Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 07:22:42 Player: naththebg Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (216) 1080 Value Destroyed (7663) 7663 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (2341) 2341 TOTAL SCORE: 17584 Bonus ------- High Alert Combat Kills 1741 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Medium Treads Myomer Leg > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Gauss Rifle Large Botcube GAL Module Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Nanoactuators Advanced Reaction Control System Improved Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Advanced Datajack Force Lance > --- INVENTORY -------- Advanced Heat Sink Gauss Rifle Large Botcube GAL Module [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Utility A0-MCA's Component Scanner Device Cooling System Storage Large Storage Unit Processor A0-MCA's Component Scanner Hackware Advanced Hacking Suite Protection Improved Power Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 1 Utility 4 | . . . . . . . 3 . . . . 1 . Weapon 3 | . . . 1 . . . 1 . . . . . 1 Parts Attached 207 | 5 8 3 15 12 . 11 35 5 7 4 3 66 33 Power 30 | . 1 2 3 1 . . 2 1 . . . 16 4 Engine 16 | . 1 2 3 1 . . 2 . . . . 6 1 Core 10 | . . . . . . . . 1 . . . 8 1 Reactor 4 | . . . . . . . . . . . . 2 2 Propulsion 61 | 2 1 1 5 6 . 2 11 2 2 . . 15 14 Treads 5 | . . . . . . . . . . . . 4 1 Leg 43 | 2 1 1 5 6 . 2 11 2 2 . . 10 1 Wheel . | . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . 1 9 Flight 3 | . . . . . . . . . . . . . 3 Utility 58 | 1 3 . 2 . . 9 11 . . 2 1 18 11 Device 38 | . 2 . 2 . . 5 11 . . 2 . 9 7 Storage 6 | 1 1 . . . . 2 . . . . . 2 . Processor 8 | . . . . . . 2 . . . . . 5 1 Hackware 4 | . . . . . . . . . . . 1 2 1 Protection 2 | . . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 3 . 5 5 . . 11 2 5 2 2 17 4 Energy Gun 23 | . 3 . 2 . . . 6 2 4 1 . 5 . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 20 | 2 . . 3 3 . . 5 . 1 . 1 4 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . 1 . 7 . Special Weapon 3 | . . . . 2 . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . . . 2 Unidentified Prototypes 5 | . . . 1 1 . . . . . . 1 1 1 Parts Lost 76 | . . 1 4 . . . 2 4 8 . 4 35 18 Power 13 | . . 1 . . . . 1 1 2 . . 7 1 Propulsion 27 | . . . 1 . . . 1 2 3 . 2 9 9 Utility 20 | . . . 1 . . . . . 2 . 1 9 7 Weapon 16 | . . . 2 . . . . 1 1 . 1 10 1 Highest Loss Streak 14 | . . 1 2 . . . 1 2 7 . 4 14 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 97 97 99 100 99 88 94 77 71 63 74 54 Engine 7 | . 14 11 11 11 11 11 11 10 1 . . . . Core 1 | . . . . . . . . . 2 . . 4 1 Leg 23 | . 28 28 32 33 33 33 26 23 21 20 8 11 . Device 10 | . 14 14 11 11 11 7 11 20 11 13 14 7 14 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 4 . Processor 5 | . . . . . . 3 6 6 6 6 6 13 4 Hackware 1 | . . . . . . . . . . . . 4 3 Energy Gun 9 | . 24 28 20 . . . 6 25 22 17 14 5 . Ballistic Gun 15 | . 2 . 11 31 33 33 18 . 3 6 8 5 . Launcher 1 | . . . . . . . . . . . . 6 . Peak Build Rating 108 | 5 12 12 23 23 22 37 78 67 66 59 59 101 108 Average Rating 44 | 3 10 11 17 22 22 28 64 61 54 52 49 78 69 On Entrance 31 | . 5 12 12 23 22 22 37 72 61 48 59 50 23 Naked Turns 13 | . . . . . . . . . . . . . 13 Heaviest Build 64 | 7 20 20 30 30 29 39 63 60 64 40 40 64 38 Greatest Support 90 | 20 20 20 30 30 30 35 73 70 60 40 40 90 59 Greatest Overweight (x) 2 | . . . 1 . . 1 1 1 2 . 2 2 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 9 10 10 10 10 11 15 15 15 15 15 14 5 Most Carried 15 | 7 10 10 10 10 10 15 15 15 12 15 15 15 5 Average Carried 11 | 4 9 9 9 10 10 11 13 13 10 13 15 13 4 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 7 10 10 10 10 10 15 15 13 9 15 15 5 5 Class Distribution -------------------- 42% | Gunner 22% | Scavenger-Gunner 14% | Mutant 6% | Skirmisher 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Matter Collected 5226 | 213 110 27 209 771 167 100 1112 105 95 68 68 1810 371 Remotely . | . . . . . . . . . . . . . . Salvage Created 9096 | . 591 262 720 1097 55 . 1837 105 122 . 122 3195 990 Parts 473 | . 37 16 42 73 4 . 78 1 3 . 5 172 42 Haulers Intercepted 14 | . 2 . 1 6 . . 1 . . . . . 4 Recyclers Shooed 13 | . . 1 . 2 . . 2 . . . . 7 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 1 3 . 4 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 140 | . 11 7 16 13 1 . 24 2 2 . 2 55 7 Melee 7 | . . . . . . . . . . . . . 7 Guns 105 | . 11 7 14 13 1 . 22 1 2 . 2 32 . Cannons 1 | . . . . . . . . . . . . 1 . AOE 22 | . . . . . . . 2 . . . . 20 . Classes Destroyed 18 | . 6 1 3 . . . 4 1 . . . 3 . Worker 11 | . . . . . . . 3 . . . . 8 . Builder 12 | . . 1 . 1 . . 2 . . . . 8 . Tunneler 3 | . 1 1 . . . . . . . . . 1 . Hauler 14 | . 2 . 1 6 . . 1 . . . . . 4 Recycler 11 | . . . 1 1 . . 2 . . . . 6 1 Mechanic 4 | . . . . . . . 1 . . . . 3 . Operator 7 | . 2 . 1 2 . . 1 . . . . 1 . Watcher 14 | . 2 . 4 2 . . 1 . . . . 4 1 Swarmer 33 | . 3 3 7 . . . 3 . . . . 17 . Cutter 3 | . . . . . . . . . . . . 3 . Grunt 49 | . 8 4 5 6 . . 12 . . . . 10 4 Brawler 3 | . . . . . . . 1 . . . . 2 . Duelist 7 | . . . 1 1 . . 2 . . . . 3 . Sentry 15 | . . . 3 6 1 . 4 . . . . 1 . Specialist 2 | . . . . . . . . . . . . 2 . Hunter 12 | . . . . . . . . 2 2 . 2 5 1 Programmer 15 | . . . . . . . 2 . . . . 11 2 Heavy 1 | . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 6 3 9 6 1 . 12 2 2 . 1 8 3 Combat Bots Only 6 | . 4 3 5 3 1 . 4 2 2 . 1 6 2 Max Kills in Single Turn 4 | . 2 1 1 2 1 . 2 1 1 . 1 4 1 Gunslinging 1 | . 1 . . . . . . . . . . 1 . Exploded 3 | . . . . . . . 2 . . . . 3 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1285 | . 34 28 85 39 4 . 158 39 49 . 33 564 252 Missed 420 | . 10 10 26 15 2 . 47 7 14 . 2 167 120 Damage Taken 14605 | . 291 230 634 338 29 . 1520 573 577 . 424 7450 2539 Core 2873 | . 47 30 89 71 . . 273 49 67 . 126 963 1158 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . . 100 Ignored by Resistances 181 | . . . . . . . . . . . . . 181 Regen/Repaired (Parts) 190 | . 66 . . . . . 124 . . . . . . Core Remaining (%) 54 | 100 . 69 . . . 60 . . . . 39 3 . Volleys Fired 470 | . 53 22 57 61 4 . 90 7 17 2 9 148 . Largest 4 | . 2 2 3 3 3 . 4 4 4 1 3 4 . Hottest 314 | . 112 112 168 75 75 . 274 294 314 100 183 276 . Shots Fired 1236 | . 106 44 155 182 12 . 272 27 35 1 20 382 . Gun 1165 | . 106 44 155 182 12 . 272 27 35 1 20 311 . Cannon 20 | . . . . . . . . . . . . 20 . Launcher 50 | . . . . . . . . . . . . 50 . Special 1 | . . . . . . . . . . . . 1 . Kinetic 601 | . . . 31 182 12 . 206 . 6 . 9 155 . Thermal 585 | . 106 44 124 . . . 66 27 29 1 11 177 . Explosive 50 | . . . . . . . . . . . . 50 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 39 | . 9 15 9 10 13 . 15 13 4 . 8 39 . Robot Miss Streak 6 | . 3 3 6 4 1 . 3 3 4 . 1 5 . Penetration Max 1 | . . . . . . . 1 . . . . 1 . Secondary Targets 15 | . 2 1 2 . . . 2 . 1 . . 7 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . . 1 . Shots Hit Robots 793 | . 60 29 81 108 10 . 172 19 21 . 13 247 33 Core Hits 390 | . 28 13 28 33 2 . 73 4 5 . 7 179 18 Critical Kills 14 | . . . . 2 . . 1 . . . . 11 . Critical Parts Destroyed 13 | . . . . . . . 8 . . . . 5 . Critical Strikes 57 | . 3 2 6 2 . . 12 . 1 . . 25 6 Burn 23 | . 3 2 6 . . . 3 . 1 . . 8 . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 27 | . . . . 2 . . 9 . . . . 16 . Impale 6 | . . . . . . . . . . . . . 6 Melee Attacks 44 | . . . . . . . . . . . . . 44 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 44 | . . . . . . . . . . . . . 44 Sneak Attacks 7 | . . . . . . . . . . . . . 7 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23519 | 4 895 421 1261 1904 170 . 5002 461 474 . 297 10759 1871 Guns 16460 | . 888 419 1250 1904 170 . 4441 461 474 . 297 6156 . Cannons 341 | . . . . . . . . . . . . 341 . Explosions 4745 | . . . . . . . 555 . . . . 4190 . Melee 1871 | . . . . . . . . . . . . . 1871 Ramming 102 | 4 7 2 11 . . . 6 . . . . 72 . Kinetic 8876 | . . . 346 1904 170 . 3234 . 29 . 87 3106 . Thermal 8441 | . 888 419 904 . . . 1723 461 445 . 210 3391 . Explosive 4229 | . . . . . . . 39 . . . . 4190 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1871 | . . . . . . . . . . . . . 1871 Highest Corruption 11 | . . . . . . . 1 1 1 1 . 11 7 Average Corruption 5 | . . . . . . . 1 1 1 1 . 8 5 Corruption Purged 4 | . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . . . . 1 . 5 2 . 57 10 Message Errors 10 | . . . . . . . . . . . . 9 1 Matter Fused 16 | . . . . . . . . . 2 . . 12 2 Heat Flow Errors 13 | . . . . . . . 1 . 2 . . 6 4 Energy Discharges 13 | . . . . . . . . . . 1 . 10 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . 1 1 . 4 . Data Loss (major) 5 | . . . . . . . . . . . . 5 . Misfires 3 | . . . . . . . . . . . . 3 . Alerts 3 | . . . . . . . . . . . . 2 1 Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 425 | . . . . . . . 56 . . . . 209 160 Projectiles 40 | . . . . . . . . . . . . 40 . Explosions 212 | . . . . . . . 56 . . . . 156 . Melee 173 | . . . . . . . . . . . . 13 160 Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 465 | . . . . . . . 160 . . . . 305 . Shots 13 | . . . . . . . 3 . . . . 10 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 15 | 1 1 2 1 1 . . 1 . . . . 8 . Kicked 15 | 1 1 2 1 1 . . 1 . . . . 8 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 388 | . 147 135 192 2 2 . 377 42 236 63 179 388 244 Average Temperature 83 | . 34 43 62 2 2 . 123 21 73 31 77 105 110 Received Heat Transfer 1780 | . 144 126 120 123 18 . 369 45 . . . 462 373 Effects 8 | . . . . . . . 4 . . . . 4 . Shutdowns 2 | . . . . . . . 2 . . . . . . Interference 5 | . . . . . . . 2 . . . . 3 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 5 | . . . 2 . . . . 1 . . . 2 . Combat Hostiles 5 | . . . 2 . . . . 1 . . . 2 . Parts Melted 50 | . 5 3 4 . . . 11 7 9 . . 10 1 Heat Transferred 16982 | . 2479 1221 2738 . . . 2539 893 842 . 475 5795 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Peak Influence 1579 | . 318 280 478 545 163 . 1217 . . . . 1579 909 Initial 752 | . . 65 31 160 142 . . . . . . . 752 Average 418 | . 126 170 276 326 121 . 623 . . . . 481 816 Maximum Alert Level 4 | . 1 1 2 2 . . 4 . . . . 4 3 Low Security (%) 33 | 100 75 59 33 10 100 . 14 . . . . 29 . Level 1 26 | . 24 40 56 57 . . 10 . . . . 24 . Level 2 11 | . . . 10 31 . . 26 . . . . 11 . Level 3 23 | . . . . . . . 43 . . . . 24 100 Level 4 4 | . . . . . . . 5 . . . . 10 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 1 . . . 9 . . . . 13 5 Investigation 2 | . 1 . . . . . 1 . . . . . . Extermination 9 | . . . . . . . 2 . . . . 5 2 Reinforcement 9 | . . . 1 . . . 1 . . . . 5 2 Assault 4 | . . . . . . . 2 . . . . 1 1 Garrison 5 | . . . . . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . . 1 . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . . 1 1 . . 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 244 | . 19 8 25 20 1 . 37 5 4 . 2 96 27 Peak Tracking Total 12 | . 5 3 5 4 1 . 5 5 2 . 2 12 11 Tactical Retreats 15 | . 2 1 1 . . . 2 2 . . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . . . 1 . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Machines Disabled 55 | . 1 1 4 3 . . 26 . 1 . 1 18 . Max in Single Turn 6 | . 1 1 1 1 . . 6 . 1 . 1 4 . Garrison Access 2 | . . . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . 3 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Machines Accessed 47 | . 8 . 3 8 2 4 5 . . . 1 6 10 Terminals 25 | . 5 . 3 6 2 . 2 . . . . 1 6 Fabricators 4 | . . . . . . . . . . . . 3 1 Repair Stations 3 | . 1 . . . . . 1 . . . . . 1 Recycling Units 7 | . 2 . . 1 . . . . . . . 2 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . Total Hacks 138 | . 25 . 8 21 5 29 15 . . . 1 14 20 Successful 77 | . 11 . 3 8 2 29 8 . . . 1 5 10 Failed 59 | . 13 . 4 13 3 . 7 . . . . 9 10 Catastrophic 12 | . 4 . . 2 . . 3 . . . . 2 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 40 | . 9 . 7 5 1 . 11 . . . . 5 2 Terminals 71 | . 19 . 8 12 5 . 10 . . . . 3 14 Fabricators 7 | . . . . . . . . . . . . 6 1 Repair Stations 7 | . 2 . . . . . 3 . . . . . 2 Recycling Units 19 | . 4 . . 7 . . . . . . . 5 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . . . Terminal Hacks 53 | . 4 . 2 5 1 29 3 . . . 1 2 6 Record 28 | . . . . . . 24 . . . . 1 . 3 Robot Analysis 6 | . . . . . . 5 . . . . . . 1 Prototype ID Bank 8 | . 4 . 1 1 . . 1 . . . . 1 . Open Door 2 | . . . . 2 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 5 | . . . . 1 1 . 2 . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . . . 2 . . . . . . Scan Component 2 | . 1 . . . . . 1 . . . . . . Repair 2 | . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 6 | . 1 . . 1 . . . . . . . 2 2 Retrieve Components 6 | . 1 . . 1 . . . . . . . 2 2 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 4 . 1 1 1 . 3 . . . . . 2 Terminals 9 | . 3 . 1 1 1 . 2 . . . . . 1 Botnet 7 | . 2 . 1 1 1 . 1 . . . . . 1 Operators 2 | . 1 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . 1 Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered 3 | . 1 . . 2 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 34 | . 6 . 3 5 2 . 3 . . . . 5 10 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 106 . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . Time 92 | . 32 . . . . . 60 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 22 | . 2 . . 9 . . . . . . . 9 2 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Total Allies 2 | . . . . . . 1 . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . Highest-Rated Group 83 | . . . . . . . . . . . . 83 . Highest-Rated Ally 83 | . . . . . . . . . . . . 83 . Total Orders 3 | . . . . . . 3 . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . 3 . Total Damage 150 | . . . . . . . . . . . . 150 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Robot Analysis Total 6 | . . . . . . 5 . . . . . . 1 Derelict Logs Recovered 5 | . . 1 . . . . . 1 1 1 1 . . Drone Launches 3 | . . . . . . 3 . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Turns Passed 12791 | 60 862 528 693 646 211 3263 1197 218 578 1112 438 2391 594 Spaces Moved 8222 | 44 507 361 339 334 168 1985 705 150 390 893 183 1216 947 Core 191 | 12 . . . . . . . . . . . 55 124 Treads 138 | . . . . . . . . . . . . 138 . Legs 7070 | 32 507 361 339 334 168 1985 705 150 390 893 183 1023 . Wheels . | . . . . . . . . . . . . . . Hover 720 | . . . . . . . . . . . . . 720 Flight 103 | . . . . . . . . . . . . . 103 Fastest Speed 26 | 50 120 120 120 120 120 120 112 120 120 120 120 50 26 Average Speed 121 | 100 120 120 121 120 120 140 116 124 131 120 208 139 43 Slowest Speed 260 | 120 120 120 190 120 120 190 190 190 260 120 260 260 116 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 80 73 33 59 43 90 24 38 58 85 33 25 25 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . 1 . . . . 3 . 1 . 1 . . . Known Exits Taken 6 | . . . 1 . . . 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . 1 . . . . Scrap Searched 12 | . . . . . . 6 . . 1 4 1 . . Spaces Dug 169 | . . . . . . . 169 . . . . . . Terrain Destroyed 585 | . . . . . . . 253 . . . . 332 . Melee . | . . . . . . . . . . . . . . Projectile 63 | . . . . . . . 35 . . . . 28 . AOE 522 | . . . . . . . 218 . . . . 304 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Total 10116 | 57 658 412 508 487 173 2468 984 162 425 932 204 1603 1043 Wait 940 | . 63 18 82 49 2 446 123 1 11 23 1 115 6 Move 8209 | 43 506 360 338 333 167 1984 704 149 389 892 182 1215 947 Hop . | . . . . . . . . . . . . . . Pick Up 91 | 8 14 . 8 4 . 13 10 . 1 7 . 23 3 Fast Attach 85 | 4 2 1 1 1 . 2 5 1 1 2 3 34 28 Attach 49 | 1 1 1 5 . . 1 13 2 5 1 . 16 3 Detach 8 | . . 1 . . . . 4 . . . . 2 1 Swap 74 | . 5 1 9 11 . 8 17 2 1 1 1 16 2 Drop 99 | . 13 1 7 10 . 14 17 . . 4 . 24 9 Fire 470 | . 53 22 57 61 4 . 90 7 17 2 9 148 . Melee 44 | . . . . . . . . . . . . . 44 Ram 2 | . . . . . . . . . . . . 2 . Kick 15 | 1 1 2 1 1 . . 1 . . . . 8 . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 5 | . . 5 . . . . . . . . . . . Miscellaneous 25 | . . . . 17 . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat / Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / [*Ext]) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 3) 521 | -10/Materials | Central database locked down 662 | -10/Materials | Discovered new exit (range 11) 757 | -10/Materials | Repaired Beam Rifle 923 | -10/Materials | Entered Mines 981 | -10/Mines | Learned location of 1 exit from Materials 1007 | -10/Mines | Discovered new exit (range 15) 1175 | -10/Mines | Discovered new exit (range 5) 1227 | -10/Mines | Found a hidden stash of uninstalled traps 1336 | -10/Mines | Build established: Scavenger-Mutant 1348 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1451 | -10/Mines | Entered Materials 1451 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1452 | -9/Materials | Identified exit to Materials 1663 | -9/Materials | Identified exit to Mines 1663 | -9/Materials | Identified exit to Storage 2102 | -9/Materials | Build established: Gunner 2124 | -9/Materials | Central database locked down 2144 | -9/Materials | Entered Storage 2787 | -9/Storage | Used back door to open Recycling access 2787 | -9/Storage | Discovered new exit (range 4) 2790 | -9/Storage | Entered Recycling 2957 | -9/Recycling | Discovered new exit (range 15) 2972 | -9/Recycling | Scanned before Scraplab entrance 2989 | -9/Recycling | Entered Scraplab 2999 | -9/Recycling | Discovered new exit (range 3) 3001 | -9/Recycling | Entered Scraptown 3212 | -9/Scraptown | Discovered new exit (range 13) 3296 | -9/Scraptown | Visited TADAMA 3310 | -9/Scraptown | Visited Red Mages 3384 | -9/Scraptown | Visited Spacefarers 3462 | -9/Scraptown | Visited Junk Repository 3484 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3706 | -9/Scraptown | Visited Fellowship of the Rings 3751 | -9/Scraptown | Visited Comm Corps 3823 | -9/Scraptown | Visited The Evicted 3919 | -9/Scraptown | Visited UFD Registry 3919 | -9/Scraptown | Registered with UFD as "Wavecell" 3977 | -9/Scraptown | Visited Cartography Club 4493 | -9/Scraptown | Learned location of Lower Caves (-6) 4493 | -9/Scraptown | Learned location of Upper Caves (-4) 4493 | -9/Scraptown | Learned location of Hub_04(d) (-5) 4493 | -9/Scraptown | Learned 16 Factory zone layouts 4493 | -9/Scraptown | Learned 20 Lower Caves zone layouts 4493 | -9/Scraptown | Learned 12 Upper Caves zone layouts 4493 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 4493 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 4493 | -9/Scraptown | Learned location of 1 exit from Factory 4493 | -9/Scraptown | Learned location of 1 exit from Research 4493 | -9/Scraptown | Learned location of 1 exit from Upper Caves 4732 | -9/Scraptown | Found Deep Structural Scanner 4919 | -9/Scraptown | Visited Scrap Suit Storage 4938 | -9/Scraptown | Visited Analyses Database 4965 | -9/Scraptown | Visited Modified Component R&D 4992 | -9/Scraptown | Visited Botcube Research 5006 | -9/Scraptown | Lrg. Botcube activated 5037 | -9/Scraptown | Visited Derelict Rescue Squad 5078 | -9/Scraptown | Visited A0-MCA Data Center 5085 | -9/Scraptown | Given an A- rating by A0-MCA 5283 | -9/Scraptown | Found A0-MCA's Component Scanner 5350 | -9/Scraptown | Found Lrg. Botcube 5465 | -9/Scraptown | Visited Abandonware Association 5489 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 5489 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5533 | -9/Scraptown | Visited Observation Area 5617 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5636 | -9/Scraptown | Found DCF Scrap (28 items) 6229 | -9/Scraptown | Found Scrap Suit 6254 | -9/Scraptown | Discovered new exit (range 5) 6264 | -9/Scraptown | Entered Factory 6264 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6265 | -6/Factory | Identified exit to Lower Caves 6266 | -6/Factory | Identified exit to Factory 6614 | -6/Factory | First assault squad dispatched 6653 | -6/Factory | Repaired Enh. Autogun 6831 | -6/Factory | Build established: Scavenger-Gunner 7026 | -6/Factory | Discovered exit to Factory (range 16) 7245 | -6/Factory | Garrison activated, responded to threat 7461 | -6/Factory | Entered Lower Caves 7462 | -6/Lower Caves | Identified exit to Lower Caves 7603 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7679 | -6/Lower Caves | Entered another Lower Caves area 7954 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 8237 | -6/Lower Caves | Discovered new exit (range 6) 8257 | -6/Lower Caves | Entered Zion 8258 | -6/Zion | Identified exit to Proximity Caves 8431 | -6/Zion | Found GAL Module 8519 | -6/Zion | System corruption cleaned by Quarantine Array 8747 | -6/Zion | Received a visual enhancement algorithm 8794 | -6/Zion | Learned location of Armory (-4) 8853 | -6/Zion | Turned away by Imprinter 8932 | -6/Zion | Found Storm Laser 9040 | -6/Zion | Given A8's code to call for help 9235 | -6/Zion | Build established: Scavenger-Skirmisher 9369 | -6/Zion | Entered Proximity Caves 9435 | -5/Proximity Caves | Learned 8 Factory zone layouts 9467 | -5/Proximity Caves | Core integrity fell below 50% 9487 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 9659 | -5/Proximity Caves | Found Alien Artifact 9659 | -5/Proximity Caves | Identified Dimensional Node Initializer 9659 | -5/Proximity Caves | Initialized slip node 9756 | -5/Proximity Caves | Build established: Skirmisher 9807 | -5/Proximity Caves | Entered Factory 9807 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9808 | -5/Factory | Identified exit to Upper Caves 9809 | -5/Factory | Identified exit to Factory 10272 | -5/Factory | Lost 3 parts (1p1n1w) 10549 | -5/Factory | Cargo convoy interrupted 10595 | -5/Factory | Lrg. Botcube activated 10596 | -5/Factory | Core integrity fell below 50% 10638 | -5/Factory | Lost 14 parts (4p2n5u3w) 10751 | -5/Factory | Found Lrg. Botcube 10848 | -5/Factory | Core integrity fell below 20% 11239 | -5/Factory | System corruption reached 10% 11337 | -5/Factory | Discovered new exit (range 16) 11435 | -5/Factory | Build established: Scavenger-Gunner 11533 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 11845 | -5/Factory | Build established: Hacker-Gunner 11907 | -5/Factory | First assault squad dispatched 12097 | -5/Factory | Garrison activated, responded to threat 12128 | -5/Factory | Lost 3 parts (1n1u1w) 12198 | -5/Factory | Entered another Factory area 12198 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12227 | -4/Factory | Lost 7 parts (1p2n2u2w) 12610 | -4/Factory | Lost 10 parts (1p5n3u1w) 12723 | -4/Factory | First assault squad dispatched 12726 | -4/Factory | Released all parts (5) 12754 | -4/Factory | Core integrity fell below 50% 12756 | -4/Factory | Lost 8 parts (4n4u) 12764 | -4/Factory | Core integrity fell below 20% 12792 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12765_ Acquired 15 matter. 12766_ U-05 Engineer lays Concrete. 12767_ Penetrated by Slug. 12767_ Slug penetrates Wall. 12767_ Acquired Myomer Leg. 12767_ U-05 Engineer lays Concrete. 12769_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 12769_ U-05 Engineer lays Concrete. 12770_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12771_ U-05 Engineer lays Concrete. 12772_ Slug penetrates Wall. 12778_ System corrupted: Energy discharge (-26). 12780_ Acquired Imp. Medium Treads. 12792_ Penetrated by Slug. 12792_ Slug penetrates Construction Platform. 12792_ Construction Platform disabled. 12792_ U-05 Engineer lays Concrete. 12792_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????? | | ## """ #?????????????????????????????????????? | | ## """ #?????????????????????????????????????? | | ## """ #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?? ## ] #?????????????????????????????????????? | | ###"####+###?????????????????????????????????????? | | #???????????????????????????????????????? | | ### #???????????????????????????????????????? | | #?# #???????????????????????????????????????? | | #?# #???????????????????????????????????????? | | #?#+#########???????????????????????????????? | | #?# #???????????????????????????????? | | %! ### #???????????????????????????????? | | = + #???????????????????????????????? | | # !#???????????????????????????????? | | # #???????????????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | #" # #???????????????????????????????? | | # ##################+#####+####?????????????? | | [# u #?????????????? | | " Y #?????????????? | | " *!Y Y + ????????????? | | !# [!/ Y g #?????????????? | | #" [% =* h @ #?????????????? | | # u *;;########+###########?????????????? | | !" # ! # ! #??????????????? | | # = # #??????????????? | | # / # "" """" #??????????????? | | # " # ] # """"""" !#??????????????? | | + ! Y" # # """"""" #??????????????? | | # =% """ # """"" # """"""" #??????????????? | | # = # ##### """"" # #??????????????? | | ?# "###???# """ # """"""" #??????????????? | | ?# ##?????# # """"""" #??????????????? | | ?# #??????########## """"""" #??????????????? | | ?# #???????????????# """"""" #??????????????? | | ?# #???????????????# #??????????????? | | ?# #???????????????# #??????????????? | | ?# #???????????????# #??????????????? | | ?# #???????????????# = #??????????????? | | ?# #???????????????############??????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# %#?????????????????????????????????????????? | | ?# !!!#?????????????????????????????????????????? | | ?# =!##????????????????????????????????????????? | | ?# T#????????????????????????????????????????? | | ?# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 33 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: TH 30 Power Shielding 66 Melee Speed Boost 30 Evasion (%) 75 Targeting Accuracy 30 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Adv. Heat Sink | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Energy Well | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BraceDefenseBeam Manual? 0 Play Time 02:18:34 Cumulative 210.3 hours Start 2025.01.23 @ 17:25:40 End 2025.01.26 @ 07:22:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 256ca75e-0500-4869-94f8-34c5542e0cac