Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 04:11:33 Player: void Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2446) 2446 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 6430 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 100/100 System Corruption 6% Temperature Hot (204) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Weight Redist. System Advanced Sensor Array Phase Shifter > --- WEAPON ----------- Field Laser Heavy Laser Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Light Fission Core Advanced Heat Sink Advanced Sensor Array Drone Bay Arc Projector Particle Gun Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle Heavy Machine Gun Grenade Launcher [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 1 . 1 1 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 93 | 8 . . 13 . 17 3 45 7 Power 18 | 1 . . 2 . 2 1 10 2 Engine 13 | 1 . . 2 . 2 1 7 . Core 5 | . . . . . . . 3 2 Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 2 . 3 . 6 2 Treads 10 | 2 . . 2 . 2 . 2 2 Leg 5 | . . . . . 1 . 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 . . 2 . 9 2 16 . Device 24 | 1 . . 2 . 5 2 14 . Storage 4 | 1 . . . . 3 . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 29 | 3 . . 7 . 3 . 13 3 Energy Gun 11 | 1 . . 3 . 2 . 4 1 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 10 | 2 . . 3 . 1 . 3 1 Ballistic Cannon 3 | . . . . . . . 3 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 54 | . . . 6 . 2 2 31 13 Power 8 | . . . . . . . 6 2 Propulsion 11 | . . . 2 . 1 1 6 1 Utility 16 | . . . 2 . 1 1 7 5 Weapon 19 | . . . 2 . . . 12 5 Highest Loss Streak 11 | . . . 3 . 2 2 10 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 82 88 93 96 73 76 Engine 9 | . 14 14 11 11 8 15 7 4 Treads 14 | . 28 28 19 22 21 20 5 5 Leg 1 | . . . . . 1 . 2 5 Device 18 | . 14 14 9 11 14 24 25 19 Storage 7 | . 14 14 11 11 10 7 3 . Protection 2 | . . . . . 8 4 . 4 Energy Gun 7 | . . . 8 . 12 15 9 4 Energy Cannon 1 | . . . . . . . 3 4 Ballistic Gun 13 | . 28 28 20 33 14 7 5 4 Ballistic Cannon 2 | . . . . . . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 13 13 13 21 20 63 53 59 48 Greatest Support 60 | 40 40 40 40 40 60 60 60 30 Greatest Overweight (x) 18 | 3 . . 5 . 1 1 18 4 Average Overweight (x) . | . . . . . . . 3 . Largest Inventory Capacity 20 | 8 8 8 8 8 20 15 15 5 Average Capacity 10 | 7 8 8 8 8 14 15 10 5 Most Carried 15 | 2 4 5 8 8 15 13 13 4 Average Carried 7 | 1 3 4 5 8 10 10 7 3 Final Capacity 15 | 8 8 8 8 8 15 15 5 5 Final Carried 14 | 2 4 5 8 8 14 10 5 2 Class Distribution -------------------- 26% | Scavenger-Skirmisher 19% | Mutant 16% | Scavenger-Tank 14% | Scavenger-Gunner 9% | Skirmisher 9% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Matter Collected 1823 | 210 . 86 241 . 346 50 632 258 Remotely . | . . . . . . . . . Salvage Created 3036 | 89 . . 395 . 813 73 1080 586 Parts 132 | 5 . . 18 . 46 4 46 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 61 | . . . 14 . 18 3 20 6 Guns 47 | . . . 14 . 18 3 10 2 Cannons 9 | . . . . . . . 6 3 AOE 2 | . . . . . . . 2 . Classes Destroyed 12 | 2 . . 3 . 4 . 2 1 Worker 2 | . . . . . 1 . 1 . Tunneler 1 | 1 . . . . . . . . Recycler 2 | 1 . . . . . . 1 . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . . . 1 . 2 . Swarmer 24 | . . . 8 . 7 3 5 1 Grunt 19 | . . . 4 . 8 . 5 2 Brawler 2 | . . . . . 1 . . 1 Duelist 1 | . . . . . . . . 1 Sentry 8 | . . . 2 . 2 . 3 1 Hunter 4 | . . . . . . . 4 . Programmer 3 | . . . . . . . 3 . Best Kill Streak 6 | 2 . . 3 . 4 2 4 6 Combat Bots Only 6 | . . . 3 . 3 2 3 6 Max Kills in Single Turn 2 | 1 . . 2 . 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Hostile Shots Fired 661 | . 9 1 90 . 92 39 300 130 Missed 190 | . 5 . 21 . 30 8 90 36 Damage Taken 7451 | . 38 42 716 . 729 468 3501 1957 Core 1102 | . . . 80 . 106 48 606 262 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . 111 Core Remaining (%) 90 | 100 . 100 . 80 80 93 . . Volleys Fired 174 | 8 . . 40 . 45 12 55 14 Largest 4 | 2 . . 3 . 3 3 4 4 Hottest 237 | 40 . . 150 . 161 161 237 226 Shots Fired 521 | 16 . . 92 . 135 36 196 46 Gun 451 | 16 . . 92 . 135 36 146 26 Cannon 70 | . . . . . . . 50 20 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 254 | 16 . . 66 . 49 12 92 19 Thermal 244 | . . . 26 . 86 24 86 22 Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . . . . 18 5 Robot Hit Streak 17 | 6 . . 6 . 10 3 17 13 Robot Miss Streak 6 | 2 . . 5 . 4 4 6 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 13 | . . . 2 . 5 1 5 . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . Shots Hit Robots 293 | 11 . . 49 . 72 15 118 28 Core Hits 153 | 5 . . 27 . 36 4 63 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 8 | . . . . . 1 . 6 1 Burn 6 | . . . . . 1 . 4 1 Destroy 1 | . . . . . . . 1 . Blast 1 | . . . . . . . 1 . Melee Attacks 7 | . . . 7 . . . . . Impact 7 | . . . 7 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6082 | 87 . . 684 . 1302 250 3062 697 Guns 4367 | 87 . . 602 . 1302 250 1822 304 Cannons 1153 | . . . . . . . 765 388 Explosions 475 | . . . . . . . 475 . Melee 82 | . . . 82 . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 2571 | 87 . . 388 . 407 135 1310 244 Thermal 2913 | . . . 214 . 895 115 1286 403 Explosive 270 | . . . . . . . 270 . Electromagnetic 241 | . . . . . . . 196 45 Impact 82 | . . . 82 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 6 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . . . 14 8 Message Errors 5 | . . . . . . . 3 2 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 6 | . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 2 1 Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . . 17 . . . 19 . Projectiles . | . . . . . . . . . Explosions 19 | . . . . . . . 19 . Melee 17 | . . . 17 . . . . . Knockbacks 18 | . . . . . . . 13 5 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . . 12 5 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 63 | . . . . . . . 63 . Shots 1 | . . . . . . . 1 . Rammed 4 | . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 611 | . . . 423 . 425 392 153 611 Average Temperature 124 | . . . 95 . 115 228 38 234 Received Heat Transfer 1864 | . . . 165 . 279 72 457 891 Effects 11 | . . . 1 . 4 3 . 3 Shutdowns 4 | . . . . . 1 2 . 1 Energy Bleed 2 | . . . . . 1 1 . . Interference 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . 1 . . 1 Damage (minor) 2 | . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 3 | . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . 2 1 Parts Melted 10 | . . . . . 2 . 7 1 Heat Transferred 6181 | . . . 518 . 1813 222 2728 900 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Peak Influence 397 | 10 6 30 361 90 397 187 289 . Initial 136 | . 6 1 11 90 . 136 91 . Average 123 | 3 6 11 207 60 155 156 145 . Maximum Alert Level 1 | . . . 1 . 1 . 1 . Low Security (%) 74 | 100 100 100 42 100 60 100 68 . Level 1 25 | . . . 57 . 39 . 31 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 1 . 1 . 5 . Investigation 1 | . . . . . 1 . . . Extermination 3 | . . . . . . . 3 . Reinforcement 3 | . . . 1 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Distress Signals 7 | . . . 1 . 5 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 3 2 24 . 38 5 30 25 Peak Tracking Total 11 | . 3 2 5 . 8 3 6 11 Tactical Retreats 13 | . . 1 1 . 3 . 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Machines Disabled 5 | . . . . . . . 5 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Machines Accessed 10 | . . . 2 . 6 . 2 . Terminals 8 | . . . 2 . 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . . . 2 . 19 . 6 . Successful 10 | . . . 1 . 8 . 1 . Failed 17 | . . . 1 . 11 . 5 . Catastrophic 6 | . . . 1 . 4 . 1 . Database Lockouts . | . . . . . . . . . Manual 12 | . . . 1 . 7 . 4 . Terminals 21 | . . . 2 . 15 . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 1 . 4 . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 9 | . . . 1 . 6 . 2 . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders 5 | . . . . . . . 5 . STAY 1 | . . . . . . . 1 . ROAM 1 | . . . . . . . 1 . EXPLORE 3 | . . . . . . . 3 . Ally Attacks 26 | . . . 26 . . . . . Total Damage 304 | . . . 304 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches 4 | . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Turns Passed 6519 | 84 159 700 517 591 1243 228 2383 614 Spaces Moved 2608 | 36 99 427 222 370 530 102 572 250 Core 177 | 13 . . 5 . . . 141 18 Treads 2131 | 23 99 427 217 370 530 102 345 18 Legs 300 | . . . . . . . 86 214 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 100 Average Speed 207 | 139 160 160 163 160 184 181 329 208 Slowest Speed 950 | 200 160 160 300 160 240 240 950 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 25 75 26 78 37 3 21 36 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . . . . . . 29 8 Melee . | . . . . . . . . . Projectile 21 | . . . . . . . 13 8 AOE 16 | . . . . . . . 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Total 3320 | 53 100 444 295 369 694 120 937 308 Wait 374 | . . 17 6 . 80 1 238 32 Move 2600 | 35 98 426 221 369 529 101 571 250 Hop . | . . . . . . . . . Pick Up 40 | 2 2 1 4 . 11 1 19 . Fast Attach 39 | 7 . . 7 . 9 . 16 . Attach 34 | . . . 1 . 2 3 23 5 Detach 7 | . . . . . 1 . 5 1 Swap 21 | 1 . . 6 . 6 . 6 2 Drop 20 | . . . 3 . 11 2 4 . Fire 174 | 8 . . 40 . 45 12 55 14 Melee 7 | . . . 7 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . . . . 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 310 | -10/Mines | Met a Derelict bent on vengeance 421 | -10/Mines | Assembled infested the area 582 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 851 | -10/Mines | Discovered new exit (range 8) 904 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 944 | -10/Mines | Entered Materials 944 | -9/Materials | Accompanied by 3 allies 944 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 978 | -9/Materials | Identified exit to Mines 978 | -9/Materials | Identified exit to Storage 1399 | -9/Materials | Lost 3 parts (2n1w) 1461 | -9/Materials | Entered Mines 1508 | -9/Mines | Discovered new exit (range 13) 1602 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1711 | -9/Mines | Build established: Scavenger-Gunner 1735 | -9/Mines | Discovered new exit (range 8) 1836 | -9/Mines | Learned Materials trap positions 2052 | -9/Mines | Entered Materials 2052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2053 | -8/Materials | Loaded intel: 18 trap records 2218 | -8/Materials | Identified exit to Factory 2765 | -8/Materials | Build established: Scavenger-Tank 3295 | -8/Materials | Entered Factory 3295 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3463 | -7/Factory | Discovered new exit (range 14) 3523 | -7/Factory | Entered another Factory area 3523 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3688 | -6/Factory | Lost 5 parts (1p1n2u1w) 4125 | -6/Factory | Build established: Scavenger-Skirmisher 4363 | -6/Factory | Lost 3 parts (2n1w) 4486 | -6/Factory | Lost 5 parts (1p2n2w) 4600 | -6/Factory | Core integrity fell below 50% 4620 | -6/Factory | Lost 10 parts (2p1n4u3w) 4878 | -6/Factory | Build established: Gunner 4933 | -6/Factory | Lost 3 parts (1p1u1w) 5212 | -6/Factory | Build established: Skirmisher 5489 | -6/Factory | Lost 3 parts (3w) 5827 | -6/Factory | Build established: Scavenger-Skirmisher 5833 | -6/Factory | Discovered new exit (range 15) 5888 | -6/Factory | Identified exit to Lower Caves 5906 | -6/Factory | Entered Lower Caves 6359 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6434 | -6/Lower Caves | Lost 11 parts (1p5u5w) 6444 | -6/Lower Caves | Core integrity fell below 20% 6520 | -6/Lower Caves | Encountered a Warlord checkpoint 6520 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ISIM:R=0TNNOF2ZO%7/,TV Imp. Medium Armor Plating fries itself beyond repair. Slammed into L-41 Fighter. Imp. Treads severed. Hvy. Laser fries itself beyond repair. Imp. Deuterium Engine destroyed. System corrupted: Energy discharge (-37). Critical hit (Burn: +37). G-50 Soldier misfires. G-50 Soldier IFF system glitched. System corrupted: Component data lost. B-48 Gladiator suffers critical hit (Burn). System corrupted: Lgt. Armored Exoskeleton rejected. I4-IF8(r) collects Lgt. Armored Exoskeleton. L-41 Fighter sneak attacks. Mic. Nuclear Core destroyed. Lgt. Treads destroyed. System corrupted: Heat flow error (+181). Critical hit (Burn: +37). OG-1QT(M): "WARLORD FOREVER!" 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M ???????????? | | ??????????????????????????# b ????????????? | | ??????????????????????#### ??????????????? | | ?????????????????????? ???????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #??????#??????????????? | | ????????????????????????#@ #????? ##?????????????? | | ????????????????????###?# ##???? #?????????????? | | ???????????????????## ## #??? #?????????????? | | ??????????????????## l #??? #??????????????? | | ??????????????????# #?? #??????????????? | | ??????????????????# ### #??????????????? | | ??????????????????# #???????????#### | | ?????????????????# b #??????????## # | | ?????????????????## ### g ##??????????# | | ??????????????????## #??## g ####??????????## # | | ???????????????????###????## g#????????????## # | | ???????????????????????????#lg##???????##### | | ??????????????????????????## #??###### | | ?????????????????????????## ##??# | | ????????????????????????## ##??# | | ????????????????????????# #### ## ### | | ????????????????????????# = ## ###### | | ???????????????????# ####??## | | ???????????????????# #### #####?????# | | ????????????????????????## #?????????## ## | | ?????????????????????????### ##??????????##?# | | ???????????????????????????## ##??????????????## | | ????????????????????????????####????????????????## | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 36 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 150 Power Shielding 66 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaCombatBroadsword Manual? 0 Play Time 00:58:01 Cumulative 24.5 hours Start 2024.05.08 @ 03:12:54 End 2024.05.08 @ 04:11:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 44 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f59d4c3-fb10-4191-b4ab-51cef8991b8d