Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 00:29:36 Player: Weird_Skeleton Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (433) 433 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1413 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 450/450 Energy 250/250 System Corruption 3% Temperature Cool (6) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Large Matter Pod > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Matter Pod Tractor Beam > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine EM Pulse Gun Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Matter Pod Device Tractor Beam Storage Large Matter Pod Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 24 | 5 4 15 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads . | . . . Leg 6 | 2 . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | . 3 4 Device 2 | . 2 . Storage 3 | . 1 2 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 4 | 2 . 2 Energy Cannon . | . . . Ballistic Gun 5 | . 1 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 1 12 Power 1 | . . 1 Propulsion 5 | . . 5 Utility 3 | . 1 2 Weapon 4 | . . 4 Highest Loss Streak 8 | . 1 8 Average Slot Usage (%) 84 | . 92 80 Engine 11 | . 14 9 Leg 32 | . 28 34 Device 7 | . 15 4 Storage 12 | . 5 15 Energy Gun 11 | . 22 5 Ballistic Gun 8 | . 5 10 Naked Turns . | . . . Heaviest Build 20 | 7 11 20 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 4 4 8 Average Capacity 5 | 4 4 6 Most Carried 6 | 4 4 6 Average Carried 3 | 2 3 3 Final Capacity 8 | 4 4 8 Final Carried 6 | 2 4 6 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 585 | 107 143 335 Remotely 326 | . 143 183 Salvage Created 548 | . 189 359 Parts 35 | . 12 23 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 3 9 Melee 1 | . . 1 Guns 11 | . 3 8 Classes Destroyed 5 | . 2 3 Operator 1 | . . 1 Watcher 3 | . 2 1 Swarmer 4 | . . 4 Grunt 4 | . 3 1 Sentry 4 | . . 4 Best Kill Streak 3 | . 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1593 | . 117 1476 Core 421 | . 14 407 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 57 | . 14 43 Largest 2 | . 2 2 Hottest 90 | . 90 73 Shots Fired 90 | . 28 62 Gun 90 | . 28 62 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 44 | . 4 40 Thermal 34 | . 14 20 Explosive . | . . . Electromagnetic 12 | . 10 2 Robot Hit Streak 18 | . 6 18 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 64 | . 16 48 Core Hits 36 | . 9 27 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 729 | . 221 508 Guns 681 | . 221 460 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 48 | . . 48 Kinetic 326 | . . 326 Thermal 262 | . 128 134 Explosive . | . . . Electromagnetic 93 | . 93 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 1 | . . 1 Targeting Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 10 | . . 10 Shots . | . . . Rammed 13 | . . 13 Targets Rammed 21 | . . 21 Kicked 8 | . . 8 Crushed . | . . . Highest Temperature 170 | . 170 42 Average Temperature 34 | . 53 15 Received Heat Transfer 468 | . 72 396 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 741 | . 370 371 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 263 | . 146 263 Average Influence 98 | . 69 119 Maximum Alert Level 1 | . . 1 Low Security (%) 89 | 100 100 83 Level 1 10 | . . 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 8 19 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 1 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 5 9 Successful 6 | . 4 2 Failed 8 | . 1 7 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual . | . . . Terminals 14 | . 5 9 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Record 2 | . 2 . Level Access Points 1 | . 1 . Dispatch Records 2 | . . 2 Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections 4 | . 1 3 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 935 | 41 301 593 Spaces Moved 556 | 30 189 337 Core 19 | 9 . 10 Treads . | . . . Legs 537 | 21 189 327 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 99 120 122 Slowest Speed 200 | 120 120 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 3 36 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 728 | 41 235 452 Wait 38 | . 20 18 Move 554 | 29 188 337 Hop . | . . . Pick Up 29 | 7 7 15 Fast Attach . | . . . Attach 18 | 5 3 10 Detach . | . . . Swap 6 | . 1 5 Drop 5 | . 2 3 Fire 57 | . 14 43 Melee . | . . . Ram . | . . . Kick 21 | . . 21 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x2 831 | -9/Materials | Core integrity fell below 50% 859 | -9/Materials | Core integrity fell below 20% 866 | -9/Materials | Lost 8 parts (1p3n2u2w) 936 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00854_ Acquired Ion Engine. 00856_ Acquired Aluminum Leg. 00862_ Slammed into S-10 Pest. 00862_ S-10 Pest destroyed. [Achievement: Fist Fight] 00863_ Acquired 20 matter. 00864_ Acquired Lgt. Assault Rifle. 00868_ Destroyed Flight Unit. 00871_ S-10 Pest destroyed. 00874_ Acquired 10 matter. 00875_ Acquired 2 matter. 00877_ Acquired Lgt. Assault Rifle. 00880_ Acquired Lgt. Ion Engine. 00885_ Acquired 2 matter. 00887_ R-06 Scavenger collects Lgt. Assault Rifle. 00895_ Acquired Lgt. Nuclear Core. 00896_ Acquired 17 matter. 00917_ Aluminum Leg destroyed. 00931_ System corrupted: Lgt. Assault Rifle targeting data glitched. 00934_ Lgt. Assault Rifle destroyed. 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