Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 22:34:10
Player: KN-OKO
Result: Destroyed by G-73 Enforcer with Phase Gun
Performance
-------------
Evolutions (9) 4500
Regions Visited (16) 3200
Robots Destroyed (238) 1190
Value Destroyed (13010) 13010
Prototype IDs (22) 440
Alien Tech Used (2) 400
Bonus (1686) 1686
TOTAL SCORE: 24426
Bonus
-------
High Alert Combat Kills 976
Follower Combat Kills 410
Met Zhirov 300
Cogmind
---------
Core Integrity 0/1600
Matter 284/300
Energy 99/100
System Corruption 19%
Temperature Cool (9)
Movement Core (50)
Location -1/Access
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (6) ---
(None)
> --- UTILITY (14) -----
(None)
> --- WEAPON (3) -------
Shock Maul
> --- INVENTORY (5) ----
Quantum Reactor
Dimensional Node Initializer
Gamma Bomb Array
Gamma Bomb Array
Peak State
------------
> --- POWER ------------
Light Quantum Reactor
Reinforced Quantum Reactor
> --- PROPULSION -------
Armored Heavy Treads
Biometal Heavy Treads
Advanced Heavy Siege Treads
> --- UTILITY ----------
Advanced Heat Sink
Advanced Heat Sink
High-capacity Storage Unit
Advanced Matter Compressor
Enhanced Optical Array
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Advanced Weapon Cycler
Advanced Phase Shifter
Graphene Brace
Advanced Force Field
Hacking Suite
Advanced System Shield
> --- WEAPON -----------
Quantum Rifle
KE Penetrator
KE Penetrator
> --- INVENTORY --------
Particle Reactor
Quantum Reactor
Light Quantum Reactor
Light Quantum Reactor
Reinforced Quantum Reactor
Improved Heavy Treads
Biometal Heavy Treads
Advanced Heat Sink
Improved Dynamic Insulation System
Dimensional Node Initializer
Gamma Rifle
Enhanced Quantum Rifle
KE Penetrator
KE Penetrator
Railgun
Gamma Bomb Array
Gamma Bomb Array
Shock Maul
[Rating: 183]
Favorites
-----------
Power Light Quantum Reactor
Engine Reinforced Deuterium Engine
Reactor Light Quantum Reactor
Propulsion Flexi-carbon Leg
Treads Biometal Heavy Treads
Leg Flexi-carbon Leg
Wheel Wheel
Hover Unit Improved Antigrav System
Flight Unit Electron Diverter
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Melee Analysis Suite
Hackware Advanced System Shield
Protection Improved Light Armor Plating
Weapon Powered Hammer
Energy Gun Enhanced Quantum Rifle
Energy Cannon Compact Ion Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Improved Light Cannon
Launcher Gamma Bomb Array
Impact Weapon Powered Hammer
Slashing Weapon Phasing Sabre
Piercing Weapon Enhanced Force Lance
Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 . 2 . 2
Power 1 | . . . . . . . . . . . . 1 . . . .
Propulsion 4 | . . 2 1 . . . . . . . . . . 1 . .
Utility 12 | . . . 1 1 2 2 2 . . . . 1 . 1 . 2
Weapon 1 | . . . . 1 . . . . . . . . . . . .
Parts Attached 369 | 7 1 21 13 10 36 21 36 5 9 7 8 10 39 77 8 61
Power 32 | 2 . 3 2 . 3 . 2 . . 1 . 1 4 11 1 2
Engine 10 | 2 . 3 2 . 3 . . . . . . . . . . .
Core . | . . . . . . . . . . . . . . . . .
Reactor 22 | . . . . . . . 2 . . 1 . 1 4 11 1 2
Propulsion 103 | 2 . 7 2 3 10 12 13 2 2 . 1 3 15 19 . 12
Treads 19 | . . . . . . . 1 . . . . . . 7 . 11
Leg 66 | 2 . 5 2 . 9 12 12 2 . . 1 1 15 5 . .
Wheel 12 | . . 2 . 3 1 . . . 2 . . 2 . 2 . .
Hover 5 | . . . . . . . . . . . . . . 5 . .
Flight 1 | . . . . . . . . . . . . . . . . 1
Utility 129 | 1 1 5 5 2 12 8 16 3 4 3 3 4 12 27 1 22
Device 69 | . . . 1 1 4 4 11 3 3 2 2 2 7 13 . 16
Storage 5 | 1 . 1 1 . . . . . . . . . . 1 . 1
Processor 25 | . 1 . 1 . 4 2 3 . . . . 1 1 8 1 3
Hackware 6 | . . . . . 2 . . . . . . 1 . 2 . 1
Protection 24 | . . 4 2 1 2 2 2 . 1 1 1 . 4 3 . 1
Artifact . | . . . . . . . . . . . . . . . . .
Weapon 105 | 2 . 6 4 5 11 1 5 . 3 3 4 2 8 20 6 25
Energy Gun 7 | . . . . . . . . . . . . . 2 4 . 1
Energy Cannon 17 | . . . . 2 4 . 1 . 1 2 . 2 3 2 . .
Ballistic Gun 33 | 2 . 6 2 . . . . . 1 . . . . 2 3 17
Ballistic Cannon 8 | . . . 2 2 3 . . . . . . . . . . 1
Launcher 8 | . . . . . . . . . 1 . 2 . 1 3 . 1
Special Weapon . | . . . . . . . . . . . . . . . . .
Impact Weapon 16 | . . . . 1 4 1 3 . . . . . . . 2 5
Slashing Weapon 13 | . . . . . . . . . . 1 2 . 2 7 1 .
Piercing Weapon 3 | . . . . . . . 1 . . . . . . 2 . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . .
Unidentified Prototypes 13 | . . . 1 . 1 . 1 . . 3 . . . 3 2 2
Corrupted Parts 6 | . . . . . 3 2 . . . . . . . . . 1
System Corruption 25 | . . . . . 8 9 . . . . . . . . . 8
Parts Lost 165 | . . 8 2 4 6 7 24 3 5 . 6 2 17 37 . 44
Power 11 | . . 2 . . . . 1 . . . . . 1 5 . 2
Propulsion 65 | . . 4 1 2 4 4 9 2 2 . 2 . 7 15 . 13
Utility 59 | . . 2 1 1 2 3 12 . 2 . 3 2 6 11 . 14
Weapon 30 | . . . . 1 . . 2 1 1 . 1 . 3 6 . 15
Highest Loss Streak 21 | . . 5 1 2 3 3 15 2 5 . 4 1 6 12 . 21
To Critical Strikes . | . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 89 | . 85 93 96 98 98 97 86 95 90 87 83 85 91 84 86 81
Engine 2 | . 14 10 9 7 6 5 . . . . . . . . . .
Reactor 4 | . . . . . . . 3 5 5 5 5 9 8 7 8 7
Treads 3 | . . . . . . . . 2 . . . . . 5 13 11
Leg 15 | . 28 29 24 23 24 28 23 22 15 15 15 14 20 8 . .
Wheel 4 | . . 9 18 14 8 . . . 9 10 7 8 1 . . .
Device 13 | . . . . 5 13 7 12 34 27 24 22 19 21 10 17 18
Storage 5 | . 14 11 9 7 6 5 5 5 5 5 5 4 4 4 4 6
Processor 13 | . . 1 8 7 10 20 18 10 10 10 7 4 9 24 17 18
Hackware 3 | . . . . . 1 5 3 . . . . 3 4 3 8 6
Protection 3 | . . 9 9 6 6 4 . . . 5 7 6 4 2 4 .
Energy Gun 1 | . . . . . . . . . . . . . . 3 7 1
Energy Cannon 1 | . . . . 2 5 3 . . 4 3 5 5 4 1 . .
Ballistic Gun 4 | . 28 21 9 4 . . . . 4 . . . . 1 2 9
Ballistic Cannon 2 | . . . 8 14 8 . . . . . . . . . . .
Impact Weapon 2 | . . . . . 5 12 11 10 5 3 . . . . 1 .
Slashing Weapon 1 | . . . . . . . . . . 3 4 4 6 3 . .
Naked Turns 34 | . . . . . . . . . . . . . . . . 34
Heaviest Build 138 | 13 13 24 42 50 59 54 59 55 75 87 96 122 106 135 114 138
Greatest Support 235 | 20 20 40 22 33 73 76 86 100 60 32 32 85 115 235 205 215
Greatest Overweight (x) 10 | . . 1 1 2 5 . 1 . 2 2 5 4 5 10 . 1
Average Overweight (x) . | . . . 1 1 . . . . 1 1 3 2 . . . .
Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 20 20 20
Average Capacity 15 | 6 8 8 13 15 15 15 15 15 15 15 15 15 15 19 20 19
Most Carried 20 | 6 8 10 13 15 15 15 15 14 15 15 15 15 15 20 20 20
Average Carried 14 | 4 7 7 10 12 14 14 13 13 11 14 13 11 14 16 19 17
Final Capacity 20 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 20 20 5
Final Carried 20 | 6 8 10 12 15 15 13 13 14 15 15 13 15 13 20 20 4
Class Distribution
--------------------
29% | Scavenger-Gladiator
27% | Scavenger-Gunner
20% | Scavenger-Mutant
11% | Mutant
5% | Scavenger-Assassin
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Gunner | -7/Factory
Scavenger-Gunner | -6/Factory
Scavenger-Gladiator | -5/Factory
Scavenger-Gladiator | -4/Factory
Scavenger-Gladiator | -4/Upper Caves
Scavenger-Assassin | -4/Upper Caves
Scavenger-Assassin | -4/Zhirov
Scavenger-Mutant | -3/Proximity Caves
Scavenger-Mutant | -3/Research
Scavenger-Gladiator | -3/Armory
Scavenger-Gladiator | -2/Research
Scavenger-Gunner | -2/Testing
Scavenger-Gunner | -1/Access
Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Matter Collected 7403 | 238 200 627 505 152 791 220 278 80 155 88 215 107 334 1217 157 2039
Remotely 121 | . . . 121 . . . . . . . . . . . . .
Salvage Created 14029 | . 295 609 420 265 863 670 1618 219 108 329 352 606 858 2533 279 4005
Parts 656 | . 16 48 23 14 39 23 75 8 2 3 15 28 36 136 10 180
Haulers Intercepted 4 | . . 1 1 . . . . . . . . . . 2 . .
Recyclers Shooed 6 | . . . . 2 . . 1 . . . . 1 . . . 2
Parts Field Recycled . | . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . .
Parts Self-Destructed 18 | . . . . . . . . 3 1 2 12 . . . . .
Prevented 2 | . . . . . . . . 2 . . . . . . . .
Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Combat Hostiles Destroyed 195 | . 5 18 12 4 16 9 22 3 3 . 9 5 12 27 2 48
Melee 52 | . . . . . 5 6 19 2 . . 2 . 7 11 . .
Guns 84 | . 5 18 5 . . . . . . . . . . 9 2 45
Cannons 28 | . . . 7 4 7 . . . 1 . . 5 2 2 . .
AOE 13 | . . . . . . . . . 2 . 7 . . 2 . 2
Classes Destroyed 19 | . 2 4 2 1 4 3 1 . . . 1 . . . . 1
Worker 8 | . . 1 1 1 . . 1 . . . . . . 2 1 1
Builder 9 | . . . . . . . 3 . . . . . . 5 . 1
Tunneler 2 | . . . 1 . . . . . . . . 1 . . . .
Hauler 4 | . . 1 1 . . . . . . . . . . 2 . .
Recycler 9 | . 1 . . 1 . . 2 . . . . 2 . . 1 2
Mechanic 2 | . . . . . 1 . . . . . . . 1 . . .
Operator 2 | . . . . . 1 1 . . . . . . . . . .
Watcher 7 | . . . . . 1 3 . . . . . . . 2 . 1
Swarmer 27 | . . 10 . . . . 5 . . . 5 . 3 . . 4
Grunt 58 | . 5 4 9 . 10 3 6 . 3 . 3 . 4 5 . 6
Brawler 5 | . . . . . 1 . 3 . . . . . 1 . . .
Duelist 5 | . . . 1 . 1 1 1 . . . . . 1 . . .
Sentry 22 | . . 4 2 3 2 1 1 1 . . 1 1 . 3 . 3
Specialist 4 | . . . . . . 2 . . . . . . . . . 2
Hunter 28 | . . . . . . 1 . 2 . . . 4 . 6 . 15
Programmer 42 | . . . . 1 2 . 6 . . . . . 3 13 2 15
Heavy 3 | . . . . . . 1 . . . . . . . . . 2
Behemoth 1 | . . . . . . . . . . . . . . . . 1
Samaritan 1 | . . . . . . . . . . . 1 . . . . .
Best Kill Streak 7 | . 2 5 6 3 4 4 6 1 3 . 5 3 4 5 3 7
Combat Bots Only 7 | . 2 5 4 2 3 4 6 1 3 . 5 2 4 4 2 7
Max Kills in Single Turn 3 | . 1 1 2 1 1 2 1 1 1 . 3 1 1 2 1 2
Gunslinging 1 | . . . . . . . . . . . . . . . . 1
Exploded 3 | . . . . . . . . . 1 . 3 . . 1 . 1
Melee 2 | . . . . . 1 2 1 1 . . 1 . 1 1 . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
-------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Hostile Shots Fired 2176 | . 42 117 68 64 106 64 184 44 18 . 32 64 208 322 38 805
Missed 596 | . 12 31 16 26 30 19 34 17 5 . 9 31 81 65 8 212
Damage Taken 34106 | . 375 921 887 413 1068 923 3141 524 399 . 773 540 3176 5857 710 14399
Core 3695 | . 112 142 76 11 111 78 578 50 . . 85 15 203 590 25 1619
Absorbed by Shields 216 | . . . . . . . . . . . . . . . . 216
Reduced by Siege Mode 2124 | . . . . . . . . . . . . . . 348 87 1689
Redirected to Shielding 72 | . . . . . . . . . . . . . . 72 . .
Ignored by Resistances 273 | . . . . . . . 230 . . . . . 43 . . .
Core Remaining (%) 75 | 100 55 64 86 98 86 92 . . . . 35 . 83 . 57 .
Volleys Fired 461 | . 31 74 46 16 29 3 2 . 15 . 10 15 21 47 9 143
Largest 3 | . 2 2 2 3 3 1 1 . 1 . 2 2 2 3 3 3
Hottest 250 | . 40 43 64 103 168 90 90 . 90 . 210 195 165 250 188 160
Shots Fired 1035 | . 62 148 92 31 72 3 2 . 15 . 15 30 30 102 28 405
Gun 777 | . 62 148 46 7 . . . . . . . . 10 77 28 399
Cannon 236 | . . . 46 24 72 3 2 . 11 . 7 30 20 20 . 1
Launcher 22 | . . . . . . . . . 4 . 8 . . 5 . 5
Special . | . . . . . . . . . . . . . . . . .
Kinetic 770 | . 62 148 92 23 52 . . . . . . . . 20 10 363
Thermal 240 | . . . . 8 20 3 2 . 11 . 7 30 27 77 18 37
Explosive 12 | . . . . . . . . . 4 . 8 . . . . .
Electromagnetic 13 | . . . . . . . . . . . . . 3 5 . 5
Robot Hit Streak 51 | . 10 12 7 12 5 . . . 6 . 9 7 8 35 41 51
Robot Miss Streak 7 | . 4 6 3 3 4 4 6 . 7 . 3 1 2 4 . 2
Penetration Max 1 | . . . . . . . . . . . . . . . . 1
Secondary Targets 14 | . 2 1 . . . . . . . . . . . 3 . 8
Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . 1 . 1
Shots Hit Robots 1025 | . 41 86 72 20 72 27 89 11 6 8 8 22 51 136 29 347
Core Hits 451 | . 15 38 32 11 21 7 33 5 7 3 20 13 19 78 7 142
Critical Kills 30 | . . . . . . 4 . . . . . . 2 1 1 22
Critical Parts Destroyed 38 | . . . . . 1 2 4 1 . . . . . . 1 29
Critical Strikes 110 | . . . . 1 1 6 15 1 . . 1 . 8 14 5 58
Burn 10 | . . . . . . . . . . . . . . 2 3 5
Meltdown 3 | . . . . . . . . . . . . . 2 1 . .
Destroy 54 | . . . . . . . . . . . . . . . 1 53
Blast 1 | . . . . 1 . . . . . . . . . . . .
Smash 13 | . . . . . 1 6 4 1 . . . . . . 1 .
Sever 13 | . . . . . . . . . . . 1 . 6 6 . .
Impale 16 | . . . . . . . 11 . . . . . . 5 . .
Melee Attacks 366 | . . . . 1 41 28 109 21 5 8 4 4 51 77 5 12
Impact 135 | . . . . 1 41 28 33 13 5 . . . . . 2 12
Slashing 121 | . . . . . . . . . . 8 4 4 51 51 3 .
Piercing 110 | . . . . . . . 76 8 . . . . . 26 . .
Sneak Attacks 28 | . . . . . 1 3 8 . . . 1 3 1 7 1 3
Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . .
Follow-up Attacks 54 | . . . . . 5 3 20 3 . . . . 1 22 . .
Damage Inflicted 34390 | . 446 819 1519 504 2562 1350 4289 512 604 708 1144 1032 2153 6142 1018 9588
Guns 14162 | . 446 819 829 104 . . . . . . . . 198 2032 934 8800
Cannons 4139 | . . . 685 400 1042 . . . 96 . . 748 490 678 . .
Explosions 2506 | . . . . . . . . . 508 . 921 . . 609 . 468
Melee 13484 | . . . . . 1520 1350 4289 512 . 708 223 284 1465 2765 84 284
Ramming 99 | . . . 5 . . . . . . . . . . 58 . 36
Kinetic 12471 | . 446 819 1514 402 681 . . . . . . . . 453 315 7841
Thermal 5785 | . . . . 102 361 . . . 96 . . 748 643 2257 619 959
Explosive 1429 | . . . . . . . . . 508 . 921 . . . . .
Electromagnetic 1122 | . . . . . . . . . . . . . 45 609 . 468
Impact 4645 | . . . . . 1520 1350 1093 314 . . . . . . 84 284
Slashing 4567 | . . . . . . . . . . 708 223 284 1465 1887 . .
Piercing 4272 | . . . . . . . 3196 198 . . . . . 878 . .
Highest Corruption 40 | . . . . . 15 9 26 26 24 24 40 . 18 18 27 19
Average Corruption 13 | . . . . . 2 5 11 25 24 24 31 . 16 8 19 3
Corruption Purged 2 | . . . . . . . . 2 . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . .
Effects 209 | . . . . . 9 4 14 20 14 12 26 . 23 51 18 18
Message Errors 43 | . . . . . 3 . 5 3 2 6 5 . 5 8 4 2
Matter Fused 41 | . . . . . 2 1 1 5 2 2 6 . 4 9 4 5
Heat Flow Errors 22 | . . . . . 1 . 2 3 2 1 2 . 5 4 1 1
Energy Discharges 29 | . . . . . . 1 1 1 2 2 5 . 4 8 4 1
Parts Rejected 5 | . . . . . 1 . 2 . . . . . . 2 . .
Parts Fused 2 | . . . . . . 1 . 1 . . . . . . . .
Data Loss (minor) 25 | . . . . . 1 1 . 3 2 . 1 . 2 8 3 4
Data Loss (major) 11 | . . . . . . . 2 2 2 1 1 . . 3 . .
Misfires 9 | . . . . . . . . . 1 . 4 . . 2 1 1
Alerts 6 | . . . . . 1 . . . . . 1 . 1 2 1 .
Misdirections 8 | . . . . . . . 1 2 . . . . 1 2 . 2
Weapon Failures 8 | . . . . . . . . . 1 . 1 . 1 3 . 2
Overload Shots . | . . . . . . . . . . . . . . . . .
Overflow Damage 2205 | . . . . . 271 259 552 39 52 248 85 117 42 415 . 125
Projectiles 163 | . . . . . 43 . . . 16 . . . 26 78 . .
Explosions 82 | . . . . . . . . . 36 . 38 . . 8 . .
Melee 1960 | . . . . . 228 259 552 39 . 248 47 117 16 329 . 125
Knockbacks 60 | . . . 20 . 25 3 7 . . . . . . 2 . 3
Impact 22 | . . . . . 7 3 7 . . . . . . 2 . 3
Kinetic 26 | . . . 15 . 11 . . . . . . . . . . .
Secondary 12 | . . . 5 . 7 . . . . . . . . . . .
Self-Inflicted Damage 221 | . . . . . . . . . 135 . 18 . . 68 . .
Shots 11 | . . . . . . . . . 3 . 1 . . 7 . .
Rammed 7 | . . . . . . . . . . . . . . 3 . 4
Targets Rammed 9 | . . . 2 . . . . . . . . . . 3 . 4
Kicked 2 | . . . 2 . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . .
Highest Temperature 436 | . 43 16 83 138 332 68 169 146 127 101 214 272 228 436 195 97
Average Temperature 77 | . 16 4 40 47 108 30 86 69 59 70 84 109 87 158 121 31
Received Heat Transfer 2935 | . 243 219 441 78 459 261 270 9 81 . 84 9 234 261 . 286
Effects 12 | . . . . . . . . . . . . . . 12 . .
Shutdowns 4 | . . . . . . . . . . . . . . 4 . .
Interference 6 | . . . . . . . . . . . . . . 6 . .
Damage (minor) 2 | . . . . . . . . . . . . . . 2 . .
Siege Activations 22 | . . . . . . . . . . . . . . 4 1 17
Total Turns 511 | . . . . . . . . . . . . . . 96 26 389
Longest Duration 92 | . . . . . . . . . . . . . . 34 26 92
Robots Corrupted 3 | . . . . . . . . . . . . . . 2 . 1
Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . 1
Parts Fried 37 | . . . . . 4 19 1 2 . . . . . 5 . 6
Impact Corruptions 38 | . . . . . 12 10 10 1 . . . . . 1 . 4
Robots Melted 4 | . . . . . . . . . . . . . 3 1 . .
Combat Hostiles 4 | . . . . . . . . . . . . . 3 1 . .
Parts Melted 32 | . . . . 1 . . . . . . . 2 11 12 3 3
Heat Transferred 7720 | . . . . 200 481 . . . 150 . . 944 950 2442 888 1665
Parts Sabotaged 3 | . . . . . . . . . . . . . 1 . . 2
Parts Stolen . | . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Peak Influence 1091 | . 155 310 270 140 227 225 457 . . . . 181 226 273 226 1091
Initial 124 | . . 65 14 54 38 71 109 . . . . . 94 18 124 15
Average 201 | . 61 145 101 69 96 106 236 . . . . 91 128 111 147 481
Maximum Alert Level 3 | . . 1 1 . 1 1 2 . . . . . 1 1 1 3
Low Security (%) 70 | 100 100 66 84 100 93 88 54 . . . . 100 84 83 86 23
Level 1 15 | . . 33 15 . 6 11 31 . . . . . 15 16 13 18
Level 2 7 | . . . . . . . 14 . . . . . . . . 27
Level 3 6 | . . . . . . . . . . . . . . . . 29
Level 4 . | . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . .
Squads Dispatched 46 | . 1 . 1 2 4 3 6 . . . . 1 1 7 2 18
Investigation 5 | . . . 1 . . . 1 . . . . . . 1 . 2
Extermination 18 | . . . . 1 2 1 1 . . . . . 1 5 1 6
Reinforcement 15 | . 1 . . 1 2 2 1 . . . . 1 . . 1 6
Assault 4 | . . . . . . . 1 . . . . . . . . 3
Garrison 4 | . . . . . . . 2 . . . . . . 1 . 1
Intercept . | . . . . . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . . . . . .
Construction Impeded . | . . . . . . . . . . . . . . . . .
Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . .
Active Scanning Responses 1 | . . . . . . . . . . . . . . . . 1
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Distress Signals 16 | . 2 2 3 . 2 . 3 . . . . . 1 3 . .
Communications Jammed 14 | . . . . . . . 14 . . . . . . . . .
Distress Signals 14 | . . . . . . . 14 . . . . . . . . .
Times Spotted 344 | . 9 30 21 5 26 14 36 3 3 . 8 6 33 43 7 100
Peak Tracking Total 14 | . 4 9 7 2 4 4 7 2 3 . 5 2 11 6 5 14
Tactical Retreats 31 | . 1 3 . . 5 . 4 . . . . . 4 3 . 11
Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Traps Triggered 13 | . . . 1 2 1 1 . . . . . . . 6 . 2
Indirectly 3 | . . . . . . . . . . . . . . 3 . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . .
Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Machines Disabled 11 | . . . . . . 1 1 . 1 . . . 4 1 . 3
Max in Single Turn 1 | . . . . . . 1 1 . 1 . . . 1 1 . 1
Garrison Access 7 | . . . . 2 1 . 1 . . . . . . 1 1 1
Machines Repaired . | . . . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Machines Accessed 51 | . 1 7 1 3 8 3 4 . 1 4 . 3 1 6 2 7
Terminals 30 | . 1 7 1 . 6 3 1 . . . . 3 . 3 1 4
Fabricators 5 | . . . . 1 . . 1 . . . . . . 2 . 1
Repair Stations . | . . . . . . . . . . . . . . . . .
Recycling Units 3 | . . . . . . . 1 . . . . . 1 . . 1
Scanalyzers . | . . . . . . . . . . . . . . . . .
Garrison Access 8 | . . . . 2 2 . 1 . . . . . . 1 1 1
Total Hacks 127 | . 2 22 2 4 18 9 13 . 1 17 . 6 1 13 4 15
Successful 55 | . . 13 1 4 7 1 2 . 1 17 . 3 1 3 1 1
Failed 72 | . 2 9 1 . 11 8 11 . . . . 3 . 10 3 14
Catastrophic 16 | . . 3 . . 3 . 2 . . . . 1 . 2 2 3
Database Lockouts . | . . . . . . . . . . . . . . . . .
Manual 80 | . 2 20 2 1 10 9 10 . . . . 4 . 8 1 13
Terminals 76 | . 2 22 2 . 13 9 4 . . . . 6 . 7 1 10
Fabricators 15 | . . . . 2 . . 7 . . . . . . 4 . 2
Repair Stations . | . . . . . . . . . . . . . . . . .
Recycling Units 3 | . . . . . . . 1 . . . . . 1 . . 1
Scanalyzers . | . . . . . . . . . . . . . . . . .
Garrison Access 15 | . . . . 2 5 . 1 . . . . . . 2 3 2
Terminal Hacks 26 | . . 6 . . 2 . . . 1 17 . . . . . .
Record 6 | . . . . . . . . . 1 5 . . . . . .
Part Schematic 5 | . . 1 . . . . . . . 4 . . . . . .
Robot Analysis 5 | . . 1 . . . . . . . 4 . . . . . .
Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . .
Level Access Points 1 | . . 1 . . . . . . . . . . . . . .
Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . .
Unreport Threat 2 | . . 2 . . . . . . . . . . . . . .
Locate Traps 1 | . . . . . 1 . . . . . . . . . . .
Zone Layout 1 | . . 1 . . . . . . . . . . . . . .
Fabricator Hacks 2 | . . . . 1 . . 1 . . . . . . . . .
Network Status 1 | . . . . 1 . . . . . . . . . . . .
Build 1 | . . . . . . . 1 . . . . . . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . . . .
Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . 1 . . .
Report Inventory 2 | . . . . . . . 1 . . . . . 1 . . .
Scanalyzer . | . . . . . . . . . . . . . . . . .
Garrison Access Hacks 5 | . . . . 2 1 . . . . . . . . 1 1 .
Seal Access 5 | . . . . 2 1 . . . . . . . . 1 1 .
Unauthorized Hacks 20 | . . 7 1 1 4 1 . . . . . 3 . 2 . 1
Terminals 19 | . . 7 1 . 4 1 . . . . . 3 . 2 . 1
Assimilate 2 | . . 1 1 . . . . . . . . . . . . .
Botnet 17 | . . 6 . . 4 1 . . . . . 3 . 2 . 1
Fabricators 1 | . . . . 1 . . . . . . . . . . . .
Fabnet 1 | . . . . 1 . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . .
Hacking Detections 43 | . 1 7 1 1 8 3 4 . . . . 3 1 6 1 7
Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 . .
Feedback Events . | . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . . . . . .
Robots Built 2 | . . . . . . . 2 . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . .
Time 187 | . . . . . . . 187 . . . . . . . . .
Total Robot Build Rating 14 | . . . . . . . 14 . . . . . . . . .
Part Schematics Acquired 5 | . . 1 . . . . . . . 4 . . . . . .
Parts Built . | . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . .
Relay Couplers Released 8 | . . . . . . . 2 . . . . . . 2 . 4
Machine Destruction 5 | . . . . . . . 2 . . . . . . 2 . 1
Programmers 3 | . . . . . . . . . . . . . . . . 3
Fabnet Peak Effective % 3 | . . . . . 3 1 . . . . . . . . . .
Robots Rewired 6 | . . . . . . . . . . . . . 6 . . .
Allies Hacked . | . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
-------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Total Allies 10 | . . 1 1 . . . 2 . . . . . 6 . . .
Largest Group 4 | . . 1 2 . . . 2 . . . . . 4 . . .
Highest-Rated Group 188 | . . 10 20 . . . 112 . . . . . 188 . . .
Highest-Rated Ally 56 | . . 10 10 . . . 56 . . . . . 48 . . .
Total Orders 1 | . . . . . . . . . . . . . 1 . . .
STAY 1 | . . . . . . . . . . . . . 1 . . .
Ally Attacks 45 | . . . . . . . 29 . . . . . 16 . . .
Total Damage 1609 | . . . . . . . 1057 . . . . . 552 . . .
Kills 11 | . . . . . . . 8 . . . . . 3 . . .
Allies Corrupted . | . . . . . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Robot Analysis Total 5 | . . 1 . . . . . . . 4 . . . . . .
Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . .
Drone Launches . | . . . . . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Turns Passed 12378 | 64 293 829 468 670 1369 610 944 379 287 280 503 233 844 1766 423 2416
Spaces Moved 6861 | 45 149 495 248 491 989 361 463 248 190 202 289 102 401 873 231 1084
Core 99 | 8 . . . . . . . . . . . . . . . 91
Treads 1548 | . . . . . . . . . . . . . . 326 231 991
Legs 2466 | 37 149 186 . 20 324 361 463 248 5 . . 15 356 302 . .
Wheels 2518 | . . 309 248 471 665 . . . 185 202 289 87 45 17 . .
Hover 228 | . . . . . . . . . . . . . . 228 . .
Flight 2 | . . . . . . . . . . . . . . . . 2
Fastest Speed 35 | 50 120 85 100 110 95 120 120 120 115 115 130 135 120 104 153 35
Average Speed 124 | 107 120 104 100 116 104 120 120 120 117 120 150 148 125 134 153 148
Slowest Speed 240 | 120 120 120 100 190 155 120 190 120 130 130 175 190 190 236 153 240
Overloaded Moves . | . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . . . . . .
Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . .
Teleports 1 | . . . . . . . . . . 1 . . . . . .
Exploration Rate (%) 29 | 3 45 47 35 17 27 11 13 44 30 60 55 5 23 21 41 27
Regions Visited 16
Branch Regions 6
Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . .
Known Exits Taken 2 | . . 1 . . . . . . . . . . 1 . . .
Unknown Exits Taken 14 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 .
Scrap Searched 6 | . . . . . . . . 2 3 . 1 . . . . .
Spaces Dug 46 | . . . . 1 7 . 1 3 9 . 3 2 3 6 4 7
Terrain Destroyed 227 | . . . 1 1 12 1 2 3 64 . 97 5 5 12 4 20
Melee 29 | . . . . 1 5 . 1 3 2 . . 1 2 3 4 7
Projectile 51 | . . . 1 . 7 1 1 . 7 . 7 4 3 9 . 11
AOE 145 | . . . . . . . . . 55 . 90 . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc
Total 9306 | 57 209 694 375 567 1205 488 662 300 231 228 336 147 645 1267 273 1622
Wait 962 | . 17 63 55 34 85 66 61 31 . . 25 9 79 158 7 272
Move 6845 | 44 148 494 248 490 988 360 462 247 189 201 287 101 400 872 230 1084
Hop . | . . . . . . . . . . . . . . . . .
Pick Up 168 | 6 7 20 5 11 12 6 13 3 6 3 . 6 14 29 5 22
Fast Attach 139 | 5 1 5 5 1 11 8 17 2 3 4 . 4 16 34 2 21
Attach 112 | 1 . 7 2 5 4 5 11 3 5 4 3 5 7 24 2 24
Detach 34 | . . 1 . . 1 . 2 1 3 2 1 1 1 12 1 8
Swap 120 | 1 . 9 6 4 21 8 8 . 1 1 5 1 16 19 4 16
Drop 152 | . 5 21 7 5 20 7 6 . 4 5 . 1 27 20 8 16
Fire 461 | . 31 74 46 16 29 3 2 . 15 . 10 15 21 47 9 143
Melee 288 | . . . . 1 34 25 80 13 5 8 4 4 48 49 5 12
Ram . | . . . . . . . . . . . . . . . . .
Kick 1 | . . . 1 . . . . . . . . . . . . .
Crush 7 | . . . . . . . . . . . . . . 3 . 4
Escape Stasis 1 | . . . . . . . . . . . 1 . . . . .
Rewire 16 | . . . . . . . . . . . . . 16 . . .
Trap . | . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Armory
-2/Research
-2/Testing
-1/Access
History
---------
Turn | Location | Event
8 | -11/Scrapyard | Discovered new exit (range 16)
65 | -11/Scrapyard | Entered Materials
128 | -10/Materials | Discovered new exit (range 12)
296 | -10/Materials | Discovered new exit (range 15)
304 | -10/Materials | Build established: Mutant
358 | -10/Materials | Entered another Materials area
358 | -9/Materials | Evolved 2 slots: Propulsion x2
811 | -9/Materials | Lost 5 parts (1p2n2u)
815 | -9/Materials | Discovered new exit (range 8)
957 | -9/Materials | Identified exit to Materials
1169 | -9/Materials | Build established: Scavenger-Mutant
1187 | -9/Materials | Entered another Materials area
1187 | -8/Materials | Accompanied by 1 ally
1187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1188 | -8/Materials | Discovered new exit (range 14)
1550 | -8/Materials | Build established: Mutant
1639 | -8/Materials | Discovered new exit (range 15)
1655 | -8/Materials | Entered Factory
1655 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1
2040 | -7/Factory | Build established: Gunner
2299 | -7/Factory | Discovered new exit (range 17)
2325 | -7/Factory | Entered another Factory area
2325 | -6/Factory | Evolved 2 slots: Utility x2
2361 | -6/Factory | Build established: Scavenger-Gunner
2757 | -6/Factory | Spotted B-75 Beast
3446 | -6/Factory | Build established: Scavenger-Gladiator
3532 | -6/Factory | Lost 3 parts (1n2u)
3627 | -6/Factory | Discovered new exit (range 16)
3692 | -6/Factory | System corruption reached 10%
3694 | -6/Factory | Entered another Factory area
3694 | -5/Factory | Evolved 2 slots: Utility x2
4146 | -5/Factory | Lost 3 parts (2n1u)
4292 | -5/Factory | Discovered new exit (range 8)
4304 | -5/Factory | Entered another Factory area
4304 | -4/Factory | Evolved 2 slots: Utility x2
4684 | -4/Factory | Garrison activated, responded to threat
4815 | -4/Factory | Lost 4 parts (4u)
4999 | -4/Factory | System corruption reached 10%
5090 | -4/Factory | Lost 15 parts (1p6n6u2w)
5116 | -4/Factory | Fabricated H-77 Assassin?
5167 | -4/Factory | Core integrity fell below 50%
5217 | -4/Factory | Discovered new exit (range 7)
5248 | -4/Factory | Entered Upper Caves
5355 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
5559 | -4/Upper Caves | Learned Research terminal intel
5608 | -4/Upper Caves | Discovered new exit (range 10)
5627 | -4/Upper Caves | Entered another Upper Caves area
5667 | -4/Upper Caves | Lost 5 parts (2n2u1w)
5675 | -4/Upper Caves | Found Alien Artifact
5892 | -4/Upper Caves | Discovered new exit (range 10)
5914 | -4/Upper Caves | Entered Zhirov
5915 | -4/Zhirov | Discovered new exit (range 3)
5936 | -4/Zhirov | Build established: Scavenger-Assassin
5936 | -4/Zhirov | Met Zhirov
5961 | -4/Zhirov | Learned location of Quarantine (-3)
5961 | -4/Zhirov | Learned location of Testing (-2)
5961 | -4/Zhirov | Learned location of Command (-1)
5968 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
5987 | -4/Zhirov | Found Alien Artifact
6001 | -4/Zhirov | Found Alien Artifact
6001 | -4/Zhirov | Identified Transdimensional Reconstructor
6001 | -4/Zhirov | Warped through subspace
6002 | -4/Zhirov | Identified Integrated Reactor
6002 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10)
6194 | -4/Zhirov | Entered Proximity Caves
6284 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
6454 | -3/Proximity Caves | Crushed by falling debris
6455 | -3/Proximity Caves | System corruption reached 30%
6485 | -3/Proximity Caves | Lost 4 parts (1n2u1w)
6658 | -3/Proximity Caves | Build established: Scavenger-Mutant
6671 | -3/Proximity Caves | Discovered new exit (range 16)
6697 | -3/Proximity Caves | Entered Research
6697 | -3/Research | Evolved 2 slots: Power x1, Utility x1
6698 | -3/Research | Loaded intel: 21 terminal locations
6884 | -3/Research | Discovered new exit (range 15)
6930 | -3/Research | Entered Armory
6950 | -3/Armory | Found Unknown Launcher
6950 | -3/Armory | Identified Gamma Bomb Array
6959 | -3/Armory | Found Gamma Bomb Array
7100 | -3/Armory | Lost 3 parts (2n1w)
7207 | -3/Armory | P-80 Master assimilated allied Champion 8a
7232 | -3/Armory | System corruption reached 10%
7265 | -3/Armory | Lost 3 parts (2n1u)
7344 | -3/Armory | Lost 6 parts (1p2n1u2w)
7634 | -3/Armory | Build established: Scavenger-Gladiator
7766 | -3/Armory | Discovered new exit (range 5)
7773 | -3/Armory | Identified exit to Research
7774 | -3/Armory | Entered Research
7774 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1
7801 | -2/Research | Lost 4 parts (4u)
7928 | -2/Research | Lost 3 parts (1n2u)
8036 | -2/Research | Found Enh. Force Lance
8047 | -2/Research | Found Prototype Device
8089 | -2/Research | Identified Exp. Actuator Array
8130 | -2/Research | Lost 3 parts (1n2u)
8132 | -2/Research | Found Enh. Force Lance
8279 | -2/Research | Garrison activated, responded to threat
8383 | -2/Research | Lost 12 parts (2p7n2u1w)
8549 | -2/Research | Lost 4 parts (1p1n1u1w)
8803 | -2/Research | Lost 10 parts (5n2u3w)
9117 | -2/Research | System corruption reached 10%
9324 | -2/Research | Build established: Scavenger-Gunner
9522 | -2/Research | Discovered new exit (range 12)
9540 | -2/Research | Entered Testing
9843 | -2/Testing | Discovered new exit (range 13)
9963 | -2/Testing | Entered Access
9963 | -1/Access | Evolved 2 slots: Utility x2
10212 | -1/Access | Build established: Scavenger-Mutant
10544 | -1/Access | Destroyed 7 combat bots
10581 | -1/Access | Lost 10 parts (1p3n3u3w)
10588 | -1/Access | Found Prototype Device
10588 | -1/Access | Identified Active Sensor Suite
10974 | -1/Access | Build established: Scavenger-Gunner
11004 | -1/Access | Found Active Sensor Suite
12060 | -1/Access | Lost 4 parts (2u2w)
12213 | -1/Access | First assault squad dispatched
12243 | -1/Access | Spotted B-99 Colossus
12243 | -1/Access | Spotted B-99 Colossus
12308 | -1/Access | Destroyed B-99 Colossus
12327 | -1/Access | Core integrity fell below 50%
12328 | -1/Access | Released all parts (6)
12329 | -1/Access | System corruption reached 10%
12357 | -1/Access | Core integrity fell below 20%
12358 | -1/Access | Lost 21 parts (1p7n6u7w)
12379 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun
Last Messages
---------------
corruption cleaned.
12331_ Acquired Corrupted Prototype Flight Unit.
12331_ Identified Electron Diverter.
12331_ Integrated Corrupted Electron Diverter
(+8).
12331_ Slug penetrates Wall. <x2>
12332_ P-80 Master resets B-99 Colossus, system
corruption cleaned.
12333_ System corrupted: Matter fused (-5).
12333_ Electron Diverter blasted off.
12333_ Slug penetrates Wall. <x3>
12337_ Acquired 1 matter.
12346_ Acquired 14 matter.
12351_ System corrupted: Matter fused (-6).
12354_ P-80 Master resets A-15 Conveyor, system
corruption cleaned.
12356_ Slug penetrates Wall. <x4>
12356_ Penetrated by Slug. <x5>
12363_ K-01 Serf collects debris.
12364_ Slug penetrates Wall. <x2>
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 125
Energy Generation 58
Energy Capacity 590
Matter Stores 700
Matter Capacity 700
Sight Range 22
Robot Scan Range 20
Terrain Scan Range 20
Terrain Scan Density 85
Jamming Range 16
Power Amplification 20
Additional Mass Support 9
EM Shielding 4
Armor Coverage 1200
Resistance: TH 30
Resistance: EM 25
Core Shielding 30
Weapon Cycling 25
Phase Shifting 15
Evasion (%) 65
Targeting Accuracy 24
Melee Accuracy 38
Target Analysis 12
Core Analysis 9
Recoil Reduction 6
Energy Filtering 45
Kinecelleration 40
Offensive Hacking 14
Defensive Hacking 14
Item Schematics
-----------------
Hcp. Storage Unit | -9/Materials | Hacked
Assault Drone Bay | -4/Zhirov | Free
Exp. Heat Sink | -4/Zhirov | Free
Exp. Optical Array | -4/Zhirov | Free
Imp. Arc Thrower | -4/Zhirov | Free
Robot Schematics
------------------
None
Fabricated
------------
H-77 Assassin | x2 | -4/Factory | Preloaded
Alien Tech Used
-----------------
Transdimensional Reconstructor
Integrated Reactor
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed CoolingPropulsionMeganuke
Manual? 0
Play Time 02:12:57
Cumulative 396.7 hours
Start 2024.04.19 @ 12:20:19
End 2024.05.25 @ 22:34:10
Sessions 15
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 277
Rogue 277
Adventurer 0
Explorer 0
Win Type -
Total 33
Types 29/0/3/1/0/0/0/0/0
Lore% 71
Gallery% 86
Achievement% 70
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 2
Font 32/SmallcapsGlow
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 5ee09402-00ca-4a9a-951b-b6e91ecd8dd2