Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 22:34:10 Player: KN-OKO Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (238) 1190 Value Destroyed (13010) 13010 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (1686) 1686 TOTAL SCORE: 24426 Bonus ------- High Alert Combat Kills 976 Follower Combat Kills 410 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 284/300 Energy 99/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Quantum Reactor Dimensional Node Initializer Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Advanced Phase Shifter Graphene Brace Advanced Force Field Hacking Suite Advanced System Shield > --- WEAPON ----------- Quantum Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Advanced Heat Sink Improved Dynamic Insulation System Dimensional Node Initializer Gamma Rifle Enhanced Quantum Rifle KE Penetrator KE Penetrator Railgun Gamma Bomb Array Gamma Bomb Array Shock Maul [Rating: 183] Favorites ----------- Power Light Quantum Reactor Engine Reinforced Deuterium Engine Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Biometal Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Electron Diverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Enhanced Quantum Rifle Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Gamma Bomb Array Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 1 . . . . . . . . . . 1 . . Utility 12 | . . . 1 1 2 2 2 . . . . 1 . 1 . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 369 | 7 1 21 13 10 36 21 36 5 9 7 8 10 39 77 8 61 Power 32 | 2 . 3 2 . 3 . 2 . . 1 . 1 4 11 1 2 Engine 10 | 2 . 3 2 . 3 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . 2 . . 1 . 1 4 11 1 2 Propulsion 103 | 2 . 7 2 3 10 12 13 2 2 . 1 3 15 19 . 12 Treads 19 | . . . . . . . 1 . . . . . . 7 . 11 Leg 66 | 2 . 5 2 . 9 12 12 2 . . 1 1 15 5 . . Wheel 12 | . . 2 . 3 1 . . . 2 . . 2 . 2 . . Hover 5 | . . . . . . . . . . . . . . 5 . . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 129 | 1 1 5 5 2 12 8 16 3 4 3 3 4 12 27 1 22 Device 69 | . . . 1 1 4 4 11 3 3 2 2 2 7 13 . 16 Storage 5 | 1 . 1 1 . . . . . . . . . . 1 . 1 Processor 25 | . 1 . 1 . 4 2 3 . . . . 1 1 8 1 3 Hackware 6 | . . . . . 2 . . . . . . 1 . 2 . 1 Protection 24 | . . 4 2 1 2 2 2 . 1 1 1 . 4 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 105 | 2 . 6 4 5 11 1 5 . 3 3 4 2 8 20 6 25 Energy Gun 7 | . . . . . . . . . . . . . 2 4 . 1 Energy Cannon 17 | . . . . 2 4 . 1 . 1 2 . 2 3 2 . . Ballistic Gun 33 | 2 . 6 2 . . . . . 1 . . . . 2 3 17 Ballistic Cannon 8 | . . . 2 2 3 . . . . . . . . . . 1 Launcher 8 | . . . . . . . . . 1 . 2 . 1 3 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . 1 4 1 3 . . . . . . . 2 5 Slashing Weapon 13 | . . . . . . . . . . 1 2 . 2 7 1 . Piercing Weapon 3 | . . . . . . . 1 . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 1 . 1 . . 3 . . . 3 2 2 Corrupted Parts 6 | . . . . . 3 2 . . . . . . . . . 1 System Corruption 25 | . . . . . 8 9 . . . . . . . . . 8 Parts Lost 165 | . . 8 2 4 6 7 24 3 5 . 6 2 17 37 . 44 Power 11 | . . 2 . . . . 1 . . . . . 1 5 . 2 Propulsion 65 | . . 4 1 2 4 4 9 2 2 . 2 . 7 15 . 13 Utility 59 | . . 2 1 1 2 3 12 . 2 . 3 2 6 11 . 14 Weapon 30 | . . . . 1 . . 2 1 1 . 1 . 3 6 . 15 Highest Loss Streak 21 | . . 5 1 2 3 3 15 2 5 . 4 1 6 12 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 96 98 98 97 86 95 90 87 83 85 91 84 86 81 Engine 2 | . 14 10 9 7 6 5 . . . . . . . . . . Reactor 4 | . . . . . . . 3 5 5 5 5 9 8 7 8 7 Treads 3 | . . . . . . . . 2 . . . . . 5 13 11 Leg 15 | . 28 29 24 23 24 28 23 22 15 15 15 14 20 8 . . Wheel 4 | . . 9 18 14 8 . . . 9 10 7 8 1 . . . Device 13 | . . . . 5 13 7 12 34 27 24 22 19 21 10 17 18 Storage 5 | . 14 11 9 7 6 5 5 5 5 5 5 4 4 4 4 6 Processor 13 | . . 1 8 7 10 20 18 10 10 10 7 4 9 24 17 18 Hackware 3 | . . . . . 1 5 3 . . . . 3 4 3 8 6 Protection 3 | . . 9 9 6 6 4 . . . 5 7 6 4 2 4 . Energy Gun 1 | . . . . . . . . . . . . . . 3 7 1 Energy Cannon 1 | . . . . 2 5 3 . . 4 3 5 5 4 1 . . Ballistic Gun 4 | . 28 21 9 4 . . . . 4 . . . . 1 2 9 Ballistic Cannon 2 | . . . 8 14 8 . . . . . . . . . . . Impact Weapon 2 | . . . . . 5 12 11 10 5 3 . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . 3 4 4 6 3 . . Naked Turns 34 | . . . . . . . . . . . . . . . . 34 Heaviest Build 138 | 13 13 24 42 50 59 54 59 55 75 87 96 122 106 135 114 138 Greatest Support 235 | 20 20 40 22 33 73 76 86 100 60 32 32 85 115 235 205 215 Greatest Overweight (x) 10 | . . 1 1 2 5 . 1 . 2 2 5 4 5 10 . 1 Average Overweight (x) . | . . . 1 1 . . . . 1 1 3 2 . . . . Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 6 8 8 13 15 15 15 15 15 15 15 15 15 15 19 20 19 Most Carried 20 | 6 8 10 13 15 15 15 15 14 15 15 15 15 15 20 20 20 Average Carried 14 | 4 7 7 10 12 14 14 13 13 11 14 13 11 14 16 19 17 Final Capacity 20 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 20 20 5 Final Carried 20 | 6 8 10 12 15 15 13 13 14 15 15 13 15 13 20 20 4 Class Distribution -------------------- 29% | Scavenger-Gladiator 27% | Scavenger-Gunner 20% | Scavenger-Mutant 11% | Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gladiator | -3/Armory Scavenger-Gladiator | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Matter Collected 7403 | 238 200 627 505 152 791 220 278 80 155 88 215 107 334 1217 157 2039 Remotely 121 | . . . 121 . . . . . . . . . . . . . Salvage Created 14029 | . 295 609 420 265 863 670 1618 219 108 329 352 606 858 2533 279 4005 Parts 656 | . 16 48 23 14 39 23 75 8 2 3 15 28 36 136 10 180 Haulers Intercepted 4 | . . 1 1 . . . . . . . . . . 2 . . Recyclers Shooed 6 | . . . . 2 . . 1 . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 3 1 2 12 . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Combat Hostiles Destroyed 195 | . 5 18 12 4 16 9 22 3 3 . 9 5 12 27 2 48 Melee 52 | . . . . . 5 6 19 2 . . 2 . 7 11 . . Guns 84 | . 5 18 5 . . . . . . . . . . 9 2 45 Cannons 28 | . . . 7 4 7 . . . 1 . . 5 2 2 . . AOE 13 | . . . . . . . . . 2 . 7 . . 2 . 2 Classes Destroyed 19 | . 2 4 2 1 4 3 1 . . . 1 . . . . 1 Worker 8 | . . 1 1 1 . . 1 . . . . . . 2 1 1 Builder 9 | . . . . . . . 3 . . . . . . 5 . 1 Tunneler 2 | . . . 1 . . . . . . . . 1 . . . . Hauler 4 | . . 1 1 . . . . . . . . . . 2 . . Recycler 9 | . 1 . . 1 . . 2 . . . . 2 . . 1 2 Mechanic 2 | . . . . . 1 . . . . . . . 1 . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . Watcher 7 | . . . . . 1 3 . . . . . . . 2 . 1 Swarmer 27 | . . 10 . . . . 5 . . . 5 . 3 . . 4 Grunt 58 | . 5 4 9 . 10 3 6 . 3 . 3 . 4 5 . 6 Brawler 5 | . . . . . 1 . 3 . . . . . 1 . . . Duelist 5 | . . . 1 . 1 1 1 . . . . . 1 . . . Sentry 22 | . . 4 2 3 2 1 1 1 . . 1 1 . 3 . 3 Specialist 4 | . . . . . . 2 . . . . . . . . . 2 Hunter 28 | . . . . . . 1 . 2 . . . 4 . 6 . 15 Programmer 42 | . . . . 1 2 . 6 . . . . . 3 13 2 15 Heavy 3 | . . . . . . 1 . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 5 6 3 4 4 6 1 3 . 5 3 4 5 3 7 Combat Bots Only 7 | . 2 5 4 2 3 4 6 1 3 . 5 2 4 4 2 7 Max Kills in Single Turn 3 | . 1 1 2 1 1 2 1 1 1 . 3 1 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . . 1 . 3 . . 1 . 1 Melee 2 | . . . . . 1 2 1 1 . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Hostile Shots Fired 2176 | . 42 117 68 64 106 64 184 44 18 . 32 64 208 322 38 805 Missed 596 | . 12 31 16 26 30 19 34 17 5 . 9 31 81 65 8 212 Damage Taken 34106 | . 375 921 887 413 1068 923 3141 524 399 . 773 540 3176 5857 710 14399 Core 3695 | . 112 142 76 11 111 78 578 50 . . 85 15 203 590 25 1619 Absorbed by Shields 216 | . . . . . . . . . . . . . . . . 216 Reduced by Siege Mode 2124 | . . . . . . . . . . . . . . 348 87 1689 Redirected to Shielding 72 | . . . . . . . . . . . . . . 72 . . Ignored by Resistances 273 | . . . . . . . 230 . . . . . 43 . . . Core Remaining (%) 75 | 100 55 64 86 98 86 92 . . . . 35 . 83 . 57 . Volleys Fired 461 | . 31 74 46 16 29 3 2 . 15 . 10 15 21 47 9 143 Largest 3 | . 2 2 2 3 3 1 1 . 1 . 2 2 2 3 3 3 Hottest 250 | . 40 43 64 103 168 90 90 . 90 . 210 195 165 250 188 160 Shots Fired 1035 | . 62 148 92 31 72 3 2 . 15 . 15 30 30 102 28 405 Gun 777 | . 62 148 46 7 . . . . . . . . 10 77 28 399 Cannon 236 | . . . 46 24 72 3 2 . 11 . 7 30 20 20 . 1 Launcher 22 | . . . . . . . . . 4 . 8 . . 5 . 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 770 | . 62 148 92 23 52 . . . . . . . . 20 10 363 Thermal 240 | . . . . 8 20 3 2 . 11 . 7 30 27 77 18 37 Explosive 12 | . . . . . . . . . 4 . 8 . . . . . Electromagnetic 13 | . . . . . . . . . . . . . 3 5 . 5 Robot Hit Streak 51 | . 10 12 7 12 5 . . . 6 . 9 7 8 35 41 51 Robot Miss Streak 7 | . 4 6 3 3 4 4 6 . 7 . 3 1 2 4 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 14 | . 2 1 . . . . . . . . . . . 3 . 8 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . 1 . 1 Shots Hit Robots 1025 | . 41 86 72 20 72 27 89 11 6 8 8 22 51 136 29 347 Core Hits 451 | . 15 38 32 11 21 7 33 5 7 3 20 13 19 78 7 142 Critical Kills 30 | . . . . . . 4 . . . . . . 2 1 1 22 Critical Parts Destroyed 38 | . . . . . 1 2 4 1 . . . . . . 1 29 Critical Strikes 110 | . . . . 1 1 6 15 1 . . 1 . 8 14 5 58 Burn 10 | . . . . . . . . . . . . . . 2 3 5 Meltdown 3 | . . . . . . . . . . . . . 2 1 . . Destroy 54 | . . . . . . . . . . . . . . . 1 53 Blast 1 | . . . . 1 . . . . . . . . . . . . Smash 13 | . . . . . 1 6 4 1 . . . . . . 1 . Sever 13 | . . . . . . . . . . . 1 . 6 6 . . Impale 16 | . . . . . . . 11 . . . . . . 5 . . Melee Attacks 366 | . . . . 1 41 28 109 21 5 8 4 4 51 77 5 12 Impact 135 | . . . . 1 41 28 33 13 5 . . . . . 2 12 Slashing 121 | . . . . . . . . . . 8 4 4 51 51 3 . Piercing 110 | . . . . . . . 76 8 . . . . . 26 . . Sneak Attacks 28 | . . . . . 1 3 8 . . . 1 3 1 7 1 3 Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . Follow-up Attacks 54 | . . . . . 5 3 20 3 . . . . 1 22 . . Damage Inflicted 34390 | . 446 819 1519 504 2562 1350 4289 512 604 708 1144 1032 2153 6142 1018 9588 Guns 14162 | . 446 819 829 104 . . . . . . . . 198 2032 934 8800 Cannons 4139 | . . . 685 400 1042 . . . 96 . . 748 490 678 . . Explosions 2506 | . . . . . . . . . 508 . 921 . . 609 . 468 Melee 13484 | . . . . . 1520 1350 4289 512 . 708 223 284 1465 2765 84 284 Ramming 99 | . . . 5 . . . . . . . . . . 58 . 36 Kinetic 12471 | . 446 819 1514 402 681 . . . . . . . . 453 315 7841 Thermal 5785 | . . . . 102 361 . . . 96 . . 748 643 2257 619 959 Explosive 1429 | . . . . . . . . . 508 . 921 . . . . . Electromagnetic 1122 | . . . . . . . . . . . . . 45 609 . 468 Impact 4645 | . . . . . 1520 1350 1093 314 . . . . . . 84 284 Slashing 4567 | . . . . . . . . . . 708 223 284 1465 1887 . . Piercing 4272 | . . . . . . . 3196 198 . . . . . 878 . . Highest Corruption 40 | . . . . . 15 9 26 26 24 24 40 . 18 18 27 19 Average Corruption 13 | . . . . . 2 5 11 25 24 24 31 . 16 8 19 3 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 209 | . . . . . 9 4 14 20 14 12 26 . 23 51 18 18 Message Errors 43 | . . . . . 3 . 5 3 2 6 5 . 5 8 4 2 Matter Fused 41 | . . . . . 2 1 1 5 2 2 6 . 4 9 4 5 Heat Flow Errors 22 | . . . . . 1 . 2 3 2 1 2 . 5 4 1 1 Energy Discharges 29 | . . . . . . 1 1 1 2 2 5 . 4 8 4 1 Parts Rejected 5 | . . . . . 1 . 2 . . . . . . 2 . . Parts Fused 2 | . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 25 | . . . . . 1 1 . 3 2 . 1 . 2 8 3 4 Data Loss (major) 11 | . . . . . . . 2 2 2 1 1 . . 3 . . Misfires 9 | . . . . . . . . . 1 . 4 . . 2 1 1 Alerts 6 | . . . . . 1 . . . . . 1 . 1 2 1 . Misdirections 8 | . . . . . . . 1 2 . . . . 1 2 . 2 Weapon Failures 8 | . . . . . . . . . 1 . 1 . 1 3 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2205 | . . . . . 271 259 552 39 52 248 85 117 42 415 . 125 Projectiles 163 | . . . . . 43 . . . 16 . . . 26 78 . . Explosions 82 | . . . . . . . . . 36 . 38 . . 8 . . Melee 1960 | . . . . . 228 259 552 39 . 248 47 117 16 329 . 125 Knockbacks 60 | . . . 20 . 25 3 7 . . . . . . 2 . 3 Impact 22 | . . . . . 7 3 7 . . . . . . 2 . 3 Kinetic 26 | . . . 15 . 11 . . . . . . . . . . . Secondary 12 | . . . 5 . 7 . . . . . . . . . . . Self-Inflicted Damage 221 | . . . . . . . . . 135 . 18 . . 68 . . Shots 11 | . . . . . . . . . 3 . 1 . . 7 . . Rammed 7 | . . . . . . . . . . . . . . 3 . 4 Targets Rammed 9 | . . . 2 . . . . . . . . . . 3 . 4 Kicked 2 | . . . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 436 | . 43 16 83 138 332 68 169 146 127 101 214 272 228 436 195 97 Average Temperature 77 | . 16 4 40 47 108 30 86 69 59 70 84 109 87 158 121 31 Received Heat Transfer 2935 | . 243 219 441 78 459 261 270 9 81 . 84 9 234 261 . 286 Effects 12 | . . . . . . . . . . . . . . 12 . . Shutdowns 4 | . . . . . . . . . . . . . . 4 . . Interference 6 | . . . . . . . . . . . . . . 6 . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . Siege Activations 22 | . . . . . . . . . . . . . . 4 1 17 Total Turns 511 | . . . . . . . . . . . . . . 96 26 389 Longest Duration 92 | . . . . . . . . . . . . . . 34 26 92 Robots Corrupted 3 | . . . . . . . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . 1 Parts Fried 37 | . . . . . 4 19 1 2 . . . . . 5 . 6 Impact Corruptions 38 | . . . . . 12 10 10 1 . . . . . 1 . 4 Robots Melted 4 | . . . . . . . . . . . . . 3 1 . . Combat Hostiles 4 | . . . . . . . . . . . . . 3 1 . . Parts Melted 32 | . . . . 1 . . . . . . . 2 11 12 3 3 Heat Transferred 7720 | . . . . 200 481 . . . 150 . . 944 950 2442 888 1665 Parts Sabotaged 3 | . . . . . . . . . . . . . 1 . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Peak Influence 1091 | . 155 310 270 140 227 225 457 . . . . 181 226 273 226 1091 Initial 124 | . . 65 14 54 38 71 109 . . . . . 94 18 124 15 Average 201 | . 61 145 101 69 96 106 236 . . . . 91 128 111 147 481 Maximum Alert Level 3 | . . 1 1 . 1 1 2 . . . . . 1 1 1 3 Low Security (%) 70 | 100 100 66 84 100 93 88 54 . . . . 100 84 83 86 23 Level 1 15 | . . 33 15 . 6 11 31 . . . . . 15 16 13 18 Level 2 7 | . . . . . . . 14 . . . . . . . . 27 Level 3 6 | . . . . . . . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 1 2 4 3 6 . . . . 1 1 7 2 18 Investigation 5 | . . . 1 . . . 1 . . . . . . 1 . 2 Extermination 18 | . . . . 1 2 1 1 . . . . . 1 5 1 6 Reinforcement 15 | . 1 . . 1 2 2 1 . . . . 1 . . 1 6 Assault 4 | . . . . . . . 1 . . . . . . . . 3 Garrison 4 | . . . . . . . 2 . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Distress Signals 16 | . 2 2 3 . 2 . 3 . . . . . 1 3 . . Communications Jammed 14 | . . . . . . . 14 . . . . . . . . . Distress Signals 14 | . . . . . . . 14 . . . . . . . . . Times Spotted 344 | . 9 30 21 5 26 14 36 3 3 . 8 6 33 43 7 100 Peak Tracking Total 14 | . 4 9 7 2 4 4 7 2 3 . 5 2 11 6 5 14 Tactical Retreats 31 | . 1 3 . . 5 . 4 . . . . . 4 3 . 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Traps Triggered 13 | . . . 1 2 1 1 . . . . . . . 6 . 2 Indirectly 3 | . . . . . . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Machines Disabled 11 | . . . . . . 1 1 . 1 . . . 4 1 . 3 Max in Single Turn 1 | . . . . . . 1 1 . 1 . . . 1 1 . 1 Garrison Access 7 | . . . . 2 1 . 1 . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Machines Accessed 51 | . 1 7 1 3 8 3 4 . 1 4 . 3 1 6 2 7 Terminals 30 | . 1 7 1 . 6 3 1 . . . . 3 . 3 1 4 Fabricators 5 | . . . . 1 . . 1 . . . . . . 2 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 2 2 . 1 . . . . . . 1 1 1 Total Hacks 127 | . 2 22 2 4 18 9 13 . 1 17 . 6 1 13 4 15 Successful 55 | . . 13 1 4 7 1 2 . 1 17 . 3 1 3 1 1 Failed 72 | . 2 9 1 . 11 8 11 . . . . 3 . 10 3 14 Catastrophic 16 | . . 3 . . 3 . 2 . . . . 1 . 2 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 80 | . 2 20 2 1 10 9 10 . . . . 4 . 8 1 13 Terminals 76 | . 2 22 2 . 13 9 4 . . . . 6 . 7 1 10 Fabricators 15 | . . . . 2 . . 7 . . . . . . 4 . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . 2 5 . 1 . . . . . . 2 3 2 Terminal Hacks 26 | . . 6 . . 2 . . . 1 17 . . . . . . Record 6 | . . . . . . . . . 1 5 . . . . . . Part Schematic 5 | . . 1 . . . . . . . 4 . . . . . . Robot Analysis 5 | . . 1 . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . 1 . . . Report Inventory 2 | . . . . . . . 1 . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 2 1 . . . . . . . . 1 1 . Seal Access 5 | . . . . 2 1 . . . . . . . . 1 1 . Unauthorized Hacks 20 | . . 7 1 1 4 1 . . . . . 3 . 2 . 1 Terminals 19 | . . 7 1 . 4 1 . . . . . 3 . 2 . 1 Assimilate 2 | . . 1 1 . . . . . . . . . . . . . Botnet 17 | . . 6 . . 4 1 . . . . . 3 . 2 . 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 1 7 1 1 8 3 4 . . . . 3 1 6 1 7 Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . 187 . . . . . . . . . Total Robot Build Rating 14 | . . . . . . . 14 . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 2 . . . . . . 2 . 4 Machine Destruction 5 | . . . . . . . 2 . . . . . . 2 . 1 Programmers 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . 3 1 . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Total Allies 10 | . . 1 1 . . . 2 . . . . . 6 . . . Largest Group 4 | . . 1 2 . . . 2 . . . . . 4 . . . Highest-Rated Group 188 | . . 10 20 . . . 112 . . . . . 188 . . . Highest-Rated Ally 56 | . . 10 10 . . . 56 . . . . . 48 . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 45 | . . . . . . . 29 . . . . . 16 . . . Total Damage 1609 | . . . . . . . 1057 . . . . . 552 . . . Kills 11 | . . . . . . . 8 . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Robot Analysis Total 5 | . . 1 . . . . . . . 4 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Turns Passed 12378 | 64 293 829 468 670 1369 610 944 379 287 280 503 233 844 1766 423 2416 Spaces Moved 6861 | 45 149 495 248 491 989 361 463 248 190 202 289 102 401 873 231 1084 Core 99 | 8 . . . . . . . . . . . . . . . 91 Treads 1548 | . . . . . . . . . . . . . . 326 231 991 Legs 2466 | 37 149 186 . 20 324 361 463 248 5 . . 15 356 302 . . Wheels 2518 | . . 309 248 471 665 . . . 185 202 289 87 45 17 . . Hover 228 | . . . . . . . . . . . . . . 228 . . Flight 2 | . . . . . . . . . . . . . . . . 2 Fastest Speed 35 | 50 120 85 100 110 95 120 120 120 115 115 130 135 120 104 153 35 Average Speed 124 | 107 120 104 100 116 104 120 120 120 117 120 150 148 125 134 153 148 Slowest Speed 240 | 120 120 120 100 190 155 120 190 120 130 130 175 190 190 236 153 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 29 | 3 45 47 35 17 27 11 13 44 30 60 55 5 23 21 41 27 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . . . . 2 3 . 1 . . . . . Spaces Dug 46 | . . . . 1 7 . 1 3 9 . 3 2 3 6 4 7 Terrain Destroyed 227 | . . . 1 1 12 1 2 3 64 . 97 5 5 12 4 20 Melee 29 | . . . . 1 5 . 1 3 2 . . 1 2 3 4 7 Projectile 51 | . . . 1 . 7 1 1 . 7 . 7 4 3 9 . 11 AOE 145 | . . . . . . . . . 55 . 90 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc Total 9306 | 57 209 694 375 567 1205 488 662 300 231 228 336 147 645 1267 273 1622 Wait 962 | . 17 63 55 34 85 66 61 31 . . 25 9 79 158 7 272 Move 6845 | 44 148 494 248 490 988 360 462 247 189 201 287 101 400 872 230 1084 Hop . | . . . . . . . . . . . . . . . . . Pick Up 168 | 6 7 20 5 11 12 6 13 3 6 3 . 6 14 29 5 22 Fast Attach 139 | 5 1 5 5 1 11 8 17 2 3 4 . 4 16 34 2 21 Attach 112 | 1 . 7 2 5 4 5 11 3 5 4 3 5 7 24 2 24 Detach 34 | . . 1 . . 1 . 2 1 3 2 1 1 1 12 1 8 Swap 120 | 1 . 9 6 4 21 8 8 . 1 1 5 1 16 19 4 16 Drop 152 | . 5 21 7 5 20 7 6 . 4 5 . 1 27 20 8 16 Fire 461 | . 31 74 46 16 29 3 2 . 15 . 10 15 21 47 9 143 Melee 288 | . . . . 1 34 25 80 13 5 8 4 4 48 49 5 12 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . 3 . 4 Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . Rewire 16 | . . . . . . . . . . . . . 16 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 12) 296 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x2 811 | -9/Materials | Lost 5 parts (1p2n2u) 815 | -9/Materials | Discovered new exit (range 8) 957 | -9/Materials | Identified exit to Materials 1169 | -9/Materials | Build established: Scavenger-Mutant 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Accompanied by 1 ally 1187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -8/Materials | Discovered new exit (range 14) 1550 | -8/Materials | Build established: Mutant 1639 | -8/Materials | Discovered new exit (range 15) 1655 | -8/Materials | Entered Factory 1655 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2040 | -7/Factory | Build established: Gunner 2299 | -7/Factory | Discovered new exit (range 17) 2325 | -7/Factory | Entered another Factory area 2325 | -6/Factory | Evolved 2 slots: Utility x2 2361 | -6/Factory | Build established: Scavenger-Gunner 2757 | -6/Factory | Spotted B-75 Beast 3446 | -6/Factory | Build established: Scavenger-Gladiator 3532 | -6/Factory | Lost 3 parts (1n2u) 3627 | -6/Factory | Discovered new exit (range 16) 3692 | -6/Factory | System corruption reached 10% 3694 | -6/Factory | Entered another Factory area 3694 | -5/Factory | Evolved 2 slots: Utility x2 4146 | -5/Factory | Lost 3 parts (2n1u) 4292 | -5/Factory | Discovered new exit (range 8) 4304 | -5/Factory | Entered another Factory area 4304 | -4/Factory | Evolved 2 slots: Utility x2 4684 | -4/Factory | Garrison activated, responded to threat 4815 | -4/Factory | Lost 4 parts (4u) 4999 | -4/Factory | System corruption reached 10% 5090 | -4/Factory | Lost 15 parts (1p6n6u2w) 5116 | -4/Factory | Fabricated H-77 Assassin? 5167 | -4/Factory | Core integrity fell below 50% 5217 | -4/Factory | Discovered new exit (range 7) 5248 | -4/Factory | Entered Upper Caves 5355 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5559 | -4/Upper Caves | Learned Research terminal intel 5608 | -4/Upper Caves | Discovered new exit (range 10) 5627 | -4/Upper Caves | Entered another Upper Caves area 5667 | -4/Upper Caves | Lost 5 parts (2n2u1w) 5675 | -4/Upper Caves | Found Alien Artifact 5892 | -4/Upper Caves | Discovered new exit (range 10) 5914 | -4/Upper Caves | Entered Zhirov 5915 | -4/Zhirov | Discovered new exit (range 3) 5936 | -4/Zhirov | Build established: Scavenger-Assassin 5936 | -4/Zhirov | Met Zhirov 5961 | -4/Zhirov | Learned location of Quarantine (-3) 5961 | -4/Zhirov | Learned location of Testing (-2) 5961 | -4/Zhirov | Learned location of Command (-1) 5968 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5987 | -4/Zhirov | Found Alien Artifact 6001 | -4/Zhirov | Found Alien Artifact 6001 | -4/Zhirov | Identified Transdimensional Reconstructor 6001 | -4/Zhirov | Warped through subspace 6002 | -4/Zhirov | Identified Integrated Reactor 6002 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6194 | -4/Zhirov | Entered Proximity Caves 6284 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6454 | -3/Proximity Caves | Crushed by falling debris 6455 | -3/Proximity Caves | System corruption reached 30% 6485 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 6658 | -3/Proximity Caves | Build established: Scavenger-Mutant 6671 | -3/Proximity Caves | Discovered new exit (range 16) 6697 | -3/Proximity Caves | Entered Research 6697 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6698 | -3/Research | Loaded intel: 21 terminal locations 6884 | -3/Research | Discovered new exit (range 15) 6930 | -3/Research | Entered Armory 6950 | -3/Armory | Found Unknown Launcher 6950 | -3/Armory | Identified Gamma Bomb Array 6959 | -3/Armory | Found Gamma Bomb Array 7100 | -3/Armory | Lost 3 parts (2n1w) 7207 | -3/Armory | P-80 Master assimilated allied Champion 8a 7232 | -3/Armory | System corruption reached 10% 7265 | -3/Armory | Lost 3 parts (2n1u) 7344 | -3/Armory | Lost 6 parts (1p2n1u2w) 7634 | -3/Armory | Build established: Scavenger-Gladiator 7766 | -3/Armory | Discovered new exit (range 5) 7773 | -3/Armory | Identified exit to Research 7774 | -3/Armory | Entered Research 7774 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7801 | -2/Research | Lost 4 parts (4u) 7928 | -2/Research | Lost 3 parts (1n2u) 8036 | -2/Research | Found Enh. Force Lance 8047 | -2/Research | Found Prototype Device 8089 | -2/Research | Identified Exp. Actuator Array 8130 | -2/Research | Lost 3 parts (1n2u) 8132 | -2/Research | Found Enh. Force Lance 8279 | -2/Research | Garrison activated, responded to threat 8383 | -2/Research | Lost 12 parts (2p7n2u1w) 8549 | -2/Research | Lost 4 parts (1p1n1u1w) 8803 | -2/Research | Lost 10 parts (5n2u3w) 9117 | -2/Research | System corruption reached 10% 9324 | -2/Research | Build established: Scavenger-Gunner 9522 | -2/Research | Discovered new exit (range 12) 9540 | -2/Research | Entered Testing 9843 | -2/Testing | Discovered new exit (range 13) 9963 | -2/Testing | Entered Access 9963 | -1/Access | Evolved 2 slots: Utility x2 10212 | -1/Access | Build established: Scavenger-Mutant 10544 | -1/Access | Destroyed 7 combat bots 10581 | -1/Access | Lost 10 parts (1p3n3u3w) 10588 | -1/Access | Found Prototype Device 10588 | -1/Access | Identified Active Sensor Suite 10974 | -1/Access | Build established: Scavenger-Gunner 11004 | -1/Access | Found Active Sensor Suite 12060 | -1/Access | Lost 4 parts (2u2w) 12213 | -1/Access | First assault squad dispatched 12243 | -1/Access | Spotted B-99 Colossus 12243 | -1/Access | Spotted B-99 Colossus 12308 | -1/Access | Destroyed B-99 Colossus 12327 | -1/Access | Core integrity fell below 50% 12328 | -1/Access | Released all parts (6) 12329 | -1/Access | System corruption reached 10% 12357 | -1/Access | Core integrity fell below 20% 12358 | -1/Access | Lost 21 parts (1p7n6u7w) 12379 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- corruption cleaned. 12331_ Acquired Corrupted Prototype Flight Unit. 12331_ Identified Electron Diverter. 12331_ Integrated Corrupted Electron Diverter (+8). 12331_ Slug penetrates Wall. 12332_ P-80 Master resets B-99 Colossus, system corruption cleaned. 12333_ System corrupted: Matter fused (-5). 12333_ Electron Diverter blasted off. 12333_ Slug penetrates Wall. 12337_ Acquired 1 matter. 12346_ Acquired 14 matter. 12351_ System corrupted: Matter fused (-6). 12354_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 12356_ Slug penetrates Wall. 12356_ Penetrated by Slug. 12363_ K-01 Serf collects debris. 12364_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# " #???????????? | | ????????????????????????????# """ [############# | | ????????????????????????????# G # | | ????????????????????????????# """ # ! | | ????????????????????????????# " # | | ????????????????????????????# # * | | ????????????????????????????# # ! | | ???????????????????# ??????#####"###"######"##### | | ???????????????? ####### #### ?? ??? | | ???????????????? + ?? | | ???????????????? #### ####? """"" ? | | ????????????????????????????# #????" """"" | | ????????????????????????#####+## #????? """"" | | ????????????????????????# # #??#"" """"" | | ????????????????????????# # #??#T """"" | | ????????????????????????# # #??#"" """"" | | ????????????????????????# # #??#"" | | ????????????????????????# # #??#"" " | | ????????????????????????# # #??# "% | | ????????????????????????# # #??# | | ????????????????????????# # #??############# | | ????????????????????????# g# #??????????????? | | ????????????????????????+ gg #??????????????? | | ????????????????????????#@ # #??????????????? | | ????????????????????????+ # #??????????????? | | ????????????????????????# #? #??????????????# | | ????????????????????????# #? #??????????????# | | ????????????????????????########??#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#"" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 58 Energy Capacity 590 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 EM Shielding 4 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 24 Melee Accuracy 38 Target Analysis 12 Core Analysis 9 Recoil Reduction 6 Energy Filtering 45 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ H-77 Assassin | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingPropulsionMeganuke Manual? 0 Play Time 02:12:57 Cumulative 396.7 hours Start 2024.04.19 @ 12:20:19 End 2024.05.25 @ 22:34:10 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type - Total 33 Types 29/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ee09402-00ca-4a9a-951b-b6e91ecd8dd2