Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.02 @ 23:49:00 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5718) 5718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 12422 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 280 Entered DSFs 500 Cogmind --------- Core Integrity 988/1150 Matter 696/1400 Energy 555/555 System Corruption 6% Temperature Warm (127) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Heavy Ion Engine Micro Nuclear Core Reinforced Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg > --- UTILITY (9) ------ Advanced Coolant Injector Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Matter Compressor (fused) Advanced Matter Compressor Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Laser Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine Reinforced Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Matter Compressor Advanced Matter Compressor Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Flak Gun Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Laser Heavy Assault Rifle Mining Laser [Rating: 100] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Improved Cooling System Storage High-capacity Matter Pod Processor Targeting Computer Protection Propulsion Shielding Weapon Coil Gun Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Slots Evolved 13 | . 1 2 . 2 2 2 . 2 . 2 Power 2 | . 1 . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . . . Utility 7 | . . 2 . . 2 1 . . . 2 Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 106 | 7 5 5 3 6 17 19 6 6 18 14 Power 19 | 1 2 3 . . 3 2 1 1 3 3 Engine 16 | 1 2 3 . . 2 2 1 1 3 1 Core 2 | . . . . . 1 . . . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 30 | 2 . . 1 4 4 7 . 1 7 4 Treads . | . . . . . . . . . . . Leg 30 | 2 . . 1 4 4 7 . 1 7 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 1 2 1 . 7 5 3 . 2 4 Device 14 | . . 1 . . 6 3 2 . 2 . Storage 8 | 1 1 . . . 1 2 1 . . 2 Processor 3 | . . 1 . . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 2 | 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 . 1 2 3 5 2 4 6 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 25 | 2 . . 1 2 3 5 2 4 3 3 Ballistic Cannon 5 | . 2 . . . . . . . 3 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . . . 2 Parts Lost 32 | . . . 2 1 2 5 5 . 11 6 Power 6 | . . . . . . 1 . . 3 2 Propulsion 6 | . . . . . . 1 1 . 4 . Utility 8 | . . . 1 . 2 2 2 . 1 . Weapon 12 | . . . 1 1 . 1 2 . 3 4 Highest Loss Streak 5 | . . . 1 1 2 2 5 . 5 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 97 99 99 96 92 88 95 Engine 14 | . 25 20 20 16 10 11 12 16 13 10 Leg 24 | . 25 20 20 30 28 25 24 21 19 20 Device 11 | . . 10 7 . 18 17 10 5 10 11 Storage 14 | . 12 10 10 8 11 18 24 22 17 20 Processor 6 | . . 10 10 8 7 6 6 5 5 9 Protection 5 | . 12 10 12 16 4 . . . . . Ballistic Gun 12 | . 20 . . 8 14 18 17 20 7 19 Ballistic Cannon 5 | . 4 20 18 7 . . . . 12 . Naked Turns . | . . . . . . . . . . . Heaviest Build 156 | 18 57 64 64 64 77 126 126 134 146 156 Greatest Support 100 | 20 20 20 23 55 70 72 72 70 100 100 Greatest Overweight (x) 43 | 1 2 3 6 1 1 2 2 1 43 1 Average Overweight (x) 1 | . 1 2 4 1 . 1 1 1 2 1 Largest Inventory Capacity 25 | 10 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 7 17 20 20 20 20 24 25 25 25 25 Most Carried 25 | 5 12 12 14 16 20 25 25 19 20 20 Average Carried 16 | 2 8 11 13 13 17 23 22 17 17 16 Final Capacity 25 | 10 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 5 12 12 12 14 20 25 20 17 15 19 Class Distribution -------------------- 61% | Hacker-Mutant 33% | Hacker-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Hacker-Gunner | -5/DSF Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Matter Collected 5374 | 267 306 427 185 337 1027 736 471 74 189 1355 Remotely . | . . . . . . . . . . . Salvage Created 6440 | . 331 333 11 260 1687 1005 974 . 327 1512 Parts 321 | . 19 26 . 24 83 50 34 . 8 77 Haulers Intercepted 3 | . 1 1 . . 1 . . . . . Recyclers Shooed 13 | . 2 . . 1 . 5 1 . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Combat Hostiles Destroyed 121 | . 7 11 6 8 30 12 13 . 13 21 Guns 84 | . 4 . . 4 29 12 13 . 2 20 Cannons 36 | . 3 11 6 4 . . . . 11 1 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 19 | . 5 4 2 1 3 1 . . 3 . Worker 7 | . . . . . 1 2 . . . 4 Builder 4 | . . 1 . . 2 . . . . 1 Tunneler 2 | . . . . . 1 . . . . 1 Hauler 3 | . 1 1 . . 1 . . . . . Recycler 12 | . 1 . . 1 2 3 3 . . 2 Mechanic 3 | . . . . . . 1 . . . 2 Operator 1 | . . 1 . . . . . . . . Watcher 7 | . 1 1 . . 3 1 1 . . . Swarmer 27 | . 2 3 . 4 . 3 7 . 4 4 Grunt 48 | . 5 3 . . 23 3 2 . 4 8 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 17 | . . 4 . 3 2 2 4 . 1 1 Demolisher 1 | . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . 2 . Hunter 12 | . . . . 1 3 2 . . . 6 Programmer 6 | . . . . . 2 2 . . . 2 Heavy 1 | . . . . . . . . . 1 . Assembled 5 | . . . 5 . . . . . . . Best Kill Streak 7 | . 3 7 5 7 6 7 3 . 6 6 Combat Bots Only 6 | . 3 3 5 6 6 3 3 . 6 3 Max Kills in Single Turn 3 | . 1 1 1 1 2 2 2 . 1 3 Gunslinging 1 | . . . . . . . 1 . . 1 Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Damage Taken 6691 | . 164 201 301 191 1041 944 590 . 1854 1405 Core 785 | . 48 25 21 25 86 86 35 . 297 162 Absorbed by Shields 116 | . . . . . . . 116 . . . Redirected to Shielding 104 | . 8 11 36 31 18 . . . . . Regen/Repaired (Parts) 143 | . . . . . . . . 143 . . Core Remaining (%) 86 | 100 80 . 88 95 87 . 85 . 70 . Volleys Fired 361 | . 34 36 17 18 89 48 39 . 29 51 Largest 4 | . 2 2 2 2 2 3 3 . 4 4 Hottest 190 | . 70 70 70 58 56 90 90 . 190 140 Shots Fired 950 | . 68 72 32 36 178 143 115 . 106 200 Gun 737 | . 56 . . 20 178 143 115 . 27 198 Cannon 213 | . 12 72 32 16 . . . . 79 2 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 950 | . 68 72 32 36 178 143 115 . 106 200 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 37 | . 22 19 36 23 35 30 33 . 22 37 Robot Miss Streak 6 | . 2 2 . 1 3 3 2 . 6 6 Penetration Max 2 | . . . . . 1 1 2 . 1 2 Secondary Targets 18 | . 1 . . 1 5 2 5 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . . 1 Shots Hit Robots 783 | . 53 54 26 31 160 121 92 . 79 167 Core Hits 463 | . 22 20 11 14 140 43 37 . 39 137 Critical Kills 10 | . . . . . . 1 1 . . 8 Critical Parts Destroyed 9 | . . . . 1 2 3 2 . . 1 Critical Strikes 33 | . . 1 1 1 2 4 3 . 11 10 Destroy 19 | . . . . 1 2 4 3 . . 9 Blast 14 | . . 1 1 . . . . . 11 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17241 | . 538 953 455 439 3662 2687 2200 . 2203 4104 Guns 12981 | . 344 . . 219 3416 2609 2200 . 428 3765 Cannons 3634 | . 194 953 455 220 . . . . 1775 37 Explosions 344 | . . . . . 204 . . . . 140 Melee . | . . . . . . . . . . . Ramming 282 | . . . . . 42 78 . . . 162 Kinetic 16615 | . 538 953 455 439 3416 2609 2200 . 2203 3802 Thermal . | . . . . . . . . . . . Explosive 344 | . . . . . 204 . . . . 140 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 5 5 1 1 1 1 . . 6 Average Corruption 3 | . . 5 5 1 1 1 1 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . 13 35 3 4 6 10 . . 17 Message Errors 10 | . . 1 3 1 2 1 1 . . 1 Matter Fused 25 | . . 6 12 . 1 . 3 . . 3 Heat Flow Errors 11 | . . . 5 . 1 1 2 . . 2 Energy Discharges 18 | . . 3 6 . . 3 2 . . 4 Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 8 | . . 1 4 . . . 2 . . 1 Data Loss (major) 6 | . . . 3 . . 1 . . . 2 Misfires 3 | . . 1 1 . . . . . . 1 Alerts 2 | . . . . 1 . . . . . 1 Weapon Failures 3 | . . 1 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . 4 . . 67 . . . 33 13 Projectiles 37 | . . 4 . . . . . . 33 . Explosions 69 | . . . . . 67 . . . . 2 Melee 11 | . . . . . . . . . . 11 Knockbacks 31 | . 1 7 5 2 . 1 . . 14 1 Impact 2 | . . . . . . 1 . . . 1 Kinetic 29 | . 1 7 5 2 . . . . 14 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 21 | . . . . . 6 7 . . . 8 Kicked 21 | . . . . . 6 7 . . . 8 Crushed . | . . . . . . . . . . . Highest Temperature 321 | . 198 207 321 9 207 48 260 . 270 189 Average Temperature 93 | . 55 68 131 7 135 28 95 . 124 89 Received Heat Transfer 2418 | . 150 93 100 18 555 339 172 . 768 223 Effects 2 | . . . 2 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Peak Influence 474 | . 129 318 30 170 427 172 326 117 278 474 Initial 117 | . . 22 29 . 55 112 16 117 63 108 Average 97 | . 63 159 13 40 118 61 131 117 182 205 Maximum Alert Level 2 | . . 1 . . 2 . 1 . 1 2 Low Security (%) 84 | 100 100 68 100 100 82 100 68 100 54 47 Level 1 14 | . . 31 . . 16 . 31 . 45 43 Level 2 1 | . . . . . 1 . . . . 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 29 | . 1 1 . . 12 4 2 . 2 7 Investigation 13 | . 1 . . . 6 3 2 . . 1 Extermination 5 | . . . . . 2 1 . . . 2 Reinforcement 9 | . . 1 . . 4 . . . 2 2 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Distress Signals 5 | . 1 1 . . 1 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 14 13 6 8 41 14 22 . 15 37 Peak Tracking Total 7 | . 3 3 4 3 5 3 5 . 7 6 Tactical Retreats 6 | . . . . . . . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Traps Triggered 7 | . . . . 1 1 1 1 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Machines Disabled 7 | . . 2 . . 4 . . . . 1 Max in Single Turn 2 | . . 1 . . 2 . . . . 1 Garrison Access 3 | . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Machines Accessed 30 | . 3 2 . 2 8 6 6 2 . 1 Terminals 25 | . 3 2 . 1 6 5 6 1 . 1 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 96 | . 13 12 . 10 24 18 13 3 . 3 Successful 66 | . 8 12 . 7 17 8 9 3 . 2 Failed 30 | . 5 . . 3 7 10 4 . . 1 Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . 2 . . . . . 1 . . Terminals 87 | . 13 12 . 8 22 15 13 1 . 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 2 1 3 . . . . Terminal Hacks 58 | . 8 10 . 6 15 7 9 1 . 2 Record 21 | . 3 4 . 3 10 1 . . . . Robot Analysis 1 | . . . . . . . 1 . . . Open Door 4 | . . . . . . . 4 . . . Open DSF 3 | . . . . . . 2 . 1 . . Branch Access Points 2 | . . . . . 1 . . . . 1 Emergency Access Points 4 | . . . . 1 1 1 . . . 1 Recycling Unit Index 1 | . . . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . Disarm Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . . . Patrol Status 2 | . 1 . . . . . 1 . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 4 | . . 1 . 1 . 1 1 . . . Zone Layout 4 | . . 2 . . . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . . Seal Access 3 | . . . . 1 1 1 . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . Terminals 2 | . . 2 . . . . . . . . Track 1 | . . 1 . . . . . . . . Botnet 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 1 . 2 6 3 3 2 . 1 Full Trace Events 16 | . 3 . . 1 6 3 2 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 25 | . . . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Total Allies 4 | . . . . . . . 4 . . . Largest Group 3 | . . . . . . . 3 1 . . Highest-Rated Group 221 | . . . . . . . 221 159 . . Highest-Rated Ally 159 | . . . . . . . 159 159 . . Total Orders . | . . . . . . . . . . . Ally Attacks 51 | . . . . . . . 51 . . . Total Damage 1244 | . . . . . . . 1244 . . . Kills 10 | . . . . . . . 10 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Turns Passed 8592 | 85 944 588 1237 494 1899 1322 629 192 375 827 Spaces Moved 3324 | 62 352 152 289 225 932 577 239 84 95 317 Core 11 | 10 . . . . . . . . 1 . Treads . | . . . . . . . . . . . Legs 3313 | 52 352 152 289 225 932 577 239 84 94 317 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 260 260 190 125 192 192 192 190 190 Average Speed 216 | 112 238 310 405 191 169 194 199 192 263 190 Slowest Speed 2200 | 120 260 330 540 193 195 263 263 192 2200 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 50 14 53 22 25 19 40 3 73 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 79 | . . . . . 27 8 5 . 8 31 Melee . | . . . . . . . . . . . Projectile 30 | . . . . . . 7 5 . 8 10 AOE 47 | . . . . . 27 . . . . 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac DSF Fac Total 3938 | 73 398 198 322 251 1062 663 306 114 147 404 Wait 77 | . . . 13 . 12 . 15 25 . 12 Move 3314 | 61 351 151 288 224 931 576 238 83 94 317 Hop . | . . . . . . . . . . . Pick Up 29 | 5 7 3 1 3 4 4 1 . 1 . Fast Attach 27 | 7 . 1 . 1 . 4 1 3 6 4 Attach 37 | . 1 2 2 3 4 5 5 3 8 4 Detach 5 | . . . . . . 1 . . 2 2 Swap 42 | . 4 2 1 2 13 10 . . 4 6 Drop 17 | . 1 3 . . 3 8 2 . . . Fire 361 | . 34 36 17 18 89 48 39 . 29 51 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 21 | . . . . . 6 7 . . . 8 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire 3 | . . . . . . . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Extension -5/Factory -5/DSF -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 86 | -11/Junkyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Power x1 333 | -10/Materials | Build established: Hacker-Mutant 787 | -10/Materials | Identified exit to Mines 787 | -10/Materials | Discovered exit to Mines (range 8) 907 | -10/Materials | Identified exit to Materials 907 | -10/Materials | Discovered exit to Materials (range 11) 1030 | -10/Materials | Entered another Materials area 1030 | -9/Materials | Evolved 2 slots: Utility x2 1556 | -9/Materials | Identified exit to Mines 1556 | -9/Materials | Discovered exit to Mines (range 16) 1618 | -9/Materials | Entered Mines 1788 | -9/Mines | Learned Materials emergency access door positions 2497 | -9/Mines | Assembled infested the area 2841 | -9/Mines | Identified exit to Materials 2841 | -9/Mines | Discovered exit to Materials (range 6) 2855 | -9/Mines | Entered Materials 2855 | -8/Materials | Evolved 2 slots: Propulsion x2 3328 | -8/Materials | Identified exit to Factory 3328 | -8/Materials | Discovered exit to Factory (range 5) 3349 | -8/Materials | Entered Factory 3349 | -7/Factory | Evolved 2 slots: Utility x2 4832 | -7/Factory | Identified exit to Storage 4832 | -7/Factory | Identified exit to Lower Caves 5105 | -7/Factory | Identified exit to Factory 5105 | -7/Factory | Discovered exit to Factory (range 9) 5248 | -7/Factory | Entered another Factory area 5248 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5831 | -6/Factory | Build established: Hacker-Gunner 6542 | -6/Factory | Identified exit to Extension 6542 | -6/Factory | Discovered exit to Extension (range 10) 6570 | -6/Factory | Entered Extension 6745 | -6/Extension | Disrupted transfer network 6831 | -6/Extension | Rescued a captive Derelict 6873 | -6/Extension | Rescued A7 7040 | -6/Extension | Rescued a captive Derelict 7041 | -6/Extension | Rescued a captive Derelict 7071 | -6/Extension | Spotted B-75 Beast 7092 | -6/Extension | Spotted B-75 Beast 7117 | -6/Extension | Allies destroyed B-75 Beast 7118 | -6/Extension | Allies destroyed B-75 Beast 7149 | -6/Extension | Lost 5 parts (1n2u2w) 7194 | -6/Extension | Identified exit to Factory 7194 | -6/Extension | Discovered exit to Factory (range 3) 7199 | -6/Extension | Entered Factory 7199 | -5/Factory | Accompanied by 1 ally (A7) 7199 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7272 | -5/Factory | Repaired Coil Gun 7388 | -5/Factory | Identified exit to DSF 7391 | -5/Factory | Entered DSF 7410 | -5/DSF | Additional patrols routed to DSF 7501 | -5/DSF | Identified exit to Factory 7501 | -5/DSF | Discovered exit to Factory (range 15) 7535 | -5/DSF | Lost 5 parts (2p2n1u) 7611 | -5/DSF | Sterilization system engaged 7631 | -5/DSF | Ambient heat levels rising (+10) 7646 | -5/DSF | Ambient heat levels rising (+10) 7661 | -5/DSF | Ambient heat levels rising (+10) 7676 | -5/DSF | Ambient heat levels rising (+10) 7691 | -5/DSF | Ambient heat levels rising (+10) 7704 | -5/DSF | Lost 5 parts (1p2n2w) 7706 | -5/DSF | Ambient heat levels rising (+10) 7721 | -5/DSF | Ambient heat levels rising (+10) 7736 | -5/DSF | Ambient heat levels rising (+10) 7751 | -5/DSF | Ambient heat levels rising (+10) 7766 | -5/DSF | Ambient heat levels rising (+10) 7766 | -5/DSF | Entered Factory 7766 | -4/Factory | Evolved 2 slots: Utility x2 8374 | -4/Factory | Identified exit to Upper Caves 8374 | -4/Factory | Identified exit to Armory 8497 | -4/Factory | Build established: Scavenger-Gunner 8554 | -4/Factory | First assault squad dispatched 8587 | -4/Factory | Garrison activated, responded to threat 8593 | -4/Factory | Self-destructed Last Messages --------------- 08557_ K-01 Serf collects debris. 08560_ R-10 Processor collects Adv. Heat Sink. 08561_ K-01 Serf collects debris. 08569_ Slug penetrates W-44 Eye. 08572_ Acquired 39 matter. 08583_ C-30 ARC bursts open, deploying its payload. 08583_ L-61 Swordsman unfolds itself. 08583_ M-36 Artificer unfolds itself. 08583_ Slug penetrates L-61 Swordsman. 08584_ R-10 Processor collects Wheel. 08587_ L-61 Swordsman calls for garrison reinforcements. 08587_ ALERT: Activating Garrison Access F001. 08587_ Slug penetrates L-61 Swordsman. 08588_ Coil Gun destroyed. 08588_ K-01 Serf collects debris. 08589_ KE Penetrator severed. 08591_ Hvy. Assault Rifle destroyed. 08591_ Myomer Leg severed. 08592_ K-01 Serf collects debris. 08593_ Myomer Leg severed. Map ----- +----------------------------------------------------+ | ?????# ### #????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #?##+####??????????????????????????????? | | ?????# # #??????????????????????????????? | | ??#### # #??????????????????????????????? | | + #??????????????????????????????? | | ########+#########??????????????????????????????? | | ????# #???????????????????????????????????? | | ??>?# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ?? ?# ! #???????????????????????????????????? | | ?# ?# #???????????????????????????????????? | | ?# ?# ! #???????????????????????????????????? | | ?# ## #???????????????????? ?????????????? | | ?# ## #??????????????????? 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""" ###### =@l = ???????? | | ! = " #????# l ???????? | | ####### ] #????# u ???????? | | #??# ?########????# pp ???????? | | #######????????????# ????????? | | # #????????????# #### ????????? | | = *+ "" #????????????# #????? ?????????? | | ! # "" #????????????# #??????? ?????????? | | # "T #????????????# #??????????????????? | | # "" #????????????# #??????????????????? | | # "" #????????????# #??????????????????? | | # #????????????+ +??????????????????? | | # #????????????# #??????????????????? | | # #????????????# #??????????????????? | | # ! #????????????# #??????????????????? | | #######????????????# #??????????????????? | | #???????????????????? ????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 100 Energy Generation 40 Energy Capacity 685 Matter Stores 900 Matter Capacity 1400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserHybridReconfigurator Manual? 0 Play Time 00:57:56 Cumulative 1487.0 hours Start 2023.09.02 @ 21:02:23 End 2023.09.02 @ 23:49:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 886 Rogue 62 Adventurer 0 Explorer 824 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10678f32-f0c8-4910-9185-f7f656a72ead