Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 04:11:33

Player: void

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (70)      350
Value Destroyed (2446)     2446
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 6430

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/850
Matter                     132/300
Energy                     100/100
System Corruption          6%
Temperature                Hot (204)
Movement                   Core (100) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
           Fusion Compressor
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Sensor Array
           Drone Bay (0/2)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Weight Redist. System
  Advanced Sensor Array
           Phase Shifter
>          --- WEAPON -----------
           Field Laser
     Heavy Laser
           Plasma Rifle
     Heavy Machine Gun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Fission Core
  Advanced Heat Sink
  Advanced Sensor Array
           Drone Bay
           Arc Projector
           Particle Gun
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Gauss Rifle
     Heavy Machine Gun
           Grenade Launcher
[Rating: 63]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   1   1   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   
Parts Attached             93   | 8   .   .   13  .   17  3   45  7   
  Power                    18   | 1   .   .   2   .   2   1   10  2   
    Engine                 13   | 1   .   .   2   .   2   1   7   .   
    Core                   5    | .   .   .   .   .   .   .   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   2   .   3   .   6   2   
    Treads                 10   | 2   .   .   2   .   2   .   2   2   
    Leg                    5    | .   .   .   .   .   1   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   .   .   2   .   9   2   16  .   
    Device                 24   | 1   .   .   2   .   5   2   14  .   
    Storage                4    | 1   .   .   .   .   3   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   .   .   7   .   3   .   13  3   
    Energy Gun             11   | 1   .   .   3   .   2   .   4   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   2   1   
    Ballistic Gun          10   | 2   .   .   3   .   1   .   3   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 54   | .   .   .   6   .   2   2   31  13  
  Power                    8    | .   .   .   .   .   .   .   6   2   
  Propulsion               11   | .   .   .   2   .   1   1   6   1   
  Utility                  16   | .   .   .   2   .   1   1   7   5   
  Weapon                   19   | .   .   .   2   .   .   .   12  5   
  Highest Loss Streak      11   | .   .   .   3   .   2   2   10  11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 82  88  93  96  73  76  
  Engine                   9    | .   14  14  11  11  8   15  7   4   
  Treads                   14   | .   28  28  19  22  21  20  5   5   
  Leg                      1    | .   .   .   .   .   1   .   2   5   
  Device                   18   | .   14  14  9   11  14  24  25  19  
  Storage                  7    | .   14  14  11  11  10  7   3   .   
  Protection               2    | .   .   .   .   .   8   4   .   4   
  Energy Gun               7    | .   .   .   8   .   12  15  9   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   3   4   
  Ballistic Gun            13   | .   28  28  20  33  14  7   5   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  13  13  21  20  63  53  59  48  
  Greatest Support         60   | 40  40  40  40  40  60  60  60  30  
  Greatest Overweight (x)  18   | 3   .   .   5   .   1   1   18  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   3   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  15  15  5   
  Average Capacity         10   | 7   8   8   8   8   14  15  10  5   
  Most Carried             15   | 2   4   5   8   8   15  13  13  4   
  Average Carried          7    | 1   3   4   5   8   10  10  7   3   
  Final Capacity           15   | 8   8   8   8   8   15  15  5   5   
  Final Carried            14   | 2   4   5   8   8   14  10  5   2   

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 19% | Mutant
 16% | Scavenger-Tank
 14% | Scavenger-Gunner
  9% | Skirmisher
  9% | Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  
Matter Collected           1823 | 210  .    86   241  .    346  50   632  258  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3036 | 89   .    .    395  .    813  73   1080 586  
  Parts                    132  | 5    .    .    18   .    46   4    46   13   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    17   
  Prevented                1    | .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  61   | .   .   .   14  .   18  3   20  6   
  Guns                     47   | .   .   .   14  .   18  3   10  2   
  Cannons                  9    | .   .   .   .   .   .   .   6   3   
  AOE                      2    | .   .   .   .   .   .   .   2   .   
Classes Destroyed          12   | 2   .   .   3   .   4   .   2   1   
  Worker                   2    | .   .   .   .   .   1   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   2   .   
  Swarmer                  24   | .   .   .   8   .   7   3   5   1   
  Grunt                    19   | .   .   .   4   .   8   .   5   2   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   2   .   2   .   3   1   
  Hunter                   4    | .   .   .   .   .   .   .   4   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           6    | 2   .   .   3   .   4   2   4   6   
  Combat Bots Only         6    | .   .   .   3   .   3   2   3   6   
Max Kills in Single Turn   2    | 1   .   .   2   .   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  
Hostile Shots Fired        661  | .    9    1    90   .    92   39   300  130  
  Missed                   190  | .    5    .    21   .    30   8    90   36   
Damage Taken               7451 | .    38   42   716  .    729  468  3501 1957 
  Core                     1102 | .    .    .    80   .    106  48   606  262  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  111  | .    .    .    .    .    .    .    .    111  
Core Remaining (%)         90   | 100  .    100  .    80   80   93   .    .    
Volleys Fired              174  | 8    .    .    40   .    45   12   55   14   
  Largest                  4    | 2    .    .    3    .    3    3    4    4    
  Hottest                  237  | 40   .    .    150  .    161  161  237  226  
Shots Fired                521  | 16   .    .    92   .    135  36   196  46   
  Gun                      451  | 16   .    .    92   .    135  36   146  26   
  Cannon                   70   | .    .    .    .    .    .    .    50   20   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  254  | 16   .    .    66   .    49   12   92   19   
  Thermal                  244  | .    .    .    26   .    86   24   86   22   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    .    .    18   5    
  Robot Hit Streak         17   | 6    .    .    6    .    10   3    17   13   
  Robot Miss Streak        6    | 2    .    .    5    .    4    4    6    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        13   | .    .    .    2    .    5    1    5    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    1    1    .    
Shots Hit Robots           293  | 11   .    .    49   .    72   15   118  28   
  Core Hits                153  | 5    .    .    27   .    36   4    63   18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    
  Critical Strikes         8    | .    .    .    .    .    1    .    6    1    
    Burn                   6    | .    .    .    .    .    1    .    4    1    
    Destroy                1    | .    .    .    .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              7    | .    .    .    7    .    .    .    .    .    
  Impact                   7    | .    .    .    7    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6082 | 87   .    .    684  .    1302 250  3062 697  
  Guns                     4367 | 87   .    .    602  .    1302 250  1822 304  
  Cannons                  1153 | .    .    .    .    .    .    .    765  388  
  Explosions               475  | .    .    .    .    .    .    .    475  .    
  Melee                    82   | .    .    .    82   .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    5    
  Kinetic                  2571 | 87   .    .    388  .    407  135  1310 244  
  Thermal                  2913 | .    .    .    214  .    895  115  1286 403  
  Explosive                270  | .    .    .    .    .    .    .    270  .    
  Electromagnetic          241  | .    .    .    .    .    .    .    196  45   
  Impact                   82   | .    .    .    82   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    1    6    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    .    14   8    
    Message Errors         5    | .    .    .    .    .    .    .    3    2    
    Matter Fused           4    | .    .    .    .    .    .    .    3    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    
    Energy Discharges      6    | .    .    .    .    .    .    .    4    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    2    1    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    17   .    .    .    19   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    .    .    .    19   .    
  Melee                    17   | .    .    .    17   .    .    .    .    .    
Knockbacks                 18   | .    .    .    .    .    .    .    13   5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    .    .    12   5    
  Secondary                1    | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      63   | .    .    .    .    .    .    .    63   .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        611  | .    .    .    423  .    425  392  153  611  
  Average Temperature      124  | .    .    .    95   .    115  228  38   234  
  Received Heat Transfer   1864 | .    .    .    165  .    279  72   457  891  
  Effects                  11   | .    .    .    1    .    4    3    .    3    
    Shutdowns              4    | .    .    .    .    .    1    2    .    1    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    1    .    .    1    
    Damage (minor)         2    | .    .    .    1    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    .    .    .    2    1    
  Parts Melted             10   | .    .    .    .    .    2    .    7    1    
  Heat Transferred         6181 | .    .    .    518  .    1813 222  2728 900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Peak Influence             397  | 10  6   30  361 90  397 187 289 .   
  Initial                  136  | .   6   1   11  90  .   136 91  .   
  Average                  123  | 3   6   11  207 60  155 156 145 .   
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   .   
  Low Security (%)         74   | 100 100 100 42  100 60  100 68  .   
  Level 1                  25   | .   .   .   57  .   39  .   31  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   .   1   .   5   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   .   .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Distress Signals           7    | .   .   .   1   .   5   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   3   2   24  .   38  5   30  25  
  Peak Tracking Total      11   | .   3   2   5   .   8   3   6   11  
  Tactical Retreats        13   | .   .   1   1   .   3   .   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Machines Disabled          5    | .   .   .   .   .   .   .   5   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Machines Accessed          10   | .   .   .   2   .   6   .   2   .   
  Terminals                8    | .   .   .   2   .   5   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   .   .   2   .   19  .   6   .   
  Successful               10   | .   .   .   1   .   8   .   1   .   
  Failed                   17   | .   .   .   1   .   11  .   5   .   
    Catastrophic           6    | .   .   .   1   .   4   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   1   .   7   .   4   .   
  Terminals                21   | .   .   .   2   .   15  .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   1   .   4   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   
Hacking Detections         9    | .   .   .   1   .   6   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   5   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   3   .   
Ally Attacks               26   | .   .   .   26  .   .   .   .   .   
  Total Damage             304  | .   .   .   304 .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   4   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  
Turns Passed               6519 | 84   159  700  517  591  1243 228  2383 614  
Spaces Moved               2608 | 36   99   427  222  370  530  102  572  250  
  Core                     177  | 13   .    .    5    .    .    .    141  18   
  Treads                   2131 | 23   99   427  217  370  530  102  345  18   
  Legs                     300  | .    .    .    .    .    .    .    86   214  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  120  100  
  Average Speed            207  | 139  160  160  163  160  184  181  329  208  
  Slowest Speed            950  | 200  160  160  300  160  240  240  950  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    25   75   26   78   37   3    21   36   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    .    .    .    .    29   8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    13   8    
  AOE                      16   | .    .    .    .    .    .    .    16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low 
Total                      3320 | 53  100 444 295 369 694 120 937 308 
  Wait                     374  | .   .   17  6   .   80  1   238 32  
  Move                     2600 | 35  98  426 221 369 529 101 571 250 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  40   | 2   2   1   4   .   11  1   19  .   
  Fast Attach              39   | 7   .   .   7   .   9   .   16  .   
  Attach                   34   | .   .   .   1   .   2   3   23  5   
  Detach                   7    | .   .   .   .   .   1   .   5   1   
  Swap                     21   | 1   .   .   6   .   6   .   6   2   
  Drop                     20   | .   .   .   3   .   11  2   4   .   
  Fire                     174  | 8   .   .   40  .   45  12  55  14  
  Melee                    7    | .   .   .   7   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 16)
   85 | -11/Scrapyard  | Entered Materials
  204 | -10/Materials  | Discovered new exit (range 13)
  244 | -10/Materials  | Entered Mines
  305 | -10/Mines      | Build established: Mutant
  310 | -10/Mines      | Met a Derelict bent on vengeance
  421 | -10/Mines      | Assembled infested the area
  582 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  851 | -10/Mines      | Discovered new exit (range 8)
  904 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  944 | -10/Mines      | Entered Materials
  944 | -9/Materials   | Accompanied by 3 allies
  944 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  978 | -9/Materials   | Identified exit to Mines
  978 | -9/Materials   | Identified exit to Storage
 1399 | -9/Materials   | Lost 3 parts (2n1w)
 1461 | -9/Materials   | Entered Mines
 1508 | -9/Mines       | Discovered new exit (range 13)
 1602 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1711 | -9/Mines       | Build established: Scavenger-Gunner
 1735 | -9/Mines       | Discovered new exit (range 8)
 1836 | -9/Mines       | Learned Materials trap positions
 2052 | -9/Mines       | Entered Materials
 2052 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2053 | -8/Materials   | Loaded intel: 18 trap records
 2218 | -8/Materials   | Identified exit to Factory
 2765 | -8/Materials   | Build established: Scavenger-Tank
 3295 | -8/Materials   | Entered Factory
 3295 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3463 | -7/Factory     | Discovered new exit (range 14)
 3523 | -7/Factory     | Entered another Factory area
 3523 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3688 | -6/Factory     | Lost 5 parts (1p1n2u1w)
 4125 | -6/Factory     | Build established: Scavenger-Skirmisher
 4363 | -6/Factory     | Lost 3 parts (2n1w)
 4486 | -6/Factory     | Lost 5 parts (1p2n2w)
 4600 | -6/Factory     | Core integrity fell below 50%
 4620 | -6/Factory     | Lost 10 parts (2p1n4u3w)
 4878 | -6/Factory     | Build established: Gunner
 4933 | -6/Factory     | Lost 3 parts (1p1u1w)
 5212 | -6/Factory     | Build established: Skirmisher
 5489 | -6/Factory     | Lost 3 parts (3w)
 5827 | -6/Factory     | Build established: Scavenger-Skirmisher
 5833 | -6/Factory     | Discovered new exit (range 15)
 5888 | -6/Factory     | Identified exit to Lower Caves
 5906 | -6/Factory     | Entered Lower Caves
 6359 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6434 | -6/Lower Caves | Lost 11 parts (1p5u5w)
 6444 | -6/Lower Caves | Core integrity fell below 20%
 6520 | -6/Lower Caves | Encountered a Warlord checkpoint
 6520 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
ISIM:R=0TNNOF2ZO%7/,TV
Imp. Medium Armor Plating fries itself beyond repair.
Slammed into L-41 Fighter.
Imp. Treads severed.
Hvy. Laser fries itself beyond repair.
Imp. Deuterium Engine destroyed.
System corrupted: Energy discharge (-37).
Critical hit (Burn: +37).
G-50 Soldier misfires.
G-50 Soldier IFF system glitched.
System corrupted: Component data lost.
B-48 Gladiator suffers critical hit (Burn).
System corrupted: Lgt. Armored Exoskeleton rejected.
I4-IF8(r) collects Lgt. Armored Exoskeleton.
L-41 Fighter sneak attacks.
Mic. Nuclear Core destroyed.
Lgt. Treads destroyed.
System corrupted: Heat flow error (+181).
Critical hit (Burn: +37).
OG-1QT(M): "WARLORD FOREVER!"

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????   #      ????????????? |
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| ??????????????????????????#        b ????????????? |
| ??????????????????????####         ??????????????? |
| ??????????????????????            ???????????????? |
| ???????????????????????          ????????????????? |
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| ??????????????????##     l  #???  #??????????????? |
| ??????????????????#         #??   #??????????????? |
| ??????????????????#         ###   #??????????????? |
| ??????????????????#               #???????????#### |
| ?????????????????#         b      #??????????##  # |
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| ???????????????????????????????????????????????##? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          36
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    6
Base Temperature (-)       150
Armor Coverage             150
Power Shielding            66
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
 Imp. Assault Rifle | -8/Materials | Scanalyzed
    Imp. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaCombatBroadsword
  Manual?         0
Play Time         00:58:01
  Cumulative      24.5 hours
  Start           2024.05.08 @ 03:12:54
  End             2024.05.08 @ 04:11:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           44
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f59d4c3-fb10-4191-b4ab-51cef8991b8d