Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 21:31:03 Player: Mathewnd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2944) 2944 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 6893 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Improved Deuterium Engine Light Treads Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Improved Sensor Array Weapon Cycler Hardlight Generator Hardlight Generator Shield Generator Splice Drone Bay (6/6) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Improved Treads Wheel Wheel Heat Sink Huge Storage Unit High-capacity Matter Pod Weapon Cycler Hardlight Generator Hardlight Generator Splice Drone Bay Light Assault Rifle Light Assault Rifle Gauss Rifle Rocket Launcher Missile Launcher Spear [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . 2 . 1 . Utility 1 | . . . . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 82 | 5 1 10 . . 34 8 12 12 Power 11 | 1 . 1 . . 5 1 3 . Engine 6 | 1 . . . . 3 1 1 . Core 5 | . . 1 . . 2 . 2 . Reactor . | . . . . . . . . . Propulsion 30 | 2 . 2 . . 11 2 5 8 Treads 14 | 2 . . . . 9 . . 3 Leg 13 | . . 2 . . 1 2 5 3 Wheel 3 | . . . . . 1 . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 . 4 . . 4 . . 1 Device 5 | . . 2 . . 2 . . 1 Storage 3 | 1 . 1 . . 1 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 1 1 3 . . 14 5 4 3 Energy Gun 12 | . . 2 . . 7 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 1 1 . . 6 1 2 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . 1 3 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 50 | . . 3 . . 20 3 4 20 Power 8 | . . . . . 4 . 2 2 Propulsion 20 | . . 2 . . 6 2 . 10 Utility 3 | . . . . . 1 . . 2 Weapon 19 | . . 1 . . 9 1 2 6 Highest Loss Streak 9 | . . 1 . . 9 2 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 80 91 100 100 75 93 93 62 Engine 5 | . 14 7 . . 3 5 6 1 Core 5 | . . 6 14 14 4 . 5 1 Treads 11 | . 28 18 . . 14 20 3 8 Leg 15 | . . 8 28 28 2 15 29 17 Device 5 | . . . . . 8 9 7 5 Storage 9 | . 14 14 14 14 9 9 7 7 Processor 4 | . . . . . 4 9 7 7 Protection 2 | . . 6 14 14 2 . . . Energy Gun 8 | . . . . . 11 17 11 . Ballistic Gun 15 | . 23 27 28 28 13 6 9 1 Peak Build Rating 33 | 5 6 14 13 13 25 24 33 33 Average Rating 18 | 3 5 9 13 13 18 21 27 22 On Entrance 13 | . 5 6 13 13 13 21 22 27 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 11 13 37 37 37 50 61 61 51 Greatest Support 80 | 40 40 40 20 20 80 63 68 63 Greatest Overweight (x) 5 | . . 3 1 1 3 1 2 5 Average Overweight (x) . | . . . 1 1 . . . 2 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 20 Average Capacity 16 | 6 8 14 15 15 15 20 20 20 Most Carried 20 | 7 8 14 15 15 15 16 20 20 Average Carried 13 | 3 7 11 14 14 13 14 16 15 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 Final Carried 19 | 7 7 14 15 15 15 15 19 15 Class Distribution -------------------- 48% | Scavenger-Gunner 34% | Mutant 8% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Matter Collected 1695 | 238 78 107 53 40 724 189 135 131 Remotely . | . . . . . . . . . Salvage Created 3003 | . 159 407 . . 1400 411 299 327 Parts 156 | . 9 24 . . 77 19 17 10 Haulers Intercepted 3 | . . . . . 2 . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 67 | . 4 11 . . 27 13 5 7 Melee 3 | . . . . . . . . 3 Guns 51 | . 4 11 . . 24 6 5 1 AOE 13 | . . . . . 3 7 . 3 Classes Destroyed 13 | . 1 2 . . 7 . 2 1 Worker 2 | . . . . . 1 . 1 . Builder 1 | . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . Hauler 3 | . . . . . 2 . 1 . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . . 1 . 1 . Swarmer 14 | . . 3 . . 4 4 3 . Grunt 36 | . 4 8 . . 17 6 . 1 Duelist 4 | . . . . . . . . 4 Sentry 8 | . . . . . 4 2 . 2 Hunter 3 | . . . . . 2 1 . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 6 | . 3 5 . . 6 5 5 4 Combat Bots Only 5 | . 3 4 . . 5 5 3 4 Max Kills in Single Turn 4 | . 1 1 . . 2 4 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 2 4 . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Hostile Shots Fired 591 | . 23 88 . . 236 41 38 165 Missed 166 | . 5 23 . . 67 10 12 49 Damage Taken 6189 | . 223 654 . . 2531 508 465 1808 Core 1290 | . 59 101 . . 402 28 28 672 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 52 | 100 . . . 36 . 21 . . Volleys Fired 248 | . 14 35 . 1 131 22 36 9 Largest 3 | . 2 2 . 2 3 3 3 3 Hottest 154 | . 40 70 . 40 154 144 141 96 Shots Fired 559 | . 28 70 . 2 297 53 95 14 Gun 546 | . 28 70 . 2 294 46 95 11 Cannon . | . . . . . . . . . Launcher 13 | . . . . . 3 7 . 3 Special . | . . . . . . . . . Kinetic 371 | . 28 60 . 2 209 10 54 8 Thermal 168 | . . 7 . . 81 36 41 3 Explosive 13 | . . . . . 3 7 . 3 Electromagnetic 7 | . . 3 . . 4 . . . Robot Hit Streak 15 | . 4 13 . 1 15 13 10 7 Robot Miss Streak 7 | . 2 4 . 1 7 2 4 5 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . 1 1 . . 6 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 366 | . 16 47 . 1 188 31 57 26 Core Hits 184 | . 8 25 . 1 85 24 22 19 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 2 . . 3 3 4 1 Burn 10 | . . . . . 3 3 4 . Destroy 2 | . . 2 . . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 20 | . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6080 | . 191 459 . 8 2833 941 660 988 Guns 4457 | . 191 459 . 8 2592 461 660 86 Cannons . | . . . . . . . . . Explosions 1247 | . . . . . 241 480 . 526 Melee 373 | . . . . . . . . 373 Ramming 3 | . . . . . . . . 3 Kinetic 2843 | . 191 401 . 8 1809 67 310 57 Thermal 1550 | . . 37 . . 740 394 350 29 Explosive 1247 | . . . . . 241 480 . 526 Electromagnetic 64 | . . 21 . . 43 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 373 | . . . . . . . . 373 Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . 9 7 Message Errors 3 | . . . . . . . 1 2 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 4 | . . . . . . . 2 2 Data Loss (minor) 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . . 3 . . 61 Projectiles . | . . . . . . . . . Explosions 49 | . . . . . 3 . . 46 Melee 15 | . . . . . . . . 15 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 232 | . . . . . . 46 . 186 Shots 4 | . . . . . . 1 . 3 Rammed 6 | . . 1 . . . . . 5 Targets Rammed 6 | . . 1 . . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 407 | . 37 229 . 14 407 36 254 196 Average Temperature 50 | . 18 76 . 7 59 12 30 47 Received Heat Transfer 2373 | . 147 255 . . 1170 135 . 666 Effects 2 | . . . . . 2 . . . Interference 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . . 5 6 1 . Heat Transferred 4440 | . . 111 . . 1924 1184 1147 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Peak Influence 566 | . 105 180 . . 371 566 296 180 Initial 296 | . . 40 . . . 166 296 60 Average 126 | . 28 73 . . 166 344 80 101 Maximum Alert Level 2 | . . . . . 1 2 1 . Low Security (%) 78 | 100 100 100 . 100 60 24 91 100 Level 1 16 | . . . . . 39 32 8 . Level 2 4 | . . . . . . 42 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . . 1 6 . 4 . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 9 | . 1 . . . 6 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Distress Signals 7 | . 3 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 8 11 . 2 52 13 15 10 Peak Tracking Total 6 | . 3 4 . . 5 5 3 6 Tactical Retreats 6 | . . 1 . . 1 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 6 | . . . . . 1 . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 16 | . 1 2 1 1 4 . 7 . Terminals 9 | . 1 . . . 3 . 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 32 | . 2 2 1 1 10 . 16 . Successful 20 | . 1 2 1 1 6 . 9 . Failed 12 | . 1 . . . 4 . 7 . Catastrophic 3 | . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 19 | . . . . . 6 . 13 . Terminals 25 | . 2 . . . 9 . 14 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 15 | . 1 2 1 1 4 . 6 . Record 1 | . . . 1 . . . . . Robot Analysis 2 | . . . . . 1 . 1 . Open Door 3 | . . 2 . 1 . . . . Garrison Index 1 | . . . . . . . 1 . Alert Level 3 | . 1 . . . 1 . 1 . Unreport Threat 1 | . . . . . . . 1 . Registered Components 2 | . . . . . 1 . 1 . Zone Layout 2 | . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 3 | . . . . . 1 . 2 . Terminals 3 | . . . . . 1 . 2 . Botnet 3 | . . . . . 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 8 | . 1 . . . 1 . 6 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . 1 . . . . . . RETURN 1 | . . 1 . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total 2 | . . . . . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 1 | . . 1 . . . . . . Drone Recoveries 1 | . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Turns Passed 6367 | 96 297 1011 471 162 1684 605 1669 372 Spaces Moved 2930 | 53 159 407 248 84 687 290 903 99 Core 2 | 2 . . . . . . . . Treads 1277 | 51 159 330 . . 554 175 . 8 Legs 1580 | . . 77 248 84 69 115 903 84 Wheels 71 | . . . . . 64 . . 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 190 190 110 160 122 125 Average Speed 178 | 155 160 181 190 190 179 171 170 255 Slowest Speed 470 | 160 160 330 190 190 330 190 260 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 37 91 59 22 66 38 27 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 106 | . . . . . 28 38 . 40 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 105 | . . . . . 27 38 . 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Total 3573 | 64 177 620 248 86 906 351 970 151 Wait 220 | . 3 158 . . 31 26 2 . Move 2923 | 52 158 406 247 83 687 289 902 99 Hop . | . . . . . . . . . Pick Up 47 | 7 1 7 1 1 11 4 11 4 Fast Attach 39 | 5 . 3 . . 18 . 10 3 Attach 33 | . 1 4 . . 11 6 2 9 Detach 11 | . . 3 . . 4 2 1 1 Swap 10 | . . 3 . . 5 2 . . Drop 16 | . . . . 1 8 . 6 1 Fire 248 | . 14 35 . 1 131 22 36 9 Melee 20 | . . . . . . . . 20 Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered Mines 530 | -10/Mines | Found the Drone Emporium 538 | -10/Mines | Found Prototype Device 539 | -10/Mines | Identified Splice Drone Bay 731 | -10/Mines | Discovered new exit (range 16) 897 | -10/Mines | Core integrity fell below 50% 934 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 990 | -10/Mines | Discovered new exit (range 15) 1072 | -10/Mines | Excavation squad dispatched 1072 | -10/Mines | A large section of the Mines collapsed 1366 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1395 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1397 | -10/Mines | Discovered new exit (range 5) 1405 | -10/Mines | Entered Exiles 1430 | -10/Exiles | Discovered new exit (range 15) 1453 | -10/Exiles | Met 8R-AWN 1483 | -10/Exiles | Met EX-HEX 1557 | -10/Exiles | Met EX-DEC 1567 | -10/Exiles | Learned location of Zion (-7) 1849 | -10/Exiles | Discovered new exit (range 14) 1876 | -10/Exiles | Entered Mines 1925 | -9/Mines | Met a Derelict shopkeep closing up shop 1951 | -9/Mines | Met a Derelict bent on vengeance 2020 | -9/Mines | Discovered new exit (range 8) 2038 | -9/Mines | Entered Materials 2038 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2672 | -8/Materials | Lost 9 parts (2p2n5w) 2976 | -8/Materials | Discovered new exit (range 3) 3066 | -8/Materials | Build established: Scavenger-Gunner 3433 | -8/Materials | Core integrity fell below 50% 3550 | -8/Materials | Lost 6 parts (4n2w) 3722 | -8/Materials | Identified exit to Garrison 3722 | -8/Materials | Entered Garrison 3776 | -8/Garrison | Triggered checkpoint 4037 | -8/Garrison | Discovered new exit (range 10) 4088 | -8/Garrison | Triggered checkpoint 4286 | -8/Garrison | Garrison Relay disabled 4327 | -8/Garrison | Entered Factory 4327 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4563 | -7/Factory | Discovered new exit (range 5) 5422 | -7/Factory | Lost 4 parts (2p2w) 5985 | -7/Factory | Identified exit to Garrison 5996 | -7/Factory | Entered Garrison 6037 | -7/Garrison | Lost 3 parts (1n2w) 6111 | -7/Garrison | Lost 9 parts (2p3n1u3w) 6279 | -7/Garrison | Triggered checkpoint 6310 | -7/Garrison | Build established: Scavenger-Mutant 6339 | -7/Garrison | Core integrity fell below 50% 6359 | -7/Garrison | Core integrity fell below 20% 6363 | -7/Garrison | Lost 8 parts (6n1u1w) 6368 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06318_ Acquired 41 matter. 06319_ Wheel destroyed. 06326_ Spear destroyed. 06329_ Acquired Lgt. Treads. 06332_ Acquired Imp. Heat Sink. 06332_ Wheel destroyed. 06333_ Slammed into G-50 Soldier. 06333_ Destabilizing: Core damaged (-7). 06334_ Critical hit (Burn: +37). 06340_ Slammed into G-50 Soldier. 06340_ Destabilizing: Core damaged (-14). 06347_ Slammed into G-50 Soldier. 06347_ Adv. Targeting Computer broken. 06347_ Destabilizing: Short circuit. 06348_ Acquired 16 matter. 06354_ Slammed into G-50 Soldier. 06360_ 2RBN#D7C%HN G1,/E2NP9 USYG 06360_ Critical hit (Burn: +37). 06361_ Slammed into G-50 Soldier. 06364_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????#####????????????? ??????????????????????????? | | ?#### ######?????????? ??????????????????????????? | | ?# ##?????????? ??????????????????????????? | | ## # # ########### #?????????????????????????? | | ?????????????????????????? | | % ?????????????????????????? | | ?????????????????????????? | | ### # ! ######????# #?????????????????????????? | | ?# #?????????# #?????????????????????????? | | ?## ##?????????# #?????????????????????????? | | ??# #?????????# #?????????????????????????? | | ??##### ###?????????# ?????????????????????????? | | ?????## ##??????????#"#?????????????????????????? | | ?????#! [#??????????# #?????????????????????????? | | ?????#! [#??????????# #?????????????????????????? | | ?????#! [#??????????# #?????????????????????????? | | ?????#! [#??????????# #?????????????????????????? | | ?????### ##??????????# #??????? ##""""##?????????? | | ???????# ############# ###### ??????? | | ???????# " ??????? | | ???????################# #### ??????? | | ???????????????????????# #????? ## ##?????????? | | ???????????????????????#g#### ## #??????????? | | ???????????????????????#%@g ??????? | | ???????????????????????#### ??????? | | ??????????????????????????# ??????? | | ??????????????????????????# ???????? | | ??????????????????????????### ## ## ???????? | | ????????????????????????????? #?? #??????????? | | ????????????????????????????? ??? ?????????? | | ?????????????????????????????? ???? ????????? | | ?????????????????????????????? ?????????????? | | ?????????????????????????????? ##"""????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 22 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingScatterCannon Manual? 0 Play Time 00:35:01 Cumulative 189.2 hours Start 2025.01.26 @ 20:48:25 End 2025.01.26 @ 21:31:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/2/1/0/0/0/0/0 Lore% 71 Gallery% 64 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28772125-592f-4174-8787-d57a5bd934c1