Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 13:07:10 Player: Yukon_XV Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3518) 3518 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 9641 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 35 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 95/150 System Corruption 7% Temperature Cool (9) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Signal Interpreter Surveybot 17 Chip Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Advanced Sensor Array Transport Network Coupler Force Field Force Field Cooled Particle Cannon Cooled Particle Cannon Mini Grenade Launcher CPS Tube (2) CPS Tube (2) Vortex Trap DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Surveybot 17 Chip Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Heavy Mace > --- INVENTORY -------- Advanced Sensor Array Transport Network Coupler Force Field Force Field Tesla Rifle Cooled Particle Cannon Mini Grenade Launcher CPS Tube CPS Tube Vortex Trap Vortex Trap DRS Beacon [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . 1 Utility 7 | . . 1 2 2 . . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 87 | 7 17 17 9 3 1 5 9 2 1 16 Power 11 | 1 2 . 1 . . 1 1 . . 5 Engine 5 | 1 1 . 1 . . 1 . . . 1 Core 6 | . 1 . . . . . 1 . . 4 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 5 8 . . . . 2 2 . 1 Treads 1 | . . 1 . . . . . . . . Leg 9 | 2 4 3 . . . . . . . . Wheel 7 | . 1 4 . . . . 2 . . . Hover 3 | . . . . . . . . 2 . 1 Flight . | . . . . . . . . . . . Utility 29 | 2 1 4 6 3 1 . 4 . 1 7 Device 8 | 1 . . 1 . 1 . 2 . . 3 Storage 4 | 1 1 1 . . . . . . 1 . Processor 3 | . . . 1 . . . 1 . . 1 Hackware 5 | . . . 1 3 . . . . . 1 Protection 9 | . . 3 3 . . . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 27 | 2 9 5 2 . . 4 2 . . 3 Energy Gun 11 | 1 4 1 2 . . 1 1 . . 1 Energy Cannon 7 | . 2 1 . . . 2 1 . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 2 | . 1 . . . . 1 . . . . Launcher 2 | . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . 2 . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 21 | . 2 . . . . . 1 . . 18 Power 5 | . . . . . . . . . . 5 Propulsion 6 | . 2 . . . . . 1 . . 3 Utility 7 | . . . . . . . . . . 7 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 11 | . 1 . . . . . 1 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 8 10 19 18 11 9 9 10 11 10 Power . | . . . . . . . . . . . Propulsion . | 1 1 . 1 1 . . . . . . Utility 5 | . 3 5 10 9 6 4 4 5 5 4 Weapon 4 | . 2 4 7 7 4 4 4 5 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 7 4 3 . 5 1 1 . 2 4 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . 1 2 . . 1 . . . . . Utility 13 | . 5 1 2 . 1 1 1 . 1 1 Weapon 6 | . 1 1 1 . 3 . . . . . Tool/Special 3 | . . . . . . . . . 1 2 Average Slot Usage (%) 91 | . 99 99 97 98 90 97 91 90 84 75 Engine 2 | . 12 . . . . 6 3 . . . Core 6 | . 1 11 8 7 2 . 3 7 7 6 Treads 2 | . . . 9 7 7 7 7 3 . . Leg 7 | . 25 19 . . . . . . . . Wheel 8 | . 2 12 18 15 15 15 14 11 . . Hover 4 | . . . . . . . . 5 15 11 Device 8 | . 14 11 14 . 5 2 4 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 7 7 5 Processor 5 | . . . 8 7 7 7 7 7 7 10 Hackware 16 | . . . 1 27 30 30 30 30 30 21 Protection 4 | . . 10 9 8 1 4 2 . . 1 Energy Gun 3 | . 17 . 6 7 1 2 . . . . Energy Cannon 4 | . 1 16 7 7 1 5 . . . 1 Ballistic Cannon 3 | . 2 . . . . 2 6 7 7 3 Impact Weapon 1 | . . 4 3 . . 1 . . . . Peak Build Rating 69 | 7 12 21 32 38 38 38 39 45 47 69 Average Rating 32 | 4 9 16 28 37 29 35 36 38 45 57 On Entrance 27 | . 7 12 21 31 38 28 38 36 45 47 Avg Prop Armor Cover (%) 10 | . 6 9 9 11 35 11 11 8 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 13 24 60 66 54 54 32 34 28 38 53 Greatest Support 36 | 20 20 30 22 22 22 31 22 29 29 36 Greatest Overweight (x) 10 | . 2 10 2 2 3 1 2 1 1 7 Average Overweight (x) 1 | . . 2 2 2 . . 1 . . 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 10 10 10 15 15 Average Capacity 12 | 7 9 11 20 20 12 10 10 10 13 15 Most Carried 20 | 5 10 20 20 19 19 10 10 10 15 15 Average Carried 11 | 2 8 10 19 18 11 9 9 10 13 13 Final Capacity 20 | 8 10 20 20 20 10 10 10 10 15 15 Final Carried 20 | 5 10 20 20 18 10 10 10 10 15 11 Class Distribution -------------------- 57% | Hacker-Mutant 24% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Matter Collected 2975 | 272 283 391 269 . . 365 553 72 188 582 Remotely . | . . . . . . . . . . . Salvage Created 4557 | 26 458 845 625 . . 402 584 . . 1617 Parts 226 | 3 30 37 35 . . 17 36 . . 68 Haulers Intercepted 5 | . 1 2 2 . . . . . . . Recyclers Shooed 7 | . 1 1 . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Combat Hostiles Destroyed 69 | . 18 13 9 . . 7 12 . . 10 Melee 2 | . . 1 . . . . . . . 1 Guns 16 | . 11 . 3 . . 2 . . . . Cannons 38 | . 7 9 2 . . 4 12 . . 4 AOE 11 | . . 3 4 . . 1 . . . 3 Classes Destroyed 13 | 1 5 4 . . . 1 1 . . 1 Worker 2 | . . . . . . . . . . 2 Builder 9 | . . 2 1 . . . 2 . . 4 Tunneler 3 | 1 . . 1 . . 1 . . . . Hauler 5 | . 1 2 2 . . . . . . . Recycler 12 | . . 1 1 . . 1 1 . . 8 Operator 4 | . 1 1 1 . . . . . . 1 Watcher 8 | . 1 1 2 . . . 2 . . 2 Swarmer 9 | . 9 . . . . . . . . . Grunt 37 | . 9 8 5 . . 5 7 . . 3 Brawler 1 | . . 1 . . . . . . . . Sentry 13 | . . 4 4 . . 1 3 . . 1 Hunter 3 | . . . . . . . 1 . . 2 Programmer 6 | . . . . . . 1 1 . . 4 Best Kill Streak 11 | 1 4 6 4 . . 4 4 . . 11 Combat Bots Only 4 | . 4 4 3 . . 3 4 . . 3 Max Kills in Single Turn 2 | 1 1 2 2 . . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 2 . . 1 . . . 1 Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Hostile Shots Fired 513 | . 105 56 44 . . 36 104 . . 168 Missed 137 | . 25 12 14 . . 8 41 . . 37 Hits 376 | . 80 44 30 . . 28 63 . . 131 Projectile 376 | . 80 44 30 . . 28 63 . . 131 Critical Strikes 10 | . 1 . 2 . . . . . . 7 Damage Taken 5303 | . 792 607 420 . . 435 577 . . 2472 Core 1653 | . 249 91 105 . . 90 114 . . 1004 Absorbed by Shields 89 | . . . 28 . . . . . . 61 Regen/Repaired (Parts) 43 | . . . . . . . 16 . . 27 Core Remaining (%) 65 | 100 . 77 80 . . . . . 70 . Volleys Fired 314 | 3 77 43 30 . . 33 62 10 . 56 Largest 2 | 2 2 2 2 . . 1 1 1 . 2 Hottest 136 | 70 130 136 136 . . 80 80 50 . 90 Shots Fired 371 | 6 88 73 41 . . 34 62 11 . 56 Gun 102 | 6 54 . 19 . . 15 3 . . 5 Cannon 246 | . 34 67 13 . . 16 59 11 . 46 Launcher 23 | . . 6 9 . . 3 . . . 5 Special . | . . . . . . . . . . . Kinetic 150 | 3 34 . . . . 11 57 11 . 34 Thermal 176 | 3 54 67 26 . . 9 5 . . 12 Explosive 23 | . . 6 9 . . 3 . . . 5 Electromagnetic 22 | . . . 6 . . 11 . . . 5 Robot Hit Streak 10 | 1 9 10 10 . . 10 9 . . 7 Robot Miss Streak 9 | 1 4 3 2 . . 9 4 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 247 | 3 60 52 32 . . 19 36 . . 45 Core Hits 139 | 1 23 22 24 . . 17 18 . . 34 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 5 | . . 1 1 . . . . . . 3 Critical Strikes 15 | . 2 1 2 . . 1 5 . . 4 Burn 2 | . 2 . . . . . . . . . Blast 6 | . . . . . . 1 5 . . . Smash 7 | . . 1 2 . . . . . . 4 Melee Attacks 36 | . 5 4 2 . . 4 . . . 21 Impact 31 | . . 4 2 . . 4 . . . 21 Slashing 5 | . 5 . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . 2 3 1 . . . . . . 3 Combat Hostiles 2 | . 1 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9326 | 38 1052 1599 1335 . . 829 1835 . . 2638 Guns 1182 | 38 512 . 288 . . 171 46 . . 127 Cannons 5078 | . 437 985 213 . . 406 1754 . . 1283 Explosions 1729 | . . 330 694 . . 252 35 . . 418 Melee 1329 | . 101 284 140 . . . . . . 804 Ramming 8 | . 2 . . . . . . . . 6 Kinetic 3423 | . 437 . . . . 331 1729 . . 926 Thermal 2626 | 38 512 985 498 . . 165 71 . . 357 Explosive 1664 | . . 330 629 . . 252 35 . . 418 Electromagnetic 276 | . . . 68 . . 81 . . . 127 Impact 1228 | . . 284 140 . . . . . . 804 Slashing 101 | . 101 . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 . 1 . 6 7 8 8 . 7 Average Corruption 4 | . 1 . 1 . 6 6 7 8 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . 1 . 4 . 3 21 24 7 . 5 Message Errors 12 | . . . . . 2 3 7 . . . Matter Fused 10 | . . . . . . 4 3 2 . 1 Heat Flow Errors 12 | . 1 . 2 . 1 3 3 1 . 1 Energy Discharges 10 | . . . 1 . . 1 6 2 . . Parts Rejected 2 | . . . . . . 1 1 . . . Parts Fused 2 | . . . . . . 1 1 . . . Data Loss (minor) 4 | . . . 1 . . 1 . 1 . 1 Data Loss (major) 4 | . . . . . . 3 1 . . . Misfires 4 | . . . . . . 2 1 1 . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . 1 1 . . 2 Overload Shots 8 | . . . . . . . . . . 8 Effects 1 | . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . 1 Overflow Damage 768 | . . 87 102 . . 22 126 . . 431 Projectiles 215 | . . 2 . . . 22 126 . . 65 Explosions 9 | . . 9 . . . . . . . . Melee 544 | . . 76 102 . . . . . . 366 Knockbacks 24 | . 8 . . . . 3 6 . . 7 Impact 3 | . . . . . . . . . . 3 Kinetic 20 | . 8 . . . . 3 5 . . 4 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 18 | . . 16 . . . . . . . 2 Shots 1 | . . 1 . . . . . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 4 | . 1 . . . . . . . . 3 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 478 | 27 478 348 319 . 120 270 261 233 . 282 Average Temperature 101 | 14 144 129 87 . 69 77 48 55 . 51 Received Heat Transfer 1644 | . 216 267 222 . . 207 204 . . 528 Effects 12 | . 6 1 1 . . 1 3 . . . Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 4 | . 1 1 1 . . 1 . . . . Interference 6 | . 3 . . . . . 3 . . . Damage (minor) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 5 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 15 | . 2 4 . . . . . . . 9 Impact Corruptions 17 | . . 1 2 . . . 1 . . 13 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 2 2 1 . . 1 . . . . Heat Transferred 4808 | 111 1369 1739 790 . . 325 150 . . 324 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Maximum Alert Level 2 | . 2 1 1 . . . . . . . Low Security (%) 81 | 100 63 46 93 100 100 100 100 100 . 100 Level 1 18 | . 35 53 6 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 405 | 5 405 379 239 105 30 82 198 75 . 186 Initial 157 | . . 157 70 105 30 . 28 74 . . Average 105 | . 136 217 113 97 14 30 77 29 . 37 Influence Increases 3085 | 5 651 534 439 2 . 275 544 24 . 611 Destroy 0b10 Robot/C 1400 | . 360 260 180 . . 140 260 . . 200 Destroy 0b10 Robot/NC 220 | 5 15 35 40 . . 15 25 . . 85 Destroy Leader 406 | . 64 96 58 . . 40 74 . . 74 Allied During Kill 3 | . . . . . . . 3 . . . Trap Triggered on 0b10 30 | . 20 . . . . . . . . 10 Successful Hack 144 | . 10 22 27 2 . 40 2 . . 41 Disable Machine 210 | . 15 30 45 . . . 75 15 . 30 Destroy Structure 297 | . 2 61 59 . . 25 45 9 . 96 Partial Spotted 30 | . . 15 . . . . 15 . . . Lose Combat Pursuer 345 | . 165 15 30 . . 15 45 . . 75 Influence Decreases 2931 | 5 276 740 377 146 87 212 416 206 9 457 Entered New Map 661 | . . 218 99 126 57 . 35 117 9 . Time Decay 2000 | 5 256 522 278 20 10 212 331 89 . 277 Lost Part 210 | . 20 . . . . . 10 . . 180 Lost Ally 60 | . . . . . 20 . 40 . . . Squads Dispatched 20 | . 2 2 1 . . 3 5 . . 7 Investigation 10 | . 1 1 1 . . 2 1 . . 4 Extermination 5 | . . . . . . 1 1 . . 3 Reinforcement 3 | . 1 1 . . . . 1 . . . Assault 2 | . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Distress Signals 11 | . 3 1 3 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 30 22 19 . 1 11 17 . . 26 Peak Tracking Total 8 | . 7 6 4 . 1 3 4 . . 8 Tactical Retreats 16 | . 7 1 2 . . 1 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Traps Triggered 6 | . 2 1 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 21 | . 21 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . Reused 3 | . 2 . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 3 | . 2 . . . . . . . . 1 Most Traps Carried 2 | . . . . . . . . . 2 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Machines Disabled 14 | . 1 2 3 . . . 5 1 . 2 Max in Single Turn 2 | . 1 1 2 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Machines Accessed 40 | . 2 7 3 1 . 6 5 7 3 6 Terminals 24 | . 2 6 3 1 . 4 4 2 . 2 Fabricators 3 | . . . . . . 2 . . . 1 Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 5 | . . . . . . . . 5 . . Scanalyzers 3 | . . 1 . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Total Hacks 135 | . 7 21 13 5 . 17 12 34 9 17 Successful 88 | . 3 7 6 4 . 11 9 29 9 10 Failed 47 | . 4 14 7 1 . 6 3 5 . 7 Catastrophic 9 | . . 3 3 . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 58 | . . 16 9 5 . 8 7 7 2 4 Terminals 79 | . 7 19 13 5 . 12 9 7 . 7 Fabricators 8 | . . . . . . 5 . . . 3 Repair Stations 5 | . . . . . . . 3 . . 2 Recycling Units 27 | . . . . . . . . 27 . . Scanalyzers 7 | . . 2 . . . . . . . 5 Garrison Access . | . . . . . . . . . . . Terminal Hacks 38 | . 3 4 4 3 . 4 5 4 9 2 Record 1 | . . . . . . . . . 1 . Part Schematic 4 | . . . 1 . . 1 . 2 . . Robot Analysis 8 | . . 1 . . . . . . 7 . Open Door 3 | . . . . . . . 3 . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 4 | . . 1 1 . . 1 . . . 1 Machine Index 1 | . . . . . . 1 . . . . Terminal Index 5 | . . . 1 1 . . 1 1 . 1 Alert Level 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . Hauler Manifests 4 | . 1 1 . 1 . . 1 . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . 4 . . . 2 Load Schematic 3 | . . . . . . 2 . . . 1 Build 3 | . . . . . . 2 . . . 1 Repair Station Hacks 4 | . . . . . . . 2 . . 2 Scan Component 2 | . . . . . . . 1 . . 1 Repair 2 | . . . . . . . 1 . . 1 Recycling Unit Hacks 25 | . . . . . . . . 25 . . Process 2 | . . . . . . . . 2 . . Report Inventory 5 | . . . . . . . . 5 . . Retrieve Matter 5 | . . . . . . . . 5 . . Retrieve Components 13 | . . . . . . . . 13 . . Scanalyzer 5 | . . 2 . . . . . . . 3 Insert Component 2 | . . 1 . . . . . . . 1 Analyze 2 | . . 1 . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . . 1 2 1 . 3 2 . . 1 Terminals 9 | . . 1 2 1 . 2 2 . . 1 Botnet 8 | . . 1 2 1 . 2 1 . . 1 Operators 1 | . . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 1 6 3 1 . 5 4 6 . 6 Full Trace Events 12 | . . 2 1 . . 2 1 3 . 3 Feedback Events 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 1 . . 1 . 2 . 1 Parts Built 4 | . . . . . . 3 . . . 1 Authchips . | . . . . . . . . . . . Time 94 | . . . . . . 47 . . . 47 Total Part Build Rating 18 | . . . . . . 13 . . . 5 Part Studies Acquired 1 | . . . . . . . . . . 1 Parts Repaired 2 | . . . . . . . 1 . . 1 Time 35 | . . . . . . . 13 . . 22 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 5 . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Total Allies 3 | . . . . . 1 . 2 . . . Largest Group 2 | . . . . . 1 . 2 . . . Highest-Rated Group 62 | . . . . . 31 . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . 31 . . . Initial UFD Resources 37 | . . . . . . . . . . 37 Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . . 4 . 13 . . . Total Damage 242 | . . . . . 21 . 221 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Active Infowar (turns) 6616 | 9 893 1441 614 48 66 766 558 237 1117 867 Optics 1476 | . . . 582 48 66 766 14 . . . Sensors 2665 | . . . . . . . 544 237 1117 767 Seismic 3503 | 9 893 1441 557 . . 228 . . . 375 Robot Analysis Total 8 | . . 1 . . . . . . 7 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Turns Passed 7379 | 80 983 1441 614 48 66 766 858 237 1117 1169 Spaces Moved 4900 | 50 438 766 298 36 66 563 449 248 1269 717 Core 87 | 5 . 1 . . 63 8 . . . 10 Treads . | . . . . . . . . . . . Legs 539 | 45 425 69 . . . . . . . . Wheels 2227 | . 13 696 298 36 3 555 449 177 . . Hover 2047 | . . . . . . . . 71 1269 707 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 100 115 115 50 50 85 56 56 56 Average Speed 105 | 113 129 133 115 115 66 98 98 83 84 113 Slowest Speed 550 | 120 260 550 115 115 200 105 110 95 111 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 72 53 35 3 65 16 44 40 78 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . . . . 5 . Spaces Dug 30 | . 1 . . . . 6 7 4 . 12 Terrain Destroyed 269 | . 1 59 74 . . 26 50 12 . 47 Melee 8 | . 1 . . . . 4 . . . 3 Projectile 67 | . . . . . . 5 28 12 . 22 AOE 194 | . . 59 74 . . 17 22 . . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Total 6619 | 64 758 1109 522 44 94 728 771 262 1312 955 Wait 1004 | . 160 227 158 4 10 94 219 . 27 105 Move 4891 | 49 437 765 297 36 65 562 448 247 1268 717 Hop . | . . . . . . . . . . . Pick Up 80 | 5 16 21 6 . 2 8 6 . 10 6 Fast Attach 58 | 7 7 8 7 . . 5 9 2 . 13 Attach 22 | . 1 4 . 3 1 3 1 . . 9 Detach 17 | . . 4 . 1 2 1 3 . . 6 Swap 69 | . 14 14 11 . 3 7 11 . 1 8 Drop 102 | . 19 19 11 . 11 11 12 3 6 10 Fire 314 | 3 77 43 30 . . 33 62 10 . 56 Melee 36 | . 5 4 2 . . 4 . . . 21 Ram 3 | . . . . . . . . . . 3 Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 22 | . 21 . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 17) 304 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 833 | -10/Materials | Core integrity fell below 50% 912 | -10/Materials | Core integrity fell below 20% 1036 | -10/Materials | Discovered new exit (range 15) 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Build established: Scavenger-Mutant 1470 | -9/Materials | Discovered new exit (range 15) 2195 | -9/Materials | Identified exit to Mines 2488 | -9/Materials | Discovered new exit (range 15) 2505 | -9/Materials | Entered another Materials area 2505 | -8/Materials | Evolved 2 slots: Utility x2 2635 | -8/Materials | Build established: Mutant 3101 | -8/Materials | Identified exit to Factory 3119 | -8/Materials | Entered Factory 3119 | -7/Factory | Evolved 2 slots: Utility x2 3167 | -7/Factory | Sucked down chute 3167 | -7/Factory | Entered Waste 3168 | -7/Waste | Met a frightened Derelict 3182 | -7/Waste | EMP discharged 3189 | -7/Waste | Spotted C-40 Crusher 3202 | -7/Waste | Spotted C-40 Crusher 3202 | -7/Waste | Spotted C-40 Crusher 3208 | -7/Waste | Spotted C-40 Crusher 3211 | -7/Waste | Discovered new exit (range 10) 3233 | -7/Waste | Entered Factory 3354 | -7/Factory | Discovered new exit (range 9) 3417 | -7/Factory | Build established: Hacker-Mutant 3480 | -7/Factory | Fabricated Hvy. Assault Cannon (x1) 3626 | -7/Factory | Identified exit to Storage 3626 | -7/Factory | Identified exit to Lower Caves 3847 | -7/Factory | Fabricated Force Field (x2) 3999 | -7/Factory | Entered Storage 4250 | -7/Storage | Repaired Seismic Detector 4765 | -7/Storage | Met a pair of Derelict thieves 4854 | -7/Storage | Used back door to open Recycling access 4854 | -7/Storage | Discovered new exit (range 4) 4856 | -7/Storage | Identified exit to Recycling 4857 | -7/Storage | Entered Recycling 5081 | -7/Recycling | Scanned before Scraplab entrance 5089 | -7/Recycling | Entered Scraplab 5093 | -7/Recycling | Discovered new exit (range 3) 5094 | -7/Recycling | Identified exit to Scraptown 5094 | -7/Recycling | Entered Scraptown 5094 | -7/Scraptown | System corruption cleaned by C-Scrubber 5203 | -7/Scraptown | Discovered new exit (range 11) 5221 | -7/Scraptown | Visited Cyclists 5241 | -7/Scraptown | Visited Comm Corps 5245 | -7/Scraptown | Visited Cave Peace 5266 | -7/Scraptown | Visited IN-MT5's Study 5280 | -7/Scraptown | Visited Symbiants 5298 | -7/Scraptown | Visited SPCMW 5311 | -7/Scraptown | Visited CPS Storage 5326 | -7/Scraptown | Visited UFD Registry 5326 | -7/Scraptown | Registered with UFD as "Deathranger" 5343 | -7/Scraptown | Visited Derelict Rescue Squad 5358 | -7/Scraptown | Visited Scrap Suit Storage 5366 | -7/Scraptown | Visited Analyses Database 5377 | -7/Scraptown | Received an X-ray algorithm 5384 | -7/Scraptown | Ran an X-ray algorithm 5410 | -7/Scraptown | Ran an X-ray algorithm 5530 | -7/Scraptown | Visited Science Guys 5572 | -7/Scraptown | Visited Supply Room 5603 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5615 | -7/Scraptown | Found DCF Scrap (28 items) 5655 | -7/Scraptown | Visited Research Penetration Think Tank 5682 | -7/Scraptown | Visited Observation Area 5722 | -7/Scraptown | Visited Cartography Club 5980 | -7/Scraptown | Found Surveybot 17 Chip 6047 | -7/Scraptown | Found DRS Beacon 6143 | -7/Scraptown | Met Optimus 6143 | -7/Scraptown | Accepted into 0bPrime 6208 | -7/Scraptown | Discovered new exit (range 3) 6210 | -7/Scraptown | Identified exit to Factory 6211 | -7/Scraptown | Entered Factory 6211 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6475 | -5/Factory | Repaired Gravmag System 6814 | -5/Factory | Hacking Suite fried by hacking feedback 6937 | -5/Factory | Identified exit to Upper Caves 6937 | -5/Factory | Identified exit to Extension 6937 | -5/Factory | Watched by a mysterious "MATRIX" hacker 7032 | -5/Factory | Lost 4 parts (2p1n1w) 7255 | -5/Factory | Fabricated Gravmag Array? 7346 | -5/Factory | Core integrity fell below 50% 7364 | -5/Factory | Core integrity fell below 20% 7380 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07374_ K-01 Serf collects debris. 07374_ U-05 Engineer builds a Wall. 07374_ Penetrated by Slug. 07374_ K-01 Serf collects debris. 07374_ U-05 Engineer builds a Wall. 07375_ U-05 Engineer lays Concrete. 07377_ R-10 Processor inserts Wheel into recycling unit. 07377_ Slug penetrates G-50 Soldier. 07377_ K-01 Serf destroyed. 07377_ U-05 Engineer lays Concrete. 07378_ K-01 Serf collects debris. 07378_ U-05 Engineer lays Concrete. 07378_ U-05 Engineer builds a Door. 07378_ U-05 Engineer lays Concrete. 07379_ Acquired Mic. Fission Core. 07379_ U-05 Engineer builds a Door. 07379_ U-05 Engineer lays Concrete. 07380_ R-10 Processor inserts Com. Wheel into recycling unit. Map ----- +----------------------------------------------------+ | ???????????????????????+ #??????# | | ???????????????????????# #??????# | | ???????????????????????# #?????## | | ?????????????????####### ######## """" | | ???????????????? # """" | | ???????????????? # """" | | ??????????????? + """" | | ??????????????? # | | ??????????????? # | | ??????????????????????#################+##+# | | ??????????????????????????????????# # """ | | ??????????????????????????????????#"""" # "T | | ??????????????????????????????????#"""" # """ | | ??????????????????????? ?????????#"""" # | | ??????????????????""" #????????#"""" ####### | | ?????????????????? #????????#"""" ## ##?? | | ???????????????? """ #????????#"""" # ##??? | | ??????????????? """"" #????##??#""" ###???? | | ????????????????""""" """#????# #?# ##????? | | ?????????????????? 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""" #?????????????????????? | | ?????????# """ #?????????????????????? | | ?????????# """ #?????????????????????? | | ?????????# """ #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# """ """ #?????????????????????? | | ?????????# """ """ #?????????????????????? | | ????????? ??"" """ #?????????????????????? | | ?????????? ??? ? ???????????????????????? | | ?????????????????? ???? ???????????????????????? | | ?????????????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 1210 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Hacked Force Field | -7/Factory | Hacked Imp. Trap Extractor | -7/Recycling | Hacked Trap Scanner | -7/Recycling | Hacked Gravmag Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Cannon | x1 | -7/Factory Force Field | x2 | -7/Factory Gravmag Array | x1 | -5/Factory Repaired ---------- Seismic Detector | 20% | -7/Storage Gravmag System | 40% | -5/Factory Studied --------- Hvy. Assault Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicBottomlessSteel Manual? 0 Play Time 02:08:54 Cumulative 152.7 hours Start 2026.08.20 @ 18:49:33 End 2026.08.21 @ 13:07:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a6277ed-aa3c-4772-a60c-d42dee9391da