Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 09:11:28 Player: Zetadar Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (625) 625 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2290 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Terrain Scanner Advanced Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Makeshift Power Source Hardened Light Armor Plating Medium Reactive Plating Makeshift Hacking Suite Hacking Drone Bay (1/1) Phasing AFG Assault Rifle Heavy Assault Rifle Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Flak Gun > --- INVENTORY -------- Heavy Ion Engine Makeshift Power Source Light Treads Light Treads Advanced Targeting Computer Hardened Light Armor Plating Medium Reactive Plating Makeshift Hacking Suite Hacking Drone Bay Phasing AFG Assault Rifle Heavy Assault Rifle Grenade Launcher Power Maul [Rating: 28] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 26 | 8 4 5 2 4 3 Power 3 | 1 . 1 1 . . Engine 2 | 1 . 1 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 4 . . . 2 1 Treads 5 | 2 . . . 2 1 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 2 1 2 1 Device 2 | . 1 . . 1 . Storage 4 | 1 3 . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 5 | 2 . 2 . . 1 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Backups 10 | 2 4 6 12 12 12 Power 1 | . 1 1 1 1 1 Propulsion 2 | 1 2 3 5 3 1 Utility 3 | . . . 1 4 5 Weapon 2 | . . 2 3 3 3 Tool/Special . | . . . . . . Unused Backups 9 | . 1 . . 1 7 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 5 | . 1 . . . 4 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 97 87 100 93 92 Engine 3 | . 14 11 2 . . Core 8 | . . . 8 11 9 Treads 22 | . 28 22 22 22 21 Device 11 | . 11 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 3 11 11 11 Protection 4 | . . 6 11 4 6 Energy Gun 9 | . . 9 11 11 11 Ballistic Gun 12 | . 28 12 11 11 9 Peak Build Rating 28 | 6 7 16 21 23 28 Average Rating 18 | 4 6 12 20 21 23 On Entrance 12 | . 6 7 16 21 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 42 | 14 30 40 42 40 41 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 14 | 4 6 10 13 14 14 Average Carried 10 | 1 4 6 12 12 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 3 4 9 13 13 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 597 | 218 146 118 23 40 52 Remotely . | . . . . . . Salvage Created 688 | . 165 395 . . 128 Parts 40 | . 10 22 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 4 8 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 4 9 . . 4 Guns 17 | . 4 9 . . 4 Classes Destroyed 3 | . 1 1 . . 1 Swarmer 3 | . . . . . 3 Grunt 11 | . 4 7 . . . Sentry 3 | . . 2 . . 1 Best Kill Streak 7 | . 2 7 . . 3 Combat Bots Only 7 | . 2 7 . . 3 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 206 | . 22 43 . . 141 Missed 75 | . 8 16 . . 51 Hits 131 | . 14 27 . . 90 Projectile 131 | . 14 27 . . 90 Critical Strikes 5 | . . 2 . . 3 Damage Taken 1970 | . 194 335 . . 1441 Core 431 | . 23 26 . . 382 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 43 | 2 8 17 . . 16 Largest 2 | 1 2 2 . . 2 Hottest 84 | 20 40 79 . . 84 Shots Fired 83 | 2 16 34 . . 31 Gun 83 | 2 16 34 . . 31 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 51 | 2 16 17 . . 16 Thermal 32 | . . 17 . . 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 1 9 12 . . 13 Robot Miss Streak 4 | 1 1 2 . . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 64 | 1 13 24 . . 26 Core Hits 43 | . 9 14 . . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 981 | 13 172 405 . . 391 Guns 981 | 13 172 405 . . 391 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 560 | 13 172 152 . . 223 Thermal 421 | . . 253 . . 168 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . 8 300 . . 253 Average Temperature 116 | . 4 147 . . 82 Received Heat Transfer 714 | . 90 186 . . 438 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 925 | . . 555 . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 175 | . 70 175 48 . . Initial 48 | . . 25 48 . . Average 36 | . 13 75 21 . . Influence Increases 462 | . 110 247 . . 105 Destroy 0b10 Robot/C 340 | . 80 180 . . 80 Destroy Leader 90 | . 30 50 . . 10 Successful Hack 2 | . . 2 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 462 | . 50 182 125 . 105 Entered New Map 112 | . . 35 77 . . Time Decay 333 | . 50 147 48 . 88 Lost Part 17 | . . . . . 17 Squads Dispatched 8 | . 3 3 1 . 1 Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 6 18 . . 10 Peak Tracking Total 5 | . 3 5 . . 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 1 1 1 . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 7 4 1 6 . Successful 14 | . 4 3 1 6 . Failed 4 | . 3 1 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 3 1 6 . Record 3 | . . 3 . . . Part Schematic 6 | . . . . 6 . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . . 7 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 337 | . 337 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2905 | . 286 323 129 1707 460 Terrain 2905 | . 286 323 129 1707 460 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3035 | 83 333 323 129 1707 460 Spaces Moved 1739 | 51 185 159 75 1056 213 Core 1 | 1 . . . . . Treads 1705 | 17 185 159 75 1056 213 Legs . | . . . . . . Wheels 33 | 33 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 119 160 160 164 160 182 Slowest Speed 240 | 160 160 160 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 43 22 29 80 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1879 | 71 206 193 80 1075 254 Wait 24 | . . 4 . 4 16 Move 1734 | 50 184 158 74 1055 213 Hop . | . . . . . . Pick Up 36 | 10 6 8 4 6 2 Fast Attach . | . . . . . . Attach 15 | 7 1 2 . . 5 Detach . | . . . . . . Swap 15 | 1 4 3 2 4 1 Drop 12 | 1 3 1 . 6 1 Fire 43 | 2 8 17 . . 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 14) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x2 640 | -9/Materials | Destroyed 7 combat bots 694 | -9/Materials | Discovered new exit (range 7) 740 | -9/Materials | Entered Mines 745 | -9/Mines | Met a Derelict shopkeep closing up shop 808 | -9/Mines | Found a hidden stash of uninstalled traps 856 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 869 | -9/Mines | Entered Zion 946 | -7/Zion | System corruption cleaned by Quarantine Array 1114 | -7/Zion | Learned location of Warlord (-5) 1333 | -7/Zion | Given the Hacking Drone Bay 1340 | -7/Zion | Found Prototype Device 1458 | -7/Zion | Found Prototype Device 1579 | -7/Zion | Identified Phasing AFG 1627 | -7/Zion | Identified Hacking Drone Bay 1775 | -7/Zion | Received a visual enhancement algorithm 1775 | -7/Zion | Ran a visual enhancement algorithm 1776 | -7/Zion | Ran a visual enhancement algorithm 1932 | -7/Zion | Discovered new exit (range 14) 2041 | -7/Zion | Given A8's code to call for help 2576 | -7/Zion | Entered Proximity Caves 2750 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2909 | -6/Proximity Caves | Learned Factory stockpile data 2938 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2963 | -6/Proximity Caves | Core integrity fell below 50% 3017 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3022 | -6/Proximity Caves | Core integrity fell below 20% 3036 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Y-64 Sentinel: "REQUESTING BACKUP." Lgt. Treads destroyed. S-27 Virus destroyed. Slug penetrates Wall. Critical hit (Burn: +37). Mic. Nuclear Core destroyed. Penetrated by Slug. Lgt. Treads destroyed. Penetrated by Slug. Autogun fries itself beyond repair. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Flak Gun destroyed. Penetrated by Slug. Critical hit (Burn: +37). Imp. Medium Armor Plating destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ###?????????# #???????????????????????????????? | | ###???????#?## #??#####????????????????????????? | | ###????#?#?#?# ##?## ##??#??##??????????????????? | | #########????# #?## ##???# ##?????????????????? | | #?????# ### #### #?????????????????? | | ##???## ## #?????????????????? | | #?#???# ## #?????????????????? | | ##?#### # #?????????????????? | | ### #???#????????????????? | | ####?????????????????? | | ##### ### ## #?????????????????? | | ### ##???## #?## #?????????????????? | | ####### ##?????# #?##Yggg ##????????????????? | | ##?##?# #???#??# #?# #????????????????? | | #??#### ##??????## ## #????????????????? | | ##??## ##????????## #????????????????? | | ??##?###??????????## #????????????????? | | ##?????????#??????## ##????#???????????? | | ???????????#?????#?## ##????????????????? | | #??????????????????## #????????????????? | | ????????????????????# #????????????????? | | ????????????????#???# #????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????# ###?????????????????? | | ???????????????? ???#??## ###???????????????????? | | ???????????????????????# @#"#?????#???#??????????? | | ?????????????????????# ####????????????????????? | | ??????????????????? #???????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????### ?????????????????????????? | | ???????????????????## ??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed CouplerHackingDesublimator Manual? 0 Play Time 00:44:20 Cumulative 3.9 hours Start 2026.02.09 @ 04:52:10 End 2026.02.09 @ 09:11:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e23b481-365d-4b36-929a-2b40d3ca70b8