Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.29 @ 00:49:26 Player: REBUS Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (3100) 3100 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8195 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Gravmag System Advanced Heat Sink Large Storage Unit Recoil Stabilizer Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Compact Battery High-capacity Matter Pod Improved Terrain Scan Processor > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon KE Penetrator Assault Cannon Impact Mace > --- INVENTORY -------- Gravmag System Antigrav System Advanced Heat Sink Large Storage Unit Recoil Stabilizer Recoil Stabilizer Improved Kinecellerator Improved Medium Armor Plating EM Pulse Cannon Magnetic Acceleration Cannon Remote Datajack [Rating: 70] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Slots Evolved 11 | . 1 2 2 2 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . 1 1 . 1 . . . . . 1 . Utility 3 | . . . 1 . . . . . 2 . . Weapon 3 | . . 1 1 . . . . . . 1 . Parts Attached 88 | 7 2 9 8 9 2 3 . 10 12 23 3 Power 13 | 1 . . 1 2 . 1 . 2 2 3 1 Engine 11 | 1 . . 1 2 . 1 . 2 1 2 1 Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 1 1 4 3 2 1 . 4 3 8 2 Treads . | . . . . . . . . . . . . Leg 30 | 2 1 1 4 3 2 1 . 4 3 7 2 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 17 | 2 1 2 2 3 . . . . 3 4 . Device 5 | . . . 1 1 . . . . 2 1 . Storage 8 | 1 1 2 . 2 . . . . . 2 . Processor 2 | . . . 1 . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 2 | 1 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . 6 1 1 . 1 . 4 4 8 . Energy Gun 11 | 2 . 4 . . . . . 1 3 1 . Energy Cannon 3 | . . . . . . . . 1 . 2 . Ballistic Gun 5 | . . 2 1 . . . . 1 . 1 . Ballistic Cannon 4 | . . . . 1 . 1 . 1 . 1 . Launcher 2 | . . . . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 . Parts Lost 39 | . . 1 . . . . . 6 3 19 10 Power 6 | . . . . . . . . 2 . 3 1 Propulsion 14 | . . . . . . . . 2 1 6 5 Utility 6 | . . . . . . . . . 2 3 1 Weapon 13 | . . 1 . . . . . 2 . 7 3 Highest Loss Streak 9 | . . 1 . . . . . 4 1 9 7 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 97 99 100 100 100 100 100 99 97 86 53 Engine 11 | . 12 10 8 14 14 14 14 13 6 6 2 Leg 32 | . 34 40 33 35 35 35 35 34 31 24 15 Device 7 | . . . 8 7 7 7 7 7 17 7 3 Storage 8 | . 12 10 8 7 7 7 7 7 6 12 11 Processor 5 | . . . . 7 7 7 7 7 3 3 4 Protection 1 | . 12 10 7 . . . . . 2 1 . Energy Gun 8 | . 25 26 16 7 7 5 . 5 5 7 2 Energy Cannon 1 | . . . . . . . . 1 6 4 4 Ballistic Gun 8 | . . 2 16 14 14 14 14 7 2 4 . Ballistic Cannon 7 | . . . . 6 7 8 14 13 9 1 . Naked Turns 19 | . . . . . . . . . . . 19 Heaviest Build 89 | 17 27 89 41 53 53 53 51 66 68 81 67 Greatest Support 96 | 20 30 40 45 68 73 73 73 73 75 96 84 Greatest Overweight (x) 5 | . . 2 . . . . . . . 5 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 25 15 25 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 5 13 15 15 15 15 15 15 15 15 15 10 Average Carried 13 | 2 8 14 14 14 15 14 15 13 14 10 7 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 13 15 15 15 15 15 15 15 15 10 5 Class Distribution -------------------- 69% | Scavenger-Gunner 10% | Hacker-Mutant 9% | Hacker-Tank 8% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Matter Collected 2542 | 227 53 273 341 186 50 220 . 514 238 415 25 Remotely . | . . . . . . . . . . . . Salvage Created 2939 | . 121 187 331 263 97 371 . 629 232 708 . Parts 146 | . 8 10 15 20 4 16 . 31 9 33 . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Combat Hostiles Destroyed 63 | . 4 5 5 7 2 10 . 17 3 10 . Guns 31 | . 4 4 5 6 . 3 . 2 1 6 . Cannons 26 | . . . . 1 2 7 . 15 1 . . AOE 2 | . . 1 . . . . . . . 1 . Classes Destroyed 13 | . 2 2 1 1 1 2 . 2 1 1 . Worker 2 | . . . . 1 . . . . 1 . . Builder 1 | . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . 1 . . Hauler 1 | . . . 1 . . . . . . . . Watcher 3 | . . 1 . . . . . . 1 1 . Swarmer 17 | . 2 3 . 3 . 3 . 6 . . . Grunt 25 | . 2 . 4 3 1 5 . 5 2 3 . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 8 | . . 2 1 1 . . . 2 . 2 . Hunter 4 | . . . . . 1 . . 2 . 1 . Programmer 5 | . . . . . . . . 1 . 4 . Behemoth 2 | . . . . . . . . 1 1 . . Best Kill Streak 7 | . 2 5 3 3 1 6 . 7 3 3 . Combat Bots Only 7 | . 2 3 2 3 1 6 . 7 2 3 . Max Kills in Single Turn 2 | . 1 2 2 2 1 1 . 1 2 1 . Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Damage Taken 5545 | . 12 280 110 185 41 218 . 1287 632 1692 1088 Core 1360 | . 7 28 9 30 . 11 . 88 167 156 864 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 58 | . 1 4 2 . . . . . 8 43 . Core Remaining (%) 91 | 100 97 93 98 . . . . 81 80 . . Volleys Fired 133 | . 6 11 10 11 3 17 . 32 17 26 . Largest 5 | . 2 3 4 4 4 4 . 4 4 5 . Hottest 242 | . 90 150 149 149 147 147 . 185 217 242 . Shots Fired 508 | . 12 29 40 44 12 68 . 126 68 109 . Gun 312 | . 12 29 40 37 9 44 . 50 26 65 . Cannon 176 | . . . . 7 3 24 . 76 41 25 . Launcher 20 | . . . . . . . . . 1 19 . Special . | . . . . . . . . . . . . Kinetic 267 | . . 3 20 29 9 58 . 97 24 27 . Thermal 62 | . 12 11 10 11 3 10 . . . 5 . Explosive 5 | . . . . . . . . . . 5 . Electromagnetic 174 | . . 15 10 4 . . . 29 44 72 . Robot Hit Streak 41 | . 4 19 11 17 25 24 . 21 19 41 . Robot Miss Streak 6 | . 1 2 1 2 1 1 . 2 1 6 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 2 | . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . Shots Hit Robots 389 | . 7 24 29 30 10 55 . 105 47 82 . Core Hits 150 | . 7 8 12 16 5 24 . 41 12 24 1 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . . . 1 . . 2 . 3 3 2 . Burn 2 | . . . 1 . . 1 . . . . . Destroy 1 | . . . . . . . . . . 1 . Blast 6 | . . . . . . 1 . 3 2 . . Corrupt 2 | . . . . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7528 | . 79 403 426 458 151 899 . 2116 1057 1860 79 Guns 3455 | . 79 352 380 326 92 466 . 643 209 908 . Cannons 3207 | . . . . 132 59 433 . 1473 694 416 . Explosions 729 | . . 51 34 . . . . . 154 490 . Melee . | . . . . . . . . . . . . Ramming 137 | . . . 12 . . . . . . 46 79 Kinetic 3926 | . . 40 135 309 107 755 . 1569 446 565 . Thermal 986 | . 79 151 136 103 44 144 . . 131 198 . Explosive 160 | . . . . . . . . . . 160 . Electromagnetic 2319 | . . 212 143 46 . . . 547 480 891 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 2 3 14 22 Average Corruption 9 | . . . . . . . . 1 2 9 18 Corruption Purged 1 | . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . . . . . 3 . 26 13 Message Errors 11 | . . . . . . . . 1 . 7 3 Matter Fused 10 | . . . . . . . . . . 6 4 Heat Flow Errors 4 | . . . . . . . . 1 . 2 1 Energy Discharges 3 | . . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 3 | . . . . . . . . . . 3 . Misdirections 3 | . . . . . . . . . . 1 2 Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 91 | . . 2 . . . . . 7 . 82 . Projectiles 47 | . . . . . . . . 7 . 40 . Explosions 44 | . . 2 . . . . . . . 42 . Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . 1 . . 4 . 5 . 2 . Impact 3 | . . . 1 . . . . . . 2 . Kinetic 9 | . . . . . . 4 . 5 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 281 | . . 134 33 . . . . . 9 77 28 Shots 13 | . . 3 2 . . . . . 1 7 . Rammed 23 | . . . . . . . . . . . 23 Targets Rammed 33 | . . . 1 . . . . . . 3 29 Kicked 10 | . . . 1 . . . . . . 3 6 Crushed . | . . . . . . . . . . . . Highest Temperature 361 | . 129 270 163 186 3 72 . 361 246 275 139 Average Temperature 92 | . 53 116 57 76 2 27 . 116 105 105 79 Received Heat Transfer 1215 | . 9 90 63 51 9 162 . 468 156 207 . Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 1 3 . Combat Hostiles 4 | . . . . . . . . . 1 3 . Parts Fried 14 | . . 2 . . . . . 1 2 9 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2104 | . 211 346 383 259 111 444 . . 100 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 1 . . . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Peak Influence 305 | . 130 305 184 202 . . . . 134 211 15 Initial 72 | . . 39 1 60 . . . . 72 6 11 Average 91 | . 95 86 106 101 . . . . 65 123 5 Maximum Alert Level 1 | . . 1 . 1 . . . . . 1 . Low Security (%) 93 | 100 100 91 100 90 . . . . 100 86 100 Level 1 6 | . . 8 . 9 . . . . . 13 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . . . . 3 . . . . . 1 . Investigation 2 | . . . . 2 . . . . . . . Extermination 2 | . . . . 1 . . . . . 1 . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Distress Signals 1 | . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 81 | . 5 7 8 8 2 10 . 17 4 14 6 Peak Tracking Total 7 | . 2 3 2 3 1 3 . 7 2 3 6 Tactical Retreats 1 | . . . 1 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Traps Triggered 6 | . . 2 . 1 . . . . 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 7 | . . . . 7 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Machines Disabled 16 | . . 2 2 . . . . 1 . 11 . Max in Single Turn 4 | . . 2 1 . . . . 1 . 4 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Machines Accessed 14 | . 2 2 2 3 . . . 1 3 1 . Terminals 12 | . 2 2 2 3 . . . 1 1 1 . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 4 8 6 5 . . . 2 6 1 . Successful 26 | . 2 7 4 5 . . . 2 5 1 . Failed 6 | . 2 1 2 . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 29 | . 4 8 6 5 . . . 2 3 1 . Fabricators 3 | . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 2 7 4 5 . . . 2 3 1 . Record 6 | . . 2 . . . . . 2 2 . . Open DSF 2 | . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Repair Station Index 1 | . . 1 . . . . . . . . . Alert Level 5 | . 1 1 2 1 . . . . . . . Locate Traps 4 | . 1 2 . 1 . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . Security Status 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 1 1 2 . . . 1 2 1 . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Turns Passed 7239 | 110 340 443 347 599 1087 685 86 1887 512 934 209 Spaces Moved 5372 | 83 259 324 247 451 894 520 72 1460 361 539 162 Core 16 | 6 . . . . . . . . . . 10 Treads . | . . . . . . . . . . . . Legs 5355 | 77 259 324 247 451 894 520 72 1460 361 538 152 Wheels . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 50 Average Speed 122 | 114 120 120 120 120 120 120 120 120 120 148 107 Slowest Speed 390 | 120 120 260 120 120 120 120 120 120 120 390 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 1 . Exploration Rate (%) 31 | 5 30 23 18 9 85 47 7 86 8 8 51 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 3 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . 1 . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 169 | . . 33 4 1 . 1 . 5 6 119 . Melee . | . . . . . . . . . . . . Projectile 10 | . . . . 1 . 1 . 5 . 3 . AOE 159 | . . 33 4 . . . . . 6 116 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Total 5716 | 94 277 352 278 487 902 542 71 1518 395 605 195 Wait . | . . . . . . . . . . . . Move 5362 | 82 258 323 246 450 893 519 71 1459 360 539 162 Hop . | . . . . . . . . . . . . Pick Up 54 | 5 9 4 5 7 . 1 . 9 4 10 . Fast Attach 24 | 7 1 4 . . . . . 1 2 6 3 Attach 35 | . . 2 2 3 . 1 . 6 5 16 . Detach 3 | . . . . . . . . 1 . 2 . Swap 29 | . 1 3 6 6 2 2 . 3 5 1 . Drop 40 | . 2 5 8 10 2 2 . 7 2 2 . Fire 133 | . 6 11 10 11 3 17 . 32 17 26 . Melee . | . . . . . . . . . . . . Ram 24 | . . . . . . . . . . . 24 Kick 10 | . . . 1 . . . . . . 3 6 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Propulsion x1 304 | -10/Materials | Build established: Hacker-Mutant 384 | -10/Materials | Identified exit to Materials 384 | -10/Materials | Discovered exit to Materials (range 15) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 837 | -9/Materials | Identified exit to Materials 837 | -9/Materials | Discovered exit to Materials (range 16) 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1237 | -8/Materials | Identified exit to Factory 1237 | -8/Materials | Discovered exit to Factory (range 3) 1241 | -8/Materials | Entered Factory 1241 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1523 | -7/Factory | Build established: Scavenger-Gunner 1716 | -7/Factory | Identified exit to Lower Caves 1716 | -7/Factory | Discovered exit to Lower Caves (range 5) 1840 | -7/Factory | Entered Lower Caves 2909 | -7/Lower Caves | Identified exit to Lower Caves 2909 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 2927 | -7/Lower Caves | Entered another Lower Caves area 3582 | -7/Lower Caves | Identified exit to Zion 3582 | -7/Lower Caves | Discovered exit to Zion (range 16) 3612 | -7/Lower Caves | Entered Zion 3660 | -7/Zion | Given A8's code to call for help 3682 | -7/Zion | Identified exit to Proximity Caves 3682 | -7/Zion | Discovered exit to Proximity Caves (range 13) 3698 | -7/Zion | Entered Proximity Caves 3899 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4368 | -6/Proximity Caves | Spotted B-75 Beast 4394 | -6/Proximity Caves | Destroyed B-75 Beast 5353 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5412 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5476 | -6/Proximity Caves | Destroyed 7 combat bots 5528 | -6/Proximity Caves | Identified exit to Factory 5585 | -6/Proximity Caves | Entered Factory 5585 | -6/Factory | Evolved 2 slots: Utility x2 5586 | -6/Factory | Identified exit to Factory 5807 | -6/Factory | Spotted B-75 Beast 5858 | -6/Factory | Destroyed B-75 Beast 6042 | -6/Factory | Fabricated Matter Compressor? 6054 | -6/Factory | Crushed by falling debris 6097 | -6/Factory | Entered another Factory area 6097 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6218 | -5/Factory | Crushed by falling debris 6271 | -5/Factory | Build established: Scavenger-Tank 6459 | -5/Factory | Lost 6 parts (2p2n2u) 6515 | -5/Factory | System corruption reached 10% 6573 | -5/Factory | Lost 9 parts (3n1u5w) 7026 | -5/Factory | Build established: Scavenger-Gunner 7031 | -5/Factory | Sucked down chute 7031 | -5/Factory | Entered Waste 7046 | -5/Waste | EMP discharged 7102 | -5/Waste | Spotted C-40 Crusher 7122 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7125 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7130 | -5/Waste | Spotted C-40 Crusher 7131 | -5/Waste | Crushed by Compactor (1 part destroyed) 7136 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7146 | -5/Waste | EMP discharged 7158 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7182 | -5/Waste | Spotted C-40 Crusher 7184 | -5/Waste | Spotted C-40 Crusher 7189 | -5/Waste | Lost 7 parts (1p3n3w) 7190 | -5/Waste | Spotted C-40 Crusher 7194 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7195 | -5/Waste | Spotted C-40 Crusher 7209 | -5/Waste | Crushed by Compactor (1 part destroyed) 7217 | -5/Waste | Core integrity fell below 50% 7221 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7232 | -5/Waste | Core integrity fell below 20% 7240 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07226_ System corrupted: Heat flow error (+179). 07227_ 5 Matter crushed. 07228_ Slammed into C-40 Crusher. 07228_ 3 Matter crushed. 07229_ Slammed into C-40 Crusher. 07231_ 3 Matter crushed. 07232_ Slammed into C-40 Crusher. 07234_ 5 Matter crushed. 07234_ 3 Matter crushed. 07235_ Slammed into C-40 Crusher. 07236_ ALERT: Foreign system detected. Charging EMP. 07236_ Slammed into C-40 Crusher. 07236_ Destabilizing: Core damaged (-30). 07237_ Slammed into C-40 Crusher. 07237_ 3 Matter crushed. 07237_ 4 Matter crushed. 07237_ 2 Matter crushed. 07238_ Slammed into C-40 Crusher. 07240_ 4 Matter crushed. 07240_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????######??????######??????????????????????????? | | ?????# #??????# #???????????#??????????????? | | ?????# #??????# #?????????? #??????????????? | | ?????# #??????# #????????? #??????????????? | | ?????# #??????# #???????? #??????????????? | | ???### #??????# ######## ######?????????? | | ???# #??????# CC%@CC ???????? | | ???# #??????# CCCCCC ???????? | | ???# #??????# CCCCCCCC ???????? | | ???# #??????# CCCC CC ???????? | | ???### #??????# ######## #######????????? | | ###??# #??????# #??????? #??????????????? | | #??# #??????# #???????? #??????????????? | | #??# #??????# #????????? #??????????????? | | #### ######## #?????????? #??????????????? | | #???????????#??????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #### ######## #??????????????????????????? | | #??# #??????# #??????????????????????????? | | #??# #??????# #??????????????????????????? | | ###??# #??????# #??????????????????????????? | | ???### ######## #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???### ######## #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 29 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 110 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed MassCoordinationTerrabomb Manual? 0 Play Time 01:47:00 Cumulative 23.8 hours Start 2022.03.27 @ 10:17:59 End 2022.03.29 @ 00:49:26 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 996c2f21-0527-474a-a1c3-4476522f3dba