Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.23 @ 15:58:50 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (3744) 3744 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2478) 2478 TOTAL SCORE: 9497 Bonus ------- High Alert Combat Kills 735 Follower Combat Kills 415 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -172 Cogmind --------- Core Integrity 139/550 Matter 15/300 Energy 88/125 System Corruption 0% Temperature Hot (217) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (20) --- Medium Treads Medium Treads Medium Treads Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] (22) Relay Coupler [NC] (31) Relay Coupler [NC] (29) Relay Coupler [NC] (40) Relay Coupler [Swarmer] (56) Relay Coupler [Grunt] (41) Relay Coupler [Grunt] (40) Shock Rifle Shock Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Shock Rifle Shock Rifle Heavy Assault Rifle Minigun Rocket Launcher Rocket Launcher Improved Datajack Heavy Flail [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 75 | 5 6 5 2 5 27 17 8 Power 4 | 1 . 1 . 1 . . 1 Engine 4 | 1 . 1 . 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . . . . 8 4 6 Treads 20 | 2 . . . . 8 4 6 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 3 1 1 1 9 3 . Device 2 | . . . . . 2 . . Storage 4 | 1 1 . 1 1 . . . Processor 4 | . 1 . . . 3 . . Hackware . | . . . . . . . . Protection 9 | . 1 1 . . 4 3 . Artifact . | . . . . . . . . Weapon 32 | 1 3 3 1 3 10 10 1 Energy Gun 3 | . . 2 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 1 2 1 . 2 6 5 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 4 . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . 1 . . . . 5 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 10 | . 1 3 . . 1 2 3 Power 2 | . . 1 . . . . 1 Propulsion 2 | . . . . . 1 1 . Utility 3 | . 1 . . . . 1 1 Weapon 3 | . . 2 . . . . 1 Highest Loss Streak 3 | . 1 3 . . 1 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 86 99 100 100 95 96 98 Engine 11 | . 14 13 14 14 9 9 9 Treads 27 | . 28 28 28 28 26 27 27 Device 3 | . . . . . 8 6 . Storage 11 | . 14 14 14 14 9 9 9 Processor 5 | . 1 1 . . 12 9 9 Protection 11 | . 1 12 14 14 10 17 25 Energy Gun 4 | . . 14 13 1 . . . Ballistic Gun 17 | . 24 13 14 26 16 14 18 Impact Weapon 1 | . 2 . . . . 3 . Naked Turns . | . . . . . . . . Heaviest Build 71 | 10 50 50 49 56 71 70 68 Greatest Support 84 | 40 40 40 40 40 62 62 84 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 19 18 20 20 20 Most Carried 20 | 3 7 7 7 17 20 20 20 Average Carried 12 | 1 6 5 7 15 19 19 19 Final Capacity 20 | 8 20 20 8 20 20 20 20 Final Carried 20 | 3 7 7 7 17 20 20 19 Class Distribution -------------------- 82% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Matter Collected 2175 | 215 279 68 . 104 809 628 72 Remotely . | . . . . . . . . Salvage Created 3059 | . 380 14 . 53 1290 890 432 Parts 187 | . 29 . . 7 82 48 21 Haulers Intercepted 4 | . 1 . . . 2 . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 68 | . 11 2 . 1 29 17 8 Guns 56 | . 11 2 . 1 17 17 8 AOE 12 | . . . . . 12 . . Classes Destroyed 12 | . 4 2 . . 6 . . Worker 4 | . . . . . 4 . . Builder 1 | . . . . . 1 . . Tunneler 2 | . 1 . . . 1 . . Hauler 4 | . 1 . . . 2 . 1 Swarmer 11 | . 6 . . 1 4 . . Grunt 30 | . 5 . . 1 14 7 3 Brawler 3 | . . . . . 3 . . Duelist 1 | . . . . . 1 . . Sentry 18 | . . . . . 6 8 4 Demolisher 2 | . . 1 . . . . 1 Hunter 3 | . . . . . 1 2 . Assembled 1 | . . 1 . . . . . Best Kill Streak 6 | . 3 1 . 1 6 5 5 Combat Bots Only 5 | . 3 1 . 1 5 5 4 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Damage Taken 3606 | . 568 144 32 12 1254 868 728 Core 572 | . 145 . 16 . 159 115 137 Absorbed by Shields 624 | . . . . . 437 187 . Regen/Repaired (Parts) 11 | . . . . . 11 . . Core Remaining (%) 67 | 100 . . . 35 . . . Volleys Fired 244 | . 57 6 3 1 78 60 39 Largest 2 | . 2 2 1 2 2 2 2 Hottest 90 | . 40 90 33 46 48 50 50 Shots Fired 454 | . 108 12 3 2 143 118 68 Gun 438 | . 108 12 . 2 130 118 68 Cannon . | . . . . . . . . Launcher 16 | . . . 3 . 13 . . Special . | . . . . . . . . Kinetic 430 | . 108 4 . 2 130 118 68 Thermal 6 | . . 6 . . . . . Explosive 16 | . . . 3 . 13 . . Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 31 | . 14 3 . 3 17 31 9 Robot Miss Streak 8 | . 4 1 . . 2 3 8 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 316 | . 73 8 . 1 101 92 41 Core Hits 159 | . 21 7 . 3 72 40 16 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . 3 . 1 Critical Strikes 6 | . 1 . . . 3 1 1 Destroy 6 | . 1 . . . 3 1 1 Melee Attacks 21 | . 10 . . . . 11 . Impact 21 | . 10 . . . . 11 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6226 | . 817 102 . 45 2884 1613 765 Guns 4771 | . 801 89 . 37 1466 1613 765 Cannons . | . . . . . . . . Explosions 1405 | . . . . . 1405 . . Melee . | . . . . . . . . Ramming 50 | . 16 13 . 8 13 . . Kinetic 4695 | . 801 13 . 37 1466 1613 765 Thermal 51 | . . 51 . . . . . Explosive 1405 | . . . . . 1405 . . Electromagnetic 25 | . . 25 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . . 5 . . Projectiles . | . . . . . . . . Explosions 5 | . . . . . 5 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 251 | . . . 33 . 218 . . Shots 7 | . . . 1 . 6 . . Rammed 7 | . 2 2 . 2 1 . . Targets Rammed 9 | . 2 2 . 2 3 . . Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 550 | . 64 110 . . 51 338 550 Average Temperature 114 | . 23 44 . . 9 106 248 Received Heat Transfer 1302 | . 300 . . 6 404 223 369 Effects 24 | . . . . . . . 24 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 10 | . . . . . . . 10 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 148 | . . 148 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Peak Influence 1282 | . 122 40 . 159 619 1282 867 Initial 624 | . . 35 . . 61 404 624 Average 278 | . 49 8 . 18 282 849 751 Maximum Alert Level 4 | . . . . . 2 4 3 Low Security (%) 62 | 100 100 100 . 100 37 . . Level 1 6 | . . . . . 28 . . Level 2 14 | . . . . . 33 32 22 Level 3 11 | . . . . . . 44 77 Level 4 4 | . . . . . . 22 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 4 . . . 5 . 4 Investigation 3 | . 1 . . . 2 . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 . . . 2 . 1 Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . 1 . . . 8 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 19 2 . 6 50 26 12 Peak Tracking Total 9 | . 4 1 9 3 6 6 4 Tactical Retreats 4 | . . . . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Traps Triggered 5 | . . . . . . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Disabled 14 | . . . 4 . 4 5 1 Max in Single Turn 3 | . . . 3 . 2 1 1 Garrison Relay 5 | . . . . . . 5 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Accessed 14 | . 2 1 2 . 7 2 . Terminals 6 | . 1 . . . 3 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 29 | . 7 1 2 . 17 2 . Successful 18 | . 4 1 2 . 9 2 . Failed 10 | . 2 . . . 8 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts 1 | . 1 . . . . . . Manual 20 | . 7 . 1 . 12 . . Terminals 18 | . 6 . . . 10 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . 1 . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 12 | . 3 1 2 . 4 2 . Record 1 | . . . 1 . . . . Robot Analysis 4 | . 3 . . . 1 . . Open Door 2 | . . 1 . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . . 2 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . Tunnel 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . . . 6 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Used RIF Installer 2 | . . . . . . 2 . Structural Interface 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 17 | . . . . . . 17 . Machine Destruction 17 | . . . . . . 17 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . . . . 7 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Total Allies 10 | . . . . 3 . 7 . Largest Group 4 | . . . . 3 2 4 2 Highest-Rated Group 107 | . . . . 40 24 107 56 Highest-Rated Ally 31 | . . . . 16 16 31 31 Total Orders . | . . . . . . . . Ally Attacks 56 | . . . . 9 14 30 3 Total Damage 946 | . . . . 90 160 617 79 Kills 16 | . . . . 5 2 8 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Robot Analysis Total 4 | . 3 . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Turns Passed 8445 | 64 1429 1790 634 957 1657 1673 241 Spaces Moved 3003 | 37 511 537 269 408 601 585 55 Core 4 | 4 . . . . . . . Treads 2999 | 33 511 537 269 408 601 585 55 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 163 235 155 Average Speed 230 | 148 237 240 232 229 215 237 226 Slowest Speed 243 | 160 240 240 240 240 243 238 235 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 4 80 98 70 92 70 77 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 1 . 1 2 2 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 13 | . 7 . . . . 6 . Terrain Destroyed 114 | . 7 . 23 . 78 6 . Melee 13 | . 7 . . . . 6 . Projectile . | . . . . . . . . AOE 101 | . . . 23 . 78 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Total 4102 | 44 607 1025 273 425 831 774 123 Wait 590 | . 17 472 . . 81 7 13 Move 2997 | 36 510 536 268 407 601 584 55 Hop . | . . . . . . . . Pick Up 50 | 3 4 3 . 8 18 11 3 Fast Attach 14 | 5 3 1 . 1 4 . . Attach 14 | . 1 3 . . 4 4 2 Detach 4 | . 1 1 . 1 1 . . Swap 47 | . 2 1 2 4 19 13 6 Drop 38 | . . . . 1 22 10 5 Fire 244 | . 57 6 3 1 78 60 39 Melee 21 | . 10 . . . . 11 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . 2 2 . 2 3 . . Escape Stasis 8 | . . . . . . 8 . Rewire 66 | . . . . . . 66 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 6) 684 | -10/Materials | Discovered new exit (range 7) 792 | -10/Materials | Central database locked down 917 | -10/Materials | Discovered new exit (range 4) 1152 | -10/Materials | Discovered new exit (range 9) 1460 | -10/Materials | Discovered new exit (range 15) 1475 | -10/Materials | Core integrity fell below 50% 1494 | -10/Materials | Entered Mines 1495 | -10/Mines | Assembled infested the area 1504 | -10/Mines | Met a Derelict bent on vengeance 1674 | -10/Mines | Lost 3 parts (1p2w) 1877 | -10/Mines | Discovered new exit (range 8) 1901 | -10/Mines | Learned Materials trap positions 1972 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2509 | -10/Mines | Discovered new exit (range 9) 2548 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3275 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3275 | -10/Mines | Discovered new exit (range 5) 3284 | -10/Mines | Entered Exiles 3344 | -10/Exiles | Met 8R-AWN 3383 | -10/Exiles | Met EX-HEX 3496 | -10/Exiles | Met EX-DEC 3541 | -10/Exiles | Learned location of Zion (-6) 3592 | -10/Exiles | Met EX-BIN 3630 | -10/Exiles | Aligned with FarCom system 3632 | -10/Exiles | Given EX-Vault access code 3688 | -10/Exiles | Opened EX-Vault 3743 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3885 | -10/Exiles | Attacked by the Exiles 3905 | -10/Exiles | Discovered new exit (range 10) 3918 | -10/Exiles | Entered Mines 3998 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4260 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4277 | -9/Mines | Discovered new exit (range 8) 4699 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4756 | -9/Mines | Discovered new exit (range 9) 4875 | -9/Mines | Entered Materials 4875 | -8/Materials | Accompanied by 2 allies 4875 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4876 | -8/Materials | Loaded intel: 20 trap records 5238 | -8/Materials | Build established: Scavenger-Mutant 5451 | -8/Materials | Repaired Shield Generator 5549 | -8/Materials | Discovered new exit (range 9) 6298 | -8/Materials | Discovered new exit (range 8) 6420 | -8/Materials | Build established: Mutant 6475 | -8/Materials | First assault squad dispatched 6532 | -8/Materials | Identified exit to Garrison 6532 | -8/Materials | Entered Garrison 6566 | -8/Garrison | Triggered checkpoint 6612 | -8/Garrison | Triggered checkpoint 6625 | -8/Garrison | Garrison Relay disabled 6825 | -8/Garrison | Garrison Relay disabled 6887 | -8/Garrison | Installed Relay Interface Framework 6998 | -8/Garrison | Triggered checkpoint 7027 | -8/Garrison | Garrison Relay disabled 7074 | -8/Garrison | Triggered checkpoint 7082 | -8/Garrison | Triggered checkpoint 7116 | -8/Garrison | Triggered checkpoint 7176 | -8/Garrison | Triggered checkpoint 7210 | -8/Garrison | Garrison Relay disabled 7341 | -8/Garrison | Discovered new exit (range 10) 7533 | -8/Garrison | Expanded RIF knowledge: Structural Interface 7670 | -8/Garrison | Triggered checkpoint 7828 | -8/Garrison | Garrison Relay disabled 7836 | -8/Garrison | Triggered checkpoint 8044 | -8/Garrison | Discovered new exit (range 14) 8083 | -8/Garrison | P-60 Hacker assimilated allied E9-DDK(b) 8084 | -8/Garrison | Phase Generator disabled 8205 | -8/Garrison | Entered Materials 8205 | -8/Materials | Accompanied by 2 allies 8233 | -8/Materials | Garrison activated, responded to threat 8275 | -8/Materials | Core integrity fell below 50% 8446 | -8/Materials | Self-destructed Last Messages --------------- 08413_ Destroyed Aluminum Leg. 08417_ Med. Treads broken. 08417_ Overheating: Short circuit. 08418_ Med. Treads broken. 08418_ Overheating: Short circuit. 08419_ Overheating: System interference. 08419_ Minigun temporarily disabled. 08420_ Med. Treads broken. 08420_ Overheating: Short circuit. 08423_ Overheating: Broken Med. Treads damaged (-38). 08424_ Overheating: Hcp. Storage Unit damaged (-167). 08426_ Power failure, Lgt. Ion Engine shutdown. 08427_ Overheating: Imp. Targeting Computer damaged (-1). 08433_ Power failure, Lgt. Ion Engine shutdown. 08433_ K-01 Serf collects debris. 08436_ G-47 Trooper destroyed. 08437_ K-01 Serf collects debris. 08440_ Slug penetrates Wall. 08440_ K-01 Serf collects debris. 08446_ Slug penetrates Wall. 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""" #?## # | | ???????????????"""" ##########+##/#??## #/# [ | | ????????????????""" ???????? ???# % | | ????????????????"" ???????# " #?## | | ????????????????""g ???????# "G" #??# | | ???????????????? k ????????# " " #??# #### | | ??????????????? ????????# #??# ^ #?### | | ???????????????###### ????????# [ #??# #???# | | ????????????????????+ ?????????########??# #???# | | ????????????????????# ???????????????????# #???# | | ????????????????????? ???????????????????# #???# | | ?????????????????????????????????????????# #???# | | ?????????????????????????????????????????# #???# | | ?????????????????????????????????????????# ???? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????+ ????? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceLayeredChainsword Manual? 0 Play Time 00:29:52 Cumulative 485.7 hours Start 2023.11.23 @ 15:29:04 End 2023.11.23 @ 15:58:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 566 Rogue 479 Adventurer 87 Explorer 0 Win Type - Total 27 Types 8/0/15/1/1/0/2/0/0 Lore% 91 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf0a7b14-f1d0-4777-aff8-3d392d55948a