Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.21 @ 02:30:26 Player: sherwood Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (3184) 3184 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8759 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Critical (843) Movement Core (1350) Ox26 Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced VSS Leg Nuclear Pulse Thruster Improved Heat Sink Matter Compressor (191) Matter Filter Advanced ECM Suite Focal Shield Dynamic Insulation System Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Coolant Injector Huge Storage Unit Power Shielding Improved Medium Armor Plating Medium Reactive Plating System Shield > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced VSS Leg Improved Heat Sink Energy Well Matter Compressor Matter Filter Advanced ECM Suite Focal Shield High-powered Shock Rifle High-powered Shock Rifle High-powered Shotgun Gauss Rifle Improved Light Cannon Improved Proton Missile Launcher Improved Datajack Remote Datajack Heavy Hammer Katana [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Slots Evolved 10 | . . 2 2 2 . 2 2 . Power 2 | . . . 1 . . 1 . . Propulsion 3 | . . 1 . 1 . . 1 . Utility 4 | . . 1 1 . . 1 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 117 | 6 4 16 37 1 27 7 2 17 Power 18 | 1 . 3 9 . 4 1 . . Engine 13 | 1 . 3 8 . 1 . . . Core 5 | . . . 1 . 3 1 . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 6 8 . 8 2 1 6 Treads 5 | . . . 4 . 1 . . . Leg 18 | 2 . 6 3 . 7 . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . 2 1 . Flight 7 | . . . 1 . . . . 6 Utility 21 | . 2 4 5 . 5 2 1 2 Device 9 | . . 2 2 . 3 1 . 1 Storage 5 | . 1 2 1 . . . . 1 Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . 1 . . Protection 5 | . . . 2 . 2 . 1 . Artifact . | . . . . . . . . . Weapon 45 | 3 2 3 15 1 10 2 . 9 Energy Gun 20 | 1 2 . 9 . 3 2 . 3 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 10 | 2 . 1 1 . 4 . . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . . 1 3 . 1 . . 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . . 1 . . . . . 1 Slashing Weapon 4 | . . . 2 . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . Parts Lost 72 | . . 5 16 . 24 . . 27 Power 12 | . . 1 4 . 5 . . 2 Propulsion 18 | . . 2 3 . 6 . . 7 Utility 15 | . . 1 3 . 4 . . 7 Weapon 27 | . . 1 6 . 9 . . 11 Highest Loss Streak 17 | . . 3 4 . 17 . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 94 93 81 88 77 83 79 64 Engine 7 | . 14 10 10 7 3 . . . Core 3 | . . . 3 7 4 7 11 2 Treads 2 | . . . 7 . . . . . Leg 17 | . 28 32 9 23 20 18 . . Hover 1 | . . . . . . 3 15 6 Flight 1 | . . . 1 . . . . 11 Device 7 | . . 9 6 7 6 10 5 8 Storage 9 | . 12 11 10 7 7 6 5 8 Processor 6 | . 9 11 9 7 5 . . . Protection 5 | . . . 4 7 7 13 15 5 Energy Gun 11 | . 19 9 11 15 8 8 11 7 Ballistic Gun 3 | . 8 5 . . 3 6 5 2 Slashing Weapon 1 | . . . 2 . 2 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 133 | 8 11 97 114 109 109 113 133 133 Greatest Support 66 | 20 20 45 66 40 52 48 38 38 Greatest Overweight (x) 35 | . . 2 35 2 31 5 3 29 Average Overweight (x) 2 | . . 1 3 2 2 2 3 3 Largest Inventory Capacity 25 | 5 5 25 25 25 25 25 25 25 Average Capacity 23 | 5 5 24 25 25 25 25 25 25 Most Carried 25 | 5 5 10 16 20 24 25 24 25 Average Carried 13 | 2 4 7 10 18 18 19 22 21 Final Capacity 25 | 5 5 25 25 25 25 25 25 25 Final Carried 24 | 2 5 10 15 20 11 24 22 16 Class Distribution -------------------- 65% | Mutant 11% | Scavenger-Mutant 9% | Hacker-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Matter Collected 2184 | 183 174 363 509 . 445 97 . 413 Remotely . | . . . . . . . . . Salvage Created 3453 | . 202 602 990 . 633 97 . 929 Parts 141 | . 17 33 37 . 25 7 . 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Combat Hostiles Destroyed 69 | . 7 14 21 . 14 2 . 11 Melee 5 | . . 1 2 . . . . 2 Guns 44 | . 7 9 11 . 10 2 . 5 Cannons 2 | . . . . . 1 . . 1 AOE 11 | . . 3 6 . 2 . . . Classes Destroyed 10 | . 2 4 1 . 2 1 . . Worker 2 | . . 1 1 . . . . . Watcher 4 | . . 3 1 . . . . . Swarmer 10 | . 4 . . . 4 . . 2 Grunt 38 | . 3 10 16 . 4 . . 5 Duelist 2 | . . 1 1 . . . . . Sentry 6 | . . 3 3 . . . . . Specialist 9 | . . . . . 5 . . 4 Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 4 | . 4 4 3 . 4 1 . 4 Combat Bots Only 4 | . 4 3 3 . 4 1 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 . 2 . . . Melee 1 | . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Damage Taken 9160 | . 218 887 2160 . 2600 46 . 3249 Core 2401 | . 32 209 401 . 661 . . 1098 Absorbed by Shields 236 | . . 236 . . . . . . Redirected to Shielding 51 | . . . . . 30 . . 21 Regen/Repaired (Parts) 54 | . . . 54 . . . . . Core Remaining (%) 61 | 100 87 47 27 . 5 100 . . Volleys Fired 224 | . 16 52 72 . 41 4 . 39 Largest 3 | . 2 2 2 . 3 3 . 3 Hottest 190 | . 80 80 121 . 190 138 . 159 Shots Fired 407 | . 32 75 119 . 87 12 . 82 Gun 354 | . 32 72 106 . 75 12 . 57 Cannon 34 | . . . . . 11 . . 23 Launcher 19 | . . 3 13 . 1 . . 2 Special . | . . . . . . . . . Kinetic 135 | . 8 27 24 . 34 4 . 38 Thermal 196 | . 24 45 82 . 41 4 . . Explosive 13 | . . 3 9 . 1 . . . Electromagnetic 63 | . . . 4 . 11 4 . 44 Robot Hit Streak 34 | . 8 34 23 . 20 21 . 15 Robot Miss Streak 3 | . 1 1 2 . 1 3 . 1 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 6 | . . 1 5 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 347 | . 24 68 108 . 72 7 . 68 Core Hits 145 | . 10 27 49 . 29 5 . 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 7 | . . 3 4 . . . . . Burn 6 | . . 3 3 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks 7 | . . 2 3 . . . . 2 Impact 2 | . . 2 . . . . . . Slashing 5 | . . . 3 . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6956 | . 270 1154 2199 . 1573 91 . 1669 Guns 4878 | . 270 791 1608 . 1198 91 . 920 Cannons 589 | . . . . . 168 . . 421 Explosions 1243 | . . 282 494 . 207 . . 260 Melee 246 | . . 81 97 . . . . 68 Ramming . | . . . . . . . . . Kinetic 2201 | . 82 269 446 . 665 35 . 704 Thermal 2574 | . 188 522 1162 . 571 43 . 88 Explosive 871 | . . 282 420 . 169 . . . Electromagnetic 1064 | . . . 74 . 168 13 . 809 Impact 81 | . . 81 . . . . . . Slashing 165 | . . . 97 . . . . 68 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . 6 67 . . . . 5 Projectiles . | . . . . . . . . . Explosions 78 | . . 6 67 . . . . 5 Melee . | . . . . . . . . . Knockbacks 8 | . . 1 . . . . . 7 Impact 1 | . . 1 . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 221 | . . 32 135 . 19 . . 35 Shots 8 | . . 1 5 . 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 843 | . 126 90 595 . 514 120 . 843 Average Temperature 136 | . 43 19 191 . 144 64 . 131 Received Heat Transfer 4321 | . 48 451 1341 . 963 . . 1518 Effects 32 | . . . 19 . 4 . . 9 Shutdowns 7 | . . . 7 . . . . . Energy Bleed 2 | . . . 1 . . . . 1 Interference 6 | . . . 6 . . . . . Matter Decay 5 | . . . 2 . 2 . . 1 Short Circuit 1 | . . . 1 . . . . . Damage (minor) 3 | . . . 2 . 1 . . . Damage (major) 6 | . . . . . . . . 6 Damage (core) 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . 1 2 . 1 . . . Combat Hostiles 4 | . . 1 2 . 1 . . . Parts Melted 18 | . . 3 7 . 5 . . 3 Heat Transferred 6460 | . 425 1776 2864 . 1271 74 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Peak Influence 204 | . 159 183 140 . 138 62 12 204 Initial 62 | . . 18 . . . 62 12 6 Average 47 | . 73 67 39 . 89 37 12 79 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 98 Level 1 . | . . . . . . . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 2 | . . . . . 1 . . 1 Squads Dispatched 14 | . . 1 3 . 3 2 2 3 Investigation 2 | . . 1 1 . . . . . Extermination 3 | . . . . . . 2 1 . Reinforcement 9 | . . . 2 . 3 . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Distress Signals 5 | . 1 2 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 15 18 34 . 17 2 1 21 Peak Tracking Total 8 | . 7 4 5 1 8 1 1 7 Tactical Retreats 10 | . 1 . 3 . 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Traps Triggered 3 | . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Machines Disabled 4 | . . . 2 . 1 . . 1 Max in Single Turn 2 | . . . 2 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Machines Accessed 22 | . 3 5 4 4 . 5 1 . Terminals 15 | . 3 5 1 3 . 2 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . 1 1 . 1 . . Recycling Units 2 | . . . 1 . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 5 16 10 4 . 8 2 . Successful 30 | . 4 12 6 2 . 5 1 . Failed 14 | . 1 3 4 2 . 3 1 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts 1 | . . 1 . . . . . . Manual . | . . . . . . . . . Terminals 29 | . 5 16 1 3 . 2 2 . Fabricators 3 | . . . . . . 3 . . Repair Stations 5 | . . . 3 1 . 1 . . Recycling Units 5 | . . . 3 . . 2 . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 4 12 . 2 . 1 1 . Record 10 | . 2 7 . 1 . . . . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . Open DSF 2 | . . . . 1 . . 1 . Alert Level 1 | . . 1 . . . . . . Maintenance Status 2 | . 1 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 1 . . 2 . . Report Inventory 2 | . . . 1 . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 3 4 2 . 3 1 . Full Trace Events 4 | . . 2 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 44 | . . . 44 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Turns Passed 7217 | 40 490 1316 2463 722 470 984 283 449 Spaces Moved 2034 | 36 285 384 519 187 97 325 106 95 Core 51 | 21 . . 27 . 1 . . 2 Treads 237 | . . . 237 . . . . . Legs 1429 | 15 285 384 253 187 96 209 . . Wheels . | . . . . . . . . . Hover 272 | . . . . . . 116 106 50 Flight 45 | . . . 2 . . . . 43 Fastest Speed 50 | 50 120 120 240 260 182 221 220 191 Average Speed 264 | 79 120 249 370 260 276 265 220 282 Slowest Speed 1800 | 120 120 260 1800 260 1600 330 221 1500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 45 45 40 7 59 9 1 59 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 119 | . . 12 86 . 9 . . 12 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 119 | . . 12 86 . 9 . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Total 3506 | 47 401 668 931 424 228 439 156 212 Wait 999 | . 91 194 271 231 44 80 49 39 Move 2026 | 35 284 383 518 186 96 324 105 95 Hop . | . . . . . . . . . Pick Up 105 | 5 5 13 27 6 18 18 . 13 Fast Attach 3 | 2 . 1 . . . . . . Attach 88 | 3 2 8 24 1 27 4 2 17 Detach 11 | . . 3 3 . 1 2 . 2 Swap 26 | 1 2 7 13 . . 3 . . Drop 17 | 1 1 5 . . 1 4 . 5 Fire 224 | . 16 52 72 . 41 4 . 39 Melee 7 | . . 2 3 . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -9/Materials | Central database locked down 1395 | -9/Materials | Discovered new exit (range 11) 1536 | -9/Materials | Core integrity fell below 50% 1568 | -9/Materials | Lost 3 parts (1p1n1w) 1806 | -9/Materials | Discovered new exit (range 16) 1847 | -9/Materials | Entered another Materials area 1847 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1847 | -8/Materials | Discovered new exit (range 16) 2399 | -8/Materials | Lost 3 parts (1p1n1u) 2487 | -8/Materials | Core integrity fell below 50% 2515 | -8/Materials | Lost 4 parts (1p1n2w) 3053 | -8/Materials | Lost 4 parts (1p2u1w) 3392 | -8/Materials | Repaired Broken Particle Gun 4009 | -8/Materials | Discovered new exit (range 14) 4310 | -8/Materials | Entered Factory 4310 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4950 | -7/Factory | Build established: Gunner 5029 | -7/Factory | Identified exit to DSF 5032 | -7/Factory | Entered DSF 5101 | -7/DSF | Additional patrols routed to DSF 5129 | -7/DSF | Discovered new exit (range 15) 5164 | -7/DSF | Lost 4 parts (1p1n1u1w) 5238 | -7/DSF | Lost 3 parts (1p1n1w) 5340 | -7/DSF | Sterilization system engaged 5357 | -7/DSF | Core integrity fell below 50% 5360 | -7/DSF | Ambient heat levels rising (+10) 5375 | -7/DSF | Ambient heat levels rising (+10) 5390 | -7/DSF | Ambient heat levels rising (+10) 5394 | -7/DSF | Core integrity fell below 20% 5405 | -7/DSF | Ambient heat levels rising (+10) 5420 | -7/DSF | Ambient heat levels rising (+10) 5431 | -7/DSF | Lost 17 parts (3p4n3u7w) 5435 | -7/DSF | Ambient heat levels rising (+10) 5450 | -7/DSF | Ambient heat levels rising (+10) 5465 | -7/DSF | Ambient heat levels rising (+10) 5480 | -7/DSF | Ambient heat levels rising (+10) 5495 | -7/DSF | Ambient heat levels rising (+10) 5502 | -7/DSF | Entered Factory 5502 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5724 | -6/Factory | Build established: Scavenger-Mutant 6398 | -6/Factory | Discovered new exit (range 4) 6486 | -6/Factory | Entered another Factory area 6486 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6672 | -5/Factory | Build established: Hacker-Tank 6729 | -5/Factory | Identified exit to DSF 6769 | -5/Factory | Entered DSF 6873 | -5/DSF | Additional patrols routed to DSF 6956 | -5/DSF | Lost 9 parts (1p2n2u4w) 7088 | -5/DSF | Sterilization system engaged 7108 | -5/DSF | Ambient heat levels rising (+10) 7123 | -5/DSF | Ambient heat levels rising (+10) 7138 | -5/DSF | Ambient heat levels rising (+10) 7148 | -5/DSF | Lost 4 parts (1n3w) 7153 | -5/DSF | Ambient heat levels rising (+10) 7168 | -5/DSF | Ambient heat levels rising (+10) 7183 | -5/DSF | Ambient heat levels rising (+10) 7196 | -5/DSF | Core integrity fell below 50% 7198 | -5/DSF | Ambient heat levels rising (+10) 7207 | -5/DSF | Core integrity fell below 20% 7213 | -5/DSF | Ambient heat levels rising (+10) 7219 | -5/DSF | Core destroyed Last Messages --------------- 07194_ S-27 Virus heat spikes uncontrollably. 07194_ S-27 Virus overheating. 07196_ S-27 Virus heat damages core (-3). 07196_ S-27 Virus overheating. 07197_ S-27 Virus critical meltdown. 07198_ ALERT: Ambient heat levels +10. 07203_ Coolant Injector destroyed. 07206_ Overheating: Energy bleed (-13). 07206_ Hpw. Shotgun destroyed. 07206_ X-77 Beamer destroyed. 07211_ Overheating: Huge Storage Unit damaged (-36). 07211_ Overheating: Hvy. Hammer damaged (-74). 07212_ Overheating: Matter decay (-30). 07213_ Overheating: Hvy. Hammer damaged (-24). 07213_ Overheating: Huge Storage Unit damaged (-46). 07213_ ALERT: Ambient heat levels +10. 07214_ Overheating: Huge Storage Unit damaged (-11). 07214_ Overheating: Hvy. Hammer damaged (-13). 07215_ Hvy. Hammer destroyed. 07219_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????###????????? | | ??????????????????????###%"#????????? | | ?????????#####???????## %%%#????????? | | ???????### #%###?????# !%%%###??????? | | ######## !!!=[#######""%%%%%#??????? | | #!!# #% !!!%!# # ""%%%%"#??????? | | % !!!*% %%%%"##"????? | | %!!% ! %!%%""""????? | | #!!#!!!### %=### #=="#[% ""##?????? | | #!!#!!!#?# #?# =#==###%%###??????? | | ######## ##########[!##???????? | | #??????# #??????#=== #???????? | | #??????# #??????#==[= #???????? | | #??????##" ###??????###= ##???????? | | #???????]] !????????# % #???????? | | #??????#]] !!???????# % #???????? | | #??????#]] !!???????# @ #???????? | | #??????### ###??????###%=###??????? | | ?????????# #??????????# x!#??????? | | ????????? ?#!!!# ## !!#??????? | | ????????? #??????? | | ????????? ^ %#??????? | | ????????? ^^ #??????? | | ???????????? ##!!!#!!!## #??????? | | ???????????????#!!?#!!!?# #??????? | | ???????????????#???###??######??????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 27 Energy Capacity 470 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Antigrav System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed LightningLegReconstructor Manual? 0 Play Time 01:08:33 Cumulative 7.5 hours Start 2022.08.05 @ 21:52:10 End 2022.08.21 @ 02:30:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 7 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6d0a115-8d0f-4d24-9eeb-c75113a54664