Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 15:11:09 Player: ILikeMonsters1890 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (872) 872 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 2796 Bonus ------- High Alert Combat Kills 9 Cogmind --------- Core Integrity 0/400 Matter 160/300 Energy 199/290 System Corruption 4% Temperature Cool (238) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (12) --- Improved Ion Engine Cryofiber Web Core Shielding Hacking Drone Bay Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Bore Cannon Bore Cannon Enhanced Flamer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Cryofiber Web Core Shielding Hacking Drone Bay Heavy Particle Cannon Heavy Ion Cannon Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 51 | 8 15 3 11 2 6 6 Power 11 | 1 3 . 5 . . 2 Engine 10 | 1 3 . 4 . . 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 13 | 4 3 . 2 2 . 2 Treads 9 | 2 2 . 1 2 . 2 Leg 1 | . . . 1 . . . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 2 1 . . 1 . Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 22 | 2 7 2 4 . 5 2 Energy Gun 6 | 2 4 . . . . . Energy Cannon 4 | . . 1 . . 2 1 Ballistic Gun 7 | . 1 1 4 . . 1 Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . 2 . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 6 1 1 . . 9 Power 2 | . 1 . . . . 1 Propulsion 7 | . 2 . 1 . . 4 Utility . | . . . . . . . Weapon 8 | . 3 1 . . . 4 Highest Loss Streak 9 | . 6 1 1 . . 9 Average Slot Usage (%) 97 | . 77 99 95 100 100 98 Engine 12 | . 11 14 21 11 11 11 Core 7 | . . . . 11 11 10 Treads 20 | . 1 28 18 22 22 21 Wheel 2 | . 22 . . . . . Storage 11 | . 14 14 11 11 11 11 Processor 2 | . 2 2 . . 2 11 Protection 7 | . . 11 11 11 8 . Energy Gun 1 | . 14 1 . . . . Energy Cannon 6 | . . 11 8 . 8 . Ballistic Gun 12 | . . 14 24 33 11 . Ballistic Cannon 6 | . . . . . 9 21 Special Weapon 3 | . . . . . 4 10 Naked Turns . | . . . . . . . Heaviest Build 69 | 11 42 41 56 54 69 68 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 17 | . 11 1 2 1 1 17 Average Overweight (x) 1 | . 1 . 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 Most Carried 11 | 5 7 3 8 9 11 10 Average Carried 7 | 2 4 1 3 7 9 9 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 10 | 4 1 2 7 8 10 5 Class Distribution -------------------- 38% | Scavenger-Tank 21% | Mutant 21% | Derelict-Gunner 10% | Tank 8% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1104 | 248 192 52 318 206 60 28 Remotely . | . . . . . . . Salvage Created 1237 | 25 357 . 565 234 . 56 Parts 96 | 4 27 . 42 22 . 1 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 3 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 5 1 11 11 . 1 Guns 25 | . 4 . 10 11 . . Cannons 3 | . . 1 1 . . 1 AOE 1 | . 1 . . . . . Classes Destroyed 12 | 1 6 1 3 1 . . Worker 4 | . 1 . 2 1 . . Builder 2 | . 2 . . . . . Tunneler 2 | 1 1 . . . . . Hauler 1 | . . . 1 . . . Recycler 2 | . 2 . . . . . Watcher 3 | . 1 . 2 . . . Swarmer 15 | . 3 . 3 9 . . Grunt 7 | . 2 . 4 1 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 3 . . 1 Demolisher 1 | . . 1 . . . . Best Kill Streak 7 | 1 7 1 5 5 . 1 Combat Bots Only 4 | . 3 1 4 4 . 1 Max Kills in Single Turn 3 | 1 3 1 2 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2655 | . 475 197 337 279 . 1367 Core 573 | . 134 16 20 13 . 390 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 87 | 1 21 3 31 21 . 10 Largest 3 | 2 2 2 3 3 . 3 Hottest 194 | 80 80 80 106 69 . 194 Shots Fired 219 | 2 29 5 93 63 . 27 Gun 164 | 2 24 3 71 63 . 1 Cannon 46 | . . 2 22 . . 22 Launcher 5 | . 5 . . . . . Special 4 | . . . . . . 4 Kinetic 157 | . . 3 71 63 . 20 Thermal 31 | . . 2 22 . . 7 Explosive 5 | . 5 . . . . . Electromagnetic 26 | 2 24 . . . . . Robot Hit Streak 7 | 1 6 4 4 7 . 6 Robot Miss Streak 5 | . 3 1 4 4 . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 116 | 1 17 2 45 37 . 14 Core Hits 58 | 1 13 2 23 14 . 5 Critical Hits 10 | . . . 1 . . 9 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2187 | 13 552 37 705 488 . 392 Guns 1196 | 13 173 9 502 481 . 18 Cannons 555 | . . 17 191 . . 347 Explosions 359 | . 359 . . . . . Melee . | . . . . . . . Ramming 55 | . 20 11 12 7 . 5 Kinetic 1303 | . . 9 502 481 . 311 Thermal 325 | . 41 17 191 . . 76 Explosive 318 | . 318 . . . . . Electromagnetic 186 | 13 173 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 13 | . 13 . . . . . Projectiles . | . . . . . . . Explosions 13 | . 13 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . 61 . . . . . Shots 2 | . 2 . . . . . Rammed 7 | . 2 2 1 1 . 1 Targets Rammed 7 | . 2 2 1 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 663 | 18 84 18 342 303 . 663 Average Temperature 139 | 12 39 11 102 114 . 316 Received Heat Transfer 306 | . 48 18 123 75 . 42 Effects 20 | . . . . . . 20 Shutdowns 6 | . . . . . . 6 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 728 | . 50 37 407 . . 234 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 431 | 5 145 106 197 431 . . Initial 76 | . 3 56 . 76 . . Average 98 | . 39 59 72 332 . . Maximum Alert Level 2 | . . . . 2 . . Low Security (%) 88 | 100 100 100 100 21 . . Level 1 4 | . . . . 31 . . Level 2 7 | . . . . 46 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 8 5 17 14 . 2 Peak Tracking Total 7 | . 3 2 5 7 . 1 Tactical Retreats 6 | . . 1 1 4 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 3 . 1 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 5 . 10 . . . Successful 6 | . 1 . 5 . . . Failed 9 | . 4 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 12 | . 2 . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 5 . . . Record 2 | . . . 2 . . . Alert Level 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4428 | 84 377 486 587 275 2117 502 Spaces Moved 2322 | 68 258 244 246 110 1166 230 Core 22 | 15 5 . . . . 2 Treads 2003 | 3 6 244 246 110 1166 228 Legs . | . . . . . . . Wheels 297 | 50 247 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 180 180 180 180 Average Speed 171 | 91 115 175 186 180 180 186 Slowest Speed 900 | 160 600 180 200 180 180 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 36 | 4 40 51 20 22 82 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 3 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . 57 . . . . 6 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 57 | . 57 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2596 | 86 307 294 302 140 1185 282 Wait 77 | . 1 40 1 . . 35 Move 2316 | 67 257 243 245 109 1165 230 Hop . | . . . . . . . Pick Up 45 | 10 10 3 10 4 8 . Fast Attach . | . . . . . . . Attach 28 | 6 12 1 4 . . 5 Detach 1 | . . . 1 . . . Swap 23 | 2 3 2 7 2 6 1 Drop 12 | . 1 . 2 3 6 . Fire 87 | 1 21 3 31 21 . 10 Melee . | . . . . . . . Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush 5 | . . 2 1 1 . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 416 | -10/Materials | Core integrity fell below 50% 441 | -10/Materials | Lost 6 parts (1p2n3w) 462 | -10/Materials | Entered Mines 475 | -10/Mines | Assembled infested the area 523 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 931 | -10/Mines | Discovered new exit (range 9) 944 | -10/Mines | Learned location of Mines (-8) 948 | -10/Mines | Entered Materials 948 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1242 | -9/Materials | Build established: Tank 1426 | -9/Materials | Discovered new exit (range 13) 1535 | -9/Materials | Entered Mines 1551 | -9/Mines | Met a Derelict bent on vengeance 1564 | -9/Mines | Learned Materials security intel 1698 | -9/Mines | Build established: Scavenger-Tank 1710 | -9/Mines | Found a hidden stash of uninstalled traps 1790 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1810 | -9/Mines | Entered Zion 1899 | -7/Zion | Learned location of Data Miner (-6) 2028 | -7/Zion | Given the Hacking Drone Bay 2028 | -7/Zion | Found Prototype Device 2086 | -7/Zion | Discovered new exit (range 15) 2657 | -7/Zion | Learned location of Armory (-3) 2789 | -7/Zion | Learned location of 1 exit from Proximity Caves 2940 | -7/Zion | Learned location of Warlord (-5) 3359 | -7/Zion | Build established: Derelict-Tank 3741 | -7/Zion | Build established: Derelict-Gunner 3927 | -7/Zion | Entered Proximity Caves 3928 | -6/Proximity Caves | Identified exit to Factory 4094 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4218 | -6/Proximity Caves | Learned Factory garrison access intel 4337 | -6/Proximity Caves | Spotted B-75 Beast 4385 | -6/Proximity Caves | Crushed by falling debris 4385 | -6/Proximity Caves | Core integrity fell below 50% 4419 | -6/Proximity Caves | Core integrity fell below 20% 4429 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04410_ HV Slug penetrates B-75 Beast. 04412_ Power failure, Imp. Ion Engine shutdown. 04412_ Overheating: System interference. 04412_ Bore Cannon temporarily disabled. 04413_ Power failure, Lgt. Ion Engine shutdown. 04413_ Overheating: Lgt. Ion Engine damaged (-16). 04413_ Overheating: Bore Cannon damaged (-5). 04413_ Overheating: Lgt. Treads damaged (-6). 04413_ Overheating: Hvy. Assault Rifle damaged (-16). 04414_ Overheating: Hcp. Storage Unit damaged (-146). 04414_ Slammed into B-75 Beast. 04415_ Lgt. Treads destroyed. 04415_ Bore Cannon destroyed. 04415_ Knocked back. 04418_ Power failure, Imp. Ion Engine shutdown. 04418_ Knocked back. 04418_ Hvy. Assault Rifle destroyed. 04419_ Overheating: Energy bleed (-32). 04421_ Knocked back. 04425_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | ###?????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## #????? ????????????????????????????????? | | ### #??? ????????????????????????????????? | | #?## ##? ????????????????????????????????? | | #??# #?? ???????????????????????????????? | | #??# #?# ???????????????????????????????? | | #?# #??# ???????????????????????????????? | | #?# ##??# #??????????????????????????????? | | ##?# ###?# "###???????????????????????????? | | #### ### ;# #???????????????????????????? | | ?# ##? ;#"#???????????????????????????? | | ?# #??# #???????????????????????????? | | ?# #???# BB #####???????????????????????? | | ?# ##??# BB ##??????????????????????? | | ?# #?????#; ###????????????????????? | | ?## ##????# ###??????????????????? | | ?## #????### ;#??????????????????? | | ## #?????# ##??????????????????? | | #????## #???????????????????? | | #?#### ##???????????????????? | | ## ### @ ##???????????????????? | | ?## ### #???????????????????? | | ???### ## ### #???????????????????? | | ?????## ## ##?# #???????????????????? | | ??????# ### ####??# ;#???????????????????? | | ??????## #######?????## ###???????????????????? | | ######## ## ##?????## ##?????????????????????? | | ####### #??????????????????????? | | #??????????????????????? | | ### ##??????????????????????? | | #?## ### ###########???????????????????????? | | ##?###?## #?????????????????????????????????? | | #??????## ##????????????????????????????????? | | #???????# #????????????????????????????????? | | #????#### #????????????????????????????????? | | #????# #????????????????????????????????? | | #????## ##????????????????????????????????? | | ####?????## ##?????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlDisposableTorch Manual? 0 Play Time 00:45:40 Cumulative 15.0 hours Start 2022.01.13 @ 14:26:57 End 2022.01.13 @ 15:11:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6059ed3b-51ae-4e15-a76a-b84e79115fd8