Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.19 @ 00:12:17 // Winter2019/RPGLIKE Player: Farfid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (484) 2420 Value Destroyed (22253) 22253 Prototype IDs (89) 1780 Alien Tech Used (1) 200 Bonus (19719) 19719 TOTAL SCORE: 57272 Bonus ------- Triggered High Security 500 High Alert Combat Kills 11051 Follower Combat Kills 593 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 200 Met Warlord at Research 2000 Win 3000 Friendly Fire -225 Cogmind --------- Core Integrity 2150/2150 Matter 380/400 Energy 1047/1050 System Corruption 0% Temperature Cool (265) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Cooling System > --- WEAPON (4) ------- Enhanced Nova Cannon Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY (5) ---- Advanced Kinecellerator Advanced Weapon Cycler Transdimensional Reconstructor Enhanced Gamma Bomb Array Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Inertial Stasis Machine Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Experimental Cloaking Device Experimental Thermal Shield Improved System Restoration Module > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Enhanced Gamma Bomb Array > --- INVENTORY -------- Transdimensional Reconstructor Bore Cannon Hellfire Missile Launcher Molecular Deconstructor [Rating: 187] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Impulse Thruster Array Wheel Compact Wheel Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Experimental Energy Well Processor Experimental Terrain Scan Processor Protection Centrium Medium Armor Plating Weapon Helical Railgun Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Helical Railgun Ballistic Cannon Bore Cannon Launcher Enhanced Gamma Bomb Array Special Weapon Improved Plasma Cutter Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 19 | 2 . . 1 . . . 3 3 . 1 . 2 . . . . . 1 . . . 1 . 1 . . . . . 1 2 1 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 10 | 1 . . . . . . 1 3 . . . . . . . . . 1 . . . 1 . 1 . . . . . 1 . 1 Weapon 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 231 | 4 2 . 7 3 . . 4 13 2 1 11 2 9 7 4 . . 9 1 . 12 3 14 13 3 4 2 5 . 17 32 47 Power 15 | 1 1 . . . . . 1 2 2 . . . 2 . . . . 3 . . 1 . . . . . . 2 . . . . Engine 9 | 1 1 . . . . . 1 1 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . Propulsion 37 | 2 . . 6 . . . . 3 . . . 2 4 . 2 . . . . . 1 . 6 . . . . . . 3 3 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . 6 . . . . 3 . . . 2 4 . 2 . . . . . 1 . 6 . . . . . . 3 3 5 Utility 116 | . 1 . . 2 . . 1 8 . . 11 . 3 6 2 . . 4 1 . 6 1 6 12 1 . . 3 . 14 13 21 Device 95 | . 1 . . 2 . . 1 4 . . 5 . 2 5 2 . . 4 . . 5 1 5 12 1 . . 3 . 11 12 19 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Processor 17 | . . . . . . . . 4 . . 6 . . . . . . . 1 . 1 . 1 . . . . . . 2 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 1 . . 1 1 . . 2 . . 1 . . . 1 . . . 2 . . 4 2 2 1 2 4 2 . . . 16 21 Energy Gun 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 4 Ballistic Gun 31 | 1 . . . 1 . . 2 . . 1 . . . 1 . . . 1 . . 2 1 1 1 2 2 1 . . . 6 8 Ballistic Cannon 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Launcher 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Unidentified Prototypes 50 | . . . . 1 . . 1 1 . . 6 . 1 2 . . . 2 . . 7 1 1 . . . . 3 . 6 10 8 Parts Lost 5 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Utility 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 . 1 Average Slot Usage (%) 88 | . 81 83 81 94 100 100 81 97 100 100 98 98 96 99 99 100 100 94 92 94 94 86 92 86 87 89 89 88 89 80 81 85 Engine 2 | . 16 16 14 14 14 14 15 10 7 7 7 6 6 6 6 6 6 4 . . . . . . . . . . . . . . Core 1 | . . . . . . . . 5 7 7 7 6 6 6 6 6 6 5 11 11 5 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 5 5 4 4 Flight 23 | . . . 29 42 42 42 30 31 30 28 28 32 34 37 37 37 37 35 35 35 35 33 32 26 26 26 26 26 26 20 18 17 Device 31 | . 14 16 14 22 28 28 26 18 23 21 24 25 25 25 30 31 31 29 26 23 26 27 30 31 35 36 36 36 36 30 30 35 Processor 10 | . . . . . . . . 21 23 21 17 12 12 11 6 6 6 5 5 11 11 11 12 10 10 10 10 10 10 14 13 9 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 11 | . 16 16 11 5 14 14 9 7 7 11 14 12 12 11 12 12 12 11 11 11 10 7 5 5 9 9 9 10 10 10 10 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 5 8 8 10 11 11 11 16 21 26 29 30 30 31 39 40 40 40 42 38 37 60 60 63 62 63 63 63 63 63 88 91 88 Greatest Support 109 | 32 32 32 32 18 18 18 27 27 30 30 30 36 46 49 56 56 48 48 48 48 61 61 77 79 79 79 79 79 79 95 101 109 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Average Capacity 4 | . 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 Most Carried 5 | . 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Average Carried 4 | . . . 1 1 2 2 2 1 2 2 1 2 2 2 2 3 3 3 4 4 4 3 4 3 4 4 4 4 5 4 4 4 Final Capacity 5 | 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Final Carried 5 | . 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Class Distribution -------------------- 49% | Scout 15% | Sprinter 9% | Scavenger-Sprinter 7% | Ninja 5% | Scavenger-Mutant 4% | Mutant 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Garrison Scout | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 17222 | 240 59 9 99 123 . . 118 374 143 160 18 262 162 316 94 . 21 302 180 139 202 . 435 906 510 380 170 . 390 1781 1093 8536 Remotely 13797 | . . . . . . . . . . . 18 262 162 286 94 . 21 302 156 . . . . . 510 356 170 . 390 1781 1093 8196 Salvage Created 25711 | . 121 20 49 134 . . 156 677 229 85 . 243 129 668 137 . 81 399 383 551 . 57 684 743 874 715 284 . 527 2373 1964 13428 Parts 1173 | . 5 3 7 19 . . 6 44 14 5 . 6 6 26 9 . 3 11 16 15 6 1 30 38 25 51 18 . 36 89 66 618 Haulers Intercepted 45 | . . . . . . . 2 5 . . . . 1 1 . . . 1 . . . . 4 . 2 . . . . 10 5 14 Recyclers Shooed 15 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . 4 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 244 | . . . . . . . . . 23 8 . 12 . 23 9 . 3 . 16 15 25 1 . . . 48 18 . 43 . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 293 | . 2 . 3 8 . . 1 10 5 2 . 2 1 12 3 . 1 1 10 6 2 1 6 14 8 17 8 . 11 13 16 130 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . . . . . . . Guns 256 | . 2 . 3 3 . . 1 8 5 2 . 2 1 12 3 . 1 1 10 6 2 . 4 9 7 17 8 . 11 13 12 113 Cannons 12 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 AOE 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Classes Destroyed 21 | . 1 1 1 2 . . 2 2 1 1 . . 1 1 . . . . 1 . . . 1 . . 1 . . . . 2 3 Worker 49 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 2 . . . . 4 3 37 Builder 23 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 20 Tunneler 8 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 Hauler 45 | . . . . . . . 2 5 . . . . 1 1 . . . 1 . . . . 4 . 2 . . . . 10 5 14 Recycler 27 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . 2 3 17 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Operator 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Watcher 28 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . . 2 . . . . 4 3 14 Swarmer 65 | . . . 3 8 . . . 1 . . . . . 6 . . . . 4 5 . . 4 . 4 6 4 . . 1 3 16 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 130 | . 2 . . . . . . 5 3 . . 2 . 5 2 . . . 5 . 2 . 1 10 4 5 4 . 9 2 7 62 Brawler 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 6 Duelist 7 | . . . . . . . . 1 1 . . . . . 1 . . . . . . . . 1 . 1 . . . . . 2 Sentry 25 | . . . . . . . 1 3 . 1 . . 1 . . . . 1 . . . . 1 . . 1 . . . 2 . 14 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 24 | . . . . . . . . . . 1 . . . . . . 1 . 1 1 . 1 . 2 . . . . . . 2 15 Programmer 26 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 2 . . 2 7 1 11 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 1 1 3 3 . . 2 3 2 1 . 2 2 6 2 . 1 2 5 5 2 1 5 3 9 9 4 . 8 5 6 17 Combat Bots Only 9 | . 1 . 3 3 . . 1 3 2 1 . 2 1 5 2 . 1 1 5 5 2 1 3 3 4 9 4 . 8 3 5 9 Max Kills in Single Turn 3 | . 1 1 1 2 . . 1 1 1 1 . 1 2 2 1 . 1 1 1 1 1 1 2 1 1 2 2 . 1 2 2 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . 1 Exploded 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 14200 | . 138 257 123 55 . 117 39 628 203 314 . 83 41 447 133 . 11 149 784 201 67 659 371 857 128 407 362 . 830 1072 686 5038 Core 11513 | . 113 213 105 47 . 96 30 520 168 255 . 72 32 346 117 . 11 129 621 158 58 528 303 711 108 327 296 . 669 889 543 4048 Absorbed by Shields 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 9381 | . 82 149 59 24 . 70 30 339 120 206 . 38 27 335 59 . . 72 548 146 22 409 237 521 75 277 227 . 580 678 543 3508 Core Remaining (%) 77 | 100 . 53 . . . 37 37 . . . . 100 . . . . 94 . . . . 59 . . . . . . 100 74 100 100 Volleys Fired 1608 | . 14 4 11 22 . 7 23 78 24 28 1 20 12 43 9 . 6 25 34 18 24 12 65 56 49 34 15 . 33 138 72 731 Largest 4 | . 1 1 1 1 . 1 1 1 1 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 2 . 2 2 3 4 Hottest 234 | . 20 20 20 39 . 33 33 33 33 66 66 66 66 66 66 . 66 66 66 66 66 66 35 65 70 70 70 . 70 70 114 234 Shots Fired 2965 | . 14 4 11 22 . 7 23 78 24 36 2 40 24 82 18 . 11 50 68 35 25 17 65 66 96 68 30 . 66 263 135 1585 Gun 2675 | . 14 4 11 5 . 7 23 78 24 36 2 40 24 82 18 . 11 50 68 35 25 12 65 66 96 68 30 . 66 263 125 1327 Cannon 192 | . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 170 Launcher 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 43 Special 50 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 45 Kinetic 2831 | . 14 4 11 22 . 7 23 78 24 36 2 40 24 82 18 . 11 50 68 35 21 12 65 66 96 68 30 . 66 263 130 1465 Thermal 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 43 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Hit Streak 48 | . 13 2 4 6 . 2 6 30 21 9 . 18 7 21 10 . 10 15 17 18 15 8 14 26 28 26 28 . 17 42 36 48 Robot Miss Streak 4 | . 1 1 2 2 . 1 1 1 1 2 . 1 . 3 1 . 1 1 2 1 1 1 2 1 2 2 1 . 2 4 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 2 1 . 1 2 2 2 Secondary Targets 34 | . . . . . . . . . . . . . . 2 1 . . . 1 . . . . . . 5 3 . 2 3 1 16 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . 1 1 . 1 1 1 2 Shots Hit Robots 1932 | . 13 3 8 16 . 2 15 67 18 23 . 33 5 49 10 . 4 34 56 23 10 14 53 54 53 52 22 . 56 167 93 979 Core Hits 929 | . 3 1 3 11 . 1 3 30 8 7 . 12 4 22 6 . 2 10 16 12 9 2 24 33 36 27 16 . 27 78 68 458 Critical Hits 192 | . . . . . . . 1 2 . . . . . 6 . . . 1 1 1 2 1 1 2 3 . 1 . 1 4 1 164 Critical Kills 57 | . . . . . . . . . . . . . . 4 . . . . 1 1 1 . . . 3 . . . . 2 1 44 Critical Parts Destroyed 73 | . . . . . . . 1 2 . . . . . 2 . . . . . . 1 1 1 2 . . 1 . 1 2 . 59 Melee Attacks 36 | . . . . . . . . . . . . . . . . . . . . . . . 20 10 . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . . . . . . . . . . . . 20 10 . . . . . . . 6 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 73695 | . 176 56 108 551 . 224 432 1743 443 603 . 794 164 1374 259 . 90 985 1589 630 462 226 2597 1966 3247 2193 832 . 2196 5722 4006 40027 Guns 62689 | . 176 56 108 136 . 102 432 1743 443 603 . 794 164 1374 259 . 90 985 1589 630 462 226 1647 1485 2206 2193 832 . 2196 5722 3162 32874 Cannons 4264 | . . . . 289 . . . . . . . . . . . . . . . . . . . . . . . . . . 138 3837 Explosions 4584 | . . . . 126 . 122 . . . . . . . . . . . . . . . . 96 . 1041 . . . . . 706 2493 Melee 1456 | . . . . . . . . . . . . . . . . . . . . . . . 854 481 . . . . . . . 121 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 66826 | . 176 56 108 425 . 102 432 1743 443 603 . 794 164 1374 259 . 90 985 1589 630 462 226 1647 1485 2206 2193 832 . 2196 5722 3300 36584 Thermal 1406 | . . . . 126 . 122 . . . . . . . . . . . . . . . . 96 . . . . . . . 65 997 Explosive 2117 | . . . . . . . . . . . . . . . . . . . . . . . . . 1041 . . . . . 95 981 Electromagnetic 1890 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546 1344 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1456 | . . . . . . . . . . . . . . . . . . . . . . . 854 481 . . . . . . . 121 Highest Corruption 8 | . . . . . . . . 6 6 6 6 . . . . . . . . . 1 . 4 3 . 2 2 2 2 8 4 8 Average Corruption 3 | . . . . . . . . 5 6 6 6 . . . . . . . . . 1 . 3 2 . 1 2 1 1 3 1 3 Corruption Purged 36 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . 2 . 15 6 9 Effects 128 | . . . . . . . . 25 15 18 1 . . . . . . . . . . . 11 2 . 3 2 . 1 30 5 15 Message Errors 29 | . . . . . . . . 9 1 4 . . . . . . . . . . . . . . . 2 1 . 1 6 3 2 Matter Fused 19 | . . . . . . . . 1 5 3 . . . . . . . . . . . . 2 1 . . . . . 3 . 4 Heat Flow Errors 16 | . . . . . . . . 8 2 1 . . . . . . . . . . . . 2 . . . . . . 3 . . Energy Discharges 14 | . . . . . . . . 1 2 5 . . . . . . . . . . . . 3 . . . . . . 2 . 1 Data Loss (minor) 13 | . . . . . . . . 1 2 . 1 . . . . . . . . . . . 1 . . . 1 . . 3 1 3 Misfires 5 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 29 | . . . . . . . . 3 1 4 . . . . . . . . . . . . 3 1 . 1 . . . 12 1 3 Weapon Failures 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 579 | . . . . 8 . 4 . . . . . . . . . . . . . . . . 171 18 232 . . . . . . 146 Projectiles 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Explosions 416 | . . . . 8 . 4 . . . . . . . . . . . . . . . . 61 . 232 . . . . . . 111 Melee 128 | . . . . . . . . . . . . . . . . . . . . . . . 110 18 . . . . . . . . Knockbacks 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 46 | . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . 14 Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | . . . . . . . . 323 159 101 385 8 13 56 144 57 13 19 70 13 49 . 163 . . . . . . 238 . 262 Average Temperature 95 | . . . . . . . . 90 78 41 192 3 3 17 37 38 6 7 23 3 15 . 83 . . . . . . 109 . 140 Received Heat Transfer 2138 | . 87 123 . . . 45 18 255 36 87 . 27 12 137 57 . . 36 105 . 9 . 57 192 . 69 36 . 150 150 63 387 Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Parts Fried 23 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 8 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 2 Heat Transferred 1445 | . . . . 150 . 150 . . . . . . . . . . . . . . . . 50 . . . . . . . 100 995 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 9570 | . 82 66 140 272 . 44 176 950 . . . . 155 . . . . 538 . . . . 289 1180 1630 . . . . 709 1073 9570 Initial 619 | . . 31 25 54 . . 16 79 . . . . 8 . . . . 18 . . . . 18 217 619 . . . . 198 398 575 Average 4596 | . 47 49 93 195 . 37 107 529 . . . . 63 . . . . 405 . . . . 172 597 973 . . . . 483 736 7245 Maximum Alert Level 5 | . . . . 1 . . . 3 . . . . . . . . . 2 . . . . 1 4 5 . . . . 3 3 5 Low Security (%) 8 | 100 100 100 100 38 . 100 100 16 . . . . 100 . . . . 10 . . . . 44 . . . . . . . . . Level 1 7 | . . . . 61 . . . 20 . . . . . . . . . 35 . . . . 55 19 . . . . . 20 1 . Level 2 15 | . . . . . . . . 30 . . . . . . . . . 53 . . . . . 57 30 . . . . 78 44 . Level 3 8 | . . . . . . . . 32 . . . . . . . . . . . . . . . 16 24 . . . . . 54 4 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . 6 43 . . . . . . 3 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 High Security 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 60 | . . . 2 . . . 3 14 . . . . 4 . . . . 7 . . . . 4 . 5 . . . . 7 1 13 Investigation 25 | . . . 1 . . . . 10 . . . . 2 . . . . 4 . . . . 3 . . . . . . . . 5 Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 2 Reinforcement 19 | . . . 1 . . . 3 4 . . . . 2 . . . . 2 . . . . . . 3 . . . . 1 1 2 Assault 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 4 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 Haulers Reinforced 5 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 17 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . 3 7 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 507 | . 4 20 5 9 . 9 10 37 13 7 . 8 6 14 4 . 4 12 11 8 18 5 16 23 13 12 8 . 15 38 30 148 Peak Tracking Total 20 | . 2 20 3 3 . 4 5 7 7 3 . 4 5 5 4 . 3 5 4 5 9 4 7 6 5 8 4 . 7 7 5 6 Tactical Retreats 101 | . . 3 2 1 . 2 1 11 1 . . . 2 1 1 . 2 1 1 1 2 1 3 7 1 . . . 1 8 3 45 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 29 | . . . 2 . . . . 2 . . . . . . . . . . . . . . 2 7 1 . . . . 5 . 10 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . . . 4 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . 7 . . . . . 5 . . Triggered 21 | . . . . . . . . . . 1 . 1 . . 1 . . 1 2 . 3 . . 5 . 2 . . 1 4 . . Fabricated Traps 13 | . . . . . . . . . . . . . . . . . . 1 . . . . . 7 . . . . . 5 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 131 | . . . . 1 . 1 2 1 . . . . 1 1 . . 1 2 . 1 1 . 4 7 17 . . . . 6 2 83 Max in Single Turn 5 | . . . . 1 . 1 1 1 . . . . 1 1 . . 1 1 . 1 1 . 1 2 5 . . . . 1 1 2 Garrison Access 11 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . 2 1 4 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 10 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 2 Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 85 | . 3 . . 1 2 . 2 12 1 1 . . 3 2 1 4 . 11 . . 2 1 5 . 3 2 . 4 . 12 1 12 Terminals 44 | . 3 . . 1 . . 2 5 . . . . 3 1 . . . 6 . . . 1 3 . 2 . . . . 9 1 7 Fabricators 10 | . . . . . . . . 4 . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . 2 . 4 Total Hacks 193 | . 5 . . 3 2 . 4 29 1 1 . . 14 2 1 23 . 22 . . 2 1 16 . 10 2 . 15 . 17 2 21 Successful 114 | . 2 . . 3 2 . 2 9 1 1 . . 8 2 1 23 . 11 . . 2 1 6 . 5 2 . 15 . 8 1 9 Failed 79 | . 3 . . . . . 2 20 . . . . 6 . . . . 11 . . . . 10 . 5 . . . . 9 1 12 Catastrophic 14 | . 1 . . . . . 1 3 . . . . . . . . . 3 . . . . . . . . . . . 4 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . . . . . 1 . . 22 . . . . 5 . . . 1 13 . . 1 . 5 . 3 . . . . 8 1 6 Terminals 97 | . 5 . . 3 . . 4 14 . . . . 14 1 . . . 11 . . . 1 9 . 6 . . . . 14 2 13 Fabricators 31 | . . . . . . . . 11 . . . . . . . . . 7 . . . . 4 . 4 . . . . 1 . 4 Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 . . . . . . 2 . 4 Terminal Hacks 76 | . 2 . . 3 2 . 2 2 1 1 . . 6 2 1 23 . 1 . . 2 1 2 . 2 2 . 15 . 3 1 2 Record 19 | . . . . 1 1 . . . 1 . . . . 1 . 8 . . . . . 1 . . . . . 5 . . . 1 Part Schematic 7 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 2 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . Open Door 8 | . . . . . . . . . . 1 . . . 1 1 . . . . . 2 . . . . 2 . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . Registered Components 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Zone Layout 4 | . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 4 Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Unauthorized Hacks 24 | . . . . . . . . 7 . . . . 2 . . . . 6 . . . . 2 . 1 . . . . 3 . 3 Terminals 16 | . . . . . . . . 3 . . . . 2 . . . . 3 . . . . 2 . 1 . . . . 3 . 2 Track 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Botnet 9 | . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . 1 . . . . 1 . 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Disrupt 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Sabotage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Overload 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Jam 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 50 | . 1 . . 1 . . 2 10 . . . . 3 . . . . 8 . . . . 4 . 3 . . . . 9 1 8 Full Trace Events 13 | . . . . . . . . 5 . . . . 2 . . . . 1 . . . . 3 . . . . . . . . 2 Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 70 | . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Robots Rewired 7 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Total Allies 18 | . . . . . . . . . 2 . 5 . . 3 . . 1 . . . . . . . 2 2 . . . . . 3 Largest Group 6 | . . . . . . . . . 2 1 6 6 5 3 . . 1 1 . . . . . . 2 2 1 1 1 . . 3 Highest-Rated Group 152 | . . . . . . . . . 48 32 152 152 138 75 . . 94 94 . . . . . . 108 97 48 48 48 . . 138 Highest-Rated Ally 94 | . . . . . . . . . 32 32 32 32 32 25 . . 94 94 . . . . . . 54 49 48 48 48 . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . . . 9 10 . 18 4 1 . . . 5 . . . . . . . 3 . . 9 . . 15 Total Damage 1719 | . . . . . . . . . 205 383 . 289 145 28 . . . 117 . . . . . . . 74 . . 214 . . 264 Kills 16 | . . . . . . . . . 3 5 . 5 . . . . . . . . . . . . . . . . 2 . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 16 | . . . . 1 . . . . 2 2 2 1 . 1 1 . 2 . 1 1 . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 24182 | 54 238 93 189 303 105 91 179 1029 496 395 396 418 198 495 171 18 246 603 211 185 355 108 611 1566 347 365 205 91 293 1335 830 11963 Spaces Moved 31799 | 50 199 82 319 703 309 171 334 2279 920 765 860 548 557 1088 496 77 523 937 347 474 958 290 858 1179 637 485 463 142 591 2294 1642 10222 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 352 | 47 199 82 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31444 | . . . 295 703 309 171 334 2279 920 765 860 548 557 1088 496 77 523 937 347 474 958 290 858 1179 637 485 463 142 591 2294 1642 10222 Fastest Speed 20 | 50 100 100 34 34 34 34 34 29 29 29 29 27 22 24 21 21 24 24 24 24 21 21 20 24 24 24 24 24 24 24 27 27 Average Speed 27 | 97 100 100 39 34 34 34 34 29 29 29 29 27 25 27 23 22 24 24 24 24 22 21 22 24 24 24 24 24 24 27 27 27 Slowest Speed 120 | 100 100 100 120 34 34 34 34 34 29 29 29 29 27 97 26 24 24 24 24 24 24 21 94 24 24 24 24 24 24 105 110 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . 1 . . . 20 2 . . . 1 . . . . 1 . 2 1 1 3 . 1 . . . . 6 5 12 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 58 | 3 41 31 27 90 64 48 37 63 89 93 81 67 20 88 59 69 73 32 52 65 89 55 31 88 21 63 59 60 75 60 45 95 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 11 | . . . . 2 1 . . . 1 . . . . 1 . . 1 . . 1 . 1 . . . . . 3 . . . . Known Exits Taken 7 | . . . . . . 1 . 1 . . . . 1 . . . 1 . . . . 1 1 . 1 . . . . . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 . . . . 1 1 1 1 1 1 . Scrap Searched 33 | . . . . 2 . . . . 2 3 1 3 . 4 1 . 2 . 1 1 . 2 . . . 4 5 . 2 . . . Spaces Dug 207 | . . . . . . . . . 1 2 . . 7 10 4 . 2 2 . 3 6 . 18 . 4 . . . 3 49 13 83 Terrain Destroyed 2380 | . . . . 18 . 14 . 1 2 3 . 4 7 19 8 . 3 8 7 7 10 4 56 105 253 39 26 . 31 115 100 1540 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Projectile 1311 | . . . . 2 . 1 . 1 2 3 . 4 7 19 8 . 3 8 7 7 10 4 29 26 65 39 26 . 31 115 60 834 AOE 1060 | . . . . 16 . 13 . . . . . . . . . . . . . . . . 18 79 188 . . . . . 40 706 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Total 44419 | 53 223 89 371 743 308 196 374 2541 1122 901 1004 776 589 1204 530 76 632 1264 405 507 1067 313 1173 2381 732 664 526 197 675 2726 1889 18168 Wait 9783 | . 5 2 28 11 . 19 12 139 111 93 119 197 1 16 11 . 102 283 6 17 36 7 196 1015 33 63 27 44 15 228 55 6892 Move 31657 | 49 198 81 318 700 308 170 333 2241 915 764 859 547 554 1087 495 76 522 934 346 469 955 287 852 1178 634 484 462 141 590 2281 1629 10198 Hop 52 | . . . . 1 . . . 17 2 . . . 1 . . . . 1 . 2 1 1 3 . 1 . . . . 6 5 11 Pick Up 34 | . 2 1 . 3 . . . 5 . . 1 . . . 1 . 1 2 . . . . . 7 . . . 1 . 3 4 3 Fast Attach 182 | 4 1 . 4 1 . . 4 7 2 1 11 1 6 7 3 . . 7 1 . 12 2 8 7 3 4 2 6 . 13 25 40 Attach 19 | . . . . 2 . . . 3 . . . . . . 1 . . 2 . . . 1 . 5 . . . . . 2 3 . Detach 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . Swap 32 | . 1 . 3 . . . . 3 . . . 1 3 . . . . . . . . . 6 1 . . . . . 3 4 7 Drop 209 | . 2 1 6 2 . . 2 10 2 . 13 1 8 6 3 . 1 9 . . 12 2 12 20 2 4 2 5 . 14 27 43 Fire 1608 | . 14 4 11 22 . 7 23 78 24 28 1 20 12 43 9 . 6 25 34 18 24 12 65 56 49 34 15 . 33 138 72 731 Melee 36 | . . . . . . . . . . . . . . . . . . . . . . . 20 10 . . . . . . . 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . 14 . . . . . . . . . . . . . . . 35 4 . . . . 13 2 2 Rewire 80 | . . . . . . . . . 26 . . . . 33 . . . . . . . . . . . 21 . . . . . . Trap 16 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . 7 . . . . . 5 . . Miscellaneous 637 | . . . 1 1 . . . 24 40 15 . 9 4 12 6 . . . 16 . 27 . 11 40 6 54 18 . 37 19 62 235 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / [Arm] / *Tes x2) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 293 | -10/Materials | Entered Mines 294 | -10/Mines | Assembled infested the area 309 | -10/Mines | Build established: Mutant 339 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 342 | -10/Mines | Found Prototype Device 361 | -10/Mines | Met a Derelict bent on vengeance 370 | -10/Mines | Discovered new exit (range 4) 386 | -10/Mines | Entered Materials 388 | -9/Materials | Reached level 2 389 | -9/Materials | Upgraded with Propulsion slot (x1) 427 | -9/Materials | Core integrity fell below 50% 494 | -9/Materials | Discovered new exit (range 13) 575 | -9/Materials | Entered Mines 577 | -9/Mines | Reached level 3 596 | -9/Mines | Discovered new exit (range 12) 628 | -9/Mines | Identified exit to Materials 643 | -9/Mines | Found a hidden stash of uninstalled traps 656 | -9/Mines | Learned location of Recycling (-8) 658 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 658 | -9/Mines | Discovered new exit (range 5) 744 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 752 | -9/Mines | Identified Exp. Sensor Array 776 | -9/Mines | Learned location of Storage (-8) 878 | -9/Mines | Entered Exiles 887 | -9/Exiles | Met 8R-AWN 893 | -9/Exiles | Met EX-HEX 903 | -9/Exiles | Met EX-BIN 908 | -9/Exiles | Aligned with FarCom system 908 | -9/Exiles | Given EX-Vault access code 916 | -9/Exiles | Opened EX-Vault 924 | -9/Exiles | Warned to stay clear of 0b10 Research branches 964 | -9/Exiles | Met EX-DEC 970 | -9/Exiles | Learned location of Zion (-7) 981 | -9/Exiles | Discovered new exit (range 10) 983 | -9/Exiles | Entered Mines 985 | -8/Mines | Reached level 4 989 | -8/Mines | Discovered exit to Materials (range 11) 1020 | -8/Mines | Discovered exit to Materials (range 13) 1074 | -8/Mines | Entered Materials 1075 | -8/Materials | Core integrity fell below 50% 1076 | -8/Materials | Reached level 5 1076 | -8/Materials | Upgraded with Power slot (x1) 1076 | -8/Materials | Upgraded with Propulsion slot (x1) 1076 | -8/Materials | Upgraded with Utility slot (x1) 1248 | -8/Materials | Discovered new exit (range 10) 1253 | -8/Materials | Entered Factory 1254 | -7/Factory | Core integrity fell below 50% 1255 | -7/Factory | Reached level 6 1256 | -7/Factory | Upgraded with Utility slot (x1) 1296 | -7/Factory | Build established: Scout 1415 | -7/Factory | Core integrity fell below 20% 1423 | -7/Factory | Reached level 7 1423 | -7/Factory | Upgraded with Utility slot (x1) 1533 | -7/Factory | Discovered new exit (range 5) 1670 | -7/Factory | Build established: Sprinter 1744 | -7/Factory | Reached level 8 1744 | -7/Factory | Upgraded with Utility slot (x1) 1945 | -7/Factory | Reached level 9 2058 | -7/Factory | Discovered new exit (range 13) 2096 | -7/Factory | Build established: Scout 2252 | -7/Factory | Identified exit to Lower Caves 2282 | -7/Factory | Entered Lower Caves 2284 | -7/Lower Caves | Reached level 10 2361 | -7/Lower Caves | Learned 12 Factory zone layouts 2417 | -7/Lower Caves | Encountered a Warlord checkpoint 2454 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2626 | -7/Lower Caves | Discovered new exit (range 19) 2778 | -7/Lower Caves | Entered another Lower Caves area 2778 | -7/Lower Caves | Accompanied by 1 ally 2780 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2783 | -7/Lower Caves | Reached level 11 2808 | -7/Lower Caves | Encountered a Warlord checkpoint 2822 | -7/Lower Caves | Build established: Sprinter 2912 | -7/Lower Caves | Upgraded with Weapon slot (x1) 2925 | -7/Lower Caves | Discovered new exit (range 11) 2967 | -7/Lower Caves | Spotted B-75 Beast 3013 | -7/Lower Caves | Learned 4 Factory zone layouts 3014 | -7/Lower Caves | Learned Factory emergency access door positions 3136 | -7/Lower Caves | Discovered new exit (range 7) 3173 | -7/Lower Caves | Entered Zion 3173 | -7/Zion | Accompanied by 1 ally 3180 | -7/Zion | Given the Hacking Drone Bay 3199 | -7/Zion | System corruption cleaned by Quarantine Array 3207 | -7/Zion | Learned 4 Factory zone layouts 3255 | -7/Zion | Discovered new exit (range 21) 3301 | -7/Zion | Learned location of 1 exit from Factory 3341 | -7/Zion | Gained Derelict followers 3376 | -7/Zion | Found Prototype Device 3376 | -7/Zion | Identified Bomb Factory No. 2 3417 | -7/Zion | Found Prototype Processor 3417 | -7/Zion | Identified Exp. Targeting Computer 3418 | -7/Zion | Discovered new exit (range 10) 3426 | -7/Zion | Found Prototype Processor 3426 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3446 | -7/Zion | Found Prototype Processor 3446 | -7/Zion | Identified Exp. Core Analyzer 3449 | -7/Zion | Found Prototype Processor 3449 | -7/Zion | Identified Exp. Target Analyzer 3452 | -7/Zion | Found Prototype Processor 3452 | -7/Zion | Identified Exp. Terrain Scan Processor 3569 | -7/Zion | Entered Proximity Caves 3569 | -6/Proximity Caves | Accompanied by 6 allies 3571 | -6/Proximity Caves | Reached level 12 3572 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 3783 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3802 | -6/Proximity Caves | Learned Factory emergency access door positions 3860 | -6/Proximity Caves | Discovered new exit (range 23) 3872 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3878 | -6/Proximity Caves | Reached level 13 3886 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 3987 | -6/Proximity Caves | Entered Factory 3987 | -6/Factory | Accompanied by 5 allies 3988 | -6/Factory | Identified exit to Lower Caves 3989 | -6/Factory | Identified exit to Factory 3989 | -6/Factory | Reached level 14 4018 | -6/Factory | Discovered exit to Lower Caves (range 15) 4185 | -6/Factory | Entered Lower Caves 4186 | -6/Lower Caves | Hvy. Battle Rifle stolen by Master Thief 4187 | -6/Lower Caves | Reached level 15 4200 | -6/Lower Caves | Spotted B-75 Beast 4227 | -6/Lower Caves | Encountered a Warlord checkpoint 4304 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4529 | -6/Lower Caves | Discovered new exit (range 8) 4654 | -6/Lower Caves | Found Imp. Powered Armor 4680 | -6/Lower Caves | Entered another Lower Caves area 4682 | -6/Lower Caves | Reached level 16 4699 | -6/Lower Caves | Spotted B-75 Beast 4705 | -6/Lower Caves | Discovered exit to Factory (range 14) 4795 | -6/Lower Caves | Learned location of 1 exit from Factory 4821 | -6/Lower Caves | Discovered new exit (range 13) 4823 | -6/Lower Caves | Encountered a Warlord checkpoint 4851 | -6/Lower Caves | Entered Data Miner 4851 | -6/Data Miner | Discovered new exit (range 6) 4855 | -6/Data Miner | Met Data Miner 4859 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4863 | -6/Data Miner | Received God Mode back door access code from Data Miner 4869 | -6/Data Miner | Entered Proximity Caves 4871 | -5/Proximity Caves | Reached level 17 4877 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4880 | -5/Proximity Caves | Found Prototype Special Weapon 4903 | -5/Proximity Caves | Learned location of Warlord (-5) 4938 | -5/Proximity Caves | Escorted by Enhanced Grunt 4996 | -5/Proximity Caves | Build established: Derelict-Sprinter 5034 | -5/Proximity Caves | Discovered exit to Factory (range 24) 5036 | -5/Proximity Caves | Learned Factory stockpile data 5115 | -5/Proximity Caves | Entered Factory 5115 | -5/Factory | Accompanied by 1 ally 5116 | -5/Factory | Identified exit to Factory 5117 | -5/Factory | Reached level 18 5128 | -5/Factory | Discovered exit to Factory (range 15) 5157 | -5/Factory | Incoming investigation squad redirected 5181 | -5/Factory | Reached level 19 5181 | -5/Factory | Upgraded with Utility slot (x1) 5218 | -5/Factory | Reached level 20 5227 | -5/Factory | Discovered new exit (range 24) 5246 | -5/Factory | Incoming investigation squad redirected 5391 | -5/Factory | Repaired Broken Lgt. Angular Momentum Engine 5415 | -5/Factory | First assault squad dispatched 5585 | -5/Factory | Discovered new exit (range 22) 5656 | -5/Factory | Incoming investigation squad redirected 5675 | -5/Factory | Discovered exit to Factory (range 16) 5718 | -5/Factory | Entered Upper Caves 5822 | -5/Upper Caves | Reached level 21 5881 | -5/Upper Caves | Discovered new exit (range 14) 5882 | -5/Upper Caves | Learned Factory non-interactive machine intel 5929 | -5/Upper Caves | Entered another Upper Caves area 5936 | -5/Upper Caves | Discovered exit to Factory (range 13) 5944 | -5/Upper Caves | Learned location of Armory (-3) 5951 | -5/Upper Caves | Spotted B-75 Beast 6027 | -5/Upper Caves | Discovered new exit (range 4) 6084 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6114 | -5/Upper Caves | Entered Warlord 6121 | -5/Warlord | Discovered new exit (range 9) 6135 | -5/Warlord | System corruption cleaned by Quarantine Array 6211 | -5/Warlord | Visited the Vortex Lab 6212 | -5/Warlord | Found Prototype Energy Cannon 6212 | -5/Warlord | Identified Vortex Cannon 6218 | -5/Warlord | Found Prototype Energy Gun 6218 | -5/Warlord | Identified Vortex Shotgun 6233 | -5/Warlord | Warlord's base attacked by MAIN.C 6253 | -5/Warlord | Met Warlord 6264 | -5/Warlord | Opened Warlord's prototype stash 6268 | -5/Warlord | Found Prototype Device 6268 | -5/Warlord | Identified Exp. Cloaking Device 6276 | -5/Warlord | Found Prototype Reactor 6276 | -5/Warlord | Identified Vortex Chain Reactor 6283 | -5/Warlord | Found Prototype Processor 6283 | -5/Warlord | Identified Spectral Analyzer 6435 | -5/Warlord | Warlord forces counterattacked 6463 | -5/Warlord | Opened side exit 6469 | -5/Warlord | Entered Proximity Caves 6471 | -4/Proximity Caves | Reached level 22 6472 | -4/Proximity Caves | Upgraded with Utility slot (x1) 6543 | -4/Proximity Caves | Identified Molecular Deconstructor 6572 | -4/Proximity Caves | Discovered exit to Factory (range 14) 6577 | -4/Proximity Caves | Entered Factory 6578 | -4/Factory | Loaded intel: 189 non-interactive machine locations 6579 | -4/Factory | Reached level 23 6622 | -4/Factory | Incoming investigation squad redirected 6661 | -4/Factory | Discovered new exit (range 9) 6748 | -4/Factory | Core integrity fell below 50% 6779 | -4/Factory | Reached level 24 6977 | -4/Factory | Discovered new exit (range 19) 7064 | -4/Factory | Garrison activated, responded to threat 7079 | -4/Factory | Build established: Ninja 7188 | -4/Factory | Identified exit to Garrison 7188 | -4/Factory | Entered Garrison 7204 | -4/Garrison | Triggered checkpoint 7272 | -4/Garrison | Garrison Relay disabled 7517 | -4/Garrison | Spotted B-86 Titan 8380 | -4/Garrison | Triggered checkpoint 8433 | -4/Garrison | Discovered new exit (range 20) 8464 | -4/Garrison | Phase Generator disabled 8498 | -4/Garrison | Discovered new exit (range 24) 8513 | -4/Garrison | Reached level 25 8514 | -4/Garrison | Upgraded with Utility slot (x1) 8573 | -4/Garrison | Triggered checkpoint 8658 | -4/Garrison | Discovered new exit (range 20) 8672 | -4/Garrison | Installed Relay Interface Framework 8680 | -4/Garrison | Triggered checkpoint 8754 | -4/Garrison | Entered Factory 8780 | -4/Factory | Identified exit to Upper Caves 8855 | -4/Factory | Build established: Scout 8860 | -4/Factory | Fabricated P-70 Sage? 8906 | -4/Factory | Discovered new exit (range 23) 9038 | -4/Factory | First assault squad dispatched 9061 | -4/Factory | Incoming assault squad redirected 9101 | -4/Factory | Entered Upper Caves 9212 | -4/Upper Caves | Reached level 26 9257 | -4/Upper Caves | Destroyed 9 combat bots 9323 | -4/Upper Caves | Discovered new exit (range 14) 9466 | -4/Upper Caves | Entered another Upper Caves area 9466 | -4/Upper Caves | Accompanied by 1 ally 9587 | -4/Upper Caves | Build established: Sprinter 9625 | -4/Upper Caves | Encountered a Warlord checkpoint 9625 | -4/Upper Caves | Discovered new exit (range 15) 9671 | -4/Upper Caves | Entered Zhirov 9671 | -4/Zhirov | Accompanied by 1 ally 9671 | -4/Zhirov | Discovered new exit (range 3) 9676 | -4/Zhirov | Met Zhirov 9681 | -4/Zhirov | Learned location of Command (-1) 9681 | -4/Zhirov | Learned location of Testing (-3) 9681 | -4/Zhirov | Learned location of Quarantine (-2) 9683 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9687 | -4/Zhirov | Found Alien Artifact 9687 | -4/Zhirov | Identified Integrated Dissipator 9687 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9720 | -4/Zhirov | Found Alien Artifact 9762 | -4/Zhirov | Entered Proximity Caves 9762 | -3/Proximity Caves | Accompanied by 1 ally 9764 | -3/Proximity Caves | Reached level 27 9909 | -3/Proximity Caves | Destroyed 8 combat bots 10017 | -3/Proximity Caves | Discovered new exit (range 8) 10040 | -3/Proximity Caves | Spotted B-86 Titan 10055 | -3/Proximity Caves | Entered Research 10056 | -3/Research | Identified exit to Testing 10057 | -3/Research | Reached level 28 10059 | -3/Research | Upgraded with Utility slot (x1) 10075 | -3/Research | Garrison activated, responded to threat 10148 | -3/Research | Discovered new exit (range 24) 10196 | -3/Research | Discovered new exit (range 14) 10291 | -3/Research | Discovered new exit (range 18) 10357 | -3/Research | Build established: Scout 10589 | -3/Research | Discovered new exit (range 17) 10724 | -3/Research | Discovered exit to Testing (range 23) 10805 | -3/Research | First assault squad dispatched 11283 | -3/Research | Garrison activated, responded to threat 11368 | -3/Research | Found Prototype Device 11368 | -3/Research | Identified Adv. Kinecellerator 11370 | -3/Research | Found Adv. Kinecellerator 11390 | -3/Research | Entered another Research area 11390 | -2/Research | Warlord forces began assault on 0b10 11392 | -2/Research | Reached level 29 11392 | -2/Research | Reached level 30 11392 | -2/Research | Upgraded with Weapon slot (x1) 11500 | -2/Research | Research machine network offline 11579 | -2/Research | Spotted B-90 Cyclops 11685 | -2/Research | Found Prototype Launcher 11685 | -2/Research | Identified Hellfire Missile Launcher 11687 | -2/Research | Found Hellfire Missile Launcher 11691 | -2/Research | Found Hellfire Missile Launcher 11693 | -2/Research | Found Prototype Device 11694 | -2/Research | Identified Exp. Thermal Defense Suite 11714 | -2/Research | Met up with Warlord 11758 | -2/Research | Spotted Striker 11761 | -2/Research | Destroyed Striker 11817 | -2/Research | Crushed by falling debris 11819 | -2/Research | Crushed by falling debris 11887 | -2/Research | Borebot progress halted 11948 | -2/Research | Found Prototype Launcher 11948 | -2/Research | Identified Enh. Gamma Bomb Array 12006 | -2/Research | Borebot progress halted 12035 | -2/Research | Discovered new exit (range 13) 12047 | -2/Research | Borebot progress halted 12055 | -2/Research | Reached level 31 12105 | -2/Research | Discovered new exit (range 13) 12107 | -2/Research | Upgraded with Weapon slot (x1) 12163 | -2/Research | Found Prototype Device 12163 | -2/Research | Identified Exp. Shock Absorption System 12179 | -2/Research | Spotted Striker 12220 | -2/Research | Entered Access 12222 | -1/Access | Reached level 32 12370 | -1/Access | Discovered new exit (range 20) 12524 | -1/Access | Incoming investigation squad redirected 12538 | -1/Access | Reached level 33 12720 | -1/Access | First assault squad dispatched 12786 | -1/Access | Incoming assault squad redirected 12851 | -1/Access | Discovered new exit (range 23) 12871 | -1/Access | Incoming investigation squad redirected 13043 | -1/Access | Destroyed 8 combat bots 13177 | -1/Access | Reached level 34 13208 | -1/Access | Destroyed 9 combat bots 13244 | -1/Access | Incoming assault squad redirected 13489 | -1/Access | Incoming assault squad redirected 13609 | -1/Access | High security lockdown imminent 13689 | -1/Access | High security lockdown engaged 14319 | -1/Access | Reached level 35 14547 | -1/Access | Found Prototype Device 14547 | -1/Access | Identified Exp. Thermal Shield 14985 | -1/Access | Reached level 36 15014 | -1/Access | Found Exp. Target Analyzer 15086 | -1/Access | Spotted B-99 Colossus 15229 | -1/Access | Energy Cycler disabled 15455 | -1/Access | Core integrity fell below 50% 15465 | -1/Access | Destroyed B-99 Colossus 15469 | -1/Access | Found Prototype Ballistic Gun 15469 | -1/Access | Identified Multirail 15471 | -1/Access | Found Multirail 16065 | -1/Access | Allied Derelicts emerged from ambush trap array 16779 | -1/Access | Spotted B-99 Colossus 18011 | -1/Access | Reached level 37 18404 | -1/Access | Spotted B-99 Colossus 18605 | -1/Access | Destroyed B-99 Colossus 18630 | -1/Access | Destroyed B-99 Colossus 18640 | -1/Access | Sterilization system engaged 18940 | -1/Access | Ambient heat levels rising (+10) 18956 | -1/Access | Upgraded with Utility slot (x1) 19090 | -1/Access | Ambient heat levels rising (+10) 19240 | -1/Access | Ambient heat levels rising (+10) 19390 | -1/Access | Ambient heat levels rising (+10) 19540 | -1/Access | Ambient heat levels rising (+10) 19690 | -1/Access | Ambient heat levels rising (+10) 19840 | -1/Access | Ambient heat levels rising (+10) 19990 | -1/Access | Ambient heat levels rising (+10) 20140 | -1/Access | Ambient heat levels rising (+10) 20290 | -1/Access | Ambient heat levels rising (+10) 20440 | -1/Access | Ambient heat levels rising (+10) 20590 | -1/Access | Ambient heat levels rising (+10) 20740 | -1/Access | Ambient heat levels rising (+10) 20890 | -1/Access | Ambient heat levels rising (+10) 20955 | -1/Access | Build established: Scavenger-Mutant 21040 | -1/Access | Ambient heat levels rising (+10) 21190 | -1/Access | Ambient heat levels rising (+10) 21340 | -1/Access | Ambient heat levels rising (+10) 21490 | -1/Access | Ambient heat levels rising (+10) 21640 | -1/Access | Ambient heat levels rising (+10) 21790 | -1/Access | Ambient heat levels rising (+10) 21940 | -1/Access | Ambient heat levels rising (+10) 22090 | -1/Access | Ambient heat levels rising (+10) 22209 | -1/Access | Build established: Scavenger-Sprinter 22240 | -1/Access | Ambient heat levels rising (+10) 22390 | -1/Access | Ambient heat levels rising (+10) 22540 | -1/Access | Ambient heat levels rising (+10) 22690 | -1/Access | Ambient heat levels rising (+10) 22840 | -1/Access | Ambient heat levels rising (+10) 22990 | -1/Access | Ambient heat levels rising (+10) 23140 | -1/Access | Ambient heat levels rising (+10) 23290 | -1/Access | Ambient heat levels rising (+10) 23440 | -1/Access | Ambient heat levels rising (+10) 23590 | -1/Access | Ambient heat levels rising (+10) 23740 | -1/Access | Ambient heat levels rising (+10) 23890 | -1/Access | Ambient heat levels rising (+10) 24040 | -1/Access | Ambient heat levels rising (+10) 24183 | *** | Escaped! Last Messages --------------- 20582_ Acquired Adv. Heat Sink. 20583_ Acquired 10 matter. 20584_ Acquired Adv. Heat Sink. 20585_ Acquired 10 matter. 20587_ Dropped Lrn. Tractor Beam. 20587_ Acquired Adv. Heat Sink. 20589_ Acquired 10 matter. 20589_ Dropped Imp. System Restoration Module. 20590_ ALERT: Ambient heat levels +10. 20590_ Acquired Adv. Heat Sink. 20593_ Acquired 10 matter. 20599_ Dropped Lrn. Terrain Scanner. 20600_ Acquired Adv. Heat Sink. 20602_ Acquired 10 matter. 20605_ Dropped Adv. Power Amplifier. 20606_ Acquired Adv. Heat Sink. 20610_ Discarded Exp. Terrain Scan Processor. 20611_ Acquired Adv. Heat Sink. 20740_ ALERT: Ambient heat levels +10. 24179_ Adv. Coolant Injector melted. Map ----- +----------------------------------------------------+ | # ################### ! 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" # ## | | # #####!*""" " !|[ ! = "## ## | | # ##### ! !="""" ### ## | | # ##### """" ## | | = # #####!= = "" """" ## | | # ##### @" """" ## | | #### #####= """" ## | | ####+###### """" ###+##### | | ##! = # | | ## [ [ """" # | | ! ##!=####### ####################" | | ##* ######### ################### | | ##![############################# | | [ ##!=############################# | | ##= ############################# | | ##[!############################# | | ###########![############################# ] | | ###########![############################# = | | ## [############################# =| | | ## ############################# =| | | ## ##################################### | | ## ##################################### | | ## ##################################### | | ##= ##################################### | | + ##################################### | | """ "" ## # ########################### | | """ "" ## # !!= ########################### | | """ "" ## # !!= ########################### | | "" ## # != #########################?? | | """ "" ## + ######################?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 337 Coolant Potential 100 Energy Generation 90 Energy Capacity 1050 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 32 Terrain Scan Range 24 Terrain Scan Density 1010 Cloak Strength 4 Power Amplification 30 Additional Mass Support 16 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 25 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Energy Filtering 50 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Robot Schematics ------------------ P-70 Sage | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ P-70 Sage | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Levels Raised 36 | . . . 1 1 . 1 1 4 1 1 . 2 1 1 1 . 1 3 1 . . 1 2 1 . 1 . . 1 1 3 6 XP Earned 57210 | 3000 235 500 1850 1515 350 575 1905 6074 1444 1436 500 2269 2070 1700 850 650 1150 4011 1100 588 628 1150 2254 1538 822 725 349 152 1478 1899 3556 8887 XP Spent 56800 | 2970 . . 1195 1770 . . 2475 6585 1475 500 . 4010 1445 1555 1465 . 1555 3335 . 900 170 2705 750 3260 . . . 1250 . 3145 5470 8815 Upgrades 107 | 14 . . 3 6 . . 4 9 8 1 . 5 3 3 3 . 4 7 . 1 1 3 1 4 . . . 1 . 2 9 15 Power Slot 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | 1 . . . . . . 1 3 . . . . . . . . . 1 . . . 1 . 1 . . . . . 1 . 1 Weapon Slot 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Core Integrity 31 | 2 . . 1 2 . . 1 3 2 . . 1 1 1 1 . 1 3 . . . 1 . 2 . . . . . 1 2 6 Heat Dissipation 11 | 3 . . . . . . . . 1 . . . . . . . 1 1 . . 1 1 . . . . . . . . . 3 Energy Generation 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Storage 7 | . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 3 Matter Storage 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Mass Support 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . Sensor Range 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 8 | 1 . . . 1 . . . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 Melee Accuracy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hack Attack % 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . KI Resistance % 4 | 1 . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . TH Resistance % 4 | 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . KI Damage % 4 | 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Protomatter Created 6152 | . . . 6 8 . . . 226 89 25 . 65 34 87 45 . . . 107 . 131 . 96 364 86 528 150 . 325 199 373 3208 Integrity Restored 13452 | . . . 18 24 . . . 522 867 288 . 139 71 261 135 . . . 321 . 609 . 234 918 135 1159 362 . 785 435 1335 4834 Core 11513 | . . . 18 24 . . . 522 728 251 . 76 32 261 135 . . . 321 . 609 . 234 918 135 804 296 . 669 435 997 4048 Parts 1939 | . . . . . . . . . 139 37 . 63 39 . . . . . . . . . . . . 355 66 . 116 . 338 786 Protomatter Decayed 5129 | . . 38 . . . . . 191 46 76 . 63 110 129 . . . . . . 93 . 18 58 41 124 26 . 110 54 1942 2010 Game ------ Seed GravmagCoreGun Manual? 0 Play Time 05:28:38 Cumulative 279.0 hours Start 2021.05.18 @ 18:37:21 End 2021.05.19 @ 00:12:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2fa55b3f-f2f8-46ee-984a-eb45565fe3c2