Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 09:28:53

Player: Corvi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (14)      70
Value Destroyed (269)      269
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (960)                960
              TOTAL SCORE: 3899

 Bonus
-------
Follower Combat Kills      60
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Salvage Targeting Computer
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Propulsion Shielding
           Authchip [R/Combat]
           Authchip [R/Combat]

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Structural Scanner
  Improved Salvage Targeting Computer
  Improved Targeting Computer
           System Shield
>          --- WEAPON -----------
           EM Pulse Gun
           Mining Claw
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Propulsion Shielding
           Authchip [R/Combat]
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             34   | 7   17  3   .   3   2   1   .   1   
  Power                    2    | 1   .   1   .   .   .   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   2   .   .   2   .   .   .   .   
  Utility                  11   | 1   6   .   .   1   2   1   .   .   
    Device                 2    | .   2   .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              5    | .   2   .   .   1   1   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 3   9   2   .   .   .   .   .   1   
    Energy Gun             7    | 1   5   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 12   | .   .   2   .   2   .   .   .   8   
  Power                    2    | .   .   1   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   2   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   1   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   2   .   2   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  98  100 100 73  81  81  56  
  Engine                   12   | .   14  13  14  14  9   9   9   6   
  Treads                   1    | .   4   .   .   .   .   .   .   .   
  Flight                   23   | .   23  28  28  28  18  18  18  10  
  Device                   10   | .   7   14  14  14  9   9   9   6   
  Storage                  1    | .   2   .   .   .   .   .   .   .   
  Processor                12   | .   8   14  14  14  17  18  18  15  
  Hackware                 1    | .   .   .   .   .   2   9   9   9   
  Energy Gun               13   | .   16  13  14  14  9   9   9   3   
  Ballistic Gun            1    | .   3   .   .   .   .   .   .   .   
  Slashing Weapon          9    | .   4   14  14  14  9   9   9   6   
Peak Build Rating          18   | 6   9   9   9   10  15  18  18  18  
  Average Rating           9    | 4   7   8   9   9   12  16  18  14  
  On Entrance              10   | .   5   9   9   9   10  15  18  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             12   | 12  12  8   8   8   8   8   8   8   
  Greatest Support         40   | 40  40  8   8   8   8   8   8   8   
  Greatest Overweight (x)  3    | 3   2   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   5   4   3   4   5   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   3   5   5   5   4   

 Class Distribution 
--------------------
 85% | Sprinter
 14% | Mutant

 Dominant Class 
----------------
 Sprinter | -10/Materials
 Sprinter | -10/Mines
 Sprinter | -10/Exiles
 Sprinter | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -8/Garrison
 Sprinter | -8/Materials
   Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Matter Collected           530  | 199 181 110 .   10  30  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            458  | .   224 106 .   .   109 .   .   19  
  Parts                    30   | .   18  5   .   .   5   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  8    | .   4   2   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
  AOE                      7    | .   4   2   .   .   .   .   .   1   
Classes Destroyed          7    | .   5   1   .   .   1   .   .   .   
  Worker                   3    | .   3   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   
  Grunt                    4    | .   1   2   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | .   4   2   .   .   1   .   .   1   
  Combat Bots Only         4    | .   4   2   .   .   1   .   .   1   
Max Kills in Single Turn   2    | .   2   2   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Hostile Shots Fired        109  | .   5   19  .   2   .   .   .   83  
  Missed                   30   | .   1   7   .   .   .   .   .   22  
Damage Taken               1120 | .   32  164 .   92  .   .   .   832 
  Core                     656  | .   10  45  .   43  .   .   .   558 
  Absorbed by Shields      115  | .   .   .   .   .   .   .   .   115 
Core Remaining (%)         80   | 100 .   .   .   60  .   .   .   .   
Volleys Fired              20   | .   14  2   .   .   .   .   .   4   
  Largest                  2    | .   2   1   .   .   .   .   .   1   
  Hottest                  80   | .   80  40  .   .   .   .   .   30  
Shots Fired                30   | .   24  2   .   .   .   .   .   4   
  Gun                      23   | .   22  1   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 7    | .   2   1   .   .   .   .   .   4   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  3    | .   3   .   .   .   .   .   .   .   
  Explosive                7    | .   2   1   .   .   .   .   .   4   
  Electromagnetic          20   | .   19  1   .   .   .   .   .   .   
  Robot Hit Streak         3    | .   2   1   .   .   .   .   .   3   
  Robot Miss Streak        7    | .   7   .   .   .   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           21   | .   10  5   .   .   2   1   .   3   
  Core Hits                19   | .   8   3   .   .   1   .   .   7   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   .   .   .   
    Corrupt                1    | .   1   .   .   .   .   .   .   .   
Melee Attacks              21   | .   7   6   .   .   3   4   .   1   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 21   | .   7   6   .   .   3   4   .   1   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            6    | .   3   2   .   .   .   1   .   .   
    Combat Hostiles        1    | .   .   1   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           1162 | .   494 230 .   .   72  57  .   309 
  Guns                     128  | .   128 .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               588  | .   209 70  .   .   .   .   .   309 
  Melee                    446  | .   157 160 .   .   72  57  .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  23   | .   23  .   .   .   .   .   .   .   
  Explosive                588  | .   209 70  .   .   .   .   .   309 
  Electromagnetic          105  | .   105 .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 446  | .   157 160 .   .   72  57  .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            120  | .   42  35  .   .   17  22  .   4   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               34   | .   30  .   .   .   .   .   .   4   
  Melee                    86   | .   12  35  .   .   17  22  .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      21   | .   .   .   .   .   .   .   .   21  
  Shots                    1    | .   .   .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        72   | .   72  15  .   .   .   .   .   21  
  Average Temperature      24   | .   27  7   .   .   .   .   .   7   
  Received Heat Transfer   657  | .   .   111 .   .   .   .   .   546 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Peak Influence             228  | .   228 190 .   30  92  116 56  48  
  Initial                  62   | .   .   54  .   .   11  62  56  36  
  Average                  80   | .   94  152 .   1   35  95  56  24  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   
  Low Security (%)         93   | 100 84  100 .   100 100 100 100 100 
  Level 1                  6    | .   15  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           4    | .   3   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              32   | .   15  6   .   2   3   1   .   5   
  Peak Tracking Total      5    | .   5   4   .   2   3   1   .   5   
  Tactical Retreats        5    | .   3   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          13   | .   4   .   4   .   2   1   1   1   
  Terminals                6    | .   4   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                24   | .   10  .   4   .   4   2   2   2   
  Successful               17   | .   6   .   4   .   3   1   2   1   
  Failed                   7    | .   4   .   .   .   1   1   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   10  .   .   .   .   .   .   .   
  Terminals                14   | .   10  .   .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   
Terminal Hacks             9    | .   3   .   4   .   .   1   .   1   
  Record                   5    | .   1   .   4   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   1   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               2    | .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   49  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   .   .   .   
  Total Damage             142  | .   .   142 .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Turns Passed               1382 | 85  507 243 138 120 93  93  10  93  
Spaces Moved               2932 | 49  989 503 430 296 234 237 31  163 
  Core                     55   | 10  4   .   .   .   .   .   .   41  
  Treads                   88   | 39  49  .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   2789 | .   936 503 430 296 234 237 31  122 
  Fastest Speed            32   | 50  32  32  32  32  32  32  32  32  
  Average Speed            36   | 148 38  32  32  32  32  32  32  40  
  Slowest Speed            200  | 200 160 32  32  32  32  32  32  115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 5   90  66  71  54  16  38  4   12  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   
Spaces Dug                 5    | .   4   .   .   .   1   .   .   .   
Terrain Destroyed          45   | .   17  7   .   .   1   .   .   20  
  Melee                    5    | .   4   .   .   .   1   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      40   | .   13  7   .   .   .   .   .   20  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      3157 | 58   1074 570  429  320  245  245  31   185  
  Wait                     102  | .    21   54   .    21   4    .    .    2    
  Move                     2925 | 48   988  502  429  295  234  235  31   163  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  17   | 2    9    2    .    .    2    2    .    .    
  Fast Attach              23   | 6    13   .    .    1    2    1    .    .    
  Attach                   8    | .    2    3    .    2    .    .    .    1    
  Detach                   2    | 1    .    1    .    .    .    .    .    .    
  Swap                     3    | 1    2    .    .    .    .    .    .    .    
  Drop                     22   | .    18   .    .    1    .    3    .    .    
  Fire                     20   | .    14   2    .    .    .    .    .    4    
  Melee                    21   | .    7    6    .    .    3    4    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    14   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Fac / [*Sto] / Gar)
-8/Garrison
-8/Materials
-8/Garrison (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Discovered new exit (range 12)
  414 | -10/Materials | Discovered new exit (range 10)
  418 | -10/Materials | Identified exit to Materials
  468 | -10/Materials | Build established: Sprinter
  575 | -10/Materials | Discovered exit to Materials (range 4)
  593 | -10/Materials | Entered Mines
  593 | -10/Mines     | Discovered exit to Materials (range 11)
  619 | -10/Mines     | Identified exit to Subcaves
  643 | -10/Mines     | Met a Derelict bent on vengeance
  801 | -10/Mines     | Learned Materials interactive machine intel
  833 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  833 | -10/Mines     | Discovered new exit (range 6)
  836 | -10/Mines     | Entered Exiles
  836 | -10/Exiles    | Found Exiles lab abandoned
  969 | -10/Exiles    | Discovered new exit (range 11)
  974 | -10/Exiles    | Entered Mines
  977 | -9/Mines      | Learned location of 1 exit from Materials
  988 | -9/Mines      | Learned location of Storage (-8)
 1002 | -9/Mines      | Assembled infested the area
 1007 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1022 | -9/Mines      | Found a hidden stash of uninstalled traps
 1091 | -9/Mines      | Discovered new exit (range 9)
 1094 | -9/Mines      | Entered Materials
 1094 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1095 | -8/Materials  | Identified exit to Factory
 1096 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1157 | -8/Materials  | Discovered new exit (range 9)
 1187 | -8/Materials  | Identified exit to Garrison
 1187 | -8/Materials  | Entered Garrison
 1221 | -8/Garrison   | Triggered checkpoint
 1225 | -8/Garrison   | Triggered checkpoint
 1243 | -8/Garrison   | Installed Relay Interface Framework
 1246 | -8/Garrison   | Discovered new exit (range 14)
 1263 | -8/Garrison   | Triggered checkpoint
 1280 | -8/Garrison   | Entered Materials
 1290 | -8/Materials  | Identified exit to Garrison
 1290 | -8/Materials  | Entered Garrison
 1324 | -8/Garrison   | Triggered checkpoint
 1332 | -8/Garrison   | Triggered checkpoint
 1358 | -8/Garrison   | Core integrity fell below 50%
 1370 | -8/Garrison   | Discovered exit to Factory (range 53)
 1370 | -8/Garrison   | Discovered exit to Factory (range 83)
 1370 | -8/Garrison   | Discovered exit to Factory (range 75)
 1376 | -8/Garrison   | Core integrity fell below 20%
 1383 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Field strength at 71.
Field strength at 57.
Field strength at 43.
The unstable cave ceiling collapses.
Field strength at 29.
Field strength at 23.
Critical hit (Burn: +26).
Field strength at 8.
Stasis field depleted.
Critical hit (Burn: +26).
Critical hit (Burn: +37).
Connecting with Garrison Terminal...
EXIT=FOUND: FACTORY <x3>
>>Download(Registry)
Retrieving Garrison registry...
  Downloaded map data.
  Downloaded component registry.
  Downloaded security status.
Connecting with Garrison Terminal...
ALERT: Dispatching investigation squad to Factory.

 Map 
-----
+----------------------------------------------------+
| ##  ####################  #   ## #???              |
| ?#  #??????????????????#  ########???              |
| ?#  #??????????????????#  #??????????              |
| ?#  #??????????????????#  #??????????              |
| ?#  #??????????????????#  #??????????              |
| ?#  #??????????????????#  #??????????              |
| ?#  #??????????????????#  #??????????              |
| ?#  #??????????????????#  #######????              |
| ?#  #??????????????????#  #! + !#????              |
| ?#  #??????????????????#  #! # !#????              |
| ?#  #??????????????????#  #+###+#????              |
| ?#  #??????????????????#        #????              |
| ?#  #??????????????????#  #+###+#????              |
| ?#  #??????????????????#  #! # !#????              |
| ?#  #??????????????????#  #! + !#????              |
| ?#  #??????????????????#  #######????              |
| ?#  #???????#####??????#  #??????????              |
| ?#  #???????#   #??????#  #??????????              |
| ?#  #########   ########++#??????????              |
| ?#                        #??????????              |
| ?#                        #??????????              |
| ?#######################  #??????????              |
| ???????????????????????#  #??????????              |
| ?????????????????????###  ###????????              |
| ?????????????????????#    ###????????              |
| ?????????????????????#   @  #????????              |
| ?????????????????????#     ##????????              |
| ????????????####?????###!  ##????????              |
| ????????????#""#?????#   *  #????????              |
| ????????????#T #?????# #    #????????              |
| ????????????#" #?#####      #????????              |
| ????????????## #?#   ##    ##????????              |
| ?????????????# ###   ##   ##?????????              |
| ?????????#####        gg  #??????????              |
| ?????????#   +        g^^ #??????????              |
| ?#####???# #######   ######??????????              |
| ?#   #???# #????#"""""#??????????????              |
| ?#   ##### ##???#######??????????????              |
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| ?#   " ##   #????????????????????????              |
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| ?????????????????????????????????????              |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           2
Salvage Targeting          2
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
 Propulsion Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningShadeCompactor
  Manual?         0
Play Time         00:32:04
  Cumulative      25.7 hours
  Start           2024.09.17 @ 08:57:48
  End             2024.09.17 @ 09:28:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: af29e17f-5e26-4d4c-94e9-8420dce705b2