Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.13 @ 11:14:15 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (269) 1345 Value Destroyed (9761) 9761 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1057) 1057 TOTAL SCORE: 17643 Bonus ------- High Alert Combat Kills 1057 Cogmind --------- Core Integrity 196/1150 Matter 108/300 Energy 79/100 System Corruption 18% Temperature Cool (171) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Coolant Injector Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Compact Battery (300) Advanced Sensor Array Advanced Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Armored Heavy Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Battery Advanced Targeting Computer Advanced Force Field > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Long-range Proton Cannon Advanced Plasma Cannon Railgun > --- INVENTORY -------- Light Antimatter Reactor Improved Heat Sink Advanced Coolant Injector Advanced Sensor Array Advanced Armor Integrity Analyzer Improved Weapon Shielding Advanced Hardlight Generator Heavy Laser [Rating: 105] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 Power 2 | . . . 1 . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . 1 . . . Utility 4 | . . 1 . 1 2 . . . . . . Weapon 3 | . . . . 1 . . . 1 . . 1 Parts Attached 227 | 7 6 31 49 19 17 3 10 33 8 3 41 Power 31 | 1 . 3 7 1 2 1 1 5 1 . 9 Engine 17 | 1 . 3 6 1 1 . 1 2 1 . 1 Core 8 | . . . 1 . 1 1 . 3 . . 2 Reactor 6 | . . . . . . . . . . . 6 Propulsion 56 | 2 2 13 15 4 2 . 4 2 2 2 8 Treads 42 | 2 2 5 13 4 2 . 4 2 2 2 4 Leg 5 | . . . 1 . . . . . . . 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . 8 1 . . . . . . . . Utility 58 | 2 2 6 6 6 9 . 3 10 4 1 9 Device 32 | 1 1 3 1 5 3 . 3 5 2 1 7 Storage 8 | 1 1 . 1 1 2 . . 1 1 . . Processor 4 | . . . 1 . . . . 2 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection 13 | . . 3 3 . 4 . . 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 82 | 2 2 9 21 8 4 2 2 16 1 . 15 Energy Gun 42 | 2 2 3 12 3 1 . 1 9 1 . 8 Energy Cannon 16 | . . . 4 4 2 1 . 4 . . 1 Ballistic Gun 7 | . . 4 1 . . . . . . . 2 Ballistic Cannon 7 | . . . . . . . . 3 . . 4 Launcher 8 | . . . 4 1 1 1 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 6 1 . . . 2 . . 1 Parts Lost 77 | . . 3 3 . . . 18 15 1 . 37 Power 13 | . . . . . . . 3 1 1 . 8 Propulsion 18 | . . 1 2 . . . 5 2 . . 8 Utility 19 | . . 1 1 . . . 6 5 . . 6 Weapon 27 | . . 1 . . . . 4 7 . . 15 Highest Loss Streak 18 | . . 1 2 . . . 18 6 1 . 15 Average Slot Usage (%) 88 | . 98 97 91 99 98 93 75 60 79 83 79 Engine 9 | . 14 10 16 7 6 5 1 1 10 11 6 Core 3 | . . . 1 7 6 6 9 7 . . 2 Treads 21 | . 26 20 25 30 25 26 22 5 15 18 11 Flight 1 | . . 11 2 . . . . . . . . Device 13 | . 14 14 11 14 19 13 10 11 15 16 13 Storage 8 | . 14 7 6 7 6 6 6 10 12 11 9 Processor 3 | . . . . 7 6 6 4 5 5 5 5 Protection 3 | . . 10 8 . 5 6 4 1 . . . Energy Gun 7 | . 28 8 11 5 3 . . 3 5 5 6 Energy Cannon 7 | . . . 4 11 15 17 13 4 5 5 6 Ballistic Gun 1 | . . 12 . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . 3 5 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 12 40 51 37 49 72 77 77 71 62 62 101 Greatest Support 154 | 40 40 63 80 82 82 82 82 98 126 154 154 Greatest Overweight (x) 12 | 2 1 12 7 . . . . 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 4 8 8 8 8 8 8 8 8 Average Capacity 6 | 5 10 9 4 4 8 8 8 8 8 8 7 Most Carried 12 | 4 9 12 4 7 8 8 8 8 8 8 8 Average Carried 5 | 1 4 7 3 3 7 8 6 5 5 8 7 Final Capacity 12 | 6 12 4 4 8 8 8 8 8 8 8 4 Final Carried 8 | 1 8 4 4 7 8 8 . 7 8 8 4 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Scavenger-Gunner 19% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 4404 | 270 50 499 622 284 148 72 22 760 145 131 1401 Remotely . | . . . . . . . . . . . . Salvage Created 11267 | 113 441 1190 1845 934 370 309 697 1495 320 229 3324 Parts 541 | 6 28 78 97 60 29 14 21 58 12 13 125 Haulers Intercepted 16 | . 1 3 6 2 . . . 4 . . . Recyclers Shooed 6 | . 1 2 1 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 8 10 . 10 9 . Prevented 9 | . . . . . . 3 6 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 177 | . 9 21 34 19 6 6 13 17 5 4 43 Melee 4 | . . . 4 . . . . . . . . Guns 80 | . 9 21 12 7 . . 2 2 5 2 20 Cannons 68 | . . . 8 9 4 4 7 12 . 2 22 AOE 24 | . . . 10 3 2 2 3 3 . . 1 Classes Destroyed 18 | 2 5 4 1 1 . 2 2 . . . 1 Worker 16 | . 2 2 5 1 1 . . 2 . . 3 Builder 16 | . . 1 3 . 1 . . 5 . . 6 Tunneler 4 | 1 1 . . 1 . . . . . . 1 Hauler 16 | . 1 3 6 2 . . . 4 . . . Recycler 11 | 1 1 2 3 . . . . 3 . . 1 Operator 2 | . . 1 1 . . . . . . . . Watcher 27 | . 3 4 4 1 2 . . 5 . . 8 Swarmer 44 | . 6 9 7 6 3 4 1 . 5 . 3 Saboteur 1 | . . . . . . . 1 . . . . Grunt 67 | . 3 6 20 7 1 . 6 9 . . 15 Brawler 7 | . . 1 . . . . 3 . . . 3 Duelist 2 | . . . . . . . 1 . . . 1 Protector 3 | . . . . . . . . . . . 3 Sentry 26 | . . 5 6 2 2 1 1 2 . . 7 Hunter 8 | . . . 1 1 . . . . . 2 4 Programmer 18 | . . . . 3 . . . 6 . 2 7 Behemoth 1 | . . . . . . 1 . . . . . Samaritan 9 | . . . . . . 2 2 . 4 1 . Best Kill Streak 15 | 2 4 6 15 4 3 4 9 7 5 3 10 Combat Bots Only 9 | . 3 6 7 4 3 4 9 3 5 2 6 Max Kills in Single Turn 9 | 1 2 2 4 4 3 1 2 7 1 1 9 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 3 | . . . 3 3 2 1 2 2 . . 1 Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Damage Taken 13023 | . 209 910 715 421 195 191 2138 1939 198 370 5737 Core 1817 | . 19 107 55 36 6 39 337 181 36 47 954 Absorbed by Shields 1285 | . . . . 141 90 51 96 . . . 907 Core Remaining (%) 82 | 100 92 73 90 94 . . 55 . . 73 . Volleys Fired 518 | 2 47 102 70 41 16 14 26 75 12 10 103 Largest 5 | 2 2 2 2 3 3 3 3 4 3 3 5 Hottest 327 | 80 80 100 160 185 199 199 199 325 246 246 327 Shots Fired 1293 | 4 94 203 138 98 48 40 66 148 32 28 394 Gun 713 | 4 94 203 79 39 4 . 8 53 12 10 207 Cannon 558 | . . . 51 53 43 37 54 95 20 18 187 Launcher 22 | . . . 8 6 1 3 4 . . . . Special . | . . . . . . . . . . . . Kinetic 426 | . . 157 . . . . . 51 8 9 201 Thermal 709 | 4 94 46 127 82 32 28 44 79 24 19 130 Explosive 22 | . . . 8 6 1 3 4 . . . . Electromagnetic 136 | . . . 3 10 15 9 18 18 . . 63 Robot Hit Streak 72 | 2 32 33 25 30 19 35 42 36 22 26 72 Robot Miss Streak 4 | 1 2 4 3 2 3 . 3 1 1 1 3 Penetration Max 2 | . . . . . . . . 1 . . 2 Secondary Targets 7 | . 1 6 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 1025 | 3 77 163 126 74 35 33 46 124 21 21 302 Core Hits 512 | 3 26 61 94 34 14 14 33 59 14 9 151 Critical Hits 45 | . . 3 . 1 . . . 11 1 . 29 Critical Kills 14 | . . 2 . . . . . 3 . . 9 Critical Parts Destroyed 26 | . . 1 . 1 . . . 4 1 . 19 Melee Attacks 27 | . . . 27 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 27 | . . . 27 . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . 4 . . . . . . . . Damage Inflicted 28927 | 35 830 1666 4002 1726 1154 1061 1751 5571 603 836 9692 Guns 10347 | 35 830 1666 1489 590 85 . 220 922 236 289 3985 Cannons 12106 | . . . 475 776 872 765 1023 2793 367 547 4488 Explosions 5884 | . . . 1494 360 197 296 500 1845 . . 1192 Melee 544 | . . . 544 . . . . . . . . Ramming 46 | . . . . . . . 8 11 . . 27 Kinetic 7839 | . . 1191 . . . . . 1648 204 326 4470 Thermal 14473 | 35 830 475 2047 1339 535 641 815 3494 399 510 3353 Explosive 2811 | . . . 1359 297 197 178 500 47 . . 233 Electromagnetic 3214 | . . . 52 90 422 242 428 371 . . 1609 Impact . | . . . . . . . . . . . . Slashing 544 | . . . 544 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . 1 1 . . 6 5 5 1 18 Average Corruption 4 | . . . 1 1 . . 5 5 2 1 9 Corruption Purged 5 | . . . . . . . . . 5 . . Effects 105 | . . . 4 6 . . 2 5 4 . 84 Message Errors 17 | . . . 3 3 . . . . 2 . 9 Matter Fused 10 | . . . . . . . 1 1 1 . 7 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 11 | . . . . 1 . . 1 . 1 . 8 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 7 | . . . . 2 . . . . . . 5 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Targeting Errors 48 | . . . . . . . . 2 . . 46 Weapon Failures 4 | . . . 1 . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1439 | . . . 46 16 58 66 67 761 33 40 352 Projectiles 505 | . . . 4 16 58 66 62 131 33 40 95 Explosions 922 | . . . 30 . . . 5 630 . . 257 Melee 12 | . . . 12 . . . . . . . . Knockbacks 27 | . . . . . . . . 9 . 5 13 Impact 1 | . . . . . . . . . . . 1 Kinetic 24 | . . . . . . . . 9 . 5 10 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 1036 | . . . . 52 . 41 99 522 . . 322 Shots 21 | . . . . 2 . 1 4 8 . . 6 Rammed 15 | . . . . . . . 6 2 . . 7 Targets Rammed 15 | . . . . . . . 6 2 . . 7 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 647 | 18 204 237 267 201 296 256 647 467 216 418 426 Average Temperature 104 | 12 68 48 53 65 109 108 257 161 95 187 97 Received Heat Transfer 3437 | . 72 375 396 77 29 17 616 468 . . 1387 Effects 37 | . . 2 . . . . 17 9 . 5 4 Shutdowns 12 | . . . . . . . 5 3 . 1 3 Energy Bleed 3 | . . . . . . . . 2 . . 1 Interference 8 | . . 2 . . . . 4 . . 2 . Matter Decay 4 | . . . . . . . 1 2 . 1 . Short Circuit 3 | . . . . . . . 2 . . 1 . Damage (minor) 3 | . . . . . . . 1 2 . . . Damage (major) 3 | . . . . . . . 3 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 8 | . . . . . . 2 2 . . . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 38 | 1 3 5 11 2 1 1 1 3 . 1 9 Heat Transferred 21656 | 75 1900 1332 3984 2098 740 803 1314 3557 657 670 4526 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 . 2 . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Peak Influence 1046 | 10 186 473 637 432 190 . . 630 . . 1046 Initial 172 | . 5 7 58 172 59 . . 84 . . 157 Average 250 | 3 63 197 224 268 96 . . 231 . . 542 Maximum Alert Level 3 | . . 2 2 2 . . . 2 . . 3 Low Security (%) 52 | 100 100 60 62 18 100 . . 55 . . 13 Level 1 28 | . . 22 17 64 . . . 36 . . 31 Level 2 13 | . . 17 20 17 . . . 7 . . 18 Level 3 5 | . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . . 1 6 5 1 . 1 5 . . 13 Investigation 2 | . . . 1 1 . . . . . . . Extermination 7 | . . . . 3 . . . 2 . . 2 Reinforcement 11 | . . 1 3 1 1 . . 2 . . 3 Assault 6 | . . . 1 . . . 1 . . . 4 Garrison 6 | . . . 1 . . . . 1 . . 4 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 5 | . . . . 1 1 . . 2 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 13 | . . 4 3 . 1 . . 2 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 271 | . 14 35 49 24 9 6 17 30 5 4 78 Peak Tracking Total 14 | . 3 8 8 3 3 4 10 5 5 2 14 Tactical Retreats 9 | . 1 2 . 2 . . . 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 8 | . . . 3 1 . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 53 | . . . 6 7 1 . . 18 . . 21 Max in Single Turn 7 | . . . 2 2 1 . . 7 . . 6 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 34 | . 7 4 8 6 3 . . 2 . . 4 Terminals 19 | . 6 4 5 2 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 1 . 1 4 1 . . . . . . Recycling Units 6 | . . . 1 . 1 . . 2 . . 2 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 107 | . 41 12 22 16 7 . . 2 . . 7 Successful 66 | . 28 7 15 6 5 . . 2 . . 3 Failed 41 | . 13 5 7 10 2 . . . . . 4 Catastrophic 6 | . 1 1 2 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 16 9 9 2 4 . . . . . 2 Terminals 70 | . 36 12 14 3 2 . . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 24 | . 5 . 4 13 2 . . . . . . Recycling Units 8 | . . . 1 . 3 . . 2 . . 2 Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 27 | . 17 4 5 . . . . . . . 1 Prototype ID Bank 3 | . 2 . 1 . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . Unreport Threat 5 | . 2 1 1 . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 17 | . 5 . 4 6 2 . . . . . . Scan Component 10 | . 3 . 2 4 1 . . . . . . Repair 7 | . 2 . 2 2 1 . . . . . . Recycling Unit Hacks 6 | . . . 1 . 1 . . 2 . . 2 Retrieve Components 6 | . . . 1 . 1 . . 2 . . 2 Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 14 | . 6 3 3 . 2 . . . . . . Terminals 12 | . 6 3 3 . . . . . . . . Botnet 12 | . 6 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Monitor 1 | . . . . . 1 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . 6 4 6 6 3 . . 2 . . 3 Full Trace Events 3 | . . . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . 2 . 2 2 1 . . . . . . Time 174 | . 52 . 52 57 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 31 | . . . 9 . 2 . . 10 . . 10 Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 9599 | 75 759 921 1633 1607 750 530 231 975 779 132 1207 Spaces Moved 4753 | 37 353 477 856 850 416 307 82 420 453 56 446 Core 32 | 17 . . 3 . . . . . . . 12 Treads 4166 | 20 353 203 614 850 416 307 82 420 453 56 392 Legs 107 | . . . 65 . . . . . . . 42 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 448 | . . 274 174 . . . . . . . . Fastest Speed 34 | 50 160 34 34 156 156 156 155 160 160 160 50 Average Speed 150 | 150 161 103 135 156 156 156 156 168 160 160 168 Slowest Speed 1000 | 160 180 1000 400 160 156 156 160 180 160 160 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 71 55 61 27 11 57 16 13 69 9 14 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 . . 3 . . Spaces Dug 12 | . . . 12 . . . . . . . . Terrain Destroyed 691 | . . . 132 118 12 28 31 177 10 11 172 Melee . | . . . . . . . . . . . . Projectile 141 | . . . 28 5 5 3 3 18 10 11 58 AOE 550 | . . . 104 113 7 25 28 159 . . 114 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total 6134 | 53 448 731 1137 1041 491 326 125 582 481 77 642 Wait 346 | . 26 77 87 106 14 2 . 11 . 7 16 Move 4742 | 36 352 476 855 849 415 306 81 419 452 55 446 Hop . | . . . . . . . . . . . . Pick Up 126 | 8 13 17 14 11 11 . 1 29 8 . 14 Fast Attach 64 | . . 6 22 3 5 1 1 5 . 2 19 Attach 74 | 7 2 8 1 5 2 . 8 23 6 . 12 Detach 2 | . . . . . . . . 2 . . . Swap 89 | . 4 17 26 11 10 2 1 5 2 1 10 Drop 133 | . 4 28 41 15 18 1 1 7 1 2 15 Fire 518 | 2 47 102 70 41 16 14 26 75 12 10 103 Melee 21 | . . . 21 . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 12 | . . . . . . . 6 2 . . 4 Escape Stasis 4 | . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Lgt. Treads 413 | -10/Materials | Repaired Lgt. Treads? 521 | -10/Materials | Identified exit to Materials 565 | -10/Materials | Discovered new exit (range 10) 708 | -10/Materials | Identified exit to Mines 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -9/Materials | Discovered new exit (range 16) 1717 | -9/Materials | Discovered new exit (range 16) 1755 | -9/Materials | Build established: Scavenger-Mutant 1756 | -9/Materials | Entered another Materials area 1756 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2527 | -8/Materials | Repaired Lgt. Treads? 2581 | -8/Materials | Repaired Lgt. Treads 2884 | -8/Materials | Destroyed 7 combat bots 2904 | -8/Materials | Garrison activated, responded to threat 2941 | -8/Materials | Identified exit to Factory 3356 | -8/Materials | First assault squad dispatched 3389 | -8/Materials | Entered Factory 3389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3492 | -7/Factory | Repaired Hvy. Particle Cannon 4599 | -7/Factory | Build established: Scavenger-Gunner 4842 | -7/Factory | Repaired Hardlight Generator 4957 | -7/Factory | Discovered new exit (range 16) 4996 | -7/Factory | Entered another Factory area 4996 | -6/Factory | Evolved 2 slots: Utility x2 5178 | -6/Factory | Repaired Lgt. Treads 5353 | -6/Factory | Build established: Scavenger-Tank 5662 | -6/Factory | Discovered new exit (range 3) 5746 | -6/Factory | Entered Lower Caves 5759 | -6/Lower Caves | Spotted B-75 Beast 5770 | -6/Lower Caves | Destroyed B-75 Beast 5944 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6218 | -6/Lower Caves | Discovered new exit (range 6) 6276 | -6/Lower Caves | Entered another Lower Caves area 6296 | -6/Lower Caves | Learned Factory stockpile data 6405 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6477 | -6/Lower Caves | Destroyed 9 combat bots 6495 | -6/Lower Caves | Discovered new exit (range 8) 6507 | -6/Lower Caves | Entered Factory 6507 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6516 | -5/Factory | Lost 18 parts (3p5n6u4w) 7411 | -5/Factory | Discovered new exit (range 13) 7442 | -5/Factory | Lost 6 parts (3u3w) 7443 | -5/Factory | Garrison activated, responded to threat 7482 | -5/Factory | Entered Upper Caves 7515 | -5/Upper Caves | Learned location of Armory (-4) 7889 | -5/Upper Caves | Build established: Scavenger-Gunner 8235 | -5/Upper Caves | Discovered new exit (range 11) 8261 | -5/Upper Caves | Entered another Upper Caves area 8375 | -5/Upper Caves | Discovered new exit (range 6) 8393 | -5/Upper Caves | Entered Factory 8393 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8394 | -4/Factory | Identified exit to Armory 8511 | -4/Factory | Lost 3 parts (1p2n) 8781 | -4/Factory | Garrison activated, responded to threat 9185 | -4/Factory | Lost 6 parts (2p1n3w) 9191 | -4/Factory | First assault squad dispatched 9221 | -4/Factory | System corruption reached 10% 9272 | -4/Factory | Lost 3 parts (1p1u1w) 9561 | -4/Factory | Core integrity fell below 50% 9582 | -4/Factory | Lost 15 parts (3p3n4u5w) 9600 | -4/Factory | Core integrity fell below 20% 9600 | -4/Factory | Self-destructed Last Messages --------------- 09580_ K-01 Serf collects debris. 09580_ U-05 Engineer builds a Wall. 09582_ System corrupted: Hardcell Cannon targeting data glitched. 09582_ Slug penetrates Wall. 09585_ System corrupted: Hardcell Cannon targeting data glitched. 09585_ B-60 Warrior destroyed. 09585_ Slug penetrates Wall. 09587_ U-05 Engineer builds a Wall. 09588_ Penetrated by Slug. 09588_ System corrupted: Hardcell Cannon targeting data glitched. 09588_ G-67 Veteran destroyed. 09590_ U-05 Engineer builds a Wall. 09592_ Hardcell Cannon destroyed. 09595_ U-05 Engineer builds a Wall. 09596_ Adv. Heat Sink destroyed. 09596_ Hardcell Cannon destroyed. 09596_ Penetrated by Slug. 09598_ Hardcell Cannon destroyed. 09599_ Slug penetrates Wall. 09600_ JGO=XWUCJGGXDMQ1YDZRHVGCOC= Map ----- +----------------------------------------------------+ | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ?##############???????# #??????????????????? | | ?# #???????# #??????????????????? | | ?# ######### #??????????????????? | | ?# # # #??????????????????? | | ?# # # #??????????????????? | | ?# # =#* #??????????????????? | | ##/ %+" !%=#! #??????????????????? | | !+%! # !/%! #??????????????????? | | ##% # *#% #??????????????????? | | ?# # %%#% #??????? ??????????? | | ?# # %%# #?????? ??????????? | | ?# # !%##############+###?????????? | | ?# # % ????????? | | ?############## ????????? | | ??????????????# ???????? | | ??????????????# ???????? | | ??????????????# u ???????? | | ??????????????# u % ???????? | | ##????????????# ug ???????? | | #????????????#############/##### #????????? | | #????????????????????# =g[g #? #????????? | | #????????????????????# !g g !#???? ?????????? | | ??????????????????## gbgg # #????????? | | ??????????????????#Y @! # #????????? | | ??????????????????############ #????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##########?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | %# ###############??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ####/############???????????????????????????????? | | #????????????????????????????????????? | | ############?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 49 Energy Capacity 915 Matter Stores 364 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed GravitonImprovedMantle Manual? 0 Play Time 01:37:24 Cumulative 33.0 hours Start 2021.12.12 @ 22:55:00 End 2021.12.13 @ 11:14:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 4 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2af1d6f2-1628-4610-bfd2-98b108ef74c0