Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 21:29:22 // Winter2019/RPGLIKE Player: Kurtz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (160) 800 Value Destroyed (5985) 5985 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1685) 1685 TOTAL SCORE: 15750 Bonus ------- Follower Combat Kills 85 Entered DSFs 1000 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 327/500 Energy 252/300 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -3/DSF Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (10) ----- Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Cloaking Device Hardened Medium Armor Plating Hardened Heavy Armor Plating Shield Generator Hacking Suite System Shield > --- WEAPON (4) ------- Heavy Battle Rifle Coil Gun Coil Gun Improved Heavy Machine Gun > --- INVENTORY (5) ---- Myomer Leg Weapon Cycler Advanced System Restoration Module KE Penetrator Phasing Sabre Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Encrypted Comm Array Cloaking Device Hardened Heavy Armor Plating Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Heavy Battle Rifle Coil Gun Improved Heavy Machine Gun Phasing Sabre > --- INVENTORY -------- Myomer Leg Weapon Cycler Advanced System Restoration Module Coil Gun KE Penetrator [Rating: 92] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Myomer Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Quantum Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Slots Evolved 14 | 3 . 2 1 1 . . 3 1 . . . 2 . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . . . 1 . . . . . . . . . . . Utility 9 | 1 . 2 . 1 . . 2 1 . . . 1 . . 1 . . . Weapon 3 | 1 . . 1 . . . . . . . . 1 . . . . . . Parts Attached 72 | 7 4 2 7 6 1 1 5 4 2 3 3 6 3 6 7 . . 5 Power 8 | 1 1 . 1 1 . . . 1 . 2 . . . 1 . . . . Engine 4 | 1 1 . 1 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 . 2 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 12 | 3 . . 1 . 1 . 3 . . . . . . 1 . . . 3 Treads . | . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . 3 Wheel 9 | 3 . . 1 . 1 . 3 . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 25 | 1 1 2 3 2 . . 2 1 . . 1 2 2 1 6 . . 1 Device 14 | 1 1 . 2 . . . 1 . . . . 2 1 1 5 . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor 3 | . . 1 . . . . . . . . 1 . 1 . . . . . Hackware 2 | . . . . 1 . . . 1 . . . . . . . . . . Protection 6 | . . 1 1 1 . . 1 . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 2 . 2 3 . 1 . 2 2 1 2 4 1 3 1 . . 1 Energy Gun 2 | . . . . . . . . . . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 1 . 1 . . . . 2 2 . . 1 1 2 1 . . 1 Ballistic Cannon 6 | . 1 . 1 1 . 1 . . . 1 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . Parts Lost 1 | . . . . . . . . . . . . 1 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 98 100 100 100 95 92 93 92 92 92 96 99 97 94 94 92 Engine 3 | . 14 11 10 9 9 9 7 2 . . . . . . . . . . Core 3 | . . . . . . . . 4 6 5 6 5 5 4 5 5 5 5 Wheel 19 | . 28 22 20 18 18 18 21 20 20 20 20 17 17 17 16 16 16 3 Device 23 | . 27 22 18 18 18 18 21 20 20 20 20 24 27 28 30 27 27 25 Processor 7 | . . 11 10 9 9 9 7 6 6 6 5 5 9 11 9 5 5 5 Hackware 8 | . . . . 9 9 9 7 12 13 13 13 11 11 11 11 11 11 11 Protection 5 | . . 9 10 9 9 9 7 6 6 6 6 5 . . 1 5 5 6 Ballistic Gun 14 | . 15 11 19 18 18 18 14 13 13 13 13 11 15 15 16 16 16 16 Ballistic Cannon 5 | . 12 11 10 8 . 9 7 6 6 6 5 5 5 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 6 12 17 19 23 22 23 40 40 44 48 48 55 35 35 52 50 50 59 Greatest Support 75 | 32 26 26 26 22 24 24 36 36 36 36 36 36 36 36 36 36 36 75 Greatest Overweight (x) 2 | 1 . . . 1 . . 1 1 1 1 1 1 . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 1 1 . . . . 1 1 . Largest Inventory Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 Most Carried 5 | 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 4 4 5 Average Carried 3 | . 2 3 3 2 3 4 3 3 3 4 3 3 3 3 3 4 4 4 Final Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 Final Carried 5 | . 4 4 3 4 4 4 4 4 4 4 4 4 3 4 4 4 4 5 Class Distribution -------------------- 56% | Hacker-Skirmisher 21% | Hacker-Assassin 9% | Mutant 5% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -10/Mines Skirmisher | -9/Materials Hacker-Skirmisher | -9/Storage Hacker-Assassin | -9/Recycling Hacker-Assassin | -7/Factory Hacker-Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -3/Research Hacker-Assassin | -3/DSF Resources | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Matter Collected 4454 | 290 190 111 270 320 73 . 300 160 367 344 44 785 200 289 642 55 . 14 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4564 | 118 359 106 594 261 . . 217 266 262 224 . 936 306 305 442 58 . 110 Parts 296 | 6 34 9 44 18 . . 16 11 16 19 . 30 17 33 27 9 . 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . . 17 19 . 30 . . 27 9 . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Combat Hostiles Destroyed 139 | . 15 3 12 9 . . 9 5 14 8 . 25 6 14 13 4 . 2 Melee 7 | . . . . . . . . . . . . 2 . 4 1 . . . Guns 88 | . 4 1 6 7 . . 5 3 5 6 . 17 6 10 12 4 . 2 Cannons 43 | . 10 2 6 2 . . 4 2 9 2 . 6 . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 2 4 1 1 1 . . 2 1 1 1 . . 1 1 . . . 1 Worker 1 | . 1 . . . . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Recycler 5 | 1 2 . 2 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . 1 . . . . . . . . . . 1 . . . . Watcher 7 | . 1 . 1 1 . . . . . . . 2 1 1 . . . . Swarmer 62 | . 9 . 3 2 . . 3 . 6 4 . 9 4 9 9 4 . . Grunt 30 | . 6 1 4 1 . . 3 2 5 . . 7 . . 1 . . . Brawler 4 | . . . . . . . . 1 1 . . 2 . . . . . . Duelist 2 | . . . . 1 . . . . . . . 1 . . . . . . Sentry 20 | . . 2 5 5 . . 1 1 1 . . 5 . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 12 | . . . . . . . 1 1 . 3 . 1 1 3 2 . . . Programmer 5 | . . . . . . . . . 1 . . . 1 2 1 . . . Heavy 2 | . . . . . . . 1 . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | 4 9 2 4 4 . . 4 2 5 4 . 14 3 4 5 4 . 1 Combat Bots Only 14 | . 8 2 4 3 . . 4 2 5 4 . 14 3 4 5 4 . 1 Max Kills in Single Turn 3 | 1 2 1 2 1 . . 1 1 1 1 . 1 2 2 3 2 . 1 Gunslinging 2 | . . . . . . . . . . . . . . . 2 1 . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Hostile Shots Fired 1028 | . 50 23 37 44 . . 62 34 84 111 . 185 24 91 111 8 . 164 Missed 304 | . 10 4 19 12 . . 18 7 20 26 . 49 4 29 23 3 . 80 Damage Taken 5846 | . 357 193 196 344 . . 340 185 536 613 . 1140 133 573 569 28 . 639 Core 3809 | . 283 136 140 254 . . 239 123 325 312 . 669 96 450 436 18 . 328 Absorbed by Shields 1850 | . . . . . . . 125 79 209 247 . 442 57 224 229 13 . 225 Redirected to Core 3252 | . 236 105 119 184 . . 206 123 277 295 . 579 96 362 336 12 . 322 Ignored by Resistances 4889 | . 110 74 77 128 . . 279 152 483 621 . 1128 139 480 554 31 . 633 Regen/Repaired (Parts) 81 | . . . 11 . . . . . . . . . . 70 . . . . Core Remaining (%) 64 | 100 . 71 . . 84 . 94 . . . . 44 38 . . 18 . . Volleys Fired 338 | 10 30 13 20 31 . . 24 14 32 30 . 61 12 24 23 3 . 11 Largest 4 | 2 2 2 3 3 . . 3 3 3 3 . 4 4 4 3 3 . 4 Hottest 213 | 40 55 55 75 79 . . 79 79 79 119 . 213 213 152 78 78 . 108 Shots Fired 1008 | 20 60 26 60 93 . . 72 42 96 90 . 202 45 85 71 9 . 37 Gun 726 | 20 30 13 40 62 . . 48 28 64 60 . 143 33 68 71 9 . 37 Cannon 282 | . 30 13 20 31 . . 24 14 32 30 . 59 12 17 . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 982 | 20 60 26 60 93 . . 72 42 96 90 . 181 40 85 71 9 . 37 Thermal 26 | . . . . . . . . . . . . 21 5 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 41 | 6 21 14 24 26 . . 39 15 41 25 . 34 10 15 21 23 . 15 Robot Miss Streak 3 | 1 1 1 2 1 . . 2 2 2 3 . 3 2 3 3 1 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . . . . . . . . . . . . . . . 6 1 . 1 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . 2 1 . 1 Shots Hit Robots 785 | 14 49 22 40 68 . . 59 33 83 68 . 158 23 65 64 7 . 32 Core Hits 305 | 6 26 6 26 17 . . 24 16 34 17 . 58 11 28 22 4 . 10 Critical Kills 4 | . . . . . . . . . 1 1 . . 1 1 . . . . Critical Parts Destroyed 7 | 1 1 . . . . . . . . . . 1 1 . 1 1 . 1 Critical Strikes 28 | 1 3 . . . . . 1 . 3 2 . 4 4 6 2 1 . 1 Destroy 11 | 1 1 . . . . . . . 1 1 . 1 2 1 1 1 . 1 Blast 14 | . 2 . . . . . 1 . 2 1 . 3 2 3 . . . . Sever 3 | . . . . . . . . . . . . . . 2 1 . . . Melee Attacks 39 | . . . . 1 . . . . . . 9 5 . 17 6 . . 1 Impact 1 | . . . . 1 . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . 9 5 . 17 6 . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15391 | 119 724 324 615 1003 . . 877 456 1289 1447 . 3919 606 1692 1394 169 . 757 Guns 9890 | 119 218 141 364 612 . . 502 277 761 893 . 2557 508 858 1172 169 . 739 Cannons 4292 | . 393 183 251 383 . . 375 179 528 554 . 1142 98 206 . . . . Explosions 113 | . 113 . . . . . . . . . . . . . . . . . Melee 1088 | . . . . . . . . . . . . 220 . 628 222 . . 18 Ramming 8 | . . . . 8 . . . . . . . . . . . . . . Kinetic 13570 | 119 611 324 615 995 . . 877 456 1289 1447 . 3209 484 1064 1172 169 . 739 Thermal 612 | . . . . . . . . . . . . 490 122 . . . . . Explosive 113 | . 113 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1088 | . . . . . . . . . . . . 220 . 628 222 . . 18 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . 2 2 . . . 1 1 1 . . 3 3 . . . Average Corruption 1 | . . . . 2 2 . . . 1 1 1 . . 2 1 . . . Corruption Purged 4 | . . . . . . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . 9 . . . 4 3 1 . . 6 6 . . . Message Errors 8 | . . . . . 3 . . . 1 1 . . . 2 1 . . . Matter Fused 7 | . . . . . 2 . . . 1 1 . . . 1 2 . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . . . . . . Energy Discharges 7 | . . . . . 1 . . . 2 1 1 . . 1 1 . . . Data Loss (minor) 2 | . . . . . 1 . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . . . . 8 . . . 4 52 . . . . Projectiles 14 | . . . . . . . . . 8 . . . 4 2 . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 50 | . . . . . . . . . . . . . . 50 . . . . Knockbacks 34 | . 5 1 . 1 . . 2 3 5 3 . 10 1 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 32 | . 5 1 . 1 . . 1 3 4 3 . 10 1 3 . . . . Secondary 2 | . . . . . . . 1 . 1 . . . . . . . . . Self-Inflicted Damage 115 | . 86 . . 8 . . . 21 . . . . . . . . . . Shots 3 | . 2 . . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 70 15 8 54 264 . 287 83 350 5 . 473 110 . 1 . . . Average Temperature 68 | . 19 6 4 16 113 . 123 27 93 3 . 111 49 . 1 . . . Received Heat Transfer 1467 | . 96 117 51 138 . . 146 60 224 72 . 437 . 9 30 . . 87 Effects 3 | . . . . . . . . . 2 . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 1 1 . . . . . Heat Transferred 777 | . . . . . . . . . . . . 629 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Peak Influence 306 | 20 291 171 290 306 17 . 210 216 . . . . 178 262 . . 114 145 Initial 114 | . 11 34 6 32 17 . . 95 . . . . 85 70 . . 114 75 Average 99 | 11 117 88 104 143 13 . 118 118 . . . . 109 91 . . 114 97 Maximum Alert Level 1 | . 1 . 1 1 . . 1 1 . . . . . 1 . . . . Low Security (%) 88 | 100 73 100 84 76 100 100 66 97 . . . . 100 90 . . 100 100 Level 1 11 | . 26 . 15 23 . . 33 2 . . . . . 9 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 . . 1 2 . . . . 1 5 . . . 2 Investigation 4 | . 1 . . . . . . 2 . . . . 1 . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 . . . . Reinforcement 5 | . . . . 1 . . 1 . . . . . . 1 . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Distress Signals 7 | . 1 . 3 . . . . . . . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 194 | . 20 6 20 10 . . 9 6 15 9 . 39 10 24 13 4 . 9 Peak Tracking Total 11 | . 6 2 7 5 . . 3 3 7 4 . 11 5 6 4 4 . 7 Tactical Retreats 16 | . . . 3 2 . . . . . 1 . 4 2 2 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Traps Triggered 9 | . 1 . 2 1 . . 2 2 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Machines Disabled 12 | . 5 . . 2 . . . 2 . . . 1 2 . . . . . Max in Single Turn 4 | . 4 . . 1 . . . 2 . . . 1 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Machines Accessed 41 | . 8 . 5 5 4 1 . 7 1 . . 2 4 3 . . 1 . Terminals 30 | . 8 . 2 5 4 1 . 4 . . . 2 1 2 . . 1 . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . Repair Stations 4 | . . . 1 . . . . 1 . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Total Hacks 83 | . 13 . 17 10 9 1 . 15 1 . . 3 6 7 . . 1 . Successful 56 | . 9 . 11 5 3 1 . 10 1 . . 3 5 7 . . 1 . Failed 27 | . 4 . 6 5 6 . . 5 . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 52 | . 13 . 4 10 9 1 . 7 . . . 3 1 3 . . 1 . Fabricators 6 | . . . . . . . . 4 . . . . 2 . . . . . Repair Stations 12 | . . . 4 . . . . 2 . . . . 2 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 9 . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Terminal Hacks 33 | . 9 . 1 5 3 1 . 5 1 . . 3 1 3 . . 1 . Record 4 | . . . 1 . . . . 1 . . . 2 . . . . . . Part Schematic 3 | . . . . 1 1 . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . . . . . . . . . . Open Door 4 | . . . . 2 . . . . 1 . . 1 . . . . . . Open DSF 4 | . . . . . . 1 . . . . . . 1 1 . . 1 . Branch Access Points 3 | . 1 . . . 1 . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . . 1 . . . . Locate Traps 6 | . 4 . . 1 . . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . 1 . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 9 | . . . 2 . . . . 2 . . . . 1 4 . . . . Scan Component 5 | . . . 1 . . . . 1 . . . . 1 2 . . . . Repair 4 | . . . 1 . . . . 1 . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 8 . . . . 1 . . . . . . . . . . Insert Component 3 | . . . 2 . . . . 1 . . . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . 3 4 4 . . 4 . . . 1 2 1 . . . . Full Trace Events 3 | . . . . 1 . . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 1 1 . . 1 . . 15 . . . . . . . Parts Built 4 | . . . . . . . . 2 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 142 | . . . . . . . . 36 . . . . 106 . . . . . Total Part Build Rating 18 | . . . . . . . . 6 . . . . 12 . . . . . Parts Repaired 4 | . . . 1 . . . . 1 . . . . . 2 . . . . Time 285 | . . . 136 . . . . 29 . . . . . 120 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 1 . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Total Allies 6 | . . 1 . . . . . . . . . 5 . . . . . . Largest Group 3 | . . 1 . . . . . . . . . 3 . . . . . . Highest-Rated Group 42 | . . 31 . . . . . . . . . 42 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . 14 . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . 1 . . . . Pyro 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . 13 . . . . . . . . . 4 . . . . . . Total Damage 234 | . . 234 . . . . . . . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . 2 1 3 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Turns Passed 10904 | 122 888 605 801 504 488 6 307 659 969 533 981 1225 647 943 783 270 9 164 Spaces Moved 8224 | 90 771 592 484 320 516 5 184 495 710 378 900 770 468 626 599 216 9 91 Core 20 | 20 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 83 | . . . . . . . . . . . . . . . . . . 83 Wheels 8121 | 70 771 592 484 320 516 5 184 495 710 378 900 770 468 626 599 216 9 8 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 85 85 85 90 90 105 105 105 105 90 90 90 90 105 105 105 Average Speed 96 | 94 90 90 86 91 86 90 99 105 105 105 105 104 90 90 96 105 105 118 Slowest Speed 120 | 100 90 90 90 100 90 90 105 105 105 105 105 105 90 90 105 105 105 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 96 92 54 43 87 . 92 14 74 41 84 48 13 11 65 22 . 82 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . . 1 . 2 . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . . . . . . . . . Scrap Searched 11 | . . 1 . . . . . . 1 3 3 1 . . 1 1 . . Spaces Dug 2 | . . . . 1 . . . . . . . . . 1 . . . . Terrain Destroyed 58 | . 19 . . 1 . . . . 1 6 . 8 10 10 3 . . . Melee 2 | . . . . 1 . . . . . . . . . 1 . . . . Projectile 37 | . . . . . . . . . 1 6 . 8 10 9 3 . . . AOE 19 | . 19 . . . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . 1 . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Total 10355 | 107 911 638 821 459 557 5 253 602 863 446 922 1042 664 923 760 253 8 121 Wait 1433 | . 91 22 283 90 38 . 16 75 79 28 8 158 178 227 104 35 . 1 Move 8206 | 89 770 591 483 319 515 4 183 494 709 377 899 769 467 625 598 215 8 91 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 31 | . 7 3 2 1 1 . 1 5 2 1 1 2 1 1 2 . . 1 Fast Attach 28 | 6 1 . 1 . 1 . 4 2 . 3 1 1 1 2 1 . . 4 Attach 14 | . 1 2 1 1 . . . 1 . . . 2 2 . 4 . . . Detach 5 | . . . 1 . . . . . . . . . . . 4 . . . Swap 30 | 1 2 . 5 5 . 1 1 1 2 . 2 3 . 4 2 . . 1 Drop 41 | 1 5 1 6 2 2 . 4 3 4 2 2 1 1 2 2 . . 3 Fire 338 | 10 30 13 20 31 . . 24 14 32 30 . 61 12 24 23 3 . 11 Melee 39 | . . . . 1 . . . . . . 9 5 . 17 6 . . 1 Ram 1 | . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . 20 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 169 | . 4 6 19 8 . . 20 7 35 5 . 20 2 21 14 . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [Min x2] / *Sto) -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory (discovered 3 exits: *Upp / Ext x2) -4/Upper Caves -4/Upper Caves -3/Research -3/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 18 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 3) 282 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Reached level 2 712 | -10/Materials | Destroyed 8 combat bots 1011 | -10/Materials | Entered Mines 1011 | -10/Mines | Upgraded with Utility slot (x1) 1014 | -10/Mines | Received a Mining Laser from a helpful Derelict 1075 | -10/Mines | Reached level 3 1079 | -10/Mines | Upgraded with Utility slot (x1) 1124 | -10/Mines | Learned location of Storage (-9) 1133 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1135 | -10/Mines | Found Prototype Device 1148 | -10/Mines | Discovered new exit (range 8) 1149 | -10/Mines | Discovered new exit (range 15) 1154 | -10/Mines | Identified exit to Materials 1207 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1309 | -10/Mines | Build established: Scavenger-Skirmisher 1482 | -10/Mines | Learned 2 Materials zone layouts 1616 | -10/Mines | Entered Materials 1618 | -9/Materials | Reached level 4 1624 | -9/Materials | Upgraded with Weapon slot (x1) 1659 | -9/Materials | Discovered new exit (range 16) 1911 | -9/Materials | Identified Exp. Sensor Array 1934 | -9/Materials | Build established: Skirmisher 1935 | -9/Materials | Discovered new exit (range 17) 1948 | -9/Materials | Identified exit to Materials 2058 | -9/Materials | Discovered new exit (range 16) 2188 | -9/Materials | Repaired Broken Exp. Sensor Array 2256 | -9/Materials | Reached level 5 2403 | -9/Materials | Discovered new exit (range 15) 2416 | -9/Materials | Identified exit to Storage 2417 | -9/Materials | Entered Storage 2417 | -9/Storage | Upgraded with Utility slot (x1) 2419 | -9/Storage | Reached level 6 2721 | -9/Storage | Build established: Hacker-Skirmisher 2759 | -9/Storage | Reached level 7 2803 | -9/Storage | Discovered new exit (range 12) 2918 | -9/Storage | Identified exit to Recycling 2921 | -9/Storage | Entered Recycling 3200 | -9/Recycling | Build established: Hacker-Assassin 3238 | -9/Recycling | Discovered new exit (range 14) 3250 | -9/Recycling | Identified exit to Factory 3409 | -9/Recycling | Entered Factory 3411 | -7/Factory | Reached level 8 3411 | -7/Factory | Reached level 9 3415 | -7/Factory | Identified exit to DSF 3415 | -7/Factory | Entered DSF 3415 | -7/DSF | Reached level 10 3415 | -7/DSF | Upgraded with Propulsion slot (x1) 3430 | -7/DSF | Additional patrols routed to DSF 3455 | -7/DSF | Upgraded with Utility slot (x1) 3520 | -7/DSF | Reached level 11 3568 | -7/DSF | Upgraded with Utility slot (x1) 3624 | -7/DSF | Discovered new exit (range 16) 3634 | -7/DSF | Sterilization system engaged 3654 | -7/DSF | Ambient heat levels rising (+10) 3669 | -7/DSF | Ambient heat levels rising (+10) 3684 | -7/DSF | Ambient heat levels rising (+10) 3699 | -7/DSF | Ambient heat levels rising (+10) 3700 | -7/DSF | Identified exit to Factory 3704 | -7/DSF | Build established: Hacker-Skirmisher 3714 | -7/DSF | Ambient heat levels rising (+10) 3722 | -7/DSF | Entered Factory 3724 | -6/Factory | Reached level 12 3724 | -6/Factory | Reached level 13 3798 | -6/Factory | Upgraded with Utility slot (x1) 3876 | -6/Factory | Identified exit to Lower Caves 3929 | -6/Factory | Repaired Broken Enh. Nuclear Core 4218 | -6/Factory | Fabricated Recoil Stabilizer (x2) 4381 | -6/Factory | Entered Lower Caves 4383 | -6/Lower Caves | Reached level 14 4550 | -6/Lower Caves | Met a Warlord Commander 4551 | -6/Lower Caves | Learned location of Warlord (-4) 4552 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4557 | -6/Lower Caves | Found Encrypted Comm Array 4693 | -6/Lower Caves | Learned 12 Factory zone layouts 4746 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4788 | -6/Lower Caves | Reached level 15 5243 | -6/Lower Caves | Discovered new exit (range 14) 5350 | -6/Lower Caves | Entered another Lower Caves area 5549 | -6/Lower Caves | Spotted B-75 Beast 5667 | -6/Lower Caves | Reached level 16 5667 | -6/Lower Caves | Destroyed B-75 Beast 5725 | -6/Lower Caves | Identified exit to Zion 5883 | -6/Lower Caves | Entered Zion 5931 | -6/Zion | Discovered new exit (range 14) 6032 | -6/Zion | System corruption cleaned by Quarantine Array 6445 | -6/Zion | Learned Factory emergency access door positions 6461 | -6/Zion | Learned Factory terminal intel 6572 | -6/Zion | Given A8's code to call for help 6624 | -6/Zion | Discovered new exit (range 12) 6863 | -6/Zion | Identified exit to Proximity Caves 6864 | -6/Zion | Entered Proximity Caves 6866 | -5/Proximity Caves | Reached level 17 6869 | -5/Proximity Caves | Learned Factory machine intel 6884 | -5/Proximity Caves | Upgraded with Utility slot (x1) 7456 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7468 | -5/Proximity Caves | Reached level 18 7547 | -5/Proximity Caves | Core integrity fell below 50% 7586 | -5/Proximity Caves | Destroyed 14 combat bots 7717 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 7762 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7906 | -5/Proximity Caves | Reached level 19 8015 | -5/Proximity Caves | Lost 3 allies 8079 | -5/Proximity Caves | Discovered new exit (range 5) 8083 | -5/Proximity Caves | Identified exit to Factory 8089 | -5/Proximity Caves | Entered Factory 8090 | -5/Factory | Identified exit to Upper Caves 8090 | -5/Factory | Identified exit to Factory 8090 | -5/Factory | Core integrity fell below 50% 8091 | -5/Factory | Reached level 20 8092 | -5/Factory | Loaded intel: 320 machine locations 8093 | -5/Factory | Loaded intel: 26 terminal locations 8199 | -5/Factory | Fabricated Adv. System Restoration Module? 8609 | -5/Factory | Discovered exit to Factory (range 15) 8736 | -5/Factory | Entered another Factory area 8737 | -4/Factory | Identified exit to Extension 8737 | -4/Factory | Core integrity fell below 50% 8738 | -4/Factory | Reached level 21 8967 | -4/Factory | Core integrity fell below 20% 9156 | -4/Factory | Joined by Warlord Pyro squad 9188 | -4/Factory | Reached level 22 9322 | -4/Factory | Repaired Cloaking Device 9341 | -4/Factory | Garrison activated, responded to threat 9394 | -4/Factory | Repaired Enh. Nuclear Core 9415 | -4/Factory | Build established: Hacker-Assassin 9665 | -4/Factory | Discovered new exit (range 15) 9678 | -4/Factory | Identified exit to Upper Caves 9679 | -4/Factory | Entered Upper Caves 9679 | -4/Upper Caves | Upgraded with Utility slot (x1) 9681 | -4/Upper Caves | Reached level 23 9809 | -4/Upper Caves | P-70 Sage assimilated allied P5-739(S) 9838 | -4/Upper Caves | Ambushed by research squad 10027 | -4/Upper Caves | Spotted B-86 Titan 10103 | -4/Upper Caves | Learned Research interactive machine intel 10186 | -4/Upper Caves | Encountered a Warlord checkpoint 10406 | -4/Upper Caves | Discovered new exit (range 3) 10408 | -4/Upper Caves | Identified exit to Upper Caves 10462 | -4/Upper Caves | Entered another Upper Caves area 10508 | -4/Upper Caves | Encountered a Warlord checkpoint 10560 | -4/Upper Caves | Reached level 24 10621 | -4/Upper Caves | Discovered new exit (range 10) 10631 | -4/Upper Caves | Identified exit to Research 10732 | -4/Upper Caves | Entered Research 10733 | -3/Research | Loaded intel: 39 interactive machine locations 10733 | -3/Research | Core integrity fell below 50% 10733 | -3/Research | Core integrity fell below 20% 10734 | -3/Research | Reached level 25 10740 | -3/Research | Identified exit to DSF 10741 | -3/Research | Entered DSF 10743 | -3/DSF | Reached level 26 10798 | -3/DSF | Additional patrols routed to DSF 10905 | -3/DSF | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10849_ Penetrated by Slug. 10867_ Acquired Hrd. Medium Armor Plating. 10891_ Slug penetrates H-71 Marshal. 10891_ Slug penetrates H-77 Assassin. 10891_ Slug penetrates Wall. 10891_ Penetrated by Slug. 10891_ Slug penetrates Wall. 10892_ Penetrated by Slug. 10894_ Slug penetrates Wall. 10894_ Penetrated by Slug. 10895_ Slug penetrates H-71 Marshal. 10897_ Penetrated by Slug. 10898_ Slug penetrates H-71 Marshal. 10898_ H-71 Marshal destroyed. 10898_ Switching to secondary target: H-77 Assassin. 10898_ Slug penetrates H-77 Assassin. 10900_ Penetrated by Slug. 10902_ Slug penetrates Wall. 10903_ C-30 ARC bursts open, deploying its payload. 10903_ P-80 Master unfolds itself. 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Sensor Array | -9/Materials | Scanalyzed System Shield | -9/Storage | Hacked Recoil Stabilizer | -9/Recycling | Hacked Focal Shield | -6/Factory | Hacked Phase Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Mass Driver | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive HERF Cannon | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Point Defense System | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive I-36 Angel | -6/Zion | Archive Fabricated ------------ Recoil Stabilizer | x2 | -6/Factory Adv. System Restoration Module | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This \\IAMDERELICT Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Zio Pro Fac Fac Upp Upp Res DSF Levels Raised 25 | . 1 1 2 2 . 2 2 2 2 1 . 3 1 2 1 1 1 1 XP Earned 41992 | 4000 1960 1251 3484 2425 1000 3292 2374 3628 2150 1500 650 3600 2070 3135 1467 618 2000 1388 XP Spent 36490 | 4000 . 3000 1470 1400 . . 8250 2900 2480 1465 . 3700 . . 7825 . . . Upgrades 70 | 7 . 15 4 1 . . 12 3 6 8 . 2 . . 12 . . . Propulsion Slot 2 | 1 . . . . . . 1 . . . . . . . . . . . Utility Slot 9 | 1 . 2 . 1 . . 2 1 . . . 1 . . 1 . . . Weapon Slot 3 | 1 . . 1 . . . . . . . . 1 . . . . . . Core Integrity 5 | . . 3 . . . . . . 1 1 . . . . . . . . Heat Dissipation 6 | . . 1 1 . . . . . . 4 . . . . . . . . Energy Generation 2 | . . . . . . . . 1 . 1 . . . . . . . . Matter Storage 4 | . . . . . . . . . . . . . . . 4 . . . Inventory Capacity 5 | 4 . . . . . . . . . . . . . . 1 . . . Sight Range 1 | . . 1 . . . . . . . . . . . . . . . . Sensor Range 6 | . . 2 . . . . . . 2 . . . . . 2 . . . Terrain Scan Density 4 | . . 3 . . . . . . . 1 . . . . . . . . Ranged Accuracy 6 | . . . 1 . . . 2 . 1 . . . . . 2 . . . Hack Attack % 2 | . . . 1 . . . 1 . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . . 1 . . . . . . . . KI Resistance % 4 | . . 1 . . . . 2 . 1 . . . . . . . . . TH Resistance % 4 | . . 1 . . . . 2 . 1 . . . . . . . . . EX Resistance % 4 | . . 1 . . . . 2 1 . . . . . . . . . . KI Damage % 2 | . . . . . . . . . . . . . . . 2 . . . Protomatter Created 1780 | . 135 42 160 111 . . 146 107 307 31 . 339 15 193 94 42 . 58 Integrity Restored 3494 | . 78 126 405 163 . . 431 142 664 93 . 441 45 450 282 . . 174 Core 2959 | . 78 126 328 163 . . 316 91 372 93 . 441 45 450 282 . . 174 Parts 535 | . . . 77 . . . 115 51 292 . . . . . . . . . Protomatter Decayed 531 | . 4 . 201 23 . . . 58 76 43 . 69 . 15 . 42 . . Game ------ Seed RecoilArmoredThrower Manual? 0 Play Time 02:48:45 Cumulative 467.0 hours Start 2024.06.27 @ 13:42:12 End 2024.06.27 @ 21:29:22 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 51 Rogue 1 Adventurer 48 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 44 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9b9ade0-81b6-4da5-a38f-eeaaecb01bb1