Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 20:35:37 Player: Gold Spoon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (112) 560 Value Destroyed (3172) 3172 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 9279 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 58/100 System Corruption 19% Temperature Cool (0) Movement Rolling (100) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (8) ------ Improved Cooling System Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Improved Signal Interpreter Targeting Computer Long-range Tractor Beam Heavy Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Assault Cannon Rocket Launcher [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 6 | . . 2 . 1 1 . . 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 94 | 8 5 23 1 26 2 5 3 11 3 6 . . 1 Power 12 | 1 . 5 . 3 . . 1 1 . 1 . . . Engine 12 | 1 . 5 . 3 . . 1 1 . 1 . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 4 1 8 . 6 . . . 2 . 1 . . 1 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 21 | 2 1 8 . 6 . . . 2 . 1 . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 30 | 1 2 6 1 8 1 . 2 7 . 2 . . . Device 12 | . . 3 . 5 . . 1 2 . 1 . . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 5 | . 1 . . . 1 . . 3 . . . . . Hackware 3 | . . . . 1 . . . 1 . 1 . . . Protection 8 | . . 3 1 2 . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 29 | 2 2 4 . 9 1 5 . 1 3 2 . . . Energy Gun 2 | . . . . . . . . . . 2 . . . Energy Cannon 13 | . 1 4 . 6 . . . 1 1 . . . . Ballistic Gun 7 | 2 1 . . 2 . 1 . . 1 . . . . Ballistic Cannon 5 | . . . . 1 1 2 . . 1 . . . . Launcher 2 | . . . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 40 | . 2 8 1 9 . . 1 6 9 1 . . 3 Power 7 | . . 2 . 2 . . . 1 1 . . . 1 Propulsion 11 | . 1 4 . 2 . . . 2 1 . . . 1 Utility 11 | . . . 1 2 . . 1 2 5 . . . . Weapon 11 | . 1 2 . 3 . . . 1 2 1 . . 1 Highest Loss Streak 9 | . 1 4 1 4 . . 1 6 9 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 95 100 94 100 100 100 96 43 25 33 33 25 Engine 9 | . 14 10 11 8 7 7 7 5 1 5 6 6 4 Wheel 20 | . 27 20 22 24 23 23 23 17 6 6 6 6 5 Device 6 | . . 10 11 8 7 7 7 6 1 3 6 6 6 Storage 8 | . 14 11 11 9 7 7 7 6 2 . . . . Processor 10 | . 11 11 11 9 15 15 15 19 12 . . . . Hackware 4 | . . . . 8 7 7 7 13 11 3 6 6 6 Protection 6 | . . 10 11 8 7 7 7 5 1 . . . . Energy Cannon 12 | . 12 19 22 10 7 7 7 8 3 . . . . Ballistic Gun 5 | . 15 1 . 7 7 4 7 6 1 . . . . Naked Turns 24 | . . . . . . . . . 24 . . . . Heaviest Build 63 | 14 30 49 48 49 51 52 51 63 63 22 18 18 18 Greatest Support 40 | 32 32 32 20 36 36 36 36 40 40 28 28 28 28 Greatest Overweight (x) 5 | 4 1 4 2 3 1 1 1 5 3 . . . 4 Average Overweight (x) . | 1 . 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 9 5 5 5 5 Most Carried 15 | 3 9 14 14 15 13 13 15 15 15 3 2 2 2 Average Carried 9 | . 6 9 13 12 12 12 13 13 8 2 2 2 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | . 9 14 13 14 12 12 15 15 4 2 2 2 . Class Distribution -------------------- 79% | Mutant 10% | Hacker-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Matter Collected 1987 | 168 284 265 70 521 56 66 151 298 . 108 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 4192 | . 459 1184 137 1451 56 320 147 291 . 147 . . . Parts 239 | . 30 79 13 90 1 . 4 17 . 5 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 87 | . 12 27 6 30 1 2 3 4 . 2 . . . Guns 17 | . 3 1 . 12 . . . . . 1 . . . Cannons 64 | . 8 25 5 18 1 . 3 4 . . . . . AOE 3 | . 1 . . . . 2 . . . . . . . Classes Destroyed 13 | . 5 2 2 2 . 1 . . . 1 . . . Worker 3 | . . . 1 2 . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Recycler 5 | . 1 3 . 1 . . . . . . . . . Operator 3 | . . 1 . 2 . . . . . . . . . Watcher 13 | . 3 5 . 2 . . . 2 . 1 . . . Swarmer 31 | . 6 12 3 10 . . . . . . . . . Grunt 30 | . 6 7 1 10 . . 2 3 . 1 . . . Sentry 20 | . . 8 . 9 1 . 1 1 . . . . . Hunter 1 | . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . Compactor 2 | . . . . . . 2 . . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . Best Kill Streak 8 | . 5 8 3 4 1 2 3 3 . 2 . . . Combat Bots Only 6 | . 4 6 3 4 1 2 3 3 . 1 . . . Max Kills in Single Turn 3 | . 3 1 2 2 1 1 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Hostile Shots Fired 638 | . 59 125 20 179 36 1 50 50 16 52 . . 50 Missed 192 | . 16 43 7 58 8 1 11 13 . 16 . . 19 Damage Taken 6828 | . 516 1173 148 1797 204 92 394 702 659 655 . . 488 Core 1759 | . 183 257 28 371 10 . 53 114 343 206 . . 194 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 502 | . . 12 . 490 . . . . . . . . . Core Remaining (%) 55 | 100 26 . 28 32 . . 91 . . . . . . Volleys Fired 305 | . 45 76 12 99 5 10 9 21 1 27 . . . Largest 3 | . 2 2 2 2 3 3 3 3 1 2 . . . Hottest 193 | . 80 150 150 150 138 141 138 193 90 125 . . . Shots Fired 606 | . 89 144 23 186 15 30 26 61 1 31 . . . Gun 199 | . 44 10 . 79 5 2 9 19 . 31 . . . Cannon 391 | . 45 134 23 107 10 12 17 42 1 . . . . Launcher 16 | . . . . . . 16 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 197 | . 44 10 . 79 10 4 18 32 . . . . . Thermal 388 | . 45 134 23 107 5 10 8 29 1 26 . . . Explosive 16 | . . . . . . 16 . . . . . . . Electromagnetic 5 | . . . . . . . . . . 5 . . . Robot Hit Streak 20 | . 5 15 4 5 5 15 20 15 16 6 . . . Robot Miss Streak 9 | . 9 3 3 5 5 2 3 5 . 2 . . . Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 335 | . 28 84 12 96 10 26 17 40 1 21 . . . Core Hits 143 | . 16 35 6 52 3 7 6 12 . 6 . . . Critical Kills 3 | . . . 1 2 . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Critical Strikes 6 | . . . 1 3 . . 1 1 . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . Destroy 3 | . . . . 3 . . . . . . . . . Blast 2 | . . . . . . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9714 | . 750 2033 356 2384 200 2150 369 934 32 506 . . . Guns 1982 | . 183 84 . 809 75 40 90 195 . 506 . . . Cannons 5637 | . 298 1949 356 1575 125 284 279 739 32 . . . . Explosions 2095 | . 269 . . . . 1826 . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1806 | . 183 84 . 809 125 74 194 337 . . . . . Thermal 5739 | . 298 1949 356 1575 75 250 175 597 32 432 . . . Explosive 2095 | . 269 . . . . 1826 . . . . . . . Electromagnetic 74 | . . . . . . . . . . 74 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . 1 5 5 6 . 18 18 . 17 19 19 19 19 Average Corruption 7 | . 1 5 5 4 . 11 18 . 8 17 19 19 19 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 117 | . 4 11 13 28 . 6 16 . 6 21 3 4 5 Message Errors 30 | . 2 1 2 12 . . 3 . . 5 2 2 1 Matter Fused 33 | . . 4 8 3 . 2 7 . 2 6 . 1 . Heat Flow Errors 16 | . 1 3 . 2 . 1 1 . . 7 . . 1 Energy Discharges 10 | . . . 2 2 . 2 2 . 1 . . . 1 Parts Rejected 5 | . . . . 3 . 1 . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . 2 . 2 . . 1 . . 1 . 1 1 Data Loss (major) 5 | . . 1 . 2 . . . . . . 1 . 1 Misfires 2 | . 1 . . 1 . . . . . . . . . Alerts 2 | . . . . 1 . . . . 1 . . . . Misdirections 1 | . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . 1 . . . 1 . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 129 | . 25 60 . . . . . 44 . . . . . Projectiles 129 | . 25 60 . . . . . 44 . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . 2 3 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 2 3 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . 112 . . . . 95 . . . . . . . Shots 6 | . 2 . . . . 4 . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 409 | . 325 387 252 409 216 177 335 225 16 152 . . 105 Average Temperature 90 | . 85 86 118 82 125 83 192 68 12 53 . . 60 Received Heat Transfer 1963 | . 87 174 36 774 54 . 162 333 . 243 . . 100 Effects 4 | . 2 1 . 1 . . . . . . . . . Interference 4 | . 2 1 . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . . . . 1 . . . Combat Hostiles 3 | . . 1 1 . . . . . . 1 . . . Parts Melted 25 | . 1 13 1 4 1 . . 1 . 4 . . . Heat Transferred 9070 | . 629 2997 518 2331 111 370 259 905 50 900 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Peak Influence 575 | . 327 575 189 489 213 131 174 194 42 86 . . . Initial 168 | . . 91 91 73 168 74 91 84 27 . . . . Average 184 | . 118 248 155 281 199 110 164 106 12 26 . . . Maximum Alert Level 2 | . 1 2 . 2 1 . . . . . . . . Low Security (%) 59 | 100 77 35 100 16 36 100 100 100 100 100 . . . Level 1 35 | . 22 56 . 70 63 . . . . . . . . Level 2 5 | . . 7 . 13 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . 2 . . 4 3 . 1 . . . Investigation 7 | . 2 . . 1 . . 1 2 . 1 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Distress Signals 7 | . 2 2 . 1 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 154 | . 23 39 6 42 1 5 3 6 6 12 . . 11 Peak Tracking Total 9 | . 6 6 3 5 1 3 3 3 6 9 . . 9 Tactical Retreats 10 | . 2 3 . 4 . . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Traps Triggered 10 | . 1 2 . 4 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 9 | . 3 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Machines Disabled 12 | . 3 2 . 6 . . . 1 . . . . . Max in Single Turn 2 | . 2 1 . 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Machines Accessed 37 | . 8 8 1 10 . . 2 3 . 1 . 4 . Terminals 27 | . 8 6 1 8 . . 1 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 . . . . . Total Hacks 126 | . 17 23 1 38 . . 8 8 . 4 . 27 . Successful 83 | . 7 13 1 26 . . 4 3 . 2 . 27 . Failed 43 | . 10 10 . 12 . . 4 5 . 2 . . . Catastrophic 10 | . 1 1 . 5 . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . . 3 . 5 . . . . . . . . . Terminals 71 | . 17 17 1 21 . . 6 5 . 4 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 17 | . . 2 . 15 . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . 2 3 . . . . . Terminal Hacks 66 | . 7 10 1 12 . . 4 3 . 2 . 27 . Record 15 | . . . . . . . 1 2 . 1 . 11 . Part Schematic 9 | . . . . . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 2 | . . 1 . . . . . . . 1 . . . Prototype ID Bank 11 | . 2 1 . 4 . . . 1 . . . 3 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 8 | . 2 3 . 2 . . 1 . . . . . . Unreport Threat 5 | . . 2 . 3 . . . . . . . . . Locate Traps 5 | . 2 1 . 1 . . 1 . . . . . . Reprogram Traps 2 | . 1 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Registered Prototypes 2 | . . . . 1 . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 16 | . . 2 . 14 . . . . . . . . . Scan Component 8 | . . 1 . 7 . . . . . . . . . Repair 8 | . . 1 . 7 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 8 7 . 10 . . 2 3 . 1 . . . Full Trace Events 7 | . 1 . . 2 . . 1 2 . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 7 | . . 1 . 6 . . . . . . . . . Time 286 | . . 26 . 260 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . 3 Total Damage 96 | . . . . . . . . . . . . . 96 Kills 1 | . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Robot Analysis Total 2 | . . 1 . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Turns Passed 6976 | 83 1022 1759 384 1562 111 163 355 711 138 460 56 84 88 Spaces Moved 5165 | 47 857 1283 280 891 89 117 289 553 149 387 57 85 81 Core 79 | 20 . . . . . . . . 56 . . . 3 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 5086 | 27 857 1283 280 891 89 117 289 553 93 387 57 85 78 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 95 95 90 105 105 105 105 50 100 100 100 100 Average Speed 104 | 142 100 108 109 105 105 105 105 107 87 100 100 100 105 Slowest Speed 250 | 250 115 140 110 135 105 105 105 165 200 100 100 100 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 43 | 4 99 81 55 84 2 73 4 12 90 11 8 70 15 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . . . . 1 . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 219 | . 18 42 8 41 . 108 1 1 . . . . . Melee . | . . . . . . . . . . . . . . Projectile 93 | . . 42 8 41 . . 1 1 . . . . . AOE 126 | . 18 . . . . 108 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Dat Pro Total 6145 | 64 932 1511 332 1331 96 132 319 623 155 427 56 84 83 Wait 461 | . 14 92 40 286 . . 5 20 . 3 . . 1 Move 5154 | 46 856 1282 279 890 89 116 288 553 148 386 56 84 81 Hop . | . . . . . . . . . . . . . . Pick Up 101 | 8 12 30 . 26 . 1 5 12 2 5 . . . Fast Attach . | . . . . . . . . . . . . . . Attach 72 | 8 3 17 1 21 2 1 1 8 3 6 . . 1 Detach . | . . . . . . . . . . . . . . Swap 22 | . 2 6 . 5 . 4 2 3 . . . . . Drop 21 | 2 . 8 . 4 . . 1 6 . . . . . Fire 305 | . 45 76 12 99 5 10 9 21 1 27 . . . Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 5) 264 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 9) 378 | -10/Materials | Identified exit to Mines 650 | -10/Materials | Discovered exit to Materials (range 7) 782 | -10/Materials | Core integrity fell below 50% 841 | -10/Materials | Discovered exit to Mines (range 6) 957 | -10/Materials | Discovered exit to Materials (range 3) 1062 | -10/Materials | Discovered new exit (range 7) 1067 | -10/Materials | Identified exit to Subcaves 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Utility x2 1308 | -9/Materials | Lost 4 parts (1p1n2w) 1827 | -9/Materials | Repaired Wheel 1895 | -9/Materials | Discovered new exit (range 15) 1948 | -9/Materials | Identified exit to Materials 2216 | -9/Materials | Crushed by falling debris 2216 | -9/Materials | Core integrity fell below 50% 2272 | -9/Materials | Discovered exit to Materials (range 11) 2739 | -9/Materials | Discovered new exit (range 8) 2864 | -9/Materials | Identified exit to Mines 2865 | -9/Materials | Entered Mines 2909 | -9/Mines | Discovered exit to Materials (range 15) 2936 | -9/Mines | Learned location of Recycling (-7) 2950 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2957 | -9/Mines | Identified exit to Zion 2964 | -9/Mines | Met a Derelict bent on vengeance 3070 | -9/Mines | Discovered exit to Materials (range 12) 3078 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3134 | -9/Mines | Excavation squad dispatched 3134 | -9/Mines | A large section of the Mines collapsed 3249 | -9/Mines | Entered Materials 3249 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3561 | -8/Materials | Lost 4 parts (1p2n1w) 3926 | -8/Materials | Discovered new exit (range 16) 3958 | -8/Materials | Identified exit to Factory 4085 | -8/Materials | Core integrity fell below 50% 4357 | -8/Materials | Discovered exit to Factory (range 13) 4411 | -8/Materials | Repaired Deuterium Engine 4457 | -8/Materials | Repaired Gauss Rifle 4496 | -8/Materials | Repaired Hrd. Medium Armor Plating 4530 | -8/Materials | Repaired Arm. Wheel 4563 | -8/Materials | Repaired Arm. Wheel 4602 | -8/Materials | Repaired Hvy. Particle Cannon 4811 | -8/Materials | Entered Factory 4811 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4922 | -7/Factory | Sucked down chute 4922 | -7/Factory | Entered Waste 4932 | -7/Waste | Spotted C-40 Crusher 4937 | -7/Waste | EMP discharged 4937 | -7/Waste | Spotted C-40 Crusher 4953 | -7/Waste | Spotted C-40 Crusher 4976 | -7/Waste | Spotted C-40 Crusher 4993 | -7/Waste | Destroyed C-40 Crusher 4996 | -7/Waste | Destroyed C-40 Crusher 5037 | -7/Waste | EMP discharged 5037 | -7/Waste | System corruption reached 10% 5043 | -7/Waste | Spotted C-40 Crusher 5059 | -7/Waste | Spotted C-40 Crusher 5074 | -7/Waste | Discovered new exit (range 11) 5084 | -7/Waste | Identified exit to Factory 5085 | -7/Waste | Entered Factory 5093 | -7/Factory | Garrison activated, responded to threat 5133 | -7/Factory | Build established: Gunner 5276 | -7/Factory | Discovered new exit (range 11) 5282 | -7/Factory | Discovered new exit (range 15) 5286 | -7/Factory | Identified exit to Factory 5440 | -7/Factory | Entered another Factory area 5440 | -6/Factory | Evolved 2 slots: Utility x2 5492 | -6/Factory | Garrison activated, responded to threat 5741 | -6/Factory | Build established: Hacker-Gunner 5929 | -6/Factory | Lost 6 parts (1p2n2u1w) 6151 | -6/Factory | Sucked down chute 6151 | -6/Factory | Entered Waste 6165 | -6/Waste | Spotted C-40 Crusher 6166 | -6/Waste | EMP discharged 6173 | -6/Waste | Spotted C-40 Crusher 6181 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6184 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6187 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6191 | -6/Waste | Spotted C-40 Crusher 6197 | -6/Waste | Spotted C-40 Crusher 6197 | -6/Waste | Crushed by Compactor (1 part destroyed) 6208 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6210 | -6/Waste | Spotted C-40 Crusher 6224 | -6/Waste | Spotted C-40 Crusher 6224 | -6/Waste | Crushed by Compactor (1 part destroyed) 6247 | -6/Waste | Discovered new exit (range 14) 6265 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6265 | -6/Waste | Crushed by Compactor (1 part destroyed) 6266 | -6/Waste | EMP discharged 6266 | -6/Waste | System corruption reached 10% 6278 | -6/Waste | Core integrity fell below 50% 6289 | -6/Waste | Entered Factory 6296 | -6/Factory | Lost 9 parts (1p1n5u2w) 6553 | -6/Factory | Build established: Mutant 6744 | -6/Factory | Discovered new exit (range 5) 6749 | -6/Factory | Entered Lower Caves 6752 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6774 | -6/Lower Caves | Learned 4 Factory zone layouts 6805 | -6/Lower Caves | Entered Data Miner 6805 | -6/Data Miner | Discovered new exit (range 6) 6824 | -6/Data Miner | Met Data Miner 6846 | -6/Data Miner | Learned location of Section 7 (-2) 6846 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6863 | -6/Data Miner | Received God Mode back door access code from Data Miner 6889 | -6/Data Miner | Entered Proximity Caves 6905 | -5/Proximity Caves | Escorted by Enhanced Grunt 6905 | -5/Proximity Caves | Core integrity fell below 20% 6977 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Shock Rifle destroyed. Critical hit (Burn: +50). Critical hit (Burn: +37). Arm. Huge Wheel destroyed. Enhanced Grunt: "Protecting LRC-V3." Enhanced Grunt suffers critical hit (Burn). System corrupted: Energy discharge (-120). Lgt. Angular Momentum Engine fries itself beyond repair. Enhanced Grunt overheating. Enhanced Grunt heat damages Prototype Leg, Adv. Heat Sink, Lyr. Medium Armor Plating, Prototype Leg. BEZCCLDQUQMY|ST#6NY1O43 E#6JE2NZ= System corrupted: Substantial component data lost. Angular Momentum Engine destroyed. System corrupted: Component data lost. S-27 Virus destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ##?????????????????????????? | | ### ## #?????????????????????????? | | #?## ###### #?????????????????????????? | | ##?###????# ### #?????????????????????????? | | ##???????# ###?????????????????????????????? | | ##??????# ##??????????????????????????????? | | ###????### #??????????????????????????????? | | #??????## #?????##???????????????????????? | | ##??????# ##?##? ### ???????????????????? | | ##????## ##?? ???????????????????? | | #??### #### #??????????????????? | | #?## ??????????????????? | | ## #?????????????????????????? | | #### ######??????????????????????? | | #??# #??# ##?????????????????????? | | #??# #??# ##????????????????????? | | ##?#g#??# #????????????????????? | | ### ##?# #????????????????????? | | g ###s #????????????????????? | | ### ss ###????????????????????? | | #??## =% #??????????????????????? | | #????#### [ ##?????????????????????? | | #????????## s ##????????????????????? | | #??????????#### #????????????????????? | | ??????????????## #????????????????????? | | # ?? ?????????????????###@ #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ###?????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed FactoryGaussFacilitator Manual? 0 Play Time 01:13:06 Cumulative 19.6 hours Start 2024.04.23 @ 21:18:23 End 2024.04.24 @ 20:35:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b235d580-604a-49a2-bb82-6e61b3ba84e2