Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 19:37:15 Player: josiah Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (581) 581 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1586 Bonus ------- None Cogmind --------- Core Integrity 326/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (41) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Large Storage Unit Sensor Array Signal Interpreter Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Treads Disposable Heat Sink Disposable Heat Sink Large Storage Unit Sensor Array Signal Interpreter Light Armor Plating Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 18 | 6 3 9 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | . . 2 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 7 | 2 1 4 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 10 | . 1 9 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 8 | . 1 7 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 93 | . 94 91 Engine 12 | . 14 10 Treads 26 | . 28 22 Device 2 | . . 8 Storage 13 | . 14 11 Processor 9 | . 9 11 Energy Gun 26 | . 28 23 Ballistic Gun 1 | . . 4 Naked Turns . | . . . Heaviest Build 28 | 11 23 28 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 8 10 Most Carried 10 | 3 10 10 Average Carried 6 | 1 6 7 Final Capacity 10 | 6 10 10 Final Carried 10 | 3 10 10 Class Distribution -------------------- 82% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 365 | 195 90 80 Remotely . | . . . Salvage Created 725 | . 474 251 Parts 45 | . 37 8 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 10 7 Guns 17 | . 10 7 Classes Destroyed 7 | . 5 2 Worker 1 | . 1 . Builder 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . . 3 Grunt 13 | . 10 3 Sentry 1 | . . 1 Best Kill Streak 6 | . 6 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 876 | . 237 639 Core 121 | . 47 74 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 81 . Volleys Fired 72 | . 38 34 Largest 3 | . 2 3 Hottest 125 | . 80 125 Shots Fired 148 | . 76 72 Gun 148 | . 76 72 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 5 | . . 5 Thermal 126 | . 76 50 Explosive . | . . . Electromagnetic 17 | . . 17 Robot Hit Streak 53 | . 51 53 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 119 | . 62 57 Core Hits 40 | . 27 13 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1326 | . 677 649 Guns 1326 | . 677 649 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 26 | . . 26 Thermal 1138 | . 677 461 Explosive . | . . . Electromagnetic 162 | . . 162 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 198 | . 174 198 Average Temperature 52 | . 50 55 Received Heat Transfer 276 | . 135 141 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 6 | . 3 3 Heat Transferred 2584 | . 1550 1034 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 237 | . 237 230 Average Influence 109 | . 105 144 Maximum Alert Level 1 | . 1 1 Low Security (%) 88 | 100 86 87 Level 1 11 | . 13 12 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 5 3 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 7 | . 4 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 20 23 Peak Tracking Total 15 | . 3 15 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 859 | 62 550 247 Spaces Moved 342 | 36 240 66 Core 6 | 6 . . Treads 336 | 30 240 66 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 141 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 4 39 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 524 | 44 331 149 Wait 72 | . 38 34 Move 340 | 35 239 66 Hop . | . . . Pick Up 17 | 3 10 4 Fast Attach 10 | 6 1 3 Attach 6 | . 1 5 Detach 1 | . . 1 Swap 2 | . 1 1 Drop 4 | . 3 1 Fire 72 | . 38 34 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 15) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Lost 4 parts (1u3w) 860 | -9/Materials | Self-destructed Last Messages --------------- 00776_ Acquired Disposable Heat Sink. 00791_ Acquired 10 matter. 00819_ G-34 Mercenary misfires. 00823_ Destroyed Sml. Laser. 00827_ M-13 Machinist fits Backup Laser I on G-34 Mercenary. 00829_ Heat Sink fried. 00829_ G-34 Mercenary destroyed. 00834_ Acquired 5 matter. 00836_ R-06 Scavenger collects Ion Engine. 00838_ W-16 Scout sends out distress signal. 00838_ C-30 ARC bursts open, deploying its payload. 00838_ S-10 Pest unfolds itself. 00839_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00841_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00844_ EM Pulse Gun destroyed. 00846_ Lgt. Assault Rifle destroyed. 00852_ Destroyed Flight Unit. 00858_ Particle Gun destroyed. 00859_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????#####???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ?????????????????????########### #???? | | ????????????????????## # #???? | | ????????????????????# ! # #???? | | ????????????????????## ! #% #???? | | ?????????????????????# +%% #???? | | ?????????????????????# #% #???? | | ?????????????????????# # #???? | | ?????????????????????# %s"T" # #???? | | ?????????????????????# @ """ # #???? | | ?????????????????????####s###### #???? | | ????????????????????????#s###### #???? | | ????????????????????????#ss #???? | | ????????????????????????#ss #???? | | ???????????????????######%s #???? | | ???????????? % #???? | | ???????????? " #???? | | ???????????? #???? | | ???????????? #???? | | ????????????? #???? | | ????????????? m w #???? | | ???????????? ##+####### ## #???? | | ??????????????????????# ######?+#???? | | ??????????????????????# #???????????? | | ??????????????????????# Y +???????????? | | ?????????????????????? #???????????? | | ??????????????????????## #???????????? | | ???????????????????????# ????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ????????????? | | ?????????????????????????#?????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHardlightAutohacker Manual? 0 Play Time 00:07:54 Cumulative 115.6 hours Start 2020.07.22 @ 19:31:15 End 2020.07.22 @ 19:37:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 125 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c53ddb9c-6b06-49f8-8205-45ccbd22f7b6