434 | 24 106 52 464 . . 325 575 297 191 . 2094 94 1212 Parts 271 | 6 6 7 30 . . 25 35 13 9 . 89 3 48 Haulers Intercepted 2 | . . . . . . . . . . . 2 . . Recyclers Shooed 8 | . 1 . . . . . 3 . . . 1 . 3 Parts Field Recycled 40 | . . . . . . . . . 6 . 34 . . Retrieved Matter 225 | . . . . . . . . . 40 . 185 . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 88 | . 3 3 8 . . 13 13 5 1 . 22 1 19 Guns 48 | . 3 . 1 . . . 5 3 1 . 21 1 13 Cannons 34 | . . . 7 . . 12 8 . . . 1 . 6 AOE 5 | . . 3 . . . 1 . 1 . . . . . Classes Destroyed 15 | 1 1 1 4 . . 3 1 . . . 3 . 1 Worker 7 | . . . 1 . . 1 2 . . . 2 . 1 Builder 2 | . . . . . . 1 . . . . 1 . . Tunneler 4 | 2 . 2 . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 2 . . Recycler 7 | . . . . . . . 1 . 1 . 4 . 1 Operator 2 | . . . 1 . . . . 1 . . . . . Watcher 3 | . . . 3 . . . . . . . . . . Swarmer 20 | . . 3 . . . 6 3 . . . 4 . 4 Grunt 25 | . 3 . 6 . . 5 5 2 . . . . 4 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . 1 . . . . . . 1 Sentry 15 | . . . 2 . . . 4 3 1 . 4 1 . Hunter 8 | . . . . . . 1 1 . . . 4 . 2 Programmer 16 | . . . . . . . . . . . 9 . 7 Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 7 | 1 3 3 3 . . 4 5 2 1 . 7 1 4 Combat Bots Only 4 | . 3 3 2 . . 3 4 2 1 . 4 1 4 Max Kills in Single Turn 3 | 1 1 3 3 . . 2 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 1 . 1 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Damage Taken 14568 | . 123 39 234 . . 845 484 1389 276 . 4486 213 6479 Core 2438 | . 22 11 56 . . 246 68 207 51 . 271 51 1455 Absorbed by Shields 44 | . . . . . . . . . . . 44 . . Reduced by Siege Mode 246 | . . . . . . . . . . . 70 . 176 Core Remaining (%) 81 | 100 . 86 . . . 24 87 70 94 100 76 96 . Volleys Fired 305 | 3 7 4 25 . . 35 39 31 1 4 87 4 65 Largest 4 | 2 2 2 2 . . 2 2 2 2 4 4 4 4 Hottest 348 | 60 60 83 83 . . 107 100 100 90 148 213 348 348 Shots Fired 734 | 6 12 8 46 . . 54 73 45 2 16 257 15 200 Gun 530 | 6 12 4 25 . . . 36 29 2 16 241 11 148 Cannon 198 | . . 3 21 . . 53 34 16 . . 16 4 51 Launcher 5 | . . 1 . . . 1 3 . . . . . . Special 1 | . . . . . . . . . . . . . 1 Kinetic 440 | 3 7 4 25 . . 43 50 26 1 12 216 3 50 Thermal 169 | 3 5 . . . . . 20 4 1 4 22 10 100 Explosive 5 | . . 1 . . . 1 3 . . . . . . Electromagnetic 119 | . . 3 21 . . 10 . 15 . . 19 2 49 Robot Hit Streak 29 | 2 7 5 8 . . 5 11 10 1 4 19 11 29 Robot Miss Streak 7 | 2 1 1 4 . . 4 4 2 . 2 7 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 487 | 2 11 5 24 . . 36 60 38 7 4 159 5 136 Core Hits 268 | 2 7 5 17 . . 33 38 16 3 1 87 3 56 Critical Hits 14 | . . . . . . . 1 . 1 . 12 . . Critical Kills 6 | . . . . . . . . . . . 6 . . Critical Parts Destroyed 7 | . . . . . . . 1 . 1 . 5 . . Melee Attacks 76 | . 5 . . . . . 18 16 12 . 6 17 2 Impact . | . . . . . . . . . . . . . . Slashing 76 | . 5 . . . . . 18 16 12 . 6 17 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12249 | 34 140 223 643 . . 823 1219 914 274 79 3920 170 3810 Guns 7015 | 34 93 8 64 . . . 494 530 21 79 3535 137 2020 Cannons 3940 | . . 78 427 . . 777 370 203 . . 385 33 1667 Explosions 499 | . . 123 131 . . 46 135 64 . . . . . Melee 671 | . 47 . . . . . 206 104 253 . . . 61 Ramming 124 | . . 14 21 . . . 14 13 . . . . 62 Kinetic 6454 | . 36 8 64 . . 632 623 386 21 43 3182 33 1426 Thermal 2950 | 34 57 . 131 . . . 241 134 . 36 316 137 1864 Explosive 272 | . . 123 . . . 46 103 . . . . . . Electromagnetic 1778 | . . 78 427 . . 145 32 277 . . 422 . 397 Impact . | . . . . . . . . . . . . . . Slashing 671 | . 47 . . . . . 206 104 253 . . . 61 Piercing . | . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . . . . 12 . 34 Average Corruption 10 | . . . . . . . . . . . 8 . 16 Corruption Purged . | . . . . . . . . . . . . . . Effects 147 | . . . . . . . . . . . 72 . 75 Message Errors 14 | . . . . . . . . . . . 10 . 4 Matter Fused 17 | . . . . . . . . . . . 12 . 5 Heat Flow Errors 12 | . . . . . . . . . . . 6 . 6 Energy Discharges 9 | . . . . . . . . . . . 4 . 5 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 15 | . . . . . . . . . . . 11 . 4 Data Loss (major) 3 | . . . . . . . . . . . 2 . 1 Misfires 4 | . . . . . . . . . . . 1 . 3 Alerts 2 | . . . . . . . . . . . 1 . 1 Misdirections 9 | . . . . . . . . . . . 3 . 6 Targeting Errors 48 | . . . . . . . . . . . 17 . 31 Weapon Failures 13 | . . . . . . . . . . . 4 . 9 Overload Shots 9 | . . . . . . . . . 1 4 4 . . Overflow Damage 223 | . . 8 12 . . 3 107 . . . 17 . 76 Projectiles 113 | . . 3 12 . . 3 2 . . . 17 . 76 Explosions 5 | . . 5 . . . . . . . . . . . Melee 105 | . . . . . . . 105 . . . . . . Knockbacks 39 | . . . . . . 11 7 1 . . . . 20 Impact . | . . . . . . . . . . . . . . Kinetic 36 | . . . . . . 11 5 1 . . . . 19 Secondary 3 | . . . . . . . 2 . . . . . 1 Self-Inflicted Damage 110 | . . 11 41 . . . 41 . . . . . 17 Shots 3 | . . 1 1 . . . 1 . . . . . . Rammed 22 | . . 1 1 . . . 3 1 . . . . 16 Targets Rammed 25 | . . 2 2 . . . 3 1 . . . . 17 Kicked 3 | . . 1 1 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 626 | 20 52 69 70 . . 234 162 232 30 181 449 344 626 Average Temperature 127 | 13 23 30 17 . . 61 38 138 22 86 121 131 233 Received Heat Transfer 1587 | . 66 . 93 . . 288 171 465 102 . 240 45 117 Effects 31 | . . . . . . . . 1 . . 4 1 25 Shutdowns 10 | . . . . . . . . . . . . . 10 Energy Bleed 5 | . . . . . . . . 1 . . 1 1 2 Interference 9 | . . . . . . . . . . . 3 . 6 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . . . . . . 5 Siege Activations 5 | . . . . . . . . . . . 2 . 3 Total Turns 271 | . . . . . . . . . . . 59 . 212 Longest Duration 119 | . . . . . . . . . . . 42 . 119 Robots Corrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 5 | . . . 1 . . . . 3 . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . 1 . 7 Heat Transferred 3786 | 75 125 . 200 . . . 518 248 . 50 409 185 1976 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Peak Influence 349 | 10 86 98 232 52 . 237 349 250 51 90 298 77 109 Initial 158 | . 6 33 3 52 . . 31 158 31 24 . 73 34 Average 74 | 2 35 68 116 52 . 47 81 135 19 60 107 48 46 Maximum Alert Level 1 | . . . 1 . . 1 1 1 . . 1 . . Low Security (%) 91 | 100 100 100 88 100 . 94 83 71 100 100 91 100 100 Level 1 8 | . . . 11 . . 5 16 28 . . 8 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 2 . . . 3 6 1 . 9 1 6 Investigation 5 | . 1 1 . . . . 2 . . . 1 . . Extermination 8 | . . . . . . . . 1 1 . 3 1 2 Reinforcement 7 | . . . 2 . . . 1 1 . . 2 . 1 Assault . | . . . . . . . . . . . . . . Garrison 10 | . . . . . . . . 4 . . 3 . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Distress Signals 11 | . . . 2 . . . 2 . . . 6 . 1 Communications Jammed 45 | . . . . . . . 17 . . . 28 . . Distress Signals 45 | . . . . . . . 17 . . . 28 . . Times Spotted 146 | . 8 3 22 . . 15 24 9 1 2 37 2 23 Peak Tracking Total 6 | . 4 3 5 . . 3 4 3 1 1 6 2 6 Tactical Retreats 11 | . . . 3 . . 2 1 . . 1 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . . . . . . . . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Disabled 12 | . . . . . . 1 2 1 . . 6 . 2 Max in Single Turn 1 | . . . . . . 1 1 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Accessed 28 | . 4 2 4 . 2 . 4 1 6 1 4 . . Terminals 17 | . 3 1 3 . . . 3 . 3 1 3 . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . 2 . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 79 | . 9 3 12 . 24 . 9 1 11 1 9 . . Successful 55 | . 7 2 5 . 24 . 7 . 7 . 3 . . Failed 24 | . 2 1 7 . . . 2 1 4 1 6 . . Catastrophic 1 | . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 5 2 10 . 1 . 6 2 4 1 5 . . Terminals 38 | . 7 2 10 . . . 6 . 5 1 7 . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 7 | . . . . . . . 3 . 4 . . . . Recycling Units 4 | . 2 . . . . . . . 2 . . . . Scanalyzers 4 | . . . 2 . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 27 | . . 1 . . 24 . . . 1 . 1 . . Record 25 | . . . . . 23 . . . 1 . 1 . . Open Door 1 | . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 3 . 2 . . . . Scan Component 3 | . . . . . . . 2 . 1 . . . . Repair 2 | . . . . . . . 1 . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 5 1 3 . . . 4 . 3 . 2 . . Terminals 18 | . 5 1 3 . . . 4 . 3 . 2 . . Track 4 | . . . 1 . . . 1 . 1 . 1 . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 12 | . 3 1 2 . . . 3 . 2 . 1 . . Operators 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 3 1 4 . . . 3 1 4 1 4 . . Full Trace Events 4 | . 1 . . . . . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . Time 48 | . . . . . . . 32 . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 22 | . 22 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 ROAM 2 | . . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Turns Passed 13121 | 97 300 536 1115 314 1320 1537 2317 776 869 449 1700 646 1145 Spaces Moved 7301 | 85 214 420 639 210 862 752 1070 534 505 396 888 315 411 Core 52 | 37 . . . . . . . . . . 3 . 12 Treads 1634 | . . . . . . . 539 81 . . 358 315 341 Legs 3367 | 48 214 420 639 210 862 752 167 . . . 29 . 26 Wheels 2248 | . . . . . . . 364 453 505 396 498 . 32 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 86 86 100 100 100 150 50 Average Speed 135 | 89 120 120 150 150 150 150 137 109 114 101 134 159 152 Slowest Speed 950 | 120 120 120 150 150 150 210 180 200 140 110 850 170 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Time Travels 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 4 33 80 34 35 90 78 48 6 10 8 16 4 6 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . Spaces Dug 45 | . 1 . . . . . 14 9 5 3 6 7 . Terrain Destroyed 100 | . 1 8 5 . . 9 22 11 6 3 17 8 10 Melee 40 | . 1 . . . . . 14 9 5 . 6 5 . Projectile 32 | . . . . . . 2 2 . 1 3 11 3 10 AOE 28 | . . 8 5 . . 7 6 2 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total 9802 | 100 236 444 755 209 890 1099 1807 653 775 433 1191 425 785 Wait 1696 | . . . 63 . 27 288 639 39 218 26 108 66 222 Move 7287 | 84 213 419 638 209 861 751 1068 533 504 395 887 314 411 Hop . | . . . . . . . . . . . . . . Pick Up 123 | 6 4 4 13 . 1 6 6 13 10 1 34 5 20 Fast Attach 44 | 1 . 2 1 . . 3 7 3 9 1 8 6 3 Attach 86 | 6 . 1 2 . . 3 1 7 5 2 33 3 23 Detach 4 | . . . . . . . . . 1 . 3 . . Swap 74 | . 5 6 4 . . 9 16 5 3 3 15 2 6 Drop 70 | . 2 6 7 . 1 4 10 3 12 1 10 8 6 Fire 305 | 3 7 4 25 . . 35 39 31 1 4 87 4 65 Melee 76 | . 5 . . . . . 18 16 12 . 6 17 2 Ram 17 | . . . . . . . 3 . . . . . 14 Kick 6 | . . 2 2 . . . . . . . . . 2 Crush 2 | . . . . . . . . 1 . . . . 1 Escape Stasis 12 | . . . . . . . . 2 . . . . 10 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 8) 398 | -10/Materials | Entered Mines 518 | -10/Mines | Met a Derelict shopkeep closing up shop 597 | -10/Mines | Discovered new exit (range 5) 648 | -10/Mines | Discovered new exit (range 10) 673 | -10/Mines | Learned Materials stockpile data 934 | -10/Mines | Entered Materials 934 | -9/Materials | Evolved 2 slots: Utility x2 1230 | -9/Materials | Build established: Scavenger-Mutant 1840 | -9/Materials | Discovered new exit (range 10) 2032 | -9/Materials | Discovered new exit (range 11) 2049 | -9/Materials | Entered Mines 2082 | -9/Mines | Discovered new exit (range 10) 2159 | -9/Mines | Build established: Mutant 2214 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2335 | -9/Mines | Discovered new exit (range 10) 2352 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2363 | -9/Mines | Entered Exiles 2399 | -9/Exiles | Discovered new exit (range 15) 2419 | -9/Exiles | Met 8R-AWN 2453 | -9/Exiles | Met EX-HEX 2548 | -9/Exiles | Met EX-BIN 2579 | -9/Exiles | Aligned with FarCom system 2581 | -9/Exiles | Given EX-Vault access code 2629 | -9/Exiles | Opened EX-Vault 2674 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2865 | -9/Exiles | Found Chronowheel 3044 | -9/Exiles | Met EX-DEC 3107 | -9/Exiles | Learned location of Zion (-7) 3166 | -9/Exiles | Discovered new exit (range 14) 3278 | -9/Exiles | Visited The Gauntlet 3683 | -9/Exiles | Left Exiles lab with Chronowheel 3683 | -9/Exiles | Entered Mines 4393 | -8/Mines | Build established: Skirmisher 5143 | -8/Mines | Core integrity fell below 50% 5171 | -8/Mines | Discovered new exit (range 16) 5220 | -8/Mines | Entered Materials 5220 | -8/Materials | Evolved 2 slots: Propulsion x2 5699 | -8/Materials | Build established: Scavenger-Skirmisher 6044 | -8/Materials | Build established: Scavenger-Assassin 7274 | -8/Materials | Repaired Imp. Terrain Scanner 7434 | -8/Materials | Discovered new exit (range 16) 7537 | -8/Materials | Entered Factory 7537 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8159 | -7/Factory | Lost 7 parts (3p2n2w) 8266 | -7/Factory | Discovered new exit (range 15) 8285 | -7/Factory | Garrison activated, responded to threat 8313 | -7/Factory | Entered another Factory area 8313 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8314 | -6/Factory | Lost 3 parts (1p1n1w) 8440 | -6/Factory | Build established: Scavenger-Skirmisher 8841 | -6/Factory | Build established: Assassin 8949 | -6/Factory | Discovered new exit (range 15) 9161 | -6/Factory | Repaired Imp. Terrain Scanner 9182 | -6/Factory | Entered another Factory area 9182 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9529 | -5/Factory | Discovered new exit (range 8) 9609 | -5/Factory | Build established: Scavenger-Skirmisher 9631 | -5/Factory | Entered another Factory area 9631 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9976 | -4/Factory | Lost 3 parts (1p2n) 10081 | -4/Factory | Crushed by falling debris 10112 | -4/Factory | Lost 3 parts (1n2u) 10542 | -4/Factory | Spotted B-86 Titan 10551 | -4/Factory | Destroyed B-86 Titan 10558 | -4/Factory | System corruption reached 10% 10573 | -4/Factory | Lost 3 parts (1p1u1w) 10725 | -4/Factory | Garrison activated, responded to threat 10819 | -4/Factory | Activated Chronowheel 10819 | -4/Factory | Spacetime reconverged on an earlier point 10857 | -4/Factory | Lost 17 parts (3p3n3u8w) 11281 | -4/Factory | Discovered new exit (range 12) 11331 | -4/Factory | Entered Research 11331 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11771 | -3/Research | Build established: Scavenger-Assassin 11852 | -3/Research | Discovered new exit (range 15) 11977 | -3/Research | Entered another Research area 11977 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12250 | -2/Research | Build established: Scavenger-Skirmisher 12376 | -2/Research | Lost 3 parts (1n2w) 12776 | -2/Research | Garrison activated, responded to threat 12823 | -2/Research | System corruption reached 10% 12902 | -2/Research | Lost 12 parts (3p3n4u2w) 12905 | -2/Research | System corruption reached 30% 12989 | -2/Research | Lost 4 parts (1n1u2w) 13061 | -2/Research | Core integrity fell below 50% 13111 | -2/Research | Core integrity fell below 20% 13122 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 13108_ Destabilizing: Short circuit. 13109_ Slammed into H-88 Terminator. 13109_ Slug penetrates Door. 13109_ Penetrated by Slug. 13110_ Slammed into H-88 Terminator. 13110_ Penetrated by Slug. 13111_ Slammed into H-88 Terminator. 13111_ Destabilizing: Core damaged (-72). 13112_ Slammed into H-88 Terminator. 13113_ U-05 Engineer builds a Door. 13114_ Slammed into H-88 Terminator. 13115_ Penetrated by Slug. 13115_ U-05 Engineer destroyed. 13116_ Slammed into H-88 Terminator. 13117_ Slug penetrates Wall. 13120_ Acquired Wheel. 13122_ Slug penetrates R-10 Processor. 13122_ Penetrated by Slug. 13122_ Acquired Lgt. Ion Engine. 13122_ Slug penetrates Wall. 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""" """ ??????????? | | ????????? ? ??????????# !| # """ """ #????????? | | ????##?????????? ??# !%%# #????????? | | ?#???#???? ????# ??# %%%h%% #????????? | | ??##?#?????"???+ ??# %R#% """ #????????? | | ?#???? ????????# #?# %%# "T """ ?#????????? | | ?????# ????????# #?# %# "" """ ??????????? | | #?????#???#????# #?# h%# w?????????? | | ######???????### #?# %# ?????????? | | #?? ?? ? ? ? # #?# ############+#????????? | | ?? ? ?? ??? ? # ### #?????????????????????? | | ##??? ? ? ? ?+ #?# #?????????????????????? | | ??? ?? ? ? ? # #?# #?????????????????????? | | ?? ????? ????# #?# #?????????????????????? | | ?#? ???? ????# ###% k########??????????????? | | ######???##????# ???????????? | | = ##?###?#??# != ??????????? | | ##?#?###?## %=%% % ???????????? | | """ #?####??### %*% ???????????? | | """ #??####???# %###########+#####????????????? | | """ #?#??#??#?# =%=#?????????? ????????????????? | | """ ##?######## ! #?# ???????? ???????????????? | | """ ##?# #????????????""??????????????? | | #?## ###??????????????????????????? | | #### % ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 49 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Corruption Prevention 20 Armor Coverage 450 Evasion (%) 50 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactBeamBarrier Manual? 0 Play Time 02:46:01 Cumulative 93.3 hours Start 2021.11.09 @ 18:38:48 End 2021.11.28 @ 15:06:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9324580f-74f0-4546-8bb7-b39c41300a6f