Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 22:34:10

Player: KN-OKO

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (238)     1190
Value Destroyed (13010)    13010
Prototype IDs (22)         440
Alien Tech Used (2)        400
Bonus (1686)               1686
              TOTAL SCORE: 24426

 Bonus
-------
High Alert Combat Kills    976
Follower Combat Kills      410
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     284/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (14) -----
        (None)
>   --- WEAPON (3) -------
    Shock Maul
>   --- INVENTORY (5) ----
    Quantum Reactor
    Dimensional Node Initializer
    Gamma Bomb Array
    Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Matter Compressor
       Enhanced Optical Array
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Weapon Cycler
       Advanced Phase Shifter
                Graphene Brace
       Advanced Force Field
                Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                Quantum Rifle
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
                Particle Reactor
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
       Improved Heavy Treads
                Biometal Heavy Treads
       Advanced Heat Sink
       Improved Dynamic Insulation System
                Dimensional Node Initializer
                Gamma Rifle
       Enhanced Quantum Rifle
                KE Penetrator
                KE Penetrator
                Railgun
                Gamma Bomb Array
                Gamma Bomb Array
                Shock Maul
[Rating: 183]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Biometal Heavy Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Electron Diverter
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Gamma Bomb Array
  Impact Weapon            Powered Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  12   | .   .   .   1   1   2   2   2   .   .   .   .   1   .   1   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             369  | 7   1   21  13  10  36  21  36  5   9   7   8   10  39  77  8   61  
  Power                    32   | 2   .   3   2   .   3   .   2   .   .   1   .   1   4   11  1   2   
    Engine                 10   | 2   .   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   2   .   .   1   .   1   4   11  1   2   
  Propulsion               103  | 2   .   7   2   3   10  12  13  2   2   .   1   3   15  19  .   12  
    Treads                 19   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   11  
    Leg                    66   | 2   .   5   2   .   9   12  12  2   .   .   1   1   15  5   .   .   
    Wheel                  12   | .   .   2   .   3   1   .   .   .   2   .   .   2   .   2   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  129  | 1   1   5   5   2   12  8   16  3   4   3   3   4   12  27  1   22  
    Device                 69   | .   .   .   1   1   4   4   11  3   3   2   2   2   7   13  .   16  
    Storage                5    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              25   | .   1   .   1   .   4   2   3   .   .   .   .   1   1   8   1   3   
    Hackware               6    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   1   
    Protection             24   | .   .   4   2   1   2   2   2   .   1   1   1   .   4   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   .   6   4   5   11  1   5   .   3   3   4   2   8   20  6   25  
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   1   
    Energy Cannon          17   | .   .   .   .   2   4   .   1   .   1   2   .   2   3   2   .   .   
    Ballistic Gun          33   | 2   .   6   2   .   .   .   .   .   1   .   .   .   .   2   3   17  
    Ballistic Cannon       8    | .   .   .   2   2   3   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   .   1   4   1   3   .   .   .   .   .   .   .   2   5   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   .   .   1   2   .   2   7   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   1   .   1   .   .   3   .   .   .   3   2   2   
  Corrupted Parts          6    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   
    System Corruption      25   | .   .   .   .   .   8   9   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 165  | .   .   8   2   4   6   7   24  3   5   .   6   2   17  37  .   44  
  Power                    11   | .   .   2   .   .   .   .   1   .   .   .   .   .   1   5   .   2   
  Propulsion               65   | .   .   4   1   2   4   4   9   2   2   .   2   .   7   15  .   13  
  Utility                  59   | .   .   2   1   1   2   3   12  .   2   .   3   2   6   11  .   14  
  Weapon                   30   | .   .   .   .   1   .   .   2   1   1   .   1   .   3   6   .   15  
  Highest Loss Streak      21   | .   .   5   1   2   3   3   15  2   5   .   4   1   6   12  .   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  93  96  98  98  97  86  95  90  87  83  85  91  84  86  81  
  Engine                   2    | .   14  10  9   7   6   5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   3   5   5   5   5   9   8   7   8   7   
  Treads                   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   13  11  
  Leg                      15   | .   28  29  24  23  24  28  23  22  15  15  15  14  20  8   .   .   
  Wheel                    4    | .   .   9   18  14  8   .   .   .   9   10  7   8   1   .   .   .   
  Device                   13   | .   .   .   .   5   13  7   12  34  27  24  22  19  21  10  17  18  
  Storage                  5    | .   14  11  9   7   6   5   5   5   5   5   5   4   4   4   4   6   
  Processor                13   | .   .   1   8   7   10  20  18  10  10  10  7   4   9   24  17  18  
  Hackware                 3    | .   .   .   .   .   1   5   3   .   .   .   .   3   4   3   8   6   
  Protection               3    | .   .   9   9   6   6   4   .   .   .   5   7   6   4   2   4   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   1   
  Energy Cannon            1    | .   .   .   .   2   5   3   .   .   4   3   5   5   4   1   .   .   
  Ballistic Gun            4    | .   28  21  9   4   .   .   .   .   4   .   .   .   .   1   2   9   
  Ballistic Cannon         2    | .   .   .   8   14  8   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   5   12  11  10  5   3   .   .   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   4   4   6   3   .   .   
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  
Heaviest Build             138  | 13  13  24  42  50  59  54  59  55  75  87  96  122 106 135 114 138 
  Greatest Support         235  | 20  20  40  22  33  73  76  86  100 60  32  32  85  115 235 205 215 
  Greatest Overweight (x)  10   | .   .   1   1   2   5   .   1   .   2   2   5   4   5   10  .   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   1   1   3   2   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  15  15  15  15  15  15  15  15  15  15  15  20  20  20  
  Average Capacity         15   | 6   8   8   13  15  15  15  15  15  15  15  15  15  15  19  20  19  
  Most Carried             20   | 6   8   10  13  15  15  15  15  14  15  15  15  15  15  20  20  20  
  Average Carried          14   | 4   7   7   10  12  14  14  13  13  11  14  13  11  14  16  19  17  
  Final Capacity           20   | 8   8   10  15  15  15  15  15  15  15  15  15  15  15  20  20  5   
  Final Carried            20   | 6   8   10  12  15  15  13  13  14  15  15  13  15  13  20  20  4   

 Class Distribution 
--------------------
 29% | Scavenger-Gladiator
 27% | Scavenger-Gunner
 20% | Scavenger-Mutant
 11% | Mutant
  5% | Scavenger-Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
              Gunner | -7/Factory
    Scavenger-Gunner | -6/Factory
 Scavenger-Gladiator | -5/Factory
 Scavenger-Gladiator | -4/Factory
 Scavenger-Gladiator | -4/Upper Caves
  Scavenger-Assassin | -4/Upper Caves
  Scavenger-Assassin | -4/Zhirov
    Scavenger-Mutant | -3/Proximity Caves
    Scavenger-Mutant | -3/Research
 Scavenger-Gladiator | -3/Armory
 Scavenger-Gladiator | -2/Research
    Scavenger-Gunner | -2/Testing
    Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Tes  Acc  
Matter Collected           7403  | 238  200  627  505  152  791  220  278  80   155  88   215  107  334  1217 157  2039 
  Remotely                 121   | .    .    .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14029 | .    295  609  420  265  863  670  1618 219  108  329  352  606  858  2533 279  4005 
  Parts                    656   | .    16   48   23   14   39   23   75   8    2    3    15   28   36   136  10   180  
Haulers Intercepted        4     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           6     | .    .    .    .    2    .    .    1    .    .    .    .    1    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18    | .    .    .    .    .    .    .    .    3    1    2    12   .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Combat Hostiles Destroyed  195  | .   5   18  12  4   16  9   22  3   3   .   9   5   12  27  2   48  
  Melee                    52   | .   .   .   .   .   5   6   19  2   .   .   2   .   7   11  .   .   
  Guns                     84   | .   5   18  5   .   .   .   .   .   .   .   .   .   .   9   2   45  
  Cannons                  28   | .   .   .   7   4   7   .   .   .   1   .   .   5   2   2   .   .   
  AOE                      13   | .   .   .   .   .   .   .   .   .   2   .   7   .   .   2   .   2   
Classes Destroyed          19   | .   2   4   2   1   4   3   1   .   .   .   1   .   .   .   .   1   
  Worker                   8    | .   .   1   1   1   .   .   1   .   .   .   .   .   .   2   1   1   
  Builder                  9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   1   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 9    | .   1   .   .   1   .   .   2   .   .   .   .   2   .   .   1   2   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   .   1   
  Swarmer                  27   | .   .   10  .   .   .   .   5   .   .   .   5   .   3   .   .   4   
  Grunt                    58   | .   5   4   9   .   10  3   6   .   3   .   3   .   4   5   .   6   
  Brawler                  5    | .   .   .   .   .   1   .   3   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   1   .   1   1   1   .   .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   4   2   3   2   1   1   1   .   .   1   1   .   3   .   3   
  Specialist               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Hunter                   28   | .   .   .   .   .   .   1   .   2   .   .   .   4   .   6   .   15  
  Programmer               42   | .   .   .   .   1   2   .   6   .   .   .   .   .   3   13  2   15  
  Heavy                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   2   5   6   3   4   4   6   1   3   .   5   3   4   5   3   7   
  Combat Bots Only         7    | .   2   5   4   2   3   4   6   1   3   .   5   2   4   4   2   7   
Max Kills in Single Turn   3    | .   1   1   2   1   1   2   1   1   1   .   3   1   1   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   .   1   
  Melee                    2    | .   .   .   .   .   1   2   1   1   .   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Res   Tes   Acc   
Hostile Shots Fired        2176  | .     42    117   68    64    106   64    184   44    18    .     32    64    208   322   38    805   
  Missed                   596   | .     12    31    16    26    30    19    34    17    5     .     9     31    81    65    8     212   
Damage Taken               34106 | .     375   921   887   413   1068  923   3141  524   399   .     773   540   3176  5857  710   14399 
  Core                     3695  | .     112   142   76    11    111   78    578   50    .     .     85    15    203   590   25    1619  
  Absorbed by Shields      216   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     216   
  Reduced by Siege Mode    2124  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     348   87    1689  
  Redirected to Shielding  72    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    .     .     
  Ignored by Resistances   273   | .     .     .     .     .     .     .     230   .     .     .     .     .     43    .     .     .     
Core Remaining (%)         75    | 100   55    64    86    98    86    92    .     .     .     .     35    .     83    .     57    .     
Volleys Fired              461   | .     31    74    46    16    29    3     2     .     15    .     10    15    21    47    9     143   
  Largest                  3     | .     2     2     2     3     3     1     1     .     1     .     2     2     2     3     3     3     
  Hottest                  250   | .     40    43    64    103   168   90    90    .     90    .     210   195   165   250   188   160   
Shots Fired                1035  | .     62    148   92    31    72    3     2     .     15    .     15    30    30    102   28    405   
  Gun                      777   | .     62    148   46    7     .     .     .     .     .     .     .     .     10    77    28    399   
  Cannon                   236   | .     .     .     46    24    72    3     2     .     11    .     7     30    20    20    .     1     
  Launcher                 22    | .     .     .     .     .     .     .     .     .     4     .     8     .     .     5     .     5     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  770   | .     62    148   92    23    52    .     .     .     .     .     .     .     .     20    10    363   
  Thermal                  240   | .     .     .     .     8     20    3     2     .     11    .     7     30    27    77    18    37    
  Explosive                12    | .     .     .     .     .     .     .     .     .     4     .     8     .     .     .     .     .     
  Electromagnetic          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     .     5     
  Robot Hit Streak         51    | .     10    12    7     12    5     .     .     .     6     .     9     7     8     35    41    51    
  Robot Miss Streak        7     | .     4     6     3     3     4     4     6     .     7     .     3     1     2     4     .     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        14    | .     2     1     .     .     .     .     .     .     .     .     .     .     .     3     .     8     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Shots Hit Robots           1025  | .     41    86    72    20    72    27    89    11    6     8     8     22    51    136   29    347   
  Core Hits                451   | .     15    38    32    11    21    7     33    5     7     3     20    13    19    78    7     142   
  Critical Kills           30    | .     .     .     .     .     .     4     .     .     .     .     .     .     2     1     1     22    
  Critical Parts Destroyed 38    | .     .     .     .     .     1     2     4     1     .     .     .     .     .     .     1     29    
  Critical Strikes         110   | .     .     .     .     1     1     6     15    1     .     .     1     .     8     14    5     58    
    Burn                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     5     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     
    Destroy                54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     53    
    Blast                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  13    | .     .     .     .     .     1     6     4     1     .     .     .     .     .     .     1     .     
    Sever                  13    | .     .     .     .     .     .     .     .     .     .     .     1     .     6     6     .     .     
    Impale                 16    | .     .     .     .     .     .     .     11    .     .     .     .     .     .     5     .     .     
Melee Attacks              366   | .     .     .     .     1     41    28    109   21    5     8     4     4     51    77    5     12    
  Impact                   135   | .     .     .     .     1     41    28    33    13    5     .     .     .     .     .     2     12    
  Slashing                 121   | .     .     .     .     .     .     .     .     .     .     8     4     4     51    51    3     .     
  Piercing                 110   | .     .     .     .     .     .     .     76    8     .     .     .     .     .     26    .     .     
  Sneak Attacks            28    | .     .     .     .     .     1     3     8     .     .     .     1     3     1     7     1     3     
    Combat Hostiles        2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        54    | .     .     .     .     .     5     3     20    3     .     .     .     .     1     22    .     .     
Damage Inflicted           34390 | .     446   819   1519  504   2562  1350  4289  512   604   708   1144  1032  2153  6142  1018  9588  
  Guns                     14162 | .     446   819   829   104   .     .     .     .     .     .     .     .     198   2032  934   8800  
  Cannons                  4139  | .     .     .     685   400   1042  .     .     .     96    .     .     748   490   678   .     .     
  Explosions               2506  | .     .     .     .     .     .     .     .     .     508   .     921   .     .     609   .     468   
  Melee                    13484 | .     .     .     .     .     1520  1350  4289  512   .     708   223   284   1465  2765  84    284   
  Ramming                  99    | .     .     .     5     .     .     .     .     .     .     .     .     .     .     58    .     36    
  Kinetic                  12471 | .     446   819   1514  402   681   .     .     .     .     .     .     .     .     453   315   7841  
  Thermal                  5785  | .     .     .     .     102   361   .     .     .     96    .     .     748   643   2257  619   959   
  Explosive                1429  | .     .     .     .     .     .     .     .     .     508   .     921   .     .     .     .     .     
  Electromagnetic          1122  | .     .     .     .     .     .     .     .     .     .     .     .     .     45    609   .     468   
  Impact                   4645  | .     .     .     .     .     1520  1350  1093  314   .     .     .     .     .     .     84    284   
  Slashing                 4567  | .     .     .     .     .     .     .     .     .     .     708   223   284   1465  1887  .     .     
  Piercing                 4272  | .     .     .     .     .     .     .     3196  198   .     .     .     .     .     878   .     .     
Highest Corruption         40    | .     .     .     .     .     15    9     26    26    24    24    40    .     18    18    27    19    
  Average Corruption       13    | .     .     .     .     .     2     5     11    25    24    24    31    .     16    8     19    3     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  209   | .     .     .     .     .     9     4     14    20    14    12    26    .     23    51    18    18    
    Message Errors         43    | .     .     .     .     .     3     .     5     3     2     6     5     .     5     8     4     2     
    Matter Fused           41    | .     .     .     .     .     2     1     1     5     2     2     6     .     4     9     4     5     
    Heat Flow Errors       22    | .     .     .     .     .     1     .     2     3     2     1     2     .     5     4     1     1     
    Energy Discharges      29    | .     .     .     .     .     .     1     1     1     2     2     5     .     4     8     4     1     
    Parts Rejected         5     | .     .     .     .     .     1     .     2     .     .     .     .     .     .     2     .     .     
    Parts Fused            2     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      25    | .     .     .     .     .     1     1     .     3     2     .     1     .     2     8     3     4     
    Data Loss (major)      11    | .     .     .     .     .     .     .     2     2     2     1     1     .     .     3     .     .     
    Misfires               9     | .     .     .     .     .     .     .     .     .     1     .     4     .     .     2     1     1     
    Alerts                 6     | .     .     .     .     .     1     .     .     .     .     .     1     .     1     2     1     .     
    Misdirections          8     | .     .     .     .     .     .     .     1     2     .     .     .     .     1     2     .     2     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     1     .     1     .     1     3     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2205  | .     .     .     .     .     271   259   552   39    52    248   85    117   42    415   .     125   
  Projectiles              163   | .     .     .     .     .     43    .     .     .     16    .     .     .     26    78    .     .     
  Explosions               82    | .     .     .     .     .     .     .     .     .     36    .     38    .     .     8     .     .     
  Melee                    1960  | .     .     .     .     .     228   259   552   39    .     248   47    117   16    329   .     125   
Knockbacks                 60    | .     .     .     20    .     25    3     7     .     .     .     .     .     .     2     .     3     
  Impact                   22    | .     .     .     .     .     7     3     7     .     .     .     .     .     .     2     .     3     
  Kinetic                  26    | .     .     .     15    .     11    .     .     .     .     .     .     .     .     .     .     .     
  Secondary                12    | .     .     .     5     .     7     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      221   | .     .     .     .     .     .     .     .     .     135   .     18    .     .     68    .     .     
  Shots                    11    | .     .     .     .     .     .     .     .     .     3     .     1     .     .     7     .     .     
  Rammed                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     
Targets Rammed             9     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     .     4     
  Kicked                   2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        436   | .     43    16    83    138   332   68    169   146   127   101   214   272   228   436   195   97    
  Average Temperature      77    | .     16    4     40    47    108   30    86    69    59    70    84    109   87    158   121   31    
  Received Heat Transfer   2935  | .     243   219   441   78    459   261   270   9     81    .     84    9     234   261   .     286   
  Effects                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
    Interference           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Siege Activations          22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     17    
  Total Turns              511   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     96    26    389   
  Longest Duration         92    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    26    92    
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
  Parts Fried              37    | .     .     .     .     .     4     19    1     2     .     .     .     .     .     5     .     6     
  Impact Corruptions       38    | .     .     .     .     .     12    10    10    1     .     .     .     .     .     1     .     4     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  Parts Melted             32    | .     .     .     .     1     .     .     .     .     .     .     .     2     11    12    3     3     
  Heat Transferred         7720  | .     .     .     .     200   481   .     .     .     150   .     .     944   950   2442  888   1665  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Tes  Acc  
Peak Influence             1091 | .    155  310  270  140  227  225  457  .    .    .    .    181  226  273  226  1091 
  Initial                  124  | .    .    65   14   54   38   71   109  .    .    .    .    .    94   18   124  15   
  Average                  201  | .    61   145  101  69   96   106  236  .    .    .    .    91   128  111  147  481  
Maximum Alert Level        3    | .    .    1    1    .    1    1    2    .    .    .    .    .    1    1    1    3    
  Low Security (%)         70   | 100  100  66   84   100  93   88   54   .    .    .    .    100  84   83   86   23   
  Level 1                  15   | .    .    33   15   .    6    11   31   .    .    .    .    .    15   16   13   18   
  Level 2                  7    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    27   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    1    .    1    2    4    3    6    .    .    .    .    1    1    7    2    18   
  Investigation            5    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    2    
  Extermination            18   | .    .    .    .    1    2    1    1    .    .    .    .    .    1    5    1    6    
  Reinforcement            15   | .    1    .    .    1    2    2    1    .    .    .    .    1    .    .    1    6    
  Assault                  4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    
  Garrison                 4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Distress Signals           16   | .   2   2   3   .   2   .   3   .   .   .   .   .   1   3   .   .   
Communications Jammed      14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Distress Signals         14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
Times Spotted              344  | .   9   30  21  5   26  14  36  3   3   .   8   6   33  43  7   100 
  Peak Tracking Total      14   | .   4   9   7   2   4   4   7   2   3   .   5   2   11  6   5   14  
  Tactical Retreats        31   | .   1   3   .   .   5   .   4   .   .   .   .   .   4   3   .   11  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Traps Triggered            13   | .   .   .   1   2   1   1   .   .   .   .   .   .   .   6   .   2   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Machines Disabled          11   | .   .   .   .   .   .   1   1   .   1   .   .   .   4   1   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   1   .   .   .   1   1   .   1   
  Garrison Access          7    | .   .   .   .   2   1   .   1   .   .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Machines Accessed          51   | .   1   7   1   3   8   3   4   .   1   4   .   3   1   6   2   7   
  Terminals                30   | .   1   7   1   .   6   3   1   .   .   .   .   3   .   3   1   4   
  Fabricators              5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   2   2   .   1   .   .   .   .   .   .   1   1   1   
Total Hacks                127  | .   2   22  2   4   18  9   13  .   1   17  .   6   1   13  4   15  
  Successful               55   | .   .   13  1   4   7   1   2   .   1   17  .   3   1   3   1   1   
  Failed                   72   | .   2   9   1   .   11  8   11  .   .   .   .   3   .   10  3   14  
    Catastrophic           16   | .   .   3   .   .   3   .   2   .   .   .   .   1   .   2   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   80   | .   2   20  2   1   10  9   10  .   .   .   .   4   .   8   1   13  
  Terminals                76   | .   2   22  2   .   13  9   4   .   .   .   .   6   .   7   1   10  
  Fabricators              15   | .   .   .   .   2   .   .   7   .   .   .   .   .   .   4   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   2   5   .   1   .   .   .   .   .   .   2   3   2   
Terminal Hacks             26   | .   .   6   .   .   2   .   .   .   1   17  .   .   .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
  Part Schematic           5    | .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   1   .   
  Seal Access              5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         20   | .   .   7   1   1   4   1   .   .   .   .   .   3   .   2   .   1   
  Terminals                19   | .   .   7   1   .   4   1   .   .   .   .   .   3   .   2   .   1   
    Assimilate             2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   .   6   .   .   4   1   .   .   .   .   .   3   .   2   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   1   7   1   1   8   3   4   .   .   .   .   3   1   6   1   7   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   4   
  Machine Destruction      5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Tes  Acc  
Total Allies               10   | .    .    1    1    .    .    .    2    .    .    .    .    .    6    .    .    .    
  Largest Group            4    | .    .    1    2    .    .    .    2    .    .    .    .    .    4    .    .    .    
  Highest-Rated Group      188  | .    .    10   20   .    .    .    112  .    .    .    .    .    188  .    .    .    
  Highest-Rated Ally       56   | .    .    10   10   .    .    .    56   .    .    .    .    .    48   .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               45   | .    .    .    .    .    .    .    29   .    .    .    .    .    16   .    .    .    
  Total Damage             1609 | .    .    .    .    .    .    .    1057 .    .    .    .    .    552  .    .    .    
  Kills                    11   | .    .    .    .    .    .    .    8    .    .    .    .    .    3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Tes Acc 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Tes  Acc  
Turns Passed               12378 | 64   293  829  468  670  1369 610  944  379  287  280  503  233  844  1766 423  2416 
Spaces Moved               6861  | 45   149  495  248  491  989  361  463  248  190  202  289  102  401  873  231  1084 
  Core                     99    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   
  Treads                   1548  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    326  231  991  
  Legs                     2466  | 37   149  186  .    20   324  361  463  248  5    .    .    15   356  302  .    .    
  Wheels                   2518  | .    .    309  248  471  665  .    .    .    185  202  289  87   45   17   .    .    
  Hover                    228   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    228  .    .    
  Flight                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            35    | 50   120  85   100  110  95   120  120  120  115  115  130  135  120  104  153  35   
  Average Speed            124   | 107  120  104  100  116  104  120  120  120  117  120  150  148  125  134  153  148  
  Slowest Speed            240   | 120  120  120  100  190  155  120  190  120  130  130  175  190  190  236  153  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       29    | 3    45   47   35   17   27   11   13   44   30   60   55   5    23   21   41   27   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    .    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    2    3    .    1    .    .    .    .    .    
Spaces Dug                 46    | .    .    .    .    1    7    .    1    3    9    .    3    2    3    6    4    7    
Terrain Destroyed          227   | .    .    .    1    1    12   1    2    3    64   .    97   5    5    12   4    20   
  Melee                    29    | .    .    .    .    1    5    .    1    3    2    .    .    1    2    3    4    7    
  Projectile               51    | .    .    .    1    .    7    1    1    .    7    .    7    4    3    9    .    11   
  AOE                      145   | .    .    .    .    .    .    .    .    .    55   .    90   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Tes  Acc  
Total                      9306 | 57   209  694  375  567  1205 488  662  300  231  228  336  147  645  1267 273  1622 
  Wait                     962  | .    17   63   55   34   85   66   61   31   .    .    25   9    79   158  7    272  
  Move                     6845 | 44   148  494  248  490  988  360  462  247  189  201  287  101  400  872  230  1084 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168  | 6    7    20   5    11   12   6    13   3    6    3    .    6    14   29   5    22   
  Fast Attach              139  | 5    1    5    5    1    11   8    17   2    3    4    .    4    16   34   2    21   
  Attach                   112  | 1    .    7    2    5    4    5    11   3    5    4    3    5    7    24   2    24   
  Detach                   34   | .    .    1    .    .    1    .    2    1    3    2    1    1    1    12   1    8    
  Swap                     120  | 1    .    9    6    4    21   8    8    .    1    1    5    1    16   19   4    16   
  Drop                     152  | .    5    21   7    5    20   7    6    .    4    5    .    1    27   20   8    16   
  Fire                     461  | .    31   74   46   16   29   3    2    .    15   .    10   15   21   47   9    143  
  Melee                    288  | .    .    .    .    1    34   25   80   13   5    8    4    4    48   49   5    12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   16   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Armory
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    65 | -11/Scrapyard      | Entered Materials
   128 | -10/Materials      | Discovered new exit (range 12)
   296 | -10/Materials      | Discovered new exit (range 15)
   304 | -10/Materials      | Build established: Mutant
   358 | -10/Materials      | Entered another Materials area
   358 | -9/Materials       | Evolved 2 slots: Propulsion x2
   811 | -9/Materials       | Lost 5 parts (1p2n2u)
   815 | -9/Materials       | Discovered new exit (range 8)
   957 | -9/Materials       | Identified exit to Materials
  1169 | -9/Materials       | Build established: Scavenger-Mutant
  1187 | -9/Materials       | Entered another Materials area
  1187 | -8/Materials       | Accompanied by 1 ally
  1187 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1188 | -8/Materials       | Discovered new exit (range 14)
  1550 | -8/Materials       | Build established: Mutant
  1639 | -8/Materials       | Discovered new exit (range 15)
  1655 | -8/Materials       | Entered Factory
  1655 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2040 | -7/Factory         | Build established: Gunner
  2299 | -7/Factory         | Discovered new exit (range 17)
  2325 | -7/Factory         | Entered another Factory area
  2325 | -6/Factory         | Evolved 2 slots: Utility x2
  2361 | -6/Factory         | Build established: Scavenger-Gunner
  2757 | -6/Factory         | Spotted B-75 Beast
  3446 | -6/Factory         | Build established: Scavenger-Gladiator
  3532 | -6/Factory         | Lost 3 parts (1n2u)
  3627 | -6/Factory         | Discovered new exit (range 16)
  3692 | -6/Factory         | System corruption reached 10%
  3694 | -6/Factory         | Entered another Factory area
  3694 | -5/Factory         | Evolved 2 slots: Utility x2
  4146 | -5/Factory         | Lost 3 parts (2n1u)
  4292 | -5/Factory         | Discovered new exit (range 8)
  4304 | -5/Factory         | Entered another Factory area
  4304 | -4/Factory         | Evolved 2 slots: Utility x2
  4684 | -4/Factory         | Garrison activated, responded to threat
  4815 | -4/Factory         | Lost 4 parts (4u)
  4999 | -4/Factory         | System corruption reached 10%
  5090 | -4/Factory         | Lost 15 parts (1p6n6u2w)
  5116 | -4/Factory         | Fabricated H-77 Assassin?
  5167 | -4/Factory         | Core integrity fell below 50%
  5217 | -4/Factory         | Discovered new exit (range 7)
  5248 | -4/Factory         | Entered Upper Caves
  5355 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5559 | -4/Upper Caves     | Learned Research terminal intel
  5608 | -4/Upper Caves     | Discovered new exit (range 10)
  5627 | -4/Upper Caves     | Entered another Upper Caves area
  5667 | -4/Upper Caves     | Lost 5 parts (2n2u1w)
  5675 | -4/Upper Caves     | Found Alien Artifact
  5892 | -4/Upper Caves     | Discovered new exit (range 10)
  5914 | -4/Upper Caves     | Entered Zhirov
  5915 | -4/Zhirov          | Discovered new exit (range 3)
  5936 | -4/Zhirov          | Build established: Scavenger-Assassin
  5936 | -4/Zhirov          | Met Zhirov
  5961 | -4/Zhirov          | Learned location of Quarantine (-3)
  5961 | -4/Zhirov          | Learned location of Testing (-2)
  5961 | -4/Zhirov          | Learned location of Command (-1)
  5968 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  5987 | -4/Zhirov          | Found Alien Artifact
  6001 | -4/Zhirov          | Found Alien Artifact
  6001 | -4/Zhirov          | Identified Transdimensional Reconstructor
  6001 | -4/Zhirov          | Warped through subspace
  6002 | -4/Zhirov          | Identified Integrated Reactor
  6002 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  6194 | -4/Zhirov          | Entered Proximity Caves
  6284 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6454 | -3/Proximity Caves | Crushed by falling debris
  6455 | -3/Proximity Caves | System corruption reached 30%
  6485 | -3/Proximity Caves | Lost 4 parts (1n2u1w)
  6658 | -3/Proximity Caves | Build established: Scavenger-Mutant
  6671 | -3/Proximity Caves | Discovered new exit (range 16)
  6697 | -3/Proximity Caves | Entered Research
  6697 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
  6698 | -3/Research        | Loaded intel: 21 terminal locations
  6884 | -3/Research        | Discovered new exit (range 15)
  6930 | -3/Research        | Entered Armory
  6950 | -3/Armory          | Found Unknown Launcher
  6950 | -3/Armory          | Identified Gamma Bomb Array
  6959 | -3/Armory          | Found Gamma Bomb Array
  7100 | -3/Armory          | Lost 3 parts (2n1w)
  7207 | -3/Armory          | P-80 Master assimilated allied Champion 8a
  7232 | -3/Armory          | System corruption reached 10%
  7265 | -3/Armory          | Lost 3 parts (2n1u)
  7344 | -3/Armory          | Lost 6 parts (1p2n1u2w)
  7634 | -3/Armory          | Build established: Scavenger-Gladiator
  7766 | -3/Armory          | Discovered new exit (range 5)
  7773 | -3/Armory          | Identified exit to Research
  7774 | -3/Armory          | Entered Research
  7774 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  7801 | -2/Research        | Lost 4 parts (4u)
  7928 | -2/Research        | Lost 3 parts (1n2u)
  8036 | -2/Research        | Found Enh. Force Lance
  8047 | -2/Research        | Found Prototype Device
  8089 | -2/Research        | Identified Exp. Actuator Array
  8130 | -2/Research        | Lost 3 parts (1n2u)
  8132 | -2/Research        | Found Enh. Force Lance
  8279 | -2/Research        | Garrison activated, responded to threat
  8383 | -2/Research        | Lost 12 parts (2p7n2u1w)
  8549 | -2/Research        | Lost 4 parts (1p1n1u1w)
  8803 | -2/Research        | Lost 10 parts (5n2u3w)
  9117 | -2/Research        | System corruption reached 10%
  9324 | -2/Research        | Build established: Scavenger-Gunner
  9522 | -2/Research        | Discovered new exit (range 12)
  9540 | -2/Research        | Entered Testing
  9843 | -2/Testing         | Discovered new exit (range 13)
  9963 | -2/Testing         | Entered Access
  9963 | -1/Access          | Evolved 2 slots: Utility x2
 10212 | -1/Access          | Build established: Scavenger-Mutant
 10544 | -1/Access          | Destroyed 7 combat bots
 10581 | -1/Access          | Lost 10 parts (1p3n3u3w)
 10588 | -1/Access          | Found Prototype Device
 10588 | -1/Access          | Identified Active Sensor Suite
 10974 | -1/Access          | Build established: Scavenger-Gunner
 11004 | -1/Access          | Found Active Sensor Suite
 12060 | -1/Access          | Lost 4 parts (2u2w)
 12213 | -1/Access          | First assault squad dispatched
 12243 | -1/Access          | Spotted B-99 Colossus
 12243 | -1/Access          | Spotted B-99 Colossus
 12308 | -1/Access          | Destroyed B-99 Colossus
 12327 | -1/Access          | Core integrity fell below 50%
 12328 | -1/Access          | Released all parts (6)
 12329 | -1/Access          | System corruption reached 10%
 12357 | -1/Access          | Core integrity fell below 20%
 12358 | -1/Access          | Lost 21 parts (1p7n6u7w)
 12379 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
  corruption cleaned.
12331_ Acquired Corrupted Prototype Flight Unit.
12331_ Identified Electron Diverter.
12331_ Integrated Corrupted Electron Diverter
  (+8).
12331_ Slug penetrates Wall. <x2>
12332_ P-80 Master resets B-99 Colossus, system
  corruption cleaned.
12333_ System corrupted: Matter fused (-5).
12333_ Electron Diverter blasted off.
12333_ Slug penetrates Wall. <x3>
12337_ Acquired 1 matter.
12346_ Acquired 14 matter.
12351_ System corrupted: Matter fused (-6).
12354_ P-80 Master resets A-15 Conveyor, system
  corruption cleaned.
12356_ Slug penetrates Wall. <x4>
12356_ Penetrated by Slug. <x5>
12363_ K-01 Serf collects debris.
12364_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Energy Generation          58
Energy Capacity            590
Matter Stores              700
Matter Capacity            700
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
EM Shielding               4
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         24
Melee Accuracy             38
Target Analysis            12
Core Analysis              9
Recoil Reduction           6
Energy Filtering           45
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
  Hcp. Storage Unit | -9/Materials | Hacked
  Assault Drone Bay | -4/Zhirov    | Free
     Exp. Heat Sink | -4/Zhirov    | Free
 Exp. Optical Array | -4/Zhirov    | Free
   Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-77 Assassin | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingPropulsionMeganuke
  Manual?         0
Play Time         02:12:57
  Cumulative      396.7 hours
  Start           2024.04.19 @ 12:20:19
  End             2024.05.25 @ 22:34:10
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          277
  Rogue           277
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           29/0/3/1/0/0/0/0/0
Lore%             71
Gallery%          86
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ee09402-00ca-4a9a-951b-b6e91ecd8dd2